there is much about glitch that appeals to players in the same way that gambling appeals to gamblers.
that's a theory i've had for a while now but most recently i've been struck by the number of lotteries and dice games advertised in the forums, in global and through notes.
it is interesting that so many of the first attempts at generating player based activities are gambling related in one way or another. something to note for posterity.
so i want to create a master list of gambling like activities, both player generated and otherwise, of gambling driven activities in Glitch, or activities with a gambling-like addictive hook.
what i have so far..
1. Game Show Wheel [wheel of fortune]
2. Cubmimal Box [scratch and win]
3. Cubimal Racing [racetrack betting]
4. Gem Drops, Music Block Drops, Senor Funkypickle Random GNG box [slot machines]
5. Ajaya Type Random Mining Bonuses [random rock proximity while cycling, timing for bonuses]
6. Mining Generally [random rock availability, random *huge* quality]
7. The Rube [chicken]
8. Ancestral Lands [random pin availability, random pin prizes]
9. Rook Rolling [dice game]
10. Meditation Output [random, not really gambling in general use but moreso for the max relax quest]
11. Ghost Hunting Quest [random locations]
11. Player Created Lotteries [lotto]
12. Player Created Dice Games
the definition of gambling here is pretty broad, but the key is that there needs to be an element of randomness that either provides an addictive hook to keep trying, or hoping that you can beat the odds to win a big prize.
anything i'm missing?