Topic

Ice nubbins give 1 ice? seriously?

they are huge and take ages to regrow. one seems daft. I'm sure there will be an upgrade card and all. But 1 to start?!

Posted 42 days ago by onelittlebird Subscriber! | Permalink

Replies

  • maybe there will be upgrades...
    Posted 42 days ago by Gadzooks Subscriber! | Permalink
  • I've gotten 2 several times.
    Posted 42 days ago by Goddess Freya Subscriber! | Permalink
  • I think it's random, I've got up to 3 Ice cubes from the nubbins, but I think there will be upgrades soon for them, a new skill would also be nice...maybe it could improve both mortar bernacles and ice...
    Posted 42 days ago by Symmol Subscriber! | Permalink
  • Do all the locations in Nottis have nubbins in them?  How long is it taking for them to respawn?
    Posted 42 days ago by Tibbi Subscriber! | Permalink
  • i got +3 a few times
    Posted 42 days ago by Arietty Subscriber! | Permalink
  • it's better if you collaborate with others.
    Posted 42 days ago by CrashTestPilot Subscriber! | Permalink
  • Oh and will we be able to have nubbins on our streets? That would be cool.
    Posted 42 days ago by Tibbi Subscriber! | Permalink
  • onelittlebird: Scraping Ice Nubbins gives 1 Ice about half the time, 2 Ice a little less commonly, and 3 Ice the least commonly. Seems you were just a bit unlucky! Last time I checked the buttlevine, some upgrades to scraping were being considered.

    Ice regrowth times are the same as those of barnacles. Understandably, since Ice Nubbins are new and can currently be found only in one hub, for the next little while Ice is harder to come by than it will be in the long run.

    Tibbi: Cultivating resources on home streets IS cool! But so is having a unique part of the world with a unique resource in it :)
    Posted 42 days ago by Mart Lume Subscriber! | Permalink
  • Just want to confirm that if you do group scraping, everyone gets ice (like with barnies and jellies), correct?  I was jumping onto nubbins with others, and while I did get ice, I wanted to be sure they were as well, but didn't get a chance to ask anyone last night.

    And yes, hope there are upgrade cards to make it take less energy and/or provide more ice with each scrape.
    Posted 42 days ago by Holly Wolly Subscriber! | Permalink
  • As long as you see the scraping animation above your head, you'll get the ice, as well as anyone else who has the scraping animation.
    Posted 42 days ago by TomC Subscriber! | Permalink
  • The group scraping feature is a nice touch, making it less competitive.

    However, it still would be nice to allow Ice Nubbins in home streets, at least until more of the Frozen North of Ur gets built out.
    Posted 41 days ago by Janitch Subscriber! | Permalink
  • I would love to have a corner of my street with icey goodness. One day maybe. :)
    Posted 41 days ago by Tibbi Subscriber! | Permalink
  • I think the free teleportation to home streets and routes had an unforeseen side effect of removing everyone from the world streets. Having some world-only resources is a good thing.
    Posted 41 days ago by Lucille Ball Subscriber! | Permalink
  • These ice lands are a LONG walk from the subway.  hint-hint. 
    Posted 41 days ago by WalruZ Subscriber! | Permalink
  • "Cultivating resources on home streets IS cool! But so is having a unique part of the world with a unique resource in it :)"

    That one statement right there has restored so much of my faith in this company. Thank you!!!

    WalruZ, at one point stoot said something about getting rid of the subway, and not expanding it anymore. Not sure what came of that.
    Posted 41 days ago by Innie✿, Obviously Subscriber! | Permalink
  • Thanks TomC for the confirmation.  I was pretty sure that's how it worked, but I didn't want folks upset with me for joining them like with mining.

    And I have to agree with the statement that it is nice to have some Urld only resources.
    Posted 41 days ago by Holly Wolly Subscriber! | Permalink
  • Innie: He clarified the statement, "The subway as you know it is not long for this world."  He said that that does not mean it's going away.
    Posted 41 days ago by Carl Projectorinski Subscriber! | Permalink
  • oh cool - i did not know you could scrape with others! since there are only a few nubbins with so many exploring i found myself picking a couple but then leaving some because i felt bad if it seemed like i was going through and hogging them all. now i know we can share :D
    Posted 41 days ago by jerk nugget Subscriber! | Permalink
  • I'm all for having resources be Ur- and region-locked. It's been great not only having a new and very different (and beautiful) region to explore, but also having a practical reason to be there.

    Although  I agree that we need more subway stops up in the North. Not just for the young Glitchen who haven't got their teleportation licenses yet, but for those of us who like ground travel (and are still working on those !#@$@#% subway badges).
    Posted 41 days ago by Miss Coco Subscriber! | Permalink
  • Do you intend ice to be a difficult to obtain commodity?  Because it has gone up in price by a factor of more than 30.   I know things will settle out, a bit, and they've come down from 50x the vendor, but nothing comes down while it is difficult to obtain and hard to even trek to except by players around long enough to teleport. 

    Making it cultivatable would go a long way to settle the price back closer to the old vendor rate.  I mean 2c to 69c seems absurd. 

    I can understand fox, sloth, and fish as special.  By what makes ice special and not barnacles or jellis?

    ETA: I should add, I'm fine either way, just wondering if there is some logic to it.  Or perhaps a plan to rotate resources in as more enter the game?  Anything?  Bueller?  Bueller?
    Posted 41 days ago by Red Sauce Subscriber! | Permalink
  • Do we really want the price to go down though, I find that its better like this and better hard to obtain
    Posted 41 days ago by Santa Clause Subscriber! | Permalink
  • For whom?  I mean, I'm making plenty of currants -- and I don't feel bad: the work and the distance justifies the price.  But I haven't used ice since I was a newb, so I feel as if it's probably hitting the one group that can't really afford it. 
    Posted 41 days ago by Red Sauce Subscriber! | Permalink
  • If you think the price is too high, there is a very easy way for you to change that.

    Sell it for less. Keep undercutting by 3-4c for a sufficient period of time will drag the market down. You won't really be able to get the price below the natural supply / demand point but you can get the market to correct if it is inflated.
    Posted 40 days ago by Sturminator i` Subscriber! | Permalink
  • Define "think the price is too high" 

    I think the price fairly reflects the availability and effort required to obtain the resource, almost.  I can't scrape ice fast enough to personally guarantee lowering the cost, and unless the availability and effort required decreases, I see no reason for the price to decrease. 

    This doesn't mean that I do not want the price to decrease.  But even if I could grab a large supply, I wouldn't.  Because strangely, despite being too high, it isn't even high enough: I can make a lot more per time spent on many other resources.

    ETA: "real" solutions: more ice regions, not in two weeks, but ASAP.  More ice nubbins in the ice regions.  Upgrades not for scrape time but for amount received.   Super harvests. 

    I'm guessing this one has an economic impact on new players, as it's my personal experience that I used it then and never since. 

    stoot recently said that they stage releases in parts: I think this release was staged badly.  The economic impacts would have been less extreme if instead of releasing Jal and Nottis and adding resources, they released either salmen OR ice, and focused on upgrades, duplicate regions, etc. for one or the other. 

    In the meantime, if you're under level 20 and need ice, send me a mail and maybe I can find some cheap for you.
    Posted 40 days ago by Red Sauce Subscriber! | Permalink
  • I think this totally ruins the economics of drinks, not that they hadn't already been rendered moot by the modifications to mood loss that have happened. 
    Posted 40 days ago by WalruZ Subscriber! | Permalink
  • That's what I"m kinda gettin at.  I can't see new players able to make any drink that includes ice.  And that's odd. 

    Lucky, from a review, that leaves earthshakers and flaming humbadas as kosher, but I think it removes gurly drinks from the mix.  I used a lot of those as a newbie.  They're important when you have a tiny tank.  Because it's not the size of the tank, it's how you use it. 
    Posted 40 days ago by Red Sauce Subscriber! | Permalink
  • why all the fuss over ice? can't make drinks? too bad: there are lots of other ways to boost your mood. how about actually working for your mood by petting, watering, harvesting, squeezing, etc. (which do cost energy) or how about icons (which cost no energy and are standing around on LOTS of home streets)?

    what we're seeing now in the markets is the effect of "new". that wears off rather quickly in games, it seems to me. the market for ice will settle down once the shine wears off and everyone-and-their-dog has been to Nottis.

    what we'll probably see is higher-level players making drinks and collecting ice to sell in their towers and low-level players buying them if they need them. scraping energy limit problem solved.

    as a lower-level player, I respectfully request that you oldsters stop pitying us. we can survive, even thrive--you did! where's the fun in having it all just handed to us?
    Posted 40 days ago by Ivy Hibbly-Pibbly Subscriber! | Permalink
  • +1 Ivy  I'm not terribly worried about the economics of ice. It is low supply/high demand right now because Nottis is busy and everyone is making sno cones, it will chill out (pun intended) eventually. I, for one, like it when the glitch economy gets shaken up. Nobody NEEDS ice ASAP. If you need it for a quest or to make a particular drink, either spend the inflated price, or sit tight for a few weeks.
    Posted 40 days ago by Niqster Subscriber! | Permalink
  • It shouldn't be handed to you.  There's a difference between saying it is currently unreasonable and saying it should be handed to you. 

    And plenty of easy solutions that still do not hand it to you. 

    There really haven't been crowds when I've gone harvesting in the wee hours of the morning, but the mechanic ensures I still can't bring in much.  That's odd and bound to change.  How they might change it . . . is an interesting question. 
    Posted 40 days ago by Red Sauce Subscriber! | Permalink
  • as a lower-level player, I respectfully request that you oldsters stop pitying us.

    Oh, but there is no other way we old-timers can look at you but with pity and longing.   We see you in Groddle, hopping the islands in the sky, chasing chickens through the garden, petting pigs and trees, stopping in your tracks to make a sandwich or change that fruit you just harvested, then eat it right there where you stand. So innocent.

    We turn and fade to the black of our gothic street with it's haunted shack, ignore our email, kick our botler and trudge inside to empty our filthy bags next to the tool counter.  It will be another long night of smelting and grinding, rubbing and crafting and mixing.    

    We were like you once.    Every street was new and wonderful and every skill laid out a glittering spread of possibilities at our feet.  Where couldn't we go?  What couldn't we do?   The world had no edges and drinking it all in made us feel more than alive.   Take me back there again, please?   I want to be new again.

    or Gold.  Can we have Gold?
    Posted 40 days ago by WalruZ Subscriber! | Permalink
  • aw, i love walruz's comment on a lulz-level and a true one too. i haven't been playing very long but immediately thought it odd that one character can learn to do *everything.* then what's left? obviously something, as people have stuck around, but i just don't really get it. if i'm never striving toward a goal i get bored quickly. it was more fun to think  i'd do all the farming type stuff - raising animals and veggies, and then if i needed help building something i'd have to interact with another glitchen to help me.

    when i was a super noob, even with petting and watering i did use drinks to keep my mood up. now i pretty much never do. i keep some butterfly milk in my bag and might have a few of those towards the end of the day but that's it.

    anyway, i digress. as to ice - i don't see why it shouldn't be on home streets either. while i do use the glitchroutes site to fill up my stacks every now and again, i still regularly wander through the world to do the same thing. i find it more fun and more productive - i can also stop by the street spirits, interact with others, etc.
    Posted 40 days ago by jerk nugget Subscriber! | Permalink
  • The only skill you really need anyway is levitate, and that doesn't require ice to use, so....
    Posted 40 days ago by Moehr Ossum Subscriber! | Permalink