Topic

Economic skills

Just an idea for a series of skills.

It would require Better Learning 3 and Bureaucratic Arts 2 for Economic Skill 1. This would reduce prices at vendors by a small amount.

Economic Skill 2 would need Economic Skill 1 and Better Learning 4. This would give further vendor reductions and also give more rerolls on a Rube trade.

Finally Economic Skill 3 would need Economic Skill 2. This would increase the daily coin limit that you can collect.

Posted 14 months ago by Myst King Subscriber! | Permalink

Replies

  • *hooks in on idea*  .. and you could get Achievements for selling 11 things on the Auction!
    Posted 14 months ago by Princess Sarah Subscriber! | Permalink
  • I kind of imagined this as a skill rather than achievements for showing off economic skill but if you have ideas for achievements based around the benefits then i would like to hear them.
    Posted 14 months ago by Myst King Subscriber! | Permalink
  • Reduce prices at vendors AND increase the prices of the things you sell to them. :)
    Posted 14 months ago by The Black Chicken Subscriber! | Permalink
  • Glitch is supposed to have more of a player-driven economy, so I don't think vendor price reductions would be viable long-term.  I could maybe see increasing how much you get from a vendor on a sale, but that goes against the idea of using the auctions, which is where I think the devs want the selling action to take place.

    That said, a "Negotiations" skill could be useful to increase the value of items you can get from The Rube.  With a high enough skill, maybe you can get him to offer you insane deals like he used to.
    Posted 14 months ago by Joojoo Subscriber! | Permalink
  • You could get reduced commission on auction sales. Achievements tied to the skill could be auction and trade based.
    Posted 14 months ago by Kookaburra Subscriber! | Permalink
  • This just seems kind of redundant to me. For reasons that Joojoo brought up (player driven economy will eliminate much of the benefit or purpose for vendor discounts) and because economic savvy is a real life skill, not a glitch skill.

    My issue is that it's not something that can be very well translated to the game. Some players will just be better at picking up and capitalizing on the economic intricacies of Glitch, while others won't. To throw a skill that claims to encompass this into the mix seems weird, and almost like a handicap for those players who are legitimately good at playing within the game market. 

    Why should those players who have figured out how to play the game and benefit from the economy have to learn a skill in order to gain additional benefits? Why reward non-savvy players with an in-name-only skill that really only gives them a modest discount for certain interactions?
    Posted 14 months ago by Xev Subscriber! | Permalink