Topic

Benefits of Lower-Energy Food to Consumers?

I buy only stew because it gives me the largest amount of energy and I don't have to eat 450 of them to refill my tank... so can somebody tell me what they see as the benefit to multiple kinds of food varied only by energy return, for the consumer? I understand the iMG use for the person cooking it, but I've been thinking about this for awhile, and I'm not sure what the draw of something that returns 50 energy is to the consumer if they can eat something that returns 150, for instance.
I know there are a few buffs- Hearty Feeling, Chocolate High, Garlic Breath and Stuffed are all that come to mind- but by and large, food seems to mainly be divided by energy return.


Any thoughts?

Posted 5 months ago by Djabriil Subscriber! | Permalink

Replies

  • The devs said that there will soon be some kind of bonus attached to eating a large variety of food. We should wait and see.
    Posted 5 months ago by KitkatCat Subscriber! | Permalink
  • IIRC, in my early days as a Glitchling, my energy tank was small enough that I wasted much of the value of an Awesome Stew when I ate it.
    Posted 5 months ago by WindBorn Subscriber! | Permalink
  • no benefit to eating, but cheaper and easier to drop for others during parties
    Posted 5 months ago by Zooo Subscriber! | Permalink
  • @WindBorn- I actually hadn't thought of that. It's been a hot minute since I had a teensy little energy tank, so I sorta forget how that works.
    @Zooo - That's true. Throwing a party with nothing but stew would be super-pricey, and not terribly eye-catching.
    Posted 5 months ago by Djabriil Subscriber! | Permalink
  • I have a small tank, so eating an awesome stew is a waste sometimes. Usually, I just want to top off my tank and some hash or a salad is all I need. When my tank is really low, I go to the AL and fill up.
    Posted 5 months ago by Ozlaine Subscriber! | Permalink
  • I am keeping  a low energy tank (650) until I finish with the teleporting badges (or possibly give up on Z class).

    I often find myself needing a little topper if I am starting a 600 energy craft job.
    Posted 5 months ago by Yendor Subscriber! | Permalink
  • I guess part of my confusion with it is that I'm not at all an efficiency-concerned player. I'm the kind of person who will, when down by 85 energy (and need to fill up all the way), just eat a stew, because I don't care about the lost energy. Not saying that's the "correct" way to play, just that I forget that people get interested in the specifics of their metabolics, so it's interesting to see how others attend to that sort of thing and what use they make of things I may not necessarily use (doesn't help that I don't cook either, I'm sure). 
    Thanks for the cool responses, everybody! I appreciate the help/memory jog :)
    Posted 5 months ago by Djabriil Subscriber! | Permalink
  • I don't think that when the devs put in the cooking bits of Glitch they anticipated Glitchen leveling up and expanding their energy tanks so quickly.   many of the crops and dishes only make sense if you assume that glitchen will spend a fair amount of time at a low level with a very small energy tank.   It's as if someone assumed that for awhile we would only be able to make appetizers and scrambled eggs, and that more complicated dishes would take longer to make.  
    Posted 5 months ago by WalruZ Subscriber! | Permalink
  • One benefit of low energy food that is not really for consumers is the ease of narrowing the resources you use/carry.  For someone like me, who uses alot of spices in alot of what I do, and not a lot of other ingredients like fruits and veg, I am far more willing to cook lower-energy foods like Abbasid Ribs and Spicy Quesadillas so that i don't have to mess with going and buying a ton of extra ingredients from the Grocery vendor and wasting my limited growing space on Cabbages.

    So, resource management.  A stack of 12 Abbasid Ribs will fill up my fuel tank just as well as a stack of Awesome Stews. :)
    Posted 5 months ago by Grem Sketch Subscriber! | Permalink
  • There's also the fact that many new players won't be able to make (or afford to buy) awesome stew until they've played for a while, on top of not having bigger energy tanks. I actually didn't unlock awesome stew until a few months into playing; partially because I just wasn't too worried about it, but also because I was just content to make other things or just eat straight up meat. 
    Posted 5 months ago by Rezzie Subscriber! | Permalink
  • It's probably too late for TS to add anything like this now, but I remember a game that called "Conatct" for the DS that had a clever way of implementing a cooking skill system. Basically, your character had a stomach which displayed how full you became as you ate food. If you were all the way full, you couldn't eat anymore. I remember thinking it would be weird and hinder gameplay, but it actually added a layer of strategy that was actually exciting. Somthing like this may be a quick remedy for the cooking skill dilema in glitch.
        When I first started playing Glitch, learning all the cooking skills was really fun for me, and I actually preffered it to mining or gardening. Now I'm getting close to unlearning them :/
    Posted 5 months ago by Muncey Mango Subscriber! | Permalink
  • Wait! There is a Chocolate High buff? 
    Posted 5 months ago by Arcadia Noelle Subscriber! | Permalink
  • If your energy tank is low enough that an awesome stew would be wasted, you likely will do just fine on stacks of meat, which are very easy to come by and require no prep work.
    Posted 5 months ago by Lorraine ♪ Subscriber! | Permalink