Topic

Mr. Dawgg's Exhaustive List of Ideas

I admit I'm late to the party. I tried to read all of the ideas, but (going backwards) by page 20ish, I realized that a lot of the ideas were more or less the same. There were a lot of ideas that I, too, had, and I'll reiterate them here. Then there were ideas that were implemented or otherwise obsoleted by newer changes.

So, I feel I did my due diligence before making this post. If I reiterate something that someone else mentioned, remember, I'm not trying to get credit or steal credit for anything. Remember, ultimately, our ideas are the property of Glitch anyways. We're all working together to make the game better.

Firstly, my most cherished ideas revolve around implementing more platforming elements. Platform games are hands-down my favorite, and I was sad to see so little platforming mainstays in the game. Though, I imagine that these are planned to be implemented.

So first, 1., add platforming mainstays such as bouncing platforms, running jumps, ducking, crawling, sliding etc etc. Again, I imagine that these are in the works, but I just want to vote for them. Possibly, a skill branch. Possibly, a completely different set of skills. That is, skills for 'economy' and skills for 'platforming.' Maybe platforming skills require not time to learn, but implementation and beating certain levels/tasks.

2. The races are great. I know they plan to add more things like this. Stewart Butterfield explicitly mentioned this in a post. So, again, just showing my support for this. As for ideas in this regard... I hate to say that I have none. Though, I am confident that I will come-up with something, and when I do, I will post it. I am also confident that you guys will as well.

3. More mainstays but on a different front. (And I hate to say that we should implement things that have 'already been done' from classic games, but they really haven't been done in the form of an MMO.) Super Metroid... one of my all time favorite games... and heralded as one of the games that changed the way people play side-scrollers... had this game element where you had to acquire something in order to gain access to another area. So much of this game feels like it could be Super Metroided in this fashion. As you walk around, you discover areas you can't get at. Obviously you want to get there just to get there... so you have to find out. This creates all new ways of discovery.

You know too, this is why Global Chat's going-away will be good. Otherwise people will just ask and get hand held. But, for a long time, and as new areas are added, the collective amount of people will have to figure it out. Each new area can pose new problems and require new solutions.

And sure, you have keys right now, but c'mon... I mean like you need certain skills... items... literal skills, such as wall jumping, or rock climbing... or who knows what. Levitation is already a skill that has potential to grant access to hidden areas. I also think this is something that will feed into more innovation, but I could be wrong.

4. Looking around. I suggest a method where you can Look up-down-left-right without moving your guy. That is, the screen pans in that direction.  A mainstay that feels like it's missing.

Again, I just want to say how cool I think a platforming MMO is. Sure, right now, it's just a way to organize avatars and areas. But the engine and potential is there. And I realize I'm not the only one with these thoughts, and it also sounds like the Devs are planning more things like this, but I just want show my support for it. I feel I have a lot of ideas, and I want to get them all on paper before I lose them. I want to show my support and enthusiasm for the game.

Ok. Moving on...

It was mentioned by Stewart that they have animations planned. Currently, they're using a rudimentary method for having the avatar 'show' what it's doing. So, I'm glad this will be changed. I was going to write a long post about how they're 'cheating' right now, and the game should be more animated. In fact, in the post, the instigator mentioned all types of crazy things he wanted to see. So, we'll see what the Devs have in store for us. But, I have a few ideas of my own in regards to how things are done and animated.

5. While I dig the whole drag and drop method, I really feel like it would be more fun to run up to the hunk of rock with the pickax equipped to item slot 1, and hit the 'use' button... maybe enter, maybe left mouse click... whatever it's bound to... and have my guy swing the pickax and get some ore. Think Fat Princess on PSN. In that game you have to equip an axe and run up to a tree and chop it 5 times, and the the chunk of wood falls off. Or think Harvest moon, or Zelda, or whatever you want to compare it to. It just feels like that's how it should be. Maybe I'm too use to console games, and maybe that would be too much, I don't know. Going to play the 'i can dream, can't i?' card on that one.

6. Deleted. Looks like it's being implemented already! (Was type-able amounts)

7. I hate to fall into the 'more x' category of suggestions, but emotes matter. I know more of them are a a planned implementation without even really knowing it. But, I also want to mention, and maybe it's already there and I just couldn't find it, but an emote menu. That is, a pop-up menu that shows you all available emotes and lets you click on them to use. It's a pretty standard thing, and maybe you have your reasons for not having it. And, I do like how if you just type a smiley, your guy does it. As another suggestion, I like how in the game APB, you had to earn emotes. Maybe an emote related skill-tree, IDK. Just throwing it out there.

8. Bumping into each other and blocking the way. Jumping on people's heads, etc. I know that these would become griefer tools more than anything else, but griefing is fun. 

Ok, now I'm going to discuss my ideas on the economy of the game. I admit I have limited experience with this game, so I apologize if I seem ignorant with any of these comments or ideas.

Currently, the game is pretty vendor centric. We really don't rely on others to buy or sell or make. GNE was this way as well, so I imagine this was designed this way intentionally. But, I don't think it's good for the game in the long term. I have some ideas to make it better.

9. Vendor-centric is ok... but make the vendors themselves function on their own supply-demand algorithms. That is, the mask guy that everyone trades their ingots to, well, he stops buying them as people oversupply him. That is, he only gives a bit of money for them... or he just flat-out won't buy them. Additionally, he sells them for cheap because he has so many. Also, in this, certain vendors would only buy certain things.

10. Vendor-centric isn't ok... limit everything severely that vendors sell. Make them sell it for a lot of money. This gives incentive to buy from the auction house from people who produce the things people want. The vendor becomes a last-ditch source for buying and selling things. Most things are then sold/bought via bazaars and auction houses. 

The above two ideas are pretty rudimentary, and I would be hard pressed to believe that the Devs haven't thought about either. I guess I'm just sharing my thoughts. But currently, as the game works, the Auction seems rather unimportant... and vendor buying/selling 'works' too well. It really shouldn't because players should be interacting with one another and wheeling and dealing. That should be a huge part of a game like this. 

Ok moving on to my thoughts on the Gods/Giants. So far, I like the idea, and I realize the Giant section is still in the works. I know that the Devs have mentioned that there are plans to add more lore with the Giants and such. I'm very excited about this obviously. I enjoy reading the history of the world as the animals and plants beckon me to recount their tales. What I have so far, is that each Giant at one point in history ruled the world. Currently, they are vying for power again, correct? So, we will ultimately have to align with a certain giant which will create many opportunities for rivalry, conflict, and glory.

11. Deleted because I guess it's already there! My bad. (Was favor-based leader boards.)

Team Play —  Currently, there are a few incentives for team play, but they're not that big of a deal. I helped chicgeek with a quest once, but it wasn't that exciting. Adidas Demon and I did mining co-operatively, and I definitely felt that we were making more money than we would have alone. However, it still doesn't feel like true team play. When I was testing Warhammer Online, I remember thinking the game felt like a single player game... that I played 'around' other people... there were massive amounts of people playing a single player game. Fortunately, this game has a lot of people who like to engage in banter, but banter can only go so far to keep the social atmosphere. I really want there to be more reasons to play together as a team. How to do this though without making dramatic gameplay changes? To be honest, I don't really know, but I wanted to voice my concerns on it. Perhaps team play could be more of an end-game thing that has yet to be added. Also, maybe, I need to experience the game more to understand the projects as I have yet to partake in those.

_16 July 2011 Additions_

12. This was mentioned in another thread, but I want to vouch my support for it. The 'Last Animal Glow' thread details it best, but I'm going to summarize it anyways. When you have 'prepped' an animal/thing by petting/massaging, it will 'glow' to show it's ready for harvesting. Additionally, a thing that is 'done' should be shaded-out to show us we can ignore it. 

13. I was thinking about how flying could work. It's so simple. You let people learn it, and it's part of their daily limits. You can fly for 1 min a game day with Flying 1. So simple. I know flying is kinda obvious, but it's the one on my mind. But this already applies to meditation, and it could easily apply to other skills.

14. Also, I was thinking about how items *shouldn't* have in-game bonuses because of the idea that we want players to express themselves freely. It prevents paying players from having advantages. But maybe... *maybe*... a few have hidden bonuses. Such as, the Chef Hat may make it less likely to break your knife and board or something. But, these should be rare. I think the items should remain predominately vanity only. 

But then, I get to thinking... it would be cool to see people put on their aprons when they cook... or miners put on a mining hat... even if they only provide a marginal benefit, it would be incentive to wear their job-appropriate item. I'm having trouble leaning one way or the other.

15. Garbara inspired me to think-up more Get X to Access Y parts of the game. I really liked the idea of dark areas that need to be lit. Here are a few more of my own. Just imagining a few ideas for the fun of it.

Rope swinging is fun, requires a special item (rope and hook), and it requires skill to do. Think Pitfall. Falling results in death... or worse... going to an area that forces you to backtrack for a while.

We also have areas that could be way up in the clouds... and while I mentioned flight already, I had it in my mind that flight would be really limited. Possibly like a long-and-high jump. But that's just how I'm imagining it. I wanted to add that with these Really High Up areas, a cloud controlling character could buy/make a cloud and use it to access these hidden areas. Imagine all of the potential for exploration that way. 

16. The Get X to Access Y ideas would be pointless in the current game form due to Teleportation. An easy and appropriate fix should be that Teleportation should only work when going to areas you've already been. This is a pretty standard MMO procedure, so, as such, its current inception is going to fall under 'the Devs have their reasons.' But, I still want to voice my opinion.

17. I told my brother Patrick about the game, and he was kinda confused about how there is no entropy. That can create problems in and of itself. So, we were talking at length about it last night. I have to agree with him. And while this adds some destructive (potential grief) elements to the game, I feel that destruction is necessary. Nothing lasts forever.

So here goes...

Axe on Pig = A lot of meat now, but the pig dies and won't respawn. *Heavy* Mood drop to 0.  Possible legal ramifications if caught.

Axe on any Tree = Chops the tree down and results in wood. Tree won't respawn. Again, Mood reduction, but not as heavy. Killing a plant doesn't bother someone as much as killing something with a face. Again, could be illegal.

Dynamite on Rock = Rock is gone for a much longer period, half potential ore from mining... but instant results. No mood loss, minimal energy loss. Shouldn't be illegal, but rather, an alternative to how some mine. The problem with this idea, is that there is no way to 'plant' a rock. Though, I do like the idea that a mine can only be mined for so long before it runs out. 

Pat's idea: When a rock respawns, it falls from the sky and can crush things it lands on. :D

These are just a few ideas, and I realize they're 'too literal' if that makes sense. Few things in this game compare to reality, but certainly, the Devs can come up with more 'creative' ways to destroy or otherwise implement entropy. This is going to be hit or miss, but it's something that sounds good to me. Would make it a more 'living' world, in my mind. Think Wakfu.

_17 July 2011 Additions/Revisions_

Did a lot of thinking while at work today. Yes, I 'get to' work on Sunday every week. But, anyways, rethought a few ideas. Also, I want to mention a few more things to the Devs. 

I may seem like I'm making huge expectations of the game. I'm not. Not that you care. I like the game as-is. If it went 'live' tomorrow, I'd play the game and support it. Having said that, I do want to see the game become more. I know you have plans to do it. I am excited to see where you take it. My ideas are mostly just flights of fancy. Though, if they inspire you, cool. If not, and you think they're dumb, that's cool too. I realize that I have it easy.

I get to sit here and imagine things, and I don't have to spend any work trying to figure out how to program crazy ideas. I can only wonder how awesome it must be to be able to work on a game like you guys are. I'm very glad I can help share and maybe inspire. So thank you for reading and thank you for your hard work on the game. 

Ok so my revisions.

14./Hat Bonuses—In retrospect, I actually like how the game keeps vanity/wardrobe outside of the main game. Swapping hats/clothes for in-game bonuses would be clunky. Possibly, though, in-game items that provide a different look on the character could work. I.E. you 'put on' a 'hat' item, and it changes your appearance for a certain amount of time while providing a bonus. 

3./15./GXAY & Keys—My brother and I did some more discussion on the idea of keys. I will admit that I haven't spent a lot of time getting keys, but, I did manage to find one in my travels. This is fine for now. But with the GXAY elements, maybe the challenge is getting the key. Rope challenges, Jumping challenges, hidden areas, etc. The end result is finding a key. Make the keys hard to get.

Ok so new ideas.

18. I was thinking about my entropy ideas (17), and I thought about how I use to destroy for the sake of destroying in the Metal Gear Solid 2 Demo. I spent hours on hours in the MGS2 demo just toying around to see what I could do. Seeing what I could shoot, watching it blow up. Messing with the guards. Rolling around. Just, literally, toying around with it. No game here. No end goal. Just simply seeing what the game had in store for me. Cause and effect.

How does that apply to this game currently? Well it really *doesn't*. Each object has, for the most part, a single purpose. You nibble pigs. You squeeze chickens. You mine rocks. If I drag and drop a Shovel on a tree, shouldn't that dig it up? If I drag a pile of dirt on something, shouldn't it make it dirty? What about an Egg on a House? :) 

I mentioned in 17, too, that these are 'expected' out comes. And that expectations should be different in a dreamworld, but in hindsight, that's not the case. Really, a lot more things follow expectation than not. While nibbling a pig is odd, it still, kinda, makes sense. Milking butterflies is out there, though. But, we still dig for dirt, mine for ore, water trees, etc etc. I would say largely, things follow reality in the game. So, there would be nothing 'off theme' to have more interaction with objects, and more expected outcomes. Additionally, there's actually a lot of room for more wacky results. Think about it.

What happens when you water a rock? Well, expectation is that the rock would just get wet, but maybe it drinks it and says something. Idk. I'm not inventive enough for this type of thinking. I'm too literal, but that's why I like this game a lot. It forces me outof my usual type of thinking. But, I'm sure as they add tools and objects, and have oddball objects react to oddball tools, the results will go further 'out there.'

19. Pat (my brother) and I were talking more about how cutting up a pig might be illegal. Well, what if players made the laws of their neighborhood? This obviously could be a can of worms idea. In order for there to be laws, there has to be lawmakers, and those lawmakers have to be chosen by elected officials, so on so forth. Well, let's see here.

I really would want to keep this idea as simple as possible and avoid having actual committee members, elected players, etc etc. We know that there are already going to be ways to 'vote' within the game. Subbers get votes. Why not use subber's votes to also have something to do with voting on laws? Seems simple enough w/o having to open the can of worms. Players vote whether or not they want some actions to be illegal. In this case, cutting up trees, animals, and possibly many more things. If an action is dubbed illegal, players can still do it, but if another player spots them, they can be fined or whatever punishment they came up with.

On the other side of the coin, I'm not sure laws mesh well with the game. So, I'm not entirely sure how I feel about it. But, it's still an idea worth mulling over.

20. Fishing? As a mini-game a la Zelda: Link's Awakening, it would be really cool. I'm not a fan of fishing like in Final Fantasy XI or WoW. But, I always had fun doing fishing in Zelda games. I'm not saying copy Zelda, but I mean, make it a fun game rather than make it a 'use pole, wait 5 seconds, get fish' thing. But, even if it was that, I guess it would be ok. But, I mean, how do you make a mini-game outof Mining? There's really no potential there. (Though, refer to idea #5 if you want to see how I think mining *should be*.) FFXIV kinda tried making mini-games outof some of the crafting skills, but it wasn't good imo. But, Fishing just feels like it should have a mini-game associated with it. Heck, there are whole video games dedicated to just fishing.

21. As I thought about fishing, I thought about underwater areas. That lead me to thinking about all types of terrain effects on player movement. The obvious one is slippery ice areas. Maybe muddy areas make jumping harder. This idea falls into platforming mainstays (Idea #1), but going to mention it as a new idea anyways. 

22. I almost forgot this idea, but I remembered it at work. Anyways, when I first got the test tube, I thought the way to find elements was just random experimentation. So cool I thought. Sadly it turned out that the test tube is just another 'make' tool. It's actually worse, as well, because you have to input the mixes manually. But, that got me to thinking about the Horadric Cube from Diablo 2. With that, you can put different things in there, and hit the mix button. Sometimes you get new, cool items, and it's fun to try. It can be used to combine obvious things, too. Like you can combine the different chipped gems to upgrade them to flawless gems. So, I guess, I'm suggesting like a big lab kit where you can mix all types of things together and wacky results ensue. Or you could use it for known recipes and get semi-expected results. Sounds like fun to me.

I have this feeling I forgot something else that I thought up, but I'll just leave it at this for now. Maybe I'll think-up some more tomorrow. Thanks for reading. 

_19 July 2011 Additions_

23. Remembered the idea I forgot. Thought it would be cool that the more your mood is down, the more pissed-off your guy looks. A furrowed brow. Also, the more you eat, the fatter your guy gets, and of course, the less you eat, the more emaciated. Possibly benefits for either. Like you fall slower like a feather if you're skinny. That might be too cartoony though. 

24. This ties into the GXAY idea sets (3., 15.) and Team Play ideas. I was reading about how people have trouble jumping or are not platform game type players. So, this could be an opportunity for helping and teaming up. But, like, as one player 'gets past' an obstacle, he can throw down a rope, or reach down to grab the person's hand and hoist them up. Things like that. Some obstacles might require teaming up to get past at all. Pressure plates that require multiple people. Or block-pushing puzzles/obstacles. 

25. Could the game swap to a bird's eye view for instanced content? The instance would be for a mini-game or something. This type of view would allow a lot of game play possibilities. The only issues I see, though, are the need to create a lot of new art for the different views. This is probably the biggest barrier. But, I wonder if there's an inventive way to solve it. 

That's all I got for today. Thanks for reading.

_24 July 2011 Revisions/Additions_

Well another test flew by, and I rethought some of my previous ideas while thinking up some new ones. I know I forgot some, but hopefully they'll come back to me. I need to keep a pen and paper with me while I play. Anyways, here goes.

17./Entropy—Apparently you can poison trees. Animals can starve. So I guess there already is entropy. This is good of course. 

Stewart's Rotting Food Idea—This idea has been on my mind a lot actually. I am for it. A few ideas. A cooler as suggested in that thread, but you have to keep ice in it which melts over time. Or a mini fridge that can only hold like 4 items. The cooler has more space but the ice problem might dissuade some from using it. The mini fridge should be very expensive as well. I really feel the main idea needs to be tested before being accepted or denied. After it's implemented, we can go from there. (I know a lot of these ideas were already mentioned, but I just want to show my support for the idea in general and these sub ideas as well.)

Races/Coin Grabs/Pig Wrangling—Man I like these. Had an idea for a race though. Teleporter holes that you have to run through and memorize the best path. Like you go in one and get spit-out on the other end. 

Ok new 'ideas.' I use quotes because I've noticed a lot of my 'ideas' are borrowings. I guess I'm a pretty convergent thinker. Oh well. We can't all be Stewart Butterfields. :D

Anyhoo...

26. When I was getting 'your papers' completed, I had the opportunity to interact with some of the NPCs in the game. Admittedly, this interaction was rather bland. But it was bland in a way that was mystifying. I can't explain it. I realized at that moment when I was being forced to wait in a virtual waiting room... for no reason at all other than that's what the designers wanted me to do... that I was truly immersed in the game. (Never mind my 11 hour playing streak...) But at the same time it made me really upset that there wasn't More here. I feel that this game has potential to be EPIC, but it's just not letting itself be epic. It's forcing itself into this simple buy/make/sell frame. The buy/make/sell should just be one facet of a much greater game. So what's my idea here?

I don't really have one I guess. But 26 is referencing my desire for EPICNESS in this game. More NPC driven interactions like the ones involved in acquiring papers, but on a grander scale. 

So I bought a house. I get it now. There's no need for mules for storage. Cool. I like it. More on houses though. I know that Furni has to be planned. Custom wallpapers are in the works too, I bet. I've seen lawn gnomes, so there's going to probably be more outside one's door furni. it makes me want to have a lawn chair on my front porch, so i can sit and watch people walk by. Anyways, I have a few ideas for houses.

27. Giving someone a key so they can go into my house when i'm not on. Would be nice if I'm not able to get to my PC to tend my junk. Also, so I can share the wealth. Wouldn't mind having a friend able to harvest my spice trees if s/he wanted to. This has probably already been proposed, but consider this a vote for it. It would also solve the problem of how some people want to share a house. Two people pool their resources. One player technically owns it, but the other has a key. 

28. (EDIT: Someone else posted the same exact idea, haha, 11 hours ago. In my defense, I did think of it independently. Consider this vouching for support of  Old Pea Head's idea of a key ring.) Key ring storage item. It looks like a ring of keys, and it holds only keys. Could be used for house keys as above in 27, or the color/color keys you find on the ground. 
 
29. BNE. Breaking and Entering. 

30. Neighborhood rules/regulations a la reality. You know, you have to keep your lawn mowed below a certain height or it's against code. Fence size/shape regulated. Trash procedures. Noise levels. Tree branches. Pets leashed. Etc etc... Ah how amurkans have to have bureaucracy for the most unimportant things. I just envision a lot of Glitch fun to be had here.

Ok away from houses.

31. I was looking at the site's encyclopedia... browsing the skills... looking at auctions... came back and my guy was 'snoozing.' It just seems odd to me that if you're playing the game outside the game... but still playing the game via the page, that your character is snoozing. I think it would be cooler that if you're clearly inputting on other pages, such as auctions, or queuing skills, or reading pages on the 'pedia, or posting on the forums, your guy whips-out a PDA of sorts and looks like he's using it to everyone else. I'm not sleeping or afk, I'm just playing the game elsewhere.

32. Tetra master... in the Final Fantasy universes, there is a card game that everyone plays called Tetra Master. You can challenge anyone to it at any time. This would be cool for Glitch's universe as well, I think. 

33. Wouldn't have to be a CCG either. Could be another type of game, or something. Could be already made games like Chess, Go, or Checkers... or whatever. But, you have the item in your inventory for the game. Say a Chess Set, and using it makes you speak-out like a racing ticket offering a challenge. Someone can accept, and the game begins.

Well that's all I have for today. Thanks for reading.

--

Well that's all I have for now. I will come back to this thread and post more ideas as I think of them.

See you there,

MD

Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink

Replies

  • Dear Mr. Dawgg

    If you really want your ideas considered when the devs start modifying the game, it's best to post them each in a separate thread.  Three weeks from now, when someone on staff says, "what can we do to make XXXX better?", no one is going to page through paragraph after paragraph of unrelated ideas looking for the one sentence in your post that applies to XXXX.

    Instead, they're going to read through the thread about XXXX to see what all of us have to say, and to see how the ideas have evolved as people contribute and form a consensus around certain improvements. 

    So, not only should they be in separate threads, they really need to be in the threads where other people are already discussing them.  Otherwise, no one is going to spend the time digging through an extremely long post about hundreds of different topics.
    Posted 17 months ago by WindBorn Subscriber! | Permalink
  • Dear Jackoff,

    I'll do it however I want.

    Thanks for your input though.

    EDIT 7/16/11: Going to leave the post as I wrote it. But I do apologize for offending anyone, and I will avoid name-calling in the future. It was written impulsively, and it is what it is. Thanks.
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • Um, rude.....
    Posted 17 months ago by NutMeg Botwin Subscriber! | Permalink
  • Mr. Dawgg - is best to loose the atitude.

    The person your speaking to is WindBorn and your rude remark has no place here.
    Posted 17 months ago by MeherMan Subscriber! | Permalink
  • Mr Dawgg, not sure you've found the right game for you in Glitch.
    Posted 17 months ago by larky lion Subscriber! | Permalink
  • Let's not derail my thread, ladies and gentlemen. 

    I don't care if anyone reads them or not. I do not anticipate the developers using any of my ideas. If they don't, no hard feelings. I just have a lot of ideas and I wanted them all on paper. I can only imagine how exciting it must be to develop a new game. Their ideas are going to be far more amazing to them than anyone else's ideas. But, I can imagine and share, and have just as much right to do it, and in whatever way I choose to do it. 

    I'm not, as WindBorn suggests, *trying* to get my ideas into the game. If that is what he got from my post, he missed something. Maybe it was a failing on my part, but I doubt it.  I still contend that he's probably a jackoff and was trying to undermine my post.

    Thanks for your input though, both of you. But, I will continue to use this thread as an exhaustive list of my ideas.

    Thanks.
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • Dawgg, 

    You can freely post all the ideas you want, but one of the major components of this game is a sense of community and general respect for others, and your "fuck off, I'll do what I want" attitude has no place here.  Windborn politely gave you some suggestions for getting your ideas taken more seriously, and you flew off the handle.

    Most people post in ideas because they think they have good ideas and want to see if others feel the same way, in the hopes that devs will adopt them.  Of course, nobody expects that the devs have to listen to them, but that is usually the hope/goal.  So, advice on how to best get your ideas heard can be very useful.  Also, if you play a bit, you are likely to notice that there are very few "jackoffs" playing Glitch, so I wouldn't jump to the conclusion that somebody is one so quickly.
    Posted 17 months ago by larky lion Subscriber! | Permalink
  • "Let's not derail my thread, ladies and gentlemen."

    I'm pretty sure you did that all on your, Captain Charming.
    Posted 17 months ago by Sean of the Moor Subscriber! | Permalink
  • This is the last post I'm going to entertain a response to, but you misquoted me. I called him a jackoff. I didn't tell him to "F"-word off. Let's watch our language. This is a family game.

    Thanks,

    MD
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • Actually Dawgg, Windborn was trying to help you! I agree with what she was trying to tell you. I read the first 4 or 5 paragraphs of your ideas and then realized they would go further if they were listed individually. Too many ideas in one place tends to have many overlooked.

    That said it does not excuse your total lack of communication skill when responding to anyone else's idea. The English language has many words, but you chose words meant to debase someone that has much more experience here and was really just trying to give their opinion-just as you had done.
    Posted 17 months ago by PurpleLogic Subscriber! | Permalink
  • Actually, this is not a family game, but I concede I should watch my language.
    Posted 17 months ago by larky lion Subscriber! | Permalink
  • He jackoffingly told me how to do my own post. I then thanked him for his input. That is all. No one needs to have their blood pressure rise over such a simple comment. If anyone is *that* sensitive, he/she needs to avoid the Internets.

    That is all.

    EDIT: Can we please continue to discuss or ignore my ideas on their merit alone. Thank you.
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • If you "don't care if anyone reads" your ideas, and you prefer to direct the discussion -- why post in the community forum?  You could just put it on Tumblr, or LiveJournal, or whereever else you like to express yourself, and post links to your commentary instead for folks to peruse. 
    Posted 17 months ago by Lelu Subscriber! | Permalink
  • Because I care if the developers read them. I don't care if you guys read them.

    EDIT 7/16/11: I guess I stick to my original post. I don't care if the Devs read them either. I'm glad if they do though. But, no hard feelings if they ignore them. Anyone can ignore this thread, and I don't mind. I anticipate many will ignore it due to its length. Those of you who do read and do reply, thank you for your input. Devs, thank you for sitting through my list if you do.
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • Then email them! This is an open forum for all of us to have open discussions. If this is not your goal then do not post here.
    Posted 17 months ago by PurpleLogic Subscriber! | Permalink
  • a) Nobody has the patience to sort through your 11+ ideas all crammed together.  That is what Windborn tried to tell you.

    b) "Thanks for your input" after calling someone a jackoff doesn't exactly come off as sincere.  Or maybe you don't know what jackoff means.  You complain about me swearing, but you are just using substitute swearing to do namecalling.

    c) I read your first handful of ideas, concluded that you want to be playing Mario with a bunch of other people.  Glitch is not that game.  Then I got bored.

    d) Anyway, done with this thread.  Highly suggest you adjust your attitude and stop assuming helpful people are trying to undermine you.
    Posted 17 months ago by larky lion Subscriber! | Permalink
  • " I don't care if you guys read them."

    Were that the case, I daresay you'd have ignored WindBorn's initial comment altogether. No, it would seem that you care quite a bit what random internet people think of you. Far too much, in fact.
    Posted 17 months ago by Sean of the Moor Subscriber! | Permalink
  • Why would I email them when they created a forum explicitly for corralling all of the many scatter-brained ideas that get thrown at them. I can contribute to the scatter-brained forum with the best of them.

    Going to reiterate. I can share my ideas however I want. I didn't realize that I needed anyone's permission to share here. And I certainly didn't see an idea style guide sticky stating that we had to make individual posts.

    And I'm being the ass? You guys are telling me not to post here and telling me I'm doing everything incorrectly. Doesn't make a lick of sense. 

    Also, larky lion, if what you suggest in point 'A' is true, then WindBorn was being the jackoff I accused him of being. I wouldn't speak for WindBorn either. How can you possibly know what he was thinking. Gosh.

    Point B, I thanked him for his input because I genuinely appreciate people's input however negative it may be.

    Point C, your opinion. Glitch isn't a done game yet. Stewart made a post saying for us to share our ideas no matter how far fetched they may be. That's what I did. In fact, I wasn't going to post until I read that.

    D, I don't know WindBorn. I'm immediately to know that someone who posts a single reply in such an insensitive manner is a helpful person? I don't buy that. He wasn't helpful to me at all. Rather, hurtful.

    Ok. I hope that we can let this be done and move on. Jeeze.
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • tl:dr
    Posted 17 months ago by Joni Mitchell Subscriber! | Permalink
  • Okay, I take it back.  One more.

    Look, you wrote this big long post because you obviously thought about some things you thought would improve the game.  That alone shows that you probably care that your ideas get some consideration.

    WB, having been on the forums a while, realized this post would not get the attention you likely hoped for.  Too many things in one spot.  Of course, you are ALLOWED to post it.  But considering you cared enough to write so much, I assume WB thought you could use some advice.  WB maybe could have started the post with "Hey, MD, great that you have so many ideas!  Here are some ways to get them heard and taken more seriously..."

    I do not know why WB's post came off as hurtful to you, but your reaction really put a lot of people off.  Some weird miscommunication here.  We should all resolve not to react strongly until intentions are more clear (me too).

    Anyway, even though I dislike many of your ideas, I agree that you have the right to put them out there, and if you really want to put them all in one post, I guess you can.  But it would be wise to actually take WB's advice.  If you have a few closely related ideas, group them together and make a post.  If you want to comment on an idea already out there, do a quick search and chime in on an existing thread.  Devs are a lot more likely to seriously consider single ideas which a lot of people like than a page full of ideas by one person, which nobody else has taken the effort to sort through.  (In joking voice: even your title sounds tiring!  Exhausting, even.)  If you want them to really hear your ideas, make it easy for other people to get on board.  Keep each thread focused on one idea or group of very related ideas.
    Posted 17 months ago by larky lion Subscriber! | Permalink
  • Thanks. I appreciate your words. And, yes, I explicitly chose a title that would express what was in the thread. It's an exhaustive list. The list will continue to grow as I come-up with more ideas.

    And you are entitled to dislike my ideas. I am quite good at taking negative criticism. I embrace it actually. I call myself a cynical optimist. I try to find problems with things, but I'm optimistic about fixing them.

    (And just to dispel your wonderment quick. Her post wasn't hurtful to me, per se. It was hurtful to my thread, I felt.)

    Very good. 
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • Okay, I'll respond!

    1) Platforming elements are mostly confined to races, and given the high number of Glitch testers who are "bad at jumping," as they say, this is probably for the best.  Races are optional, and no one's made to feel uncomfortable with navigation, for the most part.

    2) New races have been added recently.  Hooray!

    3) Glitch uses keys.  I like the keys.  They are cute, they stack, and they open interesting doors.  I'm far more concerned with the things behind the doors than with the items which unlock them.

    4) I don't see the need for this; we have little maps of the streets while we're on them, and big maps of the streets while we're entering them, and a wide field of view.  Also, there's nothing coming to eat us or hit us with rocks, so we have limited use for this.

    5) Anything which adds to lag gets a "no" in my book.  Read the Glitch blog for a description of avatar optimizations made to decrease lag times.  I don't really care that my avatar isn't flexing its muscles, because I'm able to stand on a street with hundreds of other players without crashing.

    6) We were just told in another thread that this is being done.  Hooray!

    7) Facial expressions are cute, but while someone's talking to me, I read the chat window, not the thought bubbles, so I miss the vast majority of expressions anyway.  This should be very far down on the priority list.

    8, 9, 10) Yuck.

    There are many discussions of the Glitch economy on the forums.  They are largely nonsensical because people try to use real-world models to explain a fantasy economy.
    Posted 17 months ago by glum pudding Subscriber! | Permalink
  • Thanks for your input. With the quests where you have to dodge things, and the races, and things like that, I only see the Devs wanting to add more things like it. I am anxious to see what direction they take.

    And as for 6, awesomesauce.
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • MD...  thanks for your post.  You obviously put a lot of thought into it.

    I think I like #1 the best.    I find myself running and jumping all the time... and I mine in The Deeps because I think climbing up and down all the ladders is too much fun.  No idea why! <g>
    Posted 17 months ago by Pirate Apples Subscriber! | Permalink
  • I can tell you right now this thread "WILL" be read no matter how it is layed out . The ideas Dawg,they like to keep on top of every idea ,whatever you people fight about concerning your opinions are a waste of words.picking on each poster for such meaningless banter is boring,"GROW UP:+"UP" I think everyone has the right to there thoughts and for all you know, each one of these ideas may be brought forth on the directing table.As for rude,mabey the first poster to post against someone and the way they post there opinion is just an over over jumper to anyones threat as I have seen many in the past from this person.They have nothing they say is of any worth only to criticize every post.so good luck Dawg on your idas,that is what this forum is for not scam artist and thief posters looking to ignite.
    Posted 17 months ago by Jellybelly Baby Subscriber! | Permalink
  • Mr. Dawgg,

    +1 for awesomesauce. I like mine with cinnamon.  :)  

    You have some interesting ideas especially the side races/games/animation, except I'm going to agree with glum's assessment of 8, 9, 10 as Yuck. Ok, now not to fan the flames...ok...I am...  :)  (((fan, fan, fan!)))...but regarding the original response to your post...Ghost777 and I presumably agree on this subject... there are always going to be forum police or individuals who feel they have been in a group longer and therefore "know" better than you and should direct you. There is always going to be that presumptuous person that will say "no one is going to bother ...." when obviously many did. There is always going to be that person who actually MAY HAVE the better and even correct answers towards the most effective way to get your post recognized but perhaps in their rush to tell you that you did it wrong, could have been much friendlier or didn't consider YOUR intent. 

    WB may be a lovely person. I don't know her. She's ruffled my feathers quite a few times reading her direct responses and quick to correct others style. If you've spent a lot of time thinking about something, it can come off as offensive, because you, the poster, is just wanting to get ideas out, and when you come back to your thread, the first thing you see if someone telling you, the OP, how you should have done it. Not a very friendly forum welcome. And it pissed you off. This, however, was hopefully not her intent but I can't speak for her. Pretty sure in all cases, she really is just trying to be helpful. As was everyone else in the thread. Pretty good community here. :)  Unfortunately, we can't dictate how someone should respond to our posts anymore than she should tell us how to make the original post.

    Here's what I do. Post whatever the heck I want where I want it. With the knowledge that it may or may not get read. Realizing that sometimes it's just all about getting some thoughts down. And sometimes other people need to realize that as well. 

    Now go copy/paste your post to the Ideas forum. lol. Kidding. :P
    Posted 17 months ago by Dagnabbit Rabbit Subscriber! | Permalink
  • +1 wabbit will talk in the closet of silly things haha.
    Posted 17 months ago by Jellybelly Baby Subscriber! | Permalink
  • My 2 cents: I find it presumptuous for any player to speak for ts. If they wanted a particular format/style for submitting ideas, they would tell us.  It seems to me that they read everything and do not want to stifle a player's creativity or feedback. The OP offered his ideas in the correct thread. That he chose to write one post instead of a dozen+ separate ones is personal preference, in fact it seems to me to be efficient.
    Posted 17 months ago by GreyGoose Subscriber! | Permalink
  • +1 Dagnabbit:) Well said!
    Posted 17 months ago by RM Subscriber! | Permalink
  • Yes please to #9.

    The ability to form a collaborative with five or six other players and exploit a supply/demand vendorized economy is always profitable. Done it in many other places. Always became quite wealthy. Add the ability to teleport instantly from vendor to vendor and it's pure gold. If I could communicate the rubbing of my hands together while cackling evilly like an ersatz Shaddam... other than *rubs hands together while cackling evilly like an ersatz Shaddam*... I certainly would. Just don't want to come off all hokey.

    Not trying to take the piss or derail your thread, by any means. I figure you posted your ideas to generate intelligent discourse over same. By positing ideas and kicking around all contingencies we learn and shape; engendering more ideas and commentary. Informative and fun for all.

    Yes to #6.  It has been discussed before, and is needed.

    Looking forward to additions. Keep them coming.
    Posted 17 months ago by malo Subscriber! | Permalink
  • Let me say, I welcome people to read it. That doesn't mean I *care if people don't.* Obviously, I look forward to input, but on the same note, if someone looks at it and says 'tl;dr,' I take no offense. It's long. I meant for it to be long. The few who read it, like those of you who have, thank you for doing it, and thank you for your input whether negative or positive.

    Malo, yes, I know exactly what you're talking about. Funny. Hokey is good.

    Thanks Rachel2635.

    DR, Yes, awesomesauce... good stuff. You know what, like I said before, I'm an impulsive person. Had I took more time to respond, I might not have responded the way I did. Oh well. What's done is done. In hindsight, it sounds like WindBorn isn't the universally beloved player that some think that she is, so maybe I did it right? Looks like we both need to assess our replies. Though, with me, I knew what I was doing when I did it. I don't know if she knew how she comes off or not. But, I'm banking on it that she is learning a lot more from this experience than me. If she isn't learning anything, she's being stubborn. 

    Thanks ghost777. I appreciate it.

    Pirate Apples, same here. I just like running and jumping. But, I keep wanting to wall jump or running jump and things like that, too! It just feels like it's a void that needs to be filled.

    EDIT: Added some more ideas to my main post.
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • @MD... your additions...

    12:  Last Animal Glow.... I dunno...    interacting with butterflies is was got me used to and comfortable with using the keypad...  and with increased skills, I got a butterfly milker and a meat collector, so it's kind of a non-issue now.  (Those keypad skills really help with jumping and climbing, btw)

    13:  Flying.  OMG, yes!!!!  I would LOVE to fly!!

    14:  Chef Hat/ Mining Hat advantages.... not a bad idea, but only if the hats are not restricted to subscribers. :)

    15/16:  Get X to access Y.   We actually have this already.  You have to get keys to access  Jethimadh Tower.  And I'm pretty sure you can't teleport  to any of the locations there.

    LOVE the swinging on ropes idea (while there *are* vines to climb up in the swamp areas.... and they are very tricky for this Glitchette!!)   But I *really* don't want to risk death on any of these activities... but that's just me.

    And please!!!!  No rocks falling out of the sky!!!! lol
    Posted 17 months ago by Pirate Apples Subscriber! | Permalink
  • Thanks for replying again.

    GXAY—I like the keys too. Keep keys, for sure. Going a different direction with some of the things like Garbara described would add so much more imo.

    Hat Advantages—Agreed. Not just for Subbers.

    'Last Animal Glow'—This is where my newbie-dome kicks in. I have no idea what a meat collector or a butterfly milker is! Though, I imagine they're an automated way to do what they describe. Which, there you go, makes this suggestion obsolete.
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • And as a quick aside...  you'll soon discover that "vendor-centric" is really only early on in the game.   There are few things (at lvl 41) that I need to purchase at a vendor.  

    Keep on thinkin!!!!!    <g>
    Posted 17 months ago by Pirate Apples Subscriber! | Permalink
  • Yeah, I wasn't sure if that's how it was at the endgame level or not. If it isn't, as you say, all is well. So that shows my ignorance on that topic. 
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • Bump. Added some more ideas to the main post. :)
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • How fun would it be to walk thru GF and see Glitchens hanging and swinging upright & upside down from vines? (Think of the Sound of Music scene with the Von Trapp children hanging in the trees)... Want this please! :)
    Posted 17 months ago by Dagnabbit Rabbit Subscriber! | Permalink
  • :D   word
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • If you don't mind I'd love to put my 2 currents in.

    When I started playing the game didn't actually remind me of Mario (well, somewhat). Anyways, what it also reminded me is Farm Frenzy and Alchemy (the one for Android). I would love to see more animals. But i better reply to the other thread.;)
    Posted 17 months ago by Johanna Subscriber! | Permalink
  • Well, it doesn't remind me of Mario, either. Though there is a Mario-themed house that I'm planning on buying asap. Most would agree that platforming and Mario go hand-in-hand.
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • Bump. Added a few more ideas. ;p
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • Damn, 5 days ago. E-mail? nothin¿ Any-hoo, That guy WindBorn, he's hilarious. So is larky lion. Ah man, I was in pain from laughter. Don't fire those guys anytime soon Mr. Dawgg. Gold! Comedy Gold! Now the tough part. I read your long retard nonsense. And I look forward to more in the future. And Hopefully adding some of my own. Hell, I'll make a single thread for it. Seems to be what the cool kid are doing.

    (No. 1) - Seems like a must for a side scrolling game, it should have some platform interacting elements. Not everywhere, but somethin'. I wouldn't mind an adventure realm with some SM Bros-esque creatures. You only get a limited amount of "tries" but the prize is grand. Simple. It seems like we do a lot of something for no reason. Mine for money. Money buys stuff. I need stuff. I know it parallels the silly real world to a base element. But In a "game" I'd like some inspiration. Why does my fictional character do X? we'll see.

    (No. 4) - Cool. agreed too many graphics.

    (No. 5) - I like this. It allows you to kind of refine you character, and what his/her motives are. I know if I had a marshmallow dagger it would be in my left hand, with a new economy ready to drop in my right. But, too much work for too little of nonsense. keep it simple you stupid F#cker is something you should say to yourself. you damn hippy.

    (No. 9,10)  - This is a must. It spurs interaction and makes what is truly a MMO engage and interact. Have the vendors sell out of their limited supply for the day.  And and not be able to take any more of a certain item because they have received too many. The bazaars will force the little glitches to cooperate and hopefully bargain for the items they want. It creates trades and tasks for the minute community.

    (No. 12) - I agree only because of two points. Some good-doer might just prep all the pigs/ect and give the next ppl that pass by a nice surprise. And it helps the ppl that are just multitasking. i know when i was playing Glitch, I was doing 8 other thinks. Falls in the helpful category.

    (No. 17,18) Now this is what I believe in a perfect world Glitch would have. I saw a lot in GNE they gave the option to use the item in a multitude of ways. The, "What happens if I use this to do this? Ahh." Based on what I saw in Glitch it is something they strive to implement.  But If I press on Stewart he'll shriek, "Time, Time! I need more Time! my preciouses.."  

    Well, my time limits up and one of my eyeballs bleeding, and the other one just fell out completely. So keep up the good work and go die a horrible death you stupid wrong posting hate filled pig anus. Go back to Canada and join a band.
    Posted 17 months ago by Adidas Demon Subscriber! | Permalink
  • Yeah I kept forgetting to tell you about it then I forgot it happened. I forgot about this thread, and then I thought up some more ideas and remembered it. And then it's obvious you discovered it. So alls well that ends well.

    Thanks for reading my nonsense. Glad you liked some of my ideas. 

    EDIT: Added some more ideas to the main post. 
    Posted 17 months ago by Mr. Dawgg Subscriber! | Permalink
  • You know, there's already a leviation skill.
    Posted 17 months ago by Chemisie Subscriber! | Permalink
  • Waitaminit. Did you say that griefing is FUN?

    Uh....
    Posted 15 months ago by magic panda Subscriber! | Permalink
  • Dear Mr. Dawgg,

    I don't understand a lot of your ideas, because I haven't played the other games that you reference, but I admire the thought you have put into them, and the clarity with which you have written them down.  Some of these ideas sound good, too, but the implementation will need a lot of thought.  As long as you are continuously editing your list, perhaps reorganizing it into similar ideas would make it easier to read?

    I especially like the idea of  dynamite for blowing up animals and trees and rocks.  You would need an insanely high skill level to make/use it, and there would need to be a death/injury risk, but it is an awesome idea.
    Posted 15 months ago by Jewel Stoned Subscriber! | Permalink
  • Jewel, thank you. I actually had a notepad of ideas I was going to add to the list. I was going to remake a list altogether as well. I've just been so busy with school starting that I literally forgot about it. WindBorn actually reminded me of my idea thread when she posted a quote from it in another thread. I'll have to find my notepad of ideas and make a new revised post. I'll refrain from referencing games without providing context to the reference so you can understand a bit better.
    Posted 15 months ago by Mr. Dawgg Subscriber! | Permalink
  • #8 griefing, maybe use water can to water afk people then when they come back and ask why all soggy just explain that they missed the first ever glitch rain storm.  Pie in the face might be fun--some kind of food fight.  There needs to be a fair degree of humor with any grief and cool down limits that would keep you for doing it over and over to the same person

    #15 "Get X to access Y" I like the idea of needing a fullish firefly jar to see in a very dark area.  Even if you teleported in your would get a do you want to leave yes/no prompt when you start bumping into stuff.

    #18 "Each object has, for the most part, a single purpose"
    got me thinking about burying eggs to make thousand year old eggs
    but I'm sure the glitch version would be a prime number of years

    #20  I also want to see fishing

    Stewart's Rotting Food Idea
    might help the economy if people have to buy from auction to replenish their stock piles
    food could have a durability like tools and go down gradually over time
    like maybe you licked that apple 1 too many times

    29.  Breaking an entering
    I'm in favor of it for houses that have been purchased but player has not been on line for like 3 months--lets the squatters have their fun
    Posted 15 months ago by Artilect Subscriber! | Permalink
  • Mr. Dawgg, there are tons a great ideas here, and I I think separating them into different threads would be silly. 
    Posted 15 months ago by Robert A. Heineken Subscriber! | Permalink
  • -1 for making Glitch more like a platformer.  I've said a few times already that those are my least favorite parts of the game.  I don't have the speed and coordination to do well at those games.   There are some areas that require jumping to get from one end to the other, and I avoid them when I can, because it takes me forever to get across.  The focus of the TS information on this game always seems to be about the art, the world mythology and creativity, not on the arcade aspects, so I hope they'll continue forward with what attracted me in the first place.

    -1 for any form of wilting or entropy.  Realism in this game is currently at a very low level (egg plants, talking rocks, levitation, teleportation, etc.).  I see no reason to add this type of handicap to the game.  I always hate losing progress that I've already made, and I probably wouldn't take the time to replant wilted crops, or rebuild a falling down house.  I've already left several Facebook games that do this to me.  If the Devs need to slow down our progress for game balance, raising existing costs in terms of currants, energy and mood will do fine.

    -1 for anything that increases the opportunity for griefing, like blocking other players or breaking into houses.  People will find ways to cause problems for others in spite of all of our efforts - see the threads on stealing, etc. - so there is less than zero need to do anything to actually invite it.  Instead I would like to see more opportunities for team play.  I like being able to accomplish most tasks on my own, but new street projects and cooperation against Rook attacks have been some of my favorite parts of the game.
    Posted 15 months ago by KhaKhonsu Subscriber! | Permalink
  • Artilect,

    I've actually stumbled into your notes IG and participated in some of your games. You speak very well for yourself, and just want to say that I value your opinion.

    In any event, yes, the watering can idea. Love it. And BNE on Squatters is a great balance. Though, I would hope there would be more to do once you've BNE'd beyond just stealing.  Perhaps, the house suddenly looks ransacked. Like the wallpaper becomes a dirtier version. the trees look wilted. things like that. Just visual reminder to the person that he's been squatting when/if he comes back and the people noticed.

    Robert, thanks.

    Mereret, Yes. A lot of people aren't into platforming. But that doesn't mean everyone has to participate. The races exist, but are optional. Same approach could be taken here.

    I contend that there actually is more realism than non-realism. In spite of the kookiness of things, the expected outcomes usually make some type of sense. Also, I think I edited it or addendum'd it, but it turns out that entropy does exist. It's just that the forces of make outdo the forces of unmake. I suggest balancing it more so that entropy has a chance. As-is, in the later stages of the game, people's skills are so great and wealth so plentiful, that there is no chance for things to die away. Maybe that's good, but I think it's imbalanced.

    Griefing—I might put a note on what I meant by griefing. Because this was the first post I had ever posted on Glitch. So, I wasn't socialized to Glitch's meaning of the word. In my mind, griefing is just messing around with people or teasing them. Things like that. So, bumping into people and jumping on their heads (a la The New Super Mario Bros. Wii) would be more for messing with people in a playful way. At worst, it could be used to inhibit access to areas or to harass people. I just threw it on my list because I enjoyed doing that so much on Mario.
    Posted 15 months ago by Mr. Dawgg Subscriber! | Permalink