Topic

Anyway to zoom the in-game for screen resolution 2560x1440?

My in-game screen only occupy about 35% of total screen.
I am able to zoom the web interface of the forums thought. (by holding ctrl + wheel scroll up)

Posted 5 months ago by Bakasora Subscriber! | Permalink

Replies

  • TS has restricted the browser based scaling of the Flash content (aka "game") to 1.0 -- TS has yet to explain why.

    This is separate from the in-game viewport /zoom function - these limits *have* been explained.
    Posted 5 months ago by Sturminator i` Subscriber! | Permalink
  • There has been an explanation, but it was either in game or my forum searching skills have degraded greatly. 

    The short version is that the graphics aren't designed to scale up and would look somewhere in the range of poor to terrible if you enlarged them that much.  These are mostly rasterized sprites, not vector-based (the calculation overheads are too high for vector on this sort of scale).  
    Posted 5 months ago by Magic Monkey Subscriber! | Permalink
  • Is there a way via browser extension or whatever to force it to change the 1.0 scaling to something else perhaps? a greasemonkey script maybe? At worst it'd probably just look blurry, but it would make the game playable on high res/high DPI screens without squinting, or on televisions when you're sitting across the room with wireless controls.

    We need the greasemonkey scripters to come here and help us!
    Posted 5 months ago by Lorraine ♪ Subscriber! | Permalink
  • Try binoculars?
    Posted 5 months ago by shhexy corin Subscriber! | Permalink
  • "The graphics won't look as good" is a poor excuse in my book. High-DPI screens (like, a Retina MacBook Pro...) can cause rasterized artwork to appear so small that it's frustrating to use. The iPhone 4 and iPad "3" have shown that it's a decent solution to double the size of the rasterized graphics.

    Instead of letting users pick between "pretty, but small" and "easy to use, but less pretty", the "graphics won't look as good" line of reasoning forces players to accept option 1.

    Lorraine - as far as I know, forcing the scaling option to allow "1.0-2.0" is not possible via greasemonkey, since GM can only operate on DOM nodes. By the time a GS script would run, the scaling parameter would already be locked into the Flash object. The only way us users can force this is to run the game through a page-modifying HTTP proxy.

    I hope TS will put up a version of the /game page with scaling enabled (e.g. www.glitch.com/game/scalable   ) It can be "unpublished" (e.g. you can only find it by digging around), and when folks who *really* want it find it, they can read through a disclaimer "if you have bugs, please use regular /game" etc.

    Edit: But I'd be happy to be proven wrong w/r/t greasemonkey!
    Posted 5 months ago by Sturminator i` Subscriber! | Permalink
  • Windows users can use the Ease of Access "Magnifier" (via the start menu), but yeah... it will look kind of pixelated.
    Posted 5 months ago by Waffle Subscriber! | Permalink