Good-
Higher max energy (good for bulk crafting of some items)
Higher donation cap
Access to certain level based items (Snowcones among others)
Level based coins give increased amounts
Bad
Icon Tithe amount goes up (more currants)
Energy tick and Mood ticks get more and more severe (it takes more food or more drinks to keep you going)
Teleportation Energy costs go up (it is percentage based)
Please point out any things I missed.
I see almost no incentive in leveling. Optimal play is going to have me run around getting no xp intentionally? Do I want to have low moods at all times? I think there is a slight problem with development if I feel that way.
Do others feel the same way?