probably because there isn't a market for it. maybe they got the cheese in the process of doing a quest or something and want to sell it. or maybe they irrationally made the mistake of making cheese in the first place but are selling it on a rational price because that's the only rational thing they can do with it.
Eye Wonder, thanks for the directive. i'm not following it.
At any given time, someone might have bought up all the reasonably-priced stuff or dumped a bunch of low-priced stuff for quick sale.
Has anyone hacked up some graphs to show average prices over time? That'd be pretty interesting, particularly spikes like paper costs during Zilloween.
"Has anyone hacked up some graphs to show average prices over time? That'd be pretty interesting, particularly spikes like paper costs during Zilloween."
i believe zoggish has those charts regularly updating.
I've asked this basic question before, but in the context of food.
In the old days, awesome stew (200 energy) would sell for >200 currants. Sometimes as much as 250. Meanwhile, meat tetrazini (192 energy) would sell for 160 currants. It made no sense.
But with tools like zoggish or tylersaurus.com/glitch/ , food prices have come more or less into equilibrium at around 0.75 currants per energy.
Moral of the story is that lack of volume and the PITA factor of looking up various prices for various alternatives causes the market to be imperfectly efficient. Greater volume + better information will make the market more rational over time.
Actually, if you had the time/knowledge to create a greasemonkey script, I bet you could create a pretty awesome futures market w the glitch economy. Just think, an open interest contract on AAA blocks, which will definitely have a higher value in the future when glitch allows home upgrading and more projects.
I cant be the only finance nerd here? #OccupyAndra
You also have to take into account at what level and how long ago a pricing war may have started. I undercut your price, a few minutes later you dump more on the market at cheaper prices to get noticed and sell it ... and the price war begins.
Given enough time and the determination I bet you could make enough food, dump it on the auctions, and bring the .75 down to .70.
Supply and demand at it's basics ....
As for the prices being cheaper on auction than what they can get at a vendor - Laziness !
A lot of the products are made while in your house. A few simple clicks and it's posted and out of your inventory, who wants to lug all of that out to a vendor,sell it, then go home and make more.
If you set a teleport point at one of the tool vendors, selling to vendors is EASIER than selling at auction. Fewer clicks, and you don't have to wait for your stuff to sell, with the possibility of it expiring.
Yeah you can manipulate the prices downward but it's more interesting to try pushing them the other way. :-) Often with the right combination of price+quantity, there's no need to undercut...
It's also awesome how even if you are able to sell things above 80%(if you don't get instantly undercut) the fact that they take a commission actually negates any profit you would have made so selling to tool vendor is always best choice.
True, Crocen, but something inside me won't allow me to dump vitally useful items like cooked food, or living creatures (seasoned eggs or piglets/chicks/caterpillars) into a shrine or a vendor. It just seems wrong to throw them into the abyss. I'd rather sell them to players that might make good use of them, even if I'm losing currants that way. I would, however, prefer it if sellers could actually get something positive out of using the auctions as opposed to selling to vendors.