hmm, I'm not familiar with the API but I bet there's a good chance someone could write a simple script to give you a definitive answer. Could probably also get some metrics like avg level at first death, average deaths per player, average deaths per level, etc.. but this kind of data collection might wreak havok on the servers ;)
i would think there had to be Something, as they award badges for it. somewhere they are keeping track of it as the first badge is Not awarded for your first death, but your THIRD
yeah, i've been pretty diligent about making sure i don't dip into the dark end of energy and i focused on food/cooking/harvesting right out the gate so i've still never died. my gf died in game and i averted my eyes; when the inevitable happens i want to be somewhat surprised.
I think I've only died 3 times (level 43) although I die a little inside when Sheepy (level 44) kills herself nearly every game day (on purpose, even!).
Just remember to go to hell about 15mins before the new Glitch day,so you have time to get back out,and then get the benefit of having a new day and an energy-refill!
I died once early on. I wasn't aware that you lost energy automatically over time. After learning that fact it seems really difficult to die without intent. I wish the API could return statistics for stuff like how many times you have died or how many bubbles you have harvested. That would be sweet.
I made it to 17 before my first death, and that was in the last test as I was testing a simple mining macro. I got to excited at the fact that now I could slip away from the computer for a can of something and still be mining. I died, but it was kinda fun though.
I've died twice, I believe. Maybe three times. But I didn't die the first time until well over level 10. I was in the upper teens/early twenties when I did.
I died once, on the very first day. In most other Facebook games, when you reach zero energy, it simply tells you that you have to wait until you can do more tasks, it doesn't kill you, so I wasn't really paying attention to the meter.
3rd time was before the game closed.. i was mining, went to get water, and when i came back i was in hell, a friend had to come down when i got out and loan me food.
2nd time was a friends fault but it was still fun, She said a lady was selling no no powder for cheap and got me ONE i didnt no no wat would happen, till after i sniffed it she said i would die in about 3 miniutes if i didnt sniff another one... she had her graves on my porch.... everywhere i died after 5 packs then quit! no no powder should stay NO NO!! powder.. but its fun..
I'm level 31, and I've not died yet. My hope and intention is to never do so. (I am aware of the achievements I will miss if I succeed.)
Making every effort not to expire is a gaming habit with me. I have a serious aversion to dying due to playing various RPG and other games online in "hardcore" mode. (For those who don't play that sort of game: If you die once, that's it...no respawn/reincarnation, total loss of character, experience, items, money, etc. It's especially painful when it happens at high level. I don't have the time/inclination/stress-handling-ability to play that sort of game anymore, but the habit remains.)
Dying in a game puts me in a horrible mood for, well, far longer than may be considered healthy. Hence, I am very, very careful (which I realize may seem to some like a less-than-fun way to play a game.)
I've missed the last couple of tests due to offline things, so I can only speculate on my ability to remain living at higher levels.
I really try my hardest not to die but being new to this game and it being different from any other game I've ever played, I die. The last time I died I was stuck. I had nothing to make food out of and nothing to make mood out of and I was stuck at the bottom of some place and I couldn't even jump to get out of the spot. I was totally out of money and couldn't even purchase food on the auctions. I had no choice but to wait for the new day. I guess I could of got on global chat and asked for something but I don't want to sound like a beggar.