Topic

Parody of how the hellish cold taco became there

Once upon a time, the god of hell was getting bored with the blandness of the red, black, or white of everything. Everyday, he would find out about that lucky Scion of Purple who got a whole REALM OF PUPRLE! He didn't even want this job, he wanted to be a vendor, but when he sold stuff, people made fun of him for being grey. So, to spice up life, he added the worlds spiciest, awesomest, placed-in-the-world's-hottest place but suprisingly cold still, Taco. But the thing about this taco, is that it was unreachable, pretty soon, people tricked him, but he fixed it, but they still can! To this day, he loves watching glitchen try to get up there.

The end

Posted 9 months ago by Taco Assassin Subscriber! | Permalink

Replies

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  • I don't see how currants are scarce in the game as it is. I also don't see the advantage to having a lot of currants. But I won Glitch long ago, so maybe I'm being oblivious.
    Posted 9 months ago by Aleph Zero Subscriber! | Permalink
  • from the about page:

    "Some game items (like fabulous clothing and accessories for your avatar, and teleportation tokens) are purchasable, but none of these items impact your game play."

    lots of games do this, where you get perks from being a member, but the actual gameplay is free for everyone. there are other games where you can only go so far before having to pay. be glad Glitch is not the latter.
    Posted 9 months ago by bored no more Subscriber! | Permalink
  • To be honest, I subscribed because I wanted to support Tiny Speck. Before this game, I've never paid for any upgrades even in my early days of playing Farmville. The subscribers only clothes are cool, but I honestly do not think they have unfair advantage over the regular free clothes. I do not believe that Tiny Speck would do the same with furniture. As for the upgraded furniture, I'm withholding my judgement until the full upgrade is released.
    Posted 9 months ago by ☠ lala512 ☠ Subscriber! | Permalink
  • All gameplay is free. Clothes/furniture/decorations do not affect gameply. Nowhere does is say that all available game items are free.
    Posted 9 months ago by MaryLiLamb Subscriber! | Permalink
  • Honestly, it seems more to me to be a way for non-subscribers to have some access to subscriber-locked furniture items, and for those who are credit-poor but currant-rich to decorate with something other than basic and free items. I've been trying to work out a way for this to inspire sweatshops of gold farmers but at the moment I don't think the market is there, and if it moves in that direction I think that TS will take care of it.
    Posted 9 months ago by Scarlett Bearsdale Subscriber! | Permalink
  • I'm with Scarlett. I am looking forward to having the opportunity to give fancy/pretty/oddish things to my non-subscriber friends. Sharing the wealth and whatnot :) 
    Posted 9 months ago by Aleph Zero Subscriber! | Permalink
  • Taco, there will be plenty of FREE options for furniture.
    Posted 9 months ago by Pascale Subscriber! | Permalink
  • I don't see how you can comment on the furniture when it is not even fully released. Staff has stated there will be more option including free option when the full release is done.
    Posted 9 months ago by LtlBoyBlue Subscriber! | Permalink
  • I tried playing "Free Realms" a while ago, rather briefly. The "Free" part of the title means that you can play for free, but of course all the really cool stuff costs real money. They tease you by giving you some free credits to start that are just enough to buy you an empty plot of land. You can go visit your empty plot and marvel at how cool it would be to have a house there, but you can't actually build a house unless you spend real money on the credits to do so. Be thankful Glitch isn't like that.
    Posted 9 months ago by Shepherdmoon Subscriber! | Permalink
  • I never felt like "i NEED to buy subscription to keep playing"... I plan on purchasing it ASAP, to support TS
    Posted 9 months ago by JesusOfSuburbia Subscriber! | Permalink
  • I subscribe to support, but it did not make me level up faster, or get more skills, or anything like that.

    Sure it's nice to have a more awesome outfit choices, and later more furniture choices, but that is not gameplay.

    That only thing I can think of that was really extra was being able to vote for the two new animals, and one of my choices lost and what was SO unfair.

    (joke)

    Heeheehee
    Posted 9 months ago by Tibbi Subscriber! | Permalink
  • Hmmm. I think they have a lot farther to go before i would feel shut out. They keep the fun way available for all players.
    Posted 9 months ago by Thursday Soleil Subscriber! | Permalink
  • isn't that how it is in rl?  if you have more money, you get nicer things.......can we ever be happy with what we have? 
    Posted 9 months ago by little peep Subscriber! | Permalink
  • Is this the real life?
    Is this just fantasy?
    Caught in a landslide, No escape from real money
    Any way Beta grows doesn't really matter to me, to me

    Mama,I just used my Visa card,
    Put the number on the web, then hit enter,
    and then bled
    Mama... life had just begun,
    But now I've gone and thrown eight bucks away
    Mamaaaaa oooh,
    Didn't mean to unsubscribe,
    If I'm not refunded some of this tomorrow,
    Carry on, carry on--as if this really matters

    Scaramouche, Scaramouche, will you buy the credits?
    Furniture and flooring very much adoring
    I'm just a poor Glitch, nobody loves me
    I'm just a poor Glitch without a subscription
    Easy come, easy go, will you let me subscribe
    (we will not let you subscribe
    No no no no no)
    Mama mia! let me subscribe

    So you think you can stop me and make me subscribe?!?!
    So you think you can tempt me to spending a five?!?!
    Oh, internet, can't do this to me, internet,
    Just gotta get out, just gotta get right outta 
    here!
    Posted 9 months ago by So sorry Subscriber! | Permalink
  • Your (and my!) concerns here have already been addressed here: http://www.glitch.com/forum/general/18464/#reply-191737
    Posted 9 months ago by Magic Monkey Subscriber! | Permalink
  • "Just make what I want free; you can charge for other stuff."  So everything that any player might want should be free?  Doesn't seem like that would leave any revenue stream for TS.

    It seems like the optimum would be to have enough free that players get hooked, but then be motivated to subscribe later.  I for one see no problem with having them sell items that enhance gameplay beyond the cosmetic, especially since there is no PvP.
    Posted 9 months ago by Janitch Subscriber! | Permalink
  • Thanks a lot, Silky. Now that song is going to be in my head ALL DAY! (great lyrics, though)
    Posted 9 months ago by Draeli Subscriber! | Permalink
  • I also subscribe to support the game. I rarely use any of the monthly credits as I like having a consistent look to my avatar. I believe that TS is very generous is allowing free players the same game play as members. The 2 other games that I have memberships in (FreeRealms and Pixie Hollow) restrict game content and areas to free members. Glitch is the only game that I currently play. Thank you TS for such a wonderful game experience.
    Posted 9 months ago by Harmony MoonLake Subscriber! | Permalink
  • TL;DR all of the comments, but I think Taco's point is that clothing and TP tokens can't be sold for cash, but member-only upgraded furniture can. You might argue that having more currants does not necessarily mean you are better off, or translate into an advantage, but I would disagree. With more currants, a player has to expend less energy and/or mood to produce saleable items to earn the same number of currants, thus freeing them up to pursue other activities, like, for just one example, playing Game of Crowns all day to try to earn badges.

    And maybe the value difference between plainer furniture and fancy subscriber furniture is not enough to make a difference, but any difference still translates to an advantage.
    Posted 9 months ago by dm Subscriber! | Permalink
  • But what advantage is there to be gained by having loads of currants?  Once you get all the skills, it's easy to make bucketloads of currants, and craft pretty much everything you needs, so there isn't even anything to spend all your currants on.  Besides, you can't "win" at Glitch, so how could any player have an advantage in the first place?  It's not a competition.
    Posted 9 months ago by Aurora Dellaterra Subscriber! | Permalink
  • Have you ever wanted to obtain a Señor Funpickle, but you weren't an original beta player? Have you ever wanted to complete your cubimal collection, and needed the big bucks to buy them from Marketplace sellers (or take your chances with a boatload of cubi boxes)? What about the million-plus asking prices for the rare dusty stick?

    Sure, there are plenty of other things to craft for currants, and other ways to get them. But having fancy furniture as a craftable and sellable option, that only subscribers get, just seems like it's against the notion of never needing to subscribe to gain an advantage.

    I'm probably making a mountain out of a mole hill, I know. Carry on.
    Posted 9 months ago by dm Subscriber! | Permalink
  • This is the only game i have ever seen that you dont need to subscribe to gain an advantage... especially a MMO. MMO's usually you HAVE to subscribe to play at all... furniture and clothing there are tonnes of 'free options" that are awesome. and you dont gain any advantage by being pretty.
    Posted 9 months ago by blackwidow Subscriber! | Permalink
  • dm, I understand where you are coming from. It would be nice to have a funpickle or the cubimal trophy. If you keep playing and doing what you enjoy, you will eventually be able to amass enough currants to purchase these things, if they come up for sale. Or obtain them in other ways. Or obtain other rare items that may be introduced in the future.

    They won't be going away (it was a perfect decision on TS's part to make items non-perishable!). Think of how much more sweet the feeling will be when you have earned your way to that rare item finally! :D
    Posted 9 months ago by Flowerry Pott Subscriber! | Permalink
  • Flowerry Pott - You're absolutely right, it will be awesome to finally earn enough currants to buy the highest-ticket items. I'm crazy, but I actually plan on getting my cubi trophy the hard way, by buying (or entering to win) cubi boxes. :) I have my own issue with the dusty stick's rareness, which I've argued in another thread, so I won't buy one of those.

    Again, the amount of currants that the subscriber-only items could generate may not amount to much in the long run. But I can see what the OP was concerned about, and I just thought I might elaborate the point a little bit. It's a matter of principle for some of us.
    Posted 9 months ago by dm Subscriber! | Permalink
  • dm - those things aren't an advantage though.  Sure, a pickle would be cool, and dusty sticks are kind of cute, but they don't give any gameplay advantage.  Those are things you may want, not things you need.  Items only give an advantage if you need them to advance in the game.  Otherwise, they're just cool novelties.
    Posted 9 months ago by Aurora Dellaterra Subscriber! | Permalink
  • The only way this game will continue to grow and improve is if Tiny Speck makes money on it. That is not an opinion, it is just a fact.

    That being said, I think the cost of the lowest level upgrade is so absurdly cheap that I have a hard time understanding how anyone could complain about it. If you get the yearly option it works out to something like 16 cents per day. I think the different levels offer an option for everyone and are all a real bargain.

    And to me, talking about keeping it free as a matter of principle just makes no sense. Content is not free. Code is not free. Art is not free. Servers are not free. Operating expenses are not free. It seems to me that if there is any principle here it is that the owners and staff of Tiny Speck deserve to be compensated for their vision, their investment and their hard work. I think that is the fairest way to look at it.
    Posted 9 months ago by Miss Bobbit Subscriber! | Permalink
  • Hear, hear Miss Bobbitt!
    Posted 9 months ago by Pascale Subscriber! | Permalink
  • WORD.  Sing it Bobbitt.
    Posted 9 months ago by ♪♥~ Auren ~♥♪ Subscriber! | Permalink
  • Amen.
    Posted 9 months ago by Carl Projectorinski Subscriber! | Permalink
  • Yeah Miss Bobbit! You go girl!

    <3 TS
    Posted 9 months ago by Aurora Dellaterra Subscriber! | Permalink
  • Unsurprisingly, I agree too :)
    Posted 9 months ago by stoot barfield Subscriber! | Permalink
  • WTG Miss Bobbit, you summed it all up puuurrrfectly :)
    Posted 9 months ago by ~Annie~ Subscriber! | Permalink
  • You want to play or not? If you wanna play, they have to make some money.
    Posted 9 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • Agreed. I know i would be frustrated if I were 11 and as poor as i was back then, because I can be a real Has To Have It All person sometimes. but if you look at the amount of awesome free co tent in Glitch compared to other games, it's pretty shockingly generous of TS.
    Posted 9 months ago by FlirtyvonSexenhaven Subscriber! | Permalink
  • O WOOPS i misread the OP didnt i. dang. saleable forr currants eh... well, I guess we'll have to see what happens. If it becomes an exploit, then I might side with Taco on this one.
    Posted 9 months ago by FlirtyvonSexenhaven Subscriber! | Permalink
  • Flirty - still doesn't change the fact that currants really don't give any gameplay advantage - there aren't many currant sinks in a game where you can make practically everything yourself.  And like I said earlier, it's not like you can "win" at Glitch, so there's no way to "have an advantage."

    No winning = no advantages
    Posted 9 months ago by Aurora Dellaterra Subscriber! | Permalink
  • You can't get something for nothing.
    Posted 9 months ago by Samerina Subscriber! | Permalink
  • +1000 Miss Bobbit!
    Posted 9 months ago by Shadowstrike Subscriber! | Permalink
  • As another game developer ... Thank you, Miss Bobbit!

    I don't think that a tiny marginal benefit is the same as a requirement to subscribe, or even an advantage worth doing the math over.  Get through some skills and you really can be making 10k currants an in-game day without too much trouble (I did to repay an in-game 'home loan' from my RL wife!)

    But beyond that ... good things cost money, and that's okay.  Tiny Speck has kept to the letter of their promise ... but also the spirit.  Griping about whether they're doing *enough* good for cheap *enough* seems to me to be missing the point.
    Posted 9 months ago by Skipho Subscriber! | Permalink
  • I bought the subscriber to support the game too cause I realized I was playing so much. 
    Posted 9 months ago by Polly Nomial Subscriber! | Permalink
  • oh Giants! when i started playing Glitch i was only worried about the payment method cause i have no credit card. i remember i drove more than 20Km just to get a bank agency and be able to pay Tiny Speck! yay ahaha i did it and i'll do it again. i know where i want to use my money and it's here cause there's where i fell good and Tiny Speck deserves it! love you Giants:)
    Posted 9 months ago by mira gaia maia Subscriber! | Permalink
  • Here's the thing: You can go on and on about how Tiny Speck making no money would mean the game wouldn't continue to grow. You can lay it out, item by item, that art ain't free, code ain't free, servers ain't free, electricity ain't free, office rent ain't free, and ain't nothing free. I know that. I get that. I am a real person with a real life that screams that to me every minute of every day. But Stoot and Tiny Speck have expressly, deliberately, purposefully and publicly made it their policy that their game does not offer any advantages for regular gameplay to paid subscribers that unpaid players are unable to enjoy. That's how they designed it, and it was their choice to do so. So any talk about golly gee, how are they gonna pay their bills without charging people for things of value, is lost on me, because that's the bed they made for themselves, and they have to lie in it.

    (And by the way, technically, Tiny Speck are being compensated for all of their hard work. I can't imagine that they're not getting paid well for their efforts. It just comes down to where the funds have come from. Right now, it's investor money, which I know will need to be repaid with interest someday, so yes, they still need to bring in income for that. But surely nobody's volunteering for this gig. We just shouldn't paint the picture that TS staff are doing this on public library computers while eating under-desk gum for lunch. Unless they really want to. Mmmm, gum.)

    Now sure, they could change the equality model later on, and become like (most if not) every other MMORPG out there and start locking actual "advantageous" stuff (for lack of a better word) behind their subscription paywalls. I'm sure that their investors wouldn't frown at that. But not only have TS purposely designed their game to break the mold and be a level playing field for paid and unpaid alike, they've touted it to media interviewers, broadcasted it on the game's website, blog, etc. as a matter of pride: Look at us, we're different than all the rest. We're moneyblind in terms of your gameplay experience. The only things we charge for are cosmetic things, and you are never required to spend one penny on us if you don't want to.

    So, when the special kinds of fancy, craftable furniture were added to the list of perks that paid subscribers will soon enjoy, furniture that can be sold for currants, which are still an important part of the game to many players, then that and that alone is what raised the red flag for the OP, and later, me. I'll say it again: I know that the increase in potential currants may be small, and I know that there are many other ways to get currants in this game, but this still represents to me a compromise from their stated position of equality of gameplay for all. It's small, but it's there. And if they do that little bit now with a consensus of acceptance, then they might shift a little more to the subscriber-only side later on, then a little more, then a little more, until suddenly we realize that uh-oh, now there really are tangible gameplay disadvantages to being a free player. Do we want that?

    Some players out there would surely see more cash-earning opportunities as advantages to their own game. More currants = better game. And maybe my examples in previous posts were poor. I can't think of all the ways that more currants could be an advantage to a player. And I, myself, am actually not motivated to earn as many currants as possible, except that I would like to afford a high-ticket funpickle from a willing seller someday. I hover around only 50,000 currants at any given time, adding a few more if tithing or buying things makes my balance dip too low for comfort.

    Look, if we're thinking of "advantage" in terms of player vs. player, then you're right. We're not competing against each other (except for the whole leaderboard thing, which kind of encourages a PvP attitude), so the idea of "advantage" should be a moot point. But what about players who have their own goals, and have their own schemes for how to achieve them? Is it fair gameplay if a person creates an alt, or two, or more, so that their efforts are multiplied in achieving their goal? Double the trees, triple the garden plots, have more resources available just because a person created more than one account? Well no, of course it's not fair. Someone with multiple alts is using them to hoard more stuff (or currants) faster than a player without alts. But is that measuring player vs. player advantage, or is that measuring player vs. themselves advantage? To which do the terms of service apply? If "No winning = no advantages", then it must apply to the latter. And if we look at the subscription-only perk of sellable fancy craftable items through the lens of player vs. themselves, then even the slightly increased number of currant sources (especially when crafter bots are introduced) do take on a bit more significance.

    Thank you, everyone, for participating in this fun discussion. Stoot, *fistbump* thanks for popping in and stating your position. I love this game, and I'm not a subscriber. I may be someday, but not right now. Take care all, and see you in Ur! (I'm the plainly-dressed one.)
    Posted 9 months ago by dm Subscriber! | Permalink
  • I am a relative newbie here and am ignorant of the history of Glitch and whatever "promises" were made in the past. If Tiny Speck did indeed promise that there would be no advantage given to players who upgrade and therefore some people saw this as an invitation to a free lunch then this should be taken into consideration.

    Here is the consideration: It is a well known fact that on the internet, if you are not paying for a service then you are not the customer - you are actually the product being sold. Facebook and Google are the two best examples of this business model.  Google and Facebook users don't need to pay for these servicea because they (and their wallets) are, in reality, the product being sold to the true customers, which are the advertising buyers.

    So if you genuinely believe that Tiny Speck made a carved in stone pact with you never to charge anyone for use of their service then you must concede that you are willing to become their product and they should feel free to put advertising on your screen. Anyone with a smartphone can tell you this is a perfectly workable and commonly implemented method for vendors of free games to monetize their services. It is no big deal on a smartphone and I suppose an even less significant issue on a large computer screen and I would have no problem with it.

    I have no problem with ads, or with subscription fees, because I am an adult and I understand that there is no free lunch. The money must come from somewhere. (This isn't like the federal government where we can just pass these costs on to our grandchildren. lol)

    Also, I feel that this is an important issue because I think Tiny Speck has kind of gone out on a limb with several aspects of the game, monetization being one of them, and I believe that if Tiny Speck fails it will cast a pall over some of the best and most innovative aspects of mmorpg design for a significant period of time.

    Also, 1) I think alts are a separate issue and 2) it was offensive and inappropriate to ridicule me because you disagree with my views.
    Posted 9 months ago by Miss Bobbit Subscriber! | Permalink
  • [Edit: Miss Bobbit posted while I was still writing.]

    Wow — long post, dm!

    I don't think furniture trading will be a problem and in the few dozen times the general principle has come up in the forums (including exactly this topic, just a few days ago), I've tried to explain our position, which has a subtle difference from what you're saying.

    I don't think it is possible to absolutely extinguish any possibility of money conferring any advantage whatsoever in the game … and if that was our intention, we wouldn't have added teleportation tokens or planned to add player-to-player advertising.

    Instead, we want to create a game that is actually free to play, where paying is optional. "Free to play" has a really horrible name now because the formula developed where people get to play free for a very short time until exponentially-increasing time penalties or content gates or locked capabilities "encourage" them to pay up. (I basically avoid even trying any iOS game which is free to download, but which lists in-app purchases since they all work like this.) That is not what we mean by a game which is free to play.

    If I knew the phrase earlier, I would have just said we don't want to be "pay to win" because that kind of sums it up. It is not just that those kinds of games/businesses seem gross and manipulative, but that I think once you go down that road, you inevitably end up designing everything around those "transaction opportunities" and it is just impossible to make something beautiful. And, what we're trying to do is make something beautiful.
    Posted 9 months ago by stoot barfield Subscriber! | Permalink
  • If I weren't a fan before, I would be now. Stoot said "we're trying to make something beautiful." Have a look at my profile page: that's my mission statement, and the name of my website.
    Posted 9 months ago by Pascale Subscriber! | Permalink
  • Thanks so much for editing out the ridicule. I appreciate that almost as much as I would appreciate an apology.
    Posted 9 months ago by Miss Bobbit Subscriber! | Permalink
  • "If I knew the phrase earlier, I would have just said we don't want to be "pay to win" because that kind of sums it up. It is not just that those kinds of games/businesses seem gross and manipulative, but that I think once you go down that road, you inevitably end up designing everything around those "transaction opportunities" and it is just impossible to make something beautiful. And, what we're trying to do is make something beautiful."

    This is so spot on! So many games come off as vulgar in this regard.  I kind of view those types of games a bit like manufactured pop acts, and Glitch, I'd personally liken to Radiohead (circa The Bends, OK Computer :D).  You can't create something beautiful (whether it's art, a product or both) without integrity.

    Can't imagine that trading/selling furniture will be much of a problem in the future.  Where someone has "time", for example, and another has "credits" seems like a fair exchange  wherein everyone's resources are potentially valuable.
    Posted 9 months ago by Christine Subscriber! | Permalink
  • Miss Bobbit: I really am sorry for my tone. It was kind of upsetting when I started drafting my reply, because there seemed to be a "yeah, you showed him" response to your post, which just kind of stung. We're just exchanging opinions, not fighting. So I lashed out a bit. I sincerely apologize.

    Miss Bobbit, Stoot, et.al.: What you all said was well put. I don't want to see Glitch fail, not by a long shot. Glitch really is a beautiful game – a beautiful thing, really. It has fostered a magnificent community and is so good about encouraging cooperation and friendship. It's fun to play, fun to complete quests (official, player-created and personal), and it's fun to just look at. I mean come on, who doesn't laugh a little when a chicken climbs up a ladder? So no, I hope this game lasts a long, long time. And I fully understand that it will take revenue to do that.

    So what can TS do to get that money? Well, there are avenues that I'm sure they've considered, especially once the game's back out of beta and the new players start rolling in. Banner ads above the main window. People would complain at first, but would accept that it's necessary to keep the lights on. I'm totally fine with ads, personally. Bring 'em on. How about ads on the loading screen and survey page? And then here's one that we'd really love: Merchandise. With so much supreme art talent on staff, Glitch merchandise would just knock it out of the park with quality images. What about a 99¢ app that has mini-games? Maybe they don't earn anything for the player in the regular game, but just give us a fun distraction when we're away from our computers on our @&$#% Flash-repellant devices.

    Anyway, I've written another novel here, and I'm sorry about that. Taco Assassin, I'm sorry for hijacking your thread, my friend. Miss Bobbit, again I apologize for my words and my tone. Let's be friends!
    Posted 9 months ago by dm Subscriber! | Permalink
  • Miss Bobbit, no one could say that in a better way than how you just said it.
    Posted 9 months ago by I Love You TS Subscriber! | Permalink
  • @dm, TS philosophy/hope is that smaller amounts of people will be willing to spend larger amounts of money, not that many people will spend small amounts. The exact opposite of Zynga (sp?).
    Posted 9 months ago by MaryLiLamb Subscriber! | Permalink
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