Given the emphasis on and discussion about world- and community-building in Glitch, I have been playing the game with a vague sense that there would be some unstated reward for "positive" or cooperative behaviors (planting and caring for trees in public areas, for example) and some repercussion for "negative" or selfish behaviors (such as always harvesting but never petting or watering). I haven't tested the theory by counting the cherries or eggs or gems, but I nevertheless suspected I somehow would receive greater yield for my efforts if I were contributing more to the Glitchiverse.
Now, having participated in more tests and being a much more sophisticated Glitch (heh) I am less likely to believe this is the case, and others also have expressed doubt that such influence is part of the game design. Sooo....
1. Is it? and
2. Should it be? and
3. Could it be?