Topic

Piggy Plop Card Game

Ok, um, I'm awfully tired, so I'm just gonna layout a basic outline

Basically, peeps have been talking about a card game ingame. If devs don't offer one, then the problem is creating randomness, rules, and prevent cheating. So I suggest this. Two players (or more) meet in an area with a Referee. The Referee will hand 16 bag to player 1. player 1 gives the bags to player two. player two gives back to the ref. What is the purpose of this you ask? Because if you can hold all 16 new bags, that means you have absolutely nothing in inventory which reduces cheating. 

Next, the ref hand 16 unexamined piggy plops to each player. The players then examine all of them and now have a variety of seeds. Guess what these seeds are? They are the player's hands!!!! Each type of seed will have certain attributes that you can now play with. Does this make sense so far? Now, the two players(or more) use their 'hands' to play a game.

 Im no longer familiar with how card games like pokemon and magic and etc work, plus I'm too tired to be thinking about what each type of card (seed) could represent and how the mechanics of the game would work, which is why I posted here and was hoping that the community could come up with ideas.

Please let me know what you think. 

Posted 13 months ago by Hoodjack Saken Subscriber! | Permalink

Replies

  • Modifying your idea a bit. My take on this is that: 

    1) Two players meet and agree on a criteria (example: a fruit that starts with a higher letter). 
    2) Each player then jumps at the same time (there could be a referee that signals the jump). 
    3) Both players drop a single item while in the air. 
    4) If player 1 drops a cherry and player 2 drops a banana, then player 2 wins the instance (since banana starts with B and cherry starts with C).
    5) The cherry then becomes the property of Player 2. Either this is added to the winning player's inventory, or dropped in an area behind the winning player.
    6) Repeat procedure until the inventory of one player is depleted. Or players decide on a number of instances.

    The procedure can be fine-tuned further to minimize cheating:  
    + Players can be on opposite sides of the street and the referee is the one who travels between the player and dumps/gives the items to the winning Glitch. 
    + There can be rules if bags can be permitted or not. 
    + Instead of items, notes written by one person can be used (since they cannot be re-edited by another glitch), eg, notes that read paper, rock or scissors. 
    + And yes, piggy plop can be used too, since they offer the element of surprise.
    + So on and so forth....

    And the jump part is optional by the way. 
    Posted 13 months ago by roderick ordonez Subscriber! | Permalink
  • Anyone played Rage lately newish title from bathesda, The card game should be something along those lines. Collect cards around Ur then play some sort of take on 'Top trumps', in its own ingame interface. Could have cards of the giants (rare cards) or even Dev cards; Stoot / Hburger (ultra rare). Play friendly matches or keeps with them, each player tries to build there own deck
    Posted 13 months ago by Yee Subscriber! | Permalink
  • I have to say I admire all the clever ideas (like this one) for games. I think it will be a welcome addition to playing Glitch.
    Posted 13 months ago by Gizmospooky Subscriber! | Permalink
  • I like the idea of using seeds as a card game! Perhaps the dice could be incorporated in some way.
     (Has anyone developed games for the dice?)
    Posted 13 months ago by Dr.Maud, Obviously Subscriber! | Permalink
  • I'd rather just play with people I trust (or simply choose to trust people) than to worry about whether people are cheating and bother with emptying out my entire inventory.
    Posted 13 months ago by Dr.Maud, Obviously Subscriber! | Permalink