Topic

A new observation (for me at least) re: Home Streets being the new Ur

I have quite a number of friends on-line at the moment and just had a quick run down them to look at locations and every single one (except for 2 people who are in the ancestral lands) are either in their home or on their home's street. 

I mentioned it before in another thread, but I seriously think the way the game is going the home streets and networks they create are going to leave the outside regions of Ur being a distant memory.  I've playing on/off for quite a few hours today and think i only ever came off of the home streets once in order to donate.

Has anyone else ventured back into Ur or is your home and the home streets your new Ur too?

Posted 7 months ago by ~Arabesque~ Subscriber! | Permalink

Replies

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  • Arabesque, I have ventured to Talish Crest to mine and to the neighboring streets in the Heights for the same reason.  I also run off to the bogs to collect peat.  But, mostly it is just my ever-demanding home and home street along with Cebarkul.  Although, if Cebarkul has a portal right in my face, that is too tempting to not enter!

    Oh, and the sloths and foxes called me back a couple times to help with building and decorating.

    I wonder if we won't be out and about more often once we've:
    A. built and decorated to our hearts' content
    B. gathered enough essential resources from our yards...
    C. ...and the resources have run out but we don't feel the need to restore them

    Really, how many jellisacs do we need if we've made tons of fuel and used our machines till our homes are made to our satisfaction?  I've already had to sell a few stacks of jellis and planks because I keep harvesting them but don't really need them anymore.  I might have to sell some talc, too.  Lots of talc.

    Edit: Oh, Shhexy Corin is right.  The newer players will still need help with resources and building.  As the iMG and skills will be less and lower, they'll need help from other players.  Good point!!
    Posted 7 months ago by Minkey Subscriber! | Permalink
  • Shhexy may be on the right track, there.  I keep saying this, but I have a low level alt, level 11 now, and she really doesn't have much in the way of resources on her own street or backyard.  She gets far more iMG and Currants by going abroad and about Ur, and has been spending them on her own upgrades, so that she can collect iMG even faster.  She's still trying to decide what to do with her streets, as she doesn't even really know who she wants to be, yet.
    Posted 7 months ago by Carl Projectorinski Subscriber! | Permalink
  • I'm not sure I would separate the home streets from Ur so neatly in terms of world/player interaction. Although technically not located in Ur, I consider our network of home streets as just much a part of the world as anything else.

    And I meet a lot more people by stepping out my front door or hopping around the routes than I usually did down in Ur, where most people I see are either AFK or zip right by me on their way somewhere else, so fast I can't even RK them. Maybe it's just my socialization style, but I like the purposeful sign-hopping just as much as the wide-flung Ur exploration.

    I do most of my crafting inside my house, but isn't that kind of the point to having a house? Most people I know spent a lot of time in their old houses or neighborhoods, too.
    Posted 7 months ago by Miss Coco Subscriber! | Permalink
  • Ah-ha! Great idea Pasacale! I shall go edit right now...
    Posted 7 months ago by RJStormRider Subscriber! | Permalink
  • Well, there aren't any mailboxes on the privipublic streets, so eventually Glitchenfolk have to go "outside" once and a while.
    Posted 7 months ago by Woochi Subscriber! | Permalink
  • I think this is probably a good thing, given that a lot of us in the community--bless our hearts--tend to go kind of crazy when some aspect of the "shared public world" game's mechanics or resource breakdown does not dovetail exactly with our play style and expectations, ex., public herb gardens, spice/gas wars, Wickdongate, etc.

    So if you have a large cohort of people who get emotionally invested in things being exactly the way that "decent glitches"--aka, people who agree with them--demand, and who insist that support of their non-favored mechanics and resource breakdowns is thievery, griefing or bullying, it needs to be addressed. I won't say that it was all drama and entitlement, but I do think some of it was.

    Even if that wasn't the impetus behind these systems, I think you'll find that arguments over trees probably won't get so heated now, because the number of trees is unlimited. We're in a post-Ix society.

    For the record: I love home streets as they currently operate, and am incredibly glad they were created. I think they are an elegant solution to a whole lot of problems. Whether they ultimately dilute or community is yet to be seen... but I think we also need to take a step back and examine at whether we were ever actually all that good at sharing, or maybe too quick to agree that having to share is hard and upsetting. Personally I liked the idea of occasional resource scarcity and there being a certain amount of risk associated with harvesting. For a lot of people, that situation was game-breakingly upsetting and unsuitable.

    When players howl "it's my way or the highway," we can't be surprised if the game comes up with a better highway.
    Posted 7 months ago by Pomegrandy Subscriber! | Permalink
  • I would have to go back to Ur since I invest on quoins upgrade, which useless on home streets.
    Posted 7 months ago by rosedragon Subscriber! | Permalink
  • I personally have been too lazy to properly expand my home and home street, so I'm spending more time running around Ur to collect all my quoins and resources.  I only go home to tend my crops and herbs, collect from my collectors, or mine my shiny rock sometimes.
    Posted 7 months ago by Strawberry Monster Subscriber! | Permalink
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