Topic

Doing Stuff, is it worth it?

Just spent the best part of a game day making things, mostly with machines and construction tool.  Just before end of day I had spent over 10,000 energy and had earned just over 11,000 img.   A quick (15 minute) bop around the treetops of Roobrik and a run through the AL brought it up to around 40,000 img for the day.

It just seems a little out of whack, making things gets so little but leaping around like a fool is so much more profitable.

Just wanted to ask others' opinions on this.  I wore my poor machines to a frazzle and died working yet it was such a small return img wise.

Posted 4 months ago by Miss Parsley Subscriber! | Permalink

Replies

  • honestly i dont even pay attention to incoming iMG much.  i just do stuff.

    do what makes you happy doing, if that means jumping around then by all means jump around

    but send muffins.  lots of muffins <3.
    Posted 4 months ago by ☣ elf ☣ Subscriber! | Permalink
  • Those were never high return activities, even prior to the existence of Rubrik and iMG tickets. 

    But no, I would much rather leap around.  I have fun doing that, whereas working with machines and crafting are means to ends.  I might desire or enjoy the ends, but I'm probably watching TV or listening to music rather than paying any attention to the means. 
    Posted 4 months ago by Red Sauce Subscriber! | Permalink
  • Thanks for your input, it's always interesting to read about others' priorities in the game.  I like getting img, it feels like I have achieved something.  Jumping around is fun too, but I like progressing in the game.

    I have no muffins but did make a stack of scotch pancakes yesterday, there might be a few left.
    Posted 4 months ago by Miss Parsley Subscriber! | Permalink
  • Two votes for leaping around :D  I find that boring if I do it too much, that is a means to an end to me, collecting those quoins.
    Posted 4 months ago by Miss Parsley Subscriber! | Permalink
  • i like doing stuff.

    i like being able to make everything i want. and have some spares of everything i need.

    i like having enough currants or img laid by so that if something new comes out i can afford to play with it.

    but mostly accumulation of stuff is just a nice benefit to doing stuff.

    edit to add: one of the "stuffs' i like to do is leap...
    Posted 4 months ago by flask Subscriber! | Permalink
  • Did you donate what you made? That's part of the sum iMG count for "making things" IMO.

    That being said, jumping around trees for ten minutes is definitely the most bang for your iMG buck, but kind of not really a satisfying game if that's all you do.
    Posted 4 months ago by Hydi Subscriber! | Permalink
  • I see earning iMG and making as two different things. If I'm focusing on making, I'm making. If I want to go earn some iMG, I go do that (roobrik, game cards, whatever.)

    Right now I'm focusing on tinctures, so I haven't been making a lot of iMG lately, but that's cool. It'll still be there when I'm reading to crank out some more. (I haven't maxed my Quoin multiplier yet.)
    Posted 4 months ago by Aliera Subscriber! | Permalink
  • Err...this is a good question. Always amazes me when someone asks a question and people who don't care or play totally differently answer.

    iMG for energy/cost is really unbalanced. For example: I'm at mining III so I'm not sure how long it takes to mine one chunk at mining IV but let's say 4 seconds for 12 iMG...I get 12 for each piggy nibble which will take me 2 seconds tops. 4 seconds/12iMG or 2 seconds for 24iMG. Not to mention the cost of rocks in the yard or getting to them in the world. I *am* at AK6 but there's not even an option to get a higher mining skill and mining 4 will take me 9 days+ right now. AK4 took me 10 hours. Not to mention there's no mood boost for mining where as animals give one. If I chose mining it's becasue I enjoy it, each skill you do should have a mood boost.

    This said, ofc I enjoy the game, it's just some skills are kinda useless once you look at the #s. I can beg for or buy donate powder and no no is only 100 currents at auction! I should start selling it for more! Or, try. At least do my part to get the cost/effort up!

    lol I went on a bit of a tangent, don't even get me started on cheese or chasing a butterfly down to sing to the darn thing...I would love if effort/energy expense somehow equalled iMG earned. Why not? just makes sense.
    Posted 4 months ago by Annettee Subscriber! | Permalink
  • *steals all the pancaeks, runs*
    Posted 4 months ago by ☣ elf ☣ Subscriber! | Permalink
  • You earn favor as well doing stuff, and badges for doing stuff, and you can sell stuff or donate stuff or use stuff. Then you have to make stuff to store your stuff, and then there's the random bonus stuff.  Jumping around is doing stuff too, standing around is doing stuff, it's all stuff.  
    Posted 4 months ago by snarkle Subscriber! | Permalink
  • I like it all.  Sometimes, I prefer to jump about like a fool and waste away the days.  Other times, I'm so focused on grinding and doing things with a specific end result in mid that I don't have time to bound around.

    And, when school starts, I'll be back to my old check-the-pigs and reflect-on-the-icons routine that I won't be bounding or grinding or doing much at all.

    Sigh, maybe I should go grind,  bound and do, lest I get sad about  not being able to Glitch much.

    There are also times when I'm watching the counters click away and I'm watching them very closely.  Naturally, there are times when I just don't even notice or care.  When I've spent over 100,000 iMG is when my eyeball is pressed right against the counters...watching them go up with every thing my glitch does!!

    Oh, yeah, and those cubimal attacks lead directly to watching the currant counter slowly tick up....come on, Minkey, grind some more!!!

    I'm glad you asked this, I like knowing how others play and view these things.

    I find that no matter what I do or how I play (which is always in flux), I see my counters going up, up, up.
    Posted 4 months ago by Minkey Subscriber! | Permalink
  • Playing the upgrade-card games is a pretty good jolt of iMG/minute. I tend to go to the trees, quaff an avarice juice, grab 200 img quions, play some cards, and then make/gather some stuff until I run out of time. Life--both in and out of world--should be rich and varied.
    Posted 4 months ago by Flash McPherson Subscriber! | Permalink
  • I pay very little attention to my iMG on hand unless I'm actively saving for something (like, for instance, my tower)

    I pay even less attention to my iMG to level. It's hidden away and I'm lazy.

    Typically, the stuff that I do (in a game) is just stuff that I want to do. I've been making tinctures and potions because I want a crazy clandestine cloister wherein I make cooky concoctions, not because it's good for iMG. Similar story with my cache of sloe gin fizz.

    The only thing that I don't do as often as I want (but can't due to hardware issues), are purple journeys. Drugs are good, mkay?
    Posted 4 months ago by MarbhDamhsa Subscriber! | Permalink
  • You can't answer the question "Is it worth it" without answering the underlying question "What do you value".   Some players care about iMG.   Some players care about currants.  Some players only care about socializing.   There are players doing incredible things with interior decorating, and there are players spending lots of their game time trying to get newbies enthusiastic about the game.   

    Lately I have been enjoying mining, grinding, smelting, making tools and then selling them at auction.  I like it when I see lower level players able to purchase things they need at a fair price.  It's nice to see the currants climb too - perhaps someday I'll be able to buy an imitation yeti.   Imagination?  I don't care about that nearly as much, and on any given day can't tell you for sure what level I'm at.  We're still capped at level 60, so I've decided I would rather take my time getting there.   

    But that's just me.  Like I said, worth is predicated on value.  What do you value?  
    Posted 4 months ago by WalruZ Subscriber! | Permalink
  • It is as others have said purely subjective. It is whatever floats your boat and makes you happy. I do all of it in moderation. I get bored dong the same thing over and over. Some days I mine and some days I roam. I only make food to get quests or if I'm desperately in need of eating. I love to acquire img. It makes me feel accomplished.
    Posted 4 months ago by Holly Waterfall Subscriber! | Permalink
  • Thanks everyone for the input so far.    Of course I know the game is whatever you want to do, that goes without saying (well, it didn't actually!)

    Just wondering if it was a bit imbalanced as it is.  Annettee got closest to talking about what I meant.  Thinking about it some more it must be skewed because of the img you would get from donating made stuff.  I guess the days of the massive fried rice XP,  and the like, put paid to getting a good rate of img for doing. 

    To do or to be?   To be or do?   Do be do be do (Frank Sinatra)
    Posted 4 months ago by Miss Parsley Subscriber! | Permalink
  • Walruz, yes, I know about the boat floating, etc.  Mine floats different ways on different days.  It was a game mechanics/economics sort of a question, wondering if/why being (non productive) was valued (apparently) more than productivity.
    Posted 4 months ago by Miss Parsley Subscriber! | Permalink
  • I'm another person who pays little attention to numbers.  I do what I like to do and if I get something for it, well, that's icing on my Glitch Cake (where is the recipe for this?).  I can't really be concerned about Glitch math.  I was in school so long ago I have almost forgotten what I learned.  I like "grinding" for Badges but there are a few of them I may never go for.  I work on those that interest me and forget about the others.  I am just happy to be here!
    Posted 4 months ago by Brib Annie Subscriber! | Permalink
  • oh, I should clarify, I was thinking specifically of grinding iMG, not just playing.  And only thinking that way because I know a number of people recently hitting 60 or grinding to hit 60. 

    As for my personal play time, I do prefer a mix.  I occasionally grind iMG---when I do I prefer running tickets to seasoning beans---not because I really care about leveling, but because I am usually close in level to a few friends that do, and passing them urges them on and amuses me.
     
    But keep in mind a couple of things: there are crafting activities that return more iMG than the ones you were using above, so the disparity isn't quite as extreme as that may seem.  And then donating the items, as others have mentioned, possibly evens things up.  Also, it takes work to make the quoins give higher returns than crafting.  At first, interacting with the world is the faster source of iMG -- it's the raised quoin multiplier that makes quoin sources more efficient.  So I see quoin hopping as something that can become more profitable if you want it to be, or it can be ignored. 

    If leveling were a key mechanic to the game, I'd suggest upgrades that increase crafting returns with level.  And maybe those are still a good idea.  But leveling is not all that important, so I'm not sure it's necessary to adjust.  The value of quoins over crafting feels like it's the result of choices I've made, rather than a requirement of the game. 
    Posted 4 months ago by Red Sauce Subscriber! | Permalink
  • i'm all about #s, it's a curse. (editing to add, it's not *all* about #s if it was I wouldn't be enjoying the cool music or cute pictures on the screen.) ;)

    Maybe the devs have some sort of grand scheme but those of us who look at these things are cocking our heads slightly side ways with pursed lips lol. 'Cause it's not balanced at all. And, asking how to max iMG is totally valid. I love stats, like I said, if you notice this stuff it's a curse.
    Posted 4 months ago by Annettee Subscriber! | Permalink