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#### (sighs) Really people?

Look. You want to go around being a general dick and poisoning all the trees in UR, fine. Whatever.
But to go on one of the routes a group of us *set up* to help other glitches and poison and replant all of the wood trees as something else, such as bean trees? Not cool. Not amusing and not really fun for any of us.
This isn't about setting something out and having people take it. This is about a group of players who are helping in a resource route, who have people coming through and destroying their trees, and then replanting others - today, apparently within a span of 20 - 40 minutes, a bunch of the people on the wood tree route had their trees completely destroyed/poisoned/killed and replanted - mine were bean trees. - JUST the wood route, as far as we could tell in Global.
I can see if you accidentally kill a tree. It might happen. BUT several along the very same route at the very same time?
Why would anyone want to help out anyone else if that's what's going to happen?
I know there will always be the set of jerks who want to make the game less fun for everyone else because they can, but honestly, some of us are setting ourselves out there and making our routes easier to find to try and help others.
IT just leaves me with a poor taste in my mouth.

Posted 8 months ago by Synnia | Permalink

### Replies

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- Sorry but I'm with Jessenya on this.
  It's public streets. It's part of the game mechanics that allow players to take things or poison trees. Please get over it! Just plant some more if you really feel the need to collect 65,000 planks.
  All this "an announced tree resource street" is made up nonsense and you know it.
  Posted 8 months ago by Geezereth | Permalink
- Oh jeez, Geez. Can you really not appreciate that a large group of glitchen have worked together to create several different tree routes? They are well advertised with notes on the ground and via the talking gnomes. Game mechanics are irrelevant here. It boils down to common sense and being a nice enough person to respect that the area you have travelled onto has been created with a purpose.
  The only reason many venture onto the home streets is to enjoy the routes that have been laid out. There is no other reason to go to a person's home street unless you are planning to abduct animals or kills trees (both of which are readily available in the 'outside' world of Ur. No friends names need to be changed on sign posts for this and also no hurt feelings need to be had.
  Posted 8 months ago by ~Arabesque~ | Permalink
- I don't understand why people have to kill trees. .no matter how much you justify it, it's normally just because someone wants to. I'm not on any routes but someone poisoned both of my trees in my imagined house.
  I agree with you, Synnia. People don't have to be jerks. To a mild extent I can understand public streets, but my own home street? Resource routes? Seriously?
  Posted 8 months ago by King Jay | Permalink
- Yes I can appreciate what you have worked together to achieve, all I'm saying is there isn't anything you can do about imposing rules on others over public spaces.
  "the area you have travelled onto has been created with a purpose" true the route has been set-up, but it's still a public street (with public access) with two trees and a rock on it. Nobody has any special rights over this fact.
  "The only reason many venture onto the home streets is to enjoy the routes that have been laid out...." maybe people just want to take a look and interact with the things on the public street, I mean that's allowed right? They don't have to adhere to these route 'rules' do they? Seriously?
  I'm not condoning anything here but these streets have the same public access as the housing blocks. You plant/leave stuff here at your own risk.
  Posted 8 months ago by Geezereth | Permalink
- All the quoting in the world will not solve the lack of common sense/disregard many seem to have in the game. It's quite disappointing.
  For the record I have not worked on any of the routes. I enjoy using them to stock up my resources. It would never occur to me to change a tree that someone had planted on their home street. I like many others I am sure, planted the trees they preferred when they first moved into the new homes.
  PS...just did the spice route and accidentally poisoned a tree *slaps head*...sat around for 3 minutes and had to plant a spice bean as I was out of antidote. From now on the poison stays at home lol
  Posted 8 months ago by ~Arabesque~ | Permalink
- Poisoning trees is an encouraged activity.
  Public streets are public.
  Posted 8 months ago by DUG1138 | Permalink
- Geez, they are not public streets per se-they are your home streets. If someone went and cut all the trees in your yard and stole your car because it was "public", would it be okay?
  Posted 8 months ago by King Jay | Permalink
- @Dug, you are correct, and it is down to the individual player to decide where best to poison. Perhaps not right outside another player's front door???
  Posted 8 months ago by ~Arabesque~ | Permalink
- Peeta M - Thats incredibly niaive isn't it. We have laws in RL, in Glitch we have game mechanics.
  I repeat I'm not condoning anything here but you've got to see that despite everyones good intentions, fundamentally the resource routes have a flaw and that is anyone can access and interact with stuff on a home street. The only way around it is to be ultra careful who you, and anyone connected to you, signpost with; and wheres the fun in that?
  Posted 8 months ago by Geezereth | Permalink
- Omg It's a game. As much of a right as it was for the "kind, enthusiastic group of glitchen" to come by, kill all the trees and only plants wood trees, it was the right of some - what were they? "Anonymous cowards"? To come by and plant different trees.
  I would rather have trolls lurking these forums day and night than you people who forget that this is a very simple flash game, and courtesy rules dont actually exist.
  Posted 8 months ago by Yves | Permalink
- Geezereth saying you're not condoning the actions but you keep justifying it? It's a thin line.
  Is anyone else getting these...erghh error messages? I can't access my home page and everytime I switch pages I get a erggggh bat.
  Posted 8 months ago by ~Arabesque~ | Permalink
- ..internal error...quick everyone log in..perhaps we're all in for a chance at a dusty stick!!!!!!
  Posted 8 months ago by ~Arabesque~ | Permalink
- I've been getting those errors periodically since Monday.
  Posted 8 months ago by Little Miss Giggles | Permalink
- Can you really not appreciate that a large group of glitchen have worked together to create several different tree routes?
  I've only ever followed a route once, and I don't poison trees or such, but I *do* think that these "home" streets with multiple resources on them are NOT a good thing. They are not good for Ur. People should be encouraged to get out into the real Ur, not fiddle around in a shadow-Ur. If I had my way the street in front of your house would have no resources at all - and you would not be able to "lock" anything to it either. Keep your crap inside your house - I don't want to see it.
  Posted 8 months ago by WalruZ | Permalink
- I only have extremely unkind things to say in response to that, WalruZ.
  Except, perhaps, that you forget that foxes and sloths will not be available in our houses, and maybe not on our streets, either. And that these are only a taste of what is to come, so that there will still be plenty of reason to explore Ur.
  I suggest game and let game.
  Posted 8 months ago by Carl Projectorinski | Permalink
- The resource routes are an efficient and convenient way to gather, but you're right - they're no substitute for the greater world. Those who created the routes never intended them to be a replacement, I'm pretty sure. It will be better in the future when we get all the updates going, but for now, just try to roll with it and not let it get you down.
  Be embigger than the behavior you dislike and let it go. It's much more fun when you do.
  Posted 8 months ago by Flowerry Pott | Permalink
- ...Since wood trees have the option of harvest and clear..maybe someone is just replanting whatever kind of bean they have in inventory (bean being the easiest to make)...Just questioning if it is harvest and clearing option or if you are positive about poisoning...I don't travel on private streets outside of my "family" but this is my experience on the "public" streets
  Posted 8 months ago by Gable875 | Permalink
- WalruZ & Flowery Pott I agree with both of you. I do think there are plenty of resources out in Ur already.
  Arabesque - just because I put forward an alternate view is not an admission of any guilt. Let me make that perfectly clear OK.
  The route system isn't secure so don't expect everyone to play by some made up rules.
  When the game comes out of Beta are all the crowds of new Glitches going to respect, know or even care about these 'routes'? Their Magic Rocks not going to tell them is it?
  Posted 8 months ago by Geezereth | Permalink
- That's okay Geezereth, as there won't be a magic rock guiding them from the top of there screen when we launch anyway!
  I wonder, wonder where it might go :P
  Posted 8 months ago by Liza Throttlebottom | Permalink
- Again, the route system both expects and anticipates griefing as it is a natural target for that kind of activity. No one should pretend that it is secure; no one expects anyone to play by our rules. I am only surprised it has taken this long. Again, I don't think the answer is to make ourselves more enjoyable targets by making misery as a result of their actions present or visible. Being the least enjoyable targets possible is within our means, without compromising the nature of our play.
  Let's also remember that there are many changes coming, and until then, we won't know what we want as far as yards go. If you don't like or need the routes, no one asks you to visit anyone else's yard for any reason, so they're pretty easy to avoid. And you will be able to have a treeless, resources-less yard very soon, so that should satisfy some of you.
  Posted 8 months ago by Scarlett Bearsdale | Permalink
- Geezereth wrote: When the game comes out of Beta are all the crowds of new Glitches going to respect, know or even care about these 'routes'?
  Indeed. The tutorial even encourages that you to pick up everything you find, eg the hoe. New players will pick up everything in sight believing it to be the way the game is played.
  Posted 8 months ago by IrenicRhonda | Permalink
- We're not talking about rules Geezereth, we're (or rather I) am talking about respecting thy neighbour.
  Edit: I didn't or intend to claim you were guilty of the op's complaint. I was just stating that your posts seemed more in the defense of those that were though you claimed a couple of times that you didn't condone. That's why I said it was a thin line as to whether or not you're advocating.
  Posted 8 months ago by ~Arabesque~ | Permalink
- @IrenicRhonda I agree wholeheartedly with what you just said re:the tutorial. To do that in Ur (as in the multiple lands) is the aim of the game I would say. I class the home streets as a completely separate entity at present because you don't just walk on to them whilst you are strolling through Ur. You literally are coming out of Ur to go into them.
  Posted 8 months ago by ~Arabesque~ | Permalink
- Yes, I agree, it is only a game. But if we can't even be courteous to each other in a game? A game specifically designed to encourage a cooperative, friendly economy?
  There are norms in any society, and while people do have the ability to poison these trees, what is being suggested is that there be norms established that are more courteous.
  In ethics you have floor ethics and aspirational ethics. The floor ethics are the minimum ethics that people will allow. No killing. No assault. The aspirational ethics are beyond that. What you hope people strive for. Courtesy. Mutual support. Compassion. Beneficence. So yes, the floor ethics are laid out by the game mechanics and the terms of service. So people are correct in saying that the current mechanics allow us these actions. But other people are also correct in saying that we aspire to a better, more courteous Ur. And so much more delightful and hopeful if the aspirational ethics can be achieved without game mechanic tweaks. Because then, they are just floor ethics... (even less than that because there is no choice given in the matter. Ethical behavior implies a choice, but that's a whole different essay. Go read Clockwork Orange by Anthony Burgess for a great story on free will being necessary for good.)
  The game, while it has incredibly entertaining writing and game play, it would soon cease to be interesting if it wasn't for the other people. For the emergent behaviors. How delightful that people hide things around Ur. That people come together in parties. So if no one traded or talked to each other or left notes, Glitch would soon be abandoned by most. It is the emergent behaviors and the social interaction that make the game viable. Civility is a fundamental underpinning of any society, whether electronic or real.
  There is an issue with more people being away from public spaces. We don't want to have glitches off in their own little Balkanized enclaves interacting with few or none. But I often run into other glitches on the routes. And too many glitches/street and things get too crowded. All the time limited resources (quions, keys, barnacles, etc) get over-harvested and it gets frustrating. So there's a magic middle place that the staff are doing a great job of trying to keep Ur at. When I first joined Ur, there were no 50K apartments to be had. None. I waited for weeks until one opened up. Shortly thereafter, new roads and apartments were added. The devs responded to the economic pressure.
  When people were mining out sparkly completely and choking the flow, the devs responded by putting in the bonus resources for co-op mining. Brilliant! It was reading that in the Ars Technica article along with the commitment to never let money influence game play that brought me here in the first place. I'd avoided open ended MMOs since the late 80's because of their addictive quality... alas, far too much of my Real Life(TM) time gets expended here....
  Well, thanks for reading, and I hope we can all strive for courtesy and respect both here and in life... this is a great practice ground for how we wish to show up in real life, is it not?
  Posted 8 months ago by LokiPDX | Permalink
- see someone just poisoned my trees today too! But I'm not upset at all.. Just makes me make more beans for my badges ;) Suckers
  Posted 8 months ago by Jessenya | Permalink
- Are you are on resource route tho'? Because then, and this is what this particular thread is about, it is not just you being poisoned, it is all the people who expect a particular kind of tree to be there.
  Otherwise, as long as you are happy, we are ALL happy!
  P.s. how do I get an invite to the new fox group. :)
  Posted 8 months ago by Tibbi | Permalink
- Recently, I have had reason to ask myself how the subject of this thread relates to the Intrinsic Way of the Shiny Thing (see "churches" in the ideas forum). My aim in such thought is to see if the Intrinsic Way can perhaps provide us with some sort of wisdom we can use in this dilemma.
  I have considered the Shiny Thing, and I think that perhaps it's way is to not participate in forum discussions. It just sits there.
  Perhaps I am not yet ready to be a Shiny Thing.
  I will have to think more on this.
  Posted 8 months ago by Carl Projectorinski | Permalink
- I only have extremely unkind things to say in response to that, WalruZ.
  Well, tone then down and say them. I have a right to my opinion (which I expressed), and you have a right to yours, and I wouldn't mind hearing it.
  To expand on that opinion, really i don't see why we need "home streets" at all. i would just as soon you had no signpost. When you go home from the world you walk in your door, and when you walk out your door you walk into the world. I think home streets are a mistake, period.
  Posted 8 months ago by Sonnys | Permalink
- I think streets are where the rocks will be, and maybe the egg tree locations. Personally I'm hoping this all becomes moot when we have greeters IF the greeters make a log of visitors. That way you can at least narrow down the likely griefers.
  (hey devs, doesn't this prove we finally need our street's trees locked to us, so no one can poison them (except maybe key holders because then you are giving those folks permission)
  Posted 8 months ago by Tibbi | Permalink
- Loki, I really like what you said about different types of ethics. I think that's where I get frustrated sometimes, not in this discussion because I haven't been a part of it but in others talking about similar things. There seem to be people who play the game as a "what can I get away with, within the specific rules Tiny Speck has given us" manner whereas I am one of the ones who likes to do the aspiring thing. I've been trying to have more patience with the other style of gameplay and I think I'm succeding. But what I don't have patience with is when people completely fail to understand that there are players who aspire to other things beyond the stated rules. So in threads discussing things, we'll have people say over and over "oh well just don't do (x)" and yes, not doing x would eliminate the problem but it would also eliminate really awesome things too, and people try to explain that they want the awesome things and people can't understand why. ... Like, yes, if you're someone who says wow, action x is really way too much trouble than it's worth and I'm tired of all this complaining, I get that. But it would be nice to talk about certain issues without being completely dismissed over and over.
  tl;dr - Awesome point re: ethics!
  Posted 8 months ago by diaveborn ♥ | Permalink
- Let's just get one thing clear: if you go around poisoning trees on glitchens' home streets you are a jerk. Yes, the street is public in the sense that anyone can enter it. Yes, you are not breaking the TOS by poisoning there. Yes, there's nothing anybody can do about it. But none of that changes the fact that you are a jerk. Just sayin'.
  But also, as others have pointed out, there is absolutely no point in getting all in a tizzy because some jerk has messed up the trees on your street. Don't feed the trolls. Replant. Forget about it. Enjoy Glitch!
  Posted 8 months ago by Hawkwell | Permalink
- What I keep thinking is this: some people decided to set up a part of the world in the way they thought was best. Cool.
  But...why exactly is their way supposed to be more legitimate than someone else's way? Why is it that once a group has made something, no other group or glitch should be ever allowed to change it?
  There's no court, no property laws in Glitch. The only way to manage any sort of public area is to do it via community cooperation. This is how the Routes were created in the first place.
  So, can't you do it again? Yes, you can. And isn't that part of the game, to band together and make things? Yes, it is. And will the individual who decided to poison the trees do it again? Perhaps. It's his right, just as it is your right to plant the trees again.
  Ever since Glitch started up there have been attempts and attempts to make the world more orderly. Rules about how to mine in particular areas. Rules about where and what to plant. And these were rules made by players, not by TS or the game's own mechanics. Which is not a bad thing in itself, but you cannot treat those rules as law, and get upset when someone decides they want to play a different way.
  You ask :
  'Why aren't you playing the way I think is best and using the resources in the way I established is most efficient?'
  and I ask in turn:
  'Why are you trying to finish the gameworld for me? Why must everything be efficient, orderly, convenient? Why must I conform to arbitrary rules that are made by players who are my equals, when the game's logistics and rules allow me to do other things? Why can't I try to change the world so that it looks the way I want it to look?'
  But! In the end, it's still the majority who has the power. So get to it! Get your Tree Route community together. Replant and protect your creation.
  Posted 8 months ago by Cefeida | Permalink
- Sonnys, I did say it. My point was that WalruZ's statements were extremely adversarial and engendered a very selfish attitude in light of the scope of this game, and his attitude makes me angry beyond reason.
  Relaxing a bit, I would respond to him and to those who would rather there were no home streets connected to each other by saying, "then please don't go there". There is plenty of Glitch to go around, and to game and let game.
  Posted 8 months ago by Carl Projectorinski | Permalink
- Covering a couple of things. Yes, this will happen, and I thought it was inevitable. No, there's not much that can or should be done in response other than replanting. In general, putting it in the forums will attract more trouble. Enjoy gathering with constructive rather than destructive players and make the best of an irritating situation.
  However, though I am fully of the mind that debating what needs to happen with streets needs to wait until we actually know what is happening to streets, it's simply true that the streets are currently a hybrid: mostly public but a bit private. If the owners of the streets in question were to discover the poisoners, they could prevent those poisoners from ever returning without any input or assistance from other players or staff. That's much different than poisoning spice in Ix, and it's no surprise the owners of the homes on those streets feel exasperated and under siege.
  Walruz, I both live on and use the resource routes, and I spend exactly as much time in Ur as I did before. Before, the time I spent on resource routes was just spent in certain housing blocks. But regardless, I really feel time spent on those streets is time spent in Ur and am not swayed by semantic differences about "where" they are located. Both housing and Ur are located in the servers of Tiny Speck and that's all that matters to me. I run into tons of people on the resource roads. Last night, I actually ran by stoot. I see no qualitative difference between time spent in either of these "locations" -- it's something new, it's something different, but it's still something Glitch.
  Posted 8 months ago by Red Sauce | Permalink
- Cefeida, the area they are shaping are the streets outside their new homes, an area that they will see more often than any other Glitch if they use their new house much. These streets, along with the house, live inside an individual Glitch's imagination and is not a part of Ur itself, as on no map will you find them. That is why some may feel like they have more right to shape it than others (in this particular case).
  I suppose they are like Neraka (hope I'm remembering that name right), except with Glitchen's names on them. Publicly accessible through more convoluted means than teleporting or walking.
  ETA: I will not address any opinions on home streets and how they "should" be, since things will be changing enough that it will be moot, and we can't know how they "should" be. I'm merely explaining some of the method behind the madness and why it may be perceived differently than say Ix or Kalavana's streets being set up for some sort of route.
  Posted 8 months ago by Little Miss Giggles | Permalink
- OK, since the subject of ethics has been introduced into the discussion :)
  In my experience, people who do things for the purpose of making others unhappy are themselves deeply unhappy. Although they may attempt to make themselves feel better by making others unhappy, I believe their failure in that is a better outcome than success.
  Can we choose to be happy rather than unhappy? I believe in many cases we can. Furthermore, when someone is trying to make us unhappy and we choose instead to be happy, we not only serve our own best interests, but perhaps also serve the best interests of the other. Thus choosing to be happy rather than unhappy is an ethical choice, and one that can lead to a deeper happiness still.
  Posted 8 months ago by Splendora | Permalink
- I think Cefeida has made the best argument on this discussion. You cannot impose your rules or regulations on anyone else whatever benefit you think that attracts.
  We all know some history don't we?
  Posted 8 months ago by Geezereth | Permalink
- Oh blimey I don't think I'm ever going to get past the 'home street' issue. My issue with Cefeida point, though well made is that it is suited to general Ur. Not the home streets. You can call them public, open which they are to an extent, but they are not just another road you take on normal Ur travels. You won't walk from Cebarkul or Adanac onto my or anyone's else's home street. I accept the point that you made earlier re: people exploring them for resources (I'm not going down that route regarding the feeders etc) but to be fair, 2 trees and 1 rock on each street would be monotonous for even the most die hard glitch addict. In many cases you would have to change a signpost to even get to a proposed home street. You would have to come out of Ur using the currently and temporary /home command.
  Sorry if this one isn't quite as clear. I'm really not trying to ignore everyone else's comments or ideas. I just honestly see things completely differently and to me it's really dead simple.
  *Edited for my crap spelling...tiredness is creeping in... : )
  Posted 8 months ago by ~Arabesque~ | Permalink
- Geezereth, have you heard of a social contract? That's part of history too :)
  Splendora, awesome post.
  Posted 8 months ago by diaveborn ♥ | Permalink
- " It's public streets. It's part of the game mechanics that allow players to take things or poison trees. Please get over it! "
  Actually no.. if SO many players are so upset over this the devs need to listen, like they did with the guano-dragging.. like they did with locking plots to planters in community gardens.. and hopefully like they'll do here since this is upsetting and disrupting to so many players's community and sense of togetherness and stuff.
  Until they do, can you please just take it upon yourself to not be a dick? Mmkay.
  Cuz if y'all can't stop being dicks I'ma hafta block y'alls. And I don't want to do that. I want to keep sharing and being kind and stuff, which I thought was like, the basis of this game. :3
  Posted 8 months ago by ♪♥~ Auren ~♥♪ | Permalink
- Oh and this ~ " Indeed. The tutorial even encourages that you to pick up everything you find, eg the hoe. New players will pick up everything in sight believing it to be the way the game is played." Is totally true, but that's why us "older" players can school the younger ones, can seek them out and teach them the ways of the wise Glitchen. :>
  Posted 8 months ago by ♪♥~ Auren ~♥♪ | Permalink
- "Can we choose to be happy rather than unhappy? I believe in many cases we can. Furthermore, when someone is trying to make us unhappy and we choose instead to be happy, we not only serve our own best interests, but perhaps also serve the best interests of the other. Thus choosing to be happy rather than unhappy is an ethical choice, and one that can lead to a deeper happiness still." ~ Splendora
  This is truly wise.
  Posted 8 months ago by Pascale | Permalink
- I agree with Auren. :)
  (now, back to snapshotting everything in sight!)
  Posted 8 months ago by Tibbi | Permalink
- I would say that the game actually tries to encourage altruism and cooperation. The quest to gift to lvl 3, 4, and 5 players is a great example of how the devs are trying to establish that norm.
  As a new player, I had no idea that the other players are being rewarded for their generosity. I just showed up and people were being nice to me. That gave me the mind set that gifting and generosity are the norm in Ur. As someone who's been to Burning Man since 2001, I have to tell you, a real life gifting economy is a thing of wonder. A glimpse of utopia.
  And, unlike in real life, trickle-down economics works in Ur! At level 60, I am getting 2860 energy per day. I have mad skilz that make harvesting and processing resources far easier for me than a lvl 5 person. I don't have to buy butterfly lotion, nor even massage. So if I give someone a stack of 80 butterfly milk it represents very little effort on my part, but for that level 5 person, I've just saved them a whole bunch of tedious massaging and harvesting. When I was new and was first invited to a party, I would pick up the spawning things... then I learned to cook and I would make the intended meals and leave some behind. Now I'll do some of that as well as dropping a few grand into making the party go longer. As a new glitch, 3K for 5 minutes was more than my entire life's savings. Now it is a few minutes' worth of making expensive grilled cheeses.
  So even without the wise, older Glitchen to help along the norm of generosity, the game itself promotes it. So I would completely disagree with the premise that the game promotes a "grab it all for yourself" attitude.
  This all being said, I still would hope that there need not be forced "goodness". If people would have the option to poison but not choose to. It may be that the high tech hammer needs to fall on this behavior, if our Glitchen society collectively decrees that this is so heinous a crime that we wish to have this bit of freewill taken from us to stop it. I have to admit, I fall on the side of keeping the crime from happening at all, but I will mourn the loss of the chance for people to choose evil. And perhaps that erosion of freewill is too high of a price to pay for this? I can understand both sides.
  A few quotes from A Clockwork Orange for y'all:
  “Is it better for a man to have chosen evil than to have good imposed upon him?”
  “When a man cannot chose, he ceases to be a man.”
  “The important thing is moral choice. Evil has to exist along with good, in order that moral choice may operate. Life is sustained by the grinding opposition of moral entities.”
  It may be horrible to be good. And when I say that to you I realize how self-contradictory that sounds. I know I shall have many sleepless nights about this. What does God want? Does God want goodness or the choice of goodness? Is a man who chooses the bad perhaps in some way better than a man who has the good imposed upon him?
  Posted 8 months ago by LokiPDX | Permalink
- I'm totally late to this, but I think LokiPDX and Arabeque have very eloquently stated how I feel about this issue.
  Just because something's not against the law doesn't make it acceptable behavior. It's not against the law to walk up to random people on the street and tell them that they are fat and ugly, but I doubt any of you would condone or justify that (at least I hope not).
  No one's imposing their rules and regulations on others, it's a matter of following the golden rule and being considerate of other people. Even though semi-public, there is a connotation of ownership on home streets, if even just because you have the ability to block people from entering your street. Sure, go ahead and poison all the trees in the rest of Ur and replant them with beans or whatever. If you do that on someone's home street, especially a resource route on home streets specifically designed by other players for one resource though, don't pretend it's because you're just playing the game "your way", unless by "your way" it means you're just being a jerk and doing it to try to ruin the fun of others.
  And yes, in the end Glitch is just a game, that's no excuse to just act like a jerk. That's just a euphemism for saying "I can't be a jerk in real life because there are consequences, but if there's no consequences, I would gladly be a jerk."
  I've played many other MMO games before, and for the 2 months I've been here, this community is by far the nicest and most mature in any game I've played and I hope it stays that way. :)
  Posted 8 months ago by Omnika | Permalink
- I have only read a small percentage of the comments in this thread, but wanted to pop in to say that we are very enthusiastic about the idea of player-created networks and routes (and will probably add some features to support them) and we will also strive to make sure it is never too much easier for one person to wreck what many people came together to create. That balance can be hard to strike and is very important, even if we leave things open enough that being good is a choice.
  Posted 8 months ago by stoot barfield | Permalink
- Yay Stoot!
  Posted 8 months ago by Cadmium Blue | Permalink
- Wood trees are a rare ingame example of something easy to kill and hard to protect. It takes a bunch of people working together to keep wood trees alive, let alone "dusted up" to have 4 branches. It takes only one person to kill the same tree again and again and again in a single game day.
  I think one solution would be to have a delay on killing trees on a single street, just the way there is a delay on capturing piggies--if you pick up a piggy on Wickdoon Mood, it is a week until you can grab another there.
  Posted 8 months ago by Vocable | Permalink
- *Is totally distracted by mention of features.
  I LOVE FEATURES. Features are my favourite!
  Posted 8 months ago by Scarlett Bearsdale | Permalink
- Features are the Best! :)
  Posted 8 months ago by Tibbi | Permalink

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