Topic

Free fuel?

I think this has to be a bug, but people are telling me that instead of buying fuel cells, they are disassembling and reassembling their machines, and getting 50 starting fuel.  This is crazy!  If people do this, the only people who will need fuel cells are people who go to Machine Rooms.  The current expense of fuel cells is making this a worthwhile use of time, but really, using these machines is tedious enough.

10 was plenty.  

Posted 7 months ago by Jewel Stoned Subscriber! | Permalink

Replies

  • So is this slowing down your sales for fuel cells?
    Posted 7 months ago by Polly Nomial Subscriber! | Permalink
  • From
    http://www.glitch.com/forum/ideas/19372/

    Staffer  Mart Lume wrote: Thanks for pointing this out. You now receive 10 fuel when assembling a machine (instead of 50).

    b3achy wrote: So, now that you guys nerfed the start up fuel, which really doesn't bother me that much based on the previous comments - sounds like some level of nerfing was necessary, is there something that remembers how much fuel a machine had when it was dis-assembled...sometimes you have to tear down a machine that has 80-90 fuel - at a street project or when our houses are reset, etc, and it was already bad enough that you only got 50 back when you re-assembled...now that it's dropped to 10 @ new, will it remember that I originally had 80-90 fuel and reassemble with that amount?!  Thanks!

    Mart Lume wrote: Changed the fuel amount in an assembled machine back to 50, until we have a chance to make something 'remember' the amount of fuel in the machine.
    Posted 7 months ago by IrenicRhonda Subscriber! | Permalink
  • Why is this a bug?  It's the only reason I can see for the upgrade that assembles a machine in one verb.
    Posted 7 months ago by Janitch Subscriber! | Permalink