Topic

Stop the Animal Overcrowding

please?

Overcrowding - beta.glitch.com/forum/gener...
too many damn chickens - beta.glitch.com/forum/gener...
Removing Animals - beta.glitch.com/forum/ideas...
Animal Control - beta.glitch.com/forum/gener...
Controlling Animal Overpopulation - beta.glitch.com/forum/ideas...
Too Many Chickens, Butterflies & Pigs - beta.glitch.com/forum/ideas...
I'd like to eat the chickens - beta.glitch.com/forum/ideas...
The Animal Overcrowding - beta.glitch.com/forum/ideas...
Animal Control - beta.glitch.com/forum/ideas...

Posted 16 months ago by IxÆoN Subscriber! | Permalink

Replies

  • +1. Dang chickens.
    Posted 16 months ago by Clumdalglitch Subscriber! | Permalink
  • Yes, +1 please. [ I guess it would be safe to conclude that there are more animals than players here. ;D ]
    Posted 16 months ago by roderick ordonez Subscriber! | Permalink
  • I had an idea to stop it.
    beta.glitch.com/forum/ideas...
    Posted 16 months ago by Chemisie Subscriber! | Permalink
  • From test notes in July...

    Butterflies and Chickens Lifespans:
    The world can get overpopulated fast with butterflies and chickens hanging around and cluttering up streets. But, the Giants now grant them some sweet relief: once a chicken or butterfly has fulfilled its Glitchy destiny by providing sustenance and wisdom to enough players, it will ascend to a Higher Plane of Being. Salute these noble creatures, for they gave themselves for us to play!

    So there's something there, maybe the animals need a shorter journey to the Rainbow Bridge™?
    Posted 16 months ago by shhexy corin Subscriber! | Permalink
  • A shorter life span is one idea, but what about animals on streets that aren't overcrowded? Is it too difficult for the lifespan to be a percentage shorter per number of species already there?
    Posted 16 months ago by IxÆoN Subscriber! | Permalink
  • It would be cool to be able to steal the butterflies in a jar and bring them home.
    Posted 16 months ago by La_La Subscriber! | Permalink
  • The pigs have a very clumpy distribution, and they at least can be moved.  In Bortola I had a hard time finding a region with more than two pigs so that I felt okay about taking one home for the catch-three-pigs quest.  If you find a street with too many pigs, grab one and move it to a place with only one lonely pig.
    Posted 16 months ago by KhaKhonsu Subscriber! | Permalink
  • My thread "I'd like to eat the chickens" was not in response to an over-abundance of chickens, per se. It was merely trying to get the devs to give us a new food source :D
    Posted 16 months ago by Essie Kitten Subscriber! | Permalink
  • I'd go as far as to say I've wanted more than once to kick chickens out of the way. Piggies, not so much.
    Posted 16 months ago by Djabriil Subscriber! | Permalink
  • @Jes
    I get that your thread wasn't about over-abundance, but I have wanted to eat the chickens as well and I figured if  you could take a turkey roasting bag and open it like a firefly jar and a chicken off the overcrowded street would jump in, then you could run it home and throw it into your "housing upgrade" oven; we would have something yummy to eat AND the chicken would be removed from the overpopulated street.  (plus there is the potential for a baking skill here, and a casserole dish item that could be used to prepare the item for oven baking.)

    Maybe butterflies could be caught with a butterfly net and then pinned to a frame that you could display in your house?  Or you could eat them dry like chips? Maybe it wouldn't actually kill the butterfly to eat it; it could just be part of it's reproductive cycle.  Can you imagine how funny it would be if you opened up your mouth to speak and a couple butterflies flew out, or if somebody uses sneezing powder caterpillars come out with teh beans!?
    Posted 16 months ago by ixaeon Subscriber! | Permalink
  • There's a pretty simple solution to this. The larger the animal population, the shorter the animal's lifespans. Above a certain number (5 of each species, say) the additional animals live shorter and shorter lives. For example, the 6th pig might live for 72 hours, the 7th for 48, etc... that way streets with 80 chickens on them will automatically declutter themselves, while never dropping below 5 of each (unless someone steals pigs).
    Posted 16 months ago by Skwid Subscriber! | Permalink
  • 5 of each is still a lot for some streets in my opinion
    Posted 16 months ago by ixaeon Subscriber! | Permalink
  • I like the chickens. I do my part as a ZeeZee Elmira (effectively loving them to death.) :D
    Posted 16 months ago by Zeezee Subscriber! | Permalink
  • Devs? I've yet to hear from any of you about this in any thread I've found...

    I feel like the overcrowding got a lot worse after butterflies were recently needed. Anybody else feel the same way?
    Posted 16 months ago by IxÆoN Subscriber! | Permalink
  • The lag this can cause if your computer is not up to speed.  

    Seriously, there's enough streets in Glitch where you don't have to crowd out a street with so many animals.  I know they are on a life cycle now but that still doesn't address the time it takes for them to "fulfill their destiny" while cluttering up a street. 

    Can the devs place a cap on each street so no street gets "spammed" with too many animals? 

    As much as we love our glitchy animals, too much is too much.  Spread out the love!
    Posted 16 months ago by oli kins Subscriber! | Permalink
  • I don't really like the new thing about critters dying after giving a certain number of resources. It doesn't seem to properly take into account the cost of producing those animals.

    For example, I have been making a lot of butterflies lately, and releasing them into the world. I could instead sell them at something like 600 a pop (I think?). If they are going to disappear after a short time, I might start thinking "why bother" and will take the cash instead. Thus, it seems to me that the current implementation will lead to critter underpopulation.

    I have long said that there should be a way to undo anything that can be done in the game. Here, this would mean butterfly nets and maybe a goofy chicken chasing minigame. With these, we could to some extent self-control crowding issues.

    I am also wondering what the problems are that need to be addressed:
    1. performance issues of too many X in one location
    2. gameplay issues... infinite-life critters would obviously fill the world, and in some senses leave no room for others to release critters

    I am pretty sure that both of those are true -- both local and global overpopulation. And there might well be other issues as well.

    So, when I think it through, yeah, they need lifespans (I still think you should be able to catch them). But maybe when they die, they should leave some sort of giftie behind. It could be the pile of resource X, but it might be a random goodie -- it might be kinda fun if it was sort of like the dust traps of the ancestral lands. Maybe even when a critter dies, it creates a one-shot dust-trap that rewards the next player who stumbles by.

    I also think it wouldn't be bad to penalize a player who releases a critter when there's already too many there. Hey! You're a dingbat! And maybe a juju hounds you till it successfully steals something.
    Posted 16 months ago by clare Subscriber! | Permalink
  • I KNEW it was you releasing all those butterflies Clare! Lol now who is releasing all those chickens?
    Please keep crowding us out until the devs figure out something... In fact, I think I'm going to start helping you until they fix it, or at least speak up ;-)
    Posted 16 months ago by IxÆoN Subscriber! | Permalink
  • Haha, IxÆoN! To be clear, my personal butterfly project has been in the ancestral lands. I think the butterflies brighten up the place. (Also, it takes a damn lot of bubbles to make scores of butterflies, so this has been a long-term project.) I am certain there are others with their own butterfly projects.

    My brain at the moment suggests that:
    a. we should be able to collect butterflies ohwaiti'vesaidthatbefore
    b. we should be able to take a bunch of them and make a levitation device, perhaps short lived, but still something
    c. shut up, it doesn't really matter if there is any need for such a device

    d. And something like that that would cause chickens to be collected, but not at insane rates, as well.
    5. yes, and also do something goofy and unnecessary. Like pulling you in a sled, maybe qwop-style, only if you could learn the right keystrokes to get those chickens coordinated and running in the right direction.
    Posted 16 months ago by clare Subscriber! | Permalink
  • I didn't get a lot of time in the world this test.  Was it still ridiculously overpopulated?
    Posted 16 months ago by ixaeon Subscriber! | Permalink
  • On the new streets in the firebog area it was ridiculous...and they were such quiet streets before this expansion came and brought in all the Glitches with their crazy critter releasing ideas.

    People were rolling the new die hoping to get rook attacks to take out some of the animals...the chickens were even complaining that there were too many, but they wouldn't die...there does need to be something done before opening to help moderate the critter population...
    Posted 16 months ago by b3achy Subscriber! | Permalink
  • I get massive lag when there are tons of butterflies and chickens flapping about a street. I know they're supposed to die off after a while due to overpopulation, but in the mean time what are we supposed to do with them? o_0 I started avoiding certain streets when I know it's gone flap-crazy.  Would be a much more pleasant gaming experience if the numbers could be reduced. Otherwise at least let us capture chickens and toss them in shrines or something.  
    Posted 16 months ago by Ebil Subscriber! | Permalink
  • I had a similar problem with lag in Groddle Forrest somewhere... So, I bought a butterfly milker, left a note saying "Title: Butterfly Control" Body: "Take the milk, but leave the milker..." and stuck around the area for about an hour... The milker helped reduce the butterflies by ~5 in an hour.
    Posted 16 months ago by c0mad0r Subscriber! | Permalink
  • What if, when someone tries to feed a baby critter in an already over-overcrowded street, the critter runs away? Then you have to chase it to the not-crowded street it runs off to, or lose mood worrying about the baby critter being lost, alone and hungry. Poor thing!

    Part of the critter-hatching quest should be to find underpopulated streets, IMO.

    (This would not happen for critters you feed in your own home. If you want your house to be all lagtastic, that's entirely your prerogative.)
    Posted 16 months ago by Jennyanydots Subscriber! | Permalink
  • SLAUGHTER SKILL. Enough said.
    Posted 16 months ago by Mr. Dawgg Subscriber! | Permalink
  • How about a Butterfly Net or Jerk Chicken Glove? (for when you want to jerk those chickens around)
    Posted 15 months ago by nhex Subscriber! | Permalink
  • +1 for capturing the excess critters
    +1 for them to leave something behind when they die
    +1 for the prevention of releasing a critter in an already overcrowded street
    Posted 15 months ago by roderick ordonez Subscriber! | Permalink
  • Maybe the Piety II skill could involve the ability to help critters "cross over"...maybe using giant favor? :)
    Posted 15 months ago by Zanzahar Subscriber! | Permalink
  • Jenny, I love the idea that it runs away to a non crowded street :-)
    Posted 15 months ago by IxÆoN Subscriber! | Permalink
  • yeah.. i think they need to STOP over crowding the pigs,butterflys and chickens(i wish i could pet em..) and get mabey a few NEW animals but..um like DONT OVER CROWD PLEASE!!!
    Posted 15 months ago by zapphorah Subscriber! | Permalink