I know this isnt a new topic, but any input is appreciated.
I run an HOA. We have 301 mid range houses (5000-15000 currants). I have a team of 6 players who are the Welcome Committee so to speak. They make sure new players to our Quarter are recognized, invited to the Group, and host community events. One of their responsibilities is to keep the community resident list current.
After a quick update last night, we have approx 50 (cuz I lost count) of our 301 homes owned by inactive players. Mostly level 14 and under players who played awhile, set the skill querer and havent been back. We need active neighbors to be a community. While this isnt an issue for the 50000 currant Quarters who have long term players in them, I imagine it must be similar for the 1000 currant apartments and treehouse communities if we took a closer look. This is surprising and concerning considering we are only 2 months into Launch.
I propose to the devs a system where players have to reach level 20 and remain active within 3 months or their account goes inactive, the house is released and the cost of the house and its contents is returned to the player should they return to activate their account.
Or something similar.
My concern with just building new houses continually is that I previously played a game where inactive castles could never be bought and the game company just kept adding new "blocks" (servers). This eventually eroded the great community spirit that we all had with our neighbors as everyone continued to just keep moving away from dead blocks and eventually left the game. As we gain ability to add onto our homes in Glitch, we wont want to keep moving around and having streets with other active players will become increasingly important.
ETA Thoughtful responses from the community appreciated.