Topic

How are people making so much money off of mining?!

just out of curiosity, because people have already bought 50k homes! Is there anything specifically that I should be doing?!

Posted 15 months ago by Shmoopsy Poo Subscriber! | Permalink

Replies

  • I don't think that's possible. It could have been a dev. No has has had any time to learn all the mining skills yet.
    Posted 15 months ago by That Kid Tyler Subscriber! | Permalink
  • All the 50k homes I've seen so far on the "sold" list have been owned by devs. I had that reaction at first, too, Shmoopsy - I felt terribly behind for a minute!
    Posted 15 months ago by Meridian Subscriber! | Permalink
  • Yep - you should be reading their profiles closer and seeing that they aren't normal players :D

    I too was like "Whaaaa?" at first until I started to read their profile notes and stuff and saw they were Devs.
    Posted 15 months ago by Mewmew Subscriber! | Permalink
  • Hahaha, oh okay! That makes me feeel a lot less behind :)
    Posted 15 months ago by Shmoopsy Poo Subscriber! | Permalink
  • So... the devs are cheating? Awesome.

    Guess there's no reason to try to get that 50k home first anymore.
    Posted 15 months ago by Bashere Subscriber! | Permalink
  • It'd be nice if it was even more obvious who are devs.  If something was just put into their names instead of us having to check the page and compare the name, it'd be much nicer.
    Posted 15 months ago by Hameigh Subscriber! | Permalink
  • While we have to do what we have to do to test the game, we understand it might look a little suspicious when devs storm the real estate market. We are discussing the issue.
    Posted 15 months ago by Pinot Myrmidon Subscriber! | Permalink
  • "So... the devs are cheating? Awesome."

    Are you seriously upset about this? They're devs. AKA the people who are working hard to get this game out of Beta. They need to have access to godmode, and fast forward the game, or else they won't be able to build it properly.

    I mean, think about it. You report a bug with buying a house, and the devs say "Oh okay, we'll see if we can replicate that, but you need to wait a few days for one of us to  finish learning the necessary skills, get the house permit, and accrue enough currants to buy one."

    Yeah, that would work SO well. 

    Pinot, I can only speak for myself but I think there is nothing suspicious about devs being able to do whatever they please in the game. Perhaps the only thing would be to mark devs more clearly so that people don't think they're normal players.
    Posted 15 months ago by Cefeida Subscriber! | Permalink
  • +1 Cefeida. That comment about cheating also upset me. Cheating is not the word that comes to my mind, more like working hard to make this an awesom game for us!
    Posted 15 months ago by Saba Moon Subscriber! | Permalink
  • It'd be one thing if there was going to be yet another wipe in the coming weeks... but there isn't, so unless the Devs are going to start over and/or give up their 50k houses... it is in fact cheating. Do 20 employees need a 50k house to test something? They didn't earn them, and keeping them past the Beta period is in fact an unfair advantage.

    It's all about perception. 
    Posted 15 months ago by Bashere Subscriber! | Permalink
  • This is such an interesting conversation. I never think of Glitch as a competitive game, I don't even know where the leaderboards are for example, so the idea of one player having an "advantage" over another in Glitch doesn't really compute for me. 

    I don't think the devs can cheat; I suppose they can perhaps break certain aspects of the game, like the leaderboards, if they appear on them, and that could be addressed as I know it is an important part of the game for some people. But "cheating" implies doing something against the rules, or spirit, of the game, and in every online game I've ever played the rules/spirit don't apply to the game staff who are pursuing entirely different agendas than the players (i.e., playing and enjoying the game for the purpose of being familiar enough with the game to fix it/expand it/help players with it). 
    Posted 15 months ago by Meridian Subscriber! | Permalink
  • On some level, I'm playing the Devil's Advocate here...

    See, I run my own online game that has about 1000 active players. It's based on the game Final Fantasy Tactics. Anyhoo... as an Admin, I play the game regularly. HOWEVER... I play the game exactly how everyone else plays the game.

    I've created items for the game that I will NEVER see on my character. Only the most dedicated players who get really lucky in the Monster Arena will see some of those items. 

    When I need to test something (like how a new spell works in-game), I will create the spell, add it to my character, test the spell effect out, and once it works as I intend it to work, I delete the spell from my Inventory. 

    If I kept the spell... while it may not necessarily be "cheating" per-say, it does give my players the perception that I am using my powers to advance further along in the game than is normally possible by everyone else, and it makes for an unhappy community.

    I learned that lesson a LONG time ago. You have many different types of players... some are explorers, some are role-players, and some are achievement "I wanna be first at everything" strivers.

    You can't please everyone of course, but by giving up the 50k houses after the "testing" is complete, will show the community they value the achievements you can earn in this game (making it to L60, buying a 50k house, exploring every road, etc.). It's just the right thing to do.
    Posted 15 months ago by Bashere Subscriber! | Permalink
  • I guess I might be able to see the argument if there were some hideous shortage of 50K homes...but when they need to, they just make more...so it's silly to ask them to give up what they can poof into existence.

    And honestly, it's not that hard if you are focused to get one of those homes in this test period, if it is a goal of someone's.  And the staff already having some of them doesn't take that accomplishment away from that player.

    Speaking for myself, it was just under 11 hours of game time for me to scrape together enough for my 30K one.  It requires focus and persistent effort, but it's very doable in a couple day test.  And I suspect my neighbor and in-game bff is going to do it in less game time than me.  We have been strategizing this for months, and it took a lot of planning to optimize our strategies - from which skills to learn when and in what order, to whether we'd buy food or make it, to where to mine, and what rocks to mine.  Like clare's hitting 100, it's probably not the way you normally want to leisurely play, but we were on a mission to get our old homes back, and we wanted to live near each other again.  Matter of fact, we incorporated some of clare's strategy of hitting the nostalgia areas to break up the monotony of the mining grind.  But now that it's done for me, I can relax and catch up on the quests that I purposely ignored since they wouldn't help me enough right away, and start building out my skills tree since right now it is not much more than a stick since we chose to focus on only getting the skills (and tools) we needed to get this job done. 

    Grousing about the staff having 50K homes is just silly.  If you were really watching, they did play it like most players, for the most part...they started with other homes (I know some were in the tree houses first because a couple of the staff were gaming friends before they became staff) and only in the last day or two moved into the larger ones...which is exactly how most of the players (that aren't as crazy as myself or my neighbor) are doing it, in about the game time it would take to do it.  They have been in game playing for the past few days, when we've been watching...for the most part, they've moved up the levels just like players (although a few like to move backwards too using some of their dev "special abilities").  They are devs they SHOULD have special abilities...and it shouldn't be a big deal if they do... And just because they are staff should NOT mean that they can't live in the biggest baddest houses in the game, if they want to (and some aren't...so don't judge the ones that like the larger home).  If they wanted to make a staff only golden mansion...that's cool with me...(I'd love to get invited to dinner to see it...)  But I think it's pretty cool that I have the opportunity to possibly be a neighbor of someone on staff, and I wouldn't want that to change.
    Posted 15 months ago by b3achy Subscriber! | Permalink
  • SO where do you all get the time to discuss this at such length?  Get back into the game and GLITCH!!! :)
    Posted 15 months ago by Qizara Subscriber! | Permalink
  • Oh, by all means... let the Dev's buy a 50k house. But don't deposit 50k into their account on Day #2 so they can purchase said house.

    Are you familiar with CCP? The development company that runs EVE Online? A few years back, some Dev's used their powers to give certain in-game items to players, giving said player an unfair advantage. There was a big scandal over it.

    Not saying that will happen here, but if Tiny Speck gets into the notion that it's okay to pass out 50k to other Dev members, it makes it harder to believe a rogue Dev won't do the same thing to a non-Dev "friend" of theirs 3 months down the line when we wouldn't notice something like that.

    Like I said before, it's about perception, and it'll be super easy to fix that perception if the Dev's play by the same rules that everyone else plays by on the Live server.

    Maybe the solution is for them to create a Dev server, where they can use their powers all the time. *shrug*
    Posted 15 months ago by Bashere Subscriber! | Permalink
  • Bashere--consider that the devs were in game playing for days after the reset and were at level 10+ before the test began . I don't think they deposited money in their accounts; I think they earned the currants honestly.
    Posted 15 months ago by Sheepy Subscriber! | Permalink
  • Don't forget, the devs were playing and testing and doing things sooner after the reset than we were. They would've had plenty of time to get together the money before we would. I got enough for my 15k house in like 5-6 hours of play. It's been several days since the reset.

    I only saw a couple of the 50k houses sold anyway, so it was far from anything that might be suspect. I highly doubt they were just given 50k to buy a house with. :P

    ETA: Basically what Sheepy was quicker to post than I.
    Posted 15 months ago by Little Miss Giggles Subscriber! | Permalink
  • I feel like I've stumbled into an alternate glitch universe here.

    Is it 'cheating' because we're now 'playing for real' rather than 'just testing'?
    Posted 15 months ago by Wrendolin Subscriber! | Permalink
  • Any unfair advantage can be deemed as "cheating" in the broadest sense of the word. 

    If Beta Testers get to join a week earlier to level up and everyone is aware of that fact, then it's fair game. Game companies do that all the time... if you pre-order a game, you get to start playing a weekend earlier than everyone else. No biggie, right?

    But how would you feel if you started playing the new Bioware MMO "The Old Republic" on Day 1... and there were already a few dozen people riding around on speeders which cost a bunch of credits, only then to find out they are all employees of Bioware? Every single one of them.

    So even if they earned the money legit, by having access to the game earlier than everyone else, it would still leave a sour taste in my mouth.

    This is not the only thread someone has started about a "developer" having what appears to be an unfair advantage. Someone else made a thread questioning how someone could have learned so many skills in such a short period of time. The response? Oh, she's a Dev. 

    The perception is that Dev's have an unfair advantage over the rest of the Beta members. Which will be the exact same perception non-Beta members will have over Beta members, the key difference being, we don't have the ability to use any "God-Mode" tools to help us out along the way. (why walk when I can teleport! this quest is taking too long to complete... ahh, all done!). Not saying that's what is happening, but the point is we don't KNOW what is happening.

    It's just perception, people. And that's what will make or break a company. Perception. 
    Posted 15 months ago by Bashere Subscriber! | Permalink
  • I just don't think it's that kind of game...   
    Posted 15 months ago by shhexy corin Subscriber! | Permalink
  • I look at this way....the Dev's are staff and work very hard to provide us with a very cool game. That kind of makes them gods in my eyes. I don't begrudge them any "special favour".  :-)

    Then again, I don't even look at the leader boards as I play for the fun of it.
    Posted 15 months ago by Breezy Meadow Subscriber! | Permalink
  • Hmm I've already certainly made enough money for a 50k at this point, but I keep buying different houses lol and also donating stuff.  If I had just sat tight and help onto my change I could have had a 50k a while ago
    Posted 15 months ago by Laurali Subscriber! | Permalink
  • To the Devs: Your hard work should be rewarded. There is 0 reason why you shouldn't be allowed to get the house you want.

    On the flip side. I'd say it'd be even cooler if you all got special houses. Make a Floor numbered 0000 or something in every housing area that is specifically for dev houses. Have an apartment in the middle of alkol, or have an alkol house in the middle of groddle meadow. You all are doing the hard work. You should be special because of it.

    Edit: My only hope is I can make it to 15k before the end of the test. I really want one of the large pacman/mario houses before they're all snatched up.
    Posted 15 months ago by Silver-Streak Subscriber! | Permalink
  • Getting back to the other half of the initial post . . . can anyone point to a good thread or web site that can help advise on getting a stream of income going?  I like playing, but I'm more or less perpetually broke.
    Posted 15 months ago by Jhonn Subscriber! | Permalink
  • @Jhonn:  A solid ME TOO.
    Posted 15 months ago by Wrdnrd Subscriber! | Permalink
  • what the i don't even

    I guess I'm just not sure what it's like to be THAT competitive. Nobody will know who the first person to get a 50K house was in a month except that person. Most of us won't even care.

    Personally, I'm waiting for something better and I don't really care if I'm the first to get it. So you weren't the first to get a 50K house because someone had a head start on you (like we're having a head start on everyone not in the beta)! Maybe you'll be the first to get a 500K house once the world is so flooded with currants that there needs to be another currant sink (like cubimals, only housier).
    Posted 15 months ago by Quirk Subscriber! | Permalink
  • I actually agree with Bashere on this one.  While the devs work hard and do deserve the nicer aspects of Glitch, I think it sends a bad message to have them right off the bat as we reset in the nicest houses.  I'm not saying I think anything should be done about it, just that I don't like the vibe that creates.  There is a reason Pinot said they are looking into it, because some other higher ups might agree.

    ETA:  " we understand it might look a little suspicious when devs storm the real estate market" straight from the mouth of a dev!
    Posted 15 months ago by Laurali Subscriber! | Permalink
  • I agree with Bashere too. Not passionately, but I think his point makes logical sense. It's one thing if beta players had a one-week head start, but when the staff have 50k mansions from the start it reduces the "wow" factor of a 50k house and deincentivizes one of the major factors in buying them.

    Also, like Silver-Streak said, it seems kind of beneath them to buy a big-ticket house. The staff could easily have a "floor 0" penthouse. Hell, they could have a castle in an alternate dimension if they wanted.
    Posted 15 months ago by The Crepeist Subscriber! | Permalink
  • No, no, Laurali. I'm sorry. You can't have your firebog house. It just wouldn't look right for you to play for a couple days before everyone else gets a chance to and earn money for the exact house you want before someone who starts after you can swoop in and buy it. I don't care if you did work for your currants like everyone else. In fact, let's take away any achievements and special dolls or music blocks you have as well, as those aren't fair to the people who aren't allowed to play yet either.

    I just don't get what the issue is. There will obviously be more houses as the need arises and until then, there will be competition for (mainly low-value) housing. Should the devs take up the houses that are easier to afford as a new player? Will it even matter? There is not a shortage of houses. The only time they fly off the realty page is when a new model is introduced. It doesn't seem like you're saying the devs should be treated just like everyone else. It seems like you're saying the devs should be penalized because they had earlier access than we did.

    Is there some achievement I haven't seen for buying the most expensive house? Maybe there's something in the coding that actually makes the prices fluctuate depending on the market?

    Understand that looking suspicious and actually being shady are two different things.

    Let's imagine a MMORPG that doesn't exist. If a dev of that game goes into the crystal cave and fights the ultra-hard dragon for a sixth time using the scimitar she improved through grinding her alchemy and iron-working skills and the destruction magic she learned fair and square (using the same quests as everyone else), should she have to give up the ultra-rare spoils that finally came from victory because it looks suspicious that she accomplished it first? I guess so. Sorry. Not allowed to enjoy your own game. No! Of course she shouldn't have to give up what she worked for!

    On the other hand, should another dev of the same game be able to do that at level one with no grinding, weapon, or magic of any sort because he has access to the codes? Well, yes, because he may need to test the drop code. But he shouldn't keep the rare spoils in that case.
    Posted 15 months ago by Quirk Subscriber! | Permalink
  • I'm with Quirk on this one.

    I understand the sense in the point being made, but it is not like every dev was in a 50k house as soon as the game was reset. I think when I checked the market on Sunday (a few days after the reset), there were only like 4-6 50k houses even bought. Any other houses bought were much smaller houses (and there weren't many of those either, certainly not enough between both kinds for every dev to have a house). Not really any unreasonable numbers or huge feats accomplished.

    And I do feel good knowing that they are willing to look into it, as it bodes well for future issues of this sort. But I don't think it really looked shady at all in this case.
    Posted 15 months ago by Little Miss Giggles Subscriber! | Permalink
  • Quirky, why are you talking to me lol.  I was just (in a non-passionate way as Crepeist put it) agreeing with Bashere.  It's not a good idea to consider the devs equal to players, they aren't.  When someone is in a higher position you can't consider them equal to people who aren't.  I never said they should not have the houses, I just said I don't like the vibe it puts out.

    I'm not saying the devs didn't play fair to get those houses, cause I have no idea if they did or not.  But I am saying it looks kinda bad because we all know they have the ability to get the house without earning the money, and whether thats the case or not it just gives a bad impression, in my opinion.

    Besides, the devs can play all the time and go wherever they want.  I already know of a secret shrine dedicated to Stoot and rhubarb pie, so there are certainly other hidden spots!  If I were a dev I would just have a cool hiding spot nobody else knew about!
    Posted 15 months ago by Laurali Subscriber! | Permalink
  • I keep getting diamonds and I'm not mining nearly as much as a lot of others. It's totally possible (but not probable) for many of us to have 50k already. :D
    Posted 15 months ago by Cerulean Subscriber! | Permalink
  • @Cer: I'm pretty sure if I didn't spend my money on dumb things I would have 50k.  I've spent at least 17k in housing, plus all the tools, bags, cubimals, etc that I have bought
    Posted 15 months ago by Laurali Subscriber! | Permalink
  • I was talking to you cuz you were the last one to post when I was writing and I know what kind of house you ended up getting. lol.

    Do you want them to play as equals or do you want them to be above/below everyone else? I don't quite understand that....

    Listen, I know what's being said. People think it looks bad for some reason. Even though most of the devs get very little play time in while everyone else is playing because they're actually busy working and fixing and creating things for us to enjoy. After a couple of weeks of play time is under everyone's belt, they won't even notice that the devs bought the four to six houses that are being mentioned in this thread.

    I, for one, would think it looks worse if they were actually getting ahead by using some secret hiding spot that the players couldn't also access, even by accident. THAT would be an unfair advantage. Hmm. 

    The devs should have some underground lair only they can access that nobody else can ever discover where they can scrape barnacles, grow herbs, grow crops, catch fireflies, dig for loam, grow every type of tree, have an unlimited amount of livestock and storage, etc, instead of playing out in the open. That'll show us!

    The shrine you're talking about is an Easter Egg. It's there for the players to discover. It's like the Easter Eggs on DVD's. :)

    BTW, I want one of those underground lairs. I came up with it. I should get one. For free.

    I should also go to sleep. Like I was going to do two hours ago.
    Posted 15 months ago by Quirk Subscriber! | Permalink
  • Online forums: A chronic complainer's playground.

    This is like complaining that unemployed people have an advantage. Devs having sweet houses does not take away anything from anyone, except bragging rights.

    My suggestion to those with want bragging rights of some kind: 
    1) Monitor forums like a hawk.
    2) Immediately click on new posts.
    3) Type "First!" and post reply.
    4) Satisfaction, despite knowing that however hard you try, no one really cares you're first because we're too busy having a good time in a noncompetitive game.
    Posted 15 months ago by anacronismo Subscriber! | Permalink
  • I think there will be enough 50K homes available for anyone who wants them regardless of whether or not a few Devs have a few of them. I honestly don't see what the big deal is, I just assumed it had to do with testing. I somehow think the last thing on their mind is how to show-off their virtual wealth to a mob of players post-reset.

    Some people just need to chillax.
    Posted 15 months ago by Gordon Gekko Subscriber! | Permalink
  • Quirk, it's someone with a higher playing ability playing at the same level as the rest of us.  I'm not talking about a hidden kingdom for them, more like a house.  Several people suggested above, I would definitely prefer a special staff housing area than have staff being the first ones to get in the "player housing" (don't know how else to word that and have you understand what I am trying to say)

    @Gordon: love your name btw!  I don't think anyone is getting worked up (at least how I'm interpreting it), so not sure why anyone would need to chillax!

    Those who are saying that it's no big deal, I don't think staff would have immediately chimed in to say this is being further discussed if they didn't think could appear a little shady 
    Posted 15 months ago by Laurali Subscriber! | Permalink
  • Isn't it actually more likely that the devs have to get rid of levels/achievements/quests so that they can test, retest, check out bugs?

    I would imagine they need to be able to pretend to be every level of Glitch at certain times. 

    The housing thing is kind of irrelevant... or really only relevant right as we got into the game post-reset as no-one had houses. 

    This really isn't a competitive game,  I mean, it can be if you want it to be, but the "competition" element doesn't get you much, its main advantage is to a) be on the top of a list b) be able to help people more easily, and c) spend less time grinding and more time making pretty/rude pictures with apples and firefly jars... people who aren't competitive do just as well, if not better, just by pootling along doing their own thing.

    The devs aren't players, they're caretakers... or the FI crew, keeping the cars going.  They're not actually  IN the race.  But then I don't feel like there is a race anyway.
    Posted 15 months ago by shhexy corin Subscriber! | Permalink
  • Isn't it actually more likely that the devs have to get rid of levels/achievements/quests so that they can test, retest, check out bugs?

    I would imagine they need to be able to pretend to be every level of Glitch at certain times. 


    YES! That's exactly how it is, always, with any game, and there's nothing wrong or dishonourable about it! 

    "Do 20 employees need a 50k house to test something? They didn't earn them"

    Uh...you don't know the answer to the first because you're not a dev, you have no idea what they do and don't need. Of course, neither do I, but, funny thing, I trust them to know what they're doing.

    As to the second...they didn't earn them? You really wanna go down that road? You're the one playing a free game that they're working hard to finish. I think you'd find it difficult to argue that you earned more favours in this game by clicking and having fun than they did by actually WORKING.

    I can't believe this is even being discussed! Why this sudden mistrust of the developer's intentions? What happened? 

    It's not 'one thing if and another if'. It's just one thing: they are DEVS. They get special powers because they NEED them to work, and having to make excuses to the community each time they use those powers is ridiculous, and wastes time they could be spending developing the game.
    Posted 15 months ago by Cefeida Subscriber! | Permalink
  • Cefeida: It's never good to put too much trust in authorities. I'm speaking abstractly here and this isn't a jab against anyone in particular, but I think the level of skepticism here is healthy. No one is overtly bashing the developers, and this discussion is relatively civilized.

    In fact, this is one of the most mild criticisms of developers I've ever read on any forum. By overall internet standards the developer<-->community environment here is exceptionally civilized. By video game standards it's miraculous. If you want to see what you have to compare this to, here's an eye feast.
    Posted 15 months ago by The Crepeist Subscriber! | Permalink
  • I just got my old 50k house back with no mining at all. Haven't even bought a pick or learnt the mining skills :)
    Posted 15 months ago by Ebil Subscriber! | Permalink
  • OOOOH FOR GOODNESS SAKES you kids are giving me a headache. If you dont QUIT IT RIGHT NOW im pulling this car over and you can WALK HOME.
    Posted 15 months ago by Richelle Subscriber! | Permalink
  • Crepeist, tell me about it, I know authorities are not to be fully trusted. I've seen my share of real-life and online power abuse. But let's keep in mind, we're talking about the authorities of a game. Something really fairly harmless. And I don't think they deserve our mistrust this early, at such a level, for no reason at all. 

    Developers being allowed to use tools that are considered cheats in the hands of regular players is not a reason for mistrust! It's kind of like mistrusting the bus driver because he gets to sit in the driver's seat, and press the button that opens the doors. Or, perhaps for a better analogy, mistrusting a store's employees because they get employee discounts. 'That gives out a bad vibe'. What? Why?

    I just can't grasp how, this early in the game, with ZERO evidence of abuse, people make the leap from 'devs need special powers to work' to 'devs are getting unfair advantages'.

    And I don't care how bad it is elsewhere, that's no excuse for lowering the standard here. I'm not saying we can't ever question the devs, but I AM calling out this particular questioning as ridiculous.
    Posted 15 months ago by Cefeida Subscriber! | Permalink
  • Actually,  one dev in particular abuses his position by splanking me a fair bit. 

    Mainly after I've splanked him, but that's not the point, I'm just playing the game.
    Posted 15 months ago by shhexy corin Subscriber! | Permalink
  • And Glitch is now officially more real than RL. Real Housewives of Glitch.
    Posted 15 months ago by justpeace Subscriber! | Permalink
  • Back to OP's question, since someone asked...there are typically two primary skill venues to getting currants - Mining or Cooking.  Thus far, gathering in the swamps doesn't offer a big payout until the street projects start up again. There is probably also a leveling-focused option that might be able to be pursued, but I really couldn't talk to that angle of the game since I've usually taken skills focused routes.

    First, you can't be distracted with all the other shiny objects in the game, if you want to do it quickly (that's not to say the shiny objects are bad per se, I have friends that are playing that are wanderers, if you will, and are having a great time...you don't NEED to have a house or lots of currants to have fun in this game). 

    For my strategy, I focused on getting just the basic AK skills, so I could pet/nibble piggies for food (I rarely if ever, harvested a tree because it would just fill up precious inventory slots with unnecessary items).  I then focused on getting TP1 and mining skills (and only have M2 at this point, so you don't need all the higher level skills to do well).  And then it was about 4-5 hours of grinding it out.  

    I sold off just about everything from the beginning to afford the fancy pick, and a couple small bags (one for food and one for tools leaving the rest of my inventory spots for ore and gem drops). (Unfortunately I had a bit of a misstep through the tutorial, so I didn't even get most of the good things from that to start with like the food, drinks or music block to use/sell. BTW, don't play with that evil pickle during the tutorial...he just might teleport you into the game a bit sooner than you'd like...and you also miss out on a couple of quests in the beginning that help you get xp/currants).  After I got my emo-bear and completed the garlic quest, it got sold (it was the first thing I purchased back after I got my house).

    I'd teleport into a specific area of the deeps.  Mine sparkly until my bags were full, then teleport (you can opt to walk if you aren't under a time crunch) to one of the tool vendors (who gives 80% vice the standard 70%) - I could usually get around 3K-4K per mining expedition. I'd then run around, and nibble pigs until I had enough meat built up to do it again.  I intermixed doing other things, like getting new streets for xp/leveling, doing some of the higher currant payout quests, and even visiting the nostalgia areas for quoins to boost my energy, xp, and mood (the drops were pretty horrible for me since most of the dust traps were usually already triggered, or I got lots of paper).  I had planned to buy meals in the auctions, but people were scalping them at stupid prices, so about half way through I had to add in EZC1, buy a knife and board, and I then bought buns at the grocer and made stacks of sammiches with the meat, and then would eat 5 at a time as my energy got low - I would usually go into the mines with at least 2 stacks of 20 sammiches. As I could, I made higher level energy foods.  Then rinse and repeat.  I usually only mined twice during a game day/4 hours session (too boring otherwise)...and I depended a lot on leveling and certain quests for additional currants. 

    I currently own no cubimals, toys, nor all the tools or cooking utensils - those I am getting now. I only did quests that had a higher currant return (I'm now going back to do the rest). 

    I suspect it would be pretty easy to go down the cooking track to do something similar...just focus on harvesting, gardening, and cooking, and sell your creations to the vendors initially, possibly purchase a small house sooner for gardening, and later after you have the money you need for your big house, sell the food in auctions for a bigger return. I chose mining because 1) I actually enjoy it, 2) it's less skills to have to figure out quickly than the cooking/gardening/harvesting/animals route - I'm now going back to add those skills in because I do enjoy my share of cooking too. Again, to do it quickly, it's just about focus for a short period of time, and now to sit back and enjoy all the other aspects of the game.  I also now have a foolproof plan to support my up and coming cubimal addiction... ;)  

    And frankly, you don't have to do it quickly...just don't spend your currants on things you don't really need until you need them, and get rid of the inventory that isn't critical right now (music blocks come to mind - which I will now start collecting again).  You can always get that item back later in the game...it's not going anywhere.
    Posted 15 months ago by b3achy Subscriber! | Permalink
  • Quirk: If the Devs want to play, make them play with a non-Dev account. That's what Game Masters in World of Warcraft do... that way we KNOW it's fair. They have no special powers and have to earn everything the hard way, exactly like everyone else.

    You said: Let's imagine a MMORPG that doesn't exist. If a dev of that game goes into the crystal cave and fights the ultra-hard dragon for a sixth time using the scimitar she improved through grinding her alchemy and iron-working skills and the destruction magic she learned fair and square (using the same quests as everyone else), should she have to give up the ultra-rare spoils that finally came from victory because it looks suspicious that she accomplished it first? I guess so. Sorry. Not allowed to enjoy your own game. No! Of course she shouldn't have to give up what she worked for!

    If they used their Dev account, YES. They have to give it up. If they used their non-Dev account, then they are just another player. Again... PERCEPTION.
    Posted 15 months ago by Bashere Subscriber! | Permalink
  • Oh for Cosma's sake. It is just a game. If you don't like it, leave. There are always inequities in RL and in games. I have to work and my employer blocks flash games. Should everyone else have to stop playing while I am slaving away in the forums? :) Of course not.

    ANYONE who wants a 50K house could have one right now, if they forego sleep and and other activities that interrupted playing. I imagine the devs have foregone many a night's sleep to get this game in condition for us to play. It might raise eyebrows if the gobbled up ALL of the 50K houses, but there are dozens still for sale.

    I am totally unclear why this is even an issue.

    IT IS A GAME ! !
    Posted 15 months ago by Kookaburra Subscriber! | Permalink
  • +1 Cafeida.
    Posted 15 months ago by Millie Subscriber! | Permalink
  • Quirk: If the Devs want to play, make them play with a non-Dev account.

    Good idea- for after launch, I think. Right now (it seems to me) it would just be a hassle that would accomplish nothing except satisfy those people who think a dev having more power than them 'sends out the wrong message'.

    I'd actually ask for input from the devs, except that would contradict my previous claim- that demanding their explanations in this matter is a waste of time better spent developing the game :P :P :P
    Posted 15 months ago by Cefeida Subscriber! | Permalink
  • How does anyone know if they're "playing" with their work accounts?  ? Owning a house doesn't mean they're necessarily "playing"  they may well be "working"
    Posted 15 months ago by shhexy corin Subscriber! | Permalink
  • Who cares? Just go play the game and save your currants. There is enough houses for everyone. Let the Devs do what the hell they want to do because without them you wouldn't even have this game to play on in the first place.

    Chill. Go play. Period.
    Posted 15 months ago by Eye Wonder Subscriber! | Permalink