Topic

Street projects go to fast

Are the street projects supposed to be a race to see who can click faster?  I was in a street project last night that lasted all of 1 minute with the donations being filled in a manner of seconds.  I thought that a street project was supposed to be a long running task that allowed the community to come together to make a new street, not a race to see who has the least laggy connection.

May I suggest that the quantity of items required to donate be greatly increased (like 100x more) or perhaps made variable depending on the number of participants. I would like each phase to last at least an hour so that you can go gather resources and craft necessary items, instead of it being about who can horde the most beforehand and camp on the vendor.

Posted 13 months ago by Offsky Subscriber! | Permalink

Replies

  • As someone in another post said, things ought to settle down once everyones stashes of stuff are used up. People have been stockpiling. There is not much to do once you complete the initial quests so there is no surprise that everyone mobs the new projects. I suspect it will settle down rather quickly.
    Posted 13 months ago by Ziti Subscriber! | Permalink
  • Competition is the reason for the speed. The top 5 players get an emblem and a trophy piece.  As long as the projects allow unlimited donations, players will hoard and camp the vendor.  The second phase would be tedious if it were 100x more work units.

    We did have some pretty long waits for blocks and building permits yesterday afternoon when there were 3-4 projects going at once. By evening there was only one project, everyone was there, and yes it went ridiculously fast.
    Posted 13 months ago by Lucille Ball Subscriber! | Permalink
  • Is it my understanding that up until earlier this week, street projects were in a dry spell for a some time?
    Posted 13 months ago by Kamer Subscriber! | Permalink
  • there is no way that these projects are ever going to settle down with the number of people we have in-game now. i am really disappointed that the street projects have returned in the same old format, and can only hope that the re-design is being re-re-imagined now that we've un-launched.
    Posted 13 months ago by katlazam Subscriber! | Permalink
  • Street projects were in a dry spell, but opening Callopee and Pollakoo went pretty fast too.  I think TS needs to rethink the competitive aspect.  If there were a daily cap (per Glitch day) on donations or work units, more players could participate.  The problem with removing the competitive aspect and trophies would be providing incentive for collecting and then dumping thousands of resources for very little reward.  Perhaps trophy pieces could be randomly rewarded among players who donate to the cap at least one day in a project, with a higher chance the more days you contribute?  That's kind of lame but the best I can come up with at the moment.
    Posted 13 months ago by Lucille Ball Subscriber! | Permalink
  • Lucille, you're no longer guaranteed a trophy piece when you get in the top 5; so not only is it frustrating for the non-hoarders not being able to participate, the hoarders often donate loads and have little to show for it.
    Posted 13 months ago by Bobby Chuckles Subscriber! | Permalink
  • I was pretty disappointed with the whole street project process as well.  Here I thought I had way too much stuff lying around, but I am not even close.  Plus I never bothered to learn the cooking skills, and the 7-8 stages I participated in relied heavily on these skills.  My fault I guess.  Oh well.  I tried it, it's lame.  I guess the trophies are just meant to be nearly unobtainable.
    Posted 13 months ago by Shootsin Latters Subscriber! | Permalink
  • Wow, I got lucky then.  The two times I got top 5 I got a trophy piece.
    Posted 13 months ago by Lucille Ball Subscriber! | Permalink
  • One thing that I think would help is to spread them out more. Many going on at once and 30 minutes between phases is too short IMO. I think an hour between phases would spread out the process over a longer period of time. I'm not sure if you can get away from the competitive nature of them, but when they happen so close together it's all over so fast. If they were an hour apart it encourages people to run off and collect, gather, organize, etc and allows for a greater number of players to take part. 
    Posted 13 months ago by QueenKellee Subscriber! | Permalink
  • I and many other people suggested increasing the number of items required for projects during the first beta: even with fewer people, the projects were still completed way too fast. That was never done, and now it's even worse due to the drastically higher number of players. Sorry---we tried.
    Posted 13 months ago by Shepherdmoon Subscriber! | Permalink