Topic

A smart Phone app

Maybe when the game is working well and ready you can develop a Smart Phone app. So we can play the game on the move.

Posted 19 months ago by Jené Subscriber! | Permalink

Replies

  • That would be nice, at least you can use iPhone/pod/pad to learn skills when on the go
    Posted 19 months ago by Smorgablorg Subscriber! | Permalink
  • great idea! please don't tie it to just iPhones though!
    Posted 19 months ago by SQUIRT Subscriber! | Permalink
  • The game is in Flash and there are no plans to make it in anything else at this point so don't hold your breath for an iPhone app.
    BUT you may very well get minigames...
    Posted 19 months ago by Lord Bacon-o Subscriber! | Permalink
  • Good point Lord Bacon-o - can't help but smile at the predicament for owners of "magical" devices...
    Posted 19 months ago by SQUIRT Subscriber! | Permalink
  • Bacon-o, I believe the developers said they had an early version if an iPhone app in the works.
    Posted 19 months ago by Lin Subscriber! | Permalink
  • You can use Adobe Flash to export the game into an iOS wrapper, IIRC. So it could be possible, but not likely at game launch. Although, if they DO DO IT, I'd be one happy camper!
    Posted 19 months ago by Bashere Subscriber! | Permalink
  • If a native smartphone app isn't possible right away ( iPhone, Android, Windows 7, Blackberry ) a mobile browser formatted web app would be the next best thing. Start with that so it can work on all smartphones day 1 then work on native applications.
    Posted 19 months ago by Freeman Subscriber! | Permalink
  • I like the idea of a minigame app, or a skill-learning app. Something extra to let us "play" the game while we're not able or willing to get to a computer.
    Posted 19 months ago by That Kid Tyler Subscriber! | Permalink
  • I am sure that i read in an interview TS is planning on a app for iphone and droid.
    Posted 19 months ago by Gruff McGruff Subscriber! | Permalink
  • I would also ask for the smartphone app. 
    Posted 19 months ago by Cat Mihos Subscriber! | Permalink
  • I know that another user is able to use his smartphone brwoser to work on skills remotely when unable to access a computer. After he told me this, I tried it myself and sure enough I was able to start learning skills using my Droid Incredible's browser while eating pizza during lunch on a workday, haha.
    Posted 19 months ago by Cerulean Subscriber! | Permalink
  • Yep, I've been using my iPhone to learn skills when away from a computer. Works great. :)
    Posted 19 months ago by Lin Subscriber! | Permalink
  • Yes, minigame app, great idea! Coulda sworn I heard something about a minigame app that is already under development...
    Posted 19 months ago by katlazam Subscriber! | Permalink
  • All I'm gonna say is -- if Zynga could figure out how to put that *wonderful* game Farmville into a iOS acceptable app -- certainly Tiny Speck could.  

    And yes, there is a way to wrapper it (flash that is)... (says the mobile girl)
    Posted 19 months ago by g33kgurrl Subscriber! | Permalink
  • Good point about the iOS version of Farmville... I wonder how long that took them. Meh, you could never get the full experience of Glitch on a tiny screen in any case - something stoot backed up a while ago when he reminded us that an on-screen keyboard uses up more than half of the screen real-estate! But yeah, mini-games and wardrobe/vanity app (or web app) would be lovely :)
    Posted 19 months ago by Hburger Subscriber! | Permalink
  • something i can use on my iphone would be a GREAT addition to this!
    Posted 19 months ago by Kn0wn Subscriber! | Permalink
  • I'm sorry, but just because Zynga could do it, it doesn't mean Tiny Speck can. Comparing the two is like comparing Google to MetaCrawler. Zynga's revenue is 850 million dollars. They have 250 million users and over 1500 employees. Tiny Speck, by comparison, has funding of about 10 million dollars.
    Posted 19 months ago by Lin Subscriber! | Permalink
  • Farmville, as I understand it, took Zynga about a year to develop for iOS.  And there's no comparison between the two companies, for the reasons that Lin stated as well as they're likely two very different cultures between the two teams.

    Add me to the group that would like to see a mobile version of this that would work on all smartphones at first, and then resident apps.  Porting this to an all-encompassing mobile version is going to take time too, so I'm not holding my breath and will be perfectly happy to be able to master skills using my smartphone for the time being.
    Posted 19 months ago by WhizGidget Subscriber! | Permalink
  • Tiny speck is way more talented than Zynga :) I don't think it'd take them that long.
    Posted 19 months ago by Tarod Subscriber! | Permalink
  • Ipads and Ipods and Iphones will all have FLASH support over the next few itterations of iOS. 

    As glitch is a browser based game, as soon as FLASH is supported nativley (you CAN get a flash player for jail broken phones/pods/pads) (message me if your THAT interested in this).

    As it has been stated before, all we need is a fancy wrapper to lanuch the game and give it the right resolution information.

    Im pretty sure you can play glitch on an android device right now.
    Posted 17 months ago by fouroh4 Subscriber! | Permalink