Topic

Selling (Options)/Limits on SDBs

Just an idear - to prevent one glitch from getting "all" the goods - would it be possible to set selling limits when you set your selling prices. For example One or two or five or whatever number allotted per customer of the item in the SDB. If I see my friend has 10,000 meat in one display box selling for 1 currant each, I think all visitors should have a chance to buy meat at that price until that meat is gone not just me. So maybe my friend could set his SDB selling limit to 5 or 10 Meat per customer per game day for example. In this way more than one glitch would get a chance to purchase items at good sale prices. Any thoughts? 

Posted 4 months ago by Arthur Dent-Ur Subscriber! | Permalink

Replies

  • +1
    Posted 4 months ago by UD98 Subscriber! | Permalink
  • I think all visitors should have a chance to buy meat at that price until that meat is gone not just me.

    I'm not horribly opposed to the idea of selling limits in SDBs but I *do* tend to think that if those with the time/inclination to pay attention to the marketplace get better deals (or sell more stuff or benefit in other ways), that isn't a problem (and I have previously said my piece on other game mechanics being more suited to generosity than selling in towers.)
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • TS has said "not soon". It may happen, but relatively hard to do for the value gained.
    Posted 4 months ago by Sturminator i` Subscriber! | Permalink
  • Sturminator - did they say this in a post somewhere? Totally want to go check out any surrounding discussions :)
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • I've been banging the drum (slowly) for a batch selling function on SDBs for some time now. I'm not holding my breath.
    Posted 4 months ago by Pascale Subscriber! | Permalink
  • This is such a great idea. And I say this as a person who enjoys playing the auctions and tower prices to make money every so often. I would rather it be this way, with limits to how much I could buy per day from one SDB set by the seller. (Maybe, per 24 hour period?) I'll be honest, sometimes I rush over to find a great deal, buy it all out and someone else comes in looking. I always feel terrible when it happens.
    Posted 4 months ago by Ramus Subscriber! | Permalink
  • I first took to drinking then to card playing
    got shot through the body and now here I lay

    We beat the drum slowly and play the fife lowly!
    And sadly wept as we bore the young cowbot along...
    For he is a young cowbot and he knows hes done wrong...

    Just bring me a glass of cold water he said
    But when I returned with the glass of cold water
    The young cowbot had unplugged his head....

    The moral of the story.. It only makes sense  to feel for the next glitch who comes along since we live in the caring and giving world of Ur and we are all kind good little glitches! I want to share my UN-foretold riches with everyone!
    Posted 4 months ago by Arthur Dent-Ur Subscriber! | Permalink
  • Arthur, I am ALL for generosity in Glitch.  I'm not going to claim being one of the most generous Glitchen but I DO think my actions in the past and currently have borne out my words about generosity.

    With that being said.  There are far better ways to be generous than to put an insanely low price on your items in SDBs (assuming that comes with worry for the seller).  There are mechanics in place (like the give function, mail attachments, the fact that your home street doesn't lock down all items, etc) that are separate from the market.

    To use a real life example, a person might give money to a charity but then accept an increase in wages at work, or charge a price for items sold in their Etsy shop that is a reasonable price.  I think that's how life works in general, right?  I think trying to make it otherwise adds complication and takes away some of the "marketness" of the market, for those who enjoy that style of play.

    Another thought - what's to say that if you sell 10 meat each to 10 people at a low price, or 100 meat to 1 person at that price, that the former is better?  It's still the same number of units of happiness (1 low priced meat = 1 unit of happy).  (Even if they resell?  Well, maybe reselling makes some people happy! :)  Some people really like to work the marketplace and want to invest time and energy and knowledge into doing so.) So basically, I'm recommending either find other ways to be generous, which is definitely possible (and possible to do easily, too, I know from experience) or put your whatever in your tower for whatever cost and don't worry about who gets it at the end of the day.
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • SBDs are asynchronous (you don't have to run around finding individual people to hand stuff to). SBD items sold in small batches are less likely to wind up in the maw of the tool vendor or dumped into a shrine. Small batch bundles are more likely to appeal to and benefit low-level players. Limited availability small batches keep low prices from distorting the overall market pricing.

    Those are some reasons why.

    Your recommendations sound a little like "You should play my way." :)
    Posted 4 months ago by Pascale Subscriber! | Permalink
  • We'd need some way to identify small-batch sellers so we could avoid them
    Posted 4 months ago by shhexy corin Subscriber! | Permalink
  • Arthur Dent-Ur - The reference to beating a drum slowly also reminded me of the folksong sometimes known as the cowboy's lament.

    I would like to see this capability added to SDBs because I think it would actually make the Glitch market more like the real-world market.  In the real-world market, vendors can and do place limits on purchases by individual customers for "loss leaders" and other attractive items. The idea is to bring many different customers into the store rather than selling in bulk to just a few. 

    However, if this capability is added to SDBs, it would be a good idea to extend the API so that third-party apps could show batch limits as well as prices.
    Posted 4 months ago by Splendora Subscriber! | Permalink
  • Pascale, I do have to admit that when I have seen from experiences ways to be generous that are easy and don't involve "finding individual people to hand stuff to" and when people are selling very low priced items from their SDBs but then get really frustrated over people buying, it doesn't make sense to me to play that way.
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • @Splendora +1 about the Cowboy's Lament .. the song I posted about a young Cowbot was not a typo.. it's  Cowbot's Lament, Klemzer Circus music by the Chicago band Math (Which by the way their first album Bask is music I totally hear when in certain maps like East Spice) who took the Burl Ives folk-song and reworked it.. if you are into jazz or experimental music by all means check them out! I was totally geeked I found their music on line seeing as how they broke up in 1994 and their music was hand re-corded on cassette tape - yes I know I am showing my years! You are right on about the idea to bring many different customers in. 

    @Diave I don't get frustrated with people buying at all. Since we don't have the capability now, it is great when someone comes in and buys all my stock even if it is at a low rate which I often do sell 1 currant meat because I like to share. In the end - more currants for me no matter who buys them! I was just making an example - that more than one person should be able to share in the sale as opposed to one person buying it all in bulk just because on average I have about 20 visitors per day, I think it would be fair to set selling limits so all 20 visitors have a fair chance at my sale prices. If the first person who comes along buys all my stock - the other 19 see an empty sdb... 

    @Pascal Thank you for sharing the vision!
    Posted 4 months ago by Arthur Dent-Ur Subscriber! | Permalink
  • Arthur, I like your attitude (and I do see that it could be neat to spread sales around).  In other threads people have been expressing a lot of frustration; that is what I was referencing and I am very sorry if it sounded like I was saying things about you or your posts that weren't true.
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • I can see both sides to this, but overall i can't help to think, if you want to save some for later, or maybe put something else out, you can always limit what you want to sell, by telling it stop selling or simply not putting a huge amount of said item out all at the same time.
    Posted 4 months ago by Lyrical DejaVu Subscriber! | Permalink
  • @Diave Thanks! I like your attitude too! No worries I was just commenting back to your statement. I did not think you were referencing anything about me or my posts that are untrue. I have not seen the other threads much. It is difficult for me to keep up with all the discussions out there. 

    I am not sure just putting something else out or limiting the number of what I want to sell by only putting 5 or 10 in the box would work unless I want to stand in my tower and monitor my sales. I suppose I could do that for the first 10 visitors or so for as long as I want to stand in my tower refilling the sdb with 10 meat at 1 currant each. But when I have over 10,000 meats that would take forever. I would rather not have to stand in my tower inserting 10 meat at a time to be sure more than one customer gets the meat at that price.  I would rather set 10,000 meat up for sale at 1 currant each limit 10 per customer / day then go about my business like scraping barnacles! If I insert all 10,000 meat I can tell it to stop selling after a bit but while the selling option is on, there is no function in place stopping one glitch from buying up all the product.  
    Posted 4 months ago by Arthur Dent-Ur Subscriber! | Permalink
  • Personally i've learned to not undersell because i've been wiped out of milk or meat, but in turn i also learned to not put out more than a few hundred of basic items. However 10 is incredibly low # amount for any of the basic items, for any lvl of player.(i realise this # is probably just an example) If im sick of being cleared out of something, the price is raised a bit higher and i don't  put as much out in the first place. If i didn't want sales, they wouldn't be there, i don't like the concept of....im pricing things low for lower level players....but no one else buy/touch them!  If i want items to go to lower level players, i put it in my free pile or hand them to those players. I'm not saying its not frustrating at times when all of a certain item is gone,when you really weren't ecspecting it, it can be. But those items were for sale, and dictating buying and selling "Rules" for any economy, even a virtual one, even with  good intentions, is still favoritism, and to me has no place in an economy.
    Posted 4 months ago by Lyrical DejaVu Subscriber! | Permalink
  • Every "real" marketplace bundles items. It's only in Glitch where you have to making everything available in an SDB at the same price at once, or not sell it at all.
    Posted 4 months ago by Pascale Subscriber! | Permalink
  • +1
    Posted 4 months ago by LųĉĩđεşşΨ Subscriber! | Permalink
  • 2 weeks ago my local grocery store had a 40oz bag of frozen chicken on sale for $3.99. When we got to the store, the chicken was sold out. No 40oz bags of frozen chicken in any of the stores freezers anywhere... empty spots where the chicken should have been in the all the meat freezers. Everyone who came along before us bought all the chicken.Luckily in stores there are selling limits but even the last guy to come along isn't always so lucky. At least in real life we can get rain checks. We got a rain check for the chicken and bought 5 bags this past weekend. The rain check let us buy up to 12 bags at that price!

     I'm not sure how selling limits shows favoritism.  I think setting selling limits would allow more glitches to share in the sale opportunity. Not having selling limits shows more favoritism simply because the first glitch to come along gets all the goods. 
    Posted 4 months ago by Arthur Dent-Ur Subscriber! | Permalink
  • +1 to option for selling limits
    Posted 4 months ago by Artilect Subscriber! | Permalink
  • I don't have a tower, and I'm for this as well. Real-life vendors can do it, so why not? Also, while the free piles on streets have been mentioned, some of us who do those have had high level people come and clear them off, and you always feel a little sad to see the freecycle cycle broken, however briefly (also, when you've got an interactive museum, or a friend has decorated your street... I can't remember who, but someone has an entire street covered in spices, and it's probably good ze isn't on the freecycling route(s) or sooner or later it would all get taken).

    I'd also like to see a way to make the SDBs stop vending when a certain threshhold is met, like "don't sell the last item in here", because empty SDBs are sad SDBs...
    Posted 4 months ago by Faranae Subscriber! | Permalink
  • I didn't understand this request before, but I did once i set up some SDBs that would enable people on the herb route to replenish worn out gardens.  Would be nice to be able to sell people enough for them to restore a few gardens (at a reasonable price) without clearing out the stock
    Posted 4 months ago by shhexy corin Subscriber! | Permalink
  • As a seller, I am not that fond of batch limits on SDB sales. What I WOULD like to see, though, is letting me set a limit on the total number sold. I have a lot of SDBs and it would be awesome if I could sell all but 1 of an item so I can still show the item in the box (for restocking purposes). When someone buys all of something, it can be easy to forget what items went in what box.
    Posted 4 months ago by Pengwen Subscriber! | Permalink
  • +1 .. I see nothing wrong with adding this as an *option*. I personally wouldn't use it, but there are people out there it would make a lot happier, and that makes me happy :)

    +1 also to Pengwen's suggestion! I absolutely want to be able to sell all but 1 of something to make restocking easier!
    Posted 4 months ago by Sunshine Tentacles Subscriber! | Permalink
  • i think that the person should be able to buy as many as they want. but that being said, i think there should still be room for other people to buy so i think its a good idea :)
    Posted 4 months ago by BlueMuffinsRock:) Subscriber! | Permalink
  • Blue, I think those two ideas, in the context of this thread, are mutually exclusive.
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • I like this idea, sorta, but only if it's a choice.  Many other games I've played player vendors are limited to "batches" like the auction house, where you sell so many for so much and when you buy, you buy the whole batch.

    As a seller, I sometimes have a hard time selling because maybe I make my batch to big or too small and miss a sale.  I'm not the most economically savvy person and when I sell things, many times I just want it to sell and go away, selling low if I want it to go fast, usually ending up in the hands of a reseller.  I don't care if they resell it.  Once it is purchased it is none of my business what is done with the item.  As a buyer, I've come across the same dilemma, where I've only needed or wanted few of an item (or could only afford to buy the over time as i can afford the) but I have to buy a whole batch at once to get it.

    I understand the underlying problem.  I try not to "clean out" vendors who are very underpriced, but I've had times where I need thousands of a resource to finish an achievement.  I gather until I wanna cry, then if I have the funds I'll go out in search of buying off some of my burden (in which case I'll go to a slightly higher price if I can get it all in one tower rather than jumping to 20 different towers to get it for 1c each).  I've cleaned out stocks of bubbles and honey and all sorts of items, most of which selling at or slightly above cost.  Afterward I thought about the etiquette of it, and was unsure of myself.  I've never been good at those unspoken social niceties.  

    But if I sell something, whether I sell at, below or above the items worth, I don't care who gets it or how many they buy.  Whether one or 100 people, if they're sold then they are sold.  If this "batch sales" is added to the SDBs, I would have to ask that a choice remain to sell just as we do now, so I can put my entire stock of 10k meat in the box if I want and not worry about it because people will buy only as much as they want or can afford.

    tl;dr no matter what changes are made, I want the option to sell things in any unspecified amount the buyer wants.
    Posted 4 months ago by Kaelyn Renai Subscriber! | Permalink
  • I agree with what  Kaelyn Renai stated, if this is installed then the original way of selling should still be an option as well. For myself id rather not set limits or at least set them to a higher number. Also the API, needs to be adjusted somehow so it would show, how many left, what size batch is the max, and if theres is no batch limit how many are available as well. Otherwise i don't see how this can work, enough ppl complain that they go and look for an item in towers, and when they get there its either gone or is almost gone, if the batches are limited and smaller, im afraid of how it will affect tower sales in the long run(simply because less people will bother to visit) If the API can reflect all of the above, and keep a more accurate count of stock, then i dont think it should be an issue.
    Posted 4 months ago by Lyrical DejaVu Subscriber! | Permalink
  • Thank you for bringing that up.  I wasn't sure how to explain myself well enough on that point.  I fancy myself a almost decent web dev for being entirely self taught, but I've never had much luck messing with other devs API.

    Sorta defeats the purpose if I need 2,000 bubbles, search and find someone who has over 10,000 for sale, but find out that I am only allowed to buy one full stack once I get there.  I'd rather pay a little more if it means getting them from one or two towers, rather than 10 towers.
    Posted 4 months ago by Kaelyn Renai Subscriber! | Permalink
  • I would really like to see both ideas implemented. Sell all but one and Selling limits. If there was a way to tell wich tower had selling limits and which ones did not, people can avoid the small batch sellers and move to towers that don't have selling limits if they choose. In a game I've played in the past called Kingdom of Loathing there is a search interface for all the stores in the "mall". The batch sellers are listed and often have cheaper prices than non-batch sellers. I would often purchase my limit from the small batch sellers and also make larger purchases from the more expensive non-batch sellers as well. The search interface allowed buying straight from the interface without having to visit each person's store. See example - www.flickr.com/photos/aglit...
    Posted 4 months ago by Arthur Dent-Ur Subscriber! | Permalink
  • This is referencing Arthur Dent-Ur's post above...That's a nice idea however, then there's an issue that this is essentially just modifications to the Auction as it currently exists. I'm presuming that there was an intended difference meant (disadvantage & advantage)  distinguishing the two from each other. Since the Auction House is staying it makes more sense to give an accurate representation of what towers have, with different batch sizes, but we still have to go there to pick it up. Otherwise there would be less incentive to build one, when the difference between Tower and  Auction is blurred.
    Posted 4 months ago by Lyrical DejaVu Subscriber! | Permalink
  • I'm all in for flexibility. The more choices we have, the merrier, especially if it's a decent choice. And this one seems to be.

    If it's not too hard to implement, then why not? It'll be up to everyone to use the limits or not.
    +1
    Posted 4 months ago by Heatseeker Subscriber! | Permalink
  • I think there should be more choices available in more than just SDBs too but that is another forum topic. I think the difference between Auction House and Tower Markets is already blurred the only true difference is the AH charges a posting fee. I can't wait to see selling interfaces when setting selling prices in SDBs much like the interface we see when selling items in the Auction House accept with a few different choices. I understand the need to visit towers and otherwise there would be no motivation to build them. So maybe just being able to search towers and have that search return sellers who have small batches and sellers who have large batches would be dandy but you still actually have to visit each tower to buy your items. This way you can still know who in advance without having to visit the tower to find out. It might even be cool to start routes of small batch sellers? These selling options of course would just be selling options that open in the SDB set selling price interface if ever possible and you would always be able to choose how you want to sell your item.

    Sell All But One
    Set Selling Limit 
    Set Selling Price
    Sell All
    etc....

    Choice is a beautiful thing.
    Posted 96 days ago by Arthur Dent-Ur Subscriber! | Permalink
  • -1
    You put it up there to sell, so does it really matter who buys it?  I don't think it should.  
    Posted 96 days ago by Marla Singer Subscriber! | Permalink
  •  This topic is not about who specifically buys your items and it doesn't matter who buys..  it's about allowing more than one glitchen to be able to buy from one SDB instead of just one greedy glitch buying up all the goods leaving an empty SDB. It's also about allowing glitchen to have real life like selling options/choices on SDBs much in the same way they do Auctions just different cuz well choices are good. 
    Posted 95 days ago by Arthur Dent-Ur Subscriber! | Permalink
  • Well, sort of that's what it works out to.  Selling limits mean that you aren't solely concerned with getting your item to be exchanged for currants, but about who gets it.  No, you're not targeting any individual player and saying "it matters to me if you get it all."  But if you're talking about not wanting any one person to get it all then the concept of the player behind the purchase does matter to you.
    Posted 95 days ago by diaveborn ♥ Subscriber! | Permalink
  • Isn't that what auctions are technically about?  You put your item out at what you feel is the best price with a set amount and whoever grabs it first, grabs it.
    Same with SDB's.... you set it out, have an amount.... whoever gets it first, then they're the lucky one.

    If you want limits on SDB's as to who can get what amount, then don't fill them up with every bit that you have.  *shrugs*

    Theres thousands of Glitchens.  One person with one good price isn't gonna ruin their day if its all gone.  They'll just find the next best discount.  
    Posted 95 days ago by Marla Singer Subscriber! | Permalink
  • What matters to me is being able to share the wealth with as many glitches as possible. If I have 17,000 meat in a box (example) which I do, I don't want to have to try removing 16,000 meat into my bags and only put 1000 back in at a time in order to allow more than one glitch to be able to buy the goods. It does not matter to me if one glitch buys all 17,000 meat in my box. I get the currants they get my meat either way. I just think it would be cool if I could set selling limits so more than one glitch could get a chance at buying the items I have for sale (I used meat for an example but I have better resources and why is it fair that one glitch get all the goods not that I care if they do? And then how is it fair a poor unsuspecting glitch searches for sale items in towers, finds a great price, and arrives at the tower to find the box empty which I've done and it's a bummer.  "Empty SDBs are sad SDBs" and then it's off to the next tower on the list with the next best price hoping they arent sold out too. If we had selling limit choices it would then be the sellers choice if they want to stick all 17,000 meat in a box and either sell it all at once or spread out the sales... Either way it does not matter who buys the item just that more than one person has opportunity to buy. 

    The sell all but one wasn't my idea but I still think it's a good one!

    "I'd also like to see a way to make the SDBs stop vending when a certain threshhold is met, like "don't sell the last item in here", because empty SDBs are sad SDBs... " Posted 21 days ago by Faranae 
    Posted 94 days ago by Arthur Dent-Ur Subscriber! | Permalink
  • I like the idea overall. It provides an out-of-game mechanism for giving away cheap/free stuff in a somewhat controlled fashion.  The butlers are great but they only hold one stack and only give one item at a time. Freebie piles don't work, nor does trying to help other players out by selling cheap auction lots.

    I do agree that the purchase limit would have to be optional and available to the API if limits are added to SDB purchases.
    Posted 94 days ago by Lucille Ball Subscriber! | Permalink
  • It does not matter to me if one glitch buys all 17,000 meat in my box. 

    I just think it would be cool if ... more than one glitch could get a chance at buying the items I have for sale

    Sorry, huh?
    Posted 94 days ago by diaveborn ♥ Subscriber! | Permalink
  • Lucille Ball, I think giving away cheap/free stuff is awesome :) I do think a different mechanism would work better.  Say, a new type of item container that would have limits and pricing (or 0 if you wanted it) and as many of the item could go in there at a time as opposed to the butler.  Put it out in your yard, let people stumble upon your awesome deals, win!  Separate from the marketplace would mean the marketplace works more competitively (which I think is what a market is more so than a generosity-based thing) and also would mean that the freebies or good deals would go to people who were more likely to *not* be as greedy.  I'm sort of rambling here and if I need to explain anything let me know :)
    Posted 94 days ago by diaveborn ♥ Subscriber! | Permalink
  • I'm not sure putting an optional item limit on SDBs alters the competitive nature of the marketplace. It's not that different from putting a small, low-priced lot on auction. Players could even use the size-limited lots as loss leaders, the same way retail stores do.
    Posted 94 days ago by Lucille Ball Subscriber! | Permalink
  • I don't think they'd alter the competitive nature of the marketplace inherently, but combined with what they're being asked to do (be an avenue for player generosity)....

    Stuff's already weird. Things sell on the auction house for less than you could sell it to the tool vendor. (And this happened before upgrade cards changing vendor prices.)  Items sell for less than the components used to make them.  I'm not an economist by any means but a lot of the stuff I see just doesn't make sense.  

    When the new housing was released and stuff was up in the air about locked/not locked, I argued please could we have our meat collectors be able to have anyone collect from them.  I wanted to share my meat harvest with visitors.  Stoot responded by saying no, but there would be other ways to share with visitors - which turned into being able to give your butler items to hand out to visitors.

    That made so much sense! Because remote herdkeeping is one gameplay mechanism, and another one, sharing through butlers, was created.  The remote herdkeeping mechanism as it was intended, and a visitor getting a gift handed to them is a more natural way of generosity than the visitor dealing with equipment that was designed for the purpose of benefiting the owner.

    I am not by any means up in arms about the idea of selling limits on SDBs inherently, although it may seem like it.  What I *do* have a real opposition to is muddling together the marketplace and glitchy generosity.  I feel that way as a glitch who likes to gain currants *and* a glitch who has been generous in the past and wishes to continue doing so in the future.  I feel like *both* of these aims would be better served by thinking of new avenues for generosity.

    I think different avenues could make things *better* for being generous: for helping promote a spirit of generosity, having a greater number of people benefit, beyond only those who look for things to buy in towers, etc.  There are always going to be players  who want to amass as many currants as possible, and their time and energy is focused on the marketplace. Even with limits, some of your stuff *will* go to those you feel are "greedy" or who are going to turn around and resell or who will stalk your tower every day and buy as soon as the limit (once per day or whatever) expires.

    And there are so many options available to explore!  A type of bank you could put money in and it would give a currant gift to street visitors.  Higher amounts of stuff able to be left with your butler.  Bureaucratic halls having a "goodwill" type area, where players can donate whatever they want, and anyone can pick it up (with possible item number limits, level limits, and so forth).

    I am pretty darn confident in my feelings that stoot wants this to be a game with a wonderful player community. I think the spirit of generosity and helping others is a HUGE part of this game, and it's been supported by things like giving items to street visitors, and quoin sharding.  And I have every confidence that in the future more and more things can be designed towards this aim.
    Posted 94 days ago by diaveborn ♥ Subscriber! | Permalink
  • Wow! Well said! I think in all that is all we are trying to do. Looking for bigger and better ways to be generous and still make a currant or two...
    Posted 93 days ago by Arthur Dent-Ur Subscriber! | Permalink
  • -I don't like making high prices.
    -I don't like having excess SDB's.
    -I don't like getting bought out.
    Solution? Selling limit.
    /thoughts
    Posted 91 days ago by LųĉĩđεşşΨ Subscriber! | Permalink
  • A Home Street Spirit could be a flexible vendor/buyer. Just sayin'.
    Posted 91 days ago by Pascale Subscriber! | Permalink
  • I agree with LųĉĩđεşşΨ and Pascale. The ghost images idea was implemented into SDBs! When will Tiny Speck give us more selling options on SDBs too? Should we all form a line in some odd seem street and make louder demands like we did for the door in
    Gimbap Bopin Sura www.glitch.com/snaps/PUV72L... - (Snap of everyone demanding a door). Maybe KevBob is hiding our selling options too? :P JK

    The Home Street Spirit Idea www.glitch.com/forum/ideas/... could be very interesting in providing better solutions to the issues LųĉĩđεşşΨ pointed out...
    -I don't like making high prices.
    -I don't like having excess SDB's.
    -I don't like getting bought out.

      
    Posted 87 days ago by Arthur Dent-Ur Subscriber! | Permalink