Topic

More completeness

A more relatable experience, for example:
Multi-person homes
Death of animals
A meeting place inside the game
More teamwork, street creation isn't cutting it?

just a thought

Posted 23 months ago by Gaga Subscriber! | Permalink

Replies

  • How about the ability to chop down a live tree? Maybe one in your own home? It gets pretty old waiting for them to die of natural causes.
    Posted 23 months ago by Freeman Subscriber! | Permalink
  • Chopping down live trees in public would be open to massive griefing. Great idea to allow it in homes.
    Posted 23 months ago by Johnny Subscriber! | Permalink
  • *bad thoughts and an evil grin cross Cap'n Bob's face* heheheh yessss let's allow cutting of live trees, shall we? :) +11
    Posted 23 months ago by Cap'n Bob Subscriber! | Permalink
  • what's wrong with a little chaos? The mad chopper terrorizing neighborhoods...
    Posted 23 months ago by Conr Subscriber! | Permalink
  • what's wrong with a little chaos?

    you spend a few hours planting a grove of trees and a couple of days tending only to have someone chop down all your work in half an hour.

    and there is nothing you can do to stop them.

    that's not so much a little chaos as total.

    how about letting planned infrastructure emerge in the game before thinking about various ways for solo players to destroy it?

    certain decisions in the game should also have weight. the choice of tree planted is important because it isn't easily undone. that isn't a bad thing, it just means you have to plan ahead.

    still, I think cutting down live trees will have to happen eventually. too many things will need planks and the plank spawn points are weird.

    i think the balance could be found in the chopping time. have a fully grown living tree take up to fifteen minutes to chop down, and generate 100 planks when chopped down. epic battle for a big reward but time consuming enough that you can't mow down entire streets before they can be re-planted.
    Posted 23 months ago by striatic Subscriber! | Permalink
  • Sometimes, jokes are just jokes. Have fruitless trees which scale plank yield to their size and are choppable while alive, no changes to the other trees.
    Posted 23 months ago by Tingly Claus Subscriber! | Permalink
  • there's been suggestions of an arborist skill that will let you dig and replant trees similar to the capturing pigs technique. with proper cooldowns and timers this may be a great way to prevent griefing yet allow some ways to better interact with existing trees
    Posted 23 months ago by Another Chris Subscriber! | Permalink
  • Could be that people with high enough botany skill could PRUNE trees, to yield planks, similar to harvesting?

    Maybe it's not always planks... maybe that's for cherry trees, and pruned bubble trees yield straws and bean trees yield vines, etc.
    Posted 23 months ago by clare Subscriber! | Permalink
  • Woah! How about something, like a powder, that lets you like re-fertilise a tree to full health? Naahhh, thats just stoopid.
    Posted 23 months ago by Hburger Subscriber! | Permalink
  • The ecological balance between growing trees and harvesting planks will have to be thought about very carefully. A tiny imbalance between the rewards for helping them grow and helping them be chopped up could result in thick forests or a treeless world.
    Posted 23 months ago by Plurp Subscriber! | Permalink
  • clare's suggestion is perfect.
    Posted 23 months ago by Johnny Subscriber! | Permalink