My theory arises from the art in one of the hidden rooms, which features dim light, filtered through the windows, and herbs, mushrooms, and bog plants growing in planters down either side of the room. Perhaps these will be an available option with the housing upgrades? Perhaps mushroom-growing (Fungiculture) will be a new skill requiring Herbalism.
Oh, no no no. Please no honey as jellisacs xD I don't think I'd EVER get enough honey to make my butterfly eggs if that's how it worked xD
See, what happens, is one person needs honey so they run through the honey region and collect it. Sounds fine right? Except, afterward there's no honey in the entire world for ~10 minutes while it recollects. So I'd probably prefer if honey was more like peat bogs xD There in some crazy honey pond in the ground :) Possibly in some new island near Ix and Uralia with a candy/sweets sort of theme.
Just so you guys know, not all vendors are going away. Don't think that we will have no vendors, they will merely be phasing out most vendors and what they sell. That is all.
In any case this is Glitch, not the mundane world. Honey probably won't be coming from bees. We'll have to havest and process aardvark ear wax or something similar.
If the produce vendors go, pity the newbies! Forced to grow their produce in the community gardens (shudder) until they can afford to buy a residence...
Black and yellow striped koala sized bears that hang out in the tree tops would be cute and finally give the tall wood areas stuff to do up there.
Id Like to see fish and fishing as its own skill sets but maybe fishing in unusual places like clouds.
Ice could be mined from ice areas north of our current map limit.
Mushrooms id like too see maybe as a new animal wandering around (limited to swamp areas perhaps). It could fit into current animal skills and you could use the egg seasoner to get Spores that hatch mini-shrooms
I like the koala idea-- it's a resource point readily accessible that isn't reachable from the ground. (Yes, you can usually reach butterflies with a small jump.)
Groovy Bear said, "I don't know about my other ursine bretheren, but it's gonna take a lot of squeezing and cubimals to get any honey from this bear. <g>"
If the vendors are retired, I hereby extend an invitation to any firebog vendor to come live in my house. They are beautiful and I would be sad to not see them anymore. It wouldn't need to sell things - it could just hover benignly and glow when I walk past it.
Kirnan - Just so you guys know, not all vendors are going away. Don't think that we will have no vendors, they will merely be phasing out most vendors and what they sell. That is all.
Stoot - • The few remaining things which can only be bought from vendors (with currants) will be made craftable by players. Later, vendors will at first stop buying things they don't "need" and vendor buy prices will become variable. Finally, game-run vendors (generally) won't buy stuff at all. (Our long term goal is to completely eliminate game-run vendors, though player-run vendors would be ace.)
So, yes, eventually ALL vendors will be going away. Personally, I'm not happy about it, but I guess we'll just have to wait and see how it works.
Judging by the pace of game updates this winter, it will be many months before vendors are even close to phased out - even the time when they stop buying (and only sell goods) sounds like it's several iterations into the future. Don't waste your time imagining and fearing that playing the game at that point will be anything like playing the game now except without vendors; it will be a different experience.
The tool vendor in Cebarkul told me yesterday that it had "zero interest" in buying one of my music blocks (can't remember which, sorry.) The second time I tried, it took it without issue, but it did seem strange and definitely like a sign of the times!
maybe, maybe not. I've had the tool vendor occasionally refuse things like metal ingots, or planks, or things that it normally buys, then it takes them on the next click. I think it's a random error.