Topic

Contribution Cap on Street Projects

I just participated in a Street Project that required currants as one of the items to complete.

10,000 currants.

1 person was able to donate the whole chunk, simply because the lag affected him/her least.

That's ridiculous. Street projects are supposed to be a community effort, not a "who can click fastest" contest.

I know that instituting a contribution cap would mess with the current "top 5 contributors" model, but surely something should be done about things like this.

Posted 13 months ago by Whym Subscriber! | Permalink

Replies

  • I think that's a good idea, except for one thing. If there aren't enough participants, then who will complete the task?

    I'd suggest a compromise. after N hours (say one game day) a person's cap be removed, to allow their continued participation if a given project still has not been completed.
    Posted 13 months ago by Woochi Subscriber! | Permalink
  • Another idea to consider that would decrease lag would be to set up "Fulfillment Stations" on other streets that require work done. For example, for jobs that needed paperwork contributed, a Glitch might have to go the Bureaucratic Halls for that. Instead of contributing butterflies on-site, have a Glitch go to a different street where a butterfly vet station has been set up. If currants were required, they would have to deposit the funds at the bank. If fresh fruit or veggies were required, have the Glitch head down to the docks and clear the order with customs, and so on. Being able to contribute from different streets would reduce the lag.

    Another thing I hope they consider is to scale the rewards based on the number of participants. If more people participate, then the rewards should be greater! For example, give street creator trophy pieces to the top 25% performers regardless of participants or award participants a trophy piece every time they accumulate a certain percentage of contribution, such as 3%.  That way, even if their contribution is small, it will eventually add up and be more meaningful.

    Bottom line: If we come together as a community, we shouldn't be penalized either by the lack of reward or the super lag.
    Posted 13 months ago by Vera Mars Subscriber! | Permalink
  • I think this is a wonderful idea and would help collaboration and discourage hoarding of items. Each contributor could only donate a limited amount to each street project per day, modelling the way shrine donations work now.

    With this model low level players can make meaningful contributions to a street project without needing large amounts of currants or high stock of resources that are more readily available to higher levels.

    Further more I propose the "top 5 players" should be removed entirely, and all contributors be treated equally. As it happens now with other (gathering, crafting) skills, each contribution to a project can have a chance (say 5%) to give the player a piece of the trophy.

    TL;DR:
    Removing the top 5 players and replacing it with a chance each contributor receives a piece of the trophy will remove the pressure to hoard large stock of items and allow players of all levels to participate. Adding a hard daily cap to what each player can contribute will prevent large stock owners to monopolize any street project, and again level the playing field.
    Posted 13 months ago by Heatseeker Subscriber! | Permalink
  • I just posted an idea VERY much like Heatseeker's in the main forum, with Glitch day contribution/work caps and trophy parts randomly awarded to anyone who caps their contribution on at least one Glitch day.  In addition, I'd like to see the chance of getting a trophy piece be higher the more Glitch days you cap your contribution. That way there is incentive for contributing on multiple days.

    Agreed with Vera that rewards need to scale better.  The TP scripts are nice, but the 5 favor I got on one phase of a project yesterday evening when I was there from start to (rapid) finish was a little insulting.
    Posted 13 months ago by Lucille Ball Subscriber! | Permalink