Topic

"Exploiting" new testing home system for fun and profit

The testing space provided for us is of course, ostensibly, only for testing. The ability to instantly teleport from (almost) anywhere in the world to another space with no cost or cooldown however unbalances the game in interesting ways which can be 'exploited'. Most of these probably have been talked about before, but I'll just list them for convenience's sake. I don't think the real housing system that'll be released will feature these unbalances - for instance, there may be more limits placed on where one might jump back home, but we should have some fun for now :D

Unlimited Inventory

This one is pretty obvious - with a space just a /home away, you don't need to carry a lot of the stuff you might before. In fact, leave most of your non-essential inventory behind, because going back to retrieve them is now significantly easier than before, and leave more empty slots for fun stuff, like say cubimals.

Ancestral Land Abuse

You can stay in the A. Lands forever - as long as you /home out before the timer runs out, you can stay in the A. Lands forever by jumping between the A. Lands and your house 10 mins at a time. This makes the Completist badges much easier to obtain. Similarly, when facing Juju bandits, just pop back /home to avoid them, instead of running, jumping or ducking your way around the them.

"Free" Teleportation

Say you're mining in Callopee, and you want to pop over to Cebarkul to sell your rocks. Normally you'd use some energy to teleport, but now you call up your friend, and both of you move into home space, where you meet up. You follow him, he /leave, and voilĂ , you're now in Cebarkul, free.

Is it exploitable? Well, it depends on how much time it takes for both of you to hook up, and if there's anybody at the other end waiting to pick you up. One benefit is that there's no cooldown, and it doesn't count into the daily map TP / summon limits.

Like I said, most of these will probably be patched, so enjoy them while you can :P

Got any others? Share them below.

Posted 9 months ago by Boom and Bust Subscriber! | Permalink

Replies

  • You can go /home without having to waiting for your teleportation cool down to wear off
    Posted 9 months ago by sgjo Subscriber! | Permalink
  • really, the disadvantage of leaving stuff in your /home is that it takes two load screens to retrieve anything you want to get to quickly.
    Posted 9 months ago by Clockwork Rabbit Subscriber! | Permalink
  • I've said elsewhere that if you have key-sharing arrangements with friends who do not play as actively as you do, you have access to much more productive capability than you might otherwise.   This is because an inactive player still gets a template house that can be entered by any key-sharing friend.    This could be fixed by not creating the template house until the actual owner enters the street for the first time.   Before this event occurs, a key-sharing friend should not be able to enter the house because it has not been created yet.  
    Posted 9 months ago by WalruZ Subscriber! | Permalink
  • I don't see it as an exploit. I will be very disappointed if it changes. You still have to teleport to get to places quickly in world, and so what if you can get to your street without any pain. Why does there have to be pain and angst in everything in a game?

    The thing about AL, so what? Personally AL bores me. if someone is enjoying being able to spend more time there, well then they are enjoying the game more. Why does it have to be something bad. Geezh.
    Posted 9 months ago by Tibbi Subscriber! | Permalink