Topic

[New Skill] Teleport VI

It would be nice to be able to teleport to a different part of the current street. Since this would get around obstacles, it deserves to be a higher level than the other teleporting skills. The way that I would implement it be to actually change Eyeballery (terrible name by the way) to either Astral Projection or Remote Viewing, and when you use it, you a desaturated and version of the avatar with some transparency floats free from the body of your glitch. For a little extra pizzaz, you could create a silvery tether connecting the two. As long as you are not overlapping invalid landscape, you are brighter, but if you are overlapping, then you dim. This lets the player know if that is a valid teleport location. So, once you are in the location that you would like to teleport to, you activate it, and your glitch's body is teleported to the location that you were looking at.

Posted 14 months ago by Ustice Subscriber! | Permalink

Replies

  • This seems very limited in use. How many streets have a partition that can't be overcome? The energy cost and cool down associated with this skill would seem to make it even less desirable to learn, let alone use. Sorry for the harsh words, but this doesn't sound like something I want.
    Posted 14 months ago by TRB4 Subscriber! | Permalink
  • Maybe tp6 could be the ability to teleport someone else to a location other than your own!
    Posted 14 months ago by Djoe6897 Subscriber! | Permalink
  • I would actually lower the cost of teleporting again with it, and lower the cool-down timers too. The local teleport could be even cheaper.
    Posted 14 months ago by Ustice Subscriber! | Permalink