My apologies if this is posted in the wrong place, but I could not find where else to make suggestions.
I just began Glitch this past weekend, and I really wish the tutorial had informed me (or emphasized, if I in fact missed it) that by training skills broadly I would suffer substantial learning time penalties. I only found out about this by digging through the wiki and forums, and by then I had already trained most skills through the lower levels. As a result, full benefit from any particular specialty will take me a very long time, and so these teen levels are primarily spent struggling to stay alive (for instance, cooking uses up as much energy as the resulting food gives - at lower skill levels).
The reason I trained broadly is that I had no sense of what benefits each skill area would confer at higher levels (I still don't). Maybe the tutorial or trailer or quests could showcase some high-skill results as enticement to train particular skills, which would help new players make initial or longterm skill choices; also hinting at skills which would make survival easier in the early levels would be helpful.
Also, if I had known I could buy a house for the price of a bag, I would have bought a house much, much sooner, rather than initially accumulating more bags. For this reason I postponed gardening and pets for longer than I needed to.
I've been playing Wizard 101 for a few months, and what initially attracted me to the game is making me now consider leaving it. I pass this along as a suggestion of what to avoid in Glitch: the price structure of subscriptions plus optional cash spending in W101 is similar to Glitch, and I do like that. But in W101 the quantity, desirability, and frequency of new cash items is so compelling that over time they can become substantial financial burdens. They alternate sales on subscriptions with sales on cash coins monthly, setting up a pattern of monthly spending of $60 or $120 at a time for cash coins. While this and other tactics are obviously quite profitable, in time it can become so burdensome to players that I suspect there will be some backlash. While it's true that they're giving the players what they want, it's beginning to feel quite predatory to me, especially the gambling-type methods. While I have nothing against gambling, the possible wins are so compelling that many people get in over their heads.
There's obviously a compulsive component to player motivation that both makes games fun for the player and profitable for the game, but there is an unspoken pact between player and game company that must be based on trust that game incentives will not become unethical manipulation. Fortunately I have seen no such thing in Glitch, and I can only hope that future plans will not go in that direction.
I have to say I had a blast this weekend and I think you have a winner in Glitch! Kudos to all of you!