Topic

Those currants working for you?

I wont name names since it really is irrelevant, but a player who is marking up items on auction by 1000% declared, when asked, that they just started playing and that their strategy of overpricing auctions (and I really do mean 1000% markup) 'works' in that they've made 6 figures in currants already.  After playing for a week.  Yay - they are rich, so ripping people off is 'working'!

So.

I think that's shitty, but the game clearly allows it.  My question is, does that work for the game?  Is it good for Glitch?

We see that the devs just capped currant bonuses for leveling up after hitting level 20... in response to players having too many currants?  Who knows.  I think the market manipulation of auctions is a slow poison for Glitch and ought to be tweaked - I'm not sure how, but I like the idea of not being able to auction anything until you get to level N, where N is not too large, but not too small, either.  Or maybe there is a better idea.  Or maybe folks are fine with players manipulating the markets and (most likely) newbies are too green to realize they are being fleeced.

What are your thoughts?

Posted 18 months ago by zeeberk Subscriber! | Permalink

Replies

  • Thats just good capitalism, if someone is willing to buy something for way more than what it is worth -- let them. I don't think that this would be an issue for noobs because what do noobs need really? usually the items you use/know of/need in lower levels are way in abundance in auctions, not to mention a newer player wouldn't be able to afford high marked items (at least as necessities).

    It just sounds like someone found a good way to make money, our opinions aside, if it works it works.

    Now, Im not saying I enjoy seeing that happened -- as I commonly buy butterfly milk, which usually goes for around 6c each, but earlier I had to buy at 12c and I was PISSED, but the market is back to normal, and high price fluctuations go away pretty fast.
    Posted 18 months ago by Taylor Swift Subscriber! | Permalink
  • I guess I'm a little confused. I don't see how this is different than when people put up auctions of items needed at a project site for an exuberant markup.

    Before the auction frogs, I had posted some bricks (or blocks, I don't remember now) for close to their vendor value on the auction for someone at the project to purchase and donate, and another player bought them, and marked them up to about 6 times what I posted them for.  And of course, someone paid the ridiculous markup. I don't think I've used the auction for finished materials for a project since then, I felt like that was such shady behavior, and I didn't want to support it in any way.

    There are some items that will always seem to fetch far more than what they're worth (loam comes to mind, and paper was outrageously overpriced for a while, although it's less so now with all the new paper trees in the new zones), but I'm hopeful that for many items, the auction will self-regulate when people realize it's far easier to pick cherries off the trees themselves than to pay 30 currents - or more -  per cherry.

    Personally, the only thing I feel like I can do, as a player, is to refuse to buy from players who price things unreasonably on a regular basis. Sadly, since this is beta, and many people are sitting on more currents than they could ever spend, there are people who will pay the price for convenience and line the pockets of these over-pricers.

    I think part of the problem is that there are very few actual "current-sinks" in the game.  Other than grocery items, most resources that you need are gatherable. Yes, you have to buy tools and bags early on, but you don't really have to replace them once you've made the initial investment.  Once your pass a certain point, there is little to no need for money in Glitch right now.
    Posted 18 months ago by Krikket Subscriber! | Permalink
  • Economy manipulation in mmorpgs is fascinating and awesome, imo.

    If I see a common commodity selling at 1000% it's value, do I complain, or do I put some up for auction at nearly the same price and make a killing? Because my Glitches, I just made a killing.

    Allspice is selling right now for 100c a piece! Is that my fault for selling it that high, or is it the Glitch population's fault for buying it that high?
    Posted 18 months ago by A Magical Unicorn Subscriber! | Permalink
  • If people are willing to pay the prices, what's to stop someone selling high?

    I don't really use the auctions anymore - I'm at a high enough level where I have everything I need, any high value items I have get donated, and I only donate to projects if I have the appropriate items to hand.
    Posted 18 months ago by andonida Subscriber! | Permalink
  • It comes down to supply and demand. If someone is willing to pay an extra high price for something, let them. It's their decision. Look at eBay. People will pay ridiculous prices for a Wii, Apple iPhone/iPad, etc when they are first released because they have to have it NOW. That is their choice, and sure, a lot of people profit from it, but that's how it goes.

    Often times I collect items myself. But there are times I feel lazy, and I buy auction items. I pay a premium so I don't have to trouble myself with the time and effort of collecting. My choice, and I am fine with it.
    Posted 18 months ago by otakuchick Subscriber! | Permalink
  • As i mentioned in chat, there isn't really much depth or reasoning to the glitch economy right now. Currants are super easy to come by and the only sign of the "economy" -- the auction house -- is regularly erased due to downtime/expirations and

    There is ZERO way to judge real value of items, true scarcity of items (which I argue there really aren't many), or which items are regularly needed (outside of short term runs for projects).

    The end result of all this is that when I look at auctions I really don't even look at price until you get into 4 figures. And above that, I'm still don't see any difference between 1k and 5k or 10k if it is something I think I "need". Likewise people seem to be happy to talk about musicboxes worth 5-10k, when none are really rare, but the pile of currants they're not spending on anything else is easy to dip into to fulfill the "immediate" desires. On the flip side street trophy pieces (the only seemingly rare thing in the game besides maybe a doll or special music block) bottom at like 1k because many don't care / wrongly think the complete trophy may be out of reach, or are long past completing there collections.
    Posted 18 months ago by Another Chris Subscriber! | Permalink
  • yeah, if someone wants to mark their stuff up ridiculously, it's not like anyone's forcing you to buy it, so i'm not really sweating it. on the oter end of the spectrum, the rube is out there deliberately making deals to other people's benefit, and i don't feel badly about that either.
    Posted 18 months ago by BeatFreq Subscriber! | Permalink
  • Hmm, maybe I phrased this wrong.

    Is it good for the game that a low level, fairly new player, who has been at this for a week, can amass 100,000+ currants from marking things up 1000% on auction?

    And have 7 pages of auctions of a variety of stuff, as of this writing?

    In other words, that's the game for them.
    Posted 18 months ago by zeeberk Subscriber! | Permalink
  • i get where you're coming from, but at the same time, part of the charm of glitch is that the game can mean a lot of things to a lot of people. you can mine, you can farm, you can cook, work on projects...

    this kid sounds like quite the entrepreneur, and i guess it sounds like it's working. i have plenty of disposable currants and auctionable items and i doubt i could hit those kinds of figures, so i say let him/her exercise his/her talents. let's just not start allowing credit default swaps in the glitch auction house. ;)
    Posted 18 months ago by BeatFreq Subscriber! | Permalink
  • If people are willing to pay the high prices, where is the problem?

    Personally when I see something I need (say, beans) marked up that high, I shrug and go off to harvest my own. It all comes down to currants vs time.
    Posted 18 months ago by Shwan Subscriber! | Permalink
  • I suppose people should just look up the value of each item and then decide if they're willing to pay the price. I agree it sucks but people are just as responsible for making sure they're not over-spending as anyone else would be for pricing "fairly."
    Posted 18 months ago by Cerulean Subscriber! | Permalink
  • I have no problem if that is the game for them. As the game gets larger, all it takes is someone to look at this players auctions, price stuff at 5% less and it gets pumped above them... And then another player after that.

    Is it "ripping" off other players? No. If there was a system where they could really corner the market on something, sure. But you can't to that in the current system. (At most a group of people could come close to cornering the barnacle and firefly market. Sort of. 

    If a new player decides to buy everything through auction, I suppose they might feel cheated... but since nothing is all THAT hard to come by, I don't think anyone would be in that position long.
    Posted 18 months ago by Lord Bacon-o Subscriber! | Permalink
  • Y'know, if that's this kid's game, then more power to him.  He'll find himself easily bored, once he realizes there's really not much he can *do* with his six figures of currants, unless he chooses to sink the cash into skills.

    Meh.
    Posted 18 months ago by Leimailu Subscriber! | Permalink
  • Some people like to meta game in MMOs and play the auctions. The way for people to make prices go down is to stop buying them at extremely high prices or far their own stuff to sell cheaper.
    Posted 18 months ago by Nerji Subscriber! | Permalink
  • The only people likely to have the money to pay a 1000% mark up on items are the people who have been here long enough to know (or at least have a rough idea of) items values. So I really see no foul play.  It's not like they're ripping off poor newbies who know no better, as poor newbies wouldn't have that kind of money. 

    For some people "he who dies with the most currants wins" is how they choose to play the game.  For others, well, you'll see them on the forums saying "There's nothing to buy!" "I have too many currants".  If those who have too many are happy to pay overly inflated prices to benefit those who feel they don't have enough, then... everyone's happy?  
    Posted 18 months ago by Ebil Subscriber! | Permalink
  • Its a dog eats dog world i guess :\
    Posted 18 months ago by Djoe6897 Subscriber! | Permalink
  • "Is it good for the game that a low level, fairly new player, who has been at this for a week, can amass 100,000+ currants from marking things up 1000% on auction?"

    @zeeberk: long term, no, that's probably not great for the game balance.. but I would still argue that there is no economy right now to even come close to worrying about it right now.
    Posted 18 months ago by Another Chris Subscriber! | Permalink
  • I think it's shitty too but you can probably take consolation in the fact that after the reset, they won't have a consumer base with too many currants for a good while.
    Posted 18 months ago by MaryLiLamb Subscriber! | Permalink
  • Right now the market can sustain that type of activity, but at reset, that person will probably be in shock to have to figure out how to earn currants some 'normal' way.  I personally don't buy anything overpriced that high, and if people want to overspend, that is their prerogative.  In a former game that I played, we had a couple of folks that would do this, but their usernames got to be pretty well known for ripping folks off, and over time people stopped buying from them. Also, there is nothing stopping people from posting at more reasonable prices, and thereby shutting them out of that market. However, if they happened to find those one or two high value items and due to supply/demand people are buying at 1000x the recommended value, then by all means, it's not that big a deal.  (note, trophy parts are only worth about 50 cc, but are often sold for 1,000s on the market).  When I started playing I wanted to see how fast I could amass enough for an Alakol home, and in about 15 hours I acquired over 30K currants (through mostly selling to vendors).  It's not that hard to amass over 100K without ripping people off, so I can imagine that it's even easier if you break the code on selling 'hot' items (usually things for projects) at high prices.  They already have listing fees and commissions to keep people from over pricing, which I think is plenty of a restriction on the market.  If their items don't sell, they lose that listing fee...  At a certain point, the market itself has to self-regulate and not depend on gov't (er, dev) intervention.
    Posted 18 months ago by ~Pink Flamingo~ Subscriber! | Permalink
  • To me one of the greatest things about Glitch is the social aspect, social in the sense of a community and social in the sense of shared labor towards goals greater than individual Glitches, street projects, barnacle parties, co-mining bonuses etc. And people's willingness to share resources with others. I can't begin to count the number of times I've seen someone ask a question in chat and not only get many prompt, helpful answers but also multiple offers to provide that person whatever item they may be inquiring about for free or way below the "market" price. Glitch is a wonderful world, but without these things it wouldn't be nearly as appealing to me as it is.

    We also have the auction house. Yes there is this money-bags whiz-kid entrepreneur rolling in the dough by jacking up their prices 1000%, but it seems to me (note: i have done no analysis, examined no spreadsheets, this is just my daily experience with prices) that the vast majority of sellers tend to offer their various basic items, be they rocks, fruit, beans, allspice, meat, etc. in the 5-15 currant per item range. Items that took more energy to produce (cooked foods, blended drinks, powders) are of course generally more expensive. But even then I see exceptions. Last test someone auctioned 10 earthshakers (generally 135-200 currants at auction) for 1 currant each.

    erm, if I have a point I suppose I'm trying to say that I want both of these things, a society that places high value on socialistic enterprise and a marketplace for people to easily sell the results of their labor (yes even if in some cases their labor is simply the buying and reselling of goods at insanely inflated prices). Until these isolated cases of price gouging start to have adverse effects on the game, I'd say leave them be as it seems there is enough counterbalance provided by the social non-currant side of the economy.

    As to whether this price gouging is good for Glitch, in a strange way I'd have to say that yes, I think that it is good for Glitch. Many people who have responded to this thread so far have seem to have no desire whatsoever to follow the example of the 1000% kid. To me personally the wealth for wealth's sake approach is not only dull but also the antithesis of the game. But everyone is free to play according to their own inclinations and aspirations. I don't know if this player's goal is as simple as "Make 3 trillion currants" or if they are planning to empty their deep pockets to fund supplies for the greatest Apocalypse Party that Glitch has ever seen. Regardless of their motive, I think this player's non-stop pursuit of wealth is a perfect example of what many players don't want Glitch to be. Extreme examples like this are a great measuring stick, they give us a context in which to have these discussions. So yes, for now, I think this is good for Glitch. (Obviously if it begins to unbalance the economy I'll probably be the first one screaming for market controls!)

    As far as noobs getting fleeced, I'd guess that lots of the folks paying those 1000% markups are people with whatever house it is that they want and a vast surplus of currants that have been here long enough so that they will probably not be able to spend them all before reset. What noob has 2200 currants to blow on 25 cherries? And I remember from another game where players with money to burn would pay outlandish prices for the most worthless items imaginable, seemingly simply because they could. I'm not trying to say that there will be no fleecing of noobs, there will always be fleecing wherever there are noobs, but I don't think that most noobs have the money and I know in my case I was (and still am) greatly encouraged to gather by the fun and frequent achievement awards/badges.

    I don't think I'd like the idea of restricting new players from Auctions. Of course it takes many players a little while to figure out that they can Auction things, but Auctions are a great thing for a noob who quickly understands that they can gather cherries or spice from a single street and very quickly end up with 100 currants in their pocket that weren't there before. Early on in the game 100 currants is a fortune! I still remember my first time walking into the subway station after getting my papers, then walking out again without having boarded, perplexed, disappointed and bewildered, wondering how in the hell anyone could possibly afford to take the subway anywhere when they charged you 50 currants a trip!

    I still collect lots of basic stuff, but since i now have some surplus currants i occasionally consider the "time is money/money is time" equations and purchase whatever it is I need at that moment from the auction house. Most times I can find what I want at a decent price. Most times when I can't find what I need for a price that seems fair to me I'll just do without and change my plans accordingly. But, every now and then I raise my hand and actually volunteer to get fleeced because I can afford it and I just don't have the time to track down and mine all that damn sparkly rock I need to make the Extremely Hallowed Shrine Powder I need.

    I think this is an excellent topic zeeberk. It made me really stop and think about Glitch and I Iook forward to seeing lots of other input on this.
    Posted 18 months ago by The Cat Face Subscriber! | Permalink
  • Too bad there is no system where you can easily haggle the price. :( There are formal mathematical proof showing this produces an outcome that all involved parties find the most fair, but it's hard enough in real life to get going and how to do it in a game like this would certainly be a creative exercise.
    Posted 18 months ago by Fokian Fool Subscriber! | Permalink
  • Maybe it is time to form some sort of groups that control the prices of most critical items on auctions near their normal price. 

    It is not that hard - you just need a several people who put enough of some item and make people know they will be there and price will be same. Even someone put higher price people will know that you have enough stock to get all buys at reasonable price.

    Right now Extremely Hallowed powder is around 2k - 2.5k, Flaming Humbabas are selled at 150 and i like this price. I buy from specific person, because i find it reliable.

    If you see some constantly big price of some item - this means there is demand and not alot people producing it. Get in the market, pump constant amount for several days at good price. All fixed.
    Posted 18 months ago by Lilla My Subscriber! | Permalink
  • wow...I thought I was playing a game!
    Posted 18 months ago by Really Pissed Off Subscriber! | Permalink
  • At the moment, there seem to be too many currants in the game.

    The game lacks money-sinks, so it is normal that some players create them artificially.

    Glitch is unfinished, so I expect that before release the developers will balance things differently from what we see now.
    Posted 18 months ago by Ximenez Subscriber! | Permalink
  • The auction we see now is not the auction we'll see when the game goes live. It's pointless to covet currants that will all be gone with the reset. 
    I've played a lot of MMO's and all auctions are basically the same. There will always be the players who enjoy the 'more money than you' game, and i see nothing wrong with that. 
    Game economy usually has it's way of sorting itself out.

    There's only ONE thing that I find annoying: putting something up for sale at let's say '10' to help projects, seeing it bought, then put back up for '50' 2 minutes later. 
    There is however, a simple method of dissuading that. For a certain amount of time - could be 24 hours - anything bought from the auction can't be resold. Doesn't stop it completely, but in 24 hours market fluctuations could make it a bad deal. 
    Posted 18 months ago by Zira Subscriber! | Permalink
  • "Flaming Humbabas are selled at 150 and i like this price."

    of course you do. that's cheap. and doesn't really reflects any in game value tho or difficulty/energy to produce. You have to gather and then craft the following ingredients:

    1 Hooch (10¢)
    1 Laughing Gas
    1 Hot 'n' Fizzy Sauce (1 Tiny Bubble, 1 Cumin, 1 Hot Pepper, 1 Mustard)
    1 Fruity Juice (4 Cherries, 2 Plums, 1 Orange)

    Total Resources:
    3 Vapor
    3 Plain Bubbles
    4 Allspice
    8 Cherries
    10¢

    IN TOTAL: 10 separate crafting actions.

    So yeah, you enjoy buying them at 150¢ each, cause you don't want to bother crafting them when you can buy the "top end" crafted products for peanuts cause there really isn't any structure to the economy. Oh, and Helga sells them for 114¢ (if the wiki is still accurate) :P
    Posted 18 months ago by Another Chris Subscriber! | Permalink
  • @Zina: that would be f'n ridiculous to track.

    Example: You buy 5 allspice, it goes into your pile of 200 already sitting in your spice rack. You then harvest 30 more for a total of 235. What can you auction? What if you then convert 230 of that 235.. the 5 that is left: are those the 5 that you purchased?
    Posted 18 months ago by Another Chris Subscriber! | Permalink
  • As long as the restrictions remain preventing a player from buying up multiple houses (a scarce resource) and most other resources are not scarce, i'm OK with freemarket unlimited auction pricing. As long as purchasing exorbitantly priced auction items remains truly voluntary I say let those folk play that game, too. It's not my kinda game, but there's room for many kinds of gamers, I think. Interesting topic.
    Posted 18 months ago by justpeace Subscriber! | Permalink
  • I would not blame a player for their unwillingness to 'bother crafting the item' - the game is being structured for us to specialize.

    Also, as far as top end crafted products being sold for peanuts - let's not forget that these food/drink items are equivalent to keeping mood/energy up, with the occasional buff to do other things.  No one is going to pay top dollar for a food/drink item when doing so doesn't give you more energy/mood than something else.  For example, if the market for awesome stews went skyhigh because of the effort involved in crafting it, I'd just switch to buying produce and only produce, even if it doesn't stack as well. 

    The Cat Face, thanks for your long post - it's a good read. :)

    I still think the price gouging is bad for the game, mostly because the game is asking for us to specialize and to use comparative advantage to float all boats.  But it doesn't work out that way - some things on auction are quite lopsided (yes, mostly the stuff for projects, new items, had to get items) and some (like food/drink) are pretty stable.  But it really makes for an economy in which the rich get rich, the poor stay poor, some struggle to survive until they learn how to price gouge, too.  And to counter those who say that it's a free market, let people pat high prices if they like... I believe in that to a point but I am not sure these overpriced things are actually selling.  The resources may just be tied up and not doing anything at all for the game.

    Sure, in a world of limitless cherries, who cares, but consider the player who scrapes the world clean of barnacles and pitches them all on auction because projects constantly demand them (or talc).  These things have a regeneration time that also locks other players out of collecting them.  This past test, someone also noticed that whenever barnies went up on auction, they were being sniped and resold at a ridiculous price.  This player started giving me tons of barnacles to feed into projects, which I did (giving them to people at projects when the time came to use them).  So, OK, we chose to do good to better the world, but my point is not to run around countering others' behaviors, because frankly that isn't why I like to play Glitch.  It's that the price gouging is tying up the game, preventing it from really flowing.

    It also sets unreasonable expectations.  Back to the barnacles.  A player needing to make currants to buy a house had some barnies up on auction, pretty close to the very high priced ones.  They were not selling.  She was going to pitch them into a shrine or sell to a vendor (forget which) at a time when a project needed lots of them.  That's another way in which price gouging is bad for the game - it sets unreasonable expectations for other players.  I only managed to know about this from global (what will we do when global goes away?), and met her to buy the barnies at a more reasonable price (which was still considerably above market value).  Yes, so that worked out, but without global, it would not have gone down that way.
    Posted 18 months ago by zeeberk Subscriber! | Permalink
  • @zeeberk - much respect for your position. thanks for bringing up this topic. it sucks when RL invades and you see the unfairness and predatory behavior that is the polar opposite of being a glitch. we could probably use a hero or two.

    @justpeace, @zeeberk +1 for mentioning an important specific - scarce resources vs. ample resources.

     i think it's very important for everyone to input here. i am counting on the devs' to take this info into consideration and want them to read real stuff.  I worry about the not-so-obvious effects of systems that are very open ended, but i believe in glitch as a wide open playing field. i just think we have to evolve with the game, follow the flow rather than swim up stream. so many things are inevitable, rather than negotiable at this point. i have been thinking about the dynamics that are to come. the mass influx of new players will make the current game experience once in a life time. (alpha/beta pride) and i'm afraid the auction as a venue for big cash and caveat emptor, is just one of many changes coming to a glitch near you. as with the rooks, the new glitch world will have more perils, pitfalls and problems as we introduce more people. just my simple little glitch opinion - get your group on before global is gone. let the alliance age begin.

    @the cat face - soul sister! we're playing the same game! i could add nothing to your perfect post.
    Posted 18 months ago by coolbettycakes Subscriber! | Permalink
  • I find that people overpricing their stuff is doing me a favour. It means, people who need something will buy it from me, at a reasonable price.
    PS: I bet why the auction activities are so nuts is because people are trying to gather stuff they'll need ingame later. And others are trying to take advantage of that. Because, let's face it, the Auctions are pretty much the only thing that directly affects the games that still works while the game is down.
    Posted 18 months ago by KitkatCat Subscriber! | Permalink
  • You don't have to buy.  I see nothing wrong with overpricing but then I won't buy so it is no problem for me.  I also see no benefit in buying items for projects other than maybe being able to be a top contributor or maybe just for the fun of it, either is fine.  If you don't like auction prices, get or make the items yourself.  If someone can make heaps of currants by overpricing then more power to them.
    Posted 18 months ago by Brib Annie Subscriber! | Permalink
  • Yes Flaming Humbabas are selled for 114 at Helga, but i like to auction them, because this gives some purpose of sgjo for example to make them. In exchange i mine, grind, stir and make powders which i auction too. If i sell some of them i feel nice, because item i make is needed from someone.

    In part economy is not working, because of many of things provided by vendors. If we only rely to market to get things we need we will have more people making them. I will like to make for example ignots, but will someone buy them? Or if i make some expensive powder will someone buy it at price that covers my expenses and gives me some profit. I do not put here case i'm greedy and sell it for price 2-3-5 times more.

    Here comes the question to calculate easy what costs you to make 1 finished product.

    Lilla My ex ieti :D
    Posted 18 months ago by Lilla My Subscriber! | Permalink
  • The auctions are where you're SUPPOSED to find a bargain, or a rare item, or something you can't be bothered to make/ gather. That's why stuff like tools, which are easily obtained at vendors, don't sell as well as food, or drinks, unless they're really, really, cheap.
    Posted 18 months ago by KitkatCat Subscriber! | Permalink
  • @Zee Slightly off topic I am not sure this game is structured to specialise. Most online games, you will spend sometimes months just gathering and making things to level up. This game allows you to level up even when you aren't playing it. Which is nice, the grind factor is taken out.However, at higher levels if you are waiting for the next lvl in skills it doesn't make you want to log in to level up the skills , so there are swings and roundabouts to this kind of system. The auction will reflect this (although with glitch it isn't really an auction it is just a buy out system) maybe if you had an alternative to bid rather than just buy out prices could change.However, I am the type of player who would eventually like to master ALL skills as a challenge.
    Posted 18 months ago by Phochai Subscriber! | Permalink
  • This game allows you to level up even when you aren't playing it.

    Not quite.  It's just that the things you need to do to level up are not grinding.  The developers recently introduced the penalties for learning more skills, which would encourage people  specialize rather than learn all skills. 
    Posted 18 months ago by WindBorn Subscriber! | Permalink
  • Only encourage but learning skills offline wouldn't stop you from learning it.
    Posted 18 months ago by Phochai Subscriber! | Permalink
  • I, and I am sure others, have used the auctions as a warehouse when moving homes or when in a space bind away from home. Just because we are posting something at an exorbitant fee doesn't mean we expect someone to purchase. I am paying the auction fee to hold the item and (thankfully) no one has accidentally purchased what I have posted. I realize that not everyone plays this way, but it is one of the viable options allowed in the game. Just playing the devil's advocate...
    Posted 18 months ago by Mistress*of*Fishies Subscriber! | Permalink
  • +1 @CoolBettyCakes "it sucks when RL invades and you see the unfairness and predatory behavior that is the polar opposite of being a glitch. we could probably use a hero or two."

    @Mistress*of*Fishies you are definitely in the minority with your strategy. Most people are not moving homes, they are going 'enterprise' on the auction system. Nice idea though.
    Posted 18 months ago by Spellbound Subscriber! | Permalink
  • I heard of a nuts way to organise your inv while you're offline. Post your stuff in the order which you want them to pop back into your inv, at extreme prices. It will naturally expire. And if someone buys something you posted, you could gain A LOT of currants. Win win.
    Posted 18 months ago by KitkatCat Subscriber! | Permalink
  • Last test I asked someone to auction a smelter for me 15 minutes before the test ended, and I really needed cause I wanted to finish my last quest but didn't think I would have time to run find it myself without enough energy to teleport.  Anyways, the person who sold it put it on auction for like 15k.  I paid that much because I needed it.  Maybe that person will put it up again for the same price assuming someone else will buy it, chances are someone won't.

    Point of the story: whoever is willing to/stupid enough to pay that much for certain things (this includes me) will keep this trend happening.  If people won't pay for it, prices will drop naturally.  If you don't want to buy anything for that price, then MAKE IT OR GET IT YOURSELF!
    Posted 18 months ago by Laurali Subscriber! | Permalink
  • Honestly, the main reason I don't list more stuff on the auction house is because the interface is so clumsy to do so.
    Posted 18 months ago by Taral Subscriber! | Permalink