The fact that I paid 70 bucks for it.
The QUILTBAG group.
The development of the game -- it's going to change tremendously as time passes, and I consider that to be "growth."
The futile hope for a cat cubimal.
When some of the boys flirt with me.
The liberal and/or open-minded userbase.
But more seriously, I don't know. Even a couple tests ago, what kept my interest was basically running around, raising money for my friends to buy their houses or whatever. The cubimals helped for a little bit, just something to work for, for a few days. This time, I may try to just work for achievements or something. I do like poking around the forums, so maybe I'll stick around for that. The fact that I've stuck around this long is a miracle, since I usually lose interest in thing after a couple of weeks.
To really sustain my interest I hope to things like the ability to customize houses after learning whatever skills end up in the yet to exist construction branch of the skills tree.
I also hope this applies to the Group Halls so that groups can get a space that appeals to them and not just the generic starter options.
I know stoot said that more customization will come to street upgrades and I hope this too will keep me busy and interested.
Of course I want to see more quests.
I am especially interested in seeing a larger role for the Rook and hope to see situations where the Rook is not defeated but instead wreaks havoc, ruin and desolation (beyond the present healing necessary for animals) on entire streets and possibly even entire regions. Then we'd have some great restoration projects. That more than anything would probably be the most compelling for me.
Renaming animals (hopefully spmeday trees and other things!) And the people. Ive met some amazing people here already, and if thoae friendships blossom, I'll have everything i could want out of glitch. We'll see..!
I think I'm going to treat it as a chat room with avatars because I'm already getting bored of the game itself after this short post-reset test. I've met some great people through Glitch, I'm happy to hang around just so I could chat with them.
I've been wondering that myself. I bought a subscription because I believe this is something special, not necessarily because I think I'll spend a lot of time playing it.
I agree with @The Cat Face, there needs to be some danger, some risk and some evil.
I'd like to see more quests, and for some of them to be more general so that they aren't skill specific but could be skill prerequisites.
There needs to be an option to be 'bad' as it were, if it's all just puppy dogs and rainbows it will get really old really fast.
I have no idea why I am still playing this game anyways lol. Surprises me, cause I'm usually the type that likes specific goals and reaching them (ex: I played WoW and had maximum characters because I would make a character, level up, then make another, level up). I'm very goal oriented and OCD, and this game doesn't really suit that play style much. Yet here I am, more in love with the game than ever before!
@Laurali -- I'm exactly the same way. I think the hope of waiting for more objectives keeps me going, though. Well, not just more objectives, but more things to accomplish. Now some of us are charged with the idea of collecting all of the Pokemon. I MEAN CUBIMALS. :p
I'm kind of in the same boat as Laurali, and Cerulean. I normally play story driven games, or RPGs.
I think the biggest thing for me is a decent community. If I have friends in the game, I'll play the game. If a story develops, or new mechanics are introduced to the game, then that's a bonus.
@Cerulean - I think the concept of Cubimons warrants further development. Gotta catch 'em all.
I'm definitely energized by the reset, but once I relearn all skills and get up to six digits of currants, I might run out of steam.
On the other hand, the devs keep adding new things (like rook attacks and smuggling). If that continues after the game goes live, perhaps that will keep me interested.
The other players mainly :)
I love the site itself, but I don't think it would be nearly as addictive to me without the friends I've made here. It's weird, as I've only been playing since May, but this place feels very much like the virtual home I've been looking for, and that's all thanks to my ever so slightly dysfunctional virtual family (as I like to think of my Glitchy friends) :)
Ebil wrote: this place feels very much like the virtual home I've been looking for
Yup - in addition to the stuff I wrote above about hoped-for content, I have to give you a big +1. The community here makes it eleventy-thousand times more enticing, regardless of content. But of course we will always need more content :)
I love the people.
There are a lot of bright, intelligent people in this game!
Lots of nice people too.
Most people can write entire sentences when they want to.
There's lots of puns. (I'm a pun addict)
I also like poetry.
Generally, it does feel like home because I'm surrounded by mostly easy-going people who are looking for a place to chill. I've made some absolutely awesome friends too, designed my own little goals such as building a meat mountain or hiding fortune cookies, or running an 'auction' (which turned into a trade)- which actually I think helped out one of my friends who was becoming quite jaded; It showed him a better side of people and a bit of his own better side too.
Anyway- I'm done rambling! This is home. I'm staying.
The opportunity to see a plot unfold. Rook attacks, a non-static destructable/upgradable world (not just by the rook? Maybe tree poison is just the first step in "evil" actions that cost mood, not energy?), customization. In the end there needs to be a plot/goal that persists beyond quests and achievements, some way to make visible progress/changes in the world.
The knowledge that I can chillax and make progress at my own pace, instead of rushing like crazy in order to discover that new puzzle/item/quest before the game closes.
Seriously, I like strolling, I don't care about the leaderboards, you can all fly right past me :)
@Cefeida- Leaderboards? Same here. Not an issue for me, really.
I'm hoping that the rumored "big things" happen. I look forward to doing entirely new things than I've done before. I also hope that this game scales well and that achieving higher levels brings new skills, quests and goals with them, because, frankly, I like it here and would be sad if I ended up becoming bored and wandering off. I'm intrigued by my interest holding as long as it has- I don't really play games, and have zero interest most of the time in MMOs; for that, like others have said, I blame all the rad people here.
Right now, I feel like conflict is missing, for lack of a better word... not interpersonal conflict, obviously, but the sort of conflict that requires goals and bigger scope than leveling up or getting a badge you didn't know you had coming. Achievements that require effort and long work, more uses for the items we have, more reasons to have certain skill-sets (I'm looking at you, Engineering).
I guess I look forward to there being new reasons to continue playing (bigger reasons than new toys and badges, tbh), and I hope I won't still be doing what I'm doing right now in-game a few months down the line.
Watching creativity of Giants expand - artwork and new stuff in game. Plenty of interesting quests and achievements. New areas to explore. New skills and recipes. I love community, but I do not want to feel community *must* create its own amusements or die of boredom.
Dealing with our lovley glitch god of course :)
The pickle! ( when i get it back... hopefully )
Glitch friends and dev friends :)
Muchh more. gameplay is intresting to me :)
I started thinking about this when I read that levels are now capped. I hope they reconsider this. I love earning XP (doesn't everyone?), but what happens when you reach level 60? when you've achieved all feasible badges, and done all the quests? will you have essentially beat the game?
I loved collecting the cubimals, and look forward to more stuff to collect/ hunt, as well as customization. And hanging out with dear friends, of course.
I have a history of "burning out" from playing a game too much (play it constantly for several weeks/ months and then get sick of it and move on). Glitch is different from any other game, so I'm hoping the same thing doesn't happen here.
The thing that brought me into the game was the promise of opportunities for creativity. A lot of the disappointment I have in other MMORPGs is that your choices and actions have no lasting effect on anything. You kill the monsters and they just respawn; the only real choice about your character or its personality is the initial warrior/mage/archer selection. I loved the new street projects, because we actually helped build something new that lasted. Right now the only thing we can really do is plant a few trees and move a few animals. I am hoping for a lot more areas where I can create, customize, and affect what the world will be. If the Devs don't start opening up these kinds of activities, I may not last much beyond a month or so.
I have an unbelievable group of wonderful friends. That will keep me. I still haven't visited all the areas(streets). I LOVE Projects and can't wait until I have enough skills/currants/inventory to contribute to them again. I sincerely hope that we get to customize our homes -- not just buy furniture to put in them. I would be in heaven if the Meadow-type cottages could have an animal pen.A new skill set to learn to be able to build a pen would be super.
As with Bashere and Mereret, as long as the devs keep building the skills tree there will be something to do. Since we have no need to min/max anything here. I am very curious if they will continue to expand the capabilities of the game in terms of what the players are able to create that will interact/change/improve the game world.
Carpentry skills to build furniture for housing, different animals (bunnies, bees, goat milk silk, etc.) The possibilities are endless because there is no versus (PvE, PvP, etc) balancing that must be done! No constant - how many millions of you do I have to kill before your population is decimated back to the orc version of the stone age - respawn.
I would love to see Street and Neighbourhood improvement projects where we are able to effect changes in the local environment that are semi-permanent until the next round of improvement projects come to fruition.
Best of all no horrible drawn out fighting about this or that character build and the inevitable "you are worthless as a <insert class here> without having the <insert latest kick-arse armour set, weapon, etc. here>."
I imagine new things will keep being added over the months and years and this will also keep me here, as I just love playing the game. If it caps at a certain point with not much to do then I might not log in so much, but as I start to get to know people then that might be what keeps me here anyway. I am not that much of a social player at the moment, as I am quite reserved with other people (as in RL), but slowly building the confidence to chat :)
Sure, I can come up with goals for myself in such a free-form world, and that's great, but sometimes I just want to get stoned and putz around in the world, and having a quest log to remind me what I was doing is really nice. (I love the destination pathing feature for exactly this reason).
I like wandering too..I am happy at the moment because I have to learn all over again and raise currants because I am now broke after the reset ..where I had a 6 digit figure starting with a 2, now I have like ..none ..haha...But it will be fun to build that back to what it was, and re-learn all the skills which I had just incidentally completed the last one the night of the reset ..LOL !!...
But also I am hoping to be able to decorate my house, more quests, I love quests... more rook attacks ..I like being scared LOL - The levelling up and the leader board doesn't interest me in this particular game because I want to use it more for relaxing..hanging out...passing a little time with friends, although I do usually wander on my own..but we do have a laugh when mining and stuff like that. So yes ..all in all I do think it will be a place for me to always come back to and simply just hang out.
Finding niches and responding to needs. For example, I noticed that the blending skill was a bit of a pain because after you get it you realize you have to find weird fruits that can't be got from vendors. You have to interupt your skill training to go back and get fruit changing skills or at the very least buy a fruit changer and take your chances. So I started selling batches of 6 lemons on the auction site. I was the only one doing it for awhile, and they all sold (that might change now). The suggested price was ridiculously low - I think they suggested 4 or 5 currents but it takes 4 cherries to make one lemon. I sold batches of 6 (which is about what you need to complete the three drinks in the blender quest) lemons for about 12 or 13 currents each. Cherries were going for about 3 currents so it seemed reasonable. I probably could have sold them for more but it seemed like a fair price and I wanted to help people get their blending quest done. I also made the other fruits and did the same. The lemons were more popular.
I was also thinking about making sammiches and selling them in Ajaya Bliss.
That sort of thing. Thinking up stuff like that would keep me motivated.
I even sold a pinch of salt for something like 10 currents.
Gathering lots of allspice and getting a spice mill and rack is a great way to get lots of fast xp for "discovering" each new spice. And people do need salt if they want to make buns. Its a bit disappointing when you get your frying pan and realize you can't make meat sammiches unless you buy the buns or learn to make salt. Its hard to find on auction.
You don't really need the spice milling skill if you're only making the spice to get the xp or to help out people who need salt and or other spices. Same goes for fruit changing.
I find the quests a bit annoying (especially the constant pop up window reminder) as they make me feel like I'm being told what to do. I understand that you learn to use your skills with the quests but to be honest they just don't keep me motivated.
I do like what was suggested above about re-naming animals. I had a little fun one day naming the pigs and chickens with the usernames of the peeps in a certain notorious flickr group...
Thinking up my own kind of fun like that helps me stay motivated, as does watching the fun that other people think of for themselves.
If anything could sustain my interest in Glitch, it would be:
1. Finding friends that I would miss if I stopped playing.
2. Finding other people besides me who are trying to learn to help improve community life in our neighborhoods, on line and off line.
haha something like that but it was before the reset. And it wasn't TH. I didn't even use the whole usernames just nicknames (a piggy named beebo, a chicken named oz, a few others you might not recognize).
Treesa, and anyone else who has auctioned 2 sammiches, 5 spices, etc, thankyou, you probably saved me from dying of starvation in the last test (something wrong with my strategy obviously).
I agree, I would like to be able to expand the garden, have more than one type of patch (have vegies and flowers and herbs) and decorate or change the house. These should be things you have to work quite hard to achieve though, and that would give us a goal.
Thinking about 'hiding fortune cookies' - maybe there could be something like geocaching quests.
I am not sure how helpful it is to list what keeps me playing.
That is not meant as a dig at TS, not in any way. It's just that the individual things that I like, laid out in a numerical or bulleted list, somehow fail to achieve the sum of their parts, into a compelling explanation for why I play. And things that bother or bore me, laid out in a numerical or bulleted list, have failed to keep me from eagerly awaiting my next opportunity to play.
There is some kind of something extra that is going on. Ineffable, people, it's ineffable I tell you. It's mother effing ineffable.
I have noticed one thing that happens with me and social web thingummies, and I expect it will happen with Glitch. The social obligations that I create in them eventually feel like a draining burden; you know, like an introvert ready to exit a cocktail party, but stretched out over a lot more time--months or a year or so instead of minutes. This really bothers me, but I have not found a solution to the problem yet. It would be nice if Glitch's ineffableness were a kind of solution.
Just a note - it makes sense to me if some regions of Ur are freer of mayhem than others. That way there can be dark alleys and danger for those that want it, and sweetness and light and routine for those who want that, and areas that don't confuse/confound the newbies.
i don't know if it will keep my attention 12 months from now.
right now i haven't run out of things to do, and i'm playing pretty hard.
i will always want there to be some kind of challenge or new thing to explore and figure out.
the test before last i put out my own challenge which was difficult because notes naturally disappear and it was hard to maintain the course.
so i don't mind coming up with some of my own amusements ingame, but if i get to the point where i have to do a LOt of repetitive actions with no new challenges or explorations, i won't last.