Just wondering if the plans for premium content in Glitch are slated to be subscription-based, or pay-as-you-go for specific content? Personally, I would prefer the latter, as it would make the resulting world much more varied.
Perhaps it will be a combination of both? For example, I'd rather pay for a permanent expansion of a Bigger Bag's storage capacity by 4 slots for $5 US, than pay $19.95 / mo for all subscribers to have *all* of the premium content unlocked - most of which many players would never use. Pay as you go would also eventually allow the purchase and use of Glitch "Currancy" in the form of game cards that could be physically bought and gifted...
I'm also hoping that any premium content wont significantly hobble a "free" player by giving premium subscribers significant permanent advantages to game-play, say something like make a Patch instantly re-spawn, rather than wait the full 10 minutes. I think stuff like making any buffs last twice as long would be OK, as it really doesn't effect the game play of others; in the instance of a High Jumper buff for a subscriber that lasts twice as long as a free player, the result could be replicated by a free player just by activating another Spinach. Something like "Remote Mining" would suck for free players if only subscribers had the Skill - unless it could be purchased 1-time in a pay-as-you-go scheme and last for 90 days or something.
Of course, things beyond game-play such as "tweaked" messaging options, *@Glitch.com email accounts, etc., in Glitch would be a factor to the Subscriber vs. pay-for-specific-content schemes as well.
Sorry for the rambling. I'm just curious, and I really don't see this subject directly addressed here in alpha-land, or publicly out there in all the Glitch mentions and interviews that have been done in the past year or so. I need to start saving my pennies.