I want to eat my candy!
Instead of candy eating limits, could there just be something bad that happens when you eat too much? If eating too much candy made me sick, I could even enjoy that.
I hope that the philosophy of putting hard limits on player activity doesn't continue. I know I've expressed this in the past with regards to cooking limits, but I feel like it's a big concern. Diminishing returns, reducing the value of overly rewarding activities, or creative limits (like after a point candy makes you sick instead of making you feel good) all let players do what they want and be creative. Simply capping things just tells players to stop doing the things they were enjoying doing.
In the case of candy, I hardly even got to start enjoying it before I was cut off. The limit on pieces to eat is very, very low - especially for high level players.