Topic

Skill system link to actions

The skill system in place I like alot but right now I go soil appreciation 1 2 3 4 animal kinship 1 2 3 4. Your skill at doing these things improves but your character doesn't have to practice those actions to get better. It would be more immersive if to get like soil appreciation 2 you have to tend 25 fields plus the time to learn or if you had a prereq quest that made you tend fields to go up.

Posted 24 months ago by Akeoss Subscriber! | Permalink

Replies

  • it would grant a bonus to users who are logged more often, i think the idea of leveling was that it should be strict time based.

    In other case, the game would turn into "i have to tend my field 24 times more, to level up. It would be hard work instead of actual situation: when gamer is free to do what he/she wants to - while his/her skill is still ongoing, without any loose to other players
    Posted 24 months ago by Zolw Subscriber! | Permalink
  • Well I understand the idea of leveling was to be strictly time based that is the problem. You can get 6 soil appreciation and 3 green thumb 5 gardening 3 croppery and if you wanted to do all that and never touch a single plant you can. What sense does it make that my little guy is a master gardener and field tender if he has never done any of that stuff?
    Posted 24 months ago by Akeoss Subscriber! | Permalink
  • The theory is that the familiar learns the skills for us to free us from practicing. Although, we have to practice to get a few of the skills unlocked and quests involve optional practice.
    Posted 24 months ago by Tingly Claus Subscriber! | Permalink
  • it should be a balance.

    that's currently how it is with recipes. timer learns the skill and base recipes.. but then you need achievements to unlock subsequent recipes.

    practicing a skill should always confer some benefit, but i disagree that you should have to practice merely to unlock a skill, for the reasons Zolw mentions.
    Posted 24 months ago by striatic Subscriber! | Permalink