Topic

antidote needs to be modified

it's clearly ridiculous that people are patrolling streets aggressively antidoting every poisoned tree. 

it should either cost more than poison, or come at a similar mood loss. or maybe you can only antidote so many times in a game day. something. 

Posted 14 months ago by Mr. Dawgg Subscriber! | Permalink

Replies

  • We've been raided, that's for sure. Any help replanting spice trees in East/West Spice is appreciated.
    Posted 14 months ago by DJTch7 Subscriber! | Permalink
  • It is for the achievement.  As soon as I am able to I will join those people aggressively antidoting.  
    Posted 14 months ago by Hameigh Subscriber! | Permalink
  • KILL THE TREES
    Posted 14 months ago by Electric Wizard Subscriber! | Permalink
  • I've been lucky I guess I've only had one tree antidoted, and that was by a friend who didn't see me next to the tree... until I splanked him lol 
    All the others I've poisoned and replaced, I've just had on paste "Please don't anitidote, I'm replanting for an achievement" and people have either carried on past or stopped and chatted and generally been awesome about it.  
    I do think the anitidote should cost more than the poison. Seems silly to get such a huge mood loss for tree poisoning and then someone can antidote it for very very little cost.  
    Posted 14 months ago by Ebil Subscriber! | Permalink
  • Maybe antidoting should come with a guilty debuff/penalty for interfering with the intentions of your fellow glitch.
    Posted 14 months ago by katlazam Subscriber! | Permalink
  • While there may be achievements for killing/antidoting trees, the current setup makes sense in the general Glitch frame of:

    Killing things = not nice, therefore mood penalty
    Saving things = nice, therefore no mood penalty

    As a philosophical question why would a Glitch feel guilty or suffer mood loss for saving a tree?

    Perhaps a better solution would be a huge energy cost in application of the antidote, if a balance needs to be restore between these two activities.
    Posted 14 months ago by richi Subscriber! | Permalink
  • boo hoo.

    /thread
    Posted 14 months ago by LųĉĩđεşşΨ Subscriber! | Permalink
  • troll?
    / Lucidess
    Posted 14 months ago by Ebil Subscriber! | Permalink
  • Seems to me that both the poison and antidote can be used constructively or destructively, depending on  the situation; y'can save trees which someone's trying to remove for kicks or to manipulate the market - I treat that as a positive use of the antidote - or y'can replant a region with inappropriate trees and then use the antidote to thwart any attempts to restore the place, which I see as a negative use. Similarly with the poison.

    But for either activity to be really annoying, you have to be able to do it _lots_ in the same place in a short time - perhaps any penalty needs to be applied for repeatedly doing either in the same street within a certain time, or the energy/mood hits should just double with every use within a game day? I'm not aware of any quests which require you to poison whole streetloads of trees, and I find the whole tree-wars thing unutterably dull and unimaginitive - kind of like, I dunno, watching gibbons play with computers by throwing poo at them, sort of thing - they're having fun, but kind of missing the point somewhere.

    A "play" theorist of my distant acquaintence recently pointed out that computer games are currently, for the most part, stuck at a stage vaguely analogous to that literature was at before anyone invented the novel, all simplistic linear narratives and a single dominent genre ("run around killing stuff"). He was wondering why. I expect it's because a lot of demanding people don't like to try different things, in general.
    Posted 14 months ago by Richard Head Subscriber! | Permalink
  • You actually gain a small amount of mood for using an antidote, and there aren't any badges for using poison (though you could say those are lumped in with the badges for clearing stumps). Saving trees is definitely incentivized over killing them.
    Posted 14 months ago by Toksyuryel Subscriber! | Permalink
  • It really seems this is highly based on the side of the argument you are on. If it is in your best interest to kill the trees, then yes antidoting is too much, but if you are saving the trees this is fine. If you ask yourself, "if these were x trees and I were trying to save them, then I would want the antidote to work as it does now" then you don't have a valid argument..
    Posted 14 months ago by Sethy Subscriber! | Permalink
  • How can antidoting come with a guilty debuff. Its meant to be an act of kindness. Who gets guilty for doing something nice??
    Posted 14 months ago by Big Giant Head Subscriber! | Permalink
  • How about an Overcome by Niceness buff?
    Posted 14 months ago by shhexy corin Subscriber! | Permalink
  • well, you might feel guilty if you were a more-community minded glitchizen who felt more accountable to her fellow glitchen than to one silly tree. after all, trees are fleeting, but glitchen last a lot longer.

    overcome by niceness? love it :)
    Posted 14 months ago by katlazam Subscriber! | Permalink
  • I have heard that poisoning a tree has a cooldown. If this is indeed the case, I think antidoting should also have a cooldown equal to the poisoning.
    Posted 14 months ago by Sunshine Tentacles Subscriber! | Permalink
  • I like the Overcome by Niceness buff.  Maybe the antidoting glitch could get a swelled head from antidoting 3 times (like the guilt buff from poisoning 3 trees) and they can't antidote more until their big head wears off :D
    Posted 14 months ago by Ebil Subscriber! | Permalink
  • Some words of ancient wisdom for the OP

    What goes around, comes around.
    Posted 14 months ago by WindBorn Subscriber! | Permalink
  • Shouldn't this be in the "Ideas" forum?

    Just saying.
    Posted 14 months ago by dr_loplop Subscriber! | Permalink
  • I ended up having 4 antidotes in my inventory that I got as a reward from watering/petting/harvesting (not sure which of those actions gave it to me) so I accidentally antidoted a tree when, at the time, I didn't even know I had any antidote.
    So, some of those who are antidoting your poisoned trees, may not be intentionally doing so.
    Posted 14 months ago by binkywawa Subscriber! | Permalink
  • "Honest, guvnor, the antidote just fell out of me bag"
    Posted 14 months ago by dr_loplop Subscriber! | Permalink
  • FIGHT DEFORESTATION!!!!!! SAVE A TREE!!!!!
    More power to you! Antidote your heart out.
    Posted 14 months ago by GOHEMI Subscriber! | Permalink
  • To comment on: :How can antidoting come with a guilty debuff. Its meant to be an act of kindness. Who gets guilty for doing something nice?? : :

    ... I think that is called buyer's remorse! Or something like that. LOL
    Posted 14 months ago by GOHEMI Subscriber! | Permalink
  • If you need to poison a tree, find a quiet street!  I have found places where I am the only one (and this in the middle of the US day, so it's a busy time) where I'm the only one there for 5-10 minutes of RL time.  
    Posted 14 months ago by knitmeapony Subscriber! | Permalink