Dear fellow Glitches... Glitchen? Glitchy? Glitchopi?
Anyway, an annoyance that regularly comes up in global chat most players have found while traversing through the caverns is rocks (more commonly the less demanded beryl or dullite) being only partially mined and left with only a little ore for others following through the same streets.
Understandably it isn't very well explained in the game itself that rocks are best depleted, going against what new players have been taught from harvesting. Personally my first time through Groddle Heights I was sure to only take what I needed off each rock, convinced I was being a good neighbor by doing so. That, along with the high energy cost of low level mining makes it completely understandable that you would leave a rock unfinished. That's not the real problem.
Too often people in the deeps will bounce back and forth, following paths as new, more valuable rocks spawn in their Earthshaker fervor, or simply leave a sorry stump once they finish brewing up shrine powder. During less busy hours it is unfortunately common to find entire streets with only one strike left on each rock, even when there should have been more than enough time for everything to respawn.
People with the skill and need to (nearly) clear a street like that know the mechanics of mining. It's no longer a question of knowledge, but just of courtesy. Yes, energy is a valuable resource and one or two collections can mean the difference between being able to finish your project or not, and no one wants to waste a drink on so little work. Instead of leaving a mess for someone else to clean up though, how about knowing when to call it a day? Sure, you may have been stuck with the same situation in the past, and really there's nothing other people can do but complain so you can do what you want and ignore requests like this.
Still, for people so determined to get what they want with no thought of how is affects those around you, I have but one simple request.
http://www.youtube.com/watch?v=wvi8Ehdt5XI