While I really liked the Tower Quest, did anyone else feel like they were just little puppets? The "interaction" is a script that you click through to get to the jumping parts of the quest. Yes, information is conveyed, but you don't have any choices. Like I wasn't feeling scared when my little Glitch answered yes to "isn't this a scary place?" Words are put in my mouth to move the story along.
So, there are two things, one is is there a different way to convey the information? Two, I'd love to see the Glitch make choices (other than telling the Rock "I'll do this later"). And the choice would have different outcomes. I get how this is more complex, but there is a start in Bureaucratic Hall.