Topic

Staff Topic

Changes to resource cultivation and restoration

Attention all cultivation connoisseurs and recreational restorers! We've made some changes to the way you cultivate and restore resources and thought you might want to know:

• The iMG cost to "cultivate" items has been increased (this is what it costs when you first create them).

• The number of items needed for the projects to restore cultivated items when they are depleted has been reduced.

• The kind of items needed for those same projects have been simplified a bit.

• All contributors to a restoration project will get an iMG reward.

• Each time a cultivated item is restored, both its lifespan and the iMG rewards for restoring it the next time go up a bit (to a maximum of twice the original value).

Note: any projects that were already in progress when this change was deployed may be borked. If you have a borked project and reloading does not fix it, you'll need some wine of the dead to clean it up.

Posted 7 months ago by MrConkin Subscriber! | Permalink

Replies

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  • yaaaay! thank you, devs!
    Posted 7 months ago by EE Cummings Subscriber! | Permalink
  • woot!  Has the issue with herb plots being restored into crop plots with glitchy appearances been fixed, as well?
    Posted 7 months ago by Cherry Cat Subscriber! | Permalink
  • brilliant
    Posted 7 months ago by Papa Legba Subscriber! | Permalink
  • Yeah!
    Posted 7 months ago by Electric Wizard Subscriber! | Permalink
  • Wow, excellent! Thanks!
    Posted 7 months ago by Bradamus Prime Subscriber! | Permalink
  • Oooo. Love the lifespan increasing!  Awesome!.  Love the devs much!
    Posted 7 months ago by Tibbi Subscriber! | Permalink
  • Ship, ship, ship!
    Glad to see you are incentivizing restoration vs. removal; that prior mechanic didn't encourage the correct collaborative dynamics that were emerging despite our more selfish instincts.
    Great tweak, guys!
    Posted 7 months ago by CrashTestPilot Subscriber! | Permalink
  • Sounds good.
    Posted 7 months ago by Latajea Subscriber! | Permalink
  • Oh, that is great! :O
    Posted 7 months ago by Lila Clemenceau Subscriber! | Permalink
  • Sweet! These are great changes.
    Posted 7 months ago by Anty-pants Subscriber! | Permalink
  • Cherry Cat - that bug should be fixed now: http://www.glitch.com/forum/bugs/21107/
    Posted 7 months ago by Snazzlefrazz Subscriber! | Permalink
  • Super cool!! and what Crashtestpilot said!!
    Posted 7 months ago by kastlin Subscriber! | Permalink
  • Hooray!
    Posted 7 months ago by Mrs. Peacock Subscriber! | Permalink
  • Great change, Tiny Speck!
    Posted 7 months ago by Vastra Subscriber! | Permalink
  • Woot!
    Posted 7 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • Fantastic. Thanks *hugs*. This is totally brilliant for personal projects. I did have a question though, should street projects and group halls return or come to pass, will the resources needed also be much reduced or will there still be a significant challenge that requires pooling together many resources to complete? I may be a Glitchen masochist, but I actually prefer the latter for larger scale projects since challenges can bring out the best in folks and groups :D just one Glitchen's humble opinion thoughts. Cheers,

    Bachjess
    Posted 7 months ago by Bachjess♫♫♪ Subscriber! | Permalink
  • Naturally, I restored my herb garden this morning before the tweak! Ah, well.
    Posted 7 months ago by Mollie Subscriber! | Permalink
  • Awesome,  So many people  work on other Glitches  projects( as in routes).  Hope this gives more incentive to help  those that  give us  resources ,   but  I will say  people are  really  good on keeping  them  up .   \o/  TS 
    Posted 7 months ago by Pinkie Pinkston Subscriber! | Permalink
  • This sounds a huge  improvement, thanks TS.  Encouraging restoration, especially the collaborative projects in home streets, is the right thing to have done.
    Posted 7 months ago by IrenicRhonda Subscriber! | Permalink
  • Thanks TS!  I must admit, I had a great time with my first restoration earlier this week!

    ETA:  I have been hoarding piggie plops ever since, hope I will still need them but, if not, I can always plant - Lol!
    Posted 7 months ago by Brib Annie Subscriber! | Permalink
  • Bachjess, stoot has said the existing project framework doesn't scale well enough to work for streets -- they will be adding something in the future to allow collaborative building of the world, but it won't be street projects as we have known them.
    Posted 7 months ago by Fnibbit Subscriber! | Permalink
  • Lovely, but can you please, pretty please switch some of the Urth requirements to Loam?  

    Many of us built up our skills to have higher chances of loam, and now we have hardly anything to spend it on.  Besides frequently getting "upgraded" from urth to loam while digging, I get big piles as rewards while herb gardening.
    Posted 7 months ago by larky lion Subscriber! | Permalink
  • Wish I would have finished cultivating my front yard before the iMG price hike :(
    Posted 7 months ago by TRB4 Subscriber! | Permalink
  • The  Img cost of cultivating goes up  while restoration now gives Img rewards?    Will this discourage people from switching from one kind of project to another?   

    I might have to change my game plan.   I have all dirt piles in the backyard because, in the early stages of housing 3 I figured the dirt might be more in demand.  I wasn't planning to restore them when they got depleted I was planning to switch to a different kind of "farm".

    Perhaps the change in cultivation costs is not significant enough to prevent me from following the same plan.
    Posted 7 months ago by Treesa Subscriber! | Permalink
  • Awesome.
    Posted 7 months ago by Carl Projectorinski Subscriber! | Permalink
  • I believe that this change was made to encourage people to restore resources rather than just using Wine of the Dead and buying a new resource. The latter method being the preference of most people until now.
    Posted 7 months ago by TRB4 Subscriber! | Permalink
  • Lovely news! People have been excitedly pitching in regardless, but this will certainly sweeten the pot for everyone. Thanks for this.
    Posted 7 months ago by Voluptua Sneezelips Subscriber! | Permalink
  • W00t! Although this is not as good as bacon, its something!
    Posted 7 months ago by OMG BACON!! Subscriber! | Permalink
  • I love bacon!
    Posted 7 months ago by Polly Nomial Subscriber! | Permalink
  • Love the incentivization to keep your resources as they are.
    Posted 7 months ago by Jennyanydots Subscriber! | Permalink
  • Thanks for the information Fnibbit. *hugs* I must have missed it, i need to pay attention to Stoot's posts more fervently :D Cheers and thanks again.
    Posted 7 months ago by Bachjess♫♫♪ Subscriber! | Permalink
  • Love it!  Got one before the post and it was so much fun!!!!Thank you, deeeeeelighted!
    Posted 7 months ago by AlmostSilver Subscriber! | Permalink
  • I was lamenting the lack of iMG while restoring this morning, luckily I didn't finish the project and got some iMG for participating when I just logged in!

    One quibble, and this might have been addressed already, but can we get a happy message in local chat on entering a street with an available project?
    Posted 7 months ago by Otto Otto Subscriber! | Permalink
  • This is a great solution for players who like to maintain public resources.  Thanks, TS!
    Posted 7 months ago by Lucille Ball Subscriber! | Permalink
  • That's just to wonderful......thanks!
    Posted 7 months ago by Breezy Meadow Subscriber! | Permalink
  • Neat! I'm excited!
    Posted 7 months ago by Kittn Subscriber! | Permalink
  • This suits my playing style perfectly, thank you so much :)
    Posted 7 months ago by Trixie Leitz Subscriber! | Permalink
  • Yay, thank you!
    Posted 7 months ago by WeavingTheWeb Subscriber! | Permalink
  • Thank you TS!
    Posted 7 months ago by rosedragon Subscriber! | Permalink
  • Sounds like this was a great and needed change!  Thanks!
    Posted 7 months ago by b3achy Subscriber! | Permalink
  • The resource requirements change is a big help, makes restoring 5 Large Gardens in my backyard a little more realistic!
    The iMG and increased durability are very nice too.

    As larky lion says, a change to Loam from Earth on the project requirements of Gardens would be really nice as it would help get rid of the Loam stockpiles.
    Posted 7 months ago by Dr Evanzan Subscriber! | Permalink
  • Humm.  Not sure how I feel about this.. I hope it won't be as bad as I feel like it will be... :s
    Posted 7 months ago by ♪♥~ Auren ~♥♪ Subscriber! | Permalink
  • Auren, isn't everything always bad for you at first? ;)

    But really … the costs are lower to restore and you get bonuses for doing the restoration. How could that be bad?
    Posted 7 months ago by stoot barfield Subscriber! | Permalink
  • +1
    Posted 7 months ago by Juju Boss Subscriber! | Permalink
  • Love it!
    Posted 7 months ago by Byte Crook Subscriber! | Permalink
  • Do we need wine of the dead to remove tree plants/patches? I'd like to replace them later on since i can't seem to get the duration down.
    Posted 7 months ago by Raktivist Subscriber! | Permalink
  • "How could that be bad?" Change makes people uneasy and complaining is a popular pastime.
    Posted 7 months ago by Janitch Subscriber! | Permalink
  • Just restored a large herb garden. I kind of enjoyed the process, but the TIME involved in the construction and digging were pretty tedious. Frankly, if I can build a fence around my REAL garden in the time the game took to imagine it, then it's what a game should never be: boring.
    Otherwise the process seems dandy.
    Posted 7 months ago by Flash McPherson Subscriber! | Permalink
  • Is there, or will there be, a way to reorganize cultivated items?
    Posted 7 months ago by RainCat Subscriber! | Permalink
  • I dig the restoration projects (get it...I*dig* them? get it?) but I kind of wish there was some level of randomness to the items you need to add. It's the scavenger hunt aspect of the thing that makes it exciting.
    Posted 7 months ago by Otto Otto Subscriber! | Permalink
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