Okay, so I've searched the forums and seen other posts about the 12 sided die but nothing I find says whether or not the other sides besides the "rook" side do anything. Is this the case?
I've rolled rook twice in about 4 rolls once, but never except those occasions. Both times it gave a -50 mood penalty for 'attracting the rook' but nothing else happens whatsoever as far as i see.
@Hobo: Occasionally the rook will attack the street you are on when you roll it. When this happens the ani mals on the street will be knocked unconscious and need to be revived by players. It happened to me last night.
@widdershins you mean the sensation known as Giant Chances that swept Ajaya Bliss last week?? Well I heard its against the rules, but I've set up a group nonetheless, just for, yknow, nostalgia... please join! www.glitch.com/groups/RIFT2...
It's against the rules to gamble with currants? Why would that be? There's no way for currants to turn into RL money or vice versa, so it wouldn't be illegal. Is it against the terms of service here?
Meridian, it's not against the TOS. One of the toys you can buy is a pair of 6 sided dice. There's no reason to believe that any kind of in-game gambling would be against the rules.
You could use the d12 and the 2d6 to run a role-playing game-within-a-game. It's the only kind of "violence" in this game that I wouldn't mind, because it's ... doubly? triply? ... imaginary.
Not that anyone would do that sort of thing, but the recursiveness of the idea pleases me.