Discussion: [Example] Rendering Character Animation's from the API In C#/XNA - IGlitchRunner XNA Port.

I hacked out a simple example this evening on how to grab and render the animation data the API exposes into XNA. 

Please note this will only run on Windows not the 360 for various reasons. (Code/Legal). I havent tested Windows Phone yet but i dont think it works there.

Ill be doing a more detailed write up on this soon. but i just wanted to post the code incase it can be of use to someone in the mean time. Ill also clean out the mess I made of the git repo. 

(This is actually supprisingly fast. Querying the API and loading the character  with all its animations completes in less than a second. Good Job TinySpeck).

Fork it and do with it as you wish. If you can make money based of this code good luck with it. Id sure as hell be amazed. 

[GitHub :: Example XNA Animation Rendering] -- Download

Edit: I got a bit carried away and finished a basic port of the new upcoming IGlitchRunner app demo thingy they had on the blog. (Is it normal for ports to arrive before the original ?). If anyone at TinySpeck would like the port removed let me know!. the official version is much nicer and uses a real physics engine by the looks of things. I just cludged it with BoundingBox's. I fully intend to improve it later.

Now with more Video:  Watch Demo on Youtube
The port is awesome - great job! No need to remove it - in fact this type of awesomeness is very much encouraged!
Glad you like it. Intend to finish it up a little more real soon ;) 
Just watched the video - Looks really good!

"and uses a real physics engine by the looks of things"

It does indeed - Box2D.
Box2D Is hardly supprising. Its actually what i was intending to add in later (Via Farseer. - Uses a Box2D port at its core in the later versions).