Erm you will fight to death with pick, shovel and animals? This seem strange to me.
PvP's in a Glitch way maybe will be good as arena is a street with some resources. You have time to gather and control them. At the end winner is who makes the gived task. For example make 3 meals, 5 drinks etc etc etc. Street starts from zero - you need to plant trees, crops, put anumals. This resources can be "captured" and so on.
For example you go to "arena" with friend. Every player are gived 6 tree beans, 20 crop seeds and tools. Skills are fixed and even. Objective is make this and that for let's say 20 minutes. If rook gets here too both players have to ally against the common threat.
Dunno actually. I do not mind dieing, killing and PvP - i just want for them to fit nice and good in whole Glitch idea.
Well, for one thing, you can't die because (nevermind that it's a game...) the theme of the game is that everyone is imagined. So instead of dying, I was thinking on this this morning. But instead of dying, maybe your guy can be 'forgotten' or 'reimagined' or unimagined. Or something. Maybe a fate worse than dying (from 0 energy that is.)
Not sure how this would work in the game, but it could be something like being in another zone where you have to try to recollect memories or something. IDK. Just an idea.
As for PVP, there is PVP. It's the races. Now, more instanced PVP content is in the works, so just wait. As for PVP where instead of a reward for the winner there is a penalty for the loser... IDK about that. The game as-is gives a reward for being 2nd place in a 2-man race... So I just don't see the game going the route of penalizing a 'loser.'
In a combat PVP the user doesn't have to die. It could be a sparring match or they can fight with robots. Once you get your tinkering lvl up high enough you could make your own and fight in the arena.