It uses XML which is passed through Jono's renderer. Since the game maxes out 30fps and Molehill maxes out as 60 I would say it would not be using Molehill. It would be nice if it was. :) Jono?
Aaaaaactually that's not really a sound reasoning, but it still hits the same truth -- we are bitmapping and blitting. We can run as fast as we like (but most browsers limit you to 60fps, since the human eye really can't detect much faster) -- but 30fps is sufficient and hard enough to achieve in such a visually complex world.
Touche', Jono. Best I could do on a rapidly researched reply :) And the "XML" part is from yourself. :p That would have been my entire answer but I thought leaving it with that might sound a little flippant. Heck, the little animation I've been doing is only 30 fps, and I'm hand crafting that one. And, yes, I can have the computer generate them for me, but I like the fine control especially since I'm using equations that my renderer doesn't know and can't interpolate. What do you use for the animations by the way? And is 2 seconds sufficient in length for a cooking device animation?
Hell, you were replying to this thread at 1:00 AM US PT! Get some sleep, Jono!
Jono,
My thanks again...I was in Greeting earlier that evening and was asked the question by a new player .I had no clue...but did tell him I would ask ...Hopefully he or anyone else curious about the topic will find the answer here....