Topic

Teleportation tokens now require Teleportation IV?

I was surprised today to find that I no longer had the option to map teleport, even though I have 20 tokens. I was informed in chat that as of yesterday, doing so now requires TP IV, even if you have tokens. So in order to use something that I paid real money for, I have to spend 4+ days learning a skill I don't actually want? Further, the FAQ on tokens has not been updated to reflect this.

I gotta be honest. If this had been the case when I was first considering a subscription, I probably wouldn't have gotten one (or would have gone down a level) until I'd completed TP IV, which is a low priority for me. With tokens, TP II was plenty. 

Sorry to sound bitchy; I love the game -- but this came as a  big surprise and feels like it seriously devalues my subscription.

Posted 18 months ago by Sheepy Subscriber! | Permalink

Replies

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  • I was one of the most hyper-critical of the teleportation changes, and indeed badly bitten by the increased energy costs at first. Even with some of the longest possible learning times, I was able to get Tele2 and 3 done during a test, then 4 between tests, and just finished 5. Energy costs are more than manageable again. For that I owe stoot and TS an apology. I'm sorry I jumped to an opinion before I gave it a chance, and.... wait for it.... got the camera ready?.... You were right!

    I wasn't freaking out over 'nothing'. I was freaking out over a change that had what I perceived as a negative effect... and having to go through another cycle of 'wait' before I could mitigate the 'negative'. It took about a week with my bloated learning times, and life is good again. Logic says, a week of patience is not bad when you factor the ongoing and 'permanant' expansion on your abilities... and for some, the expanded utility of their subscription.

    So I guess what I am trying to say is, perhaps like me, you will see a 'value add' to your subscription after a week or so of patience. The real merit in the Teleport skill chain is actually the % reduction in energy costs that continue to go up over the lifetime of your character.
    Posted 18 months ago by Travinara Subscriber! | Permalink
  • Travinara:

    Hole.

    E.

    Shit.

    !!!!

    What I was trying to tell you back then (and I probably should have just said it this way): realistically, post-reset, no one would have been in the position you were in (e.g., no one would be at Level 51 without already having learned Teleportation V — it's just too handy a skill, and not just for the energy reduction). Your position (and a handful of others) was the result of going so long between resets (and adding new stuff all the time).

    Anyway ... thanks ;)
    Posted 18 months ago by stoot barfield Subscriber! | Permalink
  • Thank you everyone!..  for this conversation :)  I, like many, was totally dismayed with the change.. Stoot, it takes a person with real faith in their work to stand up and deal and I really respect you for doing that.  I won't waste anyone's time by regurgitating what has been so well stated already. I appreciate everyone's contributions to this dialogue and my edufication:) It was meaningful, really.!  Just wish I was already a L40++ something!  See you next test..  Oh yeah, and Stoot.. about those hair styles.. :)
    Posted 18 months ago by Joni Mitchell Subscriber! | Permalink
  • Interesting thread.  Good to see such involvement from the dev's too.
    My only comment on this would be that this isnt the first time I've used a beta game; and so I expect these things to happen, which is why I no longer wish to spend real funds until I know what I'm paying for and that's only certain once the game goes gold.

    (Yes, I know that paying early pays for the development of the game - I get that, but that's what investment companies are for)
    Posted 18 months ago by Mat Subscriber! | Permalink
  • The larger issue here is that features are being sold before they're fully designed, implemented, documented, or tested.  I don't quite understand the push to turn testers into customers so prematurely.  My expectation was that we'd just test things throughout the beta period, at the very end of which we'd be given subscription options in order to test the purchasing system, and then the game would launch. 

    Testers are offered discounted subscription rates as a thank-you, and early alpha testers are being offered two months of free subscription, but only if we buy year-long subscriptions; unfortunately, we've already played the whole game twice, and new content won't be added until well after launch, but the discounts will be gone by the launch date.  Couple that with the fact that we get vague answers to direct questions about subscription features (apparently because the designs haven't been finalized yet, much less tested), and subscribing becomes truly unappealing.  Normally, video game testers are paid, so, frankly, it is rude to ask us to pay to test, which is what this all feels like. 

    (Yes, I know that I don't have to subscribe; I'm writing this here so TS can understand why an enthusiastic tester like me has not turned into a subscriber, and is not likely to do so.  Yes, I know that paid subscription periods won't start until launch, but people have still spent money on the game based on certain expectations which may or may not be met.  Yes, I know that the vast majority of subscribers disagrees with me, and feels that it is an enormous privilege to test, which I take as a sign that the game is a lot of fun.)
    Posted 18 months ago by glum pudding Subscriber! | Permalink
  • You can imagine my surprise teleporting in the morning, going to work and coming back to...nothing. I seriously thought something was wrong so I entered live chat where kevbob broke the bad news to me. I'm hella lazy and was blowing through my tokens like it was nobodies business. Oh well. I just finished teleportation III onto IV!

    And you'll be damn sure I'll be keeping the locations page open from now on. :P
    Posted 18 months ago by nonpromqueen Subscriber! | Permalink
  • I simply won't subscribe to something that is still 'being built',nor would i in RL,i would simply put a deposit down,and i guess my way of 'putting a deposit' down in this game,is that i have bought a few credits,nothing that would break the bank,but just to show my support.I am just a cautious sort.:)
    Posted 18 months ago by Joos Subscriber! | Permalink
  • "The larger issue here is that features are being sold before they're fully designed, implemented, documented, or tested.  I don't quite understand the push to turn testers into customers so prematurely."
    there is a maxim in the startup world .. and i suppose the business world in general these days .. which is "practice making money".

    meaning that you don't want to be put in a position where you are trying to shoehorn in a business model later, or get too deep into debt .. but also just that the more you practice at something, the better you will be at it.

    so i understand the early "practice making money" ethos. it also establishes the commercial nature of the enterprise early, which is good for you customers because you can "practice holding the business accountable" for the services they promise to provide in return for your money.

    plus, best to start testing and tweaking the payment systems now, rather than at scale.

    but ..

    i mean c'mon. could tiny speck have not waited a couple of weeks so that people could actually see teleportation tokens in action so that they could assess their value before plunking down money on them?

    did they really need to have a "special deal ends soon!" "you'd have to be a drooling idiot not to buy this!" style promotion to rush people into buying subscriptions before really understanding their utility?

    the answer to this is no .. that it has precious little to do with "practice making money" and much more to do with practicing .. now i don't want to say "sleazy" .. much more to do with practicing .. umn .. "needlessly aggressive" business practices which ultimately erode customer trust. which is what happened here.

    i hope the lesson TS takes away from this topic is not that stoot can swoop in and console people and magically make everyone feel good through force of personality alone .. or that so long as you are quick to re-engineer it is okay to play "trust us" and "act now!!!!" games with paying subscribers.

    no, i hope the lesson is "don't charge people for shit until it is in the game and they know what it is, how it works and generally speaking how useful it is. firsthand."
    Posted 18 months ago by striatic Subscriber! | Permalink
  • and just in case it sounds like i'm being unfairly negative, i think the way that clothing credit purchases were handled was, frankly, beautiful.

    players understood the credits system and practically demanded to be able to spend real money to get more clothes.

    there was no need to coerce or rush anyone into purchase. no gimmicky sales techniques.

    just cultivating a product that people wanted to pay for and then allowing them to pay for it.

    zero potential for disappointment.

    great stuff.
    Posted 18 months ago by striatic Subscriber! | Permalink
  • My two currants on the subject:

    I looked at the subscription as supporting a service I believe in. In the early days of Flickr, I happily paid for a pro account because I wanted to support the team putting the service together. Same thing when Pownce was around; when the subscription/pro account option was launched, I put my money in first thing as a show of support; I wanted them to succeed. 

    These things aren't developed for free, and they're certainly not hosted for free. As someone who values this game...I felt like I should support it. The tokens/credits/voting things that I got for getting a Moly subscription were just a bonus. 

    And as Travinara iterated above, it really doesn't take long to get the teleportation skills. So while temporarily it's a PITA, it's not a permanent problem. 

    Thanks for the clarifications, Stoot.
    Posted 18 months ago by blogkitten Subscriber! | Permalink
  • "These things aren't developed for free, and they're certainly not hosted for free. As someone who values this game...I felt like I should support it. The tokens/credits/voting things that I got for getting a Moly subscription were just a bonus. "

    when flickr was being built, they were selling furniture to make payroll, so i understand the idea of donating money to a company you like that needs the support. you are a small scale investor of a sort, and the return is being able to use the service in the future.

    but glitch already has multiple millions of dollars of investment behind it.

    if you want to feel like you're part of some sort of community effort, that's cool, but i do hope you understand that that your 'donation' has zero effect on keeping the lights on at Tiny Speck.

    generally speaking, i expect well funded companies to provide services in exchange for money, and i don't donate money to for profit enterprises unless i'm getting something back in which case it isn't really a donation.

    you could even make an argument, though this is very arguable, that you are actually hurting Tiny Speck by not helping them "practice making money", but instead harming them by giving them a false data point. they might, for example, look at the current moly subscriber base as reflecting people actually valuing the game at that level given the molysub offerings .. rather than as unsustainable donations.

    they probably don't look at the moly donations as anything other than "we love you" tributes, coz they're smart and stuff, but it still might be useful to know which percentage of Glitch players legitimately see the clothing and teleportation tokens being worth so much.
    Posted 18 months ago by striatic Subscriber! | Permalink
  • I'm probably one of the more financially conservative people here... but even *I* understand that buying into something before you have all of the details is a gamble - a personal decision, and can lead to profits or losses later. 

    Here's a relevant real world example... Back in my 'career days', I plopped down my 5k deposit on my time share in Breckenridge long before they broke ground on the property. I followed the development avidly from a conceptual stage, but refused to put money down until the city signed off on the relevant building permits. The city is an extremely idyllic resort (the "look" of the town even has legal protections) so they hadn't approved new buildings of the time share variety in years. 

    It was a limit *I* placed on how far I was willing to gamble and what odds would create 'ideal conditions'. There were others... the resort itself is actually fairly close to me geographically, so the offering needed to contain certain items to give *me* a feeling of good value for money. I like to ski, snowboard, hike, dirt bike, ATV, horse ride, go the the art / ice sculpture / heritage festivals in the city, but it's a relatively short drive... so I added up the cost of all the gas / hotels / shuttles / storage fees / lift tickets, as well as the reduction in costs on the drop-in fees and services (having a comfy familiar place to hose off the ATV and your person when you are layered in mud *rocks*). 

    To *me* it wound up being a good gamble... because my 'conditions' were met. However -through the course of building, the designs changed. The layout of the unit I signed on for changed dramatically, and features were added... like semi-private outdoor hot tubs, a valet service, passive solar power elements added, the ski in/ski out was moved in position to the bar (rather than the spa) and heated sidewalks were put in. If those were a deal breaker, and they might have been for someone, I might have had a few legal options depending on how my contract was written. As yet the 'contract' or TOS here at Glitch is vague - but filled out enough *my* conditions for good odds to be considered met. 

    Also, for me it wound up being a good investment in Breckenridge... people who came before me got a better 'deal' than I did, and people who came after less so. What I *do* know is that the deposit to join the wait list for the offering I have in Breckenridge is ~8 years and along the lines of 20k (because some of the offering includes a hereditary entitlement the offer will eventually disappear).... but I in no way hold the delusional my initial deposit exclusively paid for the sidewalks let alone the other features. It could have gone the other way, and the whole project could have gotten tanked... anything from a native burial ground or a spotted owl or a precious resource find would have done it easily - and I would have been out my money.
    Posted 18 months ago by Travinara Subscriber! | Permalink
  • I have almost completed Tele 5 with the hope it won't take so much energy when I teleport.  I never knew that I could only do it twice a day, which means what?  Glitch day or a real day?

    Could anybody just lay out what and were and how much it costs in energy, tokens, and skills to teleport.

    I have received tokens for working on projects but have no idea if I have ever spent those while teleporting.  Maybe they do show somewhere but if not is should, like our energy and what level we are at.  This would at least enable us to know how many tokens we have or not.
    Posted 18 months ago by xoxJulie Subscriber! | Permalink
  • "Glitch day or a real day?"

    glitch day.
    Posted 18 months ago by striatic Subscriber! | Permalink
  • "Could anybody just lay out what and were and how much it costs in energy, tokens, and skills to teleport."

    i think it is something like 190 energy to teleport at level 30, with teleportation IV. the energy requirement increases as you level and decreases as you gain higher teleportation skills.

    teleportation I lets you set one teleportation landing point that you can always teleport to so long as you have energy. teleportation II and III each offer an additional slot.

    teleportation IV gives you the option to click on a street on the map and click "teleport here". you only get 2 "map teleports" of this time per glitch day.

    teleportation tokens you buy or get monthly with a subscription. they let you do map teleports when you run out of daily map teleports. you spend a token in order to do the teleport. in my opinion they suck, and i've never felt my mobility limited by not having them. as the world increases in size this might change but for now they suck pretty hard. just use one of your map teleports to get into position to reset a teleport point if you ever want to shuttle around the map.

    "I have received tokens for working on projects but have no idea if I have ever spent those while teleporting"

    those are "teleportation scripts" that let you teleport to a certain location without using up a map teleport. they are powered by teleportation tokens but aren't as flexible as tokens themselves. the advantage over basic teleportation tokens is that you can give them to other players.
    Posted 18 months ago by striatic Subscriber! | Permalink
  • Thank you striatic  

    If I'm understanding this correctly.  When you teleport it will cost both energy and teleporting 4 skills to use a map teleport twice a day.  

    Does this twice a day limitation include the 2 slot spots under your rock for teleporting in the total of twice a day?  

    Writing script, I also have penmanship and tried out the script writing but got confused with the imbuding thing, I just clicked yes, but have no idea what all that was about, or what it even cost.

    Thanks again xoxJulie

    One last thought on the subscription, everyone seems to have hit very valid pros and cons, being that we are in beta, if it weren't for the money coming out of our pockets everyone would look at it like a test that has a few twisted bugs that need to be ironed out, which it is.  

    After my experience with FaunaSphere plucking my pockets then closing down I am very, very cautious about investing both my time and my money in to any game.  Glitch has captured my interest and even though I have limited resources I did buy the Tin script.  Why, because 1 year script was still cheaper than 1 month at FS, with all their little add ons to improve your fauna.  I hope Glitch doesn't go down that trail were I would have to "buy" color for my eyes but make it a perk for being s subscriber.  Time will tell.
    Posted 18 months ago by xoxJulie Subscriber! | Permalink
  • Ok... so the various levels of teleportation decrease the energy cost per Teleport. I think it starts at 25%, then works down to a final value of 10% of your maximum energy capacity with Teleport 5.
    Each level of Teleport also grants the following features:
    2 - Gives you second teleportation 'landing point' in your Rock
    3 - Gives you a third teleportation 'landing point' in your Rock.
    4 - Gives you the ability to 'map teleport' twice per day and create 'teleportation scripts'*.
    5 -  Gives you the ability to 'summon' another player via teleportation twice per day

    *The basics of Teleportation Skills / Tokens / Scripts / imbue have gotten really confused... so here goes.

    Teleportation Scripts can be created by anyone with Teleport 4 and Penpersonship.
    Teleportation Scripts can be given to anyone, and will cost their normal energy cost when teleporting.
    Teleportation Scripts can be imbued with a Teleportation Token** if the script creator has a token and would like to spend it that way. Confirmation text *is* now included in the process, but wasn't early.

    **Currently - Teleportation Tokens can only be obtained through a monthly stipend and only by subscribers. They are not available for a-la-carte purchase... TS plans to offer them a-la-carte later. Testers received a gift of tokens to test out, along with the free month of subscription (that said, perhaps the 'trial' stipend amount should be relevant to the subscription benefit but the lowest subscription level does not include teleport tokens). Some have already received their first 'subscription month' stipend - but the 'year' of paid subscription will not commence counting until launch.
    Teleportation Tokens negate the energy cost and cool down period associated with using skills to teleport. A script imbued wit a Teleportation Token (such as those given by the game as a reward for Street Projects, or by a generous player) does not cost any energy but I think has a cool down period.
    You may use as many Teleportation Tokens in a day as you heart desires.... you are limited by the number of tokens you have.

    At the beginning of this thread, the thinking was 'you must learn Teleport 4 to use a Teleport Token'... this statement is incorrect at present time, and pretty well always was - much of the debate was having to go to the locations page in order to use a Teleport Token rather than being able to do it from the in-game map interface...after the ability to accidentally use a Teleport Token from the in-game interface was removed. Above stoot said:  page-based teleporting is now available. So, at the bottom of this page for Ekorran Roughs, for example, you will see a "Teleport Here" button (assuming you have the Teleportation I skill and at least one token and you are not already in Ekorran Roughs ;)

    If you have a token and Teleport 1 - as a subscriber you gain the ability to 'map teleport' as often as you have tokens, independent of skills. Or you can pass that benefit to others by creating a script for them.

    Last mid-test item / change / fix of note... as a subscriber with Teleport 5, and Teleport Tokens to use... I receive a window each and every time I 'map teleport' now - both via the Locations Page and via the in-game map interface. 
    It reads roughly: Teleporting to this location will cost you 294 energy (you have XXXX right now) or a Teleportation Token. How would you like to Teleport? 
    Posted 18 months ago by Travinara Subscriber! | Permalink
  • xoxJulie: couple other notes. The token scripts you get from the projects are completely free to use energy-wise and do NOT use up your personal tokens. They have replaced the little message that used to come up where it asked if you wanted to be teleported to a project you had helped on. The advantage of this is that if you accidentally clicked on the old message, you lost your chance; or if you were busy at that moment, you lost your nice free teleport (something that drove me nuts because I like to chase the travel leaderboard). Now the scripts just mean, you can wait to do that until it's convenient for you. A wonderful solution I think.

    When you write a TP script, it is handy in a couple ways. First, it means that you can teleport to that location whenever you want and you do NOT use up your map teleports because scripts do not count toward that total (neither do your teleports through the magic rock; they use energy but have nothing to do with your daily totals). It WILL use your usual amount of energy though. Second, IF you "imbue" it with a token, yes, it does use up one of your personal tokens, but the advantage is that it will not cost you any energy now. Third, you can gift these scripts to anyone, and they can use them the same way, no matter what level of teleport skill they have. Unimbued ones will cost them energy; imbued ones will not. The only thing I don't know is whether someone who has not learned TP 1 can use them, though I suspect perhaps they can. Also, if someone sends you an unimbued script (or you write one), if you are out of energy or don't want to waste energy and have a lot of tokens, you can imbue the script at any time, using up one of your tokens, before you use the script. Can you tell I experimented a LOT? lol

    Finally, a question for Travinara. I did not see any limit on summoning at all. I could have sworn I summoned people more than twice in a game day. Hmmm. Where did you see that? ETA: Duh, yes I found it in the skill descriptor, though it does say that if you want to use tokens, you could summon more than twice a day. Guess I didn't since I know I didn't use tokens. To anyone who uses summon, just be aware that it does use your normal amount of teleport energy (for the SUMMONER; it is completely free to the SUMMONEE), and you have a teleport cooldown as always, though again, the SUMMONEE does not:) Thus, a friend and I went back and forth from one locale to another like this: I summoned her, which used my energy and cooldown. She could then TP back to one of her saved points with the magic rock, using her TP energy. If she wanted to after cooldown, she could summon me back to her then (of course again using her TP energy). Just interesting to experiment with.

    Also, I think (maybe my bad memory?) that with TP5 you actually get three map teleports per day (plus 2 token TPs on the map) whereas TP4 was two map teleports (plus 3 token TPs on the map). Because for all players, there is a limit of five map/page teleports per day, a mix of energy use and token ones. And these do not in any way include the TP scripts you write. So I write them all over the place to be able to return once I've used my map teleports in a game day. Just costs energy. I LOVE the scripts:)
    Posted 18 months ago by RM Subscriber! | Permalink
  • RM - Map Teleport is 2 per day, that much I've tested out... doesn't get higher with Tele5.

    I haven't bothered using but one of my Tokens, after I accidentally used one minutes after they were released in game, so I haven't actually tested that piece and am working form the (scattered) documented information - some of that is in the FAQ and some in the Billing and some in the Accounts. I'm taking the 'let them accumulate and wait for launch' approach so I have a wider Teleport margin early on.

    The summon limit is working from the description in the Skill Table hover-over text. Oddly, I was just going to come find you and ask if you had input about who shoulders the energy costs during a summoning (summoner, summonee, or both?), you're the only person I know who test drove it.

    ETA: Thanks for the clarifications RM :D
    Posted 18 months ago by Travinara Subscriber! | Permalink
  • It was different before, but now you have a choice of whether or not to spend a teleport token OR use energy to teleport to any spot on the map (you used to have to use up your 2 energy transports per day before you were given the option to use a teleport token).

    I have found the teleport tokens useful on several occasions. I have teleport IV and am currently learning V. Thus, I have 3 teleport slots. One is my home, one is my favorite project I'm working on at the time, and the other is in Shimla Mirch in an area where there are lots of barnacles because they are in high demand for projects. I am unwilling to constantly change any of these based on my current whim (as striatic suggested), and I do alot of different things in the game, so I am always wanting to flit around all over the place. I hate the subway because it is too much time standing still in one spot not doing anything. 2 map teleports per day is often enough, but not always for what I want to do, so I am happy to have those tokens available for when I need them.

    By the way: no matter what method you use to teleport, you have to wait out the teleport cool-down before you can teleport again. This took me by surprise last test when I expected the teleport scripts to the projects NOT to do that.
    Posted 18 months ago by Shepherdmoon Subscriber! | Permalink
  • Hey, Trav, on map teleports, you technically get five per game day but after two you have to use tokens... But once you've done 2 with energy and 3 with tokens (theoretically), your map teleports are over for the game day. Of course the whole business with TP scripts means depending on energy you can just TP all over with your three magic rocks slots and and enough scripts and your two map teleports per day. Hey, summoning for some reason makes me laugh myself silly (Marebito dubbed it alien abduction, which I now call it, too). For some reason, it's now one of my favorite things in the game:) And I am pretty sure she tried it out as well, fyi. One other piece of info on summoning: For some reason, it's not under your options when you click on your magic rock's teleport button (I think it ought to be, and you just type your friend's name). You need to click on your friend's name in chat or friend list and "summon to this location" is an option. Also, the summonee has the option to accept or refuse, so you can't just indiscriminately grab people...unlike alien abduction I suppose :D
    Posted 18 months ago by RM Subscriber! | Permalink
  • Could also exhaust your token supply in a day by imbuing a bunch of scripts - something with a potential to become messy if / when they go *poof* in the pre-launch reset. :D
    Posted 18 months ago by Travinara Subscriber! | Permalink
  • I still dont know how to teleport without tokens or how to get more tokens.  I just got Teleport IV, so I'd like to be able to teleport places.  Why are there no directions anywhere?
    Posted 18 months ago by Hizzie Subscriber! | Permalink
  • @Hizzie - you should have gotten a Quest from the Rock when you finished Tele1... it told you to set a point in Groddle and teleport to it from inside the mines. All the instructions you need are in that Quest... but I imagine whatever Quests the developers eventually attach to the skills (that's the real missing link in all this and the way skill confusion is normally cleared up) will do an excellent job of introducing the basic mechanics.
    Posted 18 months ago by Travinara Subscriber! | Permalink
  • "I am unwilling to constantly change any of these based on my current whim (as striatic suggested)"

    if you change one out, you can use a map teleport twice per game day to change it back. i do exactly the same thing as you do .. one slot home, one slot project, one slot project resources .. i could keep a slot locked on shimla mirch like you do, but the stuff there is not always needed for projects so it is just one of the many destinations that floats through my "project resources" slot.

    now i understand if you want to flit about visiting people and doing different stuff all the time, but from a gameplay 'getting stuff done' perspective i have never found myself limited in getting currants or contributing to projects or anything else for that matter. in fact i think there was only one game day where i had to use all 2 of my map teleports.

    i get the liberating feeling it gives and i'm not saying that they are totally useless .. it is just that even then you gotta admit that teleportation tokens suck hard *at least* in the sense that you're paying real life money and still have to endure teleportation cooldown, and i have no idea how i would spend 50 of them in one month given the current world size.

    if someone was hypothetically asking me is the teleportation tokens were worth the subscription i would tell them wait until the game world is at least 4 times the size and then subscribe, as you might save yourself a few months of dough that way.
    Posted 18 months ago by striatic Subscriber! | Permalink
  • @Travinara @Rascalmom   Thank you both very much!  These explanations are clear and concise. Love the alien abduction analogy!   I think I finally understand the teleport stuff now!!   
    Posted 18 months ago by welshcorgi Subscriber! | Permalink
  • Teleportation is great, and I got the subscription so I'd have more options right away. I had actually stopped playing because getting from one place to another was too much of a pain. I've read some of the above and skipped most, it's too much like reading a user manual for a game. Some people are happy to spend hours reading stuff to find out how to play and fine-tune their character, skills, attributes or whatever for a game, but I don't care to spend time that way. I think for people like me who just want to get out there and try things out, what's important is that the rules for each thing can be explained simply and very briefly - eg on the skills page, or on the subscription page - and that when you try to do something you don't have the right token or skill for, it tells you in a simple way what you're missing.
    It seems to me that the page teleporting is more complex than the map teleporting and it should be less complex to do something if you're at a lower level, not more complex.
    Posted 18 months ago by Emu Subscriber! | Permalink
  • TP 1: 33% of total maximum energy
    TP 2: 25%
    TP 3: 20%
    TP 4: 15%
    TP 5: 10%

    This is regular old teleporting, without any tokens.  The numbers are approximate.  So, for example, if you're at a level where the most energy you can have is 1200, if you've only learned TP1, it should cost you -400 energy.  With TP3, it should cost about -240 energy.  It might actually cost a tiny bit less because of the strange math they use.  (Devs, please correct me if the percentages have changed recently.)
    Posted 18 months ago by glum pudding Subscriber! | Permalink
  • @Emu, erm, lol, sorry, I am nearly incapable of being brief in my writing. Wanna be abducted sometime for fun? :D
    Posted 18 months ago by RM Subscriber! | Permalink
  • Just noticed the explanations on the FAQs page, they are in fact brief and simple. Well done devs!
    Posted 18 months ago by Emu Subscriber! | Permalink
  • Glum pudding, thanks, that makes sense. Sure, abduct me RM! (must change my outfit first to suitable abductee garb)
    Posted 18 months ago by Emu Subscriber! | Permalink
  • Thanks for the break down glum!
    Emu - I agree things should be fairly intuitive, and for the most part it is. Teleport as a whole has been going through massaging since being added to two weeks ago. This type of discussion happens with every new change, and hopefully the end product is exactly as you describe... simple, easy, and clean.
    Posted 18 months ago by Travinara Subscriber! | Permalink
  • fwiw, I completely agree with jasbo that while it's important to have this information in a FAQ, I think it's even more important to have the relevant information available in-game, so people who elect to go down the path of teleportation-learning in the skill tree are aware of what they they will be getting based on the description of the skills.
    Posted 18 months ago by katlazam Subscriber! | Permalink
  • Teleporting is cool
    Posted 18 months ago by Osteo Subscriber! | Permalink
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