Topic

Being included in Glich Remote should be an option...not forced upon us. Kind of like a phone book!

I have recently (for my own personal benefit of course) leveled my entire front yard to make room for as many herb plots as possible. Now I'm more than aware of the entire "share" mantra in this game and it's a big part of why I like this game. HOWEVER, I have recently been the victim of multiple herb pillagings, as I'm sure many of you with the same type of yard experience. Now usually I'm ok with the occasional glitch coming and benefiting from my (hey! share and share alike right?) but there are some glitches that just harvet and run. I never had issues prior to adding all these plots and I realzed it was because of GltichRemote.com.
I think it a useful reource to make friends and find specific items that fellow glitchen are more than happy to sell or trade for.
But as the subject of this post says, without trying to sound redundant, being part of glitch remote should be an option. Just as you have the option to be listed in the telephone book.
Again, I dont mind if people come and harvest and replant and share and all that jazz, but Glitch Remote seems to attract a lot of..... how can I mildly put this... less desireable glitchen?
Sorry to rant and rave but I had to get this out.
As you can tell, I'm not a normal poster or not one to complan (too much anyway...I AM a woman lol) but this is something that has definately irked me over the past few months. It makes me sad that I can't plant and come back a few hours later and find my plots ravished.
And I know what will be said... "if you dont want your crops stolen, contain them to your back yard" yada yada yada.
No one can blame me for expressing my thoughts and opinions.

Anyway, that's all. have a great day everyone.

Yours truly,
A sad glitch named Izabella

Posted 87 days ago by Izabella Subscriber! | Permalink

Replies

1 2 Next
  • @Djabriil : I got my gardes on the backyard Djabrlil, that´s not the point. The REAL point is that you have no real motivation to got those gardens up front, and if you do you feel punished, the game mechanics are umbalanced there.
    Posted 77 days ago by Mikah Subscriber! | Permalink
  • My motivation is that I get a lot of visitors giving me free img and looking after my herb gardens.

    Sometimes it's a mess, but you're not obliged to fix it all.
    Posted 77 days ago by shhexy corin Subscriber! | Permalink
  • @shhexy corin: Which is not enough motivation for everybody, as you can see. Your utopia is my prision.
    Posted 77 days ago by Mikah Subscriber! | Permalink
  • I'm perfectly happy with the gardens on my front yard. It brings me extra img. If you don't feel like that's a compelling enough reason for you then DON'T do it.
    Posted 77 days ago by Reirei Umezaki Subscriber! | Permalink
  • @Reirei Umezaki: And I dont do it, the exact point. I think is an activity that punishes more than rewards and it puzzles me.
    Posted 77 days ago by Mikah Subscriber! | Permalink
  • it's a prison of your own making and one you can escape very easily.  i don't understand what your point is
    Posted 77 days ago by shhexy corin Subscriber! | Permalink
  • I don't see how TS is going to make everybody happy on this issue. Ultimately, it's down to the person. The mechanic works the way it does because that's how it works. Getting mad because people aren't using your resources the way you want them to isn't really going to fix it... and I don't know that there's really anything to fix.
    At the core of it, it has more to do with whether a player can be fine with the fact that people on their street aren't necessarily going to act the way they want them to all the time. This same topic comes up again and again, and in general, boils down to "I don't like that people didn't do what I wanted/ did what I didn't want". I don't really know what people are wanting TS to do- the options seem to me to be either making resources on a street "by permission" or simply locking them to the player to avoid butthurt- both of which completely nullifies and nerfs the idea of public streets overall. I'm sure it's frustrating sometimes. The best option might simply be for the individual player to figure out a workaround they're comfortable with, however.
    Posted 77 days ago by Djabriil Subscriber! | Permalink
  • I think turning this into yet another Herbs In The Front Yard discussion is sort of missing the point.  I agree with the statement in the title, even though I happily keep herbs in my front yard and don't particularly care whether or not people clean up after themselves when harvesting them.  The broader point of the OP, as I see it, is that I don't think the onus should be on me to hunt down every individual who uses the API, figure out what they're using it for, ask them to stop if it makes me uncomfortable, and then hope that they actually respect my wishes.  I would like there to be some kind of central API management system within Glitch that allows me to opt out of certain uses of my information if I so choose.  I mean, some apps ask for my permission (to look through my bags, etc.);  sometimes I grant that permission and sometimes I don't.  Why can't we do the same for streets and towers?
    Posted 77 days ago by Pale Queen Subscriber! | Permalink
  • @shhexy corin: I made my point very clear in my previous post here, which can be summed up:  "What´s my motivation to maintain a public street with advanced resources if there is no equal reward to it?" 

    Notice the key words: Advanced resources - Equal reward to it

    Having a full streets of easy to mantain fruits yields equal IMG to a street with high maintenance gardens withouth the hassle. Strange.
    Posted 77 days ago by Mikah Subscriber! | Permalink
  • @Djabriil: Oh indeed, in the actual state it boils down to "welp, not gonna have them because hard and no time for this" or "I love to break my back and spend 5 hours a day to play this game while others get the same IMG results in a fraction of this time".

    The mechanics of it is what puzzles me, gardens in your public street SHOULD yield better results to the owner.
    Posted 77 days ago by Mikah Subscriber! | Permalink
  • Even if there was a way to get the option of «getting out of Glitchremote listings», your name would probably still come up.
    People are able to access your street from visiting other glitchens that have you on their sign post.
    If you don't want people to harvest your herbs, plant Yellow Crumb, no one wants them anymore.
    Posted 77 days ago by Jeasilver Subscriber! | Permalink
  • I get lots of img from my herb gardens with little or no effort on my part.

    So there's some motivation
    Posted 77 days ago by shhexy corin Subscriber! | Permalink
  • @Pale Queen: I agree with you, one should be able to opt out of the API with the actual mechanics of the gardens, is just not wise to have this kind of resource up in a public space if the result is a ton of work and little return for it.
    Posted 77 days ago by Mikah Subscriber! | Permalink
  • @shhexy corin: No need to lie dear, we are all friends here and we all play the same game, I know is not worth my time and energy to have gardens on the front, not worth the IMG. If you find it okay and it fits your schedule or objectives then good, but you know is excessive.
    Posted 77 days ago by Mikah Subscriber! | Permalink
  • just as note, not only the street is public... but the information of the street is public too. Google has all the information about your public/home street, and Google doesn't even know Glitch has an API. even if you can't access the data through the API, you can get the data anyway.
    some people will like it, others don't, but: the street is public (in all aspects).

    other thing to notice, is that if there is a permission system for the home street... how people will go to your tower? the whole idea of the home street... is that it needs to be public.
    Posted 77 days ago by UXRoot Subscriber! | Permalink
  • No need to patronise, sweetcheeks. 

    Why would I lie? I get a steady stream of visitors doing lots of stuff on my street.  I regularly get large amounts of img from them.  I spend little or nothing on my front garden, so don't understand what the "not worth the img" comment means. 

    Having a street full of herb gardens indubitably makes my street more attractive to herb gardeners than yours.  
    Posted 77 days ago by shhexy corin Subscriber! | Permalink
  • And there is where I think you'll always be out of luck.  I actually think it's highly possible that Boom and Ux do not even need to go out of their way to let people opt out of their sites.  By creating an account, you agreed to have that account in the API.  By having an API, Tiny Speck is encouraging a culture that will supplement what they bring to the game with useful user-made tools.  Removing whole swathes of information before even entering the game makes the API much less useful, discouraging the culture they desire.  It adds more coding to Tiny Speck's plate for gaps they are intentionally looking for players to fill in

    The point?  The API is the game.  Work with it.   I know of a few people with their own programs for looking at the API, and you will never be able to opt out of them.  Because they have no website.  And no one else uses them. 
    Posted 77 days ago by Red Sauce Subscriber! | Permalink
  • I support and second shhexy.   I have a single herb garden on my street.  I never do anything to it.  I never plant it, never harvest it, never restore it.  It's almost always planted and I get iMG for it.  

    No lie. 
    Posted 77 days ago by Red Sauce Subscriber! | Permalink
  • @Saucelah:  I´m not claiming that "I have my garden always planted" is a lie. My claim is "a garden in a public street is always easy to maintain" is a lie. 

    Is not, I´ve been there, I´ve done that and my little bleeding hands KNOW for sure that having a garden on the front yard leads to waaaaay to much extra work for your IMG. I got 1500 - 2000 IMG daily from my fruit street, nice and dandy. Why have a garden? Why gardens are so hard to maintain on the front? Weird mechanics and I´m sure nobody in TS has really tought about it, not hard enough at least. 

    Final note: If you are one of those that say "oh, my garden maintains itself, heck, it even found a new garden in my street, MAGIC" need to know that mileage may vary and you can end with "I hate my garden, is always full of weed and nobody helps with it" and no amount of "happy experiences from others" can change that. Is there, is a fact, is hard to do.
    Posted 77 days ago by Mikah Subscriber! | Permalink
  • @Mikah As someone who transferred from the Serious gas route (14 trees) to the Hardcore Yellow route (124 plots) I can say that I experienced a huge jump in reward for no additional work. 

    Not only do I now get 2-3k iMG a gameday from visitors, I also often come home to find yellow crumb ready to harvest. I grab it and replant and others get to experience that sort of nice 'I just won 10$ from the scratchoff card' level of reward as well.

    I don't take care of my gardens :) Others will clean up after those that mess them up because they are reward minded, or simply very generous, folks who know if my yard is well maintained they have a chance to stumble on 0-124 plots full of yellow in their future.

    So, yeah, Shexxy isn't lying to you or anything ;) It's firmly possible to get a lot more reward for the same input of work.
    Posted 77 days ago by Liza Throttlebottom Subscriber! | Permalink
  • @Liza Throttlebottom:  "It's firmly possible to get a lot more reward for the same input of work." is not exactly true, you don´t have to seek after trees or rocks on your street, you need to interact with the gardens. 

    See, if you have only one or two garden, and you are in a route and ppl plant it and you past by them planting is a couple minutes and it may be fine. MAY be fine, not entirely fine but MAY.

    But if you have a garden and no intention to be part of a route, just be nice and have your stuff out there to help, then you are in for a surprise. The kind of plunder and pillage surprise. The kind of "hey, I got all this stuff and you can go *bleep-bloop-blup* yourself." surprise.

    It can break your hearth and lose your will to keep doing it. Weeeeeird mechanics, I don´t get what can motivate you to keep doing it.
    Posted 77 days ago by Mikah Subscriber! | Permalink
  • Liza isn't lying to you either.  She does nothing to her gardens. 

    It's a matter of attitude.  You notice when your gardens are messed up and focus on those moments because you allow them to upset you.  Liza does not -- it does not upset her, so when she does notice her gardens are a mess, she simply ignores them.  She does not "need" to interact with the gardens.  If they sat fallow forever she would not be upset. 

    Next time you find your gardens a mess, instead of saying to yourself "Oh my glob, my gardens are trashed, I HAVE TO FIX THEM RIGHT NOW THIS CANNOT STAND," just say "oh huh, whaddaya know, my gardens are a mess.  I wonder how long it will be until they are fixed" And stop caring.  It's much less heartbreaking, and you will find that it does eventually fix itself. 
    Posted 77 days ago by Red Sauce Subscriber! | Permalink
  • @Mikah:
    I have no doubt that the herb gardens on your home street was a source of grief to you personally even if I don't share a similar experience. I'm also on the herb route like corin. Yes there are weedy plots, but no, it doesn't give me heartburn.

    I have to point out, just because someone describes a experience that is dissimilar to yours doesn't give you the right to flat out accuse them of lying. IMHO, it's mighty big of corin and Saucelah to look beyond your accusations and continue the conversation. +1 to both.
    Posted 77 days ago by ping Subscriber! | Permalink
  • @ping: You may be right, I really wasn´t ACCUSSING anybody of flat out lying, sometimes my english is not sophisticated enough and I end saying things that may seem hurtful.

    My main intention was to point out that some may believe their experiences are universal and from my point of view there is no need to state absolutes: "My main garden is ALWAYS planted" "I have NO NEED to do anything to them."... that can´t be right, right? Is really possible to have a garden in a public street and NEVER OF THE NEVERS NEVERENDING NEVER have to do anything to it? Never? I mean, really think hard about it... never? Statistically impossible. And in the remote case it is, then eiter there is something missing to me or something is wrong or broken on the game mechanics again.

    I doubt it, and mileage may vary, you may have a wonderful magical experience full of fairies and friendship... but also you can have the exact opposite. I know it, I´ve seen it not only on my main street.

    I would LOVE to see people treating this issue more objectively and stop bringing the "I like it like it is now and you are doing it wrong" argument. Either I don´t understand the mechanics of the gardens on public streets or they are really weird and might need extra features to fit everybody needs.
    Posted 77 days ago by Mikah Subscriber! | Permalink
  • I didn't say I never do anything,  I said do I  very little and get more than what I put into it - which was the opposite of what you were saying was the herb garden experience.

    I'm not saying my experience is true for everyone, but the mechanics as they are now do work for some people.   Not everything in the game will work for everyone. Gardens in front don't generally work for people who expect to be able to reap what they sow, for example.   That's why it's good we have a choice to do something else  - you find having trees works better for you,  so you can do that. :)
    Posted 77 days ago by shhexy corin Subscriber! | Permalink
  • @ shhexy corin: And finally we are on the same page " but the mechanics as they are now do work for some people." QED.

    Not the same experience for everybody. This is an issue that might need evaluation.
    Posted 77 days ago by Mikah Subscriber! | Permalink
  • If you need help tidying a garden -  you can try asking in Global.  I haven't done that,  but I have met quite a number of people on my street who are just watering, tending and planting for the img they get. 
    Posted 77 days ago by shhexy corin Subscriber! | Permalink
  • Not the same experience for everybody. This is an issue that might need evaluation.

    It's players' expectations that need changing, if anything. Game mechanics can't match everyone's expectations
    Posted 77 days ago by shhexy corin Subscriber! | Permalink
  • I love weeding and watering (I've got soil appreciation V so I get tons of iMG) so IM me if you need help cleaning up :)
    Posted 77 days ago by Edith Anne Subscriber! | Permalink
  • @shhexy corin: Remember that the house update and public streets were made some months ago when the game was "un-launched" and the base users were locked. Now we have new people joining in via the invites and there is a new generation of users that are interacting with those features in new ways.

    New users = New variables = Things may need a tweak or two.
    Posted 77 days ago by Mikah Subscriber! | Permalink
  • @Saucelah.

    By having an API, Tiny Speck is encouraging a culture that will supplement what they bring to the game with useful user-made tools.
     

    I understand this and support it.  But at the same time, I've been disappointed in the past with, e.g., CRPG's that had really crappy campaigns but said, "Oh, whatever, the userbase will design maps and quests for us."  Or CRPG's that released shitty, buggy games with unusable interfaces and then all these third-party coders had to make patches for them.  And then somehow it becomes my job to vet maps and navigate patches for a game I paid $50 for.  Crowdsourcing is great for some things, but I am not interested in serving as a volunteer slush reader for Bioware or whoever.

    I love the Glitch team and I love their vision and I love their work, and THAT is what I paid my money to support.  I don't think that loving all those things means that I automatically align myself with every single player who uses the API.

    Removing whole swathes of information before even entering the game makes the API much less useful, discouraging the culture they desire.

    What 'culture' I'm interested in partaking in is for me to decide.  Just as I don't go to every party that a glitch throws, so also I don't feel the need to sign up for every use of the API that someone is noodling with.

    It adds more coding to Tiny Speck's plate for gaps they are intentionally looking for players to fill in

    I suppose I disagree with some people here on what counts as a gap and what counts as a critical game function.  I get a little twitchy when the userbase makes, e.g., tower search before the Glitch team does, and I get twitchier still when I can't even look at towers without leaving the glitch.com domain.  B&B and UXroot are great for filling in that gap using their own time and resources, and I am grateful for their hard work, but I do not want to feel obligated to visit their websites to do basic things like search towers, and I do not want to feel obligated to let every coder in the world into my tower either.

    The point?  The API is the game.  Work with it.


    Yeah, no.
    Posted 77 days ago by Pale Queen Subscriber! | Permalink
  • I have had a generally positive experience with my herb gardens. It got orders of magnitude better when I:

    1. Stopped worrying about what people planted and where.
    2. Joined a generalist herb garden route.

    People who travel herb routes are by and large quite considerate and follow the hoe, water, & replant ethos. I average around 2,500 iMG per game day from other people's participation on my public street. (I STILL think TS should change the wording on street screen to "So-and-so's Public Street.")

    I do a little light harvesting and replanting myself, but MUCH less than if the gardens were in my back yard. I do clean up messy plots from time to time, but it's certainly not often, and no cause for heartache. The well-maintained garden pleases both me and others who come by. It is totally a net win for me and for the visitors to my street.

    The trick to enjoying offering public resources is to ease up on control-freakery and to not count on any particular outcome.

    ETA: On those rare occasions when I've observed someone being inconsiderate, a simple pleasant conversation has generally resolved the situation amicably and favorably for all.
    Posted 77 days ago by Pascale Subscriber! | Permalink
  • I don't understand why a bunch of new players means that game mechanics will be need to meet everyone's expectations with a "little tweak"
     
    Mainly because it's completely impossible. Though actually, the little tweak that might accomplish it is, as Pascale says, to call our streets "public streets"  rather than "home streets"
    Posted 77 days ago by shhexy corin Subscriber! | Permalink
  • I've never cultivated my street, have no need for more img, and have a steady stream of visitors anyway.  It's just the nature of public areas.  The API is icky, and people abuse it, and the fact that search engines suddenly had access to the site at last year's launch was pretty icky... but as players we can't really do anything about it, other than to leave our streets bare.

    This may sound selfish or unfriendly, but consider it: since every player can create exactly the same cultivations, there is no need to provide them for other players.  If I want a metal rock, or a spice tree, or an herb garden, or anything else, I can make my own... and so can you!  Only the newest of new players might have a hard time with this, due to a lack of img points, but they can find all resources in Ur itself.  If you're really anxious to give herbs or crops to other players, you can leave some with your butler.
    Posted 77 days ago by glum pudding Subscriber! | Permalink
  • You do not need to feel obligated.  But it's pretty clear by putting that info in the API and not creating a search themselves, that this is the result they hoped for. 

    What culture you are interested in participating in is indeed for you to decide.  But if it's a culture that does not involve using the API to fill in the gaps that TS thinks might be useful but are not a priority, then that culture will not be Glitch.  Just a fact jack. 

    The API is the game.  You cannot create an account without saying "I am okay with being in the API" -- this is not the only game where this is true.  However, this does seem to be the only game I play where some cannot accept that as true. 
    Posted 77 days ago by Red Sauce Subscriber! | Permalink
  • I would not be shocked if the API, and encouraging independent developers to come in and use it, is in their business plan as part of how they will market the game, word of mouth based on developer projects.  For a small game with a small team, it's a far-seeing, smart decision. 

    So good luck asking Glitch to not be Glitch. 
    Posted 77 days ago by Red Sauce Subscriber! | Permalink
  • Wildly off-topic from the original post, but relevant to the recent comments:

    I don't touch my homestreet gardens, and I've never had a reason to. The most control I exert is via the gnomes who used to specify the preferred type of herb. Sometimes their instructions were followed, other times they weren't, and on multiple occasions visitors have left me a note apologizing because a) a previous visitor planted something else and b) they didn't have a stock of the instructed seeds in order to fix things. I can't say whether or these gardens are typically planted and well maintained, as they aren't between my house, butler, and tower. Those three are the only places I frequent on my homestreet.

    I covered my homestreet in herb gardens because the same resources were made available to me when I started. As glum said, "there is no need to provide them for other players"; but I enjoyed it as a user, and I enjoy returning it in kind. Any img I get from my street is free; I don't complain about the quantity of free things I receive (and I'm not suggesting anyone else does or doesn't, so please don't make troubled inferences from things I haven't written), preferring to bask in the joy of receiving anything free at all.
    Posted 77 days ago by Dr McFluffles, MD Subscriber! | Permalink
  • Yes i can understand that not having people do things exactly the way you want them to can be upsetting, but, thats a impossible expectation. I mean do I know what EVERYONE wants at all times?....No...and we do not all play the game the same way. Also locking resources makes it so it gives the owner a major advantage, it would punish non-gardeners, and we'd be back to having another major unbalance in need of fixing. And any resource in the front yard gives you img when ppl use it, they all pay for themselves, it a players choice to put what they want where. Yes some things need more maintenance, Gardens, Wood Trees, Icons, and Machines...yes the last two are easier to move, but ppl do use the fuel but don't replace it, and they often don't Tithe, Gardens don't get weeded, and Wood Trees dont get Fertillidusted. Also i can see why you may want to opt out of the API, but there are many ways leading to your street, and as long as we are =, i think its best for the game. Also i think everyone having access makes things more fair as a whole. If you aren't included.....will anyone know what you have in your tower? What about if your on a Route? This game has an abundance of everything there should be no need to think one needs to block others from useing resources. Also trying to dictate how others play....is not going to make you happy. People cant know everything everyone else wants ALL the time! Thats impossible!And img IS your reward for letting ppl use items on your home street, and whatever you spent to put it on your street, you get paid back many times over...over time...from others useing it! And heres a link to Humbabellas chart...for street use img....

    http://mathemaglitch.blogspot.ca/p/street-imagination.html
    Posted 77 days ago by Lyrical DejaVu Subscriber! | Permalink
  • We cannot control the behavior of others, we can only choose to let it twist our panties or choose to let it ride.  I like to think of it as managing expectations.  
    Posted 77 days ago by Sloppy Ketchup Subscriber! | Permalink
  • We cannot control the behavior of others

    Speak for yourself!

    *engages recepticons*
    Posted 77 days ago by shhexy corin Subscriber! | Permalink
  • Oh snap!
    Posted 77 days ago by Sloppy Ketchup Subscriber! | Permalink
  • Pascale wrote: (I STILL think TS should change the wording on street screen to "So-and-so's Public Street.")

    Brilliant idea.
    Posted 77 days ago by IrenicRhonda Subscriber! | Permalink
  • Not the same experience for everybody. This is an issue that might need evaluation.-by Mikah

    It's players' expectations that need changing, if anything. Game mechanics can't match everyone's expectations-by shhexy corin

    I personally don't think EITHER needs to change. I agree with both of you to some extent. Mikah, this game is NOT the same experience for everybody ON PURPOSE! and True shhexy, game mechanics CAN'T match everyone's expectations all at the same time. I think we all need to agree to disagree.

    Oh and +1 for the "Nice-o-meter"
    Posted 77 days ago by Holly Waterfall Subscriber! | Permalink
  • Nice-O-Meter™

    You owe me currants now Holly Waterfall
    Posted 77 days ago by Mikah Subscriber! | Permalink
  • I really enjoy visiting home streets of strangers, and glitch remote or glitch resources are perfect for this. Often I leave small gifts, and I always try to restore empty resources.

    However, I was already blocked by somebody, probably because of my visits of their herb gardens - although I always replanted. It was weird and sad to notice that I'm not allowed on that street anymore. 

    But I think it's important life lesson - that you just can't be loved by everybody and that you can't make everybody happy.
    Posted 77 days ago by nekomaki Subscriber! | Permalink
  • Because this game will not stop all this nonsense of people feeling bad about thieves in their front yard.when I leave cheap herbs and even they are gone in morning,I block everyone.This game makes us want to be happy well block everyone, that makes me happy.no more thieves.This cause of action on TS part makes some of us be this way if we still want to play. Pay for this ....NEVER.
    Posted 76 days ago by Baby Pip Subscriber! | Permalink
  • Haha
    Posted 76 days ago by shhexy corin Subscriber! | Permalink
  • lol +1 Baby My sentiments exactly.Block all the buggers play in peace.haha.
    Posted 75 days ago by Jellybelly Baby Subscriber! | Permalink
  • This makes me want to buy Baby Pip a subscription, not because I agree with the sentiment (quite the opposite, actually) but because I'd love a subscriber-heart to appear next to their name on that comment.
    Posted 75 days ago by Sloppy Ketchup Subscriber! | Permalink
  • Such a beautiful thing to do I am so happy.
    Posted 75 days ago by Jellybelly Baby Subscriber! | Permalink
  • Ironically, they would need to use an API or scraping tool to find everyone to block.
    Posted 75 days ago by Janitch Subscriber! | Permalink
  • as Uxroot confirmed earlier - if you don't want to be listed on glitchremote.com all you need to do is send him an IM or send a mailbox message and he will remove you from the API's list.  No big deal but apparently it has to be done manually.

    no big deal, nothing to see here. move on....
    Posted 75 days ago by Arietty Subscriber! | Permalink
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