...pardon my alliteration :)
Now that botany is more popular, maybe we could add a botany 2. Ideas for what that abilities it would grant?
-give ability to know exactly what level a tree is at (this is the thing that got me thinking about it in the first place)
-make your pets and waters more effective at giving health to a tree and/or allow 2 successive pets/waters
-lessen the time it takes from poison-->death and/or make the poison debuff shorter
-lessen energy and/or tool use to season
-lessen energy and/or tool use to create fertilidusts
Don't know if this is a good idea or not given that right now, botany is pretty much the only way a Glitch can really effect the environment.