"walking the line between casual social games and intense, multiplayer, life-consuming games.”
- friskymongoose.com/tiny-spe...
i hesitate to criticize the aesthetics of the game so far, as we're still in alpha and there are thousands of assets left to develop and visually the existing game will look and feel very different once these are in place.
also, music like:
c2.glitch.com/glitch/sound/...
and levels like:
glitch.com/downloads/2010-0...
will probably seem to give the game a bit more .. gravitas .. by the time it is launched. but still, glitch feels somehow lacking in the epic qualities that intense, life consuming games possess.
so here is a topic for players to jot down ideas on how to make the game feel a bit more epic / cinematic / intense without going overboard and losing the casual charm of the cartoony world.