Topic

Herbs/Flowers

I love the new herbs & flowers. I spent some time in a community garden planting and trying them. It was a good community experience with everybody sharing the flowers & seeds. Now, I'm torn between my garden in Alakol and the new gardens. I wonder if the firebog houses will become more popular now? They certainly are more balanced now.

Posted 18 months ago by FrankenPaula Subscriber! | Permalink

Replies

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  • I'd like to go on record as not in favor of ownership timers for planted items. Public means public, you shouldn't be able to "reserve" the output of a plot or it becomes privately-owned-but-in-a-public-place.
    Posted 18 months ago by Eleanor Rigby Subscriber! | Permalink
  • Aw Ix, you're completely welcome. Other people had shown me much kindness, I just wanted to pass it on.

    Glum, I really like the idea of a temporarily lock so that an owner has a little extra buffer to hustle back, but if not it becomes public domain. A very smart solution, I think. 
    Posted 18 months ago by Folderol Subscriber! | Permalink
  • Here's why I suggested some kind of timer in public or neighborhood gardens or to be able to have private plots: Although I personally would never harvest something without planting at least as many as I harvested, I feel uncomfortable going in and harvesting what is growing in a public area, especially when there are people obviously waiting for things to mature. I have asked people outright in the garden if they are waiting for a particular plant so I wouldn't step on any toes, and have been ignored. So trying to cooperate doesn't always work regardless of good intentions. The first time I planted Silvertongue, I waited forever and finally had to leave because it was after 2:30 am. I still haven't harvested any. This isn't a complaint. I'm patient and don't have to be the first to accomplish anything, just an explanation of my wish for the gardening to be modified for the shy and non-competitive players.


    @ Millie Your helpful presence made my first experience in the herb garden a delight.
    Posted 18 months ago by Riverwalker Subscriber! | Permalink
  • @ Eleanor Rigby - I completely agree. When planted in public, they should be seen as trees that we plant in public too. Hopefully people will harvest, shuck and replace.
    Posted 18 months ago by Eureka Subscriber! | Permalink
  • Although I completely and totally get why people would want a timer so that you can get the flower you've been patiently waiting for, I'm not convinced it's a good idea.  That why I suggested the quarter block gardens just for members of that community since in a smaller community, you're more likely to find cooperation than you would in the world at large.

    It's a drag to have to wait 3 hours for that one, rare, elusive flower.  It's a drag to be accused of being bad for camping out at a plant in a public space.  It's a drag to camp out and to have the flower snatched up by someone just waltzing through when you've been there 3 hours.  

    There is no way to 'shape' public culture in Glitch, since the only hard rules are game limits - no soft rules can be enforced - so I can see why people want timers.  But!.... in a very small community you have a better chance at cooperation - there is a greater chance that 5 people can all agree/abide to something than 500/infinity agreeing/abiding.  So, I think in quarter gardens, the likelihood that you need to hover over your 3 hour flower is much, much lower than you'd find in a game-wide garden, because in a small community of known players, people will likely cooperate (this is why Chakra Phool succeeded).  You can more readily build a culture or norms in a smaller group in which all have a stake in each other than in a larger one.

    If the preference is to have timers and picking limits so that you can be assured of your flower, then it'd be better to have private herb gardens than yet another nanny-state in-game limit.

    Last, a counter-argument to anyone reading who thinks, 'nah, live and let die in the existing community gardens, people will work it out, not every thing should be as easy as plant/reap,' I think we now have enough experience with community gardens being a source of consternation and angst to know this isn't going to go anywhere pretty.  And vegetable resources are not even scarce!  Apparently, the other two community herb gardens already devolved to competition rather than cooperation (and I still bet that Chakra Phool fails at cooperation next test after everyone reads this topic and heads there to get their herbs).  The shy, non-competitive player is not going to make out very well *unless* a cooperative hawk is constantly vigilant in each of the 3 current herb gardens.  

    But rather than introduce yet another box of a game limit to 'make it fair', try making the size of the pool smaller by having quarter gardens since I think neighbors will be less likely than the entire friggin world to be selfish pricks.  Let's see if a culture *can* succeed somewhere in Glitch.

    Or.

    Allow us private herb pots (not my top choice since that makes the game more solitary and sends players to their caves to do anything fun).

    Or.

    Give us a way to have something like governance and consequences for public actions, since a shared cooperative culture will likely not happen at all in Glitch in so long as anarchy reigns in the glitchian state of nature.  I don't think we need a leviathan government replete with jails and cops and judges and juries, but the world does lean toward being brutish and solitary given that there are no consequences for undermining someone in public (hence drama over trees and veggie community gardens and machine blocks and 'stolen' items from dropped things on public streets or at parties).  Unless this is secretly a game in which the point is to see just how quickly it takes for glitchians to devolve into selfishly motivated, solitary-minded players and the drama/lulz that ensues from all that. 
    Posted 18 months ago by zeeberk Subscriber! | Permalink
  • +1 zeeberk Thanks for your thoughts. Perhaps the coming group halls or lodges could also be a place for semi-private gardens.
    Posted 18 months ago by Riverwalker Subscriber! | Permalink
  • I have a couple more seeds on auction for around 250 each take em before they dissapear :)
    Posted 18 months ago by Djoe6897 Subscriber! | Permalink
  • Well, the concept of an 'ownership' timer already exists with blockmakers (or at least should according to stoot's description in beta.glitch.com/forum/gener... ). Not surprisingly, people took both sides of the argument there, too.

    I don't see how a 10 second timer to give a harvesting bias to the planter could cause too much outrage. It's not giving a free lunch (or herb) to the planter, in that if you snooze you lose and it's up for grabs. But right now, even a slight lag or a well-timed moon from a potential thief to prevent harvesting could be the difference between delight and rage.

    Oooh, also after re-reading the blockmaker thread...hopper upgrade??? :)
    Posted 18 months ago by Joe Blow Subscriber! | Permalink
  • I know that there are alot of very kind and generous people that camp out at the community gardens expecting to be able to harvest the thing that they planted. I totally respect that and understand the thinking behind it (and I respect their wishes in that I will not take what they are waiting for).

    However, even though I respect it, I don't agree with the principle of using the gardens in that way. They are called "community" gardens, not  "rental plots". I would interpret that to mean that you show up, harvest what you need (being aware that it is only polite to leave something for others), and then replant everything that you took for the next person that comes along. That is true communal sharing. The fact that some flowers take several hours to mature seems like an attempt by the developers to force this to happen... I don't think they realized that people would be willing to stand in one spot for 3.5 hours.

    Hopefully small private herb gardens become available at some point. I hope that the seeds are never available at vendors, which would mean that the community gardens (and Baqal) would be the only source of starter seeds, so they would still have an important use. Generous herbologists could grow them in their own gardens, then donate seeds to the community garden to help others. What a lovely scenario!
    Posted 18 months ago by Shepherdmoon Subscriber! | Permalink
  • They are called "community" gardens, not "rental plots".
     
    Well put, thank you, Shepherdmoon.
    Posted 18 months ago by Eleanor Rigby Subscriber! | Permalink
  • +1 b3achy and +1 to housing quarter gardens!

    As to the community gardens, I'm in between the opposite opinions. I don't really see anything wrong with planting and waiting to harvest a longer-growing flower if you want to since I know many had a great time doing just that. Nor would I see anything amiss with harvesting things that are not being waited on and then replanting the plots. I had mainly good experiences in all three gardens, in fact. Want to thank Metakate for being so great in one of them (Shimla Mirch, I think). She and many others were having fun trading seeds around so we could all get a chance at all the flowers. I had a great time chatting with people in the gardens and made some new friends. In fact, the one time I used the regular community garden a few weeks back, I was just working on a harvesting achievement and didn't care who got my vegetables and bonuses (my bags were full anyway). I just told a noob who wandered along to scarf up whatever she wanted. We had a good time with plants and music blocks and drinks all over and ended up friending each other.

    Personally, I did NOT hang out for the 1.5- and 3.5-hour flowers. I set myself approximate timers at home and just went back when I thought my flowers might be blooming. But I also figured if I missed it, I missed it. I left notes to myself in a couple places, which honestly weren't to ward anyone off my flowers but to remind my sleepy brain where on earth I'd planted things I hoped to harvest. And Folderol was marvelous because I was at a project in Baqala when he happened to show up and told me he'd seen that the yellow flower I was growing was probably about to bloom. What a super thing to do! I teleported back and harvested, then shared out the spare seeds/flowers later. 

    Having said all that, my husband really wanted to harvest a rookwort flower and was patiently waiting for it (and it's one of the shorter ones). Someone snapped it up right in front of him, which I thought was fairly rude because he really was hoping to see the flower and use the buff. I think by that point (late Sunday), possibly the spirit in the gardens had shifted because then he asked about possibly trading with someone or getting it back, and no one even responded. :( I think the quarter gardens would be a very innovative solution, as would possibly gardens attached to group halls.
    Posted 18 months ago by RM Subscriber! | Permalink
  • I had to miss most of this test, so only got to the community herb gardens right at the end when they were almost empty, and never had time to wait for the longer flowers.  But I enjoyed harvesting what was around, and learnt how to get seeds to plant.

    I like the idea of block patches that could grow any herbs or vegetables.  I am happy to plant anything anytime and harvest it if I am there when it blooms.  But I would very much like pots or tubs for herbs to put in my house or garden for decoration too. 

    Vases of flowers for the house would be lovely.
    Posted 18 months ago by Cassandria Subscriber! | Permalink
  • Might I relate my own data point?

    Before I moved into a house with a garden, I had none. In order to supply my cooking habit, I was pretty much forced to use Community Gardens (I found the one in the Heights the easiest for me). There is no other option. I would pack a Gardening Bag, set off on the subway to grow things. Once I was there, you better believe I sat there and guarded my plots to the best of my ability; I'd invested a lot of time and currants on that harvest. I left notes pleading for passers-by to allow me to harvest & I would share with them, and that has actually worked a time or two. Several times, the street was empty and un-watered, and I would tend all the plots and buy extra seeds to plant extras for everyone.

    I really love the idea of the quarter-block community gardens. If the Villas, Lofts and Quarter-streets in the Firebog areas were given these types of Community *herb* gardens, that would be all I needed to make a Firebog my glitch home.
    Posted 18 months ago by MicklePickle Subscriber! | Permalink
  • Shepherdmoon Totally agree with everything you've said. I hope the ability to plant these seeds elsewhere is implemented soon before this turns into another mining thread ;-)
    Posted 18 months ago by Morticia Addams Subscriber! | Permalink
  • Shimla Mirch houses now have herb gardens ;)
    Posted 18 months ago by Essie Kitten Subscriber! | Permalink
  • Thats so not fair having herb gardens in Shimla, the houses are cheap, we all should be able to have herb gardens, i hate the dark of shimla and those area's, i'm bedbound so am inside all the time, thus I like to live someone in a nice bright setting, I bought a house in Alakol and dearly love it, please let us all have herb gardens, regardless of where we live, i'll spend more than enough time in the dark underground when i'm dead.
    Posted 18 months ago by ~Annie~ Subscriber! | Permalink
  • TY for the heads up sc803. :) Flowers are one of the things a lot of us want. Few people want to live in the bogs. It's a Dev strategy to induce more folk to buy housing there. lol Very sneaky. I'm not moving though. :)

    To anyone who thinks this thread is a problem brewing: I don't think anyone is getting bent out of shape here. I am happy to have a different opinion than some of my fellow players and I'm really happy that others feel free to do the same. It's an opinion not a personal attack if people disagree. I often find that after reading what others have to say, I want to modify my own stance. Isn't it wonderful to know that even someone in age group F can grow and change? lol The forum posters here are (for the most part) such a wonderful bunch. 

    So even though I thought the timer was a good idea, I can now say I agree with those who don't think it's appropriate for a public garden. I still would love my own herb patches or a neighborhood herb garden (with or without a timer), but it's my desire for my ideal glitch world and if I don't get it I'll still be happy. :) It makes good sense that different items are available in different areas. 

    Now, could there please be some really lovely herbs that grow in the sunny regions? ;)
    Posted 18 months ago by Riverwalker Subscriber! | Permalink
  • Mee Maw Moo and Rascalmom - it was my pleasure to help out! Especially when it comes to the Yellow Crumb Flower. I had a great time in the community gardens with all of you. 
    Posted 18 months ago by Folderol Subscriber! | Permalink
  • Morticia, just because people disagree or have different opinions doesn't mean that there is any animosity happening between players.  I think it's a healthy sign that players are so passionate about the game that they even bother to present ideas, arguments and counter-arguments.  

    Adding garden plots to only the bog homes was pretty predictable.  It provides a good incentive for players to live out in the bogs, which balances the game.  It's like the trees - some can only be planted in some areas.  Specialization is encouraged in this game rather than 'live anywhere, do anything, have any skill,' which isn't such a bad thing.  Comparative advantage is a good thing (it rises all boats).

    That said, I still think there is a missed opportunity here.  Whenever shared resources come into question in this game, weird dynamics arise out of the desire to impose social norms which cannot be enforced because there is no in-game mechanism to do so (governance).  Hence we see different attitudes about common areas, from purely selfish use to purely communal use, and the conflicts that arise when the two camps meet in the common areas.  And we see that the Tragedy of the Commons theory wins again by fiat (the game imposes this order, not the players): private property is posited as the best solution to the problem of the Commons and thus we get private herb gardens in the bog homes.  But Hardin's thesis was just that - only a theory - and it's been disproved by (of all people) a right-wing political scientist (Ostrom) who demonstrated that people do, under certain conditions, work together collectively to manage shared resources effectively.  So, for me, the missed opportunity is a space in which we Glitchians can create a game ethos.  I don't think the current community gardens/rooms (any of them) allow for that possibility because there is no real community working them, thus there is no community ethos that can be imposed on them.  Here, the tragedy does win out because it only takes one or two short-term-thinking and self-interested players to put a damper on long-term-thinking and community oriented players.  No wonder there's an Ayn Rand doll in the game. ;-)

    So, anyway, it's just a game, not a political philosophy arena, and private bog gardens make sense insofar as what we've seen from the game to date.  I need to remember that our characters really have little to no control in the game itself as far as creating culture goes - that there will always be a wall of containment around us and the most ability to shape the game that we may ever see will be the votes that subscribers bought.
    Posted 18 months ago by zeeberk Subscriber! | Permalink
  • I don't know what the perfect answer here is...I think it's funny that everyone thinks "their" community garden was where everyone played nice and the others were all more like Hobbes on the Commons. Mine was Shimla Mirch, for the record!

    Shimla Mirch was just too busy, simple as that.  Everyone did their best to work around it, but there was just too much demand and not enough supply.  And I am sure at some point with street gardens, some neighbor with an herbal business will need more volume and will bogart every plot in a street garden, and there will be a fracas about that (which is why I still think people should be able to purchase their own streets for volume production, accessible through their homes).

    All the RL community areas I have ever participated in actually had implicit limits...you get one plot per household in the community garden in my town, not as many as you desire.  Exercise machines in the community center are limited to 20 minutes of use during peak hours, that kind of thing.  The pool hours are carved up for kids swim, adult swim, public lessons, etc.

    ETA: sorry for doubling up on the Commons metaphor, was writing while zee was posting!
    E again TA:  
    "But Hardin's thesis was just that - only a theory - and it's been disproved by (of all people) a right-wing political scientist (Ostrom) who demonstrated that people do, under certain conditions, work together collectively to manage shared resources effectively."  

    This is true, but from what I remember about listening to her talk about these conditions, was that they require a lot of commitment, energy and flexibility on the part of the participants.  That is, energy that people may not hesitate to commit to a RL endeavor, but not necessarily to an online game.  
    Posted 18 months ago by Nanookie Subscriber! | Permalink
  • I LIKE the fact that different home locations have different advantages. Those who live in the Meadow have easy access to cherries, beans, whatever trees they grow at their own home, and a vegetable garden, etc. Those who live in Shimla Mirch now have access to herbs, in addition to barnacles, fireflies, peat, and jellisacs. And so on.
    I don't think we should make every location able to have every different thing. 
    Posted 18 months ago by Zany Serendipity Subscriber! | Permalink
  • +1 Zany, agree with you on that too.  
    Posted 18 months ago by Nanookie Subscriber! | Permalink
  • does this have to be an either/or? what about a both/and? the houses in the bogs can have private herb gardens and the other housing quarters can have the "mini" community gardens for home-owners only?

    i thought that was an awesome idea, to build mini-community. AND i think there's some logic to providing incentive to living all over the world.
    Posted 18 months ago by greenkozi Subscriber! | Permalink
  • I'll clarify my reasoning for the timer suggestion, because I really would like to see it implemented, and because I do not see it as impeding on any of the community-building aspects of the game, but rather enhancing them.

    Let's say I have some need for a particular flower which takes half an hour to grow.  I spend half an hour wandering around Baqala to find the seeds.  I plant them in a community garden, since I live in Groddle Heights and can't plant it in my own garden.  Then I teleport to my house, then go over to Kajuu to work on a project.  A half hour has passed.  I teleport back to the garden to harvest the flowers, and the game promptly crashes, because I've now been in three game areas with three sets of graphics to load, and Flash just isn't happy.  While I'm recovering from the crash, someone else harvests all but one of the flowers.  I harvest that one, and shuck it in order to obtain more seeds, but shucking fails, leaving me with no flowers and a large energy deficit.

    With a five or ten minute grace period, I'd be able to harvest the plants and go on my merry way.  If I wanted to plant more seeds and leave them for others to harvest, I could still do so (and would be more likely to do so, since I'd have what I needed, and would not be leaving the garden in a negative frame of mind).  They would just have to wait a few extra minutes for the plants to become available to them, rather than having to attempt shucking their own plants, or find seeds in Baqala, or buy seeds or plants at auction. 

    I understand the comments about the nanny state, but trying to force us to play together nicely is much more nanny-ish than giving us a chance to benefit from our own actions.  I also understand the political and philosophical theories, but the reality of the situation is that it takes one greedy person maybe three minutes to clear out a community garden, regardless of where it's placed.  Right now we have maybe 350 people playing at a time, and theft, greed, and the like are not huge issues.  After launch, I'd guess that new players will arrive more rapidly, more people will play at once, a smaller percentage of players will be testers, and many more "griefers" will be in the game.

    In the same way that a short timer would benefit everyone, a short machine lock would also be beneficial.  If I put a blockmaker down at a project site for everyone to use, I shouldn't have to worry that someone will walk off with it.  At the moment, I keep my machines at home, because I'm well aware that someone else will take them if I try to share and then have to step away from the computer for a minute or two.  If I knew that others couldn't disassemble the machines for an hour or so, I'd happily carry them to every project. 
    Posted 18 months ago by glum pudding Subscriber! | Permalink
  • Re: original forum topic: Love the new flowers. They're just so.. exotic. And cute. A perfect addition all round, especially when we're able to farm them at home. Also, having the herb gardens only in Shimla gives the Shimla region another, more appealing resource. :D
    Posted 18 months ago by Hburger Subscriber! | Permalink
  • nm..wrong place.
    Posted 18 months ago by caley dunn Subscriber! | Permalink
  • When I got my very first seed from Baqala I ran to one of the community gardens and planted it. I found out that I would have to wait 36 minutes but I was so eager to see what I had planted that I waited. Right at the last minute I had a flash crash and by the time I got back a few moments later it had bloomed and was already gone, snagged by a passerby. I have to say that at the time I was livid because I at least wanted to SEE it first :(
    But I got over it. I left that place and went to Chakra and had a wonderful time. Everyone shared and I was able to harvest all the flowers. I shucked them and replanted and shared some seeds when I got more than one and all was well :)
    BTW, I found that if shucking fails the first time or even a second and third time, it will eventually work. I'm sure that will be fixed soon by the devs team :)
    Posted 18 months ago by PittyPat is sad Subscriber! | Permalink
  • My guess is that some sort of herb-growing skill will be added.  I have Gardening 4 and still got more than a 50% failure rate on shucking/watering/etc., so apparently (and somewhat annoyingly!) those skills don't apply to herbs and flowers. 

    Now that there are herb gardens in swamp houses, the people who live in those houses will not be as likely to use the community gardens.  Others will have to travel to those areas to use them, so a different group will be involved, and the spirit of each garden will depend on who's there at the moment.  While I think it's great that people were sharing during the last test, I don't know how much more of that will go on.
    Posted 18 months ago by glum pudding Subscriber! | Permalink
  • @glum pudding: I have Gardening 5 and definitely got far less than 50% failure rate... Do you also have the Croppery 3 and SA 5? (I do.) Not sure but maybe it does make a difference. Also, I do think you are right in that perhaps some skills around those will be added...
    Posted 18 months ago by RM Subscriber! | Permalink
  • I do have all skills except for Gardening 5, which I'm halfway through learning right now, and Teleportation 5, which shouldn't impact harvests.  I certainly didn't expect the high rate of failures, especially since I haven't had any other sort of gardening failure in months.  The rate may have been due to a small sample size, since there's always some chance of failure, but it was annoying nonetheless. 
    Posted 18 months ago by glum pudding Subscriber! | Permalink
  • Glum, I totally respect where you're coming from with the timer thing, I just think it's the wrong direction, but then again I'm sort of stuck on this concept of 'give us more ability to shape the world'.  A timer is just a box that the world forces us to stay within.

    I also agree that as the game grows larger, there will be more issues with the community features as they stand.  

    So, private gardens and timers on public ones are one way to sort out those issues.  But that is the path of private property solving all the issues of community by partitioning us off from one another.  It's the easy way out, in a sense.  Let some people have private patches to do as they please and the rest of the people have a free for all.

    Imagine instead if the game allowed for some type of governance in a small community.  I am not saying we need to elect leaders and vote laws onto the books and have a criminal justice system to enforce those laws.  That is one style of governance and we're all familiar with it in our daily lives.  Maybe the game could be more creative about how to govern in small communities, such as housing blocks or perhaps groups (just two of many ways a community could be organized). Maybe the housing blocks or groups get to somehow create rules for their quarter's garden and the nearest shrine would be the governing body, smiting those who go against the community's wishes, which could be somehow programmed into the garden.  
    That's just one possibility - there are others.  But my point is, we have no way to enforce social norms.  The larger the pool of players, the more anarchy/chaos/state of nature & the more likely people will act only out of self-interest since there is no possible way for players to enforce any kind of social norm.  

    Yes, one home owner in a quarter could be selfish and screw up the whole garden since we don't have governance in-game - but I still think it's more likely that a small pool of players could loosely create a social norm on a quarter than in a game-wide community garden.

    So, my top preference is to allow players to shape the social norms of the game by being able to incur consequences for what their small community deems to be unsocial behavior.  That norm may be different depending on what community you're in.  Maybe there's a totally Marxist garden where the agreed upon norm is from each according to their ability, to each according to their need.  Maybe there's a Hayekian community that welcomes pure self-interest to avoid the road to serfdom.  There's room for many social norms in each garden, depending on how the small community decides to shape itself. 
    If we can't have governance for group gardens, my second choice is to just try gated community gardens, in which only the owners of houses on those blocks can partake, to see if that works out better than how the large communal areas have shown themselves to work out.

    Short of that, the current situation with private property and the chaotic free-for-all community gardens suffice, but let's not call that 'creating culture'.  That's just the game's box we inhabit.
    Posted 18 months ago by zeeberk Subscriber! | Permalink
  • Regardless of my personal desires on this, I can totally understand the herb gardens only being available in the bog areas. None of the homes in those areas have regular gardens. Vegetables will not grow in that environment. Having something that will grow there balances this--now everyone can have a garden, although the type of garden depends on the area you are living in. Hmmm... wouldn't it be cool if there are desert areas where the homes there can only have cactus/succulent gardens?

    That said, I am sad that I missed out on the Shimla Mirch herb gardens. I lived there not too long ago and moved out recently to a large house in Alakol (partly because I wanted a garden). I'm not moving back, so I guess I just missed my chance. I suppose I can plant all those herb seeds I was saving in the community garden now since I won't be able to use them any other way :(.
    Posted 18 months ago by Shepherdmoon Subscriber! | Permalink
  • I like the community herb gardens and also the way the world is divided up - if I wanted to move back to Shimla, I could have herbs in my basement.  As it is, I have crops in Alakol.  It's all good.

    I've also grown to learn that "inconvenience" in game is really opportunity (I know - cue the sappy music and "inspirational" posters - stay with me).  Don't want to expend the energy to TP?  Heck, it's about time I went walkabout and collected cherries and spice.  Don't have an herb garden in my basement?  I just made at least 3 brand-new friends in the Shimla garden last test and ran into a bunch more.  

    I'm sure the community herb gardens will thin out considerably now that the Shimla houses have them (I've noticed that the community veg gardens are generally pretty empty) and the novelty wears off, but that's all part of the evolution.  Or maybe when beta ends they'll be hopping places full of newer players.  Hard to say.  But I am pretty sure it will stay interesting.
    Posted 18 months ago by jasbo Subscriber! | Permalink
  • I would love to plant flowers were ever i owned a home. Not because I don't want to share, but because I love flowers.  While I love the community in game, there are times i really enjoy the quiet time tending things at home. I spend a lot of time planting and organizing my bags!

    Having flowers and colors to look at in home would be so relaxing!  I can imagine a big flower garden where I could create and play with color arrangements. 
    Posted 18 months ago by Sugar Plum Subscriber! | Permalink
  • so seeing that shimla got herb gardens in their houses and firebogs got community gardens in their areas should we expect to see herb gardens in our quarters too?  or is that out of the question?  devs?  supporters?  debaters?
    Posted 18 months ago by IxÆoN Subscriber! | Permalink
  • Cool that they have added herb gardens to the swamp houses...might tempt me to get one.  I originally thought that area was icky, dark and depressing, but as I've been gathering more barnacles and peat, I'm starting to love the comfy and warm browns of the area. I love that many of the 'buildings' have smiley faces on them...lol.  Now with herb gardens, it makes them quite tempting since I'm finding that I garden for veggies much less and just purchase my produce from vendors.  Great idea by the devs to encourage more movement into the swamps (though I suspect there are still plenty of streets where you could be the only one on your block if you like your solitude).

    Like the idea of quarter gardens as well!

    I agree, would love to have flower gardens for our houses no matter where they are.

    Have to say that as I've thought about it, I kind of like the idea that you can only have the herb gardens in the swamps.  It may build an interesting commodity interaction between those with regular gardens and those with herb gardens (though if you have an herb garden you can just get your veggies from a produce vendor whereas you can't get herbs anywhere other than from someone growing them).
    Posted 18 months ago by b3achy Subscriber! | Permalink
  • zeeberk, I do understand what you want, but I don't see it happening at all.  Given my own (limited) experience with taking even a small right-vs.-wrong matter into my own hands, and given what I've seen of others' conflicts, I think the staff wants to handle any government issues themselves, despite what they may say about building culture, or about any of their philosophical tenets.  It is possible that a small, somewhat contained group of people could come to a consensus about a garden on their own street, but unless that garden were closed to everyone else, the consensus would be irrelevant.  I suspect that group halls will be the places for small numbers of people to create their own rules about things like gardens, specifically because (from what I understand) their members will be able to restrict others from gaining access to their property.

    Given the large number of people who have expressed a love of the flowers (as opposed to the miniscule number who have publically expressed a love of barnacles, for example), it seems fairly awful to restrict all flower production to swamp areas.  Perhaps we could at least have the option to grow them one at a time in an indoor machine, like a Glitch version of an AeroGarden, or to arrange the flowers in vases?  I really don't want to keep dumping flowers on the floor.
    Posted 18 months ago by glum pudding Subscriber! | Permalink
  • It would be nice if all (or most of) the houses had a small herb garden area separate from the regular gardens. Even if it only had say... 3 or 4 patches. 
    We paid quite a bit of currents for some of these houses, especially the Alakol houses and it would be nice to have all the amenities for 30k and 50k :)
    Posted 18 months ago by PittyPat is sad Subscriber! | Permalink
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