Topic

Flaming Humbaba issues

I wasn't around for the broken era of Flaming Humbaba imbalance, but I do remember when Flaming Humbabas were super-unfriendly, and you had to undershoot... I think the current mode is vastly preferable to the previous states, and yet, I think perhaps the Flaming Grinder buff can still stand to be improved.

Given that Lag is a fact of life for a substantial portion of the players, and given that lag can result in non-functioning verbs at very inconvenient times, perhaps a buff that is so very time-sensitive as Flaming Grinder is not really a good idea?

Perhaps, instead, the Flaming Grinder could work like the silvertongue and shrine powder buffs, having a duration measured in utilization, rather than time, or even a combination of the two. If the buff were to wear down very slowly (say, a 2 or 5 minute timer) and then speed up when grinding (so that optimal timing would produce the same effect, or slightly less to balance out the effect currently lost to lag and timing which would be recouped by this change) then using Flaming Humbabas would be more of a fun part of the game and less of an oddly stressful interruption to the general timing and flow of playing Glitch.

It's extremely frustrating to guzzle a Flaming Humbaba and then immediately hit my Grand Ol' Grinder only to see the Working indicator where all my verbs belong, and know that I've just lost the drink and will get at best 60% of the grinding out of it that I had planned.

Posted 11 months ago by Morokhi Subscriber! | Permalink

Replies

  • IMO, the FH should affect the next N seconds  of GRINDING, not the next N seconds of real time.   Grinding time should be subtracted from the buff, until the buff is consumed, rather than until the buff runs out.   
    Posted 11 months ago by Sue Chef Subscriber! | Permalink
  • Yeah, I'm with both of you on this.  Even without lag, it takes time to get from my drink bag, to my toolbox, then select the mineral to grind, and finally choose how much (since over 200 has a chance of going past buff time).  By that point, I've used up 20-25% of the buff time even without lag :\
    Posted 11 months ago by Xopher TAF Subscriber! | Permalink
  • I agree, the current method is very tedious and wasteful.

    I, too, would suggest making the buff only countdown seconds transpired during grinding.
    Posted 11 months ago by Lorraine ♪ Subscriber! | Permalink
  • I agree, it would be nice to not have to rush to crush. I usually move my Humbaba to the same bag as my grinder, in the slot right next to it. Then, click, click, keyboard shotcut for grind and 222 for the quantity. That's the quickest combination I've found to get the max amount of grind for the time allowed and it usually works out.
    Posted 11 months ago by derek smalls Subscriber! | Permalink
  • It's easier to make sure you only have 250 of what you want to grind in your inventory.  Then it's drink, click on grinder, enter, enter.  
    Posted 11 months ago by WalruZ Subscriber! | Permalink
  • I agree that the buff should be for GRINDING TIME, not elapsed time.
    Posted 10 months ago by Fluxan Subscriber! | Permalink