Topic

New Buff: STEALER'S GUILT

With new housing comes new benefits and of course new problems.

A great benefit is the ability to place feeders and collectors in our front yards and have them actually function.

A new problem is that anyone passing through can steal these.

Rather than continuing to ask TS to make these items un-stealable, I'd propose a new buff (or debuff), Stealer's Guilt. A person stealing would be given a huge drop in energy and mood (and maybe a temporary "Scarlet S" hovering above their head.)

This way people who are really set on stealing could still choose to do so, but knowing that their choice to steal has consequences, just like we have when poisoning trees.

I know this would not stop the disappearance of items from front yards (Stealer's Guilt badge anyone?) and of course there are going to be some "Well it is a public street and it is fair game to take whatever I find there" responses. But I think a debuff like this, that only works on Player Home Streets and no where else, would even things out a bit and equalize the costs (financial or energy/mood.) We who place items we have bought and paid for out front know they can be stolen, and players who wish to steal them know they can do so, but at a price.

ETA: acreditando came up with a great idea early in the thread: "maybe we can use a "Guilt Potion" to pour over the items..."  therefore it would be up to individual players to mark or designate which items on the street they wish to preserve by use/pouring of this potion on specific items. Pouring the potion could provide a debuff as I originally intended or, if rather than a Guilt Potion we could brew up a glue, a Liquid Lock Potion, we could pour it to lock an item down to prevent it from being taken, preserving a mix of Public/Private access to home streets.

Posted 9 months ago by The Cat Face Subscriber! | Permalink

Replies

  • LIKE
    Posted 9 months ago by Cole Frehlen Subscriber! | Permalink
  • BRILLIANT!
    Posted 9 months ago by TomC Subscriber! | Permalink
  • I have a simple solution. Anything placed on the ground on a home street may only be picked up by the owner.
    Posted 9 months ago by Piece of Serenity Subscriber! | Permalink
  • +1 to piece's idea!
    Posted 9 months ago by blackwidow Subscriber! | Permalink
  • all your ideas are always great TCF, I wonder how you're not working in TS ;)

    I love this idea, makes it funny and is a nice way to know who we should be careful about (and to make them think about what they have done). I even think it could work in all Ur, maybe with a limited time/distance to make it happen...

    please, keep posting your ideas, I really like to read them
    Posted 9 months ago by acreditando Subscriber! | Permalink
  • Piece my issue with your idea is that then you can't leave things out for people to take.

    This buff would not apply to "anything placed on the ground" but to big-ticket items like feeders and collectors that home-owner wishes to keep.
    Posted 9 months ago by The Cat Face Subscriber! | Permalink
  • Awesome idea +100000 @TCF
    Posted 9 months ago by Marcm Subscriber! | Permalink
  • AWESSOME! but for now i'll focus on some tools i need to craft... and i have a metal rock over there... this is amazing!!:)
    Posted 9 months ago by mira gaia maia Subscriber! | Permalink
  • maybe we can use a "Guilt Potion" to puor over the items, does it work for u piece?
    Posted 9 months ago by acreditando Subscriber! | Permalink
  • I would just like the ability to have things people place outside my house for decorations to make me feel better to not be stolen. How that could happen realisticly i have no idea.
    Posted 9 months ago by Piece of Serenity Subscriber! | Permalink
  • Oh i like the Guilt Potion acreditando - that way each of us could choose what to "protect" and the complicated question of "what items would this work for?" doesn't have to be addressed before something like this could become a reality.

    And we would get to make a new Potion!
    Posted 9 months ago by The Cat Face Subscriber! | Permalink
  • nice, i was thinking on something like this, like a karma system... for instance for players leaving poor little piggies on tiny ledges with no access to food. 
    Posted 9 months ago by Cabra Subscriber! | Permalink
  • I hate this idea.  Detest it.  Despise it.  It gives players the message that the staff implicitly approve of griefing, since the griefer gets nothing but a minor, temporary, in-game, staff-sanctioned debuff for it.  A high-level griefer has nothing to lose from a short debuff -- s/he can just drink a couple of Savory Smoothies or dump some crap into a shrine and s/he'll be fine.  Meanwhile the griefee has to clean up the mess, and worse, s/he has no recourse since the staff have already "done their part" to punish the person for it.  Everybody washes their hands of rotten behaviour and nobody feels bad except of course the person who lost hir items.

    Tiny Speck, please never EVER EVER implement this.
    Posted 9 months ago by Pale Queen Subscriber! | Permalink
  • Pale Queen I understand your hate of this idea. But I would love to hear ideas for an alternative to the current situation where the person who steals items from your home street has no disincentive whatsoever. For as long as people have been taking things they find outside of people's doors, people have been asking TS to do something, anything to prevent this. Until the recent housing change, I don't think there was ever anything done about it. Now this has changed for SOME ITEMS (Icons, Stills, etc.) but not for all items.

    Also, maybe it is just me but I'm not as concerned about the "high-level griefers" you mention. How many high-level players feel the need to steal things when by that point they are rolling in currants? Maybe I am being a "levelist" here but I would think it makes more sense for lower level players who see it as an fast easy way to collect stuff to sell to the tool Vendor and make a few currants. These players would feel more of a burden if hit with Stealer's Guilt debuff. (ETA: Can, meet worms! I of course have no evidence about what Level of players tend to be taking items from people's home streets. I do not mean to accuse any specific group or demographic of being responsible but bring this up because of the mention of high-level griefers not being affected by a Stealer's Guilt debuff.)

    If TS continues to allow items like Feeders and Collectors to be taken by anyone who comes to your street would you still prefer that to at least having a system that offers some disincentive to the thief?
    Posted 9 months ago by The Cat Face Subscriber! | Permalink
  • I sorta like the idea.  
    Posted 9 months ago by Thursday Soleil Subscriber! | Permalink
  • I don't like the idea either. You know, it's the owner's responsibility for theft since they let that player in in the first place. And like Pale Queen said, that's just teaching stealers that theft is a good thing because the devs IMPLIMENTED it into this game. A terrible idea.
    The Cat Face: Like a low level person would know that tool vendors buy at higher prices.
    Posted 9 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • AwesomeCardinal this thread has nothing to do with letting players into your house. It is about items on the home street that any player in the game can visit whether they are invited or not.

    But your point about leaving things on that street (if that was your point) are valid. It is a public street with SOME private aspects (others can't steal my Icons even though I left them out). So yes as things currently stand, knowing that they can be stolen I do not put out feeders or collectors. But if I DID continue to put these items out I would not be responsible for the theft so much as guilty of hoping that other players would see that I have Pigs and Feeders and Collectors and not take these away. Am I foolish or naive to hope that these items would remain? Perhaps. But responsible for the theft? No.

    ETA: AwesomeCardinal I'm still not sure how the idea that you mention (first raised by raised by Pale Queen), that this encourages stealing, is arrived at. It sounds like you would prefer to preserve the current ability to take these with no consequences whatsoever. How does adding a negative consequence promote stealing?
    Posted 9 months ago by The Cat Face Subscriber! | Permalink
  • If you're so concerned about your feeders and collectors being stolen, put them INSIDE your house.
    Posted 9 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • AwesomeCardinal if you take the time to read my response again you'll see that I do not have any feeders or collectors on my street.
    Posted 9 months ago by The Cat Face Subscriber! | Permalink
  • "A great benefit is the ability to place feeders and collectors in our front yards and have them actually function.

    A new problem is that anyone passing through can steal these."
    Posted 9 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • Okay that is my original post. If you read my response to your initial response you'll notice that I say "So yes as things currently stand, knowing that they can be stolen I do not put out feeders or collectors."
    Posted 9 months ago by The Cat Face Subscriber! | Permalink
  • Well I still hate it.
    Posted 9 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • Noted!
    Posted 9 months ago by The Cat Face Subscriber! | Permalink
  • AwesomeCardinal: Do you think DEATH/HELL is good because the devs IMPLEMENTED it into this game?
    Posted 9 months ago by acreditando Subscriber! | Permalink
  • no but does it promote violence? Or theft?
    Posted 9 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • How would the game know the difference between someone taking something that was intended to be free to all and something that the person who placed it (who might not even be the owner) didn't want moved?

    To make this work would require a whole permission system, in which case the permission system should just enforce the restrictions.
    Posted 9 months ago by Janitch Subscriber! | Permalink
  • Cool idea.  Would the debuff be applied to glitches who 'steal' a public street from everybody else in the game by acting like it is 'theirs'?  How long would the red 'S' be emblazoned on their forehead?  Until they gave it up and acknowledged it wasn't their street?
    Posted 9 months ago by Polo Reede Subscriber! | Permalink
  • +1 to the guilt potion
    Posted 9 months ago by NO DELETIN BACON>:O Subscriber! | Permalink
  • Janitch: acreditando came up with a great idea early in the thread: "maybe we can use a "Guilt Potion" to pour over the items..."  therefore it would be up to individual players to mark or designate which items on the street they wish to preserve by use/pouring of this potion on specific items. Pouring the potion could provide a debuff as I originally intended or even lock an item down to prevent it from being taken, thus allowing a mix of Public/Private access to home streets.

    Polo: the red S is more of a jokey reference to The Scarlet Letter than a serious suggestion, thus no emblazoning or branding of Glitchen would occur.
    Posted 9 months ago by The Cat Face Subscriber! | Permalink
  • I like everything about this thread!!! Please make it happen, TS!!! Pleaseeee
    Posted 9 months ago by ☠ lala512 ☠ Subscriber! | Permalink
  • Horrible idea.  If you don't want to risk stuff being stolen, don't leave it in a public area.  
    Posted 9 months ago by martian-b Subscriber! | Permalink
  • so if we don't want to risk home street trees being poisoned we shouldn't plant them?
    Posted 9 months ago by The Cat Face Subscriber! | Permalink
  • +1 The Cat Face
    & +100 to this thread!

    There should absolutely be consequences to stealing. Perhaps another idea would be that we can go to bureaucrats and ask them to launch an investigation for stolen things? That would be kind of fun/annoying - in that it adds ownership responsibility to the equation. I love the "stealer's guilt" buff though - seems much more practical!
    Posted 9 months ago by La Mariposa Subscriber! | Permalink