Topic

Million currant trophy / rare?

I have just read what stoot said about Million currant trophy:
www.glitch.com/forum/genera...
So I'm asking why did you put it for sale in item RARE vendor if you plan to release it again at toy vendor?

I know for sure I wouldn't buy this trophy if I knew this would happen. Insted I had to sell fortune (including pieces of street trophies!) so I could buy it in time, just to find out that it's going to be available again. I'm so angry about this as 1 million is a lot of currants and I feel fooled.
Can you please let us all who bought this trophy by thinking of it as rare item to sell it back to vendor for full price as concept of rare was misleading?
Thank you.

Posted 4 months ago by ☆Spark☆ Subscriber! | Permalink

Replies

  • IIRC, it said there was no limit to that particular one.
    Posted 4 months ago by Janitch Subscriber! | Permalink
  • Was it said in the vendor?
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • Diaveborn - yes, it was. Under each item description in the ERI Vendor interaction screen was a blurb saying "Only X amount of this item will ever be released."  No quantity limit was given for the million-currant trophy.

    I guess it wasn't directly stated, but it was there. Always read the fine print (or lack thereof), people!
    Posted 4 months ago by Aurora Dellaterra Subscriber! | Permalink
  • *nodnod*
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • There is no display number how many of them are for sale so I thought they forgot to add info.
    I'm there now and for each type of item there is a info saying how many of particular item is going to be in world.

    But why put them in rare item vendor if it's going to be for sale again? They didn't make it clear for us players to know if it's going to be rare or semi-rare (or after a year pretty common). In fact there's no info about trophy at all so one can only assume...
    Posted 4 months ago by ☆Spark☆ Subscriber! | Permalink
  • The "trophy" was a poorly done, unfunny joke.
    Posted 4 months ago by Mablem Tiipot Subscriber! | Permalink
  • That's unfortunate for you :(. At least you can resell it (right?) to another glitch, put it on auction or in an SDB, if you knock a few currants off the price it hopefully will go pretty quickly :). Good luck if you try selling :)
    Posted 4 months ago by Bradamus Prime Subscriber! | Permalink
  • Actually, I think it was funny; it reminded me of the $1000 iPhone app prank.
    Posted 4 months ago by Janitch Subscriber! | Permalink
  • lol...I bought mine knowing that it wasn't rare or limited - just as a reminder that I DID actually have millions of currants at one time (spent most of my millions on those cubies trying to get the trophies for them lol)
    Posted 4 months ago by sgjo Subscriber! | Permalink
  • It will sit forever on my fireplace mantle, mocking me in its extravagant excess. I love that thing! Best million I ever blew.
    Posted 4 months ago by N2ZOrtolanaBlue Subscriber! | Permalink
  • I raced to the vendors and was giddy to see that I could afford ANYthing so I bought it without thinking. I think it's pretty dang funny. It's proudly on display as a trophy to my idiocy.
    Posted 4 months ago by Booknerd Subscriber! | Permalink
  • If it's any consolation, the trophies are numbered and people may want to pay more for certain numbers or lower numbered trophies...
    Posted 4 months ago by TomC Subscriber! | Permalink
  • Hahaha Booknerd, it is funny when you put it that way! 1million currants prank, well done TS!

    On a serious note they should have done it in a more professional way, they could at last make official thread to inform us so we knew what we are buying. 

    When I brought trophy to my place I realised I don't like it, it's just not my type of thing so I decided to sell it but I still thought it's a rare item. It's been for sale for 2 days now.

    So if you want to have this trophy I'm selling it for 900k and you can tell everyone that you bought it for 1 million! ;)
    Posted 4 months ago by ☆Spark☆ Subscriber! | Permalink
  • i dunno. i bought one because it was in my budget.

    i figured it would always be available because nothing's funnier than having a trophy for simply throwing a million currants into the toilet.

    you can't really call yourself rich unless you can waste nine million currants on completely nonfunctional items, can you?

    and if you had to sacrifice to buy hugely expensive useless items, shame on you. i bet you buy lottery tickets in real life. this is why you can't have nice things.
    Posted 4 months ago by flask Subscriber! | Permalink
  •  -
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • I assumed that the trophy was, in addition to being extra spiffy, a currant sink to help combat inflation.  It makes sense to keep some sinks rare with limited runs and others available for the foreseeable duration.  If they were all only one way or the other, they would lose their appeal to different groups of players.

    What I'm awkwardly trying to say is that it's not just a doofy gag item; this kind of stuff helps the economy of Glitch, and therefore all of us!  I second Aurora Dellaterra's encouragement to everyone to always read the fine print (or lack thereof)... especially when you're spending so much!
    Posted 4 months ago by Brigitte Subscriber! | Permalink
  • Reading fine print = awesome suggestion.

    Staff not being completely sure what is going to happen with what they're advertising as rare items, and making sure they're sure prior to releasing the items? Nooottt so good, I don't think. 
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • Beta.
    Beta.
    Beta.
    Social experiments. 
    Economic experiments.
    Things that turn out to be different than what we thought or TS originally planned.
    Beta.
    Beta.
    Beta.

    Proceed at your own risk.
    Posted 4 months ago by Pascale Subscriber! | Permalink
  • heh heh heh
    Posted 4 months ago by shhexy corin Subscriber! | Permalink
  • I'd buy it still if you still have currants.  Stoot used the word 'probably' not 'will'.  It could be sold at the toy vendors in the future or it could not.  You don't want to be kicking yourself after the vendor disappears just incase.
    Posted 4 months ago by ~Arabesque~ Subscriber! | Permalink
  • Right, beta.  Doesn't mean I can't think TS could have handled certain scenarios better, though. :)
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • ☆Spark☆ wroteSo I'm asking why did you put it for sale in item RARE vendor if you plan to release it again at toy vendor? 

    It was clearly labelled as unlimited at the vendor

    Rare and limited are not synonyms. Philo Dolls are rare but are still given out by the Rube  with every indication that will happen indefinitely. Some cubis are rare but are also not limited. 

    The Million Current Trophy will always be rare compared to beans
    Posted 4 months ago by IrenicRhonda Subscriber! | Permalink
  • As to the statement that "this kind of stuff helps the economy" I'd really like to see a detailed explanation of how that works.

    Sucking billions away from the experienced players only reduces the income possibilities of those joining the game.  Discretionary savings has been decimated.

    Arbitrarily deflating the economy destroys the value of all collectibles until the economy can recover.

    The only way to undo what has been done and to pump more currants into the economy is by selling the goods you harvest and craft to the vendors.
    Posted 4 months ago by Mablem Tiipot Subscriber! | Permalink
  • Beta can't be excuse for everything. Just because we're still in beta doesn't mean they couldn't properly inform players about it's rarity. Seeing trophy in rare item vendor logicaly made me think that it's going to be rare.

    It was clearly labelled as unlimited at the vendor

    It wasn't labelled as unlimited, it just didn't have display number of how many there is left to sell in world which made me think they forgot to add info. Since it was in rare item vendor last thing on my mind was that it's going to be unlimited.

    As for dolls and cubimals we always knew there will be more income of those as they sell/give out by rube regulary unlike this items that are labeled as rare-limited by TS. So you can't really compare them with cubimals or beans.
    Posted 4 months ago by ☆Spark☆ Subscriber! | Permalink
  • Maybe there'll be different designs and series of Million Currant Trophies. Would that be rare enough?
    Posted 4 months ago by Pascale Subscriber! | Permalink
  • Once in a while I get the feeling that TS doesn't really like the players too much. :)  Rare items cause a lot of unhappiness.  It'd be a lot nicer if everyone were to get a shot at every item, whether it be via Rube or bonus drops. 

    As for the economy... it's a myth.  From Thursday night to Saturday night, I played a lot, attempting to earn enough currants to purchase a defective chick cubimal.  I earned just under 1.5 million currants without involving any other players financially: every single currant came either from a bonus drop or from the tool vendor.  I almost never trade with other players, via auction house or otherwise, and who'd ever know the difference?
    Posted 4 months ago by glum pudding Subscriber! | Permalink
  • I got to agree with glum i turned over 3 million last weekend and only thing i sold to another player was yellow crumb, of which i do every day any way. All my selling was to the tool vendor who i guess is now off on a very long holiday/vacation :)

    I was in a race with my self and just bought items because i could. I may have took my time acquiring the million doller trophy had i understood it was permanent at least for now.
    Posted 4 months ago by Misha Subscriber! | Permalink
  • Rufus: These items tend to help the game economy because it's a 'money sink'.  The gist of the idea behind a money sink is that, in a virtual economy, the game itself is constantly generating currency for players--in Glitch, via quoins, selling items and (mass amounts of) resources to vendors, bonus drops, etc.  In an economy primarily driven by players, that money just tends to circulate from player to player, but rarely returns back to the game.

    In Glitch, once you get into higher levels, you have little reason to buy things from vendors (and therefore return money to the game)--can repair your old tools instead of buying new ones, can make all sorts of foods that don't require vendor-only items, and so on.  We also have every reason to only buy from other players and not from vendors, given the easy accessibility of SBDs and towers.  Your hard-earned currants aren't being really 'spent' as much as they are being traded between you and other players.  So the total amount of currency in the game only builds and builds and never stabilizes, until we have players just sitting on millions of currants without anything to spend it on.

    Thus: money sinks.  We had things like small arbitrary fees on messages and auctioned items, and more obvious ones in the forms of blind-box cubimals.  But given the amount of currency the game alone generates for higher-level players (I'd say past level 20 or so), these fees are practically negligible and once someone collects all the cubimals, there's little incentive to continue buying them.  So the devs had to do something more drastic, I suppose, by introducing expensive limited-edition items and the unlimited million-currant trophy.

    If you'd like other examples of where money sinks have been effectively used in MMOs and other virtual economies, check this out.  As you can see there, many instances when money sinks are introduced, it causes a great deal of grief amongst players.  So...we're not alone.

    But as glum pudding and Misha (and some other players elsewhere) have pointed out, some players have been generating enough currants from the game to afford these new items in a matter of days--creating a net gain/loss on the economy of relatively zero--so I am not sure these rare items are necessarily doing what they were likely intended to.  There's quite a few players who used their currant horde to afford these items and more that sold through their item/resource stash to vendors (which still sort of counts toward deflation), but I know a few people (myself included) have been harvesting and gardening harder than normal, using the game to generate more currency rather than using currency that's already there.

    Getting away from my long-ass tangent and getting back on topic (sorry!), the million currant trophy being unlimited may provide a more permanent money sink and I feel like it's a good idea to have it available as an unlimited item (despite the fact that it was not clearly labeled as 'unlimited').  Buuuuut I still think this whole thing is an indication of a greater problem with just how damn easy it is to earn currants once you hit a certain point. /shrug
    Posted 4 months ago by Classical Subscriber! | Permalink
  • side note: Heh, years of KoL, and I still say "meatsink" when I mean "money sink"
    Posted 4 months ago by Pixieyelsraek Subscriber! | Permalink
  • Once in a while I get the feeling that TS doesn't really like the players too much. :) Rare items cause a lot of unhappiness. It'd be a lot nicer if everyone were to get a shot at every item, whether it be via Rube or bonus drops.

    Rare items cause happiness too, to other people :)  

    Everyone has the opportunity to save up currants, so if a player can't get a rare item it's because he has prioritized other things above accumulating currants.  (There's a ton of games out there that'd do this type of thing with items you could only get by spending real money, and the fact that Glitch isn't like this is pretty cool.)
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • >Everyone has access to it.
    >Still labeled rare.
    Okay, you got me.
    Posted 4 months ago by Volkov Subscriber! | Permalink
  • Yes, a few people will be happy to have the rare items, but the vast majority will not have them, and some will want them and be unhappy about not being able to obtain them.  There's simply not enough of a supply to meet demand, even if people who have them are willing to sell them (and most probably aren't).  For example, I have friends who are upset about never receiving SB-1s from staff, despite showing long-term devotion to the game, and other friends who have SB-1s but will never part with them.  Rare cubimals are a much better scenario: buy enough boxes and you, too, might find a rook.  There's always some hope.  In the case of a yeti, or a dusty stick, or an SB-1, there's just about none. 
    Posted 4 months ago by glum pudding Subscriber! | Permalink
  • I still don't see why that's a problem.  In game terms, I mean; I do see why it would be a problem for people who are used to getting everything they want.
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • Who cares about wanting everything? I think that's a part of greed. You're never going to have everything you ever want, so there's no reason to be unhappy about that. I care more about having a good, working game than having a dusty stick. In NO large online game is anyone going to have access to everything.

    And I think this is good for upper level players so they have slightly more motivation to do things. Personally, I feel like it expands the scope of the game for some people.
    Posted 4 months ago by Reirei Umezaki Subscriber! | Permalink
  • I like that the million currant trophy is continuously available. Because, what's better than one million dollar trophy?

    100. And somebody WILL buy 100 of them, eventually. And that's just frackin awesome :D
    Posted 4 months ago by Moehr Ossum Subscriber! | Permalink
  • Haha, nice. Although I think it would be "Moehr Ossum" (hahaha! I am so funny!) to have an actual 100-million currant trophy :D
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • Lol, what if there was a hidden badge for having an x amount of million currant trophies? I'd better start saving again ;)
    Posted 4 months ago by WeavingTheWeb Subscriber! | Permalink
  • It may be an unpopular opinion, but I really do wish the Million Currant Trophies actually counted as a badge :P Like street creator trophies, but just one piece, I guess? That would make it completely worth the price to me and several people I have talked to!
    Posted 4 months ago by Misanthrope Subscriber! | Permalink
  • i got NO sympathy for people who are unhappy because they can't have everything.

    none. zero.

    actually less than zero: i am gleeful about the prospect of people being unhappy because they can't have everything.

    i can't have everything. i am not entitled to have everything. this does not make me sad. this does not make me cry "unfair". there are some things in this game i will never have and that's ok with me.

    but i got me a million currant trophy, because when i was done buying all the other "rares" i still had a truckload of money left and bought an extra chick and some spigots.

    the thing that made me laugh most was the trophy. it is a gigantic waste of money, totally useless, not rare at all, and not even especially handsome.

    i was tempted to buy two, but unlike the chick it's not well suited for gifts and not pretty enough to keep on a shelf.

    mine's in my closet.

    but i have it.

    it makes me giggle.
    Posted 4 months ago by flask Subscriber! | Permalink
  • Aren't we lucky, then, that no one was actually saying that people are upset because they can't have everything!  Kudos on the reading comprehension, and on terrific control of sadistic impulses.

    Diaveborn, it's a problem in terms of the game because, as I understood it, the game was supposed to be as much fun as possible for as many people as possible.  Perhaps things have changed.
    Posted 4 months ago by glum pudding Subscriber! | Permalink
  • it's possible for everyone to save up  enough money to buy a rare item, isn't it?
    Posted 4 months ago by shhexy corin Subscriber! | Permalink
  • Eeee, yeah, I'm still not buying it. (No pun intended.)  A game like this is never going to make everybody happy all of the time.

    I know Glitch is a game that has minimal competition between players, but... possibly if people don't find it "fun" to not have all the things then they might find more fun in a game that has more concrete, step-by-step attainable goals, and/or is not a multiplayer environment (where you will always be able to compare yourself to others who are "richer" in some sense or another than you are).
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • shhexy, not stuff like the super rate music blocks, plate of beans, etc.  But I think it's much more possible to buy stuff like GNGs or dusty sticks than a lot of people think.

    Of course, this comes from someone who has basically from the beginning of play prioritized gaining currants over img.  But that prioritization is something that everyone could do with potentially some effort put into thinking about how they play the game and making adjustments as needed.  (I sometimes say to people who ask how to gain currants fast to not worry about leveling, and vice versa.  It's an opposing sort of resource allocation type thing. (Also, for the record, there was talk somewhere else of completely new rare items being able to be bought with img.  If that happened, and you couldn't buy them from other players without an expenditure of imagination, I'd be okay with that.  I'd never be able to afford the img equivalent of an imported yeti unless I *significantly* changed how I played the game, but that's okay!  That's how I've chosen to allocate my resources!)) (Also, if I played more efficiently I could get more img without sacrificing too much of my currants, I think.)

    So yeah, I don't think everybody is going to be able to get everything they want all the time (I've never considered a Glitchmas yeti attainable for myself, for example), but it's really awesome when people do recognize that their style of play is going to absolutely influence item attainability.
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink