Topic

Staff Topic

[Updated] Nerf: Quoins in "Ticket to _______" upgrade card locations count towards daily limit, with some exceptions

UPDATE: We are going to switch to a different way of limiting the rate at which iMG/currants/mood/energy/favor can be produced through the use of ticket cards: quoins in these locations will again be exempt from the daily quoin limit, but their use will limited to 11 times per game day.

In addition, (a) the price of activation will go up slightly for players with higher quoin multipliers (b) you will be able to 'eat' tickets to return most of their purchase cost.

We'll be releasing this change tomorrow [Weds, Sept 12] and will post here when we do. UPDATED: This is now launched.

So that the ensuring discussion makes sense, the original post is preserved below:

______
Until now, quoins you collected in the "Ticket" locations (listed here) did not count towards your daily quoin limit. (Actually, at first they did count, but we changed it because it was sucky to use one of the cards and then find that you couldn't actually collect any of the quoins.) 

Now, the quoins you collect there do count towards your limit, BUT: if you hit your limit in one of these locations you can keep collecting until you are done. (When you are at your limit, you will not be able to activate another card until the new day.)

The motivation for this change is pretty simple: for players with large multipliers, it was overwhelmingly more "profitable" to spend each moment using the tickets over and over. The tickets were meant to be fun, but if you do 150 of them in a row they cease being quite so fun :\

Also, now that we have sharding, being at your limit isn't as bad — you can still join in a sharding party and reap the quoinly benefits.

Posted 93 days ago by stoot barfield Subscriber! | Permalink

Replies

  • I would not play the cards if I didn't get credit. They're cute, but after seeing them once or twice, I don't think I'd be compelled to use them just for reasons of staring at the scenery.
    Posted 93 days ago by Imberis Subscriber! | Permalink
  • I think that, while fun, removing incentives/rewards from the cards would make them mostly deck fodder, or like easier-to-get-to Seam Streets (although gorgeous, unique, and fun to discover and take snaps in, most of them have little or no "replay value" after you visit them (in my opinion, of course)). It's certainly true that the cards were broken and "too good" before, and, as stoot says, the pendulum may have swung too far in the other direction.

    Now, if you added multiplayer sharding to the cards (and maybe a different ruleset, such as "no-one can collect a quoin unless it would be sharded (or even " unless sharded to all players in the location")," so that one person can't just quickly collect all the quoins themselves), THEN we're talkin'!

    About leveling to 60: I am one of those crazies who leveled from about 55 to 60, fast,  almost exclusively on upgrade cards (keeping in mind that those 5 levels comprise 30% of all the imagination you've ever made). It wasn't the joy or status of being 60 that compelled me to do so; in fact, I was worried I might never want to play again afterwards! So, why? Like many others (...most others? ...all?) I set a goal for myself in the game, and strove to achieve it (the goal was to be one of the first 100 people to reach level 60 since imagination came out, so it was time-sensitive). It's true, there is very little reason to get to level 60, but... so? :)
    Posted 93 days ago by Bradamus Prime Subscriber! | Permalink
  • I'm with whoever said it - I'm not grinding to get to 60 - I honestly don't want to.  But I was grinding to finish my brain cap (did that) and max out my quoin multiplier (almost there.)  The leveling just sort of happened.  Leveling means absolutely nothing in this game, and honestly, I think that we should just take levels out of it.  Gain iMG to spend on upgrades, whatever, but since  we now buy more energy rather than getting it per level, why do we still have levels at all?
    Posted 93 days ago by Aliera Subscriber! | Permalink
  • smdh

    Too many caps/limits are ruining this game, imho
    I'm at a high enough level and energy status that I don't hit too many anymore (altho, admittedly, I don't play as much as I used because I share my computer with my son so he can (now could) play too) but, due to all of these limits/caps and luck of the card drawing, my son has quit the "no longer fun but extremely irritating" game.

    A game should be fun and not go out of it's way to make you unable to play.
    Where's the fun in having to stop playing for x-amount of (rl) hours at a time because the game has so many caps/limits (with no way around them) that you're left with nothing to do...not because you only want to do a few things, but because you can't do anything! No energy and no way to acquire more.
    The cards are never in your favor, instead you always just get the same ones over and over and you don't have a high enough energy tank to earn the kind of iMG to buy them out of your way before your told by the game that the only thing left for you to do is to stop and just chat! Where's the fun in that?!

    idk...it's just a sad, sad day for me to lose the chance to be able to enjoy a game with my son when all I see is frustration being built up because the game has limited the fun right out of itself. 
    Posted 93 days ago by sgjo Subscriber! | Permalink
  • Thanks for the change. Appreciate it.
    Posted 93 days ago by OMG BACON!! Subscriber! | Permalink
  • In a similar fashion to what other people have mentioned, I often use the cards to get that next upgrade that is just out of reach - I am mostly working my way towards the 100x multiplier now, having bought most everything else that I have unlocked - but the ability to go 'oh, I want to use my daily reshuffle, but would like to earn a quick 20k img to buy this one add on quoin multiplier first before I go to bed' was rather nice.

    I would not play the cards for no reward, I think that is fairly self evidently the choice everyone is making, but I do enjoy the skill element involved.  I like being able to get the perfect ending on radial heights every time I play it.  It is a continued test of skill as much as a way to earn img.  I used them a TON a while ago, but then mostly stopped using them - but it was a way for me to buy up all the upgrades that constantly seemed in the way in my deck.  SO on the whole I would go with either the inability to sell the cards, or a cooldown on their use as being good alternatives.
    Posted 93 days ago by FineousFingers Subscriber! | Permalink
  • Stoot: "...  Are they really fun enough to do over and over and over again just because of the art/music/physics settings/level design?"

    Interesting question, but really beside the point. Why is Tiny Speck telling me how I should have my fun, or if something is or isn't fun? Glitch playtime is my leisure time - I should have the freedom to decide what I want to do and how much of it.

    According to your very own Community Guidelines, I'm not allowed to grief other players for playing "incorrectly", yet now here you guys are griefing me because you think I'm playing "incorrectly". 

    Leites: "I'm still not sure why so many players are grinding so hard to reach Level 60."

    That may be a goal that you don't share, but that doesn't mean that other players cannot have that as a goal. Everyone gets to play their own game, right?

    I used to think that was true. I'm not so sure any more. D:
    Posted 93 days ago by Flowerry Pott Subscriber! | Permalink
  • I'm not really sure I'll ever use the cards again. I like jumping around for iMG until my coin limit is reached. If I use the cards then I'm going to miss out on the big iMG coin at the end in some of the cards because I don't want to grab currents/energy/mood.
    Posted 93 days ago by Gwyn Subscriber! | Permalink
  • Seems like an insanely sensible nerf.
    Posted 93 days ago by Otto Otto Subscriber! | Permalink
  • I hate this. I hate this a lot. Not saying it shouldn't have been done, just saying... I hate this a lot. :(
    Posted 93 days ago by Gertie Mack Subscriber! | Permalink
  • Why is Tiny Speck telling me how I should have my fun 

    This isn't new.   Taken to an extreme we'll never have our fun here by, say, engaging in first person shooter type activities, but within the limits of "Glitchyness" it still applies:  There are game mechanic/game balance limits (e.g. super pooped debuff) and logistical limits (finite number of house floors) and server resource limits  (length of mailbox messages) and did I mention the game mechanic/game balance limits (limit on img from crafting a single item per day) and change is hard to deal with and we need to be patient as stoot obviously wants us to continue having fun with the cards and has said future changes are in store.

    According to your very own Community Guidelines, I'm not allowed to grief other players for playing "incorrectly", yet now here you guys are griefing me because you think I'm playing "incorrectly".

    Maybe it helps if you look at it differently: instead of it being a matter of "incorrect" playing, it's a matter of *amount* of *correct* playing.  Thus making it a game balance type of thing and not a TS wanting to take away fun or criticize people thing.
    Posted 93 days ago by diaveborn ♥ Subscriber! | Permalink
  • I am OK with it insofar as I have SDBs stacked to the gills with them that I have never used, or found time to use, or found motivation to use. They are a cute break from the grind (and a cheap way to get a partial reshuffle) but I did not ever want to use them to level up. And speaking of leveling up, why would I want to climb to a set pinnacle of Level 60, especially at breakneck speed? I always thought of Glitch as a nonlinear game and the level system defeats at least half of the purpose I play. I would rather say to myself, "Wow, I have gotten really proficient at this skill!" rather than a more empty, "Yeah! I leveled up! Now I need to level up AGAIN!" It will be a sad day if I ever get to the end of this game. And therefore, I say nerf the cards. Nerf away.
    Posted 93 days ago by Mistress*of*Fishies Subscriber! | Permalink
  • I do not really like most of the "Ticket to ....."  but I have used them to get more img when at my quoin limit.

    If this is no longer possible then I agree with those who have suggested that we have an option to stop them showing up in our daily deal of cards.   Like Dorgan I only bought them to get rid of them and have used some of them, but I do not want any more if they are no use.  Sometimes they have formed 4 out of my daily 6 cards and this is a serious loss of opportunity to get more useful upgrades.

    Please give us a way to either exchange them for img in some way or not have to have them dealt at all if we don't want them.
    Posted 93 days ago by Jolycan Subscriber! | Permalink
  • Flowerry Pott   Are they really fun enough to do over and over and over again just because of the art/music/physics settings/level design?"Interesting question, but really beside the point. Why is Tiny Speck telling me how I should have my fun, or if something is or isn't fun? Glitch playtime is my leisure time - I should have the freedom to decide what I want to do and how much of it.
    "I'm still not sure why so many players are grinding so hard to reach Level 60."That may be a goal that you don't share, but that doesn't mean that other players cannot have that as a goal. Everyone gets to play their own game, right?
    I used to think that was true. I'm not so sure any more. D:

    Everything you just said is exactly how I feel!

    I play a game to have fun and I choose games to play that have fun things for me to do!
    The last thing I want in a game is for that game to tell me when to stop having fun, that should be my decision!
    Once I hit a cap...it knocks the enjoyment of the game right out the window for me and I find myself having to force myself to find something else to do because I know that, almost as soon as I start really getting into it and having fun again, the game will decide for me that it's time to move on!
    Let ME decide whether what I'm enjoying is fake fun or not - once I stop enjoying doing whatever it is, I can decide for myself what to do next - I AM an adult and *I* know whether I enjoy doing certain things or not!
    I love to level...have always enjoyed that particular part of any game but have really cut back on trying to do so because the last time that I hit the cap for it (back before we went to iMG and then were recalculated) the game felt pretty much over for me - caps had been set on cooking (my next in line love), how much of this I could do and how much of that I could do and the fun starts dwindling!!

    I DO understand some caps - like the one for auctions, since some things over-used can literally break certain parts of the game - but to limit fun just because (because of what, I'm not sure)?!

    I, personally, am not into the cards for quoin collecting - or even quoin collecting, itself. I also don't play GoC or any of those type of things that the game offers...they're just not my idea of fun. But I know it's things others like to do and DO find them to be a lot of fun, for them, and I'd never begrudge them the right to enjoy the game the way they want to.

    I just find it very confusing for a game to limit a person's enjoyment - that can become very boring - a game killer so to speak, in my eyes.
    Posted 93 days ago by sgjo Subscriber! | Permalink
  • Why not transform the "Ticket to..." to a random chance to get a really cool reward? Most of the time you use it and get a decent incentive while going on a trip, but there is a rare chance to take one and find 5 Qurazy quoins, or nerfed up currants. 

    Also, as I said before, you could only use "X" amount of tickets daily to go over your daily quoin limit; you can indeed keep using them, but if you already used "X" tickets then they will not give any reward until new day.
    Posted 93 days ago by Mikah Subscriber! | Permalink
  • Some people are being kind of ridiculous about this.

    "You're telling me how to have my fun!" So grinding for hours in front of your computer is fun? It was a huge exploit that needed to be patched. If you really like the upgrade cards, then have fun using them without getting the quoins.

    Edited this post because I was pretty intoxicated while writing it originally. 
    Posted 93 days ago by zachwulf Subscriber! | Permalink
  • because of what, I'm not sure

    Being able to earn over one million img in one game day with less than 1000 energy expended is kind of extreme. Many people don't care to compare themselves and their progress with others, so this might not matter to them. But for others, looking at the leaderboards and trying to participate in that way is fun, so that means that things needed to be balanced better.
    Posted 93 days ago by diaveborn ♥ Subscriber! | Permalink
  • That was a very rude post zachwulf.
    Posted 93 days ago by Mikah Subscriber! | Permalink
  • Yeah diaveborn ♥, but not balanced to "tickets have no intrinsic value now, enjoy!". There is a middle ground and a better way to nerf the unbalances on the gameplay mechanics.
    Posted 93 days ago by Mikah Subscriber! | Permalink
  • Meh. Not happy but I'm tentatively thinking this is actually not a bad idea. I admit I bought a handful but mainly it was because they were really cheap. I've got a lot of currants stored up and could really have gone to town if I wanted to boost my iMG. Lately, I've been using the Tickets to grind iMG to buy the quoin multipliers, not for levels. (In fact, for me, getting levels is a pleasant surprise when it happens.) I'm okay with the current frequency that the Tickets appear in the Upgrade deck, too.

    However, if you're looking at the way Upgrade Tickets work, get rid of the activation cost. It's stupid. "Hey, it only costs 1000 to go here, but you can get up to 4000 back!" That's a bad sales pitch, not a game mechanic.
    Posted 93 days ago by Teem Subscriber! | Permalink
  • Mikah, I agree.  What people have said about how it could be tweaked a bit back the other way definitely makes sense to me and I'm super-excited stoot's said they'll be looking at some more changes.
    Posted 93 days ago by diaveborn ♥ Subscriber! | Permalink
  • I get the reasoning behind this change, and I even expected it to happen. But I'm still bummed. I have very limited windows of time for playing, and it's taking me ages to earn iMG. My quoin multiplier is still in the 30s and I was using the cards to get enough iMG to buy quoin multiplier upgrades. The cards being unlimited was incredibly valuable for people who aren't at 100x and need to get upgrades without playing hours a day. Now I feel I have less incentive to log in. 

    ETA: My alt account has an energy tank of 300, but for a long time it was 200 because my upgrades never dealt me any energy cards, even after I spent a good chunk of her currants on 13 reshuffle cards. Even then all I got was an energy boost of 20! This game is REALLY HARD for new players. Having something like unlimited quoin tickets was a major boon to gaining any sort of upgrade that otherwise would be completely out of reach. New/low level players have TINY quoin multipliers which further compounds any sort of upgrade or level up (sidenote: I totally agree with whomever it was who previously said levels should go away because they no longer grant you energy tank increases). It's a catch-22:  you can't get iMG because your quoin multiplier is so low, but you need iMG to buy quoin multiplier upgrades. This creates a serious difficulty for new players. Imagine being level 10 or 12 with an energy tank of 200 because your upgrade deck keeps giving you cards that shouldn't/don't even apply to your level/skill set, and your quoin multiplier is a joke. Not easy! 

    I think the cards should be limited in some fashion, but not super restricted. Maybe limited for high level players? I don't think the cards should be untradeable either, because that again punishes low level players (since their decks have more cards, they rarely get these but high level players get tons of them). I feel like there is a huge incentive to be a high level player, but not much incentive for newbies to keep playing. Also, I agree with the notion that we should be able to "ignore" cards in our deck that we have no interest in buying (but perhaps this feature should have an on/off option, in case players change their mind further down the road). 

    I'm afraid this game is starting to feel more and more geared toward higher level players who are able to play for hours and hours a day. Where is the incentive for new players if you make everything *too hard*? And don't say "play more" because it's not reasonable to expect most people to devote 2+ hours a day to this game. Making limits like this implies that you expect people to work that hard, to play this game like it's a full time job, just to get iMG for an upgrade they need just to enjoy the game/relieve the gaming burden. Many of us already go to school or have jobs (or both), we don't need playing Glitch to be a job too.
    Posted 93 days ago by Pengwen Subscriber! | Permalink
  • I think this brief earlier discussion was probably missed by a lot of folks, so I just wanted to link to it here for anyone interested (it's still open, but it's clear to me that a lot of the discussion is happening here so I'm not trying to move it or derail it).

    www.glitch.com/forum/ideas/...
    Posted 93 days ago by Persephone Pear Subscriber! | Permalink
  • I like the random BIGGER reward idea, but I still think cooldown is the best (non-punishy) way of handling this.
    Posted 93 days ago by Pascale Subscriber! | Permalink
  • If you're going to make this change, can I suggest that you no longer have the quarzy quoin appear only after you collect all other quoins in the level? Otherwise you'd be forcing players to use up their limit to get the "big haul" of img at the end, when they may not need mood or energy at all. It doesn't matter when they don't cost towards anything, but it does when they do.
    Posted 93 days ago by Diabolical Moeblob Subscriber! | Permalink
  • zachwulf: quit pretending like you know everyone, their life, or their situation.  It is quite unbecoming.
    Posted 93 days ago by Innie✿, Obviously Subscriber! | Permalink
  • As someone who likes to hoard a bunch of game cards and then play many of them back to back till I get bored (and it DOES get boring after a while, even switching between many different cards), I can honestly say 100% I’m not bothered by this change. Not angry, upset, annoyed or whatever else. I think it’s perfectly reasonable.

    The reason is because at this point in time the only upgrade cards I can buy are to my energy bank or the game cards. I like to buy, so I do. But the newer players that have many many upgrades to get, don’t get anywhere near the amount of game cards as those who have nothing to buy BUT them. So they’re fighting their little Glitchy hearts out trying to save up iMG just for a regular upgrade (maybe that fast mining!) and others can buy and use game cards to their hearts desire. It had seemed very unfair to me actually and I wondered when it would happen that there would be some sort of limit.

    I know this isn’t any sort of suggestion or help really, but I do want to put it out there that there are people who played a LOT, that aren’t upset by the change. :)
    Posted 93 days ago by Viresse Subscriber! | Permalink
  • Hurm. Okay, now that quoins in Upgrade Ticket areas count towards the total, I ran through them with an eye toward picking out the "good" ones.

    I mean, really, if I've got 100% mood, hitting a mood quoin is silly, so I'll avoid it. Yeah, that's picking and choosing but it's possible to do in the Ancestral Lands, the Seam Streets and other places. Hitting all the quoins in some Upgrade Ticket areas will activate a qurazy quoin, for instance.

    I happened to draw Arbor Hollow (with practice, I can miss non-currant and non-iMG ones), Bippity Bop (easy to miss any of them) and Slip & Slide (one iMG quoin that can't be reached without hitting non-iMG quoins). Radial Heights and Starlit Night I know require you to hit all quoins to get the QQ.
    Posted 93 days ago by Teem Subscriber! | Permalink
  • I think stoot's admission that the change "went too far" is representative of many of the changes in the game - throw it out there and see what happens. I get the feeling TS says "Let's see how pissed off they get if we do this". It happens repeatedly, so what else are we to think?

    The fact that none of you there at TS thought for a moment that people may have stockpiles of upgrade cards suddenly rendered valueless doesn't seem possible. You HAD to know the effect, and you just don't give a crap.

    To that effect, I know that nobody from TS will respond to my rant, because I don't have that little "heart" by my name. The fact is, long time ago, I used to have that heart, but I stopped paying when other changes were made without regard to the effect on long-time players.

    Yeah, this is beta, but people are still playing like it's real - and many are paying. It's time to take the players into consideration before making wholesale changes to game mechanics.

    A simple one or two day notice was all you needed to do to give players time to reduce their stockpile of cards, give you feedback, and work out a reasonable solution. Instead, we get - HERE IT IS!!!
    Posted 93 days ago by Mablem Tiipot Subscriber! | Permalink
  • I understand the reason for this change but agree with some posters who have mentioned either removing the fee to use the tickets or making the Qurazy Quoin available from the start.

    "Think about it this way: in a few keystrokes I could make it so that mining dullite (but only dullite) gave you 500 currants and 500 iMG every time your pick struck down. A solid majority of all players would suddenly spend all of their time mining dullite. And those player's numbers would go up much, much faster than they do now."

    This makes perfect sense but can the above not also be applied to yellow crumb? If that is already a consideration, can we be told about it before it is implemented?
    Posted 93 days ago by Sybarine Subscriber! | Permalink
  • Dang, should have used up the cards I was hoarding....sigh...

    Well, while I get the premise of the nerf, add my name to one who doesn't like it tied to the quoin limit...which already seems so limited with so many cool places in Ur to jump around to get quoins.  I like the ideas posed of either the cool down period, or an overall card limit per day (and please don't make it one of each per day, make it an overall total played per day).  I do sometimes like to play multiple cards in a row to try to refine my skill in getting the quoins in one pass (especially since I'm completely uncoordinated on the keyboard with some of them).  Since I am trying to refine my quoin collection ability allowing me to play a card just for the aesthetics is also something I probably wouldn't do...though I do enjoy bouncing between the clouds on one of them.  

    Anyway...I don't disagree that unlimited use of the cards was probably being exploited by some.  Sad that all of us have to pay the penalty for the few...but would love to see a mod to the type of the nerfing, especially if not linked to quoin limit or allowing us to have larger quoin limits through more upgrades...I mean, bouncing around for quoins is pretty fun.
    Posted 93 days ago by b3achy Subscriber! | Permalink
  • As someone who has used lots of upgrade cards to go through a bunch of levels quickly, I agree with what Stoot said... something needed to be done to balance these cards with the rest of the game, but this was the wrong method.

    Lucille Ball's idea was the best... make the cards non-tradable and let players play all the ones they acquire from the deck without it impacting their quoin limit.
    Posted 93 days ago by Isabelle the Pug Subscriber! | Permalink
  • tl;dr warning

    "Why is Tiny Speck telling me how I should have my fun"

    They made this game you're having your fun in, so technically they were telling you how to have your fun from the beginning. If a change makes the game unfun, you have three options - give feedback in hopes the change will be improved (or even removed!), play without having fun, or pull your support for the game and have your fun elsewhere.

    But really, Tiny Speck isn't telling you how to have your fun. Having a couple of people skip playing the actual game in lieu of hoarding cards and playing them over and over and over - thus making them get much further ahead than other players - in a game that relies heavily on the multiplayer factor is a bad thing. Game balance is more important than people give it credit for, and sometimes nerfs are necessary to maintain it. Loopholes need to be closed to preserve balance. Having cards that cost 25i get some players thousands of iMG in one go is an extremely unbalanced feature, and they needed to close that hole, even if it would inevitably screw some people over. Giving people advance notice would only cause some people to massively use all the cards they own to harvest as much iMG as possible before the change was made, which is exactly what they're trying to avoid in the first place.

    The notion that devs toss changes out there to see what happens and don't give a crap and/or that devs can predict the exact outcome of every single change they make is mistaken. I understand people get frustrated by changes - hell, I'm frustrated by changes - but thinking the devs are somehow against you is a mistaken mindset. Tiny Speck isn't a gigantic company like Electronic Arts that can piss off their entire customer base while continuing to make money (on a regular basis).

    It's such a warped idea, actually, that it pretty much poses a catch-22 for TS: if you listen to feedback and modify things to better suit players' needs, you get criticism because clearly you only care when people complain. If you don't listen, you're an awful company that doesn't care when people complain.

    Personally, I am glad they have continuously listened to feedback and improved upon things whenever there are obvious flaws in some decisions. It's hard for a handful of staff members of a small company to predict just the exact effect a change will have on thousands of users, in particular when the game is still in beta and changes are pretty much pushed as soon as they're available. Sometimes their focus is more on how to fix a problem immediately than what impact this fix will have. Sometimes they overlook things.

    None of that is to defend the way the card loophole was handled, though - I agree it was done poorly and has made cards pretty useless. However, stoot has commented here several times to say they're looking at ways to improve this. Try to have some faith that they'll listen to feedback - and if you don't, really, why play Glitch or comment? You should only support games that, you know, you... support. And not games and companies that make you rage.
    Posted 93 days ago by Makai Subscriber! | Permalink
  • Warped idea? Sorry Makai, you've obviously not been involved in game (or web) development. Nobody said they were "against you"

    If you make a change, you KNOW the effect. Your excusing it doesn't make it right, for now or future changes.

    Gimme a break, they know how many cards are in SDBs.

    And to the idea that somebody shouldn't comment if they don't like something is ludicrous.
    Posted 93 days ago by Mablem Tiipot Subscriber! | Permalink
  • Someone accusing TS of griefing players can be interpreted as them feeling like TS is against them/players in general. :\

    edit: also, the thought was not don't comment (see Makai's first paragraph) but why would you comment if you thought TS wasn't listening.
    Posted 93 days ago by diaveborn ♥ Subscriber! | Permalink
  • Well I, for one, am upset about this! Seriously - there was an IMG "exploit" that I hadn't yet taken advantage of?! This is not cool! Not cool at all! ;)

    Changing this seems wise - though I'm glad TS is looking into making it a better change than this quick fix. Count me in on the "please don't tie it to the daily quoin limit" column. I'd be all for something that made diminishing returns for the cards - the first time you play card X, you get full benefit. The next time you play card X you get 90%. And then 80%. (or whatever) Play card Y and get 100%. Play another card X and back down to 70%. (or, again, whatever) That would kill the ability to get a million IMG in 2 hours, but wouldn't kill the cards completely - both for those that enjoy playing the same card repeatedly (say, to be a star in Radial Heights) and for the ittybitty glitches desperate for a quick IMG boost (and spent some precious IMG or currants to get a card) for their next upgrade or whatever.

    I'd also be all for another idea. One that isn't broken. And one that doesn't get people all rage-y.

    (also, next big nerfy thing, can you give me time to feel all special by taking advantage of the cool little trick that I had no clue about until it was all OHNOES END OF UR on the forums ;))
    Posted 93 days ago by Vera Strange Subscriber! | Permalink
  • I've been giving my cards to players who are not as far along as I am.  I don't need the iMG, although I do enjoy being surprised at times.  But I think they are good for those who are just starting.  I enjoyed using the cards at the end of my day, after I had already reached my limit.  Gosh it is so darn easy to reach a limit with the new areas!  
    Posted 93 days ago by Forcythia Subscriber! | Permalink
  • Can someone explain why the fee is an issue? You earn about three times the fee cost back in iMG, plus bonus energy and mood. What problem would making the cards free solve exactly?

    For what it's worth, the fact that you get "free" energy (because the cost is always recouped) is why I'd started using the cards instead of food.

    Lastly, I'm absolutely on the side of the cards needing to nerfed in this way or in some other way. From an iMG point of view, on an average day I'd get about 7 (somtimes just 3, sometimes 15+) which each card netting about 6K iMG. That's a crazy amount of iMG for less than 10 minutes of activity.

    But what's more game-breaking than the iMG thing is the nearly unlimited free energy. Obviously there's a limit to the cards but given the huge number of unused Reshuffle cards I have it really was effectively an unlimited energy source for me.
    Posted 93 days ago by Hydi Subscriber! | Permalink
  • Making the cards untradeable is unfair to those of us who do not like playing glitchtendo and would just have to dispose of them some other way.  I'm actually not sure how I'd get rid of them if they weren't transferable.  They are simply inexpensive clutter in the way of cards I want so I buy them for that reason alone.  Making them non-tradeable and allowing players to wrangle them for the iMG that they cost would be okay.  Or even a little less iMG than they cost.
    Posted 93 days ago by Feldspar Gravity Subscriber! | Permalink
  • Man, every time there's a nerf I'm always bummed I didn't take advantage when I had the chance. :P
    Posted 93 days ago by Coriander Fitzbilly Subscriber! | Permalink
  • Sorry if you see it that way diaveborn, because we agree in so many other things.

    Personally, I rarely used the upgrade cards. I DID have a brisk business in selling them in my tower.

    Now, my stockpile is worthless.

    So, yeah, what's the difference between that and somebody stealing them from my SDB, griefing-wise?

    ETA: I didn't say TS wasn't listening, diaveborn, I said they wouldn't respond.
    Posted 93 days ago by Mablem Tiipot Subscriber! | Permalink
  • I'm only talking about how I interpreted a couple of the replies here, not any of my own perspectives on the matter.

    reply to your edit: I am really unsure that we're understanding each other. 
    Posted 93 days ago by diaveborn ♥ Subscriber! | Permalink
  • I'd like to add my vote for a nerf that still lets the quoins in the ticket areas not count towards the daily limit. I'd also like to say something about "fun."

    One of the things that's fun for me is strategy. Strategy requires a goal. In Glitch, the game-defined goals are gaining currants and gaining iMG.  One reason to go after these things is to enjoy the fun of planning and executing a strategy. Having the quoins in the ticket areas not count towards the daily quoin limits -- that creates opportunities for strategy, and I like it for that reason. I also enjoy beautiful graphics, compelling music and novel physics. However, there are lots of way I can enjoy these things other than playing Glitch. What's fun about Glitch is the opportunity to enjoy these things while also using some strategy to reach a goal.

    Now there's not much strategy in repeating an activity over and over again just because it gives a lot of iMG. However, there can be other reasons for such repetition. One of these is to achieve mastery. Why would anyone shoot arrows at a target, over and over again, hundreds or thousands of times? Because it's *fun* to become a good archer. Without any target, however, shooting arrows might be fun for 15 minutes, but it's not something you're going to do for hours on end.

    The ticket games are challenging enough that one can repeat them (perhaps many times) and achieve a sense of mastery. This is what makes them different from mining dullite. However, if you take away the gain from the quoins, it becomes like shooting arrows without a target.

    I do understand why there's a nerf and I'm not opposed to that. I'd just like to see it done in a way that keeps the ticket upgrade cards special and that recognizes the fun that can come from strategy and mastery.
    Posted 93 days ago by Splendora Subscriber! | Permalink
  • Hydi - you were gaining 6k iMG each card because of your quoin multiplier. If you didn't have that, maybe your opinion would be different? Maybe the cards would be more valuable/less abused? It feels like this discussion is heavily influenced by high level/high quoin multiplier players who benefit greatly from the cards, and see a limit as beneficial. But for a newbie or a low level/low quoin multiplier player, these cards DON'T generate 6K in iMG. If each card netted you only about 700 iMG, perhaps you wouldn't want them to be as limited? I think it would be great if these feedback discussion were more balanced in terms of player levels and quoin multipliers. But lots of newbies don't seem to frequent the forums (yet) and may not even understand what the quoin multiplier cards do until they become nearly out of reach (without hours and hours and hours of gameplay).

    I think the cards are great and I have enjoyed using them for iMG boosts when I don't have much time to play the game. We need to make sure the incentives and limits in the game are fair so that we don't skew too far one way simply because we're mostly hearing from high level players. The low level players need to be just as important, especially since, for the game to survive, it has to appeal to newbies. 

    I propose there be a limit on the iMG benefit in the cards, like the higher your quoin multiplier is, it actually lower the iMG the tickets give you. That way it benefits those who need iMG bursts the most, still gives a bump to the oldies, but is less likely to get abused the higher your quoin multiplier goes.
    Posted 93 days ago by Pengwen Subscriber! | Permalink
  • How about instead of having them count to the quoin limit, you can only play a certain number per game day, separate from the quoin limit?

    Here is my reasoning:

    When I am collecting quoins, I am often selective, trying to get mostly img and/or currants depending on my needs.  I rarely want energy or mood quoins and am often maxed on those. 

    When you are playing the tickets, you often have no control over which quoins you collect, PLUS you have to collect them all to get the bonus img quorzy quoins.

    Other people might have other strategies for quoin collecting.

    So maybe the current quoin limit, plus 3 or 5 cards?

    I don't think the payoff from the cards is better than the payoff from the 4 new areas, if that is what interests people.  But I have no real reason for saying this, just an unproven feeling about img gained from the cards minus img spent to play having a lesser return than playing in outside.
    Posted 93 days ago by RainCat Subscriber! | Permalink
  • I don't hate this...but this definitely sucks, I don't like it one bit. I was saving up my cards to spend when I had the time to play (for more than 15 minutes) and it would have been nice if we had at least a 24 hour heads up window, instead of visions of Devs cackling to themselves in their Nerfing Towers of Doom!

    ok maybe not that last part but still.
    Posted 93 days ago by Saraphim Subscriber! | Permalink
  • @ Stoot:

    The thing that would make the cards fun on their own, without regard to the benefits you get, is if you could invite other players along with you. Perhaps there's a limit to how many you could bring in - maybe they have to be following you when you open the location - and they could of course grab the quoins there just as well as you could.

    For me, the things in this game you do solo are fun a few times, but the experiences you share with friends in special locations are fun many many times.
    Posted 93 days ago by Moehr Ossum Subscriber! | Permalink
  • "I don't disagree that unlimited use of the cards was probably being exploited by some."
    "Maybe the cards would be more valuable/less abused?"

    Can someone explain to me how using a game mechanic to its fullest extent is abuse or exploitation? I really don't see it.

    If I were to plant my entire 15-plot garden, is that abusing the gardening mechanic? Should I only plant 12 plots, even though I have 15?

    Is it an exploiting Arborology to harvest a tree twice, if I have the skill? Should I only pet and nibble piggies once? Should I only collect 75% of the maximum allowable iMG from shrine donations?

    What is the difference?
    Posted 93 days ago by Flowerry Pott Subscriber! | Permalink
  • I have a solution, keep the nerf but let people that are following you collect shards. IE if Glitch Y is being *followed by Glitches A B C D, then Y gets what ever value and A B C D get % of value. Forgive me if this is mentioned in another spot.

    *Meaning click Glitch Y and selecting follow Glitch Y. This is just to make sure point is as clear and concise as I can be, and for the people that are new to game.
    Posted 93 days ago by max_champlin Subscriber! | Permalink
  • Great. Now how will i level up!? :(
    Posted 93 days ago by ShadowCat Subscriber! | Permalink