Topic

Glitch V2.0?

Disclaimer: I don't speak computerese. Never knew anything beyond what uncle Google told me. Neither do I claim to understand game-making. I'm just a sad glitchen, still in denial, and wanted to write in my last attempt in the futile 'saving glitch campaign.'

I was just pondering about what can reduce Glitch's strain on whatever is running it. This is my attempt at reasoning how Glitch 2.0 can exist more economically...

1. reduce lag/ server load by reducing hoarding and discouraging grinding
- eliminate the need to grind by eliminating levels altogether
- have a limit on items production (with messages like: you have made 300 piggy eggs today, consider adopting before making more)
- reward us with items that's not 'currants sink' but 'hoarding sink' instead. (Like a vendor who'd make a piggie snuggies for a glitch who gave him 50 strings and 300 beans maximum per glitchday for 1 glitchmonth. The idea is to play a bit of everything on an interval.
- make us pay RL money for an increase in SDB limit/ permit for more than 20 sdbs...

2. even more more player interaction
(we can't be straining the server if all we do is stand around and talk...)
- have a meeting point for more silly multiplayer quests like group-hunting salmen...
- silly quests like splank 50 glitchen who wear red pants
- sekret missions, like when some randomly selected glitchen log in: 'we have bestowed you red pants today, go venture outside and see what's in store for you' without the glitchen knowing that splanking is awaiting. 100 splanks = trophy to display

3. make energy a LOT harder to get (but remove energy drain)
(surely that was why KoL and other games implement limits, so we don't strain the game unnecessarily (play smart vs grinding) and also to earn RL money by making those players who want to do more pay for energy in RL cash.
- harder to get GOOHF cards
- glitch batteries sold for RL money
- limit on max energy

4. moar things to decorate with credits
- timed fashion show where there's a functioning catwalk, only the model is rendered and the attendees simply have a chatbox; we'd ooohs, aahs and vote with throwing flowers (those herby ones).
- more modifiable glitchy toys

5. subscription based energy tank......
- less than subtle way to encourage spending........
(I'm one of those who never spend crefits because I don't decorate. I subscribed to support TS (in other words, charity :p). We need more drastic measure than charity here. Please charge us to actually play the game -_-;;

Now to cower back in the corner, watching this topic get hidden in un-bumped obscurity whilst I mourned for Glitch. (And hide under my blanket so trolls can't hurt my tender, already broken heart :p)

Posted 26 days ago by purple goldfish Subscriber! | Permalink

Replies

  • Somehow, I doubt that the team behind this game agrees with the idea of making it so that only those on the lucky end of the financial spectrum can glean a moderate amount of joy from this game.

    Honestly, it's a bit cruel to suggest that rather than simply let this magical place die a dignified death, they should instead lock out all the poor people and make it so they can either not play, or barely play at all.
    I get the people asking for this to be a for-sale PC or console non-MMO game. I don't think they have the time to do that, but I understand. I don't understand this "Please force everyone to pay" thing. Where's the empathy?
    Posted 26 days ago by Biohazard Subscriber! | Permalink
  • 6. limited access to parts of the map to non-subcribers (except during zilloween)
    Posted 26 days ago by zoom.b Subscriber! | Permalink
  • @ Biohazard, believe me, it will be hard to get more "poor" then me, and I don't mind to lose "rights" just to keep this comunnity together.
    Posted 26 days ago by zoom.b Subscriber! | Permalink
  • zoom, you're saying you would be fine with watching everyone else enjoy this world while you were unable to do anything but sit in one place and chat? I certainly wouldn't. And that's the situation I would be in, unless I wanted to go down even further to one meal a day to pay to play. In fact, even that wouldn't be enough to make up the cost of a Moly sub.
    Posted 26 days ago by Biohazard Subscriber! | Permalink
  • Bio..... I thought we were friends D:

    Anyway, I never did say anything about make us pay money to enjoy the game. The only thing about RL money up there is the SDB limit (allowing ample for the non-subs to play comfortably, but without hoarding), and the expendable energy tank with money, which most (well ALL F2P game I played) does. And I was still having loads of fun playing them without giving them a single cent.

    (c'mon, we can't be selfish and play unlimitedly if we don't give these wonderful people what they're worth :p I'm one of those who keep my wallet tight, like I'd walk for 30 min instead of taking the bus even though I can so afford a taxi, and people like me need incentive to part with money)

    Like zoom said, all I wanted too is the community. And I don't mind losing 'rights' to keep this beautiful bunch of people and devs together, including you :)
    Posted 26 days ago by purple goldfish Subscriber! | Permalink
  • @ Biohazard, I know exactly what you mean, and I agree, but no one told here that you have to use such extreme methods, just the ones enough to get some more subscribers, and make the game profitable and light. Don't read "extreme", read "just-the-enough".

    But again wish your vision was possible, but the investors don't buy that :(
    Posted 26 days ago by zoom.b Subscriber! | Permalink
  • Purple, you implied that free player's tanks should be small, and that it should be super hard to gain energy for free. That's saying poor people won't get to play.
    And it's undeniably cruel to exclude a large portion of the player base, just so that the lucky among the group can continue. It's cruel to suggest to make us watch others continue to play as we cannot. Most of those F2P-But-Wait-You-Need-To-Buy-Energy games are enjoyable for the 5-10 minutes it takes to expend an average energy tank.

    It would not keep the whole community together, because people like me could not bear the sadness that would come along with having something I love ripped away from me, while those with a better life get to keep enjoying it. I've got enough on my plate worrying about real food, I wouldn't be able to cope with that.

    Why not just suggest that they keep the forums open, if it's truly the community you're interested in?
    Posted 26 days ago by Biohazard Subscriber! | Permalink
  • Well... I guess we're forgetting that people play differently :p

    The size of energy tank is none of my business. We only need it to be huge if we're hoarding/grinding. Don't forget we have food/quoins to replenish it, for FREE. My point is simply to reduce grind/hoard that'll strain the server :p What is taken away from the 'poor', exactly, with the suggestions above? 

    The point is Glitch is too free. And that's not even my point either, so many others have voiced it in the forum. It pained me to see stupid games like farmville racking cash, and game with soul like Glitch die because it won't take our money.

    I for one don't really write in the forum. And community can be found in so many places, like groups and random glitchen we meet in Ur. The forum itself is no way representative...
    Posted 26 days ago by purple goldfish Subscriber! | Permalink
  • 5. subscription based energy tank

    3. make energy a LOT harder to get (but remove energy drain)
    - glitch batteries sold for RL money
    - limit on max energy

    You simultaneously suggested that we have smaller tanks in the first place, and that it becomes much harder to refill our energy tanks.
    You suggest that the easy workaround for this clear impediment be buying more energy.

    What is taken from the poor?
    The ability to make high-level items in any quantity but very small
    The ability to use one's skills in-game to build up wealth
    A significant amount of playtime
    A feeling of equality with other players
    A feeling of being in a nicer place than the real world in which we struggle just to eat, replaced by, oh wonderful, being too poor to eat in our favorite game. So fun!

    I played Glitch for about 2 hours today. I used over 17000 energy. Tell me more about how our energy tank means nothing and having food become harder to get is no big deal.

    I'm telling you right now, the idea of this game becoming the things you listed up there? That hurt my soul far more than the idea of the game closing, because it would definitely mean that the well-off or financially irresponsible would be playing as usual, while my tank would be empty and I would be slowed down from being Pooped, and I would be without other activities. It hurts because it's exclusionary of those who need this game the most, it hurts because it feels like there is nowhere I can just enjoy myself, and it hurts because lots of people won't ever understand how it feels for the thing you love to be suggested to be flaunted in front of your face when you're already hungry all day and games like this are what distract you from your stomach growling and people keep shaming everyone who didn't pony up their rent money to buy credits for little outfits, instead of accepting that this is just how. things. are.
    Posted 26 days ago by Biohazard Subscriber! | Permalink
  • sigh... let's not bump this thread this way :p I'm officially not responding anymore.
    Let's just enjoy the the dream that Glitch gave us for a while longer :)
    Posted 26 days ago by purple goldfish Subscriber! | Permalink
  • Bio, again you are taken this too extreme, right now "poor" guys (like me in the game) can't wear fancy clothing, or making beautiful furniture (no idea if there's any more advantages) I don't think that's even remotely unfair, bcz I am playing for free, everything I get I accept with open arms and open heart. The only thing that means to me is the capability to interact with the comunity,.

    You are right that the example of restrict energy tank isn't "nice" even more if you compare to the real life, fedding problems, but in this game it just make you less competitive, and competition was never a issue in glitch, at least not for me. It is fair that the ones who pay to allow me to play for free have more advatages, it is plain and simple justice.

    No one here (I believe I can talk for the majority) wants to make "poor" players different, in this community we behave equaly, no matter they are poor, newbie, shy, whatever. Only encourage the ones who can pay, to pay to do it, instead of playing for free, as the ones that can't pay, that in fact seems a much greater injustice to me.

    Again I also believe that we all intend to make a "perfect life, even very weird" game, unfortunately this game has to run in a real world that have a very few "perfect" ideals, but money drived rules, and you know that. So, it depends on the devs to do something that assures the enough money income, while restricting as less as possible the ones that can't pay.

    We are all in the same boat Bio, wish Glitch could continue as it is right now, but they pulled the plug, so let's see if there's any other maybe not-so-wonderful alternative.
    I just don't want to give up.

    If you prefer the option all or nothing, once again, it's way too exterme for me, but I truly respect.

    PS: Anyway remind that Purple was talking about a V2.0 alternative version, not the current one (but I am, lol)
    Posted 26 days ago by zoom.b Subscriber! | Permalink
  • go zoom go :D Thank you!
    (oops I replied :P)
    Posted 26 days ago by purple goldfish Subscriber! | Permalink
  • *hugs Bio and Purple*

    We are all in a state of mourning desperate to save our "home." I know I have been trying to think of ways to save Glitch, but after reading Stoot's responses, I am losing hope.

    Devs, if you are listening, port Glitch to a straight PC game downloadable from Steam and charge a subscription fee. I would buy it as I'm sure others would if the price is right.

    The F2P model is the new norm, unfortunately it couldn't sustain the Glitch world. I can only hope somewhere in the future Ur will be reborn somehow.
    Posted 24 days ago by ♥shay♥ Subscriber! | Permalink
  • Although it's clear that it's very, very unlikely for Glitch to be resurrected as it currently is... In the hypothetical, "what if Glitch tried to run more like other F2P, Pay For Stuff games," I would say that a system like Spiral Knights would serve Glitch fairly well, and this seems to be what is being suggested here. An outline of how this could potentially work:
    Cap all energy tanks at, say... 500 or 1,000. Remove energy loss over time, return to daily limit for meditation.
    Reduce food energy so that creating food gives around a 105%-115% gain.
    Allow trade from Currants to/from Credits.
    Allow purchase of "extra" energy using Credits, this energy would be "outside" your energy tank, and would get used when you run out of energy tank energy.

    This may be excessive, and a similar outcome may be achievable with just a Currant/Credit market, which is generally viewed as setting things up so you can either put in time or money to get the same results. The general idea is to make it so that you can play moderately for free, and helps ensure that most players contribute to paying the developers (players who play a lot would get Currants, then sell them to players with Credits, encouraging the paying players to buy more Credits.)
    As a side note, setting up a market like this would likely result in a fairly decent balance where you could play indefinitely if you are selling your products for Currants and then trading them for energy. You would probably end up with a surplus.
    Posted 24 days ago by Daeldra Subscriber! | Permalink
  • 1.) I am pretty convinced that the ingame rules of the game aren't responsible for the fact that it has to shut down in any kind of way.

    2.) I loved Glitch, because it never asked for money. I felt being understood and appreciated as a player by not being lured into a game that seduces me to pay money if I want to play. I was able reach the top10 donations list for Alph without paying money to get ingame advantages.

    If Glitch would have asked for money, it had not been the same game.

    And at least I probably would not have paid so much money myself. I was very happy to pay, because it did not feel forced. And from what I heard, a lot of people felt the same. TS might have some success in asking for more money now, after so many people played for such a long time and came to appreciate the way the company was handling that matter. But I am quite sure it would not have attracted the same kind of crowd if there had been a different payment rationale right from the beginning.

    In the end, it doesn't matter anyway. As stoot said: "If at least one of those parameters would be different...". Then there might be hope and we could actually discuss the money issue.

    But it's not about the money. Not only. It's about an entangled web of reasons that can't be untied.
    Posted 23 days ago by Louis Louisson Subscriber! | Permalink
  • Louis Louisson: "But it's not about the money. Not only. It's about an entangled web of reasons that can't be untied."

    Exactly.
    Posted 23 days ago by stoot barfield Subscriber! | Permalink
  • We're all moving on for now...to other games, to learning French, to remembering the names of people who don't play....

    I for one can't wait to get an email from TS one day with whatever might come next.  :-)
    Posted 23 days ago by FlatEarther Subscriber! | Permalink
  • I'm sorry. But it just sounds like you turned this beautiful game into farmville. You've removed everything that makes Glitch so special. The hoarding and grinding was my favorite part of the game. For me, your idea to limit hoarding takes away what I love the most about this game. I enjoy doing it to pass time or while I'm watching TV.
    Posted 23 days ago by Stiles Stilinski Subscriber! | Permalink