Topic

Game Availability in Beta

Does anyone know if the game will be available 24 / 7 when it goes beta? 

I've managed to be busy for the last several tests but  I'm mostly interested to see how the long term dynamics of the game work: socialization, contribution, personalization, the Rook!, etc.

Posted 21 months ago by Blivet Subscriber! | Permalink

Replies

  • no idea, but for me it makes no difference as I cannot play the actual game due to tech problems but can do levels when it is open.  Hope it is and that the problem I am facing gets sorted
    Posted 21 months ago by riscy Subscriber! | Permalink
  • I sure hope so! As much fun as the game is when you have access to it for an occasional day or weekend, it would be nice to test whether it's as much fun after a week or two (or month or two). 
    Posted 21 months ago by FrankenPaula Subscriber! | Permalink
  • I think the usual procedure for beta tests is 24/7 availability...someone correct me if I'm wrong here...
    Posted 21 months ago by RM Subscriber! | Permalink
  • Yeah, what Rascalmom said is true, to the best of my knowledge. Until Beta tests, the game is not quite ready to support 24/7 operation, as the developers frequently need to make tweaks.
    Posted 21 months ago by Vexia Subscriber! | Permalink
  • They've said it'll run nonstop at some point.
    Posted 20 months ago by Tingly Claus Subscriber! | Permalink
  • It'll be a huge leap from occasional testing like now, where the devs say it 'gets *really* crazy" for even short tests, to full on 24/7 with the single Beta switch straight away. I'm thinking they'll extend the tests gradually: to days, then weeks at a time, and finally, a month before release, full on. 
    Posted 20 months ago by Hburger Subscriber! | Permalink
  • From what I know from working on Alpha/Beta tests for other games, Hburger's pretty much right on.  Usually, before a game goes into 24/7 beta, several "stress tests" (involving getting as many players on the game as possible and running it until it crashes) tend to occur.

    This lets devs test how much load their code can bear, and also lets them know what improvements need to be made to make it more stable.  Ideally, you want to reach a point where the only real limitations on population and server uptime are bandwidth and the processing capability of the server.
    Posted 20 months ago by Doc Oblongata Subscriber! | Permalink