The other night when eric was explaining about how party spaces work, I got this idea for a little Glitch adventure. First the bit that gave me the idea: The thing that persists across all party spaces, whether the Mansion, Nylon Phool, Toxic Moon, etc, is the party chat. Party members are connected by the chat, but essentially their Glitchy bodies could be anywhere. The idea that a party space is essentially a shared visual hallucination, but could also be different for each Glitch, tickles my fancy, and it made me think of this:
When the adventure kicks off, a small number of Glitches, say a minimum of 4 and maximum of 11, find themselves in a common party chat but with each Glitch in a totally different room, alone. The goal of the quest is twofold: 1. Reunite the Glitches, and 2. Put together a special object from shards or pieces, one each in each room.
The Glitches have to leave and enter each other's rooms in the correct sequence for the object pieces to be reunited and for the group to be able to exit the adventure together.The “first” Glitch would have to solve a puzzle--either with its own story or one that tells him/her who the second Glitch in the correct sequence is...once accomplished, the door unlocks and the Glitch leaves and finds him/herself in Glitch #2’s room.
They then have to successfully solve a puzzle that unlocks their door to the third room, and their individual shards combine…and so on and so on, with the party becoming progressively more reunited, and the special object becoming progressively more whole (each Glitch gets a copy of the object in his/her pack)…until they emerge, victorious, united, and each possessing some kind of badass thingamabob that shoots fire out of its butt or something.
The party chat becomes a tool for them to collaborate to figure out the puzzles whether by chatting or by sharing screen shots of each other's spaces.
I also like the idea of the Glitches starting out in pitch black rooms that can only be very faintly illuminated using Eyeballery or if you happen to have a firefly jar in your pack…or that pulse with soft light only periodically so you can see the contents of the room occasionally, and the goal being to find some object, like a key, to escape the room.