I understand why there's the policy against "calling out" -- it's much less ugly and disruptive to deal with abuse complaints behind the scenes than to have it all hashed out in the forums.
But it's hard for Glitchen to develop social structures more complex and wide-ranging than a peat-digging posse without ways for actions to have social consequences (within the community, actions that aren't abusive/in breach of the community guidelines). All our in-game actions are pretty well nerf-padded, which is cool with me! But it means that more or less the only lever you'd have on someone who, say, goes into business with you and then doesn't follow through on their side of the bargain, or agrees to truce terms in the Bubble Battles and then starts poisoning again, or suchlike, is reputation. And the calling-out rule seems to be limiting the ability to build that kind of reputation information for things within the social scope of the game as well as abuses/breaches of the Guidelines.
So, um, I dunno... Thoughts?
(P.S. I put this in Off Topic because that's where things that are about interactions between Glitchen, rather than the mechanics of the game itself, seem to be going, but I wish there were somewhere in between ...)