Topic

Tree Killing Limiter

For obvious reasons. Yeah, yeah, yeah, part of the game, the devs made it that way so you can do it, antidote, etc. But, come on. Make a limit per day, nothing too small but not infinite. FWIW, this from a guy who likes loam more than is socially acceptable. If there is a limit, then bravo. Else, boo!

And yes, I fed the troll. But not eggs...cuz they're gone.

Posted 20 months ago by Joe Blow Subscriber! | Permalink

Replies

  • +1
    Posted 20 months ago by Fizio Subscriber! | Permalink
  • What use is the antidote when we only have 3 minutes to use it? 
    Definitely needs a limit per day or better per area as to kill every tree in an area is absurd.
    We all know we need loam etc but we also need a balance!
    Posted 20 months ago by Teena Subscriber! | Permalink
  • I've formulated two possible game plans over in the ideas forum.
    Posted 20 months ago by Vexia Subscriber! | Permalink
  • I'd argue the issue is that every project open today called for massive amounts of earth and loam.  A few of us had some few streets zoned off for just dirt collection, and many of us have just dirt in our yards for this.  But the demand was very, abnormally high today.  And not enough players are clued into group harvesting (which means you don't need to plow down huge swarths of trees).

    Varying up the projects so that they don't require so many 1000s of earth in a real 24 hour period will reduce the likelihood of anyone going postal and clearing out all the trees from a land.  Of course, if this wasn't done for the benefit of a project, then I dunno.  Griefers gonna grief.  The Help channel was a zoo this evening - hope no newbies came on them.

    That said, there is a tension here, and a glimmer early in beta of the sort of griefing we can expect to see isn't a bad thing.  Just needs more stuffs need to be tweaked. :)
    Posted 20 months ago by zeeberk Subscriber! | Permalink
  • Agree completely zee. I'm glad it happend, got a few lol's, a nice stash of loam and earth, and saw a new tower. I'm sure it's nothing that hasn't been envisioned and hopefully is addressed...or not.

    I figured the thread was necessary since the help was flying by so fast I didn't see the constructive arguments. Until I saw that Vexia beat me to it. Sorry vex!
    Posted 20 months ago by Joe Blow Subscriber! | Permalink
  • I think there's a useful game element in having limited resources, and consequently a tension between development and maintaining the existing world. But I also think that there needs to be a degree of calibration that reflects the difference between harvesting fairly renewable resources -- barnacles, jellisacs, etc. -- and rampant deforestation.

    (Plus, I think we're understandably sentimental about weird ol' Ix.)
    Posted 20 months ago by Holgate Subscriber! | Permalink
  • zee is onto things, also, add to the abnormal need, the lack up game time leading up to it to rebuild stockpiles slowly.

    That said, I don't mind some limit imposed. BOTH on public poisoning AND public planting per day. This griefing, which is the only real way to put it when taken to the extreme, can be done on both ends of the spectrum. Whatever the limit per day I would say it should be at least 7 to deal with a few of the tree quests without stirring up complaints.
    Posted 20 months ago by Another Chris Subscriber! | Permalink
  • Was antidote circled round the auctions when the player was on the killing spree?
    Posted 20 months ago by Hburger Subscriber! | Permalink
  • Definitely something that has to be thought of before the  game opens wider. Can't imagine hundreds/thousands of people competing for eggs/fruits (live trees) and loam (dead trees).

    One solution is a little more farming on our own properties. Or better, group farms. People getting together to farm for trees/fruits/ spice/loam. That way it's still social. And of course doing that on our own properties, for times when we want a little extra for ourselves, to use/auction. :)

    This is so much fun. Can't wait for the next test to see what the devs comes up with.
    Posted 20 months ago by Tibbi Subscriber! | Permalink
  • Hburger: antidote was distributed both in auctions and locations, with the devs doing some of the distributing once things got organised, but the damage was mostly done before it could be deployed. It's much easier and faster to kill lots of trees than to replant them, and it's hard to follow people on tree-poisoning runs who don't want to be followed.
    Posted 20 months ago by Holgate Subscriber! | Permalink
  • I agree to there being some limits on this.  However, if we are going to compare this to a real life cycle, then perhaps the devs should create areas dedicated to deforestation where both tree 'killers' can go and anyone looking to tend and plant can also go, rather than the random "chop  them down from anywhere".  That would now be what happens in RL in most cases.

    This could then mean that the trees around elsewhere can be left, some being totally off limits perhaps.   The problem with allowing no limits on the killing and where it happens ( I am reminded from FS Beta when they upped the amount of 'Vile pollution blocks' and most of us were up in arms), it is going to cause tension.  I confess to being a little irked when somone has a blitz on trees and doesn't replant anything, or they don't replace like for like. It's also hard for people just starting out if they can't get these basics to eat because all, or many the of the trees are gone in areas.

    If the intention is to cause tension, which it already has, then I wouldn't understand that; most who play, play to escape all that, however, this is Beta and things must be tested and adjusted.  I just hope it will be a happy medium for all who are playing.:)
    Posted 20 months ago by ♥joby♥ Subscriber! | Permalink
  • I don't think there is any problem with killing trees, per se. After all, if you need the "tend 5 patches" achievement, it can be hard to do in a world where all the patches have trees. I just ask that people don't kill ALL the trees on the street, and don't target the rare ones, like the eggplants, bubble and gas trees. Go after the bean trees and spice plants all you want, but don't kill the entire street.
    Posted 20 months ago by Essie Kitten Subscriber! | Permalink
  • I think a lot of people have lost sight of the real purpose of this game.  The purpose of playing glitch is that there is no purpose and that every player determines their own game play.  This isn't something to be won or lost and all actions have a counter action.  If the devs didn't want us doing something we wouldn't be presented with the tools to do it.  I think you would all have a lot more fun if you'd stop worrying about what other players are doing and have fun with your own quests and activities that make the game enjoyable for you.  No Glitch has the right to determine who is playing the game "right" or "wrong".  I could just as easily point the finger at all of you for not taking the time to think outside of the box.  
    Posted 20 months ago by Briar Subscriber! | Permalink
  • I'm not passing any judgments here, or taking sides, but I would like to point out that "all actions have a counter action" include the possible "counter action" of angering other players...
    Posted 20 months ago by Shepherdmoon Subscriber! | Permalink
  • I'd like to second what Shepherdmoon just said about the "counter action" of angering other players. Our tree-poisoner got pretty upset/annoyed when I started following her around the game and hugging/kissing/splanking her. Just because a person /can/ exploit the game mechanics doesn't mean that they /should/... or perhaps certain persons should stop whining about folks "not taking the time to think outside of the box."

    And on the tree-poisoning limited, I agree that there should be a cooldown period. Also poison and antidotes would be awesome if they stacked... just sayin'. 
    Posted 20 months ago by Totter Subscriber! | Permalink
  • Briar, what if someone's quest involved gathering the last egg, or petting multiple gas trees? By your actions, you're actively preventing them from being able to fulfill their quests, which is what you are telling other people to do. Maybe you're just a hateful person who likes to stir up trouble. Killing off entire streets worth of trees is just stupid, and thoughtless. 
    Posted 20 months ago by Essie Kitten Subscriber! | Permalink
  • Briar, if you can leave tree killing notes, people can go around collecting them. That's their right too.
    Posted 20 months ago by MaryLiLamb Subscriber! | Permalink
  • Actually, in order for me to complete the "Gather the last Egg" quest I had to gather from a newly fruiting egg tree, which wouldn't have been possible (given the number of players) if the previous egg tree hadn't been killed.  You're all taking it way to personally, and there is no way I can kill all of the trees, nor have I taken the time to.  I had a great time during this test and plan on having a great time in the future.  I will not change who my character is for anyone but Stoot.  There hasn't been any other upset for everyone to latch onto, thus far, so I get that.  But really, demonizing Briar isn't going to bring any of the trees back.  And Totter, I like being followed but I especially like it when you follow me.  But I guess everyone needs a bad guy so I'm ok with taking one for the team.
    Posted 20 months ago by Briar Subscriber! | Permalink
  • When you leave notes all over, you are wanting the demonization and the attention. You got it. Now we're playing your game. Congrats.
    Posted 20 months ago by MaryLiLamb Subscriber! | Permalink
  • Handing out and dropping Tree Poison all over ground at the end-of-test party wasn't exactly a nice gesture. What was the point? 
    Posted 20 months ago by Hburger Subscriber! | Permalink
  • sorry i missed the party!  but if i was there, i would have thought that the free tree poison would be very useful in providing some much-needed biodiversity in areas that have somehow been planted with nothing but bean trees...  ;)
    Posted 20 months ago by katlazam Subscriber! | Permalink
  • +several googol to the OP and everyone who agreed with him.
    Posted 20 months ago by Cupcake Subscriber! | Permalink
  • I'm so glad that the staff of this fine game are not going to be "police". But I really would like to see people police their own actions. Please think about the entire community of Glitch players instead of just doing what makes you feel good or what is only fun for you while being detrimental to others. Being self-centered is not really a good way to play a game with a community of thousands, IMHO.
    Posted 20 months ago by PittyPat is sad Subscriber! | Permalink
  • Can there be a chance of the tree overcoming the poison too?
    Posted 20 months ago by geoffreak Subscriber! | Permalink
  • I wish tree killing could be limited.  I spent quite a bit of time looking for egg trees for one of the quests only to find whole areas wiped out.  
    Posted 20 months ago by Cabinwood Subscriber! | Permalink
  • katlazam - a few of us were actually doing that - killing bean trees and replacing them w/ bubble trees. of course that was after all the bubble trees in groddle heights were wiped out and replaced w/ bean trees.
    Posted 20 months ago by quoo Subscriber! | Permalink
  • quoo... I put all my thoughts in another thread... thanks for mentioning that bit of fun though : D
    Had a great time helping you bubble bean plant!
    Posted 20 months ago by Travinara Subscriber! | Permalink
  • I'm kind of ambivalent about this topic. It does seem like there was a bit of mean-spiritedness and griefing behind what was being done (leaving notes around is a bit much, and digging to purposely slow down replanting is kind of jerky), but I also enjoy some level of conflict and competition in a game. 

    I feel like right now conflict and competition are somewhat lacking. Street building can get competitive if you're trying for one of those top 3 spots, but aside from that, it's pretty absent in game. I've been silently competitive by inching my way up the leaderboards, but even that is somewhat limited as eventually there'll be no achievements left for me to reach & I don't particularly care about climbing in the XP rankings. 

    Having people who are out there destroying resources gives me something to do - dig dirt, plant trees, make & spread Fertilidust to speed up the growth so new trees can be harvested, etc. It keeps the environment dynamic and encourages exploration as people try to find & combat the tree-killing with replanting, and as streets are replanted with different types of trees making it necessary to explore other streets/areas to find materials. I like not always being able to count in X street having Y tree, and it's nice to occasionally stumble on a patch of dirt. 

    I feel like putting limits on tree killing is a bit much. I'd rather see people look at it as a community building opportunity. Don't like what someone is doing? Instead of ganging up on them, complaining, and/or trying to have rules changed and limits imposed, group together to try and fix it. I spent a good part of this test killing trees because I have a patch tending quest. I also replanted them all, same type of tree in every patch, and I stuck around to water, pet, and add Fertilidust to speed up the process & get them harvestable. Since I find killing trees to be a necessary part of the game at times and since I and other players make efforts to do so responsibly, I'd find limits on killing far more annoying than griefing and drama in Help Chat. 

    If the mass tree killing is still happening next test, I'd be happy to group up with other players to pool resources for making Fertilidust powders and seasoning beans. 
    Posted 20 months ago by leah Subscriber! | Permalink
  • "But I guess everyone needs a bad guy so I'm ok with taking one for the team."


    Lovely sentiment.


    You know, I like to play online games for a bit of adventure, a bit of challenge, and fun.  When online games bore me, I stop playing them.  Likewise, when online games turn into lifelike drama-games, ref flags go up for me.  So do have your fun being the 'bad guy' that you seem to think we all need.  But before we part ways, I call bullshit.

    Briar, you (or shall I say, your 'character') said something very telling in Help today about social norms being upset or who needs them or that you want to overturn them (sorry, didn't copy the exact sentence, but got the sentiment just fine).  But your mode of anti-establishment is as trite and unsophisticated as anyone who wants to build a little gang to buck the system (as in your Mab-esque tree killing group).  You're created your own anti-social norm, which is a social norm nonetheless.  With you at the center of it.


    This goes way beyond 'testing' the game to see how to break it.  This feels like it's about ego, nothing more.


    Your (your character's) tree killing actions also do have an impact on how other people play.  It can take twice as long to wander the land finding single spice trees here and there to gather spice for (they do only grow in certain areas)... and IRL, people may have an hour here or there to play... an hour consumed by searching out a resource that used to exist in a nice cluster.


    When the project teams killed trees, they limited it to housing blocks or off-streets, keeping the number of killed trees small enough to get their group what they needed without impacting others' needs to harvest bubble trees (this is in the Heights) without inconveniencing them. If there are too many of one type of tree that hardly anyone uses and not enough of another - sure, no harm no foul in using poison.  If a player needs an empty patch for a quest, kills a tree, and finishes their quest, that hardly compares to vast swaths of mature trees being wiped out... for the purpose of... wait? what? what exactly was the purpose again?  To be a contrarian?  To be the bad guy?  Why are you assuming that I want to play a game that has another 'bad' player that I have to counter?


    Or perhaps I am naive and have assumed that all the fun I was having with all the community based spirit was the bullshit?  Now I'm supposed to be having fun by running around combatting someone, is that it?

    I feel an outrage (or perhaps my character is outraged, since you opened the door to that hedge) that your actions are cloaked in this happy horseshit about "we all have our own ways to play" and "social norms are to be bucked" and "oh, we're just testing the limits of the game."  I would have believed it had it not been for the tree killing group and the grandstanding in Help.

    So, kudos to you for bringing all the attention upon yourself that you seemed to want.  Please don't bother trying to coat your self-interested actions in any type of greater good, though - be honest if you want some respect for shaking up the game.


    As for this being an opportunity to build community - yep, can't deny that any effort in making a team is actually a good thing, but there are so many ways to team build and act communally in this game that it does miff me that it's wasted on countering someone's ego or playing into their game.  I have a butterfly pavilion to maintain and a Glitchian newspaper I'd like to start.  Running around the world replanting trees after a tree apocalypse seems like a great waste of game time given all the many, many, many ways testers have found to create things given the world as it stands.  If I'd wanted a combat game, I would have chosen it.  If this is supposed to be a combat game, better I know now than before I buy a sub, right?

    Posted 20 months ago by zeeberk Subscriber! | Permalink
  • Zeekerk, your last paragraph touches on why I'm ambivalent about the whole matter. I don't like that this issue was created around someones ego and around griefing. That's something that can be potentially damaging to the warm and fuzzy community spirit that seems to exist in the Glitch world. 

    I feel like there is room for different styles of play though, and room for some mischief making. I don't see anything inherently wrong with a player or groups of players going out and changing the environment just because they can, and I think there are enough other players around that the balance can be restored without you or anyone else having to abandon other goals or activities they enjoy, especially with some organization. I'd just like to see the mischievous stuff done without bragging and attitude that create drama in the Help Channel and now over several threads in the forum. 
    Posted 20 months ago by leah Subscriber! | Permalink
  • Well said, leah. Catty drama...whatever. The most obvious thing Glitch is sorely lacking is an element of competition. I was really shocked to learn that levels were once displayed next to the Glitches names, but later removed because testers felt that it fostered too much competition. I'm beginning to wonder how Glitch will fare post-media hype.
    Posted 20 months ago by Lyndon B Johnson Subscriber! | Permalink
  • High skool is so twenty minutes ago.
    Posted 20 months ago by Mac Rapalicious Subscriber! | Permalink
  • As OP, I think a closing summary is in order. Think of it as me applying thread poison.

    The only reason I started this thread was to post my opinion regarding what I considered to be a game flaw, and one potential solution. These types of flaws have been encountered in the past and, to our collective credit, have been exploited, enjoyed thoroughly, and then ultimately reported or filed as bugs in a fair-mannered, non-dickheaded fashion (henceforth "NDF").

    While the "NDF" of this exercise has obviously been absent, I am somewhat encouraged by jdawg's comments in beta.glitch.com/forum/gener...


    "Tree poison will be tweaked in the coming days so the world cannot be devastated by a single player, or small group of players - regardless of the intent behind the actions."


    I say "somewhat encouraged" because I fear the underlying behaviors are almost being encouraged/glorified by the overall reply, even though not intentional. Let's not make any martyrs here. Being "fortunate" to have players testing game limits is one thing, and should be encouraged. Having dicks around who expose flaws, and then use those flaws to taunt and derive joy from provoking the very people who will ultimately be your bread and butter ($) is another. Griefers rarely turn out to be a reliable revenue stream.

    That said, I give props to the decision makers in acknowledging this flaw and promising remedy. I have genuinely had a blast during each test that I have been a part of, and hope to continue that trend.

    Is it dead yet?
    Posted 20 months ago by Joe Blow Subscriber! | Permalink
  • From a different perspective, all the tree killing will really put off new players. I found the game difficult to get into, maybe partly because of the limited amount of time we could play for. Mostly though because it is difficult to gather resources at the start and because most actions cost more energy than they give at the beginning.

    Maybe the newbie areas could be designated green belt land, where trees cannot be killed to give people a chance at the start.  This could also apply to pig capturing in these areas.
    Posted 20 months ago by Sherbert Subscriber! | Permalink
  • +1 for Sherbert. The very thought I had as I was reading this new (to me) thread. Set areas as "off limits" to players above a certain level, so newer players can get a good start, and become established players. Players who love to create damage can stick to areas where the harm can be countered. That would give others a chance to do something constructive til their next quest comes up.
    Posted 20 months ago by Phoebe Springback Subscriber! | Permalink
  • I suggest,
    A, make seeds equally easy to make. Also please make them all the same price. I don't like beans everywhere any more than I like no beans.
    B, Let us create patches. Issue expensive licenses to create patches that will disappear once it has been dug/ planted on a number of times. Maybe even issue it as a skill, such as Patch Digging 1 will allow you to dig a patch that can only be planted on or dug once, PD2 patches can be planted on/ dug thrice, and so on. Make a big skill tree.
    C, A license to kill. Maybe a skill (needs Botany?) to go with it as well. Make it expensive as well as troublesome, even more troublesome than the papers as well as needing something even higher than Bureaucracy 3 to apply for. 
    D, Make getting tree poison hard to get, maybe expensive and needing to go to a energy killing place like the Wintry place to get, like Sno cones. Shall I suggest a new place called Poison Ivy Forest? Maybe the message will be, poison ivy is stinging you. Drink something healing (I suggest Herbal Tea, causes a debuff called 'bitter taste', perhaps?).
    I am 100% behind the limit suggestion, devs please look into it.
    Posted 20 months ago by KitkatCat Subscriber! | Permalink
  • Yeah, I'm going to go ahead and harp on this some more.

    To be honest, I was getting sick of the whole discussion, but then I left my house and all of the trees on the street were gone. I ended up in a fierce battle of wills with a maniacal tree killer for at least an hour, he eventually left, and the trees were restored. I found the whole idea of battling tree killers to be pretty fun, actually. He eventually left, and I restored the trees, but when I left to go work on projects and returned at the end of the test I found that he had killed them all again.

    It occurred to me that for someone to keep poisoning trees despite the high penalty and low reward, they would have to be doing it to deliberately annoy people. Therefore, you can't dissuade griefers with in game penalties, because they're not playing the game, they're just trying to be a nuisance.

    So here's what I propose: Get rid of the poisoners guilt, and replace it with a stricter limit on how poison is used. Either a really long cooldown (like an hour), or a max number of poison uses per day.

    That's my two cents, I will not bring this up again.
    Posted 19 months ago by Tofu Casserole Subscriber! | Permalink
  • I still say making it like piggy captures. 1 per game day per street.
    Posted 19 months ago by Shwan Subscriber! | Permalink
  • In light of how many people there were looking for patches this latest test, I think such limits would make our tree/poison/dirt/patch problem worse....
    Posted 19 months ago by Millie Subscriber! | Permalink
  • I started killing trees mainly due to the tend 7 patches that are not yours.
    I couldn't find any. So i traded in a bunch of gems for some poison.
    I think the way it is, sun may 22 at test close is pretty good.

    I had a good tree fight with Tofu in Estevan meadows last night and he/she slowly started to gain back the plots.  But without someone with antidote on a level you can clear it fairly quickly.

    If you had a bunch of people in a group killing trees you might be able to demolish a level fairly quickly, but is this not part of the game?  The trees come back pretty quickly and we have beans for a good reason.

    Tofu, I meant  and still mean no offence, I had close to 50 poison and no more quests, 16h in learning to go, so yes, was bored, wanted to clear  my home level. And you stopped it with a tree to go. You won really, as you saw I couldn't keep up with your planting. :) 
    So I cleared the level next to it, and I'd bet the trees are back today and someone gained xp etc from the rebuild.  Its just a part of the game, I dont think you should really be so upset about it, sorry if I peaved you.
    The shorter delay I had was because I was only using one poison at a time until the meter ran out, and that was still more than enough time for someone like you to fight that user.
    Also the antidote is cheaper, so you should be able to buy more of it.

    The penalty is just fine, what might be a good idea is to make  it so you cant poison more than one tree on a scene at a time, unless it's your own house. That might help against group assaults on scenes. Another thing that would help is to be able to fill a hole with dirt.
    Tofu had a hard time cause I was being a pain and digging out the hole before they could plant a new bean. If you could fill the hole and then plant, it would help the growers fight the persistent.

    I ran out of quests at level 19, have a house, gain tons of currents in gems, many given away and donated, what am I supposed to do now while learning?
    currents dont do a whole lot it seems after you have decked out your slots.
    Maybe something like a games room, bingo hall, etc something to keep people like me  occupied.

    I came back and did it again after waking up today, only after I knew the test was going to end,I was hoping to see if they would still be holes when the game opens back up. This is a test after all. Once I got to the last tree again, I had someone start to fight, and then a second. So for now at least the tree huggers have the advantage.
    Posted 19 months ago by MrBoogs Subscriber! | Permalink
  • The lack of patches issue definitely needs to be addressed, but if one player can still eliminate all the trees on one street, I'd say tree poison is still pretty broken. And while the tree huggers can still "win" in the end, it takes a long time to grow a tree back to the point where it can be harvested, not to mention back to full health.

    MrBoogs, I'm not mad. I actually enjoyed our little fight, it was a nice break from working on projects and hoarding meals. But it was obvious to me that you weren't doing it for any kind of gain, gameplay wise. I just assumed you were a griefer, and I apologize. If you're bored, you can check out the community projects. Right now they're all in Alakol. They're not exactly perfect, but then neither are a lot of things in the game. It's a work in progress.
    Posted 19 months ago by Tofu Casserole Subscriber! | Permalink
  • Hey, I thought I poisoned this thread weeks ago?! ;)  But since I started it...I guess I'll chime in again since I saw at least some of the latest incident at the end of the test.

    "Tofu had a hard time cause I was being a pain and digging out the hole before they could plant a new bean. If you could fill the hole and then plant, it would help the growers fight the persistent. "


    Yeah, that seemed to be more of a problem than the original poison/antidote struggle, which can at least be countered.  It would seem that a group of a few people - a team of a couple/few to poison and then 1 or 2 maintenance people to just immediately dig out the new patches in a continuous loop to prevent replanting, could easily lead to deforestation again, with no real good countermeasure. Even if a planter and a digger were next to the same patch, the digger would win every time...and then move to the next hole/patch ready to dig again.

    Tree planting being allowed in a dug out hole seems like a reasonable solution there.  Planting would trigger an automatic backfill when planting, but otherwise holes would behave exactly as they do now (with respawn time before they can be dug again for earth/loam again).

    Holes would still also go back to untended patches, so quests related to tending weedy patches would still be possible.
    Posted 19 months ago by Joe Blow Subscriber! | Permalink
  • Being one of those that kept pouring antidote on MrBoogs' last tree to poison, I must say that all this poison/antidote way of doing things does is cause hostility. I know it did for MrBoogs, as he called me a word beginning with A that is 3 letters and profane. I therefore went splank/moon crazy on him. This is not the kind of emotion I think this game is looking to create, at least I hope.

    The fact that all the trees in Estevan Meadows were destroyed by one individual, and indeed one individual not trying their hardest, is symbolic of something not functioning as well as it should. I have had many thoughts on this, but have no solution I could think of wasn't in some way flawed. I wasn't so much ired by MrBoogs destroying some trees in Estevan Meadows so much as I was his attitude towards me and the fact he destroyed every tree.

    I guess I'm starting to ramble now, but it just seems that we need to find a way that doesn't breed the unpleasantry the current system does. If the game was to open with the current system, full blown flame wars will ensue. I may post my ideas in the appropriate thread in time, but I feel at the moment they aren't developed enough yet to put to consideration.
    Posted 19 months ago by Rednic Subscriber! | Permalink
  • Thats just it though,  I get to the last tree and someone antidotes it. You saw them all dead and felt some need to stop it. Now to kill that tree i have to fight with you and/or wait for the guilt to pass. So at that moment being so close yes, ass was the nicest term I had. Thanks for letting it die afterwards.
    Posted 19 months ago by MrBoogs Subscriber! | Permalink