I think it's random, I've got up to 3 Ice cubes from the nubbins, but I think there will be upgrades soon for them, a new skill would also be nice...maybe it could improve both mortar bernacles and ice...
onelittlebird: Scraping Ice Nubbins gives 1 Ice about half the time, 2 Ice a little less commonly, and 3 Ice the least commonly. Seems you were just a bit unlucky! Last time I checked the buttlevine, some upgrades to scraping were being considered.
Ice regrowth times are the same as those of barnacles. Understandably, since Ice Nubbins are new and can currently be found only in one hub, for the next little while Ice is harder to come by than it will be in the long run.
Tibbi: Cultivating resources on home streets IS cool! But so is having a unique part of the world with a unique resource in it :)
Just want to confirm that if you do group scraping, everyone gets ice (like with barnies and jellies), correct? I was jumping onto nubbins with others, and while I did get ice, I wanted to be sure they were as well, but didn't get a chance to ask anyone last night.
And yes, hope there are upgrade cards to make it take less energy and/or provide more ice with each scrape.
I think the free teleportation to home streets and routes had an unforeseen side effect of removing everyone from the world streets. Having some world-only resources is a good thing.
oh cool - i did not know you could scrape with others! since there are only a few nubbins with so many exploring i found myself picking a couple but then leaving some because i felt bad if it seemed like i was going through and hogging them all. now i know we can share :D
I'm all for having resources be Ur- and region-locked. It's been great not only having a new and very different (and beautiful) region to explore, but also having a practical reason to be there.
Although I agree that we need more subway stops up in the North. Not just for the young Glitchen who haven't got their teleportation licenses yet, but for those of us who like ground travel (and are still working on those !#@$@#% subway badges).
Do you intend ice to be a difficult to obtain commodity? Because it has gone up in price by a factor of more than 30. I know things will settle out, a bit, and they've come down from 50x the vendor, but nothing comes down while it is difficult to obtain and hard to even trek to except by players around long enough to teleport.
Making it cultivatable would go a long way to settle the price back closer to the old vendor rate. I mean 2c to 69c seems absurd.
I can understand fox, sloth, and fish as special. By what makes ice special and not barnacles or jellis?
ETA: I should add, I'm fine either way, just wondering if there is some logic to it. Or perhaps a plan to rotate resources in as more enter the game? Anything? Bueller? Bueller?
For whom? I mean, I'm making plenty of currants -- and I don't feel bad: the work and the distance justifies the price. But I haven't used ice since I was a newb, so I feel as if it's probably hitting the one group that can't really afford it.
If you think the price is too high, there is a very easy way for you to change that.
Sell it for less. Keep undercutting by 3-4c for a sufficient period of time will drag the market down. You won't really be able to get the price below the natural supply / demand point but you can get the market to correct if it is inflated.
I think the price fairly reflects the availability and effort required to obtain the resource, almost. I can't scrape ice fast enough to personally guarantee lowering the cost, and unless the availability and effort required decreases, I see no reason for the price to decrease.
This doesn't mean that I do not want the price to decrease. But even if I could grab a large supply, I wouldn't. Because strangely, despite being too high, it isn't even high enough: I can make a lot more per time spent on many other resources.
ETA: "real" solutions: more ice regions, not in two weeks, but ASAP. More ice nubbins in the ice regions. Upgrades not for scrape time but for amount received. Super harvests.
I'm guessing this one has an economic impact on new players, as it's my personal experience that I used it then and never since.
stoot recently said that they stage releases in parts: I think this release was staged badly. The economic impacts would have been less extreme if instead of releasing Jal and Nottis and adding resources, they released either salmen OR ice, and focused on upgrades, duplicate regions, etc. for one or the other.
In the meantime, if you're under level 20 and need ice, send me a mail and maybe I can find some cheap for you.
I think this totally ruins the economics of drinks, not that they hadn't already been rendered moot by the modifications to mood loss that have happened.
That's what I"m kinda gettin at. I can't see new players able to make any drink that includes ice. And that's odd.
Lucky, from a review, that leaves earthshakers and flaming humbadas as kosher, but I think it removes gurly drinks from the mix. I used a lot of those as a newbie. They're important when you have a tiny tank. Because it's not the size of the tank, it's how you use it.
why all the fuss over ice? can't make drinks? too bad: there are lots of other ways to boost your mood. how about actually working for your mood by petting, watering, harvesting, squeezing, etc. (which do cost energy) or how about icons (which cost no energy and are standing around on LOTS of home streets)?
what we're seeing now in the markets is the effect of "new". that wears off rather quickly in games, it seems to me. the market for ice will settle down once the shine wears off and everyone-and-their-dog has been to Nottis.
what we'll probably see is higher-level players making drinks and collecting ice to sell in their towers and low-level players buying them if they need them. scraping energy limit problem solved.
as a lower-level player, I respectfully request that you oldsters stop pitying us. we can survive, even thrive--you did! where's the fun in having it all just handed to us?
+1 Ivy I'm not terribly worried about the economics of ice. It is low supply/high demand right now because Nottis is busy and everyone is making sno cones, it will chill out (pun intended) eventually. I, for one, like it when the glitch economy gets shaken up. Nobody NEEDS ice ASAP. If you need it for a quest or to make a particular drink, either spend the inflated price, or sit tight for a few weeks.
It shouldn't be handed to you. There's a difference between saying it is currently unreasonable and saying it should be handed to you.
And plenty of easy solutions that still do not hand it to you.
There really haven't been crowds when I've gone harvesting in the wee hours of the morning, but the mechanic ensures I still can't bring in much. That's odd and bound to change. How they might change it . . . is an interesting question.
as a lower-level player, I respectfully request that you oldsters stop pitying us.
Oh, but there is no other way we old-timers can look at you but with pity and longing. We see you in Groddle, hopping the islands in the sky, chasing chickens through the garden, petting pigs and trees, stopping in your tracks to make a sandwich or change that fruit you just harvested, then eat it right there where you stand. So innocent.
We turn and fade to the black of our gothic street with it's haunted shack, ignore our email, kick our botler and trudge inside to empty our filthy bags next to the tool counter. It will be another long night of smelting and grinding, rubbing and crafting and mixing.
We were like you once. Every street was new and wonderful and every skill laid out a glittering spread of possibilities at our feet. Where couldn't we go? What couldn't we do? The world had no edges and drinking it all in made us feel more than alive. Take me back there again, please? I want to be new again.
aw, i love walruz's comment on a lulz-level and a true one too. i haven't been playing very long but immediately thought it odd that one character can learn to do *everything.* then what's left? obviously something, as people have stuck around, but i just don't really get it. if i'm never striving toward a goal i get bored quickly. it was more fun to think i'd do all the farming type stuff - raising animals and veggies, and then if i needed help building something i'd have to interact with another glitchen to help me.
when i was a super noob, even with petting and watering i did use drinks to keep my mood up. now i pretty much never do. i keep some butterfly milk in my bag and might have a few of those towards the end of the day but that's it.
anyway, i digress. as to ice - i don't see why it shouldn't be on home streets either. while i do use the glitchroutes site to fill up my stacks every now and again, i still regularly wander through the world to do the same thing. i find it more fun and more productive - i can also stop by the street spirits, interact with others, etc.