I play on a full HD screen (1920x1080) and it doesn't change anything compared to a 1280x1024 resolution screen (besides having a lot of unused space beneath the inventory) because this game is flash-based and not all flash games can be resized :)
I run using a 1600x1200 (CRT) graphics monitor and a 1920x1280 LCD hi res wide display. (Glitch moves to whichever is more convenient). They both perform just fine with the caveat (presuming from the two previous posts that size is an issue) of the ~iPad sized viewport size (play window is ~900x600) that TS has chosen.
regarding searches, for future reference, try using the following pseudo-syntax
"blah blah blah glitch", where 'blah blah blah' is what you're searching for. Seems to work well enough for me.
I play on two very different computers, and one has a full HD screen as well (1920x1080) and while I'd like to have my Glitch screen larger, it is, in fact larger on the HD screen than the laptop screen. Interestingly enough, snaps taken on the computer with the HD screen are actually smaller in large size than snaps taken with the laptop.
That IS very interesting Ayasta. I've seen quite a few snaps that I simply can't achieve with my setup and I'm left continually wondering how people are getting the amount of capture area they do while mine is ~roughly 2/3 of the larger ones I've seen. It thought it might be some zoom setting that I wasn't aware of, but everyone I've asked says 0.5 is the max zoom-out.
If I may ask, is your laptop OS from Apple, MS, or other?
Note that I was asking about higher resolution (smaller pixels) displays. I normally play on 24" 1920x1200. The new MacBook pro has 15" 2800x1800 which would presumably make Glitch (Flash plugin) appear tiny or pixel-doubled.
Oh...I would guess that they oversample to keep from making their customers want to return the devices. Apple uses a similar auto-zoom for the iPad and later iPhones if I recall correctly.
It would not make much sense to display 1:1 on a 15" screen with 2800 pixels, since Apple itself and its bevy of apple based web developers have pushed so hard for a ~1024/1028 wide internet standard.
the best thing would be to visit your local Apple store and have them boot one up and load glitch
@Woochi It's Windows Vista, the HD desktop is Windows 7. On laptop I use Firefox to play Glitch; on the desktop I use Google Chrome 17. And the res for the laptop is 1280 x 800.
What makes it interesting is that I feel as though I have more area of play on the HD since I can actually see the butterflies flying over my head, whereas I can't on the laptop but like I said, my large pics are bigger taken from the laptop than the desktop. I will need to find an area and snap it to demonstrate it.
I play on 1920x1080, 23". Glitch's play area is rather small, which I find a little annoying. The majority of glitch uses vector objects, so it would be nice if the play area could just scale to fit the size of your brower window, giving room for the inventory/chat on the side of course.
No need. I think I see what you mean regarding a smaller footprint for the laptop.
EDIT: >>> is incorrect (shame there's no strikeout or I'd use it) >>> You *are aware you can use a zoom level to make more area visible right? And by zoom level, I don't mean the one internal to Glitch, but the one offered by all browsers, (view zoom in FF and IE, from the wrench icon in Chrome and presumably in Safari, since they're quite similar) using either the menu as noted, or via CTRL+mouswheel actions while inside the main viewing area.
Of course, in game, you could also use '/zoom .5' from the local chat window to increase the displayed space.
Anyway, I was surprised by what you said in regards to the size of the snaps, which was inverse to what I've had expected but nonetheless larger than what I'm able to achieve in any of the browsers on my desktop, which are all up to date.
Ah, I wondered how to do that, I'll give it a shot next time I'm on the desktop. I've located one of my snaps I've taken on the laptop: Large Size and I believe I took this one while on the desktop but I'll have to check some time later to see, I've got a variety of screenshot sizes going on: Desktop
For a close cropped shot, you can try resizing the browser window. The main game area adjusts according to how large (or how small) the browser is sized. The size of your snaps adjust as well. Example of a portrait shot in hell: lem.to/p/lYku
And by zoom level, I don't mean the one internal to Glitch, but the one offered by all browsers, (view zoom in FF and IE, from the wrench icon in Chrome and presumably in Safari, since they're quite similar) using either the menu as noted, or via CTRL+mouswheel actions while inside the main viewing area. Of course, in game, you could also use '/zoom .5' from the local chat window to increase the displayed space.
I have Glitch zoomed in with my browser, but I find this has no bearing on the size of the game window
I'm on a 27" 2010 iMac, with 2560x1440 res, but I never play with the browser fullscreened because the play area is small. Also, I too have found that unless I zoom out in game, my snaps are quite small. Kinda wish the interface scaled depending on your browser/system capability, or that we had the option to change the scale ourselves.
Increasing the absolute size of the viewport (not zooming) would cause game design / balance issues for those streets which have a restricted zoom factor, e.g. Martlby Hare.
It would be nice if they would unlock the zoom though!
right now i've got two monitors hooked up (1920x1200 and 1600x1200) both have quite a bit of wasted space. I'm hoping that eventually TS will allow us to move (and resize) the game window and chat and inventory components etc so that we can better utilize all those wasted pixels...
Being able to widen and size up local chat/global would be a huge bonus, if nothing else. I may actually maximize my browser if I was given that option.
Zoom is as unlocked as it will ever be. I say this with certainty. It's designed to never compromise the design of the location. So when you *request* a zoom level of 0.5, it will find the smallest zoom factor it can that accommodates the location.
A darker background might be nice. We don't have a place to put options yet.
We'd like to make the chat area bigger eventually. The game window itself being larger has performance and other design implications -- it's not happening any time soon. Maybe when the game runs fast for everyone -- we're nowhere near there yet.
Browser scaling won't work as the game takes up the entire browser window -- there is nothing to scale. Also, the support varies across browsers; I think Chrome does it best, but Chrome also has the worst Flash/Glitch support of all browsers. Including IE. This is my opinion, but a well-studied opinion.