Something I realised recently was that the Teleportation skills in this game really took away a lot of the atmosphere and adventure in the game, for me.
When a smaller level, I thought it was quite entertaining with such a large world with so many streets, to have to trek to get supplies. Felt like an achievement. Also actually walking to a friend's place and visiting them in a different area with different music and different landscape, taking the trek to get there felt somewhat rewarding, and I appreciated it when someone visited me from afar.
I'd suggest the vast majority of people nowadays teleport to a harvest spot, or just take the current home street route and grind supplies. It's also easy now to change a name on your home street and instantly warp to a friend's place.
I liked when the world was an adventure. I liked when trekking to the swamps was an effort, or the mines, or the ancient savannah wastelands. I remember when first playing this game, and feeling like the world was huge and there was an adventure in every corner. I heard the subway isn't long for the world... shame, the subway is atmospheric and was perfect for travel.
Someone starting the game anew today, really can just never leave home streets and still flourish. Fix up your dolly house by grinding resources on home streets... I dunno.
Yes teleportation is great and convenient and yes, you can still walk places if you so choose, I realise this, but it's antiquated with teleportation. Even with the new and old teleportation restrictions, it's still lost it's adventure. I just feel if I started playing the game today, it wouldn't have the same atmosphere.
Tl; dr,
Teleportation feels like the game has cheated itself out of some of it's best qualities.