Action-related sounds are cute, and add immersion. However, they are just plain annoying after hearing them the thousandth time. I suggest that anything that is a non-random result of a player action doesn't *need* a sound to announce it.
So, I suggest that action-related sounds be reduced in frequency, with the chance declining the more that action has been performed. Initially, the chance would be 1, decreasing towards a limit of 0. I suggest a log or exponential curve so that the change feels gradual.