Topic

Revisiting "Help Mine" topic

I know this enveloped to a huge thread a while back and the pop-up dialog to allow "help mine" was removed, which is fine and all, but I am seeing a huge amount of greed/competition developing (*cough* Ajaya Bliss competition) that is completely against the whole idea of cooperation and teamwork.

Situation:
- Glitch#1 with level 1 mining enters a vacant map say in Salatu with 4 full rocks in it to mine
- Glitch#1 drinks earthshaker and begins mining
- Random Glitch#2 enters map and proceeds to "help" mine the rock
- Now, normally this is fine EXCEPT random Glitch#2 has level IV Mining
- Glitch#2 clears the rock, leaving Glitch#1 hammering at the ground to finish the cycle
- Proceeding to the next rock, the Glitch#1 may get maximum 2 clumps before it is gone
- This action leaves Glitch#1 very upset that this random Glitch#2 is not waiting or "helping", but is instead finishing the rocks and running off.

My friend reported this to me today as her situation and was quite upset over the callous actions of that miner. I then proceeded to the caves (I don't mine much and have level 2 mining) to see for myself. Sure enough, within 15 minutes of mining while waiting to see a ghost, I too was subject to the "help mine" problem and well, felt very cheated.

I'm not a "serious miner" and do not want to be competitive in mining, it's not important to me. If it were, I'd have Mining IV too. That in mind, think about situations such as these before commenting as this has nothing to do with how beneficial it is supposed to be (I agree it is in the long run more beneficial to share mining). However, it seems a bit lopsided.
 
Suggestion 1:
Impose Mining skill level comparison limit to automatically "help", requiring a dialog to allow help. Glitches with skill levels in mining within one level of one another do not require a dialog to "help mine". Anything greater than 1 level requires permission.

Suggestion 2 (per striatic):
The reward when you are helped should be increase by one. If one person helps, you get 2 bonus chunks. if 2 help you, you get 4 bonus chunks. It could also be managed that each and every time you help, the person you help mine gets more chunks.

Suggestion 2A (per striatic): Each and every time someone helps, the person you help mine gets more chunks. If someone is mining slowly because they are at low level, and the helper manages to get three 'helps' in during their single mining action, the player being helped would receive 6 bonus chunks per mining action - assuming the bonus is boosted to 2.  (#helpers x 2chunk=bonus)

Suggestion 3 (Per  Skwid):
This option is "first come, first serve". Mining a node loots the whole node in one go. This could take the current amount of time, or take 5 times longer than mining currently takes, it doesn't really matter as long as spawn times are consistent.

Suggestion 4 (Per  Skwid):
The second one is more in the spirit of Glitch in my opinion, but is much more difficult to implement. (The following is a summary of my interpretation of Skwid's suggestion) Throttle the speed of all players mining together to the same speed as the player with the highest skill level.

Suggestion 5 (Per ICountFrom0):
Make the mining speed of the first miner be the default speed for all others joining to mine. If a level 1 initiates a mining session on a rock, anyone joining to help will mine at the same speed (if lower than their own). This way you will "help" at their speed if lower than your own or mine at your speed if theirs is higher.

Suggestion 6 (Per Biohazard):
When you select the rock, you then choose "Mine!", which sounds a whole lot like it belongs to you. Perhaps this could be changed to excavate or pick (v).

Suggestion 7 (Per Many Many Glitches):
Change "help mine" to help the OTHER person mine their rock, resulting in the helper receiving less rock chunks than the person they are helping (or none at all).

Posted 15 months ago by c0mad0r Subscriber! | Permalink

Replies

  • + Infinity   thphsthphththtththphphphththth!  from "Lizard Brain"  The high numbers are only a display of the enthusiasm one feels for the idea.  No one is actually tabulating these as votes. If you think it is "awful" do not participate.  You are much better at calling people names and injecting a dose of negativity into nearly every thread in which you participate.

    Help Mine does NOT already help the person who is mining.  The person who is mining gets usually 1 extra chunk for the help, while the entire rock is depleted more quickly, resulting in LESS chunks overall for the original miner.
    Posted 15 months ago by lovintnt Subscriber! | Permalink
  • A seventh suggestion has been added to the OP of this thread as I too believe that the "help mine" is, well... hogwash:

    Change "help mine" to help the OTHER person mine their rock, resulting in the helper receiving less rock chunks than the person they are helping (or none at all).

    In real life, helping someone means you do not expect anything in return, period. You are doing it merely out of the kindness of your own heart and asking for anything at all is perceived by many as greedy.

    So, it is by no surprise that many people dislike the current mining system.
    Posted 15 months ago by c0mad0r Subscriber! | Permalink
  • i have to explain this again? still?

    it does not result in fewer chunks. over the course of any 1 to 5 minute span, if someone helps you mine you will end up with more chunks and have spent less energy gathering those chunks.

    "chunks per minute" and "chunks per energy expended" is important. "chunks per rock" is not.
    Posted 15 months ago by striatic Subscriber! | Permalink
  • try this hypothetical ..

    would you rather have 50 chunks per rock you mine, with each rock requiring a minute to mine?

    or would you rather gather 55 chunks per minute, over two rocks?

    same amount of time, more rocks. in this hypothetical scenario, which do you choose?
    Posted 15 months ago by striatic Subscriber! | Permalink
  • All, this thread has nothing to do with ROI or chunks per minute and everything to do about perception. As such, let me remind you all of what many people are upset over (none of it having to do with chunks per minute!)

    "...think about situations such as these before commenting as this has nothing to do with how beneficial it is supposed to be (I agree it is in the long run more beneficial to share mining). However, it seems a bit lopsided."
    Posted 15 months ago by c0mad0r Subscriber! | Permalink
  • You can explain it until you are blue in the face striatic.  It doesn't change the fact of what occurs in the game. It doesn't change the experience of those playing the game who are pounced upon when they just want to mine a rock in peace.  Chunks per minute and per energy expended may be the only measures that are important to you.  That does NOT mean that chunks per rock is not important to someone else.  For you to impose your criteria of importance on anyone else is short sighted and selfish.
    Posted 15 months ago by lovintnt Subscriber! | Permalink
  • c0mad0r, "open my mouth and start typing?" .. i wasn't even responding to you so why are you quoting yourself?
    Posted 15 months ago by striatic Subscriber! | Permalink
  • lovintnt, WHY are chunks per rock important to you?
    Posted 15 months ago by striatic Subscriber! | Permalink
  • @Striatic Sorry, my apologies then (I have changed my retort accordingly and addressed the proper group). Seems too many people are arguing over efficiencies and ROI than what the heart of the matter really appears to be: perception.
    Posted 15 months ago by c0mad0r Subscriber! | Permalink
  • striatic wrote: or would you rather gather 55 chunks per minute, over two rocks?
    I don't want to get into an argument about numbers vs. reality but I don't believe that this is a realistic possibility in the vast majority of cases. The exception being a two-man team in Ajaya Bliss. Crossing from one street to another significantly decreases chunks/minute and the only place you can mine continuously with help is Ajaya Bliss.
    Posted 15 months ago by Skwid Subscriber! | Permalink
  • ultimately perception will shift to match reality, at least for most people. the co-op mining quest that people go through seems to be helping. i've received thank yous from people i've helped mine, and i've never hit a grumpy gus, although outside of Ajaya i tend not to help mine very often.

    you listing all the proposed ideas whether i think they are good or not is fine, that's you organizing the ideas and i don't see how anyone would have a problem with that, let alone myself.
    Posted 15 months ago by striatic Subscriber! | Permalink
  • "would you rather have 50 chunks per rock you mine, with each rock requiring a minute to mine?  or would you rather gather 55 chunks per minute, over two rocks?  same amount of time, more rocks. in this hypothetical scenario, which do you choose?"

    Let's take your scenario and add a detail or two:  Let's say I need sparkly to make molybdenum.  I just found a whole sparkly rock in an otherwise unpopulated cavern.  I drink an earthshaker and get to work.  Before I finish the first bit, along come two other people who "help" me mine.  They apparently have M4 because they are way faster than me.  I manage to get one more "mine" in before the rock is gone.  Although I did get one extra chunk for the first time, when I started first, I don't for the next time because now I am "helping" them mine the rock that I had started on before they even entered this cavern.  So, now the sparkly is gone and the rock next to it is a dullite.  I go searching for another sparkly, but the only other one is down to a nub and my two "helpers" wipe it out before I even get to it.  So, if I'm really lucky I got maybe 17 chunks.  Not 50, and not 55.  And now I have to go search for more sparkly that has probably already been mined by tweedle-dee and tweedle-dum.   In this hypothetical, I choose the 50 chunks that I know I will get if I am allowed to mine a rock by myself.
    Posted 15 months ago by lovintnt Subscriber! | Permalink
  • Skwid, we're talking about 2 rocks here and you've already got almost the equivalent of an entire mining action. that doesn't require a two person team in ajaya, that's a two person team anywhere, on a mere two rocks.

    street swap time is accounted for by the bonus, at least.

    you're also putting too much of a premium on speed versus energy efficiency. both are important.
    Posted 15 months ago by striatic Subscriber! | Permalink
  • let's take your scenario and question some of those details.

    you don't have mining 4, so why are you using an earthshaker?

    why did you only get a single bonus chunk when two people helped you mine?

    the next nearest sparkly just happens to be a nub? if the helpers avoided you it wouldn't even be that, it'd be totally gone. why did you go in the same direction as your helpers since you want to avoid them so much?

    you've got 17 chunks instead of 55, but why aren't you mentioning that you'd still be in the process of mining the 55 if you were doing the rock solo? you still have time to catch up with your alternate universe self.
    Posted 15 months ago by striatic Subscriber! | Permalink
  • @striatic: But I'm not talking about 2 rocks. Sure, if I'm mining only two rocks and I have only a minute to do it in then I want someone to help me. If there are only two rocks to be mined, I'd prefer to not have help because I'll get more chunks from the two rocks mining alone. If I have infinite rocks to mine then I'd want as much help as I could possibly get because my rocks/min would skyrocket. But we aren't working in a world with infinite rocks. Most streets can be completely mined out by a single player with time left over waiting for respawns. In this case the more help you get the more time you waste running between rocks and only getting a few more than half the chunks from the rock.
    Posted 15 months ago by Skwid Subscriber! | Permalink
  • yeah but there are streets with way more than 2 rocks, and even if there weren't, the bonus is going to cover for your travel time and even if it didn't you still would have saved energy.

    you're way too time focused and ignoring the bonuses *at least* covering for travel time.
    Posted 15 months ago by striatic Subscriber! | Permalink
  • Methinks the natives are restless. Come on Monday afternoon.
    Posted 15 months ago by Fokian Fool Subscriber! | Permalink
  • I don't care if I'm still mining the 55!  I understand that energy efficiency is important to you.  It is not important to me.  I don't spend my time calculating the energy required to harvest materials, make recipes and mine rocks.  That may be fun for you, but it is not fun for me.  I do enough math at work.  I don't want to do it in my games.  I just want to mine that rock and get what I need from it, without being hijacked.  Maybe I would get 2 bonus chunks with 2 people "helping" me.  I might also only get 6 chunks instead of 8 for my own mining action.  Which would then leave me with only 14 chunks overall.  There might not be ANY other sparkly in that cavern - We could go on playing "what if" forever.  The point is that having "helpers" is not a positive experience for me as it currently exists.  Based on this, and other threads, it is also not a positive experience for other players.  Since there is no way for me to avoid having helpers, short of not mining, I would like to see changes to this aspect of the game.  I have proposed and supported ideas that have no ill-effect on you.  Why, then are you so dead-set against them?  Am I missing something in those ideas that would be a detriment to your game play?  If so, please share.  Right now the only thing you're saying is that my feelings are invalid.
    Posted 15 months ago by lovintnt Subscriber! | Permalink
  • The "bonuses" are only 1-2 chunks for rock action, so 4-6 chunks max per rock depending on how many actions (2-3) you get in on the rock before it's mined out. I don't believe that 6 chunks makes up for the "lost" 25 plus traveling time. And that's assuming only a two person team.
    Posted 15 months ago by Skwid Subscriber! | Permalink
  • FF, you have something to add to the conversation, or are you just going to make fun of its participants?
    Posted 15 months ago by striatic Subscriber! | Permalink
  • He's not wrong Stratic. These discussions only occur when the service is down. I agree with you, however, that the post serves no purpose since the discussion is worth having regardless.
    Posted 15 months ago by Skwid Subscriber! | Permalink
  • I don't understand what you are saying c0mad0r, if the argument is about perception but not how many rocks per minute a person receives, then it is only YOUR perception that you are not being helped, not the game mechanics.

    So why change the game mechanics?
    Posted 15 months ago by Laurali Subscriber! | Permalink
  • lovintnt, you don't need to do the math .. you just look at your energy meter and HEY, why didn't it go down as much?

    i remember just after the help mine was introduced, mining back and forth with a new player in Ajaya Bliss.

    the new player exclaimed that the rocks must be special in there, because he didn't eat much and was still going with plenty of energy despite his inventory being almost full. no math required.

    also, you say ..

    "Maybe I would get 2 bonus chunks with 2 people "helping" me.  I might also only get 6 chunks instead of 8 for my own mining action."

    there are always 50 chunks per rock. if you got 8 from your own action, that just means there will be fewer chunks "in the nub" when you eventually mine it.

    that's another, forgotten aspect of "help mine" .. you don't have to mine the nub, with its typically lower output. it actually makes a big difference.

    Edit: Skwid. yeah, he's not wrong but the comment was not at all productive. and this is a productive conversation. we almost always uncover at least some wrinkle in the game physics when discussing stuff like this.
    Posted 15 months ago by striatic Subscriber! | Permalink
  • "yeah but there are streets with way more than 2 rocks, and even if there weren't, the bonus is going to cover for your travel time and even if it didn't you still would have saved energy"

    Yes, most streets have more than 2 rocks.  Although others have suggested that "newbies" should stick to streets without a lot of resources in order to avoid "competition."  And not all streets have more than 2 of the "right kind of rock." 
    Posted 15 months ago by lovintnt Subscriber! | Permalink
  • "there are always 50 chunks per rock. if you got 8 from your own action..."

    EXACTLY my point!  If I mine the rock by myself, I will get 50 chunks.  If I am "helped" by one other person, I will get less.  If I'm "helped" by two other people, I will get significantly less!
    Posted 15 months ago by lovintnt Subscriber! | Permalink
  • and? most do have that.

    actually the wrinkle I remembered is critical to the low level versus high level dynamic.

    if the low level player has the rock mined out from under them by high level players, not only do they get bonus chunks, but they also have a shot at bonus chunks that are not compensated for by reductions in the nub.

    the low level player gets double bonuses in this regard, by only mining the "choice" parts of the rock.
    Posted 15 months ago by striatic Subscriber! | Permalink
  • "EXACTLY my point!  If I mine the rock by myself, I will get 50 chunks.  If I am "helped" by one other person, I will get less.  If I'm "helped" by two other people, I will get significantly less!"

    no you won't!

    the nub has fewer chunks in it on average compared to the rest of the rock. if you mine the entire rock, you've got to mine the nub.

    this is why the developers themselves talk about not having to mine the nub as being a benefit. unless you're calling them wrong, or liars, or something?

    you have it exactly backwards.
    Posted 15 months ago by striatic Subscriber! | Permalink
  • I agree with Skwid....

    "The "bonuses" are only 1-2 chunks for rock action, so 4-6 chunks max per rock depending on how many actions (2-3) you get in on the rock before it's mined out. I don't believe that 6 chunks makes up for the "lost" 25 plus traveling time. And that's assuming only a two person team."

    And on that note...striatic, why do you think only mining 4 is worthy of earthshakers?  Its still cheaper than food.
    Posted 15 months ago by Innie✿, Obviously Subscriber! | Permalink
  • "lovintnt, you don't need to do the math .. you just look at your energy meter and HEY, why didn't it go down as much?

    i remember just after the help mine was introduced, mining back and forth with a new player in Ajaya Bliss.

    the new player exclaimed that the rocks must be special in there, because he didn't eat much and was still going with plenty of energy despite his inventory being almost full. no math required."

    Thank you for the hint about checking the energy meter.  (rolls eyes)

    Again, the energy is not my focus.  I'm guessing that new player ended up with a lot fewer rocks in his inventory too, despite having plenty of energy.
    Posted 15 months ago by lovintnt Subscriber! | Permalink
  • innie, it isn't cheaper than food. i tested it upthread.

    unless you have Mining 4, the same currants spent on food will power more mining actions than an earthshaker.
    Posted 15 months ago by striatic Subscriber! | Permalink
  • The main benefit of Earth Shakers for me is in saving space. My bags are a mess, I generally have enough food with me to get along.  A stack of Earthshakers will last me a good few trips to Ajaya Bliss 
    Posted 15 months ago by shhexy corin Subscriber! | Permalink
  • I was making a point, though I tried to do it in a humorous style. The general pattern of the game as far as mining is concerned is pretty well set at this moment. Any future changes will be primarily social and will not be affect by priori discussion. This issue is one of dynamically changing principles and mores that will be impossible to predict, especially when the game open. The best action is to do what one deems is proper and fit for yourself and not be overly concerned with the actions of others. In the region where my last house was I started finding frequently unfinished mining projects, trees in dead in streets needing care (as well as reasonable quantities of animals). Rather than griping about it I just cleaned up the rocks, fed and petted piggies, watered and petted trees, etc. If someone began mining a rock I was working on elsewhere, even when I was using buffs, I thanked them for their assistance and moved on to another rock. I more than made of for the cost of the buffs with my yields regardless. When I took time to experiment I found a workable system that fit me and I profited from it. Overanalyzing  merely made for unsatisfactory play and loss of general enjoyment. Attempting to dictate to others how they should or should not play when I have no actual accepted authority about the game rule set only causes resentment.
    Posted 15 months ago by Fokian Fool Subscriber! | Permalink
  • Considering it stops your losing any health for a certain amount of time.....it would mean that at lower levels food is a more viable choice when mining. However, at higher levels, earthshakers will be the most viable because it will prevent any loss of health, and take up must less space in bags.

    Whatever your math says, is not what happened for me.  To each his own.
    Posted 15 months ago by Innie✿, Obviously Subscriber! | Permalink
  • Shexy, if you hvae a bag with food to get you along, then you could always eat that food and purchase/make more later~!  Probably cheaper that way!

    Not that you have to do that, just a suggestion
    Posted 15 months ago by Laurali Subscriber! | Permalink
  • "no you won't!

    the nub has fewer chunks in it on average compared to the rest of the rock. if you mine the entire rock, you've got to mine the nub.

    this is why the developers themselves talk about not having to mine the nub as being a benefit. unless you're calling them wrong, or liars, or something?

    you have it exactly backwards."

    I'm afraid you lost me.  You need to speak slowly for the lizard brain.  In your previous post, you said "there are always 50 chunks per rock"  Now you're saying "No you won't!"  Which is it?  I'm not calling anyone a liar.  Nor did I say anything about mining the nub (which you have called mandatory in another thread).  And I'm still waiting for an answer to the question about how any of these ideas will harm you or your way of playing the game.
    Posted 15 months ago by lovintnt Subscriber! | Permalink
  • Very well put FF! :)

    ETA: My problem with  making any changes to mining is that is a very rare circumstance when someone will be hurt by "Help Mine", majority of the time it helps people.  While there are a few exceptions to the rule, its silly to change something that helps most people because a small portion of the time it doesn't.
    Posted 15 months ago by Laurali Subscriber! | Permalink
  • Earthshakers are just as complicated, though integral, part of the debate. Personally I think they are very useful, even at Mining 3. I don't think they're useful at all with Mining 1 and 2.

    Earthshakers give you 3 minutes to mine as much as you want. But they cost you 152 currants (122 if you subscribe to the 1 currant=1 energy theory). This means that unless you can mine up 152+ currants in 3 minutes you are losing money and energy on the deal (don't forget pick repair costs!). With Mining 1 and 2 you simply cannot mine fast enough to make up the cost of an Earthshaker, and even if you did the margin would be abysmal. Eating food is a cheaper source of energy then.

    The issue we get into is determining at which point it becomes more efficient to use earthshakers instead of simply eating food. Most people think that Earthshakers are well worth the money at Mining 4. I agree with them. My problem with food is that it takes time, energy, and currants to make food. I can use the currants to buy Earthshakers, and save the energy cost of making food (which at low skill levels is very inefficient), as well as the time, allowing me to stay in my good spot earning currants longer.
    Posted 15 months ago by Skwid Subscriber! | Permalink
  • Fokian.  As far as I know, this is still beta.  As beta testers, we are supposed to test the game and offer suggestions as to what we think will make the game better.  Assuming that no changes will be made may be naive.  The suggestions in this thread are ideas that we hope the developers will at least look at and consider.  Or I should say that is MY hope.  I realize it is not striatic's and others'.
    Posted 15 months ago by lovintnt Subscriber! | Permalink
  • Earthshakers are 3 minutes I thought
    Posted 15 months ago by Laurali Subscriber! | Permalink
  • "My problem with  making any changes to mining is that is a very rare circumstance when someone will be hurt by "Help Mine", majority of the time it helps people.  While there are a few exceptions to the rule, its silly to change something that helps most people because a small portion of the time it doesn't"

    This is your perception.  Look at the number of times this has come up and the number of people who have said that it is a problem to them.  In my experience (which is all ANY of us can really comment on)  it does not help people the majority of the time.  So, if the only reason you don't want it changed is because "its silly to change something" then I assume you don't see any actual harm in any of the changes proposed.
    Posted 15 months ago by lovintnt Subscriber! | Permalink
  • *deleted/redundant*
    Posted 15 months ago by Skwid Subscriber! | Permalink
  • Laurali wrote: Earthshakers are 3 minutes I thought
    Fixed, thanks.
    Posted 15 months ago by Skwid Subscriber! | Permalink
  • @Laurali: Just because something is "rarely" a problem doesn't mean that a solution to that problem shouldn't be found.

    You said that concisely and well.  Right on.
    Posted 15 months ago by lovintnt Subscriber! | Permalink
  •      Although I think the tone of this conversation is getting a little heated, I think one thing @striatic asked is key: "WHY are chunks per rock important to you?"  The two arguments seem to be grounded in the idea that chunks per minute are more important, or that chunks per rock are. 
         I think that people are competing for sparkly, and so therefore the scarcity of that resource becomes paramount, and thus chunks per rock becomes more important.  However, it's important to keep in mind that if you're using an earthshaker, you don't lose energy, so go ahead and mine beryl.  Mine dullite.  You need those elements, too, or you'll run out of blue and green at some point.  Beryl is worth 16% less per chunk when selling to the Tool Vendor, so it's not really a huge loss.  The frustration you save will make up for it.  
         If people are hijacking your rock, mine a different type of rock.  It's worked for me, and I think after the reset (when people are going a little bonkers with missing their old levels and the ease with which they did things) mining areas are going to be extra-crowded, so alternate strategies will be even more important.  @striatic is right that mining with a friend increases efficiency, but the perception crowd is also right; it's frustrating to be mining and have someone jump on your rock, mine it faster than you, and bail.  If they know their way around better than you do, you'll be high and dry.  

    ...I bet you that the poor, lowly beryl will be gleaming in the underdark, waiting for Thorin Oakenshield...
    Posted 15 months ago by Wiggles The Fluent Subscriber! | Permalink
  • Well, I actually had a close friend who died because he had his seatbelt on.  He was crushed in the car where as he would have had a much better chance of surviving had he been ejected from the vehicle.

    Wearing a seatbelt is still required by law (at least in MO), because it is less common to be hurt by them then helped.

    My point being, you can find a way that nearly everything in the game can hurt someone, somehow.  It will be impossible to help EVERYONE especially with mining because it is a "semi-finite" resource.  The solution the devs came up with the majority of the time helps people, and I've only seen a handful of people above who disagree compared to the numerous amount of people I've mined with who benefited.  The solutions I see people listing above as a way that mining hurt them are pretty uncommon circumstances.

    Since you can't help everyone, you might as well help as many as possible.
    Posted 15 months ago by Laurali Subscriber! | Permalink
  • Lovintnt, I explained my problems with the ideas above already.

    Skwid, 5 minutes is nearly double 3 minutes, which majorly changes your argument about their efficiency for low level miners, when for just a few energy you can nibble a pig and get about +20-30 energy per pig
    Posted 15 months ago by Laurali Subscriber! | Permalink
  • Laurali,
    You can only get that much energy per pig at high levels of Animal Kinship.  At low levels, *any and all gathering* gives you 1 more energy than it takes; that is to say, 6 cherries cost 5 energy, 3 meat cost 2 energy, etc.

    I believe skwid's "5" was a typo.
    Posted 15 months ago by Wiggles The Fluent Subscriber! | Permalink
  • True Wiggles, except that white elements can ONLY be found in sparkly and they are required for certain compounds.  No amount of dullite or beryl mining will do the trick.  And, if I buy into the energy efficiency argument, I'm certainly not going to waste my energy mining a lot of rocks that I don't need, even if I do need some beryl.
    Posted 15 months ago by lovintnt Subscriber! | Permalink
  • I should double check that, because before I was a high level up until level 43 I *only* ate pigs meat, and at a low level it was all I ever needed not only for mining but for every other energy zapping activity in game.

    And it's free :)
    Posted 15 months ago by Laurali Subscriber! | Permalink
  • @Wiggles The Fluent: That's how I usually farm. I find a nice quiet street full of beryl/sparkly maybe a dullite or two and go to town for a few hours mining it out. If there are enough rocks there I can do this continuously without stopping since when I reach one side of the street I just run back to the other side and start over. If someone else comes into my street and starts mining with me we'll both clear the street in less than half the time it takes for the rocks to respawn, so I'm forced to either go to another street for a few minutes or wait for the rocks to respawn.
    Posted 15 months ago by Skwid Subscriber! | Permalink