I've been thinking a little about the use of Adobe Flash as the delivery technology for Glitch. The choice of Flash, and an interaction design centered around keyboard and mouse prevent Glitch from being usefully run on most mobile devices. Even if your device runs Flash, which most don't, the interface doesn't lend itself well to touch-based interaction. The iPhone app is neat (Thanks Tiny Speck), but not a replacement for being able to play.
I was reading about Windows 8 today and learned that Microsoft has announced that the web browser in Win 8 will not support plug-ins at all. So no Flash for Windows 8, No Flash for iOS, No usable Flash for most Android or Blackberry Devices, (Adobe has announced the end to their mobile flash development) so there is no future for flash at all in the mobile space.
With all the time invested by Tiny Speck on delivering the game in Flash, is there some staff worry that perhaps it wasn't a wise technology choice and that you might be launching just as the underlying technology starts hitting the end of its useful life? Clearly there will be access to Flash on most desktops in one way or another for a few more years, but after that, ??? How do we migrate our piggies and chickens to a safer environment that works better on touch enabled tablets? Glitch on iPad would rock.