Topic

In support of keeping Home Streets public

Recently there has been a very vocal few in the forums up in arms about how they would like their Home Streets all to themselves. Since happy people tend to be much less loud than unhappy people I wanted to start a thread to show TS that most of us are very happy with sharing our Home Streets as a public resource.

In the old system we had to pay for a house with currants. Then those houses came with a very limited number of preset resources. The most you could hope for was 5 trees, 24 of one kind of crop plot... maybe a jellisac or firefly swarm. It was extremely limited.

Now the possibilities are practically endless. Our backyards are a completely private haven for almost any resource we can dream of. Then as a bonus we can choose a whole additional set of resources to sit right outside our front door! We just have to share them.

Now I believe the fact that there are huge resources networks attests to the fact that a majority of players like and want to keep sharing their Home Streets. Glitch is all about cooperation and sharing and I think most glitchen get that.

I know that in the past very vocal unhappy people have caused game changes. There have already been a few tweaks to Home Streets (although I believe these are positive tweaks). I am a bit afraid that the few angry glitchen screaming at us kids to stay off their lawn might actually cause more changes that would hurt the beautiful resource routes.

If you agree that Home Streets should stay public I'm starting this thread as a place for you to speak up so the wonderful staff at TS sees that most of us like sharing the things that were only kind of ours to begin with.

(p.s. this thread is not referring to people who have misunderstood and lost things. I do think there should be clearer warnings about what is safe on your Home Street and what is not)

Posted 7 months ago by SkyWaitress Subscriber! | Permalink

Replies

  • PUBLIC STREETS FOREVA
    Posted 7 months ago by Electric Wizard Subscriber! | Permalink
  • Its this a conversation about privacy or about resource hoarding?

    Here's my solution: Resources on closed home streets generate no iMG, refresh half as quickly, and decay twice as fast. 
    Posted 7 months ago by HeyGabe Subscriber! | Permalink
  • I'm with Lucille Ball on this one: I absolutely love that our home streets are public. I didn't really LOVE it until I joined a resource route. I love being able to share resources and get an influx of Glitchen I don't know passing by my house. I have been a hermit for a long time in this game, so I see it as a safe way to make things more interesting in my home territory. I also love being able to keep certain resources all to myself in my own backyard. I think the flexibility this arrangement offers is very useful and satisfying, imo.

    I think if people are not so comfortable with their streets being open, perhaps having the option to limit who goes there might be nice. But since we have backyards and the ability to issue keys to friends, I personally don't see the need to lock my street. Also, I never know what I'm going to find when I visit the streets of others. Visiting people has an addictive quality that I really enjoy. I'd be a bit sad if this were limited, but ultimately, I suppose it's someone's choice (if they are given that option).

    Edit: As for networks of streets, I hope future Group Hall plans play a part in this.
    Posted 7 months ago by Laerwen Subscriber! | Permalink
  • I can think of two primary motivations for wanting a private street: fear and covetousness.

    Fear

    Some people have had IRL experiences that cause them to be afraid of strangers and deeply suspicious of the motivations of others. They quite naturally bring those attitudes with them into every new circumstance. In a game like Glitch, where no one can do "bodily" harm to you, and where no malicious action can threaten your participation in the game in any substantive way, those fears are not useful or helpful. Anyone experiencing that kind of fear has my deep sympathy. 

    Covetousness

    Some people believe that they should have total control over anything they had a hand in "making." It pains them deeply that something they invested time, thought, or energy into should be made use of or appropriated by someone else. They want control of All The Things in their environment. If someone has four garden plots, they want four garden plots. They believe that everything they have is either earned or deserved. And they become frustrated when the game design doesn't let them decide exactly where the line between "I" and "We" is drawn.

    They are afraid of losing things or somehow not having enough.

    But Glitch is a game of super-abundance. Even if you never had a garden plot or a piggie or a rock for mining, Ur itself can supply your needs 1000 times over. With only the most modest extra effort, you can be—by any reasonable standards—filthy rich in Glitch (or as I like to call it: "flitch"). [IRL I lead a very modest life. In Glitch, I have a great home and yard, millions of currants, and endless opportunities to use imagination to get moar, if I want)]

    Quite simply, covetousness is a waste of energy in Ur. Anything you want, you can get. The FUN part is giving it away. The FUN part is finding the balance between working for the resources you want (grinding) and enjoying the company of others and your interactions with them.

    Now that I think about it, perhaps both motivations are really based in fear: fear of not being in control, fear of not having enough, fear of other people.

    Glitch is a very safe place. No harm can come to you. Your personal possessions are safe unless you make it possible for people to take them within the game's parameters. If people say or do nasty, hurtful things, the ToS can be invoked. The game-play is designed to strike a balance between communal and individual activities and environments.
    Posted 7 months ago by Pascale Subscriber! | Permalink
  • I was a victim of a burglary in real life and it was indeed devastating.  But Glitch is not real life.  I'm very uneasy about letting unfamiliar players into my house (players I "know" are always welcome), but I have no problem at all allowing strangers on my street.  It's a cooperative game after all.  Rocks re-spawn.  Trees can be harvested by multiple players.  Plus, I think my house is cool and I'd be happy for people to see it!  However, I respect every individual's right to privacy, so I think a "private street" option would be a fine idea for those who want those damn kids off their lawn!  Neither preference is "wrong."  :)
    Posted 7 months ago by Little Violet Subscriber! | Permalink
  • I don't really like putting myself out there in a public forum too often, that is, when it relates to taking a side...but I'm feeling very side-oriented today:

    I am all for keeping home streets public.  Please.

    I had quietly been against being able to harvest anything and everything in our one home because I like the way Glitch gets players to roam around to different places and share/buy/sell with others.  I did secretly wish to be able to hoard everything in my one home though.  Yes, I did and, WOW, I love my resources!  Yeah, maybe I love them too much.  Good thing my semester is over.

    If we make the home streets private, I fear (yes, Pascale, I said fear :D) there will be not as much need for the streets that meander through Ur.  I like meandering and I think we all like meandering.  And, I fear that the point of getting out and about in Ur will be forgotten.  I guess that would be okay but I prefer things the way they are, with all of us wandering about and plucking things from trees.

    So, I do not keep things I'll miss on my home street and I do not take things others leave on their home streets, unless there is a note telling me to take something.  Wait, I've never been to anyone else's home street!  Well, when I do go, I won't take your meat collector or what have you.
    Posted 7 months ago by Minkey Subscriber! | Permalink
  • +1

    If everything in Glitch becomes private, what's the incentive to interact with other players, try new things, explore new realms or mess up (like accidently poisoning a tree... twice... which I've done.... twice....)?
    Posted 7 months ago by Sloppy Ketchup Subscriber! | Permalink
  • I love keeping my homestreet public because on the first day of R3 I dropped some cubimal bags in my street. Basically, it's my rubbish tip.
    Posted 7 months ago by Maxy Cat Subscriber! | Permalink
  • I love the options involved with public home streets! If you're not a fan of others using your resources, you have the freedom to put whatever you want in your backyard. I love how many glitches have joined together to create resource routes and i love that some people are even allowing others to use their icons/machines/gardens on their home streets! If that's not something that is interesting/fun for you, you don't HAVE to participate! Your Home Street is exactly what YOU make of it and that's beautiful and extremely Glitchy (imo).

    eta: and +1 for your well-articulated perspective, Pascale!
    Posted 7 months ago by starrkittyface Subscriber! | Permalink
  • I like having a public street. However, as some do not, why not give players a choice of whether to make their home street public or private? Here's why not:

    For this kind of thing, there's a big tradeoff between choice and complexity, and complexity costs. There would be the one-time cost of developer time to add the code. In addition, there would be ongoing costs of developer time because more complex code is more difficult to further enhance and more difficult to maintain. And finally, adding a choice of this kind would impact the user interface in multiple ways, with potential implications for training and customer support as well as for UI design.

    So there's a necessary balance between choice and complexity. If a choice to make streets private were added, that would change the balance, and that would effect every player, including all those who would keep their streets the same as they are now.

    To stay in business, TS needs to make cost-effective use of their resources (e.g. developer time) to add features and choices with broad value for their target audience. That means some things may work differently than individual players personally may wish.
    Posted 7 months ago by Splendora Subscriber! | Permalink
  • Yay for public streets!!
    Posted 7 months ago by Dr. Babycat Subscriber! | Permalink
  • Even if a fully-expanded backyard still "only" holds four large gardens, that's three more than we ever could have had before. What a bonus! I get it if folks don't want to spend iMG on resources for other people, and that's certainly their option, but the front yards of our homes are still just as public as the old housing streets were, so those folks might not want to use their iMG for building stuff out there. All the recent changes have only gotten us more personal resources, not less, so it's not like we're being robbed if someone comes by to harvest our trees.

    Speaking of which, I have been robbed, IRL and (I guess you can call it that) in Glitch. I have had my car windows smashed, multiple times (obviously not in Glitch, or I'm doing something really awesome). I've had other other terrible things happen to me. I totally get how junk like that can make you want to burrow in and create a nice comfy space for yourself, all by yourself, with big thick walls and jangly keys and trebuchets and piranha moats and big ol' KEEP OUT signs and electric fences. We don't have electric fences, I don't think, but we do have houses that nobody else can come into unless we let 'em. Outside the house is a very quiet street that may have an occasional pedestrian, but we can pull all our streetsigns down and only look out when we choose. We may not have the same elaborate Glitchmas display as the next guy, but we also don't have to worry about it being vandalized. And while I know not everyone feels the same way, I'm still pretty okay if folks wanna come by my imaginary street for a visit or just to harvest my three whole pixelated jellisacs. If you wanna put in the effort to find my street that pretty much just loops back on itself, more power to ya. Ur's a big place, there are other, better, easier places for Glitchen to scoop.

    I kinda like the random visits, though, and I kinda want to hang on to the opportunity to meet those random travelling Glitchen. I like having these stages of privacy to ease myself out into the world. I don't particularly care for all the LOUD NOISES because some folks want to hoard ALL THE THINGS. *eyes SDBs* 

    *tramples all over lawns, plays in sprinklers, leaves snack plates*
    Posted 7 months ago by Jennyanydots Subscriber! | Permalink
  • With the ability to grow so many of our own resources, whether in the yard or on the home street, I find that I, and a bunch of other people, are spending a greater portion of time there than in the more public world of Ur. As Glitch is a social game, I think the public home streets connect our homes to the world and balance out some of that antisocial trend. If I wanted to farm in isolation I would play Farmville or Harvest Moon. (HM is pretty awesome, but still).

    I love visitors - and I find for every negative encounter there are several positive.
    Posted 7 months ago by Lady K Subscriber! | Permalink
  • Everyone has a public outdoor area (front street) and a private outdoor area (back yard).  People who don't think their back yard is enough private land for them are just greedy.
    Posted 7 months ago by Jewel Stoned Subscriber! | Permalink
  • Toss my name in the hat of those happy to have their street public. 99.99% of the folks who have visited my street have left it better than they found it, i.e. re-planting the gardens, helping to restore a depleted resource, even re-fueling machines, tithing icons and dropping off goodies. Totally unexpected, and a huge morale booster. It may even help me become (ack!) more social, which is a major feat in my book.
    Posted 7 months ago by N2ZOrtolanaBlue Subscriber! | Permalink
  • "I think if there was just an ability for those that want theirs to be private, could do so, and those that want it public could do so would settle the masses on both sides. ;)"

    This. The option is really what this is all about. What bugs me is this idea that it's about greed. I don't think that addresses the real scope of what people actually want when they say they want a private street. I want a street that's only accessible through certain "paths" e.g. through other players' streets, rather than the ability to just jump right to it automatically. I think that would add a really interesting level of game play, though admittedly it's not realistic given how challenging that would be to code and concept. 

    That said, the ability to choose whether or not a street is accessible or not is a completely valid request. Don't dismiss it with a very, very biased post that only addresses your perception of "greed." It's disappointing, and it doesn't do a good job of representing what this community is all about - which I thought was about talking through ideas and listening to other people.

    It's apparent you haven't done a very good job of listening.
    Posted 7 months ago by Xev Subscriber! | Permalink
  • I don't see any problem with giving people the private home street option, though I like my street public.   You might want to limit the size of private streets or increase the price of resources on them so you're not giving private-street people a ton more privately-controlled resources than public-street people.

    I don't know if TS' minds are open to changing on this anyway; they seem determined on the public street path, so they don't really need convincing on that front and I don't know that public home streets really need a huge defense.  I'm pretty sure that making all home streets private and causing the end of resource routes is the least likely scenario.  Likewise Kelti doesn't seem about to change her mind.   I suspect it just is what it is.
    Posted 7 months ago by Zauberberg Subscriber! | Permalink
  • I have only ever ONCE in this game been told that I was not welcome on a publicly accessible street. And that was just recently on a home street.

    Why was I there? To drop off a gift with a neighborly note. (Both of which were subsequently returned to me without comment.)

    After this experience, I'm perfectly okay with people who don't want visitors locking their streets up, if the developers choose to make that an option.

    Honestly, I don't want to go where I'm not wanted and where friendly overtures are met with hostility. It makes me sad to think that those folks are choosing to forestall the possibility of kindness, generosity, and community from people they don't know. But, hey, if that's what they want to do, okay.

    [I did have the idea that perhaps the "privacy" option should be reciprocal: i.e., if you choose to make your own home street private, then you can't visit any other home streets without a key to the associated house. In other words, essentially a global opt-out to the home street community. Just a thought. ETA: See my suggestion in the Ideas forum.]
    Posted 7 months ago by Pascale Subscriber! | Permalink
  • Wooo, public streets yeah!
    Posted 7 months ago by richi Subscriber! | Permalink
  • I agree with the OP. Anything that you are afraid others might steal from you should be placed inside your home. The homes themselves are private. This is enough for me.
    Posted 7 months ago by Shepherdmoon Subscriber! | Permalink
  • I would like the home streets to stay public. 

    If you don't want people to hang around then don't put anything there and others will move on swiftly.

    People used to visit streets in the housing quarters, this seems no different.
    Posted 7 months ago by Cassandria Subscriber! | Permalink
  • There's also the other angle, which is whether resource routes will be overly onerous on the "homeowner" to maintain, or whether that can be crowdsourced without too much pain.
    So, it's NOT just about don't leave stuff on streets -- omgnotthisagain, right? -- but rather completely new questions.

    There may also be players that do not want you on their streets at all.  Not because they're afraid you'll steal stuff, but maybe because they just want to have a space of their own.

    So, again, NOT a monolithic question.

    In a perfect world, there will be room for all styles of play, levels of privacy, and desire/or lack thereof to share.

    IOW, not everyone plays like everyone -- our consistent mantra.
    Posted 7 months ago by CrashTestPilot Subscriber! | Permalink
  • +1 to public streets. dont have much going on yet but I will eventually ..stop on by :)
    Posted 7 months ago by Bella Subscriber! | Permalink
  • To be fair, @crashtestpilot, resource routes are totally opt-in. If they do become onerous, a person can always take themselves out of the route.

    But I agree, it's not a monolithic question. I've proposed a possible privacy option solution.
    Posted 7 months ago by Pascale Subscriber! | Permalink
  • I don't have strong feelings on the issue, other than from a design perspective I believe they should be public.  Otherwise they don't serve much of a purpose.

    I guess there could be "gated communities," but that doesn't sound very Glitchy to me.

    But I would love the ability to teleport straight into my house instead of to the doorstep, which is almost always just a hop and a click away from waiting for another load screen.  Having an older computer makes you sensitive to these things.
    Posted 7 months ago by Biff Beefbat Subscriber! | Permalink
  • +1
    Posted 7 months ago by nekomaki Subscriber! | Permalink
  • +1 to public streets.
    Posted 7 months ago by glassy Subscriber! | Permalink
  • I like the public streets and don't want to see them removed.

    But I think Kelti's opinion's totally valid, and that an option to not permit people onto your street is totally fine. I also like the suggestion of making closed streets not able to access other home streets.

    I could see the signpost being able to be turned on or off from your street development sign. Like, add an option "expand/theme/signpost". Problem solved!
    Posted 7 months ago by Moehr Ossum Subscriber! | Permalink
  • I see several problems with giving that option.

    1. Coding -- is it even practical? I imagine it would require changing the entire friend system.
    a. if it is practical and simple, is it still practical and simple to change the way those street resource work with a private street?

    2. Tiny Speck doesn't want to, and doesn't envision the home streets that way

    3. Time -- Any time spent developing privacy options for home streets to please a vocal minority is time taken away from new content.

    4. Bugs -- recoding existing structures opens the doors to large numbers of bugs, taking further time.

    5. Accountability -- stoot may be the founder and CEO, but he still has to report to his investors. I do not think there is any way to justify spending time on changing the structure of a game mechanic---again, to please only a small percentage---that they went back to beta to create.

    6. Some people just need to accept reality. Reality in Ur is your home street and whatever you put on it is up for grabs. Don't want other people to use it? Don't put anything on it they might want to use. Doing anything else is the equivalent of telling the sun not to rise. It just doesn't work that way.
    Posted 7 months ago by Red Sauce Subscriber! | Permalink
  • Public means public and private means private.  As soon as you have the option to kick people off your street it is no longer public, it becomes a private street that you can share if you wish - just like you can give a house key to anyone you wish.   If you give out house keys to everyone that doesn't make the house public.  

    When you are a steward of a public street you have to think about the boundaries between private and public.    

    I think people who do cultivate their public streets should get extra rewards for that, maybe street project trophies and badges.   It would also be nice if the public street that you cultivate didn't cost as much or deplete as fast as your private back yard.
    Posted 7 months ago by Treesa Subscriber! | Permalink
  • I'd like the choice.

    One visitor to my street that I had never seen before did not say hi, or whats up, they said 'Can I come in?'.

    *facepalm*
    Posted 7 months ago by ☣ elf ☣ Subscriber! | Permalink
  • I like that our home streets are public. If I didn't want other Glitchen to use whatever I imagined out on my street I wouldn't have expanded and cultivated it. My backyard belongs to me and my keyholders.
    Posted 7 months ago by Mal'akh Subscriber! | Permalink
  • I love visiting other home streets and use the resource routes fairly often. Anyone is welome to stop by my street...bean trees, wood trees and some sparkly and metal. If I'm there, say "Hi" :)
    Posted 7 months ago by Anya Karenya Subscriber! | Permalink
  • I love the open concept of Glitch. It's part of the attraction for me. I haven't yet signed onto any resource routes but have that high on my to-do list. 
    I have met many fascinating Glitches in my travels and have added some to my friends list for reasons as simple as a great look or an awesome name (yes, I mean you VS). The vast majority of these friends are fascinating personalities and it would be interesting to see if they were equally so IRL.
    What I'm trying to say, in my rambling convoluted way, is that I wholeheartedly support the public aspect of the game.
    FREE STREETS!!! FREE STREETS!!! FREE STREETS!!!
    Posted 7 months ago by Xocd Subscriber! | Permalink
  • I concur.
    Posted 7 months ago by E D D I E Subscriber! | Permalink
  • P.S.: If you use up the last of someone's resource, help out with its' restoration, or leave a little something behind for the owner.
    Posted 7 months ago by Xocd Subscriber! | Permalink
  • I like my homestreet to be public. But that being said, it may not be a bad idea to let those that want their privacy have an option. Let's face it, after seeing Kelti's posts about how upsetting it is to have others visit her home street I would feel really bad if I was just out street hopping to explore and really offended someone without meaning to! Unless there was a note left by the signpost, or I read the forum carefully, how would I know that the Owner would be unreceptive to company and get really cheesed off? Maybe a privacy setting is not a bad thing if it protects people on both sides. It is clear from this post that many of us would still choose a public default and the benefits of the community that we enjoy from it would be it's own reward.
    Posted 7 months ago by Madelynn Subscriber! | Permalink
  • Now that my feeders and collectors are locked down, I would be happy with it.  I hate to refer to another game but I will because Faunasphere had two things I wish I had here.  There was a Friends Gate through which all of my friends could come to visit my home, all 300 of them.  They could also use it to visit my other friends just as the sign post works here.  There was also a World Gate which I desperately wish I had here.  The World Gate had access to all of the World Hubs.  A World Gate here might give access to all of the Sub stations.  Travel has become difficult now that I am in my new home.  I am allowed only 3 telepoints plus access to the last place I was (if I wanted to be there I wouldn't have left) and, of course, the ability to return Home.  The street sign is limited to 5 friends though the Keys might be unlimited (?) allowing additional travel to other Homes but no access to the World. 

    I am spending energy and tokens just trying to get out of my House.  Lately I have usually had to renew my Energy and Mood almost completely before leaving my house (after farming).  Please TS, if not a "World Gate" give me access to some street, any street would be good.  Thanks!
    Posted 7 months ago by Brib Annie Subscriber! | Permalink
  • I absolutely love having other Glitchen come visit my home street and use the resources there, whether I know them or not.  I'm on two resource routes now, and I get a little thrill whenever someone drops by to harvest.  I know we're all still working out the home street etiquette book (when to chat or not, what to leave, what to take), but overall, I think it's been a really positive thing for my Glitch experience. 

    And like many have said already, the old quarters and buildings weren't ever private, so it's not like the new housing system has taken away privacy that we previously had. Privacy is our houses and backyards, and that's the same as it's always been. 

    I can understand being upset if you put resources or items out front that you'd rather not share, though, because you misunderstood the system. I was very careful to only cultivate things on my street that I wouldn't mind if they were used by others. I'm a little sensitive about gardening, so those plots stay in the back and everyone's happy.

    I'd be fine with it if we had individual privacy settings -- I do love random signpost hopping, and I don't want to intrude on someone and upset them unnecessarily. But I have no idea how difficult that would be to implement. If it can't be done, or can't be done for a while, then I'm very happy with it the way it is.
    Posted 7 months ago by Miss Coco Subscriber! | Permalink
  • Now that machines are locked down and trees can't be poisoned, I don't mind there not being an option to make streets private. I wouldn't mind there being an option either, but Glitch is centred on community interaction and social networking. Preventing people from even visiting your street would break the links of the street signs and gets in the way of people making new friends by saying "Howdy neighbour."

    I like walking around neighbourhoods I don't live in and looking at the architecture and surrounding land, so I am biased like that. I especially like walking through the ones with those unfriendly "Neighborhood Watch" signs. One of these days I'm going to make like a G-Man and take lots of pictures. I already do the latter, anyway...
    Posted 7 months ago by Liridona Subscriber! | Permalink
  • I too like the streets being public - mostly for the resource routes.

    Frankly, being able to visit stoot's awesome street just cause there was a party happening there was quite cool (which others may actually use as a reason to not have public streets)
    Posted 7 months ago by Jugni Subscriber! | Permalink
  • +1 for public Home Streets

    And for those who can't see why we can't have a choice - we already do have choices. We have 2 areas we can expand and install resources. 

    One is private, the back yard. Only people you choose to give a key to can enter and use that. This is like our old backyards were in the 'old days'. 

    And the second area is a public home street. Also like in the 'old days'. And some home streets had piggies and butterflies and trees. And we looked after those animals and trees. They were the best place to find wood trees then. It is the same  with the new R3 pretzel housing. Except that TS has added the additional features that we can choose whether we have trees patches, or not, and also we can now choose where we place them. And we can also add resources. If we choose to do so. Or you can leave it empty. Your choice

    So we do all have the choices we want. Some of us can share, perhaps join resource routes. And some of us can leave it empty. See 'choices' - you have the choice already
    Posted 7 months ago by IrenicRhonda Subscriber! | Permalink
  • I am also coming to like the public nature of the home streets.  I have put the resources that I really want to have available in my private back yard.  I have put some other nice to have items in my front yard, though I haven't seen many neighbors come by to make use of them.  I have been visiting friends' homes and the resource routes as well as exploring and harvesting in Ur.

    The thing that I don't like, which I've previously said in other threads, is the confusion caused by the fact that right now the front streets are neither wholly public or private.  If you ask in Live Help, "Can someone take the icons from my front yard?" the answer you get is "Probably not," which is somewhat less helpful than desired.  The privacy settings for objects and locations need to be fewer, clearer, and available for each item  in the game through some kind of obvious graphical or menu indication.  

    I think the security status of yards and objects in them should be universal rather than custom to each user, because as much as I like the idea of options, individual settings would simply increase the number of bugs and misunderstandings, as glitchen argue over what they think the settings they thought they implemented should have been like versus what actually happened to their stuff.
    Posted 7 months ago by KhaKhonsu Subscriber! | Permalink
  • I love my street being public. My whole yard is FULLLLL of trees and I encourage people to stop by! 
    Posted 7 months ago by Jessenya Subscriber! | Permalink
  • I go for this. The front yard makes it possible for us to have something to share with others without letting them in the house.
    Posted 7 months ago by Bu-chan Subscriber! | Permalink
  • i like my yard to be public i can fill it with crazy things then have anyone who wants to come by and look and partake.  I like to gather tons of things then put the extra out for other glitches i did this on the old street too.  Its fun to cook a huge ton of food and then lay it out and have a picnic with as many other glitches as global can bring :D 
    Posted 7 months ago by satarell Subscriber! | Permalink
  • I LOVE the public home street. First it means abundant of extra resources. Second means I can explore others home street to get resources. Third, by joining resources route, although it means more people come to my home street and use my resources, they would help me fix them. I just need to shout on housing resources routes chat or global chat :) .

    If I happen to need private resources, I built in backyard, which is a lot bigger than 50k house can provide.
    Posted 7 months ago by rosedragon Subscriber! | Permalink
  • I think public streets have been one of the most obvious improvements in the new system. Those opposed to public front yards apparently don't get it: you get the best of both worlds! There's a private back yard, to do what you want in private, and a public front yard to share with other Glitchen. The best of both worlds, see. To want to make the front yard private as well sounds just a tiny bit like greed to me, going "more more more", and never being satisfied.
    Posted 7 months ago by Fritzl Subscriber! | Permalink
  • I've been on the bean route since housing began and I love knowing people are passing through and using my resources; I can't play too often and it would be a pity if they went to waste. 
    I have a huge garden and a huge house... what do I need a private street for anyway?
    Posted 7 months ago by Zira Subscriber! | Permalink
  • But it is about greed and power.

    It's about wanting to restrict other players. And keep resources to ones self. It's about "my" street. Mine. Waaa! If you don't want people on your home street you are overly concerned with other peoples behavior and underly concerned with your own.

    I have yet to read a single argument for the delisting of public streets that didn't boil down to "it's what I want.". You are all babies.
    Posted 7 months ago by HeyGabe Subscriber! | Permalink