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### Topic

#### Walkglitch© music sequencer

Here is a quick mockup for a "walk-trough" music sequencer
i.eho.st/pjs9f88p.jpg
The idea is to have an option to set a particular note to an object, then drop several of them as a melody on the ground. Fellow glitches would then hear the song as they pass by.
Here I chose some small shiny objects, because they don't have any use atm. They could be turned into a "music rock" with a tinker tool for example.
Each note is activated when the object highlights, so it all depends how fast or where you walk.
Actually, everything that passes by could activate the notes, so it would work with cubimals as well.
A more complex approach would then be to use those cubimals (instead of childish races) to play more interesting pieces of music. You would be able to set a program, a bit like for garden gnomes, and assign it to the toy, depending of it's features (a piggy may only go straight, but flying cubimals could jump back to the start and do loops). For example, you would tell you pig cubimal to go back and forth five planks to play a beat, while your butterly cubimal would fly ten planks left to right in a loop to play the melody.
I've seen amazing music interfaces in other games, so I hope we can have this kind of stuff in Glitch as well. That concept doesn't seem too hard to implement as most of the mechanics are already in-game, and I know that Stoot is very interested in collaborative step-sequencers.

Posted 11 months ago by Lemo | Permalink

### Replies

- This.
  I would never leave the game again, I would be forever alone after my fiancee left me, and I would gain 100 pounds, because this is THAT AWESOME.
  Posted 11 months ago by Lady Cailia | Permalink
- Dangerously clever!
  Posted 11 months ago by Hen vla Ham | Permalink
- like those musical roads! http://www.youtube.com/watch?v=yTsoP3WWgU4&feature=fvwrel
  we need this!
  Posted 10 months ago by The Cat Face | Permalink
- Also along the lines of your small shiny objects idea, there could be Sound Sacks, in the same way there are Sets of Musicblocks. Each Sound Sack of 12 (if they use the 12 note Western scale) is a specific instrument or sound. So all notes in Sound Sack 1 sound like a Cello, all notes in Sound Sack 2 sound like a Harmonica, all notes in Sound Sack 3 sound like a Kitten miaowing....etc.
  Different notes of the same or of different Sound Sacks could be stacked on top of one another to create intervals or even chords that are activated when someone walks by. ETA: and of course these notes could be placed in sequence to could form melodies.
  Rather than having to find/discover/harvest all of the sounds maybe this is something we could learn to make?
  And/or rather than having Sets of 12 different Notes, perhaps each specific Sound Sack, Harmonica for example, has just 1 small shiny object which has a menu that allows you to set it to a specific note. To create another object from that Sack with the same or a different note just use your Imagination and voila.
  Posted 10 months ago by The Cat Face | Permalink
- Oh wow, this is a whole dimension to gameplay I didn't even think about. What a great idea!
  Posted 10 months ago by Miel | Permalink
- <3 <3 <3 <3 <3 so much!
  Posted 10 months ago by Scarlett Bearsdale | Permalink
- shiny idea ;)
  Posted 10 months ago by serenitycat | Permalink
- @The Cat Face
  another musical road, x1000 version :p
  www.youtube.com/watch?v=Mej...
  Posted 10 months ago by Lemo | Permalink
- wow hadn't seen that, awesome spin on that idea!
  Posted 10 months ago by The Cat Face | Permalink
- Bimp bamp bump ♪
  Posted 9 months ago by Lemo | Permalink
- Someday!
  Posted 9 months ago by stoot barfield | Permalink
- woot Lemo bump and you shall receive!
  Posted 9 months ago by The Cat Face | Permalink
- musical bumps ♪ work better I guess ;)
  will probably have to bump it every 29 days for a few months though,
  as we still gotta figure out how many "Soon" you can fit in a "Someday" in the stootian terminology :p
  but yes, great news still !
  Posted 9 months ago by Lemo | Permalink
- +1 <3 this idea!
  Posted 9 months ago by Frika Frank | Permalink
- Now that we have those large private home streets, I've been thinking that'd be a perfect place for these kinds of musical installations
  Posted 8 months ago by Lemo | Permalink
- A timely thread bump before the automatic 30-day closure!
  Posted 8 months ago by TomC | Permalink
- Since no one else has asked...
  Is it someday yet? Is it someday yet? Is it someday yet?
  *waits for someone to tell her that they're going to turn this game around and go home right now if she doesn't knock that off*
  Posted 8 months ago by Magic Monkey | Permalink
- Passing by streets like this one, I feel like you could actually set up a different note to all of the items in the game
  You would have to travel the world and collect a lot to be able to create the most interesting melodies
  Then you could only hear the music walking by with a special drinking buff
  Posted 8 months ago by Lemo | Permalink
- +1 Lemo!
  Posted 8 months ago by La Mariposa | Permalink
- Bump!
  Posted 7 months ago by NO DELETIN BACON>:O | Permalink
- Somehow, the way you have the music note above the Shiny Object when you walk on it reminds me of Note Blocks and Pressure Plates in Minecraft.
  Anyways, +1!
  Posted 7 months ago by Chemisie | Permalink
- Piano keys. they are laid on the ground flush with the path of travel and can be configured to play a single note. Larger (more expensive) keys play a chord. Crafted from 2 boards and one moly ingot. They are locked to the owner and are for home streets or yards, not Ur.
  Posted 7 months ago by WalruZ | Permalink
- Good ideas guys!
  This got me thinking you could have another use than a melody on the ground,
  If you drop those items as a "piano" layout, then you can invite your folks to play live together, jumping all around on the notes^^
  Posted 7 months ago by Lemo | Permalink
- Barry says he likes the idea
  Posted 6 months ago by Lemo | Permalink
- +1 Love this so much.
  Posted 6 months ago by Xacau Feera Blin | Permalink
- Radial Heights
  Hey, I haven't been there yet, but looks like you now totally have the tech to play different sounds
  and notes from objects *_*
  So can we haz our own, custom, musical thingies?
  Posted 5 months ago by Lemo | Permalink