Topic

Resource Lifespans: Findings

Barnacle and Jellisac:
Harvest three: -1; harvest two more: -1
Average lifespan decrease of -1 per 2.5 harvests.
Edit: lifespan seems to regenerate in idle times.

Rocks (all of them?):
Lifespan decrease of 2-3 per fully mined rock.
First mined rock: -2; second mined rock: -3. (Avg. -2.5 per rock)

Egg Tree:
first harvest: -6 - Edit: uncertain! -4 and -3 have been witnessed (maybe TS changed how much lifespan decreases, maybe something else influences this)
second harvest*: -3; idem dito (-2)
* from people that can harvest twice.

Add your own findings!

Posted 8 months ago by San Serif Subscriber! | Permalink

Replies

  • Does pigs nibbling decrease the lifespan of trees?
    Posted 8 months ago by shhexy corin Subscriber! | Permalink
  • Hm. Jury is not out yet on some of my findings. Harvesting egg trees again I get -4 (and once -3) for first and -2 for second harvest.

    Some stuff (or all?) seems to also regenerate (that is: regain lifespan; I don't mean: grow back). I'm certain of this with jellisac, fireflies and barnacles. With other resources I have not yet witnessed this.
    Posted 8 months ago by San Serif Subscriber! | Permalink
  • So lifespan is different from harvesting the resource? I was thinking lifespan referred to the whole item, that it could only be harvested so many times and then it would disappear and you would have to use img to place a new one.

    I am so confused now. But in a happy "I get to play with new stuff" kind of way. :)
    Posted 8 months ago by Tibbi Subscriber! | Permalink
  • This raises the question of why you would want to spend imagination or crafting time on resources that will degenerate over time when you could just as well leave home for Ur and find the same resources that don't have this drawback.    

    For plots it's unavoidable.   Trees, less so except for the case of wood trees which are vulnerable in the wild.   Fireflies and Jellisacs I can see.  For rocks I would say why bother.  Etc, etc. 

    Thoughts?
    Posted 8 months ago by WalruZ Subscriber! | Permalink
  • "why you would want to spend imagination or crafting time on resources that will degenerate over time"
    Simple answer: Convenience. (Same as: why buy seeds when you can just feed piggies produce. Why gather resources when you can just buy from someone else.)

    I'm assuming they did this to answer the people saying: but what about Ur? what if everybody can find anything they want on yet another resource route, who will go in the main world anymore?
    Posted 8 months ago by San Serif Subscriber! | Permalink
  • @WalruZ:

    And I think that is exactly why they have life spans.  We have to make choices as to whether to go into the world to gather resources, or use those at home. Each player will make different choices over different resources

    Equally it's why sloths and foxes will be wild animals only fox

    TS has had to provide reason for us go out into the wild world of Ur.
    Posted 8 months ago by IrenicRhonda Subscriber! | Permalink
  • "So lifespan is different from harvesting the resource?"
    Yea. I thought that. But I'm "fairly" sure jellisac, fireflies and barnacles I have tested are higher now than they were a few hours ago. More testing will ensue. (So far nobody is helping!)
    Posted 8 months ago by San Serif Subscriber! | Permalink
  • I noticed on each of my garden plots, after doing a full crop in each, they went down 5%. I haven't seen what a 2nd crop does (this was true for herb and crop gardens, large and medium).

    Watering didn't affect the lifespan; I'm not sure if both harvesting and cleaning did or if only harvesting did because I didn't watch that closely. I may be able to watch more closely later tonight.
    Posted 8 months ago by Little Miss Giggles Subscriber! | Permalink