Topic

Ingredient Consumption If Player Has Multiple Slots of the Same Ingredient

If a player has say 300 cherries, 250 in slot A and 50 in another slot B. Rather than consuming from the left-most slot (as I imagine it behaves now), it should instead consume all ingredients in slot B before consuming those in slot A. For more than two slots, it should successively consume from the slot with least elements.

Hence,
For all slotA containing ingredient, consume(slotA) if and only if count(slotA) <= count(slotB) for all slotB containing ingredient.

Posted 16 months ago by ff Subscriber! | Permalink

Replies

  • Given that it's not easy to combine slots (drop everything, pick it all back up again), it certainly would be nice if items were taken from non-full slots first.
    Posted 16 months ago by dopiaza Subscriber! | Permalink
  • I would prefer if it was done this way as well--just because I like having even numbers, haha. It's not a huge deal but it can be annoying sometimes, especially when you want to use some cherries but sell some in bulk, for example.

    However, I just wanted to say dropping everything and picking it all back up is not the only way to combine slots--you can either drag and drop the cherries (for example) from one bag into another bag and they will combine (provided there's not already 250 in one bundle), OR you can directly drag and drop one bunch of cherries on top of another bunch and they will combine (again, provided there's not already 250 in a bundle). Just a helpful little trick :)
    Posted 16 months ago by Nea Subscriber! | Permalink