Actually, I would like to see lots of graphs. For example distribution of Glitches in Ur (time-wise and location-wise. Some kind of peak hours and heat-maps, for example)
Most usual routes through Ur. Most usual activities. Which sloth is the most fed and which fox is the most petted in Ur? Where do Glitches like to die (except Cebarkul)? Which vendors are the most popular? (Well, probably toy vendors, right now..but usually?)
Huh, the graphs of frequency of actively playing in Glitch will be a lot lower in my area if the devs spend time on this sort of thing over more features, more story, more *game*, rather than meta-game reporting.
Before the second batch of cubimals, the average currants spent per day was about 30m. It went up to 150m on launch day and peaked at almost 180m the day after, then down to be 75m trending down to the new average of 40. That's currants spent, not money supply (but more supply is harder — shouldn't count people who no longer play, etc.)
Do you mean currants, not credits, stoot? Because 150 million credits seems like more credits than that spent by every single person in this game ever since it existed ;)
Ecurnomics and The Glitch Market are good tools for price history and Auction stats. (I think the Auction feature on Glitch Remote has lots of info as well but I've never really used it.)