As the Community Kitchens group and I work together to create an outlet for their community food service, we're seeing issues that will need to be addressed in Group Halls.
1) Decorating
3 of us were trying to decide on walls, ceilings, floors, and SDB styles.
There needs to be a way that more than one player at a time can view tentative styles, before they were purchased.
For example: I had already purchased a ceiling style. We were trying to find walls that worked. Everyone could see the ceiling style after I applied it, but no one else could see the wall swatches next to it.
There was no way to test SDB styles against the wall segment, even after I had purchased the wall. Again, an issue of more than one person being able to see and discuss tentative style choices.
2) Item management
At the moment, only one person can refill and change prices on SDBs. We'll need to have a way that more than one person can add items to an SDB and change the prices. These need to be independent of the ability to collect the money from the SDB.
One possibility is that various item management tools be made part of the group member tools choices. The uber admin (or admins) can assign various membership levels to have different access to the SDB menu items.
3) Storage management
Related to the item management issue is the restocking issue. I'd like to have a cabinet with bags that is openable by a certain membership level of that group so they can remove surplus to refill the SDBs.
4) Tower locking.
From time to time, it would be useful to lock out the general public from the tower while we are resetting the store or tower. Rather than tediously changing hundreds of SDBs to not-selling and then changing them back again, it would be nice to be able to lock the front door for a while.