+1
Or maybe not making the game bigger, but more stuff to put in the screen space that's currently unoccupied (more columns for chats, maps, etc...). I've got 350x900px on either side of my primary 23" monitor that's currently sitting unused (although I'd only like to see this if the gameplay experience remains uncompromised on smaller screens; I also have a couple of 11.6" screens that I play the game on often).
This would be excellent, agreed. I have a 1920x1080 monitor on my gamebox (small compared to my workstation), and I squint trying to do things like place SDBs accurately.
I have been surprised to find that Glitch graphics do not seem to be resolution-independent. I assumed that, as a Flash-based game, everything would be vector-drawn. But that doesn't seem to be the case.
@Pascale I think most of the environment is vector based
but they had to "bake" a few things into bitmaps, like the characters
to lower the charge on cpu