Topic

Private Rooms

It's entirely possible this is already covered with houses - I didn't get the chance to buy or enter one today, so I have no idea what goes on inside a house, but:

It would be great to be able to own, rent, or otherwise reserve (freely bookable) an in-game area to be invite-only for at least a period of time. The specific use case that got me thinking about this was cooperative trades: today I ran across two other players trading items in order to cook up an item together, and they had to temporarily drop some of their inventory on the ground in order to free up the space necessary to shuffle things from one person to the other. I didn't realize what was going on at first and said "ooh, spinach! don't mind if I do. Yoink!" before one of the players asked me politely to put down the loot. Were they able to make this transaction behind closed doors, they wouldn't have to worry about pesky passersby.

Posted 3 years ago by quasistoic Subscriber! | Permalink

Replies

  • Have a 'trade' option where a private trade window opens. Trade happens when both people hit the 'approve' button.
    Posted 3 years ago by Tingly Claus Subscriber! | Permalink
  • houses already provide this, but aren't very useful for the purpose because it takes a lot of travel to get to one.

    the 'trade' option greg describes would work better.
    Posted 3 years ago by striatic Subscriber! | Permalink
  • No, the trade option wouldn't quite have helped us here, I think. We were making things for each other, and admittedly, were ill-prepared for the fact that when you make a new thing from an old, you need space in your inventory.

    (The wonderful Meer was making me all sorts of gas, since I had skipped over that skill to try out Botany. And I was trying to make Meer several kinds of fruit. Although I had the general-bag-inventory problems, and both gas and cherries and more things disappeared.)

    For what we were trying to do -- which involved making lots of things so that we could then make other things that would then condense again in our inventory -- we did need to temporarily put extra stuff down. So we needed a cloak of invisibility or cone of silence or something to work in peace.
    Posted 3 years ago by clare Subscriber! | Permalink
  • ah. the underlying problem there was pack space. upcoming improvements to packs - sub-bags, increased size - would make it easier to keep a well ordered pack and not have to drop stuff while making.
    Posted 3 years ago by striatic Subscriber! | Permalink