Topic

Mood swings

how about an img card for keeping a good mood longer....

Posted 7 months ago by Tat2 Subscriber! | Permalink

Replies

  • cross-post

    Mood loss right now is at 1.5% per minute. 
    I'd so be for upgrade cards such as:
    Reduce mood tank size
    Reduce mood % loss
    lengthen time between drops, say to match energy loss at 90 seconds or more.
    Boost mood given per action, 2x mood!, 3x, 4x.
    full iMG at lower levels of mood % like Tibbi suggested

    Also, it'd be nice to have more (any?) drinks give relative mood boosts, instead of a set amount. Blending III and/or Cocktail Crafting III!
    Posted 7 months ago by M<3tra, obviously Subscriber! | Permalink
  • +1 Metra!!!! 

    All those are such good suggestions and I be more than happy to use iMG to buy every single one of them. 
    Posted 7 months ago by Coconut Subscriber! | Permalink
  • I agree as well. It strikes me as odd that the drop rates of mood and energy are different--a decision that would only seem appropriate if the mood and energy tanks were decoupled (as suggested here). With the ways things are (the mood and energy tanks having the same "volume"), it seems unbalanced to have one deplete faster than the other.
    Posted 7 months ago by triiku Subscriber! | Permalink
  • Another argument in favour of decoupling the mood and energy tanks is because the food/drink distribution is so lopsided. Food gives far more energy than drink does mood, with just worsens the discrepancy of mood already depleting faster than energy.
    Posted 7 months ago by triiku Subscriber! | Permalink
  • But.... if they were decoupled than no-one would ever upgrade their Mood. I'd go for 20,000 energy tank and a 10 Mood tank!

    However the energy/mood balance is too skewed and does need addressing
    Posted 7 months ago by IrenicRhonda Subscriber! | Permalink