Topic

Questmaking.

I think that one of the really great selling points of this game is the whole idea that the world is so user-influenced and has such a loose structure.  I've noticed that a lot of people have created their own mini-games using dice and whatnot in the General forums, but what if we could elevate that and have real user-created quests?

Here's how it would work.

User 1 could write some kind of quest, be it "Collect 5 Luminous Moonstones" or "Visit 5 Roads That Begin with the Letter A" using Penpersonship and then perhaps an advanced level of Bureaucratic Arts.

Then User 2 would go to the "Quest Hall" and look for available quests.  If you don't want to build an actual building, it could always just be a page available for browser-view like Real Estate Listings or Auctions.  Once User 2 finds a quest that they would like to do, they select it.  It shows up in their Magic Rock listing under some special heading.

When User 2  completes this quest, they gain a little bit of XP and a little bit of money, and so does User 1!  This will motivate people to write actual possible quests, not something silly like "Jump up and down for five days."  If User 1 wants to sweeten the deal, they can attach their own item to the quest that User 2 could gain if they complete the quest-- kind of like bribery to attract people to his quest listing.

The "Questmaking Skill" would have some sort of limit per game day so that the quest listing would not be flooded with entries, and the submissions would be some kind of "Mad Libs" type of structure so that no one could write anything profane or completely unrelated to the game-- like "Please go feed my dog so I don't have to step away from the computer.  100 Currants."  Also, there would be some kind of way that the computer could determine the level of reward, not the users.  (Obviously.)

I think that this idea benefits many types of players-- those that like having the structure of in-game quests, and those that are creative types that want to add their own touch to the game of Glitch.  And of course, those that want more currants and XP.

Posted 14 months ago by Sparklebooty Subscriber! | Permalink

Replies

  • Awesome concept.
    Posted 14 months ago by WindBorn Subscriber! | Permalink
  • This is a great idea!
    Posted 14 months ago by Epilady Subscriber! | Permalink
  • Actually to jump off this, could be a quest hall...or could be an extension of penpersonship...the ability to write quest scrolls and leave them lying around the game for other folks to discover at random!
    Posted 14 months ago by Epilady Subscriber! | Permalink
  • I love this idea! it would be cool if there was a voluntary league of beta-questers. user1 would submit a quest and it would be assigned to 10 or 20 BQs.

    at any point a BQ could rate a quest as too difficult, inappropriate or quality. if the submitted quest gets 90% quality, it goes into a general pool that users can opt into.
    Posted 14 months ago by monstehr Subscriber! | Permalink
  • This is an awesome idea! 

    Until this happens, I recommend that people who are interested in making/participating in player-made quests visit the Sandbox group--we have lots of secret missions and quests available, along with flash mobs and group art projects.
    Posted 14 months ago by chilirlw Subscriber! | Permalink
  • I'm bumping my own thread because I feel so strongly about this idea, and it's gotten lost in the ether of forum posts.
    Posted 13 months ago by Sparklebooty Subscriber! | Permalink
  • Maybe they could make a "questpack", similar to a party pack, but it's an area (possibly composed of three or four subareas/streets) where you make the quest. And I think the questmaker should be the one who decides what reward is given (like 10 awesome stews, or 10 diamonds, etc).

    Possible questpack ideas: a simple street, a platformer stage, a stage with a lot of boxes and crate which could be opened, a place where there are a lot of hiding places, or a place where you could customize the speech of NPCs, etc. 
    Posted 13 months ago by roderick ordonez Subscriber! | Permalink