Topic

Could buffs work better for players on slow connections?

Example: After drinking a Flaming Humbaba, much of the buff has expired by the time I can tell the grinder what and how much of what I want to grind.

Example: After drinking an Earthshaker, much of the buff is wasted because it takes so long to click on a rock for mining or to move between rocks.

Possible solution: Let the Humbaba buff work to remove energy use on the next 400 (or whatever)  chunks you grind rather than wearing off second by second whether you grind or not. Let the Earthshaker buff work to remove energy use for the next 5 (or whatever) times you click "Mine) instead of wearing off second by second whether or not you are able to cick to mine.

Update: Usually I have a good connection, so when I travel I have to change the way I play. Basically, on slow connections I substitute eating more food for using buffs, but it seems to me the idea of buffs wouldn't be harmed by changing as I suggest. For example, the Shrine Powders work as I suggest the buffs could do.

Posted 11 months ago by Dotcom Subscriber! | Permalink

Replies

  • I like the idea of Humbabas/Earthshakers being based on chunks rather than time.  I have a sticky keyboard, it doesn't always work as fast as I want it to.
    Posted 11 months ago by Miss Portinari Subscriber! | Permalink
  • I love this idea! My computer is old and clunky and doesn't always want to do things, so a lot of the time I end up losing the buff altogether just trying to click the right thing..
    Posted 11 months ago by Loki Laufeyson Subscriber! | Permalink