But it has sorta the reverse effect of making the regular places super boring to explore. Occasionally something cool is hiding, but usually you find sorta garbage, and then your quota is up...
My problem with coins is that once you get to a high enough level the rewards become laughably small.
I'd prefer if coin values were variable and based on a quantity of stat and level. For example:
Energy Coins: 1% of total Energy
Mood Coins: 1% of total Mood
Currant Coins: (level)*1.25
Favor Coins: Set amount
Time: 0.1% of current skill duration
XP: 0.1% of total XP