Topic

More detail to areas?

I don't want to sound like a humbugger because I know this idea must clearly be tied to "File Under When We Have TIme".  But I would still like to mention, I disagree with many people arguing that actual "High-Level" content is necessary to stimulate the average Glitch player.  I think the player base is unusual, and the more I think about it, all they really want is a cool place to hang out and chitchat.

Gameplaywise, I have been a bit of a crafting-MMOG junkie in the past so I know that Glitch is not so unique in these departments.  This aspect is adequate, but not earth-shaking.  What's so unique about Glitch is the quality of the world design, I think we can all agree on this.  The writing is great, the art is great, and the number of interactions with the number of items is pretty satisfying for awhile.

At first, I thought, yeah, the grind is, unusually, too short, and after beta everyone will fly through the skills and get bored.   But now I'm starting to apreciate the community more, and thinking that what TinySpeck need to focus on is their greatest strength: the quality of the levels... streets, in Glitchdom.  Getting into street unlocking has made realize, ok, why do we need more streets?  I'm sure there is lots more content coming in those areas.  I don't want to seem unreasonable; the Glitch team is pretty small.  But I think that now that I've been most places that are accessible, I see that still more detail is necessary.  The meeting hall thing sounds cool.  More player- (and especially group-of-players-) interactive areas will help alleviate the midlevel chill more than any amount of fetch quests or rook events.

Admittedly, there is a lot more yet to see, from everything I have been hearing.  It's just that I have also been hearing that beta is ending "soon", and I wanted to make my opinion heard before end of beta.  The level art is perhaps unparalleled wrt browser MMOGs.  It's time for the level complexity to also inspire.  Where are the magnificent panoramas I know you guys would excel at making?  Why no cliff from which to watch the sunrise?  Why does every street, no matter how artfully drawn, seem the same?  I know you have limited assets, but I think this should be the top priority (andmaybedon'tkillmeastandalonewindowsclientsorryhadtosayit...urk!).

Posted 16 months ago by FlirtyvonSexenhaven Subscriber! | Permalink