i am finding that glitch reduces my overall social interaction rather than increases it.
there are testers who i personally know who i actually spend less time socializing with because of glitch, even though we play at the same time.
glitch cuts into free time i can spend checking facebook or twitter and communicating with these people online, and since glitch is very anti-communicative outside of the help channel, the game actually has a net anti-social effect.
trade hasn't manifested in the game other than a few items given away here and there, and has been largely superseded by auctions, which are almost completely non-social.
there haven't been any foundational collaborative game elements implemented for testing thus far, and it always seems like i'm playing the game in parallel with all these other people, instead of playing with or against them. a chat window does not a social game make.
one promising area for collaboration i found was radiating meditation, which allows you to generate energy and mood for the people around you, and while it was fun at first to "follow" someone doing something energy intensive and act as a kind of "power pack" by constantly radiating, it eventually became a boring, anti-social click fest where i didn't feel much like a collaborator. more like a crutch or literally a hanger-on. there was also pretty much no gameplay reason for me to be doing this other than sheer desperation to try something, anything collaborative.
i understand that the game has to be significantly solo-playable, and that the most basic game elements are still being refined, but it is disappointing that [for me at least] at this stage of development the game is less social than not playing at all.