Topic

Are the Devs really being fair?

I understand it was way too easy for me to destroy entire islands before the switch, I get that.  I understand that's it's only fair to everyone to have balance so that people don't have to run around combating me just to be able to harvest goods.  Cool.  However, I really do feel like they pushed it way to far towards another extreme.  I was ok with it at first, I can poison two trees every 6 mins which amounts to about 50 planks and 20-25 earth every 6 mins, if I am dedicated to harvesting, however all it takes is one person to drop some antidote on my dying tree that I just spent money and time on and I still have to wait 6 mins before I can start the process over again, leaving empty handed and out of the money 1 jar of poison costs, also my mood has been wiped out.  This is obviously not fair.  If you don't see the frustration in this I'll make a point of the next test to follow around everyone trying to thin out bean trees and antidote them all, it's really bothersome.  I liked Zaphod's idea that poisoner's guilt shouldn't hit you until after a tree has died.  I hate to keep bringing this up but my game is based around a lumber company that can't get lumber except by finding the random spots that regenerate and by buying from other players.  What's going to happen when large amounts of planks and earth are needed for a project?  I'm sure I'm not the only one that feels this way.  It should be balanced.  

Posted 20 months ago by Briar Subscriber! | Permalink

Replies

  • I think you have a myopic view of the role that the developers play in this forum.  They ARE the moderators.  It's perfectly legit for them to give you a time-out.
    Posted 20 months ago by WindBorn Subscriber! | Permalink
  • i wasn't really contesting their ability to do that for me in particular if they think i deserve it; rather, i was questioning whether they would be able to dedicate the time to doing so when beta is over and membership skyrockets. but after further consideration maybe no one will mind the forums going to complete shit once the real game opens up
    Posted 20 months ago by proxy metafax Subscriber! | Permalink
  • Awesome pulling the 'I'm being a dick for the greater good of the community" card - didn't see that one coming!  You're so smart - after all, why take up Forum space with valuable input and feedback on the game while it's in beta (which is what the devs asked for) when you can just stir the pot, piss people off and create drama or re-create 4chan right here! Fun fun fun! People are soooo boring wanting to discuss game dynamics. Boo.

    I can see the point of being a dick in game to break things or whatever (although if the world turns into dickish sport, I'm out; got other things to do with my free time), but here on the Forums?  I've seen that in communities and it can go like this:
    - People ignore the trolls
    - Staff polices for trolls
    - Or neither of the above happens and the 'community' turns into snarky drama and people with better things to do with their free time don't provide their feedback anymore, so the Forums become a wasteland of crap.  

    But, I don't see what that has to do with the game at all.


    As an aside, if people are interested in breaking the game within the game for sport or utility, starting lumber and earth companies are minor league.  Watch a project come to a complete standstill wen someone figures out that a project needs barnacles or jellies (or compounds that use either), then gets a team of antagonists to fan out in the lands that contain either, out -scooping and -scraping others and sitting on the product.  I can think of no other products whose collection and squatting upon would bring a project to a complete standstill, pissing others off in the process as the white knights of break-the-beta gleefully scoop/scrape/squat away while others look on, helpless.  Getting rich off lumber pales in comparison to gaining XP by the boatload and lulz by the yard by tossing barnacles and jellies needed for a project into the nearest shrine.  Rinse, lather, repeat.
    Posted 20 months ago by zeeberk Subscriber! | Permalink
  • @proxymetafax

    No, they'll hire someone to do it for them.
    Posted 20 months ago by WindBorn Subscriber! | Permalink
  • I hope I don't have to start thinking of these forums as /g/.

    I hope I don't have to hope I'm playing the game at the right time so as to avoid the inevitable raids from nefarious image boards with nothing better to do.

    So, will I be able to create Joe-Topia or not? Seems like the ability to segment the world would solve a lot of potential problems.
    Posted 20 months ago by Joe Blow Subscriber! | Permalink
  • @zeeberk, i don't think 'white knights' means what you think it means. but, if we're getting back to the actual game finally, one thing i've noticed is that the tree-huggers groups (there are several!) are much, much better organized than the tree-killers. usually when i kill trees, i'm acting solo, and i do it only partly because it pisses people off. the real reason is, well, i just find it fun — much like i get a stupid amount of enjoyment out of squeezing every chicken i come across. it's very satisfying to me to see a street with mostly patches, and somehow it's even more satisfying to check back later and find they've been replanted. maybe a good balancing mechanism would be to have unplanted patches sprout some sort of harmful tree after awhile that is really ugly or something and drains the mood of the people and/or animals on the street until someone comes along and kills it.

    or! maybe tree-poisoning could be a slower and subtler thing. nothing happens at first, then the tree just stops giving out its whatever, then finally it gets the little poison visual and then dies. and at any point if a player clicks on the tree and has antidote in their inventory, they can cure the tree. so if someone sees me pour the poison, they can counteract my efforts right away. but if they don't, then the tree goes through most of the (slower) poisoning process unnoticed until right before it's too late. this would be more in line with how tree poisoning works in real life. also, making the poisoning process slower seems fair in line with how slow the replanting process is. finally, it would effectively nerf mass-poisoning for the purpose of hoarding earth unless planned out carefully in a group of rotating players. and i think the game could use more coordination like that, to be honest.
    Posted 20 months ago by proxy metafax Subscriber! | Permalink
  • @proxy: re 'white knights' - it's called irony.

    I'm glad you find enjoyment in the game; but it's sad that it's by pissing people off in-game.  I can't think of anything more that would drive me away from playing than swarms of people who want to spend their free time pissing people off.  That might not matter to you (I actually don't care if it does or doesn't matter to you) but it might to developers.  Or they might be OK with that sort of 'tension' existing in the game - which is totally fair if that's the world they hope to build.  Either way, the game won't stick for me with a lot of that dynamic happening in game - fair to say I'll wait the beta out to see how things go.  Why? Because I recreate to get away from tension.  A fair degree of a challenge in a game is an excellent hook, but when that tension turns into a few hours spent being uptight... well, why would I recreate to get upset?  I wouldn't.
    Posted 20 months ago by zeeberk Subscriber! | Permalink
  • @zee i'm just worried that the game will turn into something as uninteresting as farmville. i do agree with your points, though; it just saddens me that something as small as one or two players killing virtual trees is enough to stress you out and make you want to not play the game. imagine how briar and i must feel with the new balancing mechanisms aimed directly at us! but, as the staff says, the game is still in beta and these balance issues are being actively figured out. there needs to be some way that people like me and people like, well, everyone else can enjoy the game in their own way without anyone having a shitty time. 

    i do agree that it might be wise to have some sort of huge xp and mood bonus for replanting — maybe throw in some sort of mood bonus or unlimited harvest buff for saving a tree with antidote as well (that is, if this doesn't already exist; i have no way of knowing ; p)
    Posted 20 months ago by proxy metafax Subscriber! | Permalink
  • proxy: see, the nice thing about this game is that it's possible for it to be 'interesting' without people being intentionally aggravating. maybe you should try playing the game like a normal person (because, shockingly, that's what testing is for), and you'll see it really isn't necessary for you to amuse yourself by pissing other people off.
    Posted 20 months ago by Cupcake Subscriber! | Permalink
  • you're all starting to really piss me off by continuing to derail the conversation away from the topic of game balancing
    Posted 20 months ago by proxy metafax Subscriber! | Permalink
  • you're in this conversation just as much as we are.
    Posted 20 months ago by Cupcake Subscriber! | Permalink
  • But you don't want balance.  If you did, then you would understand that when you propose the extreme in one direction, the reaction will always be 180 degrees from where you are going.  The actual definition of what you are trying to do is pushing the boundaries.  There's nothing wrong with that but realize that that is what you are doing and don't call it something else.
    Posted 20 months ago by MaryLiLamb Subscriber! | Permalink
  • @proxy: it's not that the trees got killed off that bummed me out.  it's the asinine way the help channel was turned into drama and the attitude of "trolling improves the game" that pissed me off.  It pissed me off enough to not really spent a lot of time playing this test and to not bother opening *any* chat room channel.  I'm sorry, but I'm not going to pay for a subscription to be subjected to people who act in order to piss others off.  I won't play for free to be abused, either.  So, if that's what Glitch turns into, my time/money go elsewhere.  That isn't sad, that just is what it is. /shrug

    I also don't really care about your and Briar's experiences being sad about the way the game was re-tooled to work around you because I have no empathy for either of you, based on your actions (see, that's called cause and effect - you had fun pissing people off, so some people may not care a bit about your feelings).  



    Or perhaps I don't get it - are you here to disrupt the game in order to make it better (if so, why would these changes bug you - they did make the game better) or here just to disrupt the game because that is fun for you?  If you like to piss people off, then how is it possible for those pissed off to not have a shitty time?  The logic baffles. you're pissed off because the topic wandered?  is that irony?




    I do care about the game dynamics, and I'm not seeing an unfairness here with the changes - looks like the game did get balanced.  I'd prefer more dev time to go to extending out other features (see the topic on projects and the bordom they are incurring) than endless cycles over these trees - which have had balancing issues all through alpha.
    Posted 20 months ago by zeeberk Subscriber! | Permalink
  • Proxy-I wonder if you are this way in real life too? Those that annoy and push the boundaries of things are often shunned by the conformist people and eventually pushed to either conform or go their merry way AWAY from the rest of us. When I originally read your beginning posts, I was annoyed and wanted you to conform. However, your last post actually was well stated and made me rethink my position. Here's your post in part:

    "maybe tree-poisoning could be a slower and subtler thing. nothing happens at first, then the tree just stops giving out its whatever, then finally it gets the little poison visual and then dies. and at any point if a player clicks on the tree and has antidote in their inventory, they can cure the tree. so if someone sees me pour the poison, they can counteract my efforts right away. but if they don't, then the tree goes through most of the (slower) poisoning process unnoticed until right before it's too late. this would be more in line with how tree poisoning works in real life. also, making the poisoning process slower seems fair in line with how slow the replanting process is. finally, it would effectively nerf mass-poisoning for the purpose of hoarding earth unless planned out carefully in a group of rotating players. and i think the game could use more coordination like that, to be honest."

    I actually think this would be a good idea. It would then not bother me if I came across 1 or 2 trees (once in a while) that were poisoned that I had to fix. The whole idea of deforestation without replanting is absolutely abhorrent to me both in real life and a game -even if its meant to be a silly "lets try this" kind of thing because we are in beta.
    Posted 20 months ago by Holly Waterfall Subscriber! | Permalink
  • yay at least @zee spotted the irony. i agree with most of your points, again, but i'd like to reenforce that i don't poison trees to piss people off so much as because i find it genuinely fun as an activity by itself. 

    (trolling this thread, of course, is just to piss people off, but i also thought i'd bring into light the underlying tension between the players themselves rather than just their actions. it seems y'all got some serious beef with briar and her associates while no one's really personally attacked y'all anyhow until i've gone out of my way to do so. which is mostly done to make a point; i'm actually quite nice! though you'd never believe it now) 

    when the game's features expand and there's something new for me to do while i wait for tinkering v to finish, i'll probably do that instead, but until then i get very little enjoyment out of the projects right now and there's really not much else to do unless you love planting and harvesting spinach at home in your garden, which, since i grew up being forced to do that kinda shit, i really really don't find any fun in any way personally. maybe someone else can clue me in on all the wonderful ways that this game can be interesting without 'being a dick in-game' so that i have something to do when poisoning gets old.

    @holly, i'm kinda the same way afk w/r/t non-conformism or whatever, though i trade my online trollishness for offline oddity. i'd really love to hear what other people have to say about trees n stuff now that we've all made our points about why we hate each other. on @zee's note about wanting new game features, maybe a whole new tech tree could open up that revolves around using the products from a new kind of tree. i think the periodic addition of new types of trees would do a lot in the way of keeping things interesting visually, and it'd surely be an easier way to introduce new mechanics that can actually get used at a lower level and thus tested more widely. 

    an example of this was mentioned over here — in short, tea trees, and skills/activities stemming from the collection of tea leaves

    another, much easier fix would be to remove poison (and antidote?) from the vendors and make it something created by mixing together compounds, much like the powders. if you look in the encyclopedia, poison/antidote is actually already grouped in the same category as powders too
    Posted 20 months ago by proxy metafax Subscriber! | Permalink
  • "it seems y'all got some serious beef with briar and her associates while no one's really personally attacked y'all" 

    - from what I saw in Help the day of the mass tree-ocide, there was plenty of verbal griefing from Briar flying out.  I turned help off then and haven't been back to that or the global chat since, so I won't presume to know the whole story.  

    "but until then i get very little enjoyment out of the projects right now and there's really not much else to do unless you love planting and harvesting spinach at home in your garden"  

    - you're not alone there, a few of us are bored with projects and other in-game things, but then some of us have been playing non-stop since the start of it all, so I'm still hopeful that there are more cool things to come down from the devs to offset the current status.

    If you're looking for current things to do that are not dickish - I'm afraid I can't help you out until more stuff gets built out.  Pig and butterfly farms went the wayside with the recent limits on animals and joint ventures to collect things for projects are, well, back to that same-old-same-old "oh look, time for special sammies and earth again" issue.  maybe see how many ways there are to disrupt projects or hunt for bugs.  there have been some tangy bugs in-game. start a newspaper - no one has done that yet and i was going to but notes are their own little special hell (good luck getting a note to stay put on a street for everyone who comes by to read.
    Posted 20 months ago by zeeberk Subscriber! | Permalink
  • I find it absolutely fascinating that Briar has struck the match and sat back for a good 116 posts in silence!!!
    I don't know Briar, nor do I particularly want to. But I'm going to guess she finds this thread highly amusing.

    I guess I'm also trolling so feel free to spank me. I believe you even get a badge for it :)
    Posted 20 months ago by Misha Subscriber! | Permalink
  • There are definitely two camps here.

    One camp that wants rules to enforce their one acceptable style of gameplay and the other that wants freedom in the game.

    The amount of judgmental people in here is unbelievable to me. And I would like to add that just because you've been testing from the start does not make your opinion or concept of what Glitch should be more correct, yet I see so many posters that come off like they are the authorities on the matter. Quite tired of it.

    Back to my point...

    Either you can create a world where balance is achieved by incentivizing groups to maintain balance despite the inherent challenges that will exist in a more free game world OR you can cry and whine about it and ask for rules and more rules that shackle gameplay. Rules beget more rules and in turn (well, hopefully you get it).

    Be careful what you ask for.
    Posted 20 months ago by en Subscriber! | Permalink
  • I'm in a third camp that wants an option to create an in-game area for the first camp, or the second camp. And both.

    Water seeks its own level. So would balance. So would fun.
    Posted 20 months ago by Joe Blow Subscriber! | Permalink
  • @Joe Blow, then what you are really asking for is two game worlds. These two philosophies dont blend well (as u can see by the sparks in thisnthread).

    Maybe Glitch needs two game server types.

    Actually that would be really interesting to see!
    Posted 20 months ago by en Subscriber! | Permalink
  • Not two game servers. One world with more than one competing style of play. Opt in or out as you please, or roll your own.

    I have to assume that some type of in-game government/economy/etc is certainly is in the cards. I'd like the people in this thread to put their money where their mouth is.

    Build it and they shall come! Or not if it's a barren wasteland...or full of rocks...or full of bean trees.

    Did I mention I have a national anthem...
    Posted 20 months ago by Joe Blow Subscriber! | Permalink
  • I agree with en about the introduction of more and more rules being a slippery slope. I would rather the game be as rule free as possible to encourage creativity. Bad behavior will eventually be corrected by community backlash.

    Meanwhile, how about setting up some jellisac pits for quarrelers to wrestle in? That would make these tiffs alot more entertaining for everyone involved!
    Posted 20 months ago by Shepherdmoon Subscriber! | Permalink
  • Ohhhh Sphepherdmoon   Jelli Wars would be sooooo silly!! :)
    Posted 20 months ago by RainyRain Subscriber! | Permalink
  • two separate servers?

    since the poisoners/non-re-planters require a planting class to exploit, what are they going to poison on their server?

    speaking of philosophies that don't blend, the grade school supply and demand economic philosophy being trotted out here isn't adequate to describe the situation.

    it is more like a variant of The Prisoner's Dilemma. maybe we can call it The Poisoner's Dilemma.
    Posted 20 months ago by striatic Subscriber! | Permalink
  • obviously only striatic can be correct about any thread, comment, idea, or otherwise.

    that my friend is the only grade school thinking going on here.
    Posted 20 months ago by en Subscriber! | Permalink
  • ohhh Jelli Wars with pits, and wrestling to settle arguments.....excellent  and would be so entertaining to watch...and we should/could place bets on the outcomes......wow...and there's a brand new business....bookmaking!!... would put my currents were me mouth is in a New York minute...lol

    (@Shepherdmoon...not making fun at you in anyway...please know that mdf...like so many of your ideas...just that the visuals on this were awesome...xxooxx)
    Posted 20 months ago by SavannaBlueRose Subscriber! | Permalink
  • I am definitely of the school of thought that more styles of play, more options to players, the better. When asked about Glitch I describe it as "FarmVille* meets EVE Online if directed by Salvador Dali right after watching a Smurf marathon." The EVE Online stuff is important. "Self directed" is good. If Glitch manages to be large enough and have enough interwoven options and can let players have an effect on the world without FULLY breaking it, then it will be a winner. (Slightly break will be fine as long as The Powers That Be are watchful and can swoop in with tweaks when needed.) But this also means there will be conflict. Hey, you know what? Conflict is good. Conflict is a pretty important part of most compelling stories. Will feelings get hurt? Sure.
    Now to the question at hand - At this point does the difficulty in poisoning nerf on aspect of play to the point that it is impossible to do? Maybe. Seems like there are ways around it. I spent a good three hours on a side street with three patches during this last test, poisoning, chopping, digging, planting and growing (Fertilidust having no cool down is a wonder!). I also moved to a house with 5 patches in the hours before the game ended and was working constantly growing crops, working my animals and doing the tree/dirt cycle. Was it cost effective? No idea. But I did end up with a mess of produce, lumber, dirt, loam, meat and milk. So it doesn't appear to be broken to me. In fact, if you had a group of three or four, you could do a number on any street right now and folks with antidotes would be hard pressed to stop you. (Although, I think perhaps now the price of antidotes should move up to 100.)
    I have now idea how this would effect things, but what about the idea of pollination? If a certain patch on a public street has remained unplanted of a certain time, it starts to grow a seedling.

    *I know some folks get their hackles up when Glitch is compared to FarmVille, but it is hard to deny. It's okay. Take the fun addictive elements of FarmVille and leave out the complete mindlessness.
    Posted 20 months ago by Lord Bacon-o Subscriber! | Permalink
  • @SavannaBlueRose: no problem--it was meant as a joke, although I seriously WOULD like to see it :)
    Posted 20 months ago by Shepherdmoon Subscriber! | Permalink
  • "Briar earned the Me-Me-Me! badge."
    Posted 20 months ago by Holgate Subscriber! | Permalink
  • "obviously only striatic can be correct about any thread, comment, idea, or otherwise."

    hey en, care to actually make a point, rather than a personal slam. because i don't see your post addressing the issue in any way.

    are you saying that supply and demand theory IS enough to describe the situation here?

    are you saying the "creative" poison, chop, dig and not replant game strategy is possible without an exploited planting class?

    btw, what lord bacon-o describe sounds pretty cool to me, and a lot more creative. poison, chop, dig, replant. sounds responsible and profitable and everything. making use of unused side-streets is also a win.
    Posted 20 months ago by striatic Subscriber! | Permalink
  • I will get off topic once more for a quick question and then be done. So, why is it that those who are "bored with the game" as evidenced by this quote by proxy {when the game's features expand and there's something new for me to do while i wait for tinkering v to finish, i'll probably do that instead, but until then i get very little enjoyment out of the projects right now and there's really not much else to do unless you love planting and harvesting spinach at home in your garden, which, since i grew up being forced to do that kinda shit, i really really don't find any fun in any way personally. maybe someone else can clue me in on all the wonderful ways that this game can be interesting without 'being a dick in-game' so that i have something to do when poisoning gets old.} haven't just left to find another suitable game? If you don't find enjoyment in this game then why are you here? If/when this game gets old/boring/cheesy/etc. I know I will leave, but at this point I don't see that happening. I will have fun and enjoy while I wait.
    Posted 20 months ago by Holly Waterfall Subscriber! | Permalink
  • well, one reason not to find a more "suitable" game is that the prey is easier here. if your aim is to game the efforts of other players via auction market-cornering games or clear-cutting without replanting to exploit the planting class .. well, it is much easier if you have easy prey unwilling to pursue similarly "dickish" strategies in retaliation.

    that or perhaps they like the graphics and story and play control, browser based nature, free-to-play nature etc. etc.

    or something else.

    or they might want all of the above.
    Posted 20 months ago by striatic Subscriber! | Permalink
  • i really do like poisoning trees by itself. and squeezing chickens. i don't understand why this should be any more difficult for you to comprehend than people enjoying planting gardens or harvesting trees or making butterfly swarms.
    Posted 20 months ago by proxy metafax Subscriber! | Permalink
  • proxy, i think we find it very easy to understand.

    holly's question was that, to her mind, so many existing games have similar "dark", "destructive" elements. so why not take advantage of those games? 
    there are fewer real-time multiplayer options for the fluffy stuff.

    anyway .. if part of the appeal is specifically killing things other people have made, knocking over sandcastles as it were .. is it more or less fun that people care about the things you destroy?
    Posted 20 months ago by striatic Subscriber! | Permalink
  • maybe the devs should focus their efforts on fleshing out the rook features so that i can focus my "dark" and "destructive" tendencies on something all you fluffy tree-huggers find socially acceptable so i can conform to your fascist ways and enjoy this game, which i enjoy mostly because of the name btw, without y'all all getting butthurt. i don't do it out of some fucked up joy of destroying what people have made; rather, i think there are just too many trees in the world. <insert complaint about scarcity of earth here>

    besides, without me, y'all wouldn't get to — is "whiteknight" the term? — take such pride and solidarity in standing together against a tree-killing rascal or two. don't even act like that shit ain't a two-way street
    Posted 20 months ago by proxy metafax Subscriber! | Permalink
  • proxy. i'm hardly a white night, and it isn't about pride and solidarity. it's about being pissed off that the stuff you've invested time and effort into planting and growing and keeping alive being destroyed by someone or a handful of someones who just personally decide there are too many trees.

    because, hey, why not?

    and if it was really about scarcity of earth, there are other ways around that.
    Posted 20 months ago by striatic Subscriber! | Permalink
  • and hell, i like destroying things too.

    i was one of a few people actively arguing *for* a tree removal mechanism before we got the poison, and i'll admit i got a kick out of the first time i deforested a street.

    but that was near a project, and it was only one street, because my glee ends where other people's happiness stops.
    Posted 20 months ago by striatic Subscriber! | Permalink
  • fun fact! as trivial as you seem to think it is for me to "destroy" these pixel trees, it's leaps and bounds easier and four times cheaper for anyone around to save the obviously poisoned tree — yet, not once have i seen this happen myself. of course, i'm not suggesting that y'all should focus your efforts on doing this because that would really really take the fun out of the game for me and that seems to be a driving point of y'all's argument. or does my enjoyment of the game not matter? it seems like you all just want me to leave so you don't have anyone going against the grain of how you play, and that i'm not viewed as a valuable tester in this beta.
    Posted 20 months ago by proxy metafax Subscriber! | Permalink
  • proxy .. FACT!

    not everyone has tree antidote on them at all times, and the amount they carry can get totally swamped if enough trees are poisoned at once.

    FACT!

    it can take a while to stumble across a poisoned tree, particularly if lots of people are focusing on a project or some-such.

    anyway..

    your enjoyment of the game totally matters .. to the extent it doesn't impede other people's fun in the game.

    obviously there are some planted trees that are worth taking down.. although these do tend to die out all on their own, speeding things up isn't so horrible.

    no one is asking you to leave. they are asking you to stop destroying the stuff they've spent time creating and nurturing, and thus impeding on their fun.
    Posted 20 months ago by striatic Subscriber! | Permalink
  • so instead we get to accommodate your 'fascist' ways (who has the lumber company, again?) and your anti-social norm (which, btw, is a norm nonetheless, and that really annoys me - stop acting like you're on some vanguard when it's really a tired old drum).

    there are players who have gotten all 'butthurt' and so decided to team up against you.  i'm not a tree hugger - had no problem killing them on side streets out of other player's way and getting the earth for a project.  but i do think your attitude is poison - I don't want to spend any in-game energy fighting 'rascals' who seem to think my 'norms' need to be shaken up.

    your value as a beta tester is frankly sullied by your attitude.  many many many players before you pushed the limits of this game to find its weaknesses (many of which have since been patched/tweaked) and they didn't need to resort to polarizing the community into this weird quasi-political dynamic of social norms vs smash the system.

    fascist? 

    really?
    Posted 20 months ago by zeeberk Subscriber! | Permalink
  • sorry, i should've called you all nazis or hitler. that might've made my point more clear! also, i can't tell if you guys are accusing me of being anti-social and a loner or of being part of a huuuge disestablishmentarianistic group bent on ruining fun for all of you. i'm not really either, but i'll happily become either if enough people want me to. anyway, good night; i'm exhausted from having you all get so worked up over something so small instead of just letting my initial five-character message go unnoticed. if you don't want to spend your energy fighting me, maybe you should just stop and see if i stay interested.
    Posted 20 months ago by proxy metafax Subscriber! | Permalink
  • "yeah basically i want as many people to hate me as possible." proxy metafax.

    congratulations.
    and it has nothing to do with 5 little characters or the way you want to play the game. beta is the time for all this breakage and discussion. you just happen to lack the ability to intelligently support your position without being combative, aggressive, childish and abusive. i agree with zeeberk "your value as a beta tester is frankly sullied by your attitude". I can kill some trees for the sake of beta without being offensive, insulting, belittling or threatening. hopefully tomorrow you can reconsider and find some constructive ways to express yourself.
    “The ultimate measure of a man is not where he stands in moments of comfort and convenience, but where he stands at times of challenge and controversy.”
    Posted 20 months ago by coolbettycakes Subscriber! | Permalink
  • Proxy, I fail to see how trolling the forums can be claimed as constructive behaviour. Trolling the game itself- sure, that's a great thing to do during alpha and beta because bugs and imbalances can be fixed. 

    But a forum will always be a different story. No one can fix a forum well enough to keep trolls away from it, short of shutting the thing down, so I don't think there is anything worthwile about proxy's hostile behaviour in this thread (his constructive comments about how the game allows him to annoy others aside, of course, because those ARE valuable). 


    Seriously, proxy, this isn't the first forum on the internet, so your trolling has nothing new to teach us. It's not an amazing discovery that a teal deer will get people upset, you know. It just derails the thread from issues which actually matter onto the irrelevant subject of your person. Which is exactly what trolling should do, but again, it's not useful on the forum. 


    Go troll in-game, if you genuinely want to help. Then tell us about it. Without trolling.
    Posted 20 months ago by Cefeida Subscriber! | Permalink
  • Really am I the only one who understands what Brair is doing here and by the looks of it, excelling at it! She quite deliberately set out to stir up a fight and so many of you I'm afraid to say, have helped her archive her goal. The intention of this thread was not to debate tree killing or dev's fairness. It was instead made to set one glitcher off against the other. Looks to me like it worked a treat. Ask yourself where is Brair's further input to this topic? Kind of unusual for the topic header to proceed in silence for so long :)
    Posted 20 months ago by Misha Subscriber! | Permalink
  • +100 Misha
    Posted 20 months ago by SavannaBlueRose Subscriber! | Permalink
  • +100 Misha.  Briar does not even pretend to *fairness* so it can't really bother her.   When someone destroys communal resources for their own selfish gain it hardly shows a spirit of concern for fairness. 

    If the lumber company at least left some trees for others there might have been some sympathy for it, we asked for the tree-killing ability because there were too many trees;  but killing whole streets of trees which other people need is just bad behaviour and does not deserve fair treatment IMV.

    Now she cries *unfair* - tough!
    Posted 20 months ago by Cassandria Subscriber! | Permalink
  • @Holly Waterfall: a plea for understanding for those who have gone through multiple resets in the game?  We can be sick to the eyeballs of doing and re-doing the same things, and still be loyal players.

    @ pr;me :  I agree completely with you about the Rook needing (desperately) to get fleshed out more.  I think if dealing with lag hadn't been such an issue, that would probably already have happened.  Right now, the only emotional tension/conflict that the game contains is encapsulated in this thread, and (personally speaking), I really don't want that to be what Glitch is about.  The Disemprobablization of the Commons?  Drears...

    I would just reiterate what I said before:  maybe we need to be able to generate (via projects purchased/contracted) private street spaces to be cultivated as the player-owner(s) wish. Rivers of pigs, tree farms, mega-butterfly gardens, what have you.   
    Posted 20 months ago by Nanookie Subscriber! | Permalink
  • "pr;me": Hah!  /xo

    Private streets might also be a way to manage the "group lodges" idea. Private homes, but a group street. Co-housing!
    Posted 20 months ago by clare Subscriber! | Permalink
  • @ Nanookie

    For comparison, owning your own region on Second Life currently costs $195 per month in subscription fees.  

    Perhaps your group could come up with that fee if Glitch ever allows private ownership of streets. 
    Posted 20 months ago by WindBorn Subscriber! | Permalink
  • My dream of being a virtual slumlord just might come true after all.  Nookie Towers (we have hourly AND weekly rates!)

    @Wind Born; I suspect a region in SL is considerably larger than the average street length in Glitch, so I could probably afford to pay for it out of my Starbucks budget.

    disclaimer:  I don't actually drink Starbucks, plan to build a virtual slum, or have hourly and weekly rates.
    Posted 20 months ago by Nanookie Subscriber! | Permalink