Topic

ok...another weedy gardens but can we get an official announcement out to newbies please?

I take it with a pinch of salt when it happens occasionally but for the 4th time in a row I've logged in I've had weedy gardens both herb and crop.  I've resorted to placing a signpost in front of each plot now and listing names so that if I get duplicate visitors I can try to narrow down the offenders.

I've given up on the herb route again too as with the butler situation now it's no fun or relaxation time for me to spend hours clearing up after messy glitchen.  I'm fully aware that some aspects of the game don't seem obvious to everyone but could we please get an official post from TS or even a new quest bringing home the suggestion that tending plots you've harvested does bring reward (and also showing that actually doing so is pretty darned civilised and respectful to the player who has put out the gardens to share).

(yes I know I get img for clearing up the mess, but it's IMG I don't need and atm it means I'm throwing currants away each time I replant).

Posted 51 days ago by ~Arabesque~ Subscriber! | Permalink

Replies

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  • just block anyone who enters you street, ever, and keep blocking until the problem lessens. 

    Seriously.  If you have a whole bunch of plots on your street, people aren't just wandering by while they're out on a stroll.  They are there for a reason, and generally that reason is "let's see what I can get."   Even if they clean up after themselves, the reason is still there.  Screw 'em.   Block 'em and don't look back.  
    Posted 51 days ago by WalruZ Subscriber! | Permalink
  • lmao!!!!  If I'd been in a foul mood I woulda but looking at the visitors they appear to be majority new players and not the same players each time either!   Gonna give it a couple of days and see if I notice an improvement with the signposts up but if not I'll put some rocks in instead : ) 
    Posted 51 days ago by ~Arabesque~ Subscriber! | Permalink
  • Putting up a notice worked for me. Also, if you signed up at the rock for more visitors, you could undo that preference. 

    Edited to add: I have also been put off of the herb route for that very reason. I don't want to spend endless hours cleaning up someone else's messes and I also don't want to get arbitrarily blocked if they think I could be the culprit simply because my name happens to be on the same list as the guilty party. :( 
    Posted 51 days ago by Riverwalker Subscriber! | Permalink
  • I think that glitches bothered by that should find a more suitable route to join.  Also, you shouldn't feel obligated to clean the patches yourself- the next person who wants to plant will probably not be too crushed by it (or if they are, they probably need to  restrain themselves from that route, too).  .
    Posted 51 days ago by CosmicBitFlip Subscriber! | Permalink
  • While I don't condone TS stepping in and telling users how to play the game, I do think that the addition of a quest or a badge for clearing garden plots for new plantings might be a good idea.... at the very least it will reward the ones doing the cleaning.

    Edit:
    "I have also been put off of the herb route for that very reason. I don't want to spend endless hours cleaning up someone else's messes and I also don't want to get arbitrarily blocked if they think I could be the culprit simply because my name happens to be on the same list as the guilty party. :( "

    I never really visit gardening streets for this very reason. I've had it happen to me before (along with a revenge grab). It's a nasty way to do business, imo. And I know that everyone will say I shouldn't care, but I do... especially since it makes things a pain in chat and elsewhere.
    Posted 51 days ago by Orchi Da Pea Subscriber! | Permalink
  • Unfortunately for the public gardeners out there, this is one area TS has made it clear is up to the members to manage.  Just like real life.  We have had this issue arise again and again with community gardens and now with front yard plots.  I don't have plots in my front yard for just this reason - just as I would not have a big ole pumpkin patch in my front yard IRL this time of year either. 

    I have plenty of trees and piggies for visitors, but I am not going to contribute to the few who ransack everything they come across.  I'd like to, for younger Glichen, but they are not the ones taking advantage of your generosity.  

    This is not a "rule" of the game and putting out a notice would start a barrage of finger pointing, calling out, hard feelings and flouncing.  If you want a public garden, you have to be willing to accept the risk that not everyone plays as you would like them to.

    ETA:  I agree that a quest or badge for tending ransacked gardens would be nice - and very much in the spirit of Glitch.
    Posted 51 days ago by Kookaburra Subscriber! | Permalink
  • @Cosmic I'm not on the herb route I just tend to get a fair amount of foot traffic because of my tower.  I only started having problems once the new players came in : (  Some game education/intervention is required I think : )
    Posted 51 days ago by ~Arabesque~ Subscriber! | Permalink
  • I have my gardens in my back yard so I don't have the hassle.

    And how do you get rid of a rock or patch or peat bog you don't want? 
    Posted 51 days ago by Tsu Dho Nimh Subscriber! | Permalink
  • I don't get a lot of visitors, and so it's been very easy to pinpoint who harvests my gardens and leaves them a mess. 

    I've gone back to their home streets and left them a message that while they're welcome to take what they need, it is customary to replant the garden for the benefit of the next Glitch. 
    Posted 51 days ago by Orange Canary Subscriber! | Permalink
  • ~Arabesque~: We have a few hundred index cards with things that new players need to "get" at some point in order to understand the game, from the concept of skills to info mode to using +/- to zoom to mood's effect on iMG earned to how to find vendors and on and on and on. We're constantly trying to find the optimal order in which to teach things and the balance between "telling" and "doing".

    There really is just no chance that this is something that is going to get solved by us making an announcement and there will always be new players coming in who don't get the etiquette (along with some who don't card about the etiquette). If it is something that interferes with your enjoyment of the game, remove the gardens from your home street and just keep them in your yard because it is certain to keep happening, at least occasionally.

    We'll be introducing a new early gardening quest soon which gets people to find 37 weedy plots to clear on other people's home streets and use that as a way to get the idea across. That will make better, but, like I said, you will still have weedy plots in your yard sometimes. 
    Posted 51 days ago by stoot barfield Subscriber! | Permalink
  • Tsu Dho Nimh: To get rid of a cultivated item you no longer want, you can either wait for its lifespan to be used up or pour some wine of the dead on it to clear it out.
    Posted 51 days ago by stoot barfield Subscriber! | Permalink
  • "We'll be introducing a new early gardening quest soon which gets people to find 37 weedy plots to clear on other people's home streets "

    That sounds like a great quest!
    Posted 51 days ago by Scarlett Bearsdale Subscriber! | Permalink
  • I'm a level 13. It costs me energy to water and weed a plot. No mood or img is given. I know that will eventually change once I learn more skills. So, in public gardens, I don't water or weed after picking. I used to, but not anymore. My energy level is hard to maintain. But, I don't pick on home streets...unless I shuck and replant and water,if needed.
    Posted 51 days ago by Burnbomber Subscriber! | Permalink
  • Love the "new early gardening quest" idea, +1
    Posted 51 days ago by Mikah Subscriber! | Permalink
  • stoot: Oooh! As author of this thread, I'm really excited to hear about those index cards.  I totally get the need for a telling vs doing balance and I know telling outright doesn't guarantee that everyone will retain the information but I like the fact that it's all being thought about and planned for :D
    Posted 51 days ago by diaveborn ♥ Subscriber! | Permalink
  • I have gardens on my front street for other people to use. Just like I have rocks, trees, and other stuff for other people to us. Sometimes, people plant without cleaning up afterward. Sometimes people clean up without planting. Sometimes people pick one thing and leave the rest. Or they forget to water and plants are wilted. But you know what? Every time I come back to my street it's different. Eventually someone hoes, or plants, or waters, or harvests. Sometimes even I hoe, plant, water, or harvest. I don't feel compelled to keep the gardens in any particular state - I'm busy doing other things I enjoy. Just like sometimes the jellisacs are depleted or the rock needs replacing. If I have the goods on me, I fix it. If not, someone will come along and take care of it. Or I'll get it next time I'm on the street. It's not a big deal.
    Posted 51 days ago by Zany Serendipity Subscriber! | Permalink
  • It's great to hear about the quest, Stoot! It should hopefully educate the younger Glitchen on the benefits of cleaning up and I kid you not when I say I have found many a gem by doing so. 

    As for the issue in question, I'm sad to say this but that's why I don't put my herb gardens outside. I normally only get one harvest a day due to my working schedule so I think I would be miffed first if I came back to find a weedy garden and incensed later on. Probably helps though that I am largely obscure so I don't have this problem yet. :x
    Posted 50 days ago by Sarabanda Subscriber! | Permalink
  • +1 Zany Serendipity, feel exactly the same way.  

    You can only manage how you feel about things, not what everyone else does.  If it really does bother you to come home to dirty plots then perhaps only have resources that are unchanged by use, trees and animals.

    I find visitors to my garden often do a lot more than I would expect, feeding my pigs and filling my still.  I, too, love the fact that I never know what I might find when I go home.  I also like to play games like hiding things in my garden and seeing how long it takes before they are taken.  A walloping diamond up against a pig feeder lasted for over a week.
    Posted 50 days ago by Miss Parsley Subscriber! | Permalink
  • As curator of the herb route, which is enormous and unwieldy (should have capped members a long time ago; didn't really want to deny someone the pleasure of being on the route they wanted, but it got out of hand.  Oops.  Capped now!) I try to at least hit a good chunk of it every day.  Day after day I come across ENTIRE STREETS that are weedy.  Some people only have herb gardens, so that's 6-8 large gardens.  It's disheartening.

    It's a pain to hoe and replant, but if we didn't do it, there would be no point to having a garden route.  There should always be plants in plots, as far as I'm concerned.  But when I come across 6 large gardens that are weedy and dry, the enjoyment I usually get out of gardening is greatly diminished.  At that point, it just feels like RL busywork.  It's fine to do something for nothing every now and then.  But street after street after street is too much.  

    My wish is that those who choose to join the herb route would take it upon themselves to care for their own plots when they find them in disarray or unused, but I get the feeling after talking to a few members that some think, "I'm going to put these herb plots out here, and everyone else who uses them will take care of them."  I know not everyone feels that way and that many members do a lot of un-re-paid work to keep the route going (ie, weeding, planting, watering without having had anything to harvest.)  Basically, if you've chosen to be a member of the herb route, I think you should be involved in maintaining your own plots for others to use.  If you aren't into doing that, maybe you shouldn't be on a route dedicated to that.

    I check my front-street gardens whenever I log in and maintain as necessary.  As I do the route and come across streets with many gardens unmaintained or unplanted, I do PART of what's necessary to replant.  If the plots are weedy, I'll clean a couple up.  If they are all unplanted, I'll plant one or two and leave the rest for others.  I DO NOT feel it's necessary to find a street with 6 large gardens and hoe, water and plant them ALL.  The gardens are there for the community, and it should be a community effort to maintain them.

    Thus, my advice is not necessarily to block.  If you log on and find I, among others, were on your street and you have several weedy patches, you really have no idea who did what.  Members usually send me a message when they feel someone has been leaving gardens unmaintained.  If I start getting several members telling me about the same person, I will go to that person's street and leave their butler a message telling them what's expected of them.  That usually takes care of the problem.  

    My main concern after reading this thread, though, is this:  "'I'm a level 13. It costs me energy to water and weed a plot. No mood or img is given. I know that will eventually change once I learn more skills. So, in public gardens, I don't water or weed after picking. I used to, but not anymore. My energy level is hard to maintain. But, I don't pick on home streets...unless I shuck and replant and water,if needed."

    I'm not sure how to feel about this.  On one hand, my inclination is cut the newer players some slack.  On the other, I was a new player once, too, and I didn't leave things a mess.  If I didn't have the energy to complete my activity, I didn't do it, or I ate something along the way to replace my energy.  If you need to do incremental gardening, I think it best to do that in your own yard.

    Leaving plots weedy is inconsiderate, no matter what the reason.  (Yes, sometimes it's a really good reason... you had to leave the game after harvesting for an emergency, your boss walks in, you went into labor, your connection was lost, your house is on fire, the doorbell rings, I get it)  But there really is no excuse for repeat offenders.  

    ETA:  OH MY GIANTS I WROTE TOO MUCH. Sorry.
    Posted 50 days ago by ennuienta Subscriber! | Permalink
  • This is a job for craftybots! (Holy Giants I can only hope so).
    Posted 50 days ago by N2ZOrtolanaBlue Subscriber! | Permalink
  • My two cents on this issue:

    Everything on my home street is solely for the benefit of my visitors, and they generally take good care of everything. If they don't, I don't care. The resources that I need for myself are all safely in my backyard.

    However, I do find myself needing to go on an herb run through the routes occasionally, and it is a little frustrating to find myself on street after street of untended herb gardens. Yes, I know - img and drops - that's not what I need - I need herbs! Plus, I sell herb seeds in my tower (at very reasonable prices *shameless plug*) so each time I replant for someone else, I see currants that I could be earning. But, it is the nature of the game, so I just deal with it.

    I'm really loving the idea of quests/badges that deal with weeding gardens - I would have all of that by now!
    Posted 50 days ago by Chazerei Subscriber! | Permalink
  • So...if there will be a quest which requires you to find weedy plots...will people still say leaving weedy plots is inconsiderate?

    There are times when it's inconsiderate, yes, specifically when someone puts up a sign asking to replant, or when there's a route that someone maintains. A bit of paying attention solves those issues. 

    However, I wish people would stop drawing a parallel between Glitch gardening and real life gardening. In real life gardening, if someone plucks from a public garden and doesn't replant, there's a slew of annoying consequences, the chief one being that only the actual collecting of the crop is an action with a reward. Now, look at Glitch. Tending, watering, and planting are all actions which give rewards if you have the right skills (and only really fresh players don't). They are all actions which are necessary to complete certain quests. 

    Furthermore, the resources in Glitch, unlike in real life, are ridiculously easy to obtain. An obstacle of two clicks between you and your crop is not a real inconvenience. But a plot tied up for hours with the wrong crop might be...ever consider that?

    In short, while in real life a messy, empty plot is just a mess that requires great work in order to give back a reward, in Glitch it's an opportunity to play the game. If I replant, I give someone the chance to pick a crop, but if I don't, I am giving them a plot to tend, which, in the game, is more than fruitless, menial labour. It's something someone might want or need to do as much as they might want or need to pick a herb or veggie. Ur needs both crops and plots, so neither behaviour is impolite or incorrect. (same principle applies to not mining rocks all the way down, but that's a whooooole other story)

    That's why I keep saying that the often suggested etiquette of always replanting has nothing to do with common courtesy, but is simply player preference. Glitch etiquette, I think, is as follows: all may plant and reap in public plots (and streets that allow visitors are public) unless there are signs asking otherwise. And I wish people would stop terrorising newbies with rules that aren't actually rules.

    Edited because I wrote patches in some places when I meant garden plots.
    Posted 50 days ago by Cefeida Subscriber! | Permalink
  • Sorry, Cefeida, I completely and totally disagree with what you said.  For starters, you're using two different terms.  A patch is this.  And yes, you do get badges for tending them.  A garden plot is this.  

    No one is talking about patches.  Those are not the issue.

    Tending weedy plots is tedious and despite getting some iMG and mood, unrewarding.   The energy expended to weed/water/plant a plot you have not gotten anything from is way disproportionate to any mood or iMG you gain.

    You know, I've just spent some time trying to refute your points, but our viewpoints are so vastly different that I don't think it would make much of a difference.  I feel like you're saying something akin to: "People who litter are just giving other people the satisfaction of cleaning up after them."   Except that people who litter far outnumber those who get any satisfaction from cleaning up a stranger's mess.
    Posted 50 days ago by ennuienta Subscriber! | Permalink
  • Okay, so I said patch when I meant garden plot, sorry. I'll edit my post to fix that because my point is exactly the same. Open garden plots are useful, and so are weedy ones.

    You get some img from tending so there is a reward, and you can get a badge- plus you can plant whatever you want to plant. 'Tedious' is a gross exaggeration for something that is just a click of the mouse.

    Littering is a totally different thing- again, real life comparison which doesn't apply here at all. 
    Posted 50 days ago by Cefeida Subscriber! | Permalink
  • I posted this 72 days ago.  Everyone hates the ' I told you so guy' but....

    If you don't want your plants terrorized simply don't put vegetables and herb gardens in your front street.  Put your easy to maintain resources up front and gardens in the backyard.The current beta community is polite and courteous but I can assure you when the hundreds of thousands come and the game allows them to steal, they will.  It is far to simply for a newb to come by and say, "Oh look free herbs".  Many users won't even read the forums they will just keep harvesting herbs oblivious to your screams of retribution.  You can block all you want but you won't be able to keep up.  You can try and prevent it from happening by putting in policies and send the perpetrator an email but that's just a pain in the back side.Don't get me wrong I do believe in the goodness inside all people but I'm also observer of the human condition.  Save yourself some time and don't plant gardens in the front yard.Just my thoughts....
    Posted 50 days ago by Webbie Subscriber! | Permalink
  • I think the difference in perspective has to do with whether or not you are on the herb routes.

    If you are not on the routes, as I am not, a small empty garden is not a big deal, and tending, watering and replanting is indeed its own reward.  Seriously, with my upgrades, I do not mind tending and watering it on occasion (I get iMG much faster if I do).  Mind you, it is nice to see it full of flowers on occasion too, and the past couple of weeks have been particularly bad!

    However, if the street IS on the routes, it MUST be tended, watered and replanted by the harvester, or the route breaks down.

    ennuienta, if you note Cefeida's actually wording for etiquette, she takes this into account.

    Webbie, you are correct in that newbies can't be expected to know the community etiquette, and that we're just going to have an enormous ongoing flood of them from here on out.  But, the attitude you are suggesting indicates that we shouldn't even try to have the routes, and on that merit alone I at least must dismiss your dismissal.  For many of us, it's a battle worth fighting!  But, we should not think of it as a battle, but rather as an ongoing opportunity for education, for teaching new players the incredible joy of cooperation.  We have the tools here.

    That said, consider this scenario:  A newbie has just finished learning his first skill and left Gentle Island, wandering the streets of Ur.  He's purchased a couple of bags that are now three quarters empty, and that's it.  He comes across a dead end with a visiting stone and notices that the stone is clickable.  Intrigued, he follows its instructions and ends up on a home street with nothing but herb gardens as far as the eye can see!  And no hoe.  He doesn't even know what a hoe is, yet, actually...  Or a watering can, for that matter.

    If you have public gardens, obviously you shouldn't activate your street in the Visiting Stones, but your neighbor may have.
    Posted 50 days ago by Carl Projectorinski Subscriber! | Permalink
  • Just do what I did.........get rid of the gardens in your front yard. Not worth the hassle, honestly.
    Posted 50 days ago by Innie✿, Obviously Subscriber! | Permalink
  • Re: patches/plots, thanks for editing - I just wanted to make sure we were talking about the same thing is all.

    As for weedy plots being useful - if they're so useful and rewarding, why aren't more people tending them??   I've been playing for over a year, and I have seen this exact topic come up time and time again.  The people complaining about weedy patches far outnumber those who think they're useful, every time.  I'll say it again - the amount of iMG you get from tending weedy plot after plot after plot after plot is not proportionate to how much energy it takes.  

    Having said that, if there are people out there who love to tend weedy patches (and by all means, speak up!), PLEASE run the herb route!!  There is MORE than enough for you to do!!!
    Posted 50 days ago by ennuienta Subscriber! | Permalink
  • Hey! How about let the butler clean up? He can hoe the mess at least . Complain as he does it. Say I aint no gardener. I dont get paid enough for this. I need a vacation. I want a hoeing butler!
    Posted 50 days ago by gizzy Subscriber! | Permalink
  • Carl, this:  "However, if the street IS on the routes, it MUST be tended, watered and replanted by the harvester, or the route breaks down."  is exactly right.  Thank you.

    "if you note Cefeida's actually wording for etiquette, she takes this into account." - I do agree with this.  
    Posted 50 days ago by ennuienta Subscriber! | Permalink
  • My butler is a ho...
    Posted 50 days ago by Innie✿, Obviously Subscriber! | Permalink
  • @Cefeida - I'm not sure how you can address the irritation of logging in to weeds when you don't even have a front yard garden.

    The lack of replanting seems to be caused by multiple factors. First, there is an influx of new players and the gardening system actively discourages hoe/water/replant if you have no skills.  It takes a ton of energy, you fail a lot which kills your mood, and you have to give up a good proportion of your meager harvest to get seeds. On top of that, the (needed) yellow crumb nerf took the focus of high-skilled players away from the gardens. So now we have not only the occasional griefer, but low-level players who are only rewarded for picking and high-level players with no real incentive to keep community gardens planted.

    The blocking is a real problem. My garden is hardly touched now even though I don't block players and my sign encourages people to use it. If I were Stoot I'd be looking askance at players who are abusing the block feature to try to have "private" gardens in their front yards. If the occasional weeds REALLY bother you, I have a couple extra Wine of the Dead.

    The quest might help but I'd be surprised if it's enough. I think more needs to be done to reward players for hoeing and watering. Or maybe weeds could die off over a few hours so if plots are left alone for a Glitch day they don't need weeding. I like this idea. I put it in boldface. Of course you'd have to change the new quest to water/seed but that's OK as you haven't released the quest. Anyway, I'll be watching my own 15-plot front yard garden with interest when the new quest is released.
    Posted 50 days ago by Lucille Ball Subscriber! | Permalink
  • Don't  Have  Plots  Outside.
    Posted 50 days ago by Granville DeGroove Subscriber! | Permalink
  • Hi, Webbie here again

    Don't put plots outside.

    Remember routes were a glictchen creation and not imagined by the gods. Repent blasphemers : ) 
    Posted 50 days ago by Webbie Subscriber! | Permalink
  • I read the original post but not most of the rest so this was probably covered but...

    my friend has a ton of herb gardens on his street and he has a signpost at EVERY single one asking to replant from harvest, as well as garden gnomes shouting the same everywhere. it seems to work most of the time. also the quest stoot mentions will probably help a lot.
    Posted 50 days ago by The Docta Subscriber! | Permalink
  • Webbie, I love the routes and use them frequently, but that made me laugh :)  I will never repent!!!  :) :) :)
    Posted 50 days ago by ennuienta Subscriber! | Permalink
  • To quote Raffi:

    "It's mine but you can have some, with you I'd like to share it, 'cause if I share it with you, you'll have some too." (emphasis mine)

    Not:

    "It's mine but you can have some, with you I'd like to share it, 'cause if I share it with you, I'll be able to impose my ideas of what is acceptable on you."

    I know other people are bad and do mean things and don't play by the rules.  Decide whether it's worth sharing in such a world or not.
    Posted 50 days ago by Humbabella Subscriber! | Permalink
  • Just my two cents:
    I can certainly understand Arabesque's frustration at having this happen over and over again. Once in a while is to be expected, but four log-ins in a row starts to make you feel used.

    That being said, I tend to approach my home street garden plots and other resources the way Zany Serendipity does - they are there for people to use, or not, as they choose. If plots are left unhoed or unplanted for days on end, that's fine. Being on a route, Chaos Loop (Coffee Style), I do try to make sure most of the resources are restored if/when they are depleted, but otherwise don't worry about them. (I realize this is a luxury members of the herb or crop routes don't really share.)

    As I travel home streets and streets in Ur, I do frequently "clean up after others." There's a rock that was left half-mined? I'll finish it off so it can re-spawn. There's an herb garden that's weedy? I'll hoe it, and water it, and plant it. Crop garden? I'll hoe it for sure, but I rarely have crop seeds with me, so if there's no piggy available, those plots will be left unplanted.

    Would I hoe these plots if I did not get iMG from them? I can't honestly say for certain, but I probably would. I've been mining rock nubs since there were rock nubs, even when the energy cost to me was more than I thought I was getting out of the chunks of rock.

    All that said, I do think Lucille Ball has an intriguing idea about the weeds dying off, or self-composting, after one or two Glitch days.
    Posted 50 days ago by kastlin Subscriber! | Permalink
  • Lucille, you should put that in the ideas forum.  It's a nice idea.
    Posted 50 days ago by ennuienta Subscriber! | Permalink
  • Okay, that may have been more than two cents.  >.>
    Posted 50 days ago by kastlin Subscriber! | Permalink
  • Yesterday, I was in the search of Yellow Crumb Flowers. I ran through the "Yellow Crumb road", and what I found were a lot of streets, one after the other, with weedy or empty herb garden plots.

    This was certainly NOT the newbie which is mentioned here, who comes in by accident (the stones lead you to streets which are rarely visited, right? They certainly don't lead you to streets on highly frequented routes).

    A newbie might harvest 1-2 fields without weeding, when he stumbles across. I don't believe a newbie harvests 6 fields. He doesn't need them. It's very time consuming. (Plus, I don't buy the excuse on too little energy. New players nowadays have it sooo much easier to get energy. If you buy an energy upgrade, you get a complete refill of energy for starters. There are other ways which didn't exist back in the days when a lot of us were... you know,... "young".) 

    This is, as stoot mentioned, partly about people who don't know about etiquette, but it is also a lot about people who simply don't care about etiquette. And there's not much anybody can do, I am afraid.

    I like the quest idea, but I wonder if we soon see threads labeled: "Why do you always tend the gardens!?! Please leave some untended so that I can finish my quest!!!" Not sure, if that really gets the idea across. ;)
    Posted 50 days ago by Louis Louisson Subscriber! | Permalink
  • I'm on a herb route, and I haven't had much trouble with weedy gardens. Even when people leave weedy patches, usually other people will help clean up after a while. 
    Posted 50 days ago by Reirei Umezaki Subscriber! | Permalink
  • I think it's really silly for high-level players to point at new players and tell them how to play or to invalidate their experiences (I purposefully keep my energy tank at a certain level and would never assume that buying energy upgrades just for the free refill is a strategy that works for everyone).

    +1 Lucille Ball
    +1 Humbabella
    Posted 50 days ago by Persephone Pear Subscriber! | Permalink
  • Persephone, you keep your energy level at 1000, which is a very reasonable low figure. New players start with 100. They need more energy. They need the upgrades. They buy those upgrades in packs of "+20" and it costs them 200i. That's something every new player will do constantly.

    I remember when I was a new player, more than a year ago, I figured out pretty fast that solving quests and leveling up is one way to get the much needed new energy. (And if you are somebody, who is running out of energy very often, you will very soon be very angry if your leveling up happens when you are at almost full energy). This is not about "strategy" or "how to play Glitch" or impose my playing style on others, these are very basic thoughts that a lot of players will realize and use as their personal playing style IF they are playing a lot.

    My only point was that "I don't have energy to hoe after harvesting" is not a real argument. And I don't think new players will use it in their defence. It can happen, of course. Once. Twice. A few times. But as somebody else pointed out, in the end, it's a matter of choice. If you are that low on energy and/or skills, you probably don't need 60 hairball flowers. I am not blaming any new players here. I am trying to say that the problem (if you see it as a problem) are not the new players.
    Posted 50 days ago by Louis Louisson Subscriber! | Permalink
  • I am not on an herb or any garden route. I only have a couple small gardens in my street and most of the time people replant them if they harvest.

    But frequently when I'm out on routes I find street after street that is absolutely desolate and there's only so much hoeing, watering and replanting I want to do when there's nothing to harvest. And I do a lot of it and then run out of seeds because there's nothing to harvest, so there's nothing to shuck.

    This isn't about imposing my will on what people should do in my street. It's about treating community resources like they are there for all of us. Harvest and run is absolutely one of my pet peeves.

    I find it disingenuous to say that because there is no "rule" against it (or no game mechanic that prevents it) that it's okay to harvest and run. This is a collaborative game structured and evolved by it's community. The rules here are not ones dictated by TS and enforced by game mechanics, but created by the community and enforced through player etiquette.

    If you think gardening takes too much energy for the return you get with low level skills then don't do it. Wait until you've learned those skills. Just like you don't have to mine if you don't like how much energy it takes at low levels. But don't just take resources and act like its everyone else's responsibility to provide them for you.
    Posted 50 days ago by Colette Subscriber! | Permalink
  • People who are claiming that new players are not the problem, why did my garden (and my alt's garden) only start getting stripped after Glich went public again and there was an influx of new players? I find it hard to believe the timing is a coincidence.
    Posted 50 days ago by Lucille Ball Subscriber! | Permalink
  • I'm with Reirei Umezaki; I'm on the herb route and very, very rarely come home to weedy plots. Dry full plots occasionally, but not weedy. Glitches in general have been pretty great on my street.

    I do wish people would stop putting things in their front yards and expecting people to maintain them. This will never happen 100% of the time, and if it's going to upset you, then stop. There are a variety of low-maintenance items that could be placed there instead.

    the stones lead you to streets which are rarely visited, right? They certainly don't lead you to streets on highly frequented routes
    Since one just took me to Stoot's, and several others have taken me to popular streets, I'm not sure this is actually true.
    Posted 50 days ago by Mysterious Hermit Subscriber! | Permalink
  • I had a very nice glitchen stop by my yard one day and he was cleaning up weedy gardens and replanting.  It turns out he started a new group and that is all they do.  I'm sorry I can't remember the name of the group.  Just wanted to point out that not all newbies are guilty of raiding street gardens.  
    Posted 50 days ago by Cat A. Tonic Subscriber! | Permalink
  • Cats1524, possibly Order of the Broken Hoe. www.glitch.com/groups/RHFMD...; I'm a member and try to do my share to clean up gardens that are victims of harvest and run. I don't think the people in it are newbies, though.

    Mysterious Hermit, I don't think the issue is that people plant things in their 'own' front yards and expect other people to maintain it. 1) They are not front yards, they are public streets. 2) Resources that the community uses on public streets should be maintained by the people that use them. 3) The people complaining are not just the people that started the plots in their own streets. If you're on the herb route, you expect that there will be herbs, not just work. That would be the work route. Maybe someone should start one for people that want energy-free stuff and other people that want iMG.
    Posted 49 days ago by Colette Subscriber! | Permalink
  • The game rewards newbies to FIRST harvest. No img or mood and, the
    hoe will need to be repaired, which costs more energy. It's not advantageous to do anything more until, the skills are learned. Expecting newbies to refrain from harvesting if they don't weed is unrealistic. If you look at how long it takes to mine...about 10 seconds per swing, harvesting is a quick and rewarding action. Stay away from pretty flowers...hmmmm, I don't know?
    Posted 49 days ago by Burnbomber Subscriber! | Permalink
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