Topic

Teleportation costs THAT much?!

On holiday so am limited to the use of Internet...
...
... and came online to find out that it took one third of my energy to teleport home from the Deeps?

Wow.

Posted 19 months ago by Serenadier Subscriber! | Permalink

Replies

  • Yep! But as you increase in Teleportation skills, you use less energy to teleport.
    Posted 19 months ago by Cerulean Subscriber! | Permalink
  • it is linked to a percentage of your total energy tank.

    so avoid leveling, as that increases energy tank size.

    the percentage reduces as you learn more advanced teleportation skills.

    so you will want to learn to use those.
    Posted 19 months ago by striatic Subscriber! | Permalink
  • On the other hand, following someone who is teleporting appears to be free now. Hopefully, this is by design :)
    Posted 19 months ago by Joe Blow Subscriber! | Permalink
  • Maybe it's a gentle push for us to buy subscriptions?
    Posted 19 months ago by Marla Subscriber! | Permalink
  • If you can follow someone for free, it builds social interaction, good idea imo. No idea what teleporting or following is about yet though!
    Posted 19 months ago by Aegis Subscriber! | Permalink
  • Hooray for subways!
    Posted 19 months ago by glum pudding Subscriber! | Permalink
  • I think it's good. I mean, if someone who has a 2000 energy gauge uses up 50 energy teleporting, it hardly matters. So it means everyone is on a level playing field.
    Posted 19 months ago by Cupcake Subscriber! | Permalink
  • *proposes a short-range teleport, 2-3 streets max, with low energy cost, e.g., just enough for a puddle jump to the subway from home.*

    *um, provided you live 2-3 streets from a subway stop*
    Posted 19 months ago by Nanookie Subscriber! | Permalink
  • but walking 2-3 streets is nothing!
    Posted 19 months ago by lucy jane Subscriber! | Permalink
  • Really? People need to teleport two streets away?
    Maybe it is because I live in a public transport town in the real world, but that seems reedunkulous. (Note: I used to live in Los Angeles... and that town is reedunkulous.)
    Posted 19 months ago by Lord Bacon-o Subscriber! | Permalink
  • I'm a fan of anything that creates energy, mood, and currant sinks :) I kinda feel like we have it too easy now. I'm all for teleportation costing a percentage of our total energy. Little things like that here or there add up and make it necessary to play the game more carefully/creatively. 
    Posted 19 months ago by leah Subscriber! | Permalink
  • Amen, Leah.
    Posted 19 months ago by jasbo Subscriber! | Permalink
  • Ok, fine, 3-6 streets then.   Please note: Glitchen don't need to walk for exercise.

    I hope TP5 significantly reduces the energy cost, since I have nascent plans to help develop Ur's as yet non-existent tourism industry.  I would like to do teleportation tours of UR in various flavors.
    Posted 19 months ago by Nanookie Subscriber! | Permalink
  • I have yet to follow single Glitch even from street to street much less via teleportation. But I do love the idea of running tours!
    "Need paper? Visit all of the paper trees!"
    "Looking to do the crab achievement? Visit all of the crabs!" 
    Posted 19 months ago by Lord Bacon-o Subscriber! | Permalink
  • Haha. I teleport a lot less now that it costs me 818 energy to do so. We'll see what it is like once I learn a few of the new teleport skills though.
    Posted 19 months ago by Shwan Subscriber! | Permalink
  • Yep--there are lots of possibilities.  I do wish that each region had more area-specific items (especially food items), but hopefully that is coming.  

    but for sure resource-centered tours, grand tour of Ur, tour of homes, just to start.

    it would be very cool if you could purchase licenses for teleportation at low cost, but only for a specified series of stops--so you build tours that at a value that can be realistically re-sold.
    Posted 19 months ago by Nanookie Subscriber! | Permalink
  • Maybe it will increase use of public transport and walking :)
    Posted 19 months ago by Twoodle Subscriber! | Permalink
  • tube is the winner. it will cost you 50 currents and you can go round and round as long as you want.  i have tried that :-))  Just thinking. It may well be the best place for endless parties 
    Posted 19 months ago by zizila Subscriber! | Permalink
  • How cool would it be to have our Glitch characters riding bikes!
    Although it might just be weird and awkward.
    Like when the Muppets rode their bikes in 'The Great Muppet Caper'.
    Posted 19 months ago by serfer0 Subscriber! | Permalink
  • Metro parties - cool idea zizila!

    Would love to have vehicles - bikes, rollerskates, skateboards, scooters, cars, horses...

    Yes, the teleportation changes were a shock. But can appreciate that it is a percentage of your energy now, and as you build the skills it is less and less energy expended.  Have to agree with leah, it does require you to figure out how to strategize how you want to play the game. Just wish there had been a warning that it had changed instead of thinking it was the normal 50 energy, and getting shocked because I wasn't paying attention the first time I teleported and was charged the different energy rate (thank goodness I had already completed Teleportation II before I did!).
    Posted 18 months ago by b3achy Subscriber! | Permalink
  • We had a subway party, of sorts, at the end of a test a few tests ago.  We discovered that the largest number of players we could get onto a single instance of a train is ten.  Parties in subway stations might be a better option, though there's not much room.  I still vote for the Alakol model houses; the party at the Navran Dissent house at the end of the last test was a lot of fun.
    Posted 18 months ago by glum pudding Subscriber! | Permalink