Topic

"Channel" system for crowded streets?

I'm wondering how Glitch will change with the huge influx of new people likely to come in. There are some spots that are crowded already,so it makes me wonder if a "channel" system would be good for glitch,at least for crowded streets.
For example, once say, Yeoman's Bluff reaches X amount of players,any other players moving in would be moved to Channel 2 Yeoman's bluff automatically,but can switch to Channel 1's if they want to. Also, if you're following someone, you stay on the same "channel' they do.
Streets that include a project would also be excluded from the channel system,at least until the project is completed fully.
Maplestory uses this system, since it is a 2d game as well, and it seems to work pretty well for it.(though it doesn't have automatic switching for screens/areas, but maybe that will be better for glitch then having a completely separate channel for all streets.
though one problem with this would be stuff like "last egg" or tree poisoning. someone on channel 1 poisons a tree,but someone on Channel 2 keeps trying to antidote it. maybe for some actions you have to be on the main channel to do?
Discuss(or suggest what Glitch could do instead for the eventual crowding due to the game being open)

Posted 17 months ago by Eudevie Subscriber! | Permalink

Replies

  • I know Guild Wars has a similar channel system - they just have a little drop-down bar menu that allows you to choose which channel you want to be on.  Simple enough. 

    I personally hope we won't need channels any time soon, given how large the world is currently becoming, but it'd be a mistake not to anticipate nasty bottlenecks in areas that hold vital resources but aren't particularly large (Ix, the Caves/Caverns, Gregarious Grange).
    Posted 17 months ago by Jannisary Subscriber! | Permalink