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### Topic

#### Street concept

this video (http://youtu.be/_xFbRecjKQA) gave me an idea.....
I was thinking a tall semi industrial kinda level, with walkways/footbridges that go back and forth across the way, maybe some are just a box.... but they can't be jumped to, the way to get around the different levels/layers/bridges is to walk off the end of a bridge- a bit like the mada tamaha level, except each bridges ends take you somewhere else, and maybe where it takes you depends on which way you got to that bridge, with one of the bridges or boxes only being reached by a certain combination. Possibly a quest location/instance that can be revisted (at anytime after having been quested to there....)
would something like that be possible/plausible?anywho, hope that this comes around, a street that trippy would be great fun!

Posted 11 months ago by SlimeNose the Erst | Permalink

### Replies

- Woa that level is mind-bending seriously *-*
  Loved the gravity-switch especially
  Not sure it would be as interesting in a 2d game, but good inspiration still!
  Posted 11 months ago by Lemo | Permalink
- Lem, I am sure you could do some funky gravity switches in 2d too.... and you run around on the underside of the "bridge above (or the one you were just on)....
  Posted 11 months ago by SlimeNose the Erst | Permalink
- Yeah the gravity switch can do :]
  Posted 11 months ago by Lemo | Permalink
- hmmm, I wonder what if it would be possible to be the first on streets like these... trying to figure the combination to get to the end.... MWAHAHAHAHA. anywho, how complicated COULD a streets dynamics be made- IE what are the limits of the system TS use to build streets?
  Posted 10 months ago by SlimeNose the Erst | Permalink
- This may give you an idea: Glitch Editing Timelapse
  Posted 10 months ago by Lemo | Permalink