Topic

motion sickness

I wasn't sure if it was just my feeling weird all day or if it was a touch of glitch-caused motion sickness. I get it badly with 1st-person shooters. I bet a few susceptible people will get motion sickness if they do as much quoin hunting as I was doing.

Giving the option of moving through a location via a series of sections instead of a long, fluid single section should fix them. Have initial overlap off the sides of each section to keep a little of the multiplane effect. Maybe keep each section nearly static and scroll to the next part at lightning speed when they move into it.

Posted 3 years ago by Tingly Claus Subscriber! | Permalink

Replies

  • I get really super bad motion sickness from FPS -- on Monday I granted was trying to finish an assignment while I was playing, but next test day I'll see if this affects me too. I really have no idea how to fix it though, I got it really badly from halflife ep 2 and other people said that changing the v-sync helped them, though I've never tried it...
    Posted 3 years ago by fluorescence Subscriber! | Permalink
  • "Giving the option of moving through a location via a series of sections instead of a long, fluid single section should fix them."

    the game could also just scale [or give the option to scale] all the side scrolling game elements down so more fits on screen at one time, meaning there'd be much less overall movement.
    Posted 3 years ago by striatic Subscriber! | Permalink
  • or at least the movement would be 'slower'. like the difference between looking through binoculars for a while, and not. looking through binocular close crops everything and can be a bit shaky and dizzying.
    Posted 3 years ago by striatic Subscriber! | Permalink
  • Zooming out was my original thought. It would be the easiest to program, have the game load zoomed out with normal people zooming in, but wasn't sure if it would solve it and it would make small stuff harder to see as you're skipping along. I'm not even sure yet that I got motion sick.

    Another way may be to fill the newbie levels with quests to lessen the running. If skills dominate gameplay beyond level 4 or 5, that would make players not run around so much as they juice or milk or whatnot. Looking for XP quoins for a couple hours to get to level 5 felt boring enough for less patient players to quit, too. Having to look for a little while was fun, cuz it got me to fully explore the lands. "oh, i can climb this tree and hey, if I jump out of the tree, there are some major quions and here's where the saffron spawns and I'll jump to get that quoin... what?! oh, a secret portal..."
    Posted 3 years ago by Tingly Claus Subscriber! | Permalink
  • It made its presence known yesterday, but not TOO badly. Trading inventory for xp at the shrines helped lessen the in-game running a lot around level 4-5 and then I largely fooled around with bugs the last 2 hours.
    Posted 3 years ago by Tingly Claus Subscriber! | Permalink