The game is in Flash and there are no plans to make it in anything else at this point so don't hold your breath for an iPhone app.
BUT you may very well get minigames...
You can use Adobe Flash to export the game into an iOS wrapper, IIRC. So it could be possible, but not likely at game launch. Although, if they DO DO IT, I'd be one happy camper!
If a native smartphone app isn't possible right away ( iPhone, Android, Windows 7, Blackberry ) a mobile browser formatted web app would be the next best thing. Start with that so it can work on all smartphones day 1 then work on native applications.
I like the idea of a minigame app, or a skill-learning app. Something extra to let us "play" the game while we're not able or willing to get to a computer.
I know that another user is able to use his smartphone brwoser to work on skills remotely when unable to access a computer. After he told me this, I tried it myself and sure enough I was able to start learning skills using my Droid Incredible's browser while eating pizza during lunch on a workday, haha.
Good point about the iOS version of Farmville... I wonder how long that took them. Meh, you could never get the full experience of Glitch on a tiny screen in any case - something stoot backed up a while ago when he reminded us that an on-screen keyboard uses up more than half of the screen real-estate! But yeah, mini-games and wardrobe/vanity app (or web app) would be lovely :)
I'm sorry, but just because Zynga could do it, it doesn't mean Tiny Speck can. Comparing the two is like comparing Google to MetaCrawler. Zynga's revenue is 850 million dollars. They have 250 million users and over 1500 employees. Tiny Speck, by comparison, has funding of about 10 million dollars.
Farmville, as I understand it, took Zynga about a year to develop for iOS. And there's no comparison between the two companies, for the reasons that Lin stated as well as they're likely two very different cultures between the two teams.
Add me to the group that would like to see a mobile version of this that would work on all smartphones at first, and then resident apps. Porting this to an all-encompassing mobile version is going to take time too, so I'm not holding my breath and will be perfectly happy to be able to master skills using my smartphone for the time being.
Ipads and Ipods and Iphones will all have FLASH support over the next few itterations of iOS.
As glitch is a browser based game, as soon as FLASH is supported nativley (you CAN get a flash player for jail broken phones/pods/pads) (message me if your THAT interested in this).
As it has been stated before, all we need is a fancy wrapper to lanuch the game and give it the right resolution information.
Im pretty sure you can play glitch on an android device right now.