Disclaimer: I don't speak computerese. Never knew anything beyond what uncle Google told me. Neither do I claim to understand game-making. I'm just a sad glitchen, still in denial, and wanted to write in my last attempt in the futile 'saving glitch campaign.'
I was just pondering about what can reduce Glitch's strain on whatever is running it. This is my attempt at reasoning how Glitch 2.0 can exist more economically...
1. reduce lag/ server load by reducing hoarding and discouraging grinding
- eliminate the need to grind by eliminating levels altogether
- have a limit on items production (with messages like: you have made 300 piggy eggs today, consider adopting before making more)
- reward us with items that's not 'currants sink' but 'hoarding sink' instead. (Like a vendor who'd make a piggie snuggies for a glitch who gave him 50 strings and 300 beans maximum per glitchday for 1 glitchmonth. The idea is to play a bit of everything on an interval.
- make us pay RL money for an increase in SDB limit/ permit for more than 20 sdbs...
2. even more more player interaction
(we can't be straining the server if all we do is stand around and talk...)
- have a meeting point for more silly multiplayer quests like group-hunting salmen...
- silly quests like splank 50 glitchen who wear red pants
- sekret missions, like when some randomly selected glitchen log in: 'we have bestowed you red pants today, go venture outside and see what's in store for you' without the glitchen knowing that splanking is awaiting. 100 splanks = trophy to display
3. make energy a LOT harder to get (but remove energy drain)
(surely that was why KoL and other games implement limits, so we don't strain the game unnecessarily (play smart vs grinding) and also to earn RL money by making those players who want to do more pay for energy in RL cash.
- harder to get GOOHF cards
- glitch batteries sold for RL money
- limit on max energy
4. moar things to decorate with credits
- timed fashion show where there's a functioning catwalk, only the model is rendered and the attendees simply have a chatbox; we'd ooohs, aahs and vote with throwing flowers (those herby ones).
- more modifiable glitchy toys
5. subscription based energy tank......
- less than subtle way to encourage spending........
(I'm one of those who never spend crefits because I don't decorate. I subscribed to support TS (in other words, charity :p). We need more drastic measure than charity here. Please charge us to actually play the game -_-;;
Now to cower back in the corner, watching this topic get hidden in un-bumped obscurity whilst I mourned for Glitch. (And hide under my blanket so trolls can't hurt my tender, already broken heart :p)