Is one of the goals of Glitch to improve the math skills of it's audience? There are lots of game elements where the most useful tool to have is a calculator, and a spreadsheet isn't bad either. Is that intentional? Because I don't know how much actual fun it is. I would love to see the game interface do more math for me. To be clear, this is not a "math is hard" gripe - I do serious maths when I need to, and keep a calculator and spreadsheet on hand for Glitch, so...
A couple of for instances:
Crafting upper level items (for instance: Earthshakers) requires first determining how many you can make based on the materials you have (easiest methods being half-making or use an API, since stacking conceals item numbers), then making the intermediary products (Hot & Fizzy, etc) in the appropriate numbers (ideally: not more than you need, since they'll clog inventory) then finally producing the goods you were going to make in the first place.
It'd be great if the recipe screen would let you say "I want to make 7 of this" and reported: "you'll need 70 honey, and you only have 35." Furthermore, if having said "make 7", the "make more buttons" took you to crafting screens that said "making salt for 7 buns" and plugged in the right numbers for you.
Second example:
Auctioning. The position of my item depends on the price-per-unit. But that's calculated based on the price-per-lot that I set. Per-unit being the more important figure, I tend to decide that and calculate the per-lot. Would it really be so hard to have the per-unit be editable?
Finally, no change would be really necessary if the API were extended to make these doable. Recipes especially would be difficult to do well without an API, an auctions are maybe doable, but I'm unclear on the ToS as relates to selling things with a script.