Right now it is possible to buy alot of things from vendors. This makes many skills and activities not so fun. My idea is to make Glitch economy like in a real world. To do so we need following:
- Remove from vendors all stuff which can be made.
- Remove from vendors all ingredients that can be mined, harvested etc.
- Stuff selled to vendors appears on them(same vendor) with price calculated depending on market and place.
- Give to players or sell only a set of starter tools which are not repairable.
- Give to players or sell only a set of low volume foods and drinks which are good for starter phase.
- Leave economy to self regulate.
- Give some kind of a rating to sellers and buyers in auctions.
- Give possibility to put a price(bigger or lower) which you want to buy auctioned stuff.
This way we will have a miners, gardeners, engineers etc etc players who will see actually a point of providing basic resources. Second layer of players will make more complex goods with first tier materials. Some people can do all activities ofc, but making in bigger volumes or buying alot from specific player can give you lower prices and thus making your goods less priced and giving you more profit.
Right now vendors provide relatively cheap prices and put a stopper to the market.