Topic

Angry about upgrades

Why, why, why do I have to start every upgrade day with the cards I didn't want the day before? 

It makes no sense at all.   If I didn't want them yesterday I am not likely to want them immediately afterwards!

Why can we not choose to reject a card for a set period, say one week?

I have had the same few cards over and over and none of the ones I want and need.  I know (hope) that this will even out in time, but there are far too many cards I don't want and few that I do, the chances of my getting the latter seem to be vanishingly small!

I have to use my one shuffle before I even start to choose, because the cards are identical to the previous days, this is extremely annoying!!!

I do not have unlimited time to play, I cannot log in every day, at this rate it will take me years to even have a chance at some of the things I really want.

Please please please can we choose to reject a card for a set period so that we don't get it dealt in every single hand!!!!!

Posted 7 months ago by Cassandria Subscriber! | Permalink

Replies

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  • I think the card system is brilliant.  I've never seen an advancement system like it before and it is fantastic.

    I do think these complaints about the system have illuminated something worth thinking about: Ultimately the cards offer little method to customize our glitch and instead we are going to just buy everything.  If you don't make hooch from corn you are going to buy corn hoocher anyway, eventually it would be foolish not to.  With brain capacity capped, that basically leaves us choosing between quoin value and energy.

    However, there has to be an end-game somewhere, and what I'm describing is definitely end game.  Plus, I have a strong feeling that eventually TS will put in other cards that can be bought indefinitely (e.g about something to increase the number of items we can craft at once [please this!]).  For now I'm very happy to simply buy all the upgrades, ignore energy and brain capacity, send my quoin value to the moon and spin my cane while wearing my top hat and monocle.

    I also think that in hindsight probably mining speed was one of the things they should have included for players with mining IV at the changeover, since that seems to be the #1 source of strife.  Other than noting that for the future, I don't see what should be done about this.
    Posted 7 months ago by Humbabella Subscriber! | Permalink
  • *puts on the Ritz*
    Posted 7 months ago by shhexy corin Subscriber! | Permalink
  • Cass - you said "I am asking for a simple adjustment which will not affect anyone who does not want or need it."

    The issue is that isn't a true statement.  Without being a web developer currently employed by Tiny Speck and working on Glitch, you have no way of knowing whether the adjustment you're asking for is simple or not.  And any hours put towards implementing the change you requested are hours that are not being used to implement new housing, the new subway system, new quests, new skills, new areas of Ur, and so forth.

    Maybe you're right, and the change would be relatively simple to implement - let's say about 20 hours to write the code, troubleshoot, test, and implement it.  Ok, fine by me, I'm willing to wait an extra 20 hours if it will result in less crankiness in the general Ur population.

    But maybe you're wrong, and the change is not so simple to implement (which is FAR more likely the case, as any programmer will tell you).  Let's say about 200 hours.  No longer fine by me.  I'm too excited about the other changes that are upcoming.

    I'm not saying your idea is a bad one.  Personally, I like the card system as it is, but being able to save or hide certain cards would be nice.  Someday in the future, it would be great to see it implemented.  But for the time being, I'd rather the devs focus on changes that will benefit ALL of us, rather than the vocal minority.
    Posted 7 months ago by Zoethor2 Subscriber! | Permalink
  • Well said, Zoethor2! Very well said!
    Posted 7 months ago by Coley Subscriber! | Permalink
  • Having a subscription or the fact that you've been playing for some time doesn't make you "better". I found that rude and offensive.
    Posted 7 months ago by EarthtoGrace Subscriber! | Permalink
  • I think that those of you who choose to "buy all upgrades" should have fun doing it. I have never criticised anyone who chose to learn every single skill nor anyone who chose to keep a minimum of skills. There have been some derogatory comments in the forums about "completists" with respect to the skill tree. Now the derogatory comments are directed at people who don't choose to accept every single upgrade that comes their way. Why on earth would TS have created this system if they expected everyone to want every upgrade? I think it's obvious that they created it so people have the CHOICE of which upgrades they want to buy.

    shexy, I would argue that this is NOT truly random. First, there have to be some controls inserted in the code that let people get certain cards only when they have the requisite skill(s). As complex as the coding is, and given the number of variables that have to be accounted for, it would be very easy and very likely that there could be errors present that would interfere with the randomness. If you think that TS would never, under any circumstances, have an error in their coding...just look at the bugs page. Or think about what led to the dusty sticks. This is not an indictment against TS. It is just a fact of writing code.

    Second, while the sample size may be too small at this time to get an accurate picture, there is evidence that seems to support a lack of randomness, or at least a trend in that direction. Personally, I have "drawn" the 5000 i Rube card many, many times. I've also drawn the quick machine build card numerous times. Often, when I reshuffle I get the same card or cards. One need only look in the auctions to see that some people have repeatedly drawn the get out of hell or re-shuffle cards. Others, in this thread and others, have said they keep getting the same card over and over again. Those who simply buy any and every card would not notice this. They buy the card they don't want and move on to the next, hoping it'll be one they do want. That's all well and good for them, but it is not how everyone chooses to play. And it does nothing to address the problem.

    Many of us have a) pointed out that there is a problem and b) offered possible solutions. Is that not what "good" members of a society are supposed to do? Is that not what "good" beta testers are supposed to do?
    Posted 7 months ago by Audaria Subscriber! | Permalink
  • Actually, I'm pretty much convinced they did expect us to blow through tons of iMG.  I'm pretty sure someone from TS said exactly that.  That's what it is there for.  Not spending it is like leveling up in a traditional MMO and refusing to choose new abilities.  You might think some thing better will come along, and it will, but only when you level up again, but you'll still have the resources available to choose those older ones and eventually will need them.    

    Same with this game.  There may be upgrades you might prefer, but you would have bought the others along the way.  Your iMG isn't gaining interest because you're not spending it.  And the corn hooch one costs, what?, a few thousand iMG max?  I rarely use corn to make hooch, but that upgrade was a drop in the bucket.  If iMG had existed the whole time I was playing, I would have bought that back in November when potions released, and so would have most of you.  Those skills were the shiny when they released.  
    Posted 7 months ago by Red Sauce Subscriber! | Permalink
  • Before the refund, I had spent nearly all my img on cards. With the refund, I have almost as much as stoot said we'd need to fully outfit our homes (I bought alot of brain cards). So now I am hoarding it until the housing reset, after I get my home and street somewhat like how I would like it I will probably buy brain cap cards again (I did re-buy a few) and build up my quion X more.
    Posted 7 months ago by Tibbi Subscriber! | Permalink
  • Getting the same card over and over is a result that is consistent with random.  This reminds me of about 6 years or so ago when there were hoards of people convinced their ipod had preferences when placed on random: that it would do one genre at a time, or stick to a certain artist, etc -- all of which were random results that, to our crazy monkey brains, suggested a pattern where there was no pattern.

    As for "buying every card" -- if you have every skill, and unlocked every upgrade, then it's time to buy every card.  Otherwise, unlearn the skills that link to those upgrades.  Over seven months of earning iMG, that's what you would have done, and that's what it's there for.  
    Posted 7 months ago by Red Sauce Subscriber! | Permalink
  • Thanks Audaria, glad you see the problem.  I have drawn the same cards over and over.  If I had not I would not be commenting.

    If they were cheap ones I would buy them, I have actually done that many times now.  I do not consider 32,000 points to be cheap, however, and don't wish to spend this many times just to get rid of cards.  This seems reasonable to me.  YMMV

    As beta testers we are required to make our comments on the game, that is what we have been doing since the beginning.  If the present system suits you then maybe there is no need to criticise others for simply doing what we have been asked to do.    Especially since what I, and others, would like will not affect you in any way whatsoever.

    I have now given feedback to TS and think I will leave it at that.
    Posted 7 months ago by Cassandria Subscriber! | Permalink
  • People do know that as you buy upgrades your "good" card pool will become smaller right? Let's say you specifically want 50/100 cards. The more you find and buy the cards you want the smaller that pool is. So let's say you find...25 of those 50 you want. Suddenly you go from 50/100 to 25/75. Your odds of getting those cards go from 1/2, to 1/3. Now the more you buy those "good" cards, and ignore the "bad" cards the odds of you finding "good" ones drops considerably. I think ignoring those "bad" cards is the worst thing you could do for your odds. If you buy the "bad" as often as the "good" your odds of getting "good" ones (1/2) stays the same. Obviously, yes, this would mean spending iMG quicker. It seems though, the issue is not getting what you want and not an issue with having trouble gaining iMG so this shouldn't be an issue.

    Also, do consider our pool is much much larger than what a new player will have. It's very likely they will get the cards they want as they level their skills. Our situation is an exception, and will not be the norm.
    Posted 7 months ago by Evelynddra Subscriber! | Permalink
  • " Especially since what I, and others, would like will not affect you in any way whatsoever."

    Zoether2 pointed out above what could be the implications of TS implementing this kind of change and there is a strong likelihood that it *would* affect other players. It isn't only the simplicity vs difficulty of doing so (which we have no idea about), but any tweaking of code is just that much more opportunity for bugs to be inserted.

    As to the randomness of cards, remember that we humans are pattern-matching animals. The incidence of having to stop at red lights is a good example. You may have heard of people noting that they "always" hit a red light (or series of red lights) in a particular location. In fact, if they were to keep a record, they would find that their "hit rate" is truly random. What happens is they simply remember the occasions of red lights; those events get filed into memory, while the green-light ones don't.

    Yes, everyone has the right to discuss concerns and problems they are having with the game. Others have the right to point out possible mushy thinking that could be leading to incorrect conclusions.
    Posted 7 months ago by Flowerry Pott Subscriber! | Permalink
  • That red light is out to get me, I swear!  :P
    Posted 7 months ago by Zoethor2 Subscriber! | Permalink
  • Don't we get, like, *more* choices now? Being able to choose skills *and* upgrades?
    Posted 7 months ago by diaveborn ♥ Subscriber! | Permalink
  • I'm going to try to reframe this a bit.  I disagree that there is no strategy with the new upgrade system, or even less strategy than there was before with skills.  Randomness does not eliminate strategic decision making, if it did the majority of games wouldn't work.

    People who actually play this system through from the beginning will have lots of choice in how their glitch progresses.  They will frequently have to choose between buying something that looks good now or seeing whether they can get someone better when they redeal the next day.  If a deal looks bad they will have to choose between waiting it out or buying a less than optimal card to see what's under it.

    Having been handed a boatload of imagination, we were faced with a different choice and a stranger one.  When we see a card we don't care at all about, should we just buy it to get it out of the deck or not.  If you were among those who got a million or more imagination then I think the clear choice is yes, just buy it.  I feel like what I'm hearing is that people are very frustrated with that element of the system in particular.  It is transparently better to just buy the card you don't want than to leave it in the deck.

    So the suggestion that we should be able to discard certain cards seems like a really good way to deal with the problem.  But I think that it is unlikely to be implemented in the near future, and here's why: Games are always designed with new players in mind.  As is often repeated, we are facing a unique problem, the problem of having to buy seven months of progress in a few days.  The choice we are being forced into is created by that situation.

    In the long run I think this is a real issue because the quality of the endgame will matter.  I think the idea of being able to tell the game that there are certain upgrades you do not want to buy and to stop seeing those upgrades would improve the endgame.  Endgame is not priority for a game that is still looking to launch, though, and I think we need to wait for a feature like that.

    It's weird to experience the system entirely through the endgame and never actually use it normally, but I think the amount of choice and strategy in the system is actually far greater than the choice and strategy present in pretty much any other upgrade system I've seen.
    Posted 7 months ago by Humbabella Subscriber! | Permalink
  • I am currently running an alt that was at level 3 with the switch-over.  My experience bares out Humbabella's analysis!  I feel like you've got an accurate assessment there.
    Posted 7 months ago by Carl Projectorinski Subscriber! | Permalink
  • I'm going to say it again. I don't think TS made the change to imagination and implemented the card system because they wanted to REMOVE strategy from the game. This is my opinion, based on experience in the game and observation of OFFICIAL comments and actions by TS.

    Again, if people want to buy every card thrown their way, good for them. That's not how I choose to play. I look at each card and make a decision based on what I want to do in the game. This is as valid a choice as any other. For me, it has absolutely nothing to do with "hoarding." I've purchased 102 upgrade cards that range from very cheap to very expensive.

    I've also said that I LIKE the card system. I still do. But that doesn't mean I have to think it's perfect. I am not "complaining" for the sake of complaining. I have encountered something that I SEE as a problem and I've offered possible solutions. Just because my solution is not the same as yours, doesn't mean that I am wrong. In recent history, there have been many debates about situations that some viewed as troublesome, while others argued vehemently were simply part of the game. The trees and RHK items on our home streets are one example. People begged TS to implement protections for them and were called "whiners" and told they should just play within the existing confines of the game. People who have no official connection to TS "explained" why TS would never change the existing mechanic. Well, guess what? It turns out they could and did make the changes.

    With respect to randomness: It may be truly random. It is possible that there are absolutely NO errors in the code. It can happen. Randomness is a difficult code to write, especially when there are a number of constraints, but I do agree that it is possible that they wrote the code perfectly. It is also possible that there is an error causing some people to get the same cards repeatedly. They won't know unless they check. As I said above, I am aware that the sample size is far too small for an accurate determination. But it certainly does appear that there may be a trend.
    Posted 7 months ago by Audaria Subscriber! | Permalink
  • I don't remember who said each, but I have to disagree on two minor opinions made in this thread:

    1) We (longer-term players) are not TS's target demographic, new players are.

    Actually, I would suspect we're all their demographic. You want to bring in new customers, but you want to keep happy the ones you have. That's Business 101 stuff.

    2. As beta testers we're required to make our comments on the game.

    No, we're not obligated to make one peep about the game if we don't want to. We comment because we have something to say, not because it's a condition for being allowed to play.

    That is all. Carry on.
    Posted 7 months ago by dm Subscriber! | Permalink
  • People see "runs" (same card over and over) and think it's not random. But that's how random works. I don't know why people think the changes they are suggesting are "easy." Random is easy. Seems obvious it would be more complicated to keep track of which cards you have drawn and keep a type of card recently drawn from showing up again. Seems obvious it would be more complicated to save an individual card and shuffle just part of a hand.

    So maybe changes are not so easy. Therefore people ask if the random reshuffle really is a problem.

    I think it is. I started in the new system at level 21 and with ~143K imagination.  If I were starting new, I think I'd be in a situation similar to what I have now: limited imagination to spend and wanting to customize my character in ways that fit with my playing style. That's difficult to do. I get a lot of cards for things I don't care about, but I end up buying a fair number of them anyhow because it would otherwise take me a very long time to get the cards I do want.

    I expect that over time I will get the cards I want. That's not the problem. The problem is that I'm not really customizing my character. While I'm lower level, my character is being shaped more by random luck than by my choices. And in the long run, I suspect there will not be much difference between my character and other high-level characters because everyone will end up buying the same cards.
    Posted 7 months ago by Ginnis Subscriber! | Permalink
  • I don't think the fact that people will millions of imagination are buying everything means there is no strategy or choice.  I made plenty of choices both from an overall strategy point of view and in terms of small tactics.  I think I even made some very bad choices.  It's quite possible that TS realizes completely that by the time you get a couple million imagination you are going to buy every unique upgrade and be shuffling to find you choice of energy or quoin multiplier; I still think this has added choice and strategy to the game even for those of us in that situation, but much more so for newer glitchen.

    But starting with a low level glitch and working up, the fact that one day you'll end up buying everything doesn't have much impact on that kinds of decisions that you have to make.

    I think including an option for people who really don't want to get a specific upgrade because of personal preference makes sense, and when you get down to just energy, quoin multiplier and one or two upgrades you don't like you are going to see those upgrades pretty much every single day, which is understandably frustrating.  I'm not a huge fan of adding such a system right now because I think the card system has just gotten going and we haven't seen it in action for brand new glitchen yet.

    But I think there have been some good recommendations about what such a system might eventually look like.  A few things to consider, though, are that having a limited time that a card is removed from your deck (days or a week) would be a problem because it is not helpful to people who only play the game once or twice a week.  At the same time, removing a card permanently with no chance of recovery is obviously a problem.

    In order to deal with that I'd say that if a "discard" pile was implemented, you should have to perform some specific action to get discarded cards back.  For flavor reasons, I would recommend that a patron of the Hell Bar might sell them back to you for imagination - probably about two or three times the cost of the card.  But that particular suggestion is not as important as giving glitchen control over when to put cards back in if they can be removed.
    Posted 7 months ago by Humbabella Subscriber! | Permalink
  • I am low leveled and I'm glad I start the day with the same cards I had in my hand last time, because it means I have to work to get them, because they're costly to me and I don't have all the same imagination numbers as people who've been playing and are at much higher levels than I am.

    I have to make decisions based upon which skills I want to learn and will use frequently over skills I may not use so frequently. I have to use some skills now if I want the badges, for example and then unlearn them (provided I get the proper Upgrade cards) to try other ones. that's what the system is about, I think, though i could be wrong.

    You may have a lot of brain capacity too, I had just finished learning Better Learning 3 when the switch happened, so my brain capacity is at 24 skills, not at 37 as people who've learned all the Better Learnings are at.

    Sure, you may have to redeal to find cards you truly want, if you have massive amounts of imagination, but for those of us who are low leveled (in my case, I started out at level 8, got rolled back to level 7 and releveled back to 8 under the new system) it may take us a while before we get to your level and the same amount of imagination.

    It only seems rough to me, but it's not so much as long as I keep doing things in the game to earn more imagination, and pick skills relevant to what I like doing in game.

    Edited: Since there were posts above me that basically mirror my thoughts, I have to agree with Humbabella, seems like she has the same things I was thinking.
    Posted 7 months ago by Kouki Sangoma Subscriber! | Permalink
  • Ginnis - I think new players will have a very different take than you.  You want to customize your glitch to suit your style of play, but you already have a style of play.  A new glitch with no style of play may develop a style of play because of the upgrades they are offered, so the relationship will be inverted.  Plus that new glitch will not have all the skills (or nearly all) so they will only see upgrades for the skills they just learned, presumably the skills they are currently interested in.
    Posted 7 months ago by Humbabella Subscriber! | Permalink
  • I disagree that new glitch will see the cards for the skills they want.

    As  Kouki Sangoma and from convos most people learned the skill tree horizontally before diving into emblem skills. Before the exception was BL. I'm guessing the exception to avoiding emblem needing skills will be TP. Other than that players will pick up skills which are short to learn first.

    When they find their footing and first learn a skill to *want something* they will likely have 25 cards in their decks from browsing through the game.

    Brain, energy, and quoins are expensive cards which will either sit in the deck or soak up iMG. Remember housing upgrades will also eat away at newbie iMG. 

    They learn a skill and then *should* have a 12% chance to see a new card when they shuffle. (1/26*3 card views). Which sounds pretty good! But unless their playtime straddles a game day that's easily a rl week. If they keep shuffling.

    They cannot afford to buy repeat cards. So their new cards are buried.

    Having a mechanism which presents "new cards" before cards with 5 views is better for new players than it is for us. Though, it's good for us too. 

    I realize that me seeing the same card 6 times and other cards not at all doesn't mean the sort is not random. It could be natural clumping. 

    But if it is random, then my suggestion would be that random is bad. And it is far worse for new glitch which cannot buy their way out of repeats.
    Posted 7 months ago by M<3tra, obviously Subscriber! | Permalink
  • I think the issue comes down to the customization. I'm in Humbabella's boat*** in that I've gotten everything simply because it was there, it was in the way, and I had over two million imagination to burn. But if I were in Audaria's situation? I'd be completely screwed. The new system, which admittedly is still brand new and therefore not working perfectly, has exactly zero provisions for actual customization.

    I think the test for whether the system as it is is broken is to picture ourselves as a new glitchen and describe the journey from the first few days to months in as our play-style develops.

    Let's say we're a level one glitch fresh out the brain-door thingy we all went through. We picked out the name 'Piggy Pagoda' on a random whim, having heard from the person who invited us that the game had pigs, and therefore we start Animal Kinship 1 with a squee as soon as the tutorial is over.

    With single minded determination we learn Animal Kinship 1-5 in a matter of a few days or so, before noticing the Humbaba emblem needed to continue. Up until this point we’d not been really utilizing the upgrade system, as like most we are a casual player and just come around when our calendar appointments tell us our skill is finished learning to start up the next one. The first glance at the upgrade system reveals some ‘cheap’ general learning cards (500 iMG or so) that still look exorbitantly expensive to a level 3.

    However, now it’s the weekend and we have all these shiny new animal skills and lots of time to play. We head out and nibble our way through Bortola and surrounding regions, all the way down to Groddle, doing all the cute little animal quests we’d gotten along the way. A helpful level 44, and there would of course be many such Glitchen when the system has aged a bit more, drops an EHSP jar in our bag and explains how to use it when we mention the Humbaba shrine.

    We find one with relative ease, dump in 333 meat as we were taught, and shortly have our Humbaba emblem, as well as a few thousand imagination. Suddenly those numbers on that upgrade page look more reasonable and we start grabbing up Super Happy Harvest cards (Or whichever give you more super harvests with animals) as we nibble for more meat to donate. (We are astute and notice the huge imagination bonus for donating)

    Time passes in this fashion, playing on the weekends and whatnot, dismissing some upgrade cards as we learn skills like Light Green Thumb and Engineering at random. But eventually we have about 50 skills and we were a discriminatory glitch. We left 36 upgrade cards unbought that didn’t look interesting. Now, when we learn a new skill, we have to hope the three or so related cards, as we’ve certainly figured out how the system works by now, show up among the 36 we decided we’d really rather not buy.

    That long-winded little story may mean nothing to you buuuut...

    TL;DR Even a brand new glitch trying to customize based on their newly developed play-style will eventually face the problem of having the upgrades they decide to pass on greatly outweighing the new cards that are dealt into their deck. At critical upgrade mass, say all 200 current cards, they could have as many as 30-50 they'd rather not buy!

    As it stands, I’m greatly in favor of Humbabella’s idea. A discard pile, with some sort of associated penalty for discarding cards, that removes cards semi-indefinitely, in a well thought out way, would be best.

    ***Pretty much the same exact boat honestly, I'm engaged in a one-sided leveling/quoin multiplier growing battle with him, and losing rather terribly. As a result, we're buying exactly the same upgrades. That is to say we bought ALL the original upgrades and now only purchase the endless Quoin Multiplier ones. Maybe if there were more endless upgrades we'd be a bit more diversified as similar high level players ;) That's another way to improve the card system! Think Hum beat me to that idea too, though.
    Posted 7 months ago by Liza Throttlebottom Subscriber! | Permalink
  • Humbabella is a guy? 

    I *never* guess right. 
    Posted 7 months ago by Aviatrix Subscriber! | Permalink
  • Well, his is like the extra hard difficulty of gender guessing as far as users of Glitch go, so it's better than it could be! Especially since his Real Name is Humbabella Aberdeen Glitchen, which is not his actual name. It used to be there, but then his gender wasn't confusing enough, so he took it out.

    ... Love you, Hum!
    Posted 7 months ago by Liza Throttlebottom Subscriber! | Permalink
  • No matter whats been said it does seem a lot of people are focused on instant gratification whether they know it or not!. A reject a card for a week or save a card for a week, both are decent suggestions, however the bottom line though is WE ARE IN BETA!!!! and it makes no sense to add ANYTHING that won't be carried over to the full fledged game. Also its a game and games are about exploring and learning and growing,and having fun! i just don't get RUSHING to level to the very last level and then COMPLAINING about not having enough to do especially since we are in BETA!!!
    Posted 7 months ago by Lyrical DejaVu Subscriber! | Permalink
  • Enter the "We're in beta, STFU" brigade. Brace yourselves! XD
    Posted 7 months ago by Aurora Dellaterra Subscriber! | Permalink
  • Giving feedback is a good thing, ranting and wailing about not getting instant gratification on everything you want right this minute, which is what I saw a lot of following the conversion to imagination, is not so good.  

    There are many ways to communicate the same thing, some more effective than others.  I know if I were a dev, I'd be much more interested in reading someone's opinion who bothered to be thoughtful, took other game play styles into account, provided detailed descriptions of the problem, perhaps gave suggestions for alternatives, versus someone ranting about how "angry" they are about the changes.  

    Yes we're in beta and yes the devs want feedback, but it may be that HOW you say what you're saying can have a much more positive effect on how it's received, too.  
    Posted 7 months ago by Fleep Subscriber! | Permalink
  • Exactly, Fleep!
    Posted 7 months ago by diaveborn ♥ Subscriber! | Permalink
  • Looooooooooootta words here.
    Posted 7 months ago by FyodorD Subscriber! | Permalink
  • Damn straight ;)
    Posted 7 months ago by Liza Throttlebottom Subscriber! | Permalink
  • What if we got unlimited reshuffles every day, but the cards themselves are in the deck based on what level you are at?  So, me at level 20 could reshuffle flat out, but would eventually get through the deck and have the same cards popping up until I levelled up (or skilled up or completed a quest or got some kind of badge) so that i got other cards.  Would that work? 
    Posted 7 months ago by Lucky Pierre Subscriber! | Permalink
  • Wait you guys, I've figured out the perfect system! We've been looking at this all wrong!

    What if instead of cards - because that's confusing, there's too many, not random enough, etc. - we just have skills to learn! Then, we just learn skills, and the more skills we know, the more skills we know! Also, iMG is confusing - what does that even STAND FOR? We should use an XP system, since that makes more sense to most of us than some arbitrary new nomenclature.

    Also, while we're at it - this new housing release thing is really bumming me out.  Why can't we just choose from preselected, already-made houses?  Building furniture is just a waste of time - I'm a busy Glitch, I can't afford or be expected to just settle for a tiny empty house from the beginning!

    Lastly, please take away sloths and foxes - too many animals as it is.

    I think with these changes, Glitch will be much MUCH better.
    Posted 7 months ago by Jimothy Subscriber! | Permalink
  • @jimothy---read Fleep's post 4 above yours.
    Posted 7 months ago by M<3tra, obviously Subscriber! | Permalink
  • This thread is tl;dr, but my suggestion is this:

    When the cards were first introduced, it cost a small amount of iMG to shuffle, and now it's free. What if we got one free shuffle and one paid shuffle per day instead of just the free one? 
    Posted 7 months ago by ༺Lhyzz༻ Subscriber! | Permalink
  • The only thing that really bugs me with the cards is that yeah, you can end up with three cards of the same kind (I think I had two +3 and one +1 brain capacity at some point etc.). I have blown through most of my imagination, luckily mostly on stuff I wanted, and now I'm just interested in the cheap upgrades, but the shuffling really likes to throw expensive ones at my face. Or the quoin upgrades, which I have already got a ton.

    By the way, has there been any further info about upgrade limits? I know that the brain ones stop at 60 skills, but what about the others? And I assume that once you're at max limit, you won't get the cards anymore, because wouldn't it be nice having to shuffle because you can't buy a card :P
    Posted 7 months ago by Souran Sweet Subscriber! | Permalink
  • Lhyzz - For some of us, it's not a matter of reshuffling because we just keep getting the same cards even when we do reshuffle.

    I actually like the card system and don't mind having to wait for the cards I want to come up. I just don't want to keep getting the same cards.

    (Actually, all of this has been said many times in the posts you didn't read.)
    Posted 7 months ago by Audaria Subscriber! | Permalink
  • The cards haven't, in practice, increased my choice much. I have bought cards I straight-up didn't want to get them out of rotation so I might see something I could use. I imagine that could be even worse as a low-level player with fewer choices. That darned Corn Hoocher would crowd out juicy Quoin Multipliers from the day I learned the skill until ... they day I buy the upgrade. This isn't a big deal to me, I play too much anyway, but I don't see the cards (as they are) effectively fulfilling what I thought was part of their purpose.

    A discard pile of some sort would make choosing your own development path much easier. Things would still be random, but you could exercise greater choice with less of a time penalty. Patience and chance are fine parts of the game, but it might be better not to treat character upgrades like making a crab happy.
    Posted 7 months ago by Aleph Zero Subscriber! | Permalink
  • None of us know, however how new players would select the skills they want to learn. 

    If you know that your brain capacity is going to be capped at 60, you might make a different selection of skills to learn.  I suspect many people will think that they're 'supposed' to stop at 60 skills. And in that case, would you spend one of your 'precious' 60 slots learning distilling?  If not, you'll never see those hoocher upgrade cards.  

    Until now, there was absolutely no cost to learning all the skills.  It was simply a matter of patience.  But now, you'll need to spend imagination to get the most use out of a skill.  Given that it will now take actual in-game effort to maximize a skill,  there's no reason to believe that new players will be seeing cards they don't want.  
    Posted 7 months ago by WindBorn Subscriber! | Permalink
  • @WindBorn, there is a reason. We don't all want big energy tanks. And, for a skill-related example, Corn & Potato Hoocher both got in my way. I only ever put grain into my still. If I were new, without the ability to rack up 90K iMG/day, my experience of staring at those cards over and over and over again might not be the gameplay experience that TS had intended for me. 
    Posted 7 months ago by Aleph Zero Subscriber! | Permalink
  • @Aleph Zero - I only use grain in the distiller too - it's free and abundant, afterall. And I too ended up buying the damn Corn Hoocher upgrade, even though I'll never use it and even though I don't want it. And I'm really irritated with myself for giving in on it!
    Posted 7 months ago by Audaria Subscriber! | Permalink
  • I've been happy with the card system but then I was fortunate at switch over to be able to afford all the skill related upgrades.  I actually bought most of them on the first night the switchover took place.  As it stands I'm at a better position than pre-IMG. 

    I am now left with quion x's, energy and brain cap cards! I split my img now between the quoins and energy! The IMG quoins give me 60+ and the currant and energy quoins give me 50+.  The Qurazzy coins give me 714 IMG. My energy currently is at just over 6000 - I can't remember the last time I had to eat any food/veg in game since I've started boosting my energy.   That's definitely one plus to me having a bigger tank.  I've heard people mention mood is better with lower energy tanks, but again the way I play (moving around and harvesting/planting/squeezing/nibbling and donating) means my mood rarely drops below the 90% mark.  When it occasionally does  just reach into my drink back and chug back some butterfly milk or use my Icons : )

    That turned into a bit of a ramble...sorry...went a bit off point toooooo
    Posted 7 months ago by ~Arabesque~ Subscriber! | Permalink
  • There have been some discussions of this in the Ideas Forum. Looks like the reshuffle mechanic is going to change to make it less likely that players will see the same cards. You can see stoot's comment on that here.

    Some other discussion of this in the Ideas Forum can be found  here and here.
    Posted 7 months ago by Splendora Subscriber! | Permalink
  • I remember when I first met Jimothy.  It was awesome.
    Posted 7 months ago by El Buzzard Subscriber! | Permalink
  • Need I say more? www.flickr.com/photos/69611...
    Posted 7 months ago by Audaria Subscriber! | Permalink
  • I have no clue why people are frustrated with the card system. To me it's amazing! There's more things to do/worry about on Glitch. So what it's 8 seconds.. Go on another site or go talk to a friend in those 8 secs. Think of it this way: what if it used to be 2 secs, and now it's four? These are changes, and the cards make it challenging and fun.
    Posted 7 months ago by Ameh.Loves.Fudge Subscriber! | Permalink
  • It really has nothing to do with time, and everything to do with the fact that some of us keep getting the SAME cards repeatedly. I've said that I like the cards, but there need to be changes implemented.
    Posted 7 months ago by Audaria Subscriber! | Permalink
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