I don't know why but everytime I try and sell a Hog-tied pig to a vender it says it has no interest in buying that item, when they ussually pay 350 currents why?
It didn't give anyone massive currants. You could only do it once every 10 minutes at best. Mining is where all the MAJOR money comes from, i'm still not unconvinced. and for a while, farming keys too.
@Lucille - That's pretty mean-spirited. You don't know where the OP got that piggy from. They could be hatching the piggies themselves. Geeze.
@Evadrepus - That's not nice either. :( People have used far worse methods to acquire currants in game.
@Joojoo - It doesn't appear that the OP was selling to the tool vendor, therefore "at least 144%" (edited to 150%) is a bit disingenuous. What about people who just sold an occasional overflow piggy to their local vendor? What about the time or teleport energy spent it takes to get to a tool vendor?
I think this change was an over-nerfing. Less money from the vendor, and less favor from the gods would have been preferable to not being able to do it at all. Piggy hatchers deserve to be able to sell or donate their extras without the wrath of the community assuming they're rampant piggynappers. Some people released their extras, some people sold theirs, some did both (like me) -- now, no one has a choice, and anyone who auctions a hog-tied piggy is going to be called out unfairly, which disheartens me.
Gant, I believe your use of 'disingenuous' is disingenuous. The Tool Vendor is by far the best choice for profit, and it's well known. Besides, I was speaking in general, not specific to the OP's case, but since you bring up the OP's individual case, your argument about infrequent piggy selling due to overflow is disingenuous because the OP stated "they usually pay xxx" which implies he does it quite often.
Your labeling of a clear imbalance between cost, effort, and profit (not to mention the effect on the ecology) as an over-nerf is hilarious.
I'm not saying it didn't give good profit, but you had to be near a piggy every 10 minutes on a different street. I agree this was total over nerfing. Growing pigs on our own farms shouldn't be affected, I could see lowering the profit margin for home growers, but removing it altogether because some people had to wah wah about not finding as many public pigs punishes us. I understand the team was just doing what a very outspoken bunch wanted, and I'm sure their intentions were good. I also understand the team can't {yet} seperate public animals from home grown ones, but I am hopeful that *maybe* someday after other awesome features drop and they have a bit more free time, with will be able to figure out a way to seperate the two.
The underpopulation of piggies was rampant. The cost of good natured folks raising piggies only to feed a greedy population of profiteers was out of whack. If you want to call that "wah wah", that's your prerogative. It was an appropriate response to a serious issue.
agreed! i hatch my own piggies to sacrifice to the giants or for auction. i've only ever pignapped to finish the pignapping quest. i think even raising the price of bait would have been sufficient to balance things out.
Making pigs spawn on heir own in streets would have been appropriate. Lowering the profits gained would have been appropriate. Now when I work on those badges, I get NOTHING for the pigs I am raising. Like I keep saying, at the very least it would be swell if they could seperate home grown from public, but until they can, we will complain too.
ETA: that said, i do think the team is doing the best they can with current limitations, even if i'm not happy about it.
Two tragedies of the commons: Pignapping (what will newbies nibble?), and the Spice/Gas Wars.
I think they should nerf auctioning piggies. Sorry some of you think this is an overstretch, but if you review the auction pages, there's 7+ pages of pigs, and about 15 people auctioning.
I'm going to call it what it is: Griefing.
And it's not making Ur a more welcoming place.
Your mileage may vary, but I for one applaud the devs.
It was getting out of hand, and it is STILL out of hand.
~CTP
The actions are because people now have these HTPs and can't get there money out of them. What are they gonna do? Take them home and let them go in the yard? Just turn them loose? If you were a speculator in HTP, your market just crashed and you're trying to get some of your investment back. The auction price will decline fast over the next few days, keep watching.
@Gant I didn't intend offense, but seeing the dearth of piggys, and many posts/comments on how they were great for this purpose lead me to my conclusion.
I've been involved in game development and risk vs reward planning - the fact is for every honest person raising pigs for their own use (i.e. playing the game as designed) there's a half dozen or more simply grinding out the simplest path, no matter the impact to their fellow world dwellers.
And true to your statistics, there are people playing the game without abusing resources -- let's assume everyone is innocent until proven otherwise. This piggy debate has already turned into a witch hunt of sorts for some people, and that's not the sort of atmosphere Glitch seems to be promoting. I understand the knee-jerk reaction though -- it's tough to believe that people are on their best behavior when you've seen the contrary so many times.
If you want profit from home-grown piggies, sell them at egg or piglet stage. If you're doing something in order to get an achievement, that achievement is your reward; you are not "required" to get any particular achievement. In the case of piggy-raising achievements, you can also have the warm fuzzy feeling of giving other players happy piggies to nibble. Or auction them off at bargain prices, or, I suppose, get a vicious pleasure from starving them.
And Fnibbit, they weren't talking about an achievement, but the actual quest that requires you pignap three pigs. AFAIK, there's isn't a badge for pignapping.
I know there was something wrong before because people would say in A.K.A. that they were really proud of themselves for making some piggies and releasing them into the world, then devastated to see that those piggies disappeared within only a few minutes. This wasn't a one time occurance: it was rampant, and it is disheartening to those that want to do something good by spending their own energy and resources on making a new resource for everyone to share.
The larger problem is that the game never informs you that tree and animals are user generated while ore nodes are game-spawned. Given that the long history of gaming heavily favors automatic respawning of gatherable resources it's a huge oversight that Glitch doesn't mention this anywhere (or clearly enough) in the game context.
It's difficult to say how many players would have refrained from kidnapping pigs if they'd actually understood the mechanics. I'm very surprised the devs went the nerf route before trying a community education solution.
@WindBorn: there is sort of a stigma associated with selling hogtied piggies at the auction, though. Many people assume the people selling piggies there are street pig rustlers.
Is that preventing you from accomplishing your stated goal ('liquidating' surplus piggies)? I don't see what's the issue. And let's not exaggerate about this horrible stigma being attached to any and all hogtied piggy sellers.
many people realize that a person who sells piggies for a day or two while moving is not as likely to be a pig rustler as one who has piggies for sale day in and day out. Even then, many people assume the person who is selling piggies day in and day out is someone making money from their AK skills.
Parrow, please don't accuse me of flaming. I didn't call you a troll for inciting my response, so let's ease up on the accusations, shall we? You claim the change apparently is preventing you from unloading excess piggies you no longer want, yet that's not actually the case, because you still have options available to you to get rid of them (auction, private sale, releasing in public streets). You mention that there's a stigma being attached to piggy sellers (it's really just a handful that I have seen) and apparently the treatment is preventing you from selling your piggies. It's a legitimate question. What's the issue? Are you upset that you can no longer cash in a quick and easy 400c?
@Parrow Okay look, i don't agree with Joojoo, in any way shape or form, but unless she edited her posts, i don't see where you are getting this "flaming" from.
Wow that's bad, i even went to look at your profile to see if your glitch was male or female - maybe I was looking at the wrong profile. Either way, i'm sorry! :-)
The definition of flaming, according to Wikipedia, is "hostile and insulting interaction between Internet users." As this definition does not include "calm and reasonable discussion between two parties who disagree on an issue," I don't think accusations of flaming need to be brought up here.
At the very least, we should be able to release our piggy's into the wild for free, without having to one at a time pick them up from our house and take them some place. I'm going to end up overcrowding the first main street i see to save time releasing all of them. :-(
I like clicking like a crazy on my animal pen and having a "set free" option right at the bottom will mean I have no piggies very quickly... nor will I be able to pet & nibble with any ease... unless you call it something that starts with a letter before P
Are there really people who scour the auction listings to see who is selling hog-tied piggies? I am appalled. That is the most hostile, nasty thing I have ever heard going on in this game. What do they do when they identify a piggy rustler - burn a cross on their lawn?
You don't have to "scour the auctions". All you have to do is try to buy a hog-tied piggie. The auction automatically shows you all of the hog-tied piggies for sale so you can choose which one to buy.
Someone else on another thread pointed out that the Auctions can be useful when you're moving because it moves your stuff out of your bags. So say you're moving, you can put all your piggies up for auction at an exorbitant price, hope no one buys them, and once you're settled in, cancel the auction and recover your piggies.
Can't be bothered myself, but given the prices on some of those piggies, I'm pretty sure that's what others are doing. No one in their right mind is going to expect someone to pay 1500 currants for a pig.
I was sure that piggies had a set free option at some point, 'cos I thought I'd accidentally released some by frantic clicking just after I got the requisite AK - I certainly lose butterflies that way relatively regularly. But yeah, on the HTP topic, I've noticed they're vanishing in the wild, like wood trees - to start with I thought it was a feeding issue, but I suspect it was in fact pignapping.
As Hydi says above, I think a lot of antisocial resource-nabbing stems from it being unclear to a newb what's game-generated and what's player-generated - nameless piggies do appear to spawn by themselves, and the rocks and keys etc. are game-spawned, so a new player is apt to just grab anything they find lying around, including gifts outside doors and so on.