Topic

Tool usage and wear

With the new upgrades, it's now possible for people to get more use out of their tools. Great! Except now you run into situations like what I have with a hatchet. Each time I harvest a wood tree, it consumes 3 units of wear on the hatchet. This means that after 33 uses, my hatchet only has one unit of wear remaining and I can't use it anymore. However, since it still has that one unit of wear, it also doesn't break, so I don't notice that it's not working until I see that not a single wood tree is allowing me to harvest it.

That's a minor annoyance that I can live with. When you factor in all my other tools, though, the problem becomes more complicated. My watering can might only consume 1 unit of wear per use, while my hoe might consume 5 and my grinder consumes some unknown quantity and all other tools have their own rates too. There's no way I can keep track of all this to know when a tool might break.

So my suggestion is this: instead of showing a progress bar based on the units of wear for a tool, why not simply show how many uses are actually remaining? Someone who does not have a hatchet upgrade might only have 20 uses, while I would have 33. Same for all the other tools. Wouldn't it be nice if your grinder said you can grind 100 rocks before it breaks so you don't waste a Flaming Humbaba only to find there are not enough uses remaining? :)

Posted 7 months ago by Yeti Spaghetti Subscriber! | Permalink

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