Topic

Alone with the Rook

(Standard disclaimer apology if someone has already proposed the same idea)

With more players available and trained in Martial Imagination and Piety, Rook attacks are usually put down quickly. There is plenty of time for a mob to teleport in, stun the Rook, load up the shrine, and call it a win. That's just fine, like a well-developed immune system wiping out a virus before it can get established. I like the idea previously mentioned of Rooking 'spreading' if untended, but it's rarely untended.

Instead, I'd like to suggest a more personal, more vicious approach by the Rook: targeted, immediate attacks. The Rook swoops in, and settles on a tree, ripping away its fruits or bubbles, wearing it down bit by bit, eventually killing it dead if not stopped in time. The nasty black thing drops onto a piggy, and pins it down, terrorizing the trapped creature until it eventually flees. (Not going for brutal violence, just the cold, cruel heartlessness that the Giants' opposition should show.)

This should occur when just one Glitch is on the street, with appropriate frightening music. They will know that unless they act, something is getting Rooked. If that Glitch has MI, they might be able to create a solo stun and drive the Rook off (lower total requirement than a full street attack). Perhaps with Piety, they could summon the power of the Giants and deliver a nasty ZOT! in person. If they're not capable of dislodging the Rook, they can call for help... but fast!

My idea is to make Rook attacks a bit more personal and horrible, rather than a odd sort of party, the way they often seem currently. The two types could also cooexist just fine, and possibly if a Rook goes unbeaten after a targeted attack, it could move on to a full assault, or just keep hopping from resource to resource until someone fights back.

Sound interesting?

Posted 71 days ago by Rattus Rattus Subscriber! | Permalink

Replies

  • +1
    Posted 71 days ago by Ace of Imagination Subscriber! | Permalink
  • Agreed that it'd be great to make attacks more 'immediate'. I run into players occasionally who've never seen a full-on attack complete with screen-pecking because the Rook is so often stunned so quickly now. Would love more opportunities to see something along these lines, since to me it's one of the coolest things in the game.
    Posted 71 days ago by Voluptua Sneezelips Subscriber! | Permalink
  • I really like this idea. The attacks are usually over in a couple minutes and sometimes by the time I have stopped what I am doing and teleported the rook is almost stunned or already stunned and everyone is donating. Often, I do not see it as a real threat because it is finished really quickly and I do not have the chance to do much.
    Posted 66 days ago by Llewella Subscriber! | Permalink
  • +1 - So many players have never seen a rook attack. It took me months. The first one was great. I got there in good time, participated and got a nice reward. It was really scary. Also met some people who had only been "names" until then. But the couple of attacks I've responded to lately are pretty much done by the time I get there. I'm sure this is the experience for many players. With so many responding it is a mob. I've just skipped going at all. It's not worth the teleport.
    This idea of a more isolated attack is great! Who hasn't wished for the chance to fight (or at least, report) an attack? With both "rook attack" possibilities, there will still be the option of community response AND the satisfaction of individual heroics. YES!
    Posted 66 days ago by Patricia Subscriber! | Permalink
  • +1 still, the immune system and virus comparison explains it well, there needs to be something to make the rook more 'viral'

    the immune system has developed making use of the groups and group chats
    the rook can't develop on its own obviously, it has to be developed, to keep the ground even or anyway not totally unbalanced on the immune system side
    Posted 43 days ago by Zean Subscriber! | Permalink