In my experience, Glitch is pretty unique as far as emergent gameplay and the nature of the community. Has this brought to anyone else's mind the idea of social contracts?
I think sometimes we can certainly be too negative toward those who play Glitch differently from us. Name calling, finger-pointing, and so forth happens and I think leaves a bad taste in everyone's mouth. But I also think that because of the specific social aspects, there naturally arise expectations as to how things work and disapproval when a player doesn't meet those expectations.
So in my mind a nice balance of this would be that if people are playing within the terms of service and community guidelines and something happens that Person A doesn't like, for Person A to step back and realize that the game is fun for different people in different ways - And if Person B plays the game differently from the majority of people, Person B could realize that as long as play is within the tos/guidelines it is okay, but also understand that sometimes a different style of play might irritate others.
But the reason I'm creating this thread is not to promote my idea of balance but to encourage discussion. I'd love to hear what people think about this! Do you think that balance is possible? Are there other ways to achieve it? And also if you have any ideas about Glitchian social contracts in general (or experiences with them in other games) I'd really love to read.
I've seen plenty of arguments about specific aspects of gameplay and how they "should" or "should not" be, and I've seen plenty of people being upset towards people in the opposite "camp" from them. I'd rather not see things like that here. Constructive = good!