Topic

How to "win" at Glitch: A Newbie Guide

Yes, I know you can't really "win" at Glitch--the title is a bit tongue-in-cheek. Still, here are my best recommendations for newbies. (I've been here since early alpha, and have had my character reset several times in alpha and beta, so I have a lot of experience starting over.)

Some of these recommendations will be controversial. Feel free to ignore those which don't suit your particular type of gameplay.

1) Forget learning ANY cooking, cocktail crafting, etc. skill. They are fairly useless and because there are so many of them, they bump up your skill learning time for other skills. To get food easily, unlock Gardening 1, 2, and 3 and harvest from Egg Plants. By the time you are at Gardening 3, you can harvest 2x each game day (every 4 hours) and get 12 eggs per harvest. You will never go hungry.

As for mood, as your gardening skill increases, you will be able to get drinks from harvesting, petting, and watering plants. Helga over in West Spice also sells them. Keep a stock of them and also learn Meditation to increase your mood.

You can learn these "easy"/quick skills later, when you've already learned the longest skills (see below).

2) Learn the skills that take the longest first, so you don't end up taking forever to learn them later (as the time to learn a new skill increases with every skill you learn.) Currently, the two longest skills in the game are Mining 4 and Better Learning 5. Learn these two as soon as possible. It's worth it.

3) Learn Intermediate Admixing. It's useful to craft Extremely Hallowed Shrine Powder, or EHSP. More on this in a bit.

4) Learn to use the game days wisely. Every four hours, log in and use all your energy. I commonly use a quick login during the day to refine ore, for instance, as that uses a lot of energy. This is also a good time to repair your tools.

5) ***IMPORTANT TRICK*** When you have more time, craft items to donate to shrines. Then, every 4 hours, log in and donate the maximum you can to the shrine of the Primary Giant of the skill you are learning right now. This does two things: 1) It gets you a ton of XP and helps you level quickly without "grinding". 2) It helps you speed up your skills massively, so you can learn everything faster. 

6) Use EHSP to help increase the power of your donations. An item is worth 10% of its value in favor points, so an item worth 1000 currants is worth 100 favor points. EHSP multiplies favor points by 3, so suddenly your 1000-currant item is worth 300 favor points instead of 100. This will help you get to your max donation limit faster. And remember, that donation limit is per GAME day, so logging in every 4 hours is critical.

Currently, I'm on pace to learn every skill in the game in the next 2-3 weeks (depending on whether I keep up this every-4-hours thing...some days I'm more motivated than others.)

Posted 14 months ago by Mackenzie Subscriber! | Permalink

Replies

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  • I think Siouxsie has the concept of how to 'win' at Glitch exactly right. Or to misquote Yoda: there is no 'winning' there is only 'doing'.
    Posted 14 months ago by bludwaggie Subscriber! | Permalink
  • Wow, what a bizarre type A guide.  How can you possibly "win" at a sandbox game?
    Posted 14 months ago by Lucille Ball Subscriber! | Permalink
  • I guess he used the wrong words. ;p

    But I know some people (me!) who thinks these strategies are decent enough. 'cept of course, some people just play this game to have fun.
    Posted 14 months ago by The Black Chicken Subscriber! | Permalink
  • By the way, I'm female. (I'll also own the "type A" comment, though I don't believe that there are only two types of people in the world. ;)
    Posted 14 months ago by Mackenzie Subscriber! | Permalink
  • @Mackenzie - Yes, surely, however what I meant is that it costs approximately 2,400 to produce the EHSP (or so I've heard from a few before me who bothered to do the math), or that you could sell the base products for 2,400, either way, you need to sell it for 2,400 or higher to make any profit, the same way, it would cost you around that much to make it (at least 2,000), so it's much easier to simply buy it at an undercut and forego learning those skills for a while, thus saving yourself some time in that area.

    As far as learning the longest skills as early as possible, it is my understanding that the '3% extra time' per skill only comes into effect when you are past your 'Brain Capacity', with that said, while Better Learning skills should be done as fast as possible because of this extension and the speed up to all other skills, Mining IV just needs to happen within your Brain Capacity so that you don't take even longer to do it.

    For example, for the gardening-minded (Mind you this is just to show an idea, I haven't done any math here)a proposed build:
    LGT1
    (If lvl 3)BL1-2
    LGT2
    SA1-2
    G1-2
    MA1
    BL3-5(or as soon as you have enough for your first token of Lem)
    G3-5(or as soon as you have enough for your first token of Mab, given time should be fine)
    M1-4(To get Mining IV out of the way)
    Tink1-2/Tele1-2 (Doesn't matter the order, having them is useful ) [This is 23/37 skill point]

    After this you're set to win, just go for getting the longer ones you want under that 37 point, shouldn't be hard to either do the whole AK tree (Getting AK7 out), or going the Tinkering/Engineering tree since there are 2x 1day skills there, depends on your fancy, but as long as you have the ability to donate something constantly to lower your time, you'll be fine.

    I should say that while Mining is great and all, Animal Kinship makes meat another very easy to both eat AND donate item, I make way more than enough to donate to shrines, with much less work than mining.
    Posted 14 months ago by Bluigi Subscriber! | Permalink
  • Thank you for putting this together, I hadn't thought about using eggs like that!

    I think the wonderful thing about Glitch is that it accommodates different styles of game play. Some people (like myself) are completionists. We like to have all the skills, go all the places, get all the achievements, and so forth. To some people that seems like "work" or grinding, or even boring, but to us it's part of what makes the game fun.

    There are many people who enjoy playing to explore, to make friends, to do things like spelling out words with pigs in Plexus and do community projects, and to some extent role play. And Glitch has opportunities for all of that as well.

    The most important thing is that there is no one way to play the game, but for completionists and tacticians (who are likely to be seeking out guides to get perspectives on how other players have discovered the "best" way to reach goals), a guide like this is very useful.
    Posted 14 months ago by welfy Subscriber! | Permalink
  • Mack, I had another Glitch acc and after reading your advice on skill learning I deleted it and made this one. The speed of learning skills is awesome! Thank you!
    Posted 14 months ago by Electric Wizard Subscriber! | Permalink
  • Its a good guide plain and simple.

    The arguing however is really silly since you are all heading for the same goal or something to that effect and arguing the way to get there. ie making  a point that making a certain item is a waste of time and to just buy it but the  persons goal is to be able to do it all (including making that item). And then responding that a person might enjoy making it even though the other person also wants to be able to make it just later.  

    All in all as much as we like the skills there are levels to grind also and long after we're done with the skills well still be leveling so rest assured as min/max as this can be in the long run the journey is still long. 

    Just my 2 cents.
    Posted 14 months ago by Row Boe Subscriber! | Permalink
  • Is learning all the skills in the shortest possible time the best way to approach this game? In beta I used the down time to learn long skills and completed the table relatively quickly......... This left me with nothing to do and no way to achieve the new donation quests when they were introduced. (Until the two rook fighting skills were introduced)

    My tip is to work your way through the skills table as you feel like it - if there's a task you want to do (season beans in my case) then learn the appropriate skill path, but if you want to take a diversion (into cooking perhaps) then take it. The game isn't time limited - you can take things at the pace you feel like. The animal and gardening skills are very useful - a girls gotta eat!

    I still haven't learned botany, but I will, and until then I've hidden my empty garden patch with a piggy feeder!
    Posted 14 months ago by Momo McGlitch Subscriber! | Permalink
  • bump! =)
    Posted 14 months ago by ~Scilly~ Subscriber! | Permalink
  • You don't have to have botany to plant and raise a tree.  You can  buy a seasoned bean at auction or work out a trade with a friend who can make them.
    Posted 14 months ago by oscarette Subscriber! | Permalink
  • (Note: this stuff is assuming the player will be heavily into mining)

    Mostly good advice. Personally, I'd go down the Animal Kinship route instead of the suggested Gardening III and Meditative Arts route. Getting to Animal Kinship VI would take about 10% longer than getting to Gardening III, Meditative Arts III, and Focused Meditation.

    Animal Kinship would be able to take care of both the energy and mood needs. Plus, in the mine areas (Pollokoo and Callopee, not sure about Illmenske), there are plenty of chickens and butterflies, and the occasional pig. Plant life exists, but isn't as common. Another reason to go with the AK route is because Meditation quickly loses effectiveness as you level, and miners level fast. You'll have to spend more and more time meditating to keep your mood up, or you can just chug more milk.

    Going the Animal Kinship VI route, I'd say you can expect to be able to keep up your mood almost exclusively on the butterflies around the mining areas. For energy, you'll probably have to venture out to Groddle Meadow every so often to fill some larger bags with food, depending on how long and how often you play. The chickens in the mining areas, while somewhat plentiful, probably won't be enough to keep you going on their own. Whether you choose Gardening or Animal Kinship, you can use a resource locating application to ease your time restocking your food: glitch.alwaysdata.net/

    I'd say the important skills to get first as a miner would be AK 6, Mining 4, BL 5, and Tinkering 3 (or 2, if you don't mind carrying around multiple tinkertools). Also Bureaucratic Arts 1 unless you buy papers off the auction. The earlier you get Better Learning, the better.

    " Learn Intermediate Admixing. It's useful to craft Extremely Hallowed Shrine Powder, or EHSP. More on this in a bit."

    Personally, I'd just use the auction house. Dedicate the time you would have used learning Element Handling, Alchemy I, and Intermediate Admixing to making sure you have things like BL5 and other important skills learned. If you've already got those, I'd still dedicate the time to something else, like higher Tinkering skills.

    I have the skills, and still get EHSP from the auction because I can't be arsed to actually make the stuff. That, and it's really the only thing I buy anymore. Getting EHSP from the auction is serving the purpose of making money have some meaning, if only a little.

    "Then, every 4 hours, log in and donate the maximum you can to the shrine of the Primary Giant of the skill you are learning right now. This does two things: 1) It gets you a ton of XP and helps you level quickly without "grinding". 2) It helps you speed up your skills massively, so you can learn everything faster. "

    I would suggest doing this for the Primary AND Secondary giants, if possible. Also, they should calculate how much they need to donate to hit their maximum favor, and then back off of that a little bit so they don't get an emblem, assuming they want to use favor for skill learning. Agent86's favor calculator can help with this: agent86.nfshost.com/glitch/... . Just be careful not to knock your favor over the edge because the exp from the shrine made you level or because you completed a quest.
    Posted 14 months ago by Mr. Glenn Subscriber! | Permalink
  • Only played about a week, so bear with me.
    I went down the cooking route while my wife does the harvesting to get me ingredients. It's fun to play together and the only real reason I would play this game.
    I really don't care about skills. What is the point of getting all the skills anyway? I have skills for doing what I care about. Maybe in the future I will work on street projects, but what I want right now is money.
    So how about a few pointers about what foods or drinks sell for the most on auction?
    Posted 13 months ago by Postdog Subscriber! | Permalink
  • bump
     
    good advice here.

    I've pretty much got all the skills I need.  I don't intend to get them all.  Since I have a home in the bogs I have no use for the croppery skills nor the herd keeping skills.   I don't use the fruitochanger, spice mill or gassifier enough to justify getting the skill.  I do meditate while using them so if they fail me all is not lost.  

    The only skill I wish I hadn't bothered with is levitation.   It would be the one I would unlearn if I could unlearn a skill.
    Posted 13 months ago by Treesa Subscriber! | Permalink
  • Holy shit!
    You can win this game?
    Posted 13 months ago by Volkov Subscriber! | Permalink
  • Good advice. I like the part about forgetting crafting skills. Wish I'd known that when I started. :P
    Posted 13 months ago by SeerQueen Subscriber! | Permalink
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