What about those fine glitchen who are giving their lives to have others mourn them...and the dead one doesn't get the credit? That doesn't seem fair. Thoughts?
Good because you get wine of the dead tickets every time you die (although this event may increase the supply and reduce the demand to the point that it becomes worthless for a while)
Bad because if you are only dying and not actually able to mourn then you will not get anything towards this event.
I'm all for a buddy system. You die, get mourned, buy your wine, use a GOOHF card, then the Glitch who mourned you dies and you mourn them.
Everybody wins.
Yeah, I can see getting together with a friend or two and dying in sequence. But that's...that's like a strange suicide cult. :-D
I managed to catch one tombstone in Cebarkul but I don't know if I want to stick around for more. This seems to be such an anti-feat--you're not doing anything except waiting for other Glitchen to die.
I will let myself die and get mourned and mourn a few times just for a small contribution for this one - but it does not actually involve doing anything fun - so apart from that ill mostly be sitting out of this one - seams rather dull.
I agree with Bean, in the part that it's kinda dull; but I've discovered that if you go and have a party with a small group of dying people (heh) it's kinda fun :)
I was in Cebarkul, saw lots of people but very few deaths. I used NoNo and died once. Then I was too pooped to even use NoNo and couldn't die or do anything else. Not a good Feat for me. Too much Lag too. I may need to skip this one. To Die is Easy, to Mourn, is nearly Impossible.
Not so much fun. I died so someone else could get a chance to mourn and managed to mourn one tombstone... this took close to 45 min to accomplish. Sigh.#next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; }
I had mourned a few and then planned to just die for people, but now the game wont let me gain any energy no matter what I eat or how long I meditate. So i guess i am out for helping and dying for this glitch day at least.
I actually had a really fun time on this one! I found a single other person and we took turns dying with wine & mourning the other person. Both times I did it (with two different people), we were really fast and competent by the end of the time we spend working together. We also chatted the whole time. It was fun!
I think if I tried hanging out someplace there were a lot of people I'd just find it irritating, though - too competitive to race to the tombstone.
I am a n older woman with a form of TB that will get me eventually.I am reminded of death every day - every time I breathe. I play Glitch to forget, not to have a tasteless form of it shoved in my face.
I agree. I really do not like that those who died did not also get recognition. That is not to say that I didn't have a blast. We turned my Feman Falters birthday party into a small death party and I had a ton of fun dying a bunch of times (somewhere over 50 times in a single game day) so that a couple friends could get high up leaderboard. Using rainbow potions to get around Feman Falters while superpooped is something everyone should do at least once in their glitch life. Way more fun, for me, than hanging around waiting for a gravestone to mourn (also, with my lag, easier). So I feel kind of off for complaining... wtf Vera?! why complain when you had fun?... but the mechanics of this feat just seemed wrong.
The act of mourning requires that people die, by not counting the folks who die, you are only rewarding those who feed off of another (whether or not they make it mutual). The result is that the quest rewards selfish behavior - it's better to not spend the time dying and going to hell. That seems entirely un-glitchlike to me.
It would have been far more interesting if both deaths and mourns had been counted. Or, better yet, if it had tracked mourns on both sides of the equation (mourner and mournee) to keep someone from just hanging out alone in their tower dying over and over and over again in some great sisyphean suicide ritual.
I had fun working toward the Zombie achievement in Feman Falters. After playing for a year, I finally learned about the mechanics of no-no: so that's how people die so quickly! And Hell was a different place with so many people dying: busier even than Cebarkul. On my first death of the day, I joined the solemn procession of Glitchen making their way through the streets of Naraka to Hell Bar. On my last death, I raced to squish grapes that barely spawned fast enough to keep up with the supplicants. And now I will try to die another dozen or two deaths (spin a little fiber, make a bit of cheese) before the feat is over.