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### Topic

#### API for detailed logging. Providing data to analytic spaders

Many of the Glitch world's internal logics are implicit. However, there are a number of us analytic spader types that would like easier access to individual logs in order to create accurate models of how the Glitch world works.
For simple examples:
o What is the probability that a mining attempt will produce a ruby? amber? diamond? How does that probability vary by player Level and/or Mining Skill level? That is, out of 1000 mining attempts, how many gems are produced?
o What is the probability of the different bonuses when petting, nibbling, milking, hoe-ing, etc.
o What is the damage a Rook needs to be stunned? To be vanquished?
o What is the effect of different places and actions on energy and mood, apart from specific skill-related actions (e.g., is it different at home vs. during a rook attack vs. on the subway)?
Clearly, much of the basic information *could* be tallied by hand, but it would be tedious for even the most dedicated spader. Further, more data would produce a better model, so gathering and summarizing information from many players would be the most efficient. At the moment, some of the information could be parsed from the "local activity log", but it's mostly insufficient by itself from what I can tell.
Ideally, logging information would provide moment by moment information about:
o Time stamp
o Player Level
o Player Skill(s)
o Player state change (e.g., energy gained/lost)
o Action taken (e.g., item eaten, item activated)
o Buffs in effect
o Item(s) received
o Player Location
o Currents gained/spent
o [probably some other data]
As a beautiful example of systematic attempt at spading, see the "I opened 100 cubimal boxes for science" thread. One or two data points per person really does not provide useful information unless gathered from *many* hundreds of players. However, the stats from the multiple people that opened 50-100 cubimals allowed a nice empirical distribution of the inherent probability of the different cubimals AND a possible basis for empirical relative currant worth in the market.
Of course, most players may not care, but some of us really like to understand and alter our play style using the information. Plus, some of us (me!) like spading for its own sake and rewards.

Posted 13 months ago by Tragus | Permalink

### Replies

- mmmm data...
  Posted 13 months ago by (╯‵Д′)╯彡┻━┻ | Permalink