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### Topic

#### Android & iPhone app

Someone posted in the general forum that the mobile interface is really good. (i havent looked yet)
I sure hope there are apps in the works for this (i vote android at least ;)

Posted 24 months ago by Cap'n Bob | Permalink

### Replies

- +1 for Android
  Posted 24 months ago by Tabula Rasa | Permalink
- Wouldn't be a bad idea, as long as both sides got Glitch.
  Posted 24 months ago by Johnki | Permalink
- A neat idea might be... if it's not feasible to port the game, or make it workable on Android or iPhone... but maybe an App that lets you visit just your house and do things in your house. Kinda like WoW has the a mobile app that lets you interact with the Auction House on your phone or browser, but obviously not the full game.
  Posted 24 months ago by Tabula Rasa | Permalink
- Tabula Rasa has the right idea.. auctions, skills, houses, maybe chat or some sort of tavern?
  I also thought those other simpler quests could be ported to games - rainbow run and the small one.
  I heard someone muttering about recipes and alchemy too. Maybe if we could experiment with recipes via a phone app that'd be cool. :)
  Posted 24 months ago by Smange | Permalink
- +2100 for iphone, itouch and ipad
  Posted 24 months ago by drakodood | Permalink
- Another one here hoping for Android - I think it would lend itself nicely, especially if we could use the accelerometer to walk.
  Posted 24 months ago by Arpeggio | Permalink
- Well, depending on how much of the API they end up opening up for users I'm sure someone will port lots of stuff to both platforms. Right now the API limits you to basic character/skill information about yourself and your inventory, as well as the ability to set what skill you are learning. Auctions also work to a degree through the API.
  (It was easy to create a new auction, but viewing existing auctions wasn't working fully it seemed.)
  I'll go ahead and say that whatever useful things we can do, I will try to make a Android app to use them.
  Posted 24 months ago by Cainunable | Permalink
- Yeah, you can play Farmville on iPhone. It's just flash it cant be that hard. I like the accelerometer idea for movement, shake to jump, tap to interact, tap to choose from menus, tap a corner to bring up full or 1/2 screen inventory. It's only a side-scroller. I'm not a programmer and I could be wrong but it doesnt sound like it should be too hard. It seems to me that the technologies are there.
  Nonetheless this is full of great app ideas and it'd be nice to see any/all of them implemented.
  :)
  Posted 24 months ago by Cap'n Bob | Permalink
- A full iOS client would be excellent, but I'm not sure how realistic a hope that is.
  I am certainly interested in seeing the API being fleshed out though - I'm pretty sure there's plenty of potential for third-party apps to do interesting things here.
  Posted 24 months ago by dopiaza | Permalink
- "I'm not a programmer and I could be wrong but it doesnt sound like it should be too hard. It seems to me that the technologies are there."
  the technologies are there, but it is difficult.
  "I'm not sure how realistic a hope that is."
  i think the hope for one is relatively realistic, for a couple of reasons...
  1] you can now export from flash to ipa and the app store wont reject you
  2] glitch uses raster graphics inside a flash envelope, which is the suggestion adobe makes to improve performance on mobile devices
  3] in addition to using raster inside flash, glitch uses javascript inside flash. this would make the whole mess a lot easier to port to DHTML or AJAX or HTML5 or whatever the term is this week. this is if tinyspeck doesn't want to go the flash to ipa route.
  so in terms of the technologies, glitch is pretty much prepped and ready to go for a port away from flash, and is optimized in important ways for flash on mobile.
  so realistic? relatively. probable? less so. here are some potential problems..
  1] adjusting the interface. chat interfaces just wouldn't work on an iPhone screen there's no way. the pack, quest log and a lot of the pop up crafting interfaces would have similar problems. even if you did overhaul those elements for the iPhone, would it be worth it?
  2] the iPad has a better shot, but even with the optimizations, the game currently has problems running smoothly on the desktop. iPad would be extra sluggish.
  3] is the gameplay even right for mobile devices? most iphone games are designed so that you can pick up the game for a few minutes here and there. easy to pick up, easy to play quickly, easy to put down. your typical glitch session is very different from a typical mobile game.
  Posted 24 months ago by striatic | Permalink
- "you can now export from flash to ipa and the app store wont reject you"
  That's true, but I haven't seen any compelling examples yet. Mind you, I haven't really been looking out for them, but the ones I have seen have been very poor.
  "your typical glitch session is very different from a typical mobile game"
  I really had the iPad in mind, rather than the iPhone/iPod touch, and which case I'd say it was actually a reasonable match. I could see myself playing glitch on the iPad.
  As for the iPhone, I see that as being suitable for more specialised applications rather than full-on gameplay. A chat client perhaps, an auction app, a glitch cookbook.
  Posted 24 months ago by dopiaza | Permalink
- i think you could have the chat component with the side scrolling component built in, given some performance improvements.
  hold horizontal = side scrolling
  hold vertical = chat mode
  it's the pack and crafting that would be most awkward.
  it could be done and be made to work ok, if not well. provided the performance is there. not really sure it'd be worth it, but i can see it.
  Posted 24 months ago by striatic | Permalink