Topic

New House SIGNPOST Opinion Thread

I guess I'm trying to figure them out. Who knows if the way that they are is the way they will remain.

Nevertheless...

Old Glitch - streets (housing blocks) are public to everyone.

New Glitch - streets are semi-public to everyone. You can get anywhere, but only by traversing a confusing web of streets if your friends know the right people, and have added those friends to their signpost. I suppose that a teleport also works, if you bring up a person's profile and get to their street...but that makes it even more confusing, not to mention the TP cost.

So what do you prefer?

1 - Only being able to get to the streets that you are explicitly given permission to? This makes streets private.

2 - Being able to get to the streets of your friends, even without explicit permission? Kinda semi private, but with some control. Non transitive (I can't get to a friend's friend's street, unless I am directly friends with him).

3 - The way things are?

4 - Other?

Part of me thinks that signposts (or maybe street traversal) should be tied in to your keychain. If you have a key, you have a way to get to their street. Whether that maps to a signpost slot or not I'm not sure, but I don't think there should be a energy/token cost to TP to a friend anymore (assuming I have a key). I'd be penalized for an inefficient web of signpost confusion if there was a cost.

I'm still trying to think through the possibilities, so I'm looking for someone smarter than me to tell me the right answer. We all know that there's only one of those :)

Posted 10 months ago by Joe Blow Subscriber! | Permalink

Replies

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  • I still think we ought to get ten signpost slots and a signpost on either end. I hate each house being a dead end xD
    Posted 10 months ago by Liza Throttlebottom Subscriber! | Permalink
  • I would like it to be like Faunasphere.  Any of your friends who you can navigate to, you can navigate to any friends they have placed on their signposts.  So you can visit your friends' friends' friends to the degree that they have put out signposts for said friends.  Semi-private.  Or even wide open, if it were set up in such a way that you could scroll through a list of every friend your friend has and go to any of their streets.  That would make it almost exactly like it was in Faunasphere.

    Then, add a drop-box on each street to gift people, and we're almost there.  Then just.. er... add 3-D and we're there.
    Posted 10 months ago by Polo Reede Subscriber! | Permalink
  • I find 5 signposts to be terribly limiting. I was expecting to be able to have lots of links to the streets of other players, so this really throws me.

    If I had to choose between the OP's first three choices, I would choose the way things are now. However, having worked with "permission systems" in other applications, I think there's a lot to be said for providing options.  Thinking strictly in terms of player needs (and not development effort), the ideal would be to let each player choose between those options, plus an option to have a public street that can be visited by anyone (e.g. by typing in /playername) and a semi-public street that can be visited by anyone except people the player has blocked.
    Posted 10 months ago by Splendora Subscriber! | Permalink
  • Agreed that 5 slots seems very limiting.

    In the old system, it made sense to charge an energy penalty or a token to TP to a friend's house to which I have a key, as it could be used to get to a different part of the world and gain some type of advantage.

    Since all houses in the new system don't seem to be placed in a geographical area, i reitirate my suggestion that, once insde the "housing realm", there shouldn't be a cost associated with TPing to a friend's street when you have a key from said friend. It gains no advantage, and doesn't rely on traversing the web of signpost slots to get to friend #6 or friend #151 (who is 10 hops away).

    This separates the ability to get to housing locations to which you have a key, and everything else that relies on signposts.
    Posted 10 months ago by Joe Blow Subscriber! | Permalink
  • Too many friends, not enough signs.  In Faunasphere I could go to the home (here it would be street) of any of my 300 Friends (we were limited to 300).  They could also visit all of my Friends and I could visit all of their's.  All possessions were locked down in our homes so there was no theft (except for a mad Hacker once).  I am finding 5 very limiting. 

    I also agree that maybe the signs should be linked to the keys however, some people have Friends but have not shared keys.
    Posted 10 months ago by Brib Annie Subscriber! | Permalink
  • i think we might be able to add a few more signposts later - stoot said street upgrades will be possible later, and if that isn't one of them, it should be.
    Posted 10 months ago by Clockwork Rabbit Subscriber! | Permalink
  • Clockwork Rabbit - not according to stoot in http://www.glitch.com/forum/general/17340/177672/

    Unless there can be multiple signposts with 5 per post?  sigh.  confused.
    Posted 10 months ago by Joe Blow Subscriber! | Permalink
  • People can choose to use their signpost slots for friends who have keys, but why make this a requirement?  By using the signpost slots for friends who don't have keys, I increase the number of friends' houses to which I can quickly navigate. Also, as has been noted, there are some people who don't give out keys, and they should be able to do that without a penalty. There also may be people who want to use their signpost slots for one purpose and their keys for another purpose. For example, I might want to give keys to people I can trust to look after my animals when I'm away, but use my signpost slots to create links with a group of people who all agree to use their streets in a certain way (e.g. to put out free food for those who come by).
    Posted 10 months ago by Splendora Subscriber! | Permalink
  • Splendora - I wasn't suggesting that signposts be limited to only adding keyholders. Rather, I was suggeting that keyholders be implicitly allowed access to your street (and house) via teleport at no cost, while friends be allowed via signposts.

    Also, your idea about signpost slots being used for likeminded people...well thats not possible in the current system, as a friend of a friend of yours (not a direct friend of yours) can have access to your street, and might have malicious intent and take all the food that you and your direct friends put there.
    Posted 10 months ago by Joe Blow Subscriber! | Permalink
  • Joe Blow - I undertand now. Yes, since the teleport would no longer move you to a different part of Ur, it would make sense to have the keyring teleports have no cost.

    As for streets being accessed by friends of friends -- I personally want that. What I had in mind for putting out free food was to make it available for anyone who would pass by, not just the friends on my signpost. My preference for my street would be to allow anyone to visit except for players I have specifically blocked.
    Posted 10 months ago by Splendora Subscriber! | Permalink
  • I really don't have a problem with the 5 person limit to my personal signpost on my personal street; these are the five people I'M most likely to visit.  I strongly believe more stuff is coming down the pipe, we don't know how these streets are going to integrate into the world yet.  I could certainly see the group halls having a super signpost (or access board) allowing access to the streets of all the members of the 'guild'

    Short story; I wouldn't worry or complain about it yet...

    (And I agree, the keyholder teleport should be 0 for the new homes, and I haven't tested, but I think we are still teleported to the old homes for the time being...)
    Posted 10 months ago by Awesomasaurus Subscriber! | Permalink
  • I also don't see the problem of only 5 signposts because they're editable, not set in stone. Just edit the sign with the name of the person you want to visit, pop back /home when you're done, change it when you want to visit someone else.
    Posted 10 months ago by Flowerry Pott Subscriber! | Permalink
  • I'd like to have other houses on my street.  Maybe that will be an option eventually.  It may even be how Group housing will work, a Group street on which all the members of the Group can live.  That, however would be difficult for the large Groups and may not be possible.  Whatever the case, we are still just "testing" and nothing is set in stone.  I am sure there is much more to this that we will discover and I am enjoying the "discovery"!  Thanks Devs!
    Posted 10 months ago by Brib Annie Subscriber! | Permalink
  • I actually favor a slightly more restrictive setup.    Five names per post, post at each end of street (so 10 names total.)    You cannot visit the street of someone you are not friends with.  Thus, if you navigate to a friends street and look at their signpost, you'll only see names of people you are friends with.    

    IE, rather than let anyone wander through my street, i would like it to be friends only.   This would cut down on some of the "OMG, somebody stole my pumpkin pie"  stuff. 
    Posted 10 months ago by WalruZ Subscriber! | Permalink
  • Love them as they are
    Posted 10 months ago by Thursday Soleil Subscriber! | Permalink
  • I asked early in the thread, and stoot responded that the 5 friend limit is likely to remain.  

    I too would like to have a sign on either end.  

    However, it's quite beyond my level of expertise to begin to imagine what sort of resources and code it takes to add the connections -- asking them to go beyond five might not be anywhere near as simple as simply adding more blank spots.  It might actually take a ton of resources for those connections.  Keep that in mind.  

    I don't favor preventing strangers from visiting my street, despite having my decorations taken in the past.  I think the current system is fine.  And I look forward to occasionally visiting the houses of folks I don't know just to see what they've done to their front yards, once front yards are places we modify.  

    My friends and I talked briefly yesterday about coordinating our links so that all of us are within 2-3 hops of everyone else.  

    Brib: I think Stoot said that the group streets will probably allow doors to personal streets, though not the actual houses, but that it will not be possible for multiple houses to be on the same street with the way we will be able to expand and change the street.  In fact, I think he phrased it as "you can have customizable housing, or you can have neighbors, but not both" or something very close in meaning to that.  I fall solidly on the customizable housing at the expense of neighbors, personally.
    Posted 10 months ago by Red Sauce Subscriber! | Permalink
  • Maybe a good compromise would be that people you have blocked can't visit your street.
    Posted 10 months ago by Humbabella Subscriber! | Permalink
  • The sign posts are too limiting, imho. Why not just tap in to your existing friends list? The same way you'd be able to mail something to someone, have it so you can have a 'rolodex' of your friends to choose from. My $0.02 CAD.
    Posted 10 months ago by crazybat Subscriber! | Permalink
  • I like the signposts as they are, for the most part, but I don't play a very social game, so I don't think I have the same concerns as others.

    I'm not blown away by the houses, but I think the potential is immense and why I fell in lobe with glitch to begin with...the potential.
    Posted 10 months ago by rorschach Subscriber! | Permalink
  • Yeah, I agree Rorshach :) Just got to remember that this is update number one of an unspecified number of updates :) I wouldn't call it potential as of now... It's shortlyish to be realized :D
    Posted 10 months ago by Liza Throttlebottom Subscriber! | Permalink
  • As a way of navigating to the houses of my friends, an editable signpost with 5 slots is all I need.

    I was hoping, though, that signposts would let groups of players work together to create paths or networks that other players could traverse. For example: A group of players could create a cherry harvesting route by creating links between houses with cherry trees on their public streets. A group of alchemists interested in selling powders could form a network to make it easier for players to find someone in game to sell them EHSP.  It's possible to do things along these lines with just 5 slots, but not easy. Perhaps group halls will provide a way to create such networks, but having to go back to a group hall before visiting the next street in a network seems less fun than being able to meander a path.

    As I said, the signposts are fine as way for me to visit the houses of my friends. And I like the housing customizations very much. So I'll focus on those and not worry about trying to create paths or networks for others.
    Posted 10 months ago by Splendora Subscriber! | Permalink
  • www.glitch.com/forum/genera...
    To avoid the annoyance of link-clicking, this is what i wrote there:
    Suggestion: Right now it seems that the only way to acces someone's street is to add them to your signpost or find them on someone else's. (or am I missing something?) It would be really nice to have, say, an option in the player menu when you click on someone to "Go to their Home Street" so we could visit all our friends more easily.

    To add to what i wrote, the signpost to me seems like a public thing. A way for people who visit your street to wander to your chosen friends'. Having an option in menus would mean that we could go wherever without constantly editing our front yards. Just seems like a signpost isnt the best thing for the go-anywhere purpose. or the go-to-any-friend purpose. Its more of a go-to-a-few-friends and let random or less-random passersby travel through the friend web. (heh, i should go add that to the original post.)
    Posted 10 months ago by Fernstream Subscriber! | Permalink
  • dunno yet what I would like.....
    Posted 10 months ago by RJStormRider Subscriber! | Permalink
  • I'd like private streets as an option.  If the street must be public, I'd prefer to not have to visit it in order to get into my private house... or to just eliminate the street entirely, since I have no use for yet another public street which looks just like all the rest.
    Posted 10 months ago by glum pudding Subscriber! | Permalink
  • Let me say first:  I LOVE the new housing.  

    What I don't love:  the way you can access your friends signpost.  

    For instance.  "Dude" and I are good friends we have exchanged keys.  But "Dude" has some people on his friend/key list that I don't like or trust.  THOSE people can use his signpost (if I am on there) to get to my street.  That means I cannot decorate the outside of my home without worrying if someone is going to steal stuff.  Unless there will be some way to lock down our front-of-house decor coming? Or stop visitors from being able to use your signpost? 
    Posted 10 months ago by ShyK Subscriber! | Permalink
  • The 5 name limit on the post really isn't a limit at all.

    To visit any friend on your list you just have to partially type there name into one of the sign slots. Just leave one sign slot open to be used for visiting everyone else in the world when ever you want to.

    Save the other 4 for the people you visit most. It only takes about 5 or 10 seconds to use the sign to visit anybody on your list.
    Posted 10 months ago by Melting Sky Subscriber! | Permalink
  • glum pudding wrote: "...  since I have no use for yet another public street which looks just like all the rest."

    But later on after a further update, you will be able to change your street to look however you would like. So then it definitely won't look like all the rest. (It just looks that way now, because we're testing things.)
    Posted 10 months ago by Flowerry Pott Subscriber! | Permalink
  • Just a friendly heads up. Your street is NOT private. Don't assume that because you have no links on your sign post that people can't visit your street. Anyone in the game can simply type you in to their sign and go to the street your house is on.
    Posted 10 months ago by Melting Sky Subscriber! | Permalink
  • @   Liza Throttlebottom Agree! Thousands of culsdesac...boring! 

    Also, for those missing walking past unknown neighbor's houses: why not simply a "Fortuitous Glitchen" plank added to the bottom. 

    Just like Senor Pickle porting you somewhere but Glitchen streets only.
    Posted 10 months ago by M<3tra, obviously Subscriber! | Permalink
  • Yes, I'll probably be able to choose some pre-designed street as "my" street, but if it's public, it doesn't matter whether or not it's in front of my house; I won't have any more control over it than I do over any other public street.  Before I ever even saw my street, someone mined the rock there and left ore sitting next to it.  The second time I came in, someone had left eighty pickles strewn about.  The third time, it was some food and a flower.  (At least things are improving!)  These streets are perfect venues for griefers, people seeking planting or poisoning tree badges, and so on.  If I were to use it as an extension of my private property, I would surely be disappointed. 
    Posted 9 months ago by glum pudding Subscriber! | Permalink
  • Imagine my sadness when random strangers killed the wood tree on my street within hours, dug my patches, and left stuff laying around.  Yep, the street is no more mine than my current housing quarter--the "Soupie's home street" name just gives a false sense of privacy, methinks. It's neither a good nor a bad thing--just something I have to adjust to I suppose :)  That being said, if I had my druthers, it would be as private as my home, only allowing those on the street whom I have mutually friended or something.
    Posted 9 months ago by Soupie♨ Subscriber! | Permalink
  • Soupie, the same happened to me..someone kill off my tree. I truly wish our streets were more private. I really do. People I Have mutually friended would  be a better option for me, I just don't know. What I do know is I wasnt happy, lol...otherwise I love all the changes, but cmon, save the trees people! 
    Posted 9 months ago by Queen Zipporah Subscriber! | Permalink
  • Sorry, wrong thread.
    Posted 9 months ago by Pascale Subscriber! | Permalink
  • I like the way things are - sign posts limits, etc.  It kind of feels maze-like, and a more adventurous way of navigating the world. I don't know, a bit like wandering deep through a forest instead of a common thoroughfare.  And it appears our world will continue to expand naturally via individual streets socially and physically.  Pretty cool, in my humble opinion.

    It would be extremely cool to be able to enter our houses directly though...
    Posted 9 months ago by Christine Subscriber! | Permalink
  • Ah, well, from one of either Bees! or stoot's posts in the other long update thread (which I'll likely not find again), it seemed to me like the streets were a place that only we could change (others could still mine or harvest or leave stuff for us), but they couldn't change the trees (ie, kill them)...ergo their comment that it was your own private customizable street.  Wondering if that is the goal, and we're not there yet, or if it was supposed to be that way, but not working right, or if I completely misunderstood them.

    Also, I don't understand how people having access to your street is any more grievous than the current completely open streets we have in the regular game.  Yea, you might be more specifically targeted...but that would have happened with the way streets currently are more open...they just could have hid it better by hitting everyone on your current street, even if you are the focus of the grieving.

    Again, I think this is just the start, and hopefully our feedback is being listened to...

    Back to Original Topic - I totally agree that 5 people on a sign post isn't enough or doesn't really work for me. I want anyone, not just me, to have a place where they can jump to any of my friends. I appreciate the 'work around' that's been posted to just edit one of the signs, but to me it's a clunky work around, not the optimal solution.  Again, this is a feature within the limits of the dev's imaginations, not mine. 

    I'd love to have multiple signposts if there is a five sign limit...and I get that for viewing pleasure, 5 may be the max signs that make sense (though I'd love a really tall M*A*S*H like one where I could add to my heart's content.).  However, I think we should have the option of clicking on the post itself and getting a jump to list of all the friends on my list...so the 5 on the sign are sort of a status symbol of the people I interact with most in the game (ie, my "game BFFs"), but all my friends are still accessible to others that visit my street.

    The way that I think I'd use multiple posts would be to have some that would be friends, and others that might be along the lines of the idea of the 'resource based' or some other grouping like 'favorite devs/staff' or ...well , you get the idea...

    ETA: I will say that I like having a private street.  I typically preferred the houses at the end of the current streets, not that I liked having to walk that far, but because I like a 'more private' street. If friends want to visit, they'll make the trek, but most random people may not. I agree there should be a way that we can form neighborhoods of sorts, and maybe the group halls/streets will allow this (ie, we have a way to pick facades that replicate our street houses, and we can go there to have neighborhoods).  I just hope we can choose which groups we want to do this for and which we don't. As mentioned, this is just the beginning, and here's hoping they are taking in all our feedback on these things which will help them to make better decisions on certain aspects of game design. I'm not a fan of design by committee; however, I think getting feedback like this can help them make better choices about which way to go with a design and may present ideas they may not have considered.
    Posted 9 months ago by ~Pink Flamingo~ Subscriber! | Permalink
  • I think the expectation was that since this is YOUR street with YOUR name on it, you'd have more control over its privacy or lack thereof.  From what's been said so far, it seems that we'll be able to choose the overall look of our streets, but they'll still be completely public... so if I have a choice, I'll be working on expanding and improving my house, not the street outside, which is of no use to me if anyone can come along and change it without my permission.  (Example: I need more vapor, so I put in gas plants, someone poisons them, and my resources are wasted; I could just put the gas plants in my private yard instead.)
    Posted 9 months ago by glum pudding Subscriber! | Permalink
  • It would be best if we could decide which TYPE of tree was planted in each patch on our street, and that no visitor would be able to change the TYPE (they could, however, poison and replant the same type). They could, of course, harvest, pet, and water as usual.

    We would be able to poison—or harvest & clear— and plant a different type, if we so chose.

    A compromise, yes?
    Posted 9 months ago by Pascale Subscriber! | Permalink
  • I'm hoping that whatever regional look we choose for our home, we (and anyone else) will be able to plant the trees that normally grow in that region, but not things that are outside that ecology.  So if I choose a boggy region, I could plant spice or gas, but not fruit.  If I choose a Groddle meadows type region, I could grow fruit and bubble.  Wood trees would be available in foresty regions, but not in savannah regions.    These rules would only apply to the public street, and not to your own back yard, which would still allow any tree. 
    Posted 9 months ago by WindBorn Subscriber! | Permalink
  • Permissions- I want to be able to decorate my front yard with fruit , or other stuff, or whatever and not have to worry about it being taken . So I'd really prefer to have the front yard be locked down . SO that A) no one can remove anything -i am so sick of the thieving . B) and so no one can change my resources , kill my trees etc. --ie i dont mind people using a resource -like harvesting my fruit tree-but i dont want them to be able to kill the tree or actually change the resource to a different type .
    Now this does have a drawback that I cant just then , leave things out for others- like say extra eggs i harvested-cant leave them out for any hungry glitch that wanders by.
    BUt , again , if we had a " bin" or whatever that we could leave in the front yard for "free items for others may take " -then that'd be one way to solve the drawback .
    As it stands now- I'd rather have the privacy adn control of my front yard- and worry about giving to others specifically when I encounter them .
    I am still thinking about the street signs. ..It'd be really cool if i could lock known thieves out of my street all together ! say maybe have an edit that only i can see - that lets me lock specific people out of my street! I would tottallyy love , lobe that !
    Posted 9 months ago by serenitycat Subscriber! | Permalink
  • I like option #2.......with the addition that if someone is blocked, they can not go on your street. (And vice versa, if you are blocked by someone, you cant go to their street).

    Semi private is perfect. As it is, I think that is what was intended.  You can kick and block people from your house, and you can kick them from your street. You just cant block them off your street.

    Tonight I blocked someone. In retaliation they took some of my pigs and poisoned my trees.  That is uncool and I hope this is something that can be changed to prevent this type of hostility in the future.

    (BTW, LOBE serenitycat's ideas, A LOT!)
    Posted 9 months ago by Innie✿, Obviously Subscriber! | Permalink
  • 4. More open, more connections, more serendipitous meetings right outside your house!

    Though blocking users would be great. Easiest way to solve griefing especially since that kind of personal retaliation wasn't possible before.

    As for the wood trees LOL. They are public wood trees...of course people were going to kill them. They don't last long in the wild. They were free.

    The solution for wood trees is to eliminate the "clear and harvest" option. 

    serenitycat--Love the bin idea! Everything else dropped on the street only available to street owner.
    Posted 9 months ago by M<3tra, obviously Subscriber! | Permalink
  • The 'one-way-ness' of the signposts really bugs me.

    So if you hit the signpost to go to someones street and they haven't linked anyone yet, you are basically stranded because their signpost is bare, and you can't even step back to your own house.

    Just feels weird and janky to me.

    I think our street links should work sort of like those connected hotel rooms with a double door between them that can be locked from either side. i.e. you and another person have to *both* open your streets to each other before there is access, and when there is it works like a normal signpost (if you step through one way, you can step back the other).

    And we need way more than five connections :)
    Posted 9 months ago by Lukie Subscriber! | Permalink
  • Why can't you step back to your own house?  Doesn't /home work for you?  
    Posted 9 months ago by WindBorn Subscriber! | Permalink
  • I'm not talking about the general ease of getting to the house, I'm talking about the signpost.

    Everywhere else in the game, when you click on a signpost, you move to a new street signpost, that has the way you just came from on it, so you can just click to go back. I just find it jarring that these signposts work differently (hence 'it feels janky').

    Obviously I can use a different method to go home, but from a user-friendly-design perspective, it makes more sense to me for the signposts to be 'two-way' like all the other signposts and not 'one way'.

    (Also, consider the example where you are not leaving your own street, but you accidentally step off a friend of a friends street into a 'dead end', its not particularly easy to get back to where you just were - go /home and retrace the whole route?).
    Posted 9 months ago by Lukie Subscriber! | Permalink
  • "The 'one-way-ness' of the signposts really bugs me."

    Yup.

    My concern at this point really isn't about the private/public nature of "my" street. It's more about street traversal in a way that encourages interaction with my friends in a logical and convenient way.

    While it's kinda cool to see who my friends have on their posts, I don't want to be limited to get from "where I am" to "where I want to go" without having to go /home and then modify my signpost.

    I might be happy with a 6th slot on every street's signpost that brings up a list of my friends. Kinda like an emergency escape route.

    Or maybe in addition to my permanent keyring, I could have a permanent signpost right next to it? One that follows me around wherever I go and lets me roll my own route.

    Not a particularly easy problem to solve, as everyone wants something different. I just hope there is something better.
    Posted 9 months ago by Joe Blow Subscriber! | Permalink
  • I'd like to be able to set up a 'slitted draw-bridge' of sorts. I can pull up my drawbridge, so no-one can come in, open my draw-bridge so anyone can come in, or grant permission for people that knock on my bridge, similar to knocking on house doors.
    Posted 9 months ago by The Mighty Dino Subscriber! | Permalink
  • ETA: (snipped some things that belonged in a different thread)

    I really don't mind that strangers can go traipsing through my yard.  I wish we had more than 5 slots on the signpost (or at least the option of multiple posts)...5 is just too limiting (I belong to a couple close knit groups that have 10-20 people in them, and I know most of the folks...but I can't put all their names on my post). The other issue is that someone who you haven't friended, but who friended you can add you to their signpost to jump to your yard.  So if you turned down a known griever, they may still have you on their friends list, and the only way you can keep them from your yard is to block them.  Challenge is, you won't necessarily know who mucked with your yard, unless you have an eye-witness, since they aren't providing us logs of who accessed our streets/yards.
    Posted 9 months ago by b3achy Subscriber! | Permalink
  • I belong to a couple of groups who are close-knit (like b3achy) and number waaaaay more than 5.  Yesterday we were going from house to house to see what different ppl had done as far as design.  It was very frustrating to try to get to some of the houses because you had to go through several streets to find a signpost that had that person.  I'd vote for the FS option if we had it! :)
    Posted 9 months ago by Marla Subscriber! | Permalink
  • Signposts at either end of the street would be nice, it would at least give us 10 slots to play with.  Five is just too few.
    Posted 9 months ago by Tibbi Subscriber! | Permalink
  • Im going to go against the majority and say I don't mind my street being semi public, even though it has my name on it. I treat it the same way as before and do so with the understanding that if something's there, it might be taken, that's why you'll never see any worth too much value as my street decoration.
    Posted 9 months ago by Popcorn☺ Subscriber! | Permalink
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