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### Topic

#### Can we get rid of the extra step in creation of Fuel Cells?

Since the only thing we can (currently) make with a Fuelmaker are fuel cells, the screen that appears when you click "use" is kind of redundant and is an extra step when making a lot of fuel cells. Can we get rid of this?
e.g. http://i.imgur.com/IJWrH.png

Posted 8 months ago by Kerlick | Permalink

### Replies

- Yeah yeah yeah! And the same with blockmakers!
  Posted 8 months ago by Lorris | Permalink
- This is also now an issue with the blockmaker now that blocks have been streamlined into a single type. It would be really nice to reduce the extra UI interaction!
  Posted 8 months ago by Magic Monkey | Permalink
- I agree, both about the fuel maker and the block maker.
  Or at least let us use the enter key to select it. (and maybe tab if there is ever more than one choice. Switching from the keyboard to the mouse is very annoying.
  :)
  Posted 8 months ago by Tibbi | Permalink
- Totally agree. If there is only one action possible why ask? Unless... devs are planning more items?
  Posted 8 months ago by La Mariposa | Permalink
- I'm with Tibbi, my main concern was having to *click* it.
  Posted 8 months ago by Kerlick | Permalink
- Right! We'll fix that.
  (For complicated reasons, that might take a little while, but it'll happen.)
  Posted 8 months ago by stoot barfield | Permalink
- You sort of need that in order to show you the ingredient list and how much of what you've got, at least that's how I see it. What *does* need to happen is to make it keyboard-friendly.
  Posted 8 months ago by WalruZ | Permalink
- I second WalruZ's concept there.
  Posted 8 months ago by Carl Projectorinski | Permalink
- After the initial selection, you still need get the next screen which tells you what ingredients you need (just like making anything else with any other tool)
  Also, Blockmakers do the same thing! Now that there is only one block, can we get rid of that extra step too? (please?) :D
  Posted 8 months ago by Coconut | Permalink