Topic

Social Skill

It has been discussed in several posts whether Glitch is anti-social or not and how to make Glitch an overwhelming social experience.
Maybe it would be good to have some sort of Social Skill you can master in. How about learning something to help others? Or to learn new ways of interacting with other players?
Following that path you could learn how to double the amount of ore others get while mining (you get xp and mood in return).
There could be one skill you can only learn if you have 5 players working on it in a group. Learning that particular skill would unlock a new quest for which you need 20 more players.
Most of the things you learn would benefit others and you must interact with players instead of pigs and trees in order to move up the Social Skill ladder.
What you get out of learning those skills would be a 'warm feeling'. Which of course could be a badge, an item or the privilege to fly like an angel.

Since skills are important in the game and some of us were looking for a way to improve the social aspect it might work to put the social part in the skill tree.

Posted 2 years ago by Mina Subscriber! | Permalink

Replies

  • I like the idea of this especially in that there needs to be some way for the game to capture data that supports the main theme of preventing disemprobabilization.

    In the last test I got a chance to radiate peace and I enjoyed doing that quite a lot, especially when people thanked me...I met some new people that way. But, like striatic described, I can also see how it might eventually feel a bit tiresome, so I think there should be as many means as possible for crowd-related munificence.

    A philanthropy quest could be cool too--find five players you don't already know, see if they need something and then help them get it (if it's something you can help with).
    Posted 2 years ago by Nanookie Subscriber! | Permalink
  • The way other MMO's help to socialize is grouping players to clans and guilds. Works better then friend requests (that feature is quite exploited, people tend to have hundreds of Facebook-esque friends that are not really friends), as clans are bound together by common group quests, sharing of stuff, collaborating in creating better products and so on.

    Clanhouses would be a really really great idea.

    Just don't call it clans.
    Posted 2 years ago by Bix Subscriber! | Permalink
  • We have "Groups" already. ^^

    They're just not really fully featured yet. :S
    Posted 2 years ago by Catriona Subscriber! | Permalink