So, Im not sure if this is actually where I should leave this but this is where I'm putting it.
So, no-no powder got updated (Im not going to go back & copypasta or link the thread I read that on because you can find it yourself) but in short, they lessened the length of the rush & also implemented diminishing returns on repeat uses of it. The reason stated for the change was to 'balance the game', something I can definitely see as a no-no user. I mean, I completely agree that it gave me quite an advantage comparatively to people who didnt use it.
HOWEVER, my only plight with the update is that if I'm going to see diminishing returns, why is the beginning rush so much shorter than it used to be? (I get about 5 minutes my first time) and why are the consequences the same? In reptrospect, I didnt make my own no-no powder & it was usually a pricey drug. I paid about 1000 currants an hour to keep it up. -- I'm just saying that to mention it already had its drawbacks.
SO -- In short -- although I agree changes shoud be made to the drug, I feel like the time differences on it are a bit harsh, and if those wont be changed, I definitely should not be sentenced to 'super pooped' when I die whilst on the crash. Taking into consideration it would get to last for about 45 seconds before crashing after only 4-5 uses, you would literally have to spend all your time making no-no powder just to survive, and if you didnt you would have to wait until the next game day to do anything besides talk. Just something to think about for Tiny Speck & I really hope these changes are altered in an upcoming test. :)