I think the final stage of this feat is in poor taste. A friend said a few moments ago that it seemed very zynga-esque and I have to agree. I talk about Glitch all the time. I spend most of my waking moments here. Must I actually spam my friends with invites in order to take part in the next phase of this? I understand the need to drive the bottom line, Speckers, but this is... icky.
acronymph: "Must I actually spam my friends with invites in order to take part in the next phase of this?"
You don't have to do anything. The way we see it, players send out invites every day — this is a reward for those that do today and perhaps enough of a nudge for those that have meant to, but have not yet sent one.
If you think Glitch is like a Zynga game, then the Zynga games you've played have been very different than than the ones I've tried ;)
For me, this death feat was a fantastic way for people to work together. A person could get with a small group or even just one other person and take it in turns to mourn and die, and chat while they are doing it. It has made me reconnect and chat with friends that I met early on when I started playing Glitch, and it has been so great to be a part of an event where we all worked together, and for me it was far more social than competitive.
Also the feat was one that needed both a person to die and to mourn, and at times this meant that some died more often than others. This may seem uneven, but as we receive badges for the number of deaths we do and this feat just wouldn't work without people dying I see it as a team effort and a great example of Ur working together. Loved this feat.
terra〠sig: I'm not an FB expert, so someone else please chime in if I have this wrong, but I'm pretty sure you can send anyone an email as an FB message @ the facebook.com domain. So, for example, if you friend's page is at facebook.com/suity.mcdressypants, then suity.mcdressypants@facebook.com will work as an email.
Oristia: glad to hear you enjoyed it! For me, the best part was that there was no explicit/in-game reward for dying. Therefore, it had to rely on people's good natures and co-operative impulses.
Glitch as a whole is very un-zynga-esque, which is why suddenly having a gameplay incentive to invite as many "friends" as possible is such a disappointment.
No, players harvest their crops every day, they reflect on their icons ever day, they hop through Flipside every day, the IM their friends in game every day, they chase chickens every day, they re-deal their upgrade cards every day.
Players do not send out invites every day. Players send out invites once every now and then, like, when invites opened up again a few months back. And then they stop. They don't send invites every single day. They don't say, "Hey, let me bug Jack|Marcie|Hameed|F'zglbizit again with an invite again, today. Maybe they'll change their mind."
i have to agree in this case with acronymph. zynga games really require spamming your fb and your fb friends to succeed. this feat - whether intentional or not - smacks of all the reasons i dislike zynga games. if you wanted folks to do invites - there are better ways to make this happen.
i really don't like this feat - and i won't participate. and it makes me question the direction of the game. fundamentally it seems like the wrong direction for the philosophy we've had for over a year.
people will spam friends with invites - and i can only imagine junk accounts. might as well just open it up to the public.
Thank you TS for the feats.
I just like participating in them. It makes the game fun and takes away from the day after day of the same thing. It stirs the pot:).
You know the story about the guy that came in the village, was hungry but had nothing to eat and did not want to beg? So he just put water in a cauldron and started stirring. The villagers started to bring food to add to the soup. Some brought more others brought less some had nothing and just helped stir the pot, but at the end that soup was amazing because everyone contributed what they could. Everyone got a bowl of soup!
> For me, the best part was that there was no explicit/in-game reward for dying.
Once I realized last night how frustrating it was trying to mourn -- even with a group of friends -- I decided this was as good a time as any to inch closer to the last dying badge. All I did today was die over and over and let someone who was trying to move up the leader board mourn me. I bet a lot of people inadvertently got badges from the feat, too.
Now I only need to die four or five hundred more times!
I had a lot of fun with the other feats... but this last one? Very disappointing. Don't know what else to say, everything has been so creative that has gone into this game- until this.
I don't like the idea of "pushed" invites either. If a player wants to invite or recommend another to a game they should do so because they think the game is great and they want their friends to join in on the fun. People don't need an incentive whether it be positive or negative because it should be just about the personal want of someone to invite someone else.
I truly do not believe that those listed as having sent and had accepted a bunch of invites already are by real people accepting them. In 30 minutes several hundred newbies have signed up for this game just from these invites sent out?
It's a Saturday night in US/CA. Anyone online who is a gamer would probably already have signed up for this game or already decided they weren't interested. It's the middle of the night for Asia and Europe and early morning for Australia/NZ.
Does this make sense to anyone or can we all agree the majority of the accepted invites are alt accounts.
I have already, constantly, pimped this game to my friends. They aren't interested, except for my roommate who signed up awhile ago & one of my besties who played for a bit but decided it was too boring for her. My friends just aren't interested. Not to say it's a bad game. I love it. It's not their cup of tea. I guess I find it a little sad that TS might assume I wouldn't have pimped this game already, seeing as I am a subscriber and have been playing for over a year, and so are trying to make me promote it in exchange for a rock which may or may not yield something good.
I've already advertised for you as best I could. Nothing more I can do and I did it without a reward.
Bex, the count is of invites sent. At this time, the top people on the list have 6, which means 5 were sent, one was accepted, and then one more was sent. I'm sure that there'll be lots of alts created in response to this feat, but the feat progress so far would be quite possible without.
While I'm really disappointed in this feat idea for reasons stated above. It bums me out even more because I just really enjoyed the last feat. Which had folks working together and made me work in partners with folks I don't normally hang out with.
That's what I look for in glitch. Not a request to spam my friends for points or badges or special items.
I just want to say( where I hope it will be read) that I do not like this "feat". I said why somewhere else- but since this is the official thread.
I do not want to have to push invites on facebook. So I am not. I stopped playing games that make me do that. I know this isn't being forced and it is our choice, But- I have tried to participate in feats until now. This time I will not.
What would have been better- asking us to do so not in connection with a feat, and or simply making a tool that allowed us to easily do so as we choose. I have no idea what the emails of many of my friends on facebook are. I am not sending them spam mail to get emails for this game.
I have liked the game and I have mentioned and invited family and friends before any reward was given. That works better for me.
Fnibbit: the count is of ACCEPTED invites. "Each accepted invitation will both enliven the world, bring pleasure to the newly initiated and, of course, increase your contribution to The Call to Feast"
Gotta agree with what's already been said. This feat is pretty disappointing and seems not at all a 'community' goal to work towards, but more like a 'forced' (quotes indicate no one is FORCED to do this literally but you know what I mean) advertising campaign. I invited friends who were interested already. I'm not going to invite more.
Bex - it's really not. I sent one invite to myself just to have done SOMETHING on the off chance that this completes and I'm listed on the board once. I haven't even accepted my own invite yet.
Actually, it hasn't even come through yet.
That's all I'll be doing for this feat, though. I've already brought in more than a few people (as I'm sure TS can see from my invite history). I can safely say I've exhausted the pool of people I know that would be interested in this game.
Bexatious & Thursday Soleil: we really appreciate that you have sent invites in the past — people inviting their friends is the best way to grow the game (much better than advertising or even getting press). I'm sorry that there wasn't any reward for it at the time, but it sounds like that's not what you are asking for anyway. In any case, we expected that some people wouldn't want to or could not participate in this one, but that's going to be true of many feats. (Also, Thursday Soleil, it has nothing to do with Facebook: you actually can't send feats through Facebook, just email.)
Bex: It's definitely sent invites, not accepted. The two I sent were to my alternate email accounts, neither of which I 'accepted'. They still show on the count.
ETA: I was slow on the trigger with this one - someone beat me to it!
Thanks for the reply to my post stoot. I do love this game and have tried very hard to promote it in the past and did not expect a reward. But as this was part of a feat in which we are promised rewards, it feels very pressuring for us to pimp.
Please change the wording on the feat to indicated that it is not accepted invites, just sent invites that count. I did a test invite sent to a friend who previously has expressed disinterest and so she won't sign up but was happy to help me experiment, and it did count as an invite for me. So at least I have participated.
Changing the wording might help those players who wont even send one invite because they think it isn't worth it. And if you want to take the invite away from me please do. I just wanted to test it out.
I'm going to wait until the feat is over and then do my level best to find a RL friend that I can invite (that I haven't invited already) who will love Glitch and play for a long while. I don't need or want an in-game reward for doing so.
I've actually spent a lot less time doing IRL activities and spending with friends I've met in game.
Not even an hour into the "feat," I've already seen someone write an update bragging about sending invites to abandoned e-mail accounts to raise the number of ticks on the leaderboard. I feel like my honest, eager desire to bring people into a game I love has been cheapened. :(
Can't edit on my phone, so will close my previous post by saying that I love this game to pieces. I'd much rather see genuine players join that love this game just as much than a vast number of fake accounts added for the sake of a feat.
You want new, potentially real accounts, TS? Set up cheap little booths in major cities where it might make financial sense to do so and staff 'em with passionate players. I'd volunteer my time for this. I talk about Glitch the way people talk about their kids or their dogs or their new cars. Something, anything rather than an invite drive that makes a number of folks uncomfortable and that will likely yield a metric efftonne of throwaway accounts.
I'm an apathetic soul overall, and yet I feel so strongly about this and about Glitch that I will do anything I can to perpetuate it...provided it's genuine and can yield the potential genuine results that you seek.
There are some people I have been planning to invite, but I wanted to wait until beta was over or nearly over. Is that now? I don't know. But even if it is now, here's the thing:
If I invite people as part of this feat, there is a good chance they are going to find that out. Then they may wonder whether I invited them to get a reward for myself rather than because I wanted to share a great experience and would value their presence in the game.
I would have liked this so much more if the people who were invited and accepted (while the game is still in beta) got an individual soulbound reward -- while we, the current community, got the reward of new content and and expanded player base.
I would volunteer my time to pimp the game to the masses. Even though my friends aren't interested I will still sometimes talk about it on Twitter. Or sometimes get worried when I'm away from a computer too long and I think my piggies will die. They laugh good-naturedly at me. But I don't want all my little animals to die of starvation :(
I was stoked about spending my Saturday night glitching hard, but this feat is NOT an engaging in-game fun-time. It is none of those things. Boo-urns :-(
I was once obsessed with a Facebook game called Packrat. I poured hundreds of hours of my life into that game, neglected loved ones and real-life responsibilities to hover over auctions and nab rare cards to complete my collections.
Then, one day, something happened. Parent company Alamofire, quite reasonably, decided it needed to earn money off its players. Now, I'm more than happy to give my money to a game that gives me great joy. In fact, I strongly believe in subscribing to support games one loves. However, the way Alamofire decided to make money off its players was TERRIBLE. They made rare and prized cards available to subscribers a full week before they were made available to regular players. This turned the game from a trading/sniping/auction game into a "buy this virtual card" shopping experience. Not a game. No longer fun and challenging for me. I stopped playing that week.
I dabbled in Facebook games, but the endless spamming of friends became unbearable. As much as I understand the need for games to earn money and continually add new players....it's unacceptable for me to annoy and badger my friends just to level up my farm. That's a terrible business model for a company that sells escapism and community/friendship.
One thing that immediately drew me to Glitch was the promise that subscribers would never have a real in-game advantage over free players. Not because I'm a cheapskate (I've given TS plenty of money, believe me), but because it then ceases to be a game and becomes a shop. Another thing that I love and cherish about Glitch is that it's an odd little game. A game that actively discourages the usual punters by being smart, clever, cooperative, quixotic, and fundamentally not that appealing to the usual teabagging first person shooter basement dwellers. GLITCH IS NOT FOR EVERYONE. I LOVE THAT ABOUT GLITCH. THAT'S WHY I PLAY IT.
I have invited specific, special people to this game. I've done it carefully and deliberately. I've equally deliberately not invited other gaming friends I know because not only wouldn't they get the game, they would actually detract from it. I don't want everyone playing Glitch. I want the right people playing Glitch.
And I don't want the gameplay of Glitch to change in such a fundamental way that I can no longer play. I love Glitch like no other game I have ever loved before. It gives me joy and community and fun and whimsy and randomness.
I loved Packrat for a year, and then in the space of the week it disgusted and repelled and bored me. Please don't be Packrat.
I love the way people have taken the time to orate beautifully and in an articulate fashion about why this feat is counter-culture to the Glitch we know, and a poor idea in many people's opinion. I applaude them.
I shall, for my part, simply state that it's shit.
I've identified a few people I can spam / re-spam, and I will be doing so. I don't have high hopes that they'll accept though. Do nudges that are accepted count?
I can't invite anymore peeps from my address book if I don't have more invites to send.
There's no guarantee that those that I've already used my invites on will even accept, let alone let me know if they will or not...we're not quite the bestest of buddies irl, but hey!, <shrugs> thought I'd give it a shot