So, okay, tree poison was added, so that we could landscape and replace one kind of tree with another kind of tree.
So, okay, tree poison bummed some people out, because some people thought killing trees is boo-hoo sad and because some other people amused themselves by using poison liberally.
So, okay, limits were placed on tree poisoning. I'm not even sure exactly what these are, but now there's the big mood hit and perhaps a limit on the number of trees one can poison in a given length of time and/or at a given location.
And, okay, antidote was added, with the notion of stopping the evil tree killers.
And, okay, wood trees were added, with the notion that then people wouldn't kill trees to get lumber.
It all drives me a little batty (as I have discussed on before), all the bandaids that have been put on things in this particular ecosystem.
But let me point out some things in my experience with the current state of the bandaid world:
1. Wood trees turn out to be nearly useless, unless planted in someone's home. I spent one day killing the now ubiquitous cherry trees and trying to plant some wood trees. But they can't get going because people can easily chop them down to the ground. I have not seen a wood tree that has more than two whacks left in it.
2. The notion of a "wood tree" is wack to begin with. (And not in a clever way, like some of the wacky Glitchy things... just a step up from a plank spawn point.)
3. I'm sure someone is having fun with the cherry trees... it seems awfully hard to undo their efforts with the limits on poisoning in place right now. I know there were other like me who were trying to increase the diversity of trees in Groddle and we just gave it up... it's too hard right now to try to do good in that regard. (Score one for the cherry tree team.)
4. The spawn spots for planks were added long ago, even before tree poison as I recall, because there was no way to get planks aside from waiting for the trees to get to old age. I think it's time for the auto-planks to disappear.
Which is a bit of a mix of gripes and notions about fixing them, and not entirely coherent. Ah well.
Some thoughts:
1. Buh-bye, wood trees.
2. Let other trees be pruned to get planks. But, you know, only if they're big enough to tolerate that.
3. (Get rid of the plank spawn points.)
4. Get rid of tree killing, which is making people sad on principle. Instead, once you get your arborist skill, you should be able to move a tree, which would work something like pig capturing. You could dig it up and have it in your inventory like a hog-tied piggy.
Something should happen with that tree in your inventory, of course, but I'm not sure what. Demanding replanting, the way piggies must be released within a certain period of time seems the wrong idea in this case in that pigs can be released "anywhere" and plots are such a limited resource. One possibility is that it randomly changes to another type of tree at random intervals. So you could dig up a cherry tree and the next time you look in your inventory, it turns out to be a gas plant. But if you don't get it in the ground fast enough, it's now a bean tree. It could also morph into something else, good or bad, I don't know. Maybe there's a chance or a skill that would turn it back into a bean for easier stacking/transportation. Whatever. It's still alive and no one is sad.
(My teal deer contribution for the day.)