Topic

Property Tax for Housing

I really hope / look forward to the new housing requiring property tax / upkeep fees. I'm thinking it would go up depending on the size of your lot and how big / fancy your house is. Or maybe having to pay for utilities or something. It'll help keep people who are woefully negligent from perpetually owning a house into infinity, and it'll open up housing plots for those who are actively invested in playing the game. We shall see :-)

Posted 12 months ago by ✦ SHI∇IΔΠ ✦ Subscriber! | Permalink

Replies

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  • Am I wrong, or is this supposed to be a casual game? I've played online games considered more hardcore, like the original everquest for example. I quit that game, and almost 2 years later I decided to play again. My character was still there, with everything she had. So why would a casual game that you don't even have to pay to play take away your things if you don't play for a certain amount of time? 

    I sold everything I had to get the house I wanted, I wouldn't have money to pay taxes on it. And taxes for what? Taxes are supposed to be used for government programs, or upkeep on things like roads. Who would get these taxes that are taken from us? And how would this add fun to the game?

    Next time you have an idea, why don't you think about if it will add fun to the game, that is the point of games. And as Kaessa mentioned before, there are people who play this game who are disabled (I am too), and others who have jobs where they may have to work overtime, and families to take care of - all things that would make the game rather unimportant for awhile. 

    Should they be penalized because they had to deal with real life and couldn't log into the game to pay some tax that no one benefits from? Or maybe the game should automatically take the taxes from the character, and if the character doesn't have the money it can take any items the person has and use that for the taxes, until they have nothing left. When they have nothing left, their houses can be taken and the characters deleted.

    This is a pointless idea. Explain what the taxes would be used for, otherwise it just looks like you think people who don't play as much as you don't deserve houses.
    Posted 12 months ago by Lucky Day Subscriber! | Permalink
  • Hell no! I pay enough taxes in RL I don't need to deal with it in a game thank you very much. Very bad idea. Is this another veiled "if you don't play enough you should lose your house" thread? Because it is sounding like it. Not everyone can play 24/7.
    Posted 12 months ago by Casombra Amberrose Subscriber! | Permalink
  • I play games like this because I don't feel like dealing with the reality around me for a few hours a night. I think that this idea is absurd as games are, for many people, an escapist pleasure and we don't need the more negative aspects of the real world infiltrating fantasy life. In real life I stress about paying my rent, my bills, buying food and clothes, finding presents for friends and families around the holidays. Glitch does not need to in any way parallel real life. 
    Posted 12 months ago by September Varay Subscriber! | Permalink
  • And by that same token, ✦ SHI∇IΔΠ ✦, you don't get a free pass because it's just meant to be a fun, hypothetical exercise. 

    Fact is, people will get justifiably pissed at the idea that you are electing yourself the Gnome king, when the gnomes were just fine without a ruler, thank-you-very-much. 3,000 years of democratic rule and culture doesn't just get thrown out the window because some guy with fancy ideas about housing taxes strolls in and plops a crown on his head.

    In other news, I AM THE QUEEN OF THE ANALOGIES! 
    Posted 12 months ago by Xev Subscriber! | Permalink
  • Can't recall if I've posted in the other similar threads ( a rose by any other name) ..but NO , I do not want any kind of house taxes. That would completely destoy the whimsy of this game set in the Giants imaginations. Would be too much like RL.
    Posted 12 months ago by serenitycat Subscriber! | Permalink
  • Xev: actually I plopped a plop on my head :-)
    Posted 12 months ago by ✦ SHI∇IΔΠ ✦ Subscriber! | Permalink
  • Xev: I am dying laughing over here. That is possibly the best analogy I've ever heard.
    Posted 12 months ago by Shiromisa Kaya Subscriber! | Permalink
  • I think this debate is likely completely meaningless with what they are working on, and the issues being brought up are likely some of the very reasons they are reworking the system.  

    Considering that they decided to bring the whole game back to beta in large part due to the changes this system will make, I think we should expect big changes.  Likely the two big issues that some have with the system---that popular housing "runs out" and inactive players take up space---will just cease to have any meaning under the new system.  

    Why else create a radically new system if not to fix the problems with this one?  
    Posted 12 months ago by Red Sauce Subscriber! | Permalink
  • One of the things I really love about this game is that when they say 'Beta' they mean it.  Some online game publishers use 'beta' as an excuse for not caring how buggy their product is while they do their most to rake in cash (glaring at a certain Z entity) whereas here, they just felt like they couldn't necessarily live up to their promise to the player base while developing cool new features, so they pulled the thing back outta 'release.'  In a way, though, I hope when this second 'beta' period is over, that they'll continue adding and tweaking and improving....  perpetual sorta-Beta would be okay with me.  Just as long as they don't start selling 'Tiny Speck' cards at Walgreens that I need to purchase to get new half-broken content....
    Posted 12 months ago by Parrow Gnolle Subscriber! | Permalink
  • Taxes on housing will only accomplish one thing , taking money out of circulation. Considering this game has almost no money sinks i would not be surprised if you see in game taxes , however i do not believe failure to pay will result in being kicked out , maybe just the inability to enter your house until l you pay off the accrued debt.
    Posted 12 months ago by Revrent Subscriber! | Permalink
  • Tithing is an in-game tax.  Cubimal Boxes have been a pretty effective money sink.
    Posted 12 months ago by Parrow Gnolle Subscriber! | Permalink
  • So have parties

    Notice that none of these are punishments for not playing.  They are choices you can make, not mandatory penalties.   When a company starts to penalize me for not visiting their website, it's a pretty big turnoff.  There are lots of fun places on the web that don't insist that they are more important than anything else I choose to do, and threaten me with penalties for not clicking on their webpage. 
    Posted 12 months ago by WindBorn Subscriber! | Permalink
  • Oh, for Cosma's sake, not another "Let's steal the cool houses from people who have them" post.

    First of all, I notice it is posted by the same person who posted the exact same idea (steal people's houses) in this thread www.glitch.com/forum/ideas/... exactly 21 days ago. That thread was met with widespread scorn and derision, and yet here it is again, not even a month later. Why? Let's look at what has happened since that post:

    - A huge amount of housing was released, further weakening the argument that houses must be stolen from people. If you didn't get the house you wanted when they were released 6 days ago, it must be because you are an "inactive" player and weren't logged in. By your own argument "inactive" players don't deserve houses.

    - Glitch moved back to beta. Among other things, this means the rate of new players joining will have been substantially reduced. Therefore the idea that houses must be stolen to provide for all the new players, who have more of a right to it than those who earned it by playing and buying the house but have gone on a two week vaction, or taken time off to oversee their child's chemotherapy is even sillier than it was before

    - TS has announced a wholesale revamp of the housing system that will result in everyone losing their house and having to go with something new. As concerned as some of us might be about losing the houses we love, that's their decision to make and we'll wait and see what happens. So, since all of these houses that you want to steal will be gone within a few weeks (I'd guess within 12 weeks), why are you suggesting they put effort in trying to take those houses away from people instead of working on the new system? And since we have no idea how the new system will work, this idea is completely premature in regards to the new system.

    - The last time this post was made, it was slightly less than two months since the reset and the game going live on September 27. It is now slightly more than two months since the reset and the game going live on September 27. This means that one of the main arguments against this malicious idea remains valid: THERE ARE NO INACTIVE PLAYERS IN GLITCH. The house stealers say that this will just let the houses of "inactive" players go back onto the market. A bold-faced lie, since they have been proposing it every few weeks and there were not then and still are not, any players who could be considered inactive, espcially given that Glitch is supposed to be a "casual" game.

    Now the OP has disingenuously said that this is not the same idea that was posted before because it's totally different because now the idea is to steal houses from players who don't log in as frequently as the OP would like through the mechanism of some tax that would result in the property being confiscated. The previous post simply suggested that people who do not log in as frequently as the OP would like should have their houses confiscated. This is like offering me a shit sandwich on a red plate and when I tell you there is no damn way I'm eating that shit sandwich, offering it to me on a blue plate. It's still a shit sandwich, and I'm not eating it.

    Keep your filthy goddamned paws off my fucking house!

    TL;DR: I took the time to write it, you can take the time to read it.
    Posted 12 months ago by Billy McBinky Subscriber! | Permalink
  • +100 as always for the eloquent Billy.  This time escalating to using swears.  But the point is well taken, well argued, heartfelt, and many megatonnes (those are metric!) of awesome vitriol.  Thank you, Billy, for saying what I was unwilling to escalate to say myself.
    Posted 12 months ago by CrashTestPilot Subscriber! | Permalink
  • Thanks for your kind words Crashtestpilot. I did use that same phrasing in one of the previous house-stealing threads. I don't think it was the one the OP did, though.
    Posted 12 months ago by Billy McBinky Subscriber! | Permalink
  • The OP has thus far spawned:
    a) Storage Unit idea for houses.
    b) Rook attacks on houses.
    c) Taxes on houses (this thread)

    That said, I really like the OPs work on Shrine Redesign.
    But yeah -- this seems to be a....thing.
    Posted 12 months ago by CrashTestPilot Subscriber! | Permalink
  • OMG Billy your my HERO!!!!!!!!!

    I love your style of adding the very well chosen words to add to your "keep your filthy paws off my house!" It adds impact!
    Posted 12 months ago by Casombra Amberrose Subscriber! | Permalink
  • Thanks Crashtestpilot I didn't know about the Rook attack thread.

    I for one honestly don't care if I get relocated to another street or whatever, I only care about the house itself. I don't want it messed with, and I don't want it taxed.

    The OP seems to have such a big fascination with punishing the so called "woefully negligent" players for not being active for a long time. I really don't think that's the way to go. As many people mentioned, some people just play sparingly and might decide to stop playing for a year or so.

    What I suggest is Instead of punishing the inactive, just reward the ones that are active. If you play often you get benefits, and if you don't you get nothing but you shouldn't be punished. I mean this is suppose to be a casual game.
    Posted 12 months ago by Vinchon Subscriber! | Permalink
  • @Crash

    I didn't even know about the rook one! I've been busy and the time I had free in the last week, I was spending in-game, not the forums. That makes this even more insane! This idea was bashed to death just a week ago.
    Posted 12 months ago by Billy McBinky Subscriber! | Permalink
  • Yes, yes it does. Using Billy's patented bludgeoning post, I think it's safe to say if (when) it comes up a fourth time, we might be able to crush it in under 68 posts.

    So, in order to facilitate it, let's anticipate -- we can even make it a pool.

    a) Enable ways for jujus to evict inactive players (ie players who haven't played in the past 12 minutes.)
    b) An API that detects inactive neighborhoods (players haven't logged in in the past 12 minutes) and subjects them to Fukushima-style tidal waves.
    c) A method by which trees can grow in, and take over inactive homes, transforming them into a Borneo-like green hell, straight out of the Pacific campaign that leads to mood-loss throughout the neighborhood that can only be saved by a special bulldozer that is only granted to players who have not logged out continuously for the past three weeks.
    d) An interdimensional door between hell one, and the homes of active players that sucks all their goodies out -- including their trophy cabinet -- depositing their belongings in hell one for everyone to snap up and sell on auction -- a move that only favors players with severe no-no addiction.
    e) A meteor that strikes all non-avid players from orbit, steals their house, their subscriber owned clothing, and renders them into a ghost for the duration of their subscription, where all they can do is wander around, and allow others to complete quests, after which they, and all their posts disappear.
    That's five. Who's got more?
    Posted 12 months ago by CrashTestPilot Subscriber! | Permalink
  • Is that twelve in-game minutes?  That would be good and snappy.
    Posted 12 months ago by Parrow Gnolle Subscriber! | Permalink
  • CTP, you amateur!

    Each of those ideas should be a separate post in the forum.
    Posted 12 months ago by Billy McBinky Subscriber! | Permalink
  • @ crashtestpilot <3 !!!!!
    Posted 12 months ago by Fluxan Subscriber! | Permalink
  • @Parrow: No. Those are 12 metric minutes, which I am told by my European friends, are alas, a bit shorter than English minutes.  Also American minutes.
    @Billy: Yes. Of course they should.  But I am threadjacking. So. No.
    @Fluxan <3 also too!
    @myself: I have relegated my dignity to the ashbin for taking it this far.
    @myotherself: you have not nearly taken it far enough!
    @klonopin: hello, old friend.
    Posted 12 months ago by CrashTestPilot Subscriber! | Permalink
  • @The rest of you: More bad ideas, less commentary, stat.
    Posted 12 months ago by CrashTestPilot Subscriber! | Permalink
  • @CTP : the subscription money given by non-avid players should go to the avid players... because after all who makes the game? The avid players of course!
    Posted 12 months ago by balatik Subscriber! | Permalink
  • Gosh, if you folks don't want to tax realty property, confiscate the realty property of "inactive" players, evict less-active players from their homes, rook-destroy other people's houses, punish people who don't want to join a HOA by moving them to other HOA-free neighborhoods, or move all the stuff "inactive" players own into a Storage Unit and sell their homes, one might come to the conclusion that you lot just want to leave stuff that belongs to people alone even if they don't play as often or as avidly as YOU do.

    Oh. Wait. That is EXACTLY what everyone keeps saying.

    Perhaps those advocating for ideas that result in taking anything away from other players for whatever reason should, at this point, get the hint.
    Posted 12 months ago by ✰ Lorelei ✰ Subscriber! | Permalink
  • It's not just houses that take up resources. Slackers are using up huge amounts of resources in-game and in TS servers with characters that aren't being played. Therefore, we should introduce The Grinder to take care of lazy non-players.

    If a player is inactive for a really long time (ten minutes? fifteen? Let TS decide), other players who go to that slacker's profile will see a button marked "Grind." If they push this, it will toss the offending deadbeat player into a grinder. The grinder will then reduce the glitch to a tasty, nutritious treat called Soylent Glitch, which that player will get. The slacker's house and goods and skills will all go to the grinding player. Of course you can only have one house, so if you do not move into it, the system puts it on the housing market and gives you the money.

    It is the players who grind who make this game great, being constantly in the world and making it fun. Why let those who aren't devoted ruin the game? Those who are always logged in can keep grinding and help solve the undisputed problem of tens of thousands of inactive players.
    Posted 12 months ago by Billy McBinky Subscriber! | Permalink
  • > If a player is inactive for a really long time (ten minutes? fifteen? Let TS decide)

    I guess 12 Metric Minutes might be good. I second the idea of a grinder.
    Posted 12 months ago by balatik Subscriber! | Permalink
  • I think the idea of a grinder is just too harsh. How about a juicer?
    Posted 12 months ago by dr_loplop Subscriber! | Permalink
  • But, but ....  There can only be ONE "most active" player.  

    Why a fixed time limit?  Why not have the grinder start with the least active player and work its way up until only the most active player is left?

    dr_loplop, if you want to make snacks, a juicer just won't work.
    Posted 12 months ago by WindBorn Subscriber! | Permalink
  • @WindBorn oh sure, after all There Can Be Only One....
    Posted 12 months ago by balatik Subscriber! | Permalink
  • @WindBorn: You're right! How stupid of me.
    Every 12 metric minutes, the most active player remains alive.
    The rest of the player universe is subject to a modified Fecundity Powder and become Deluxe Soylent Sammiches, which the most active player can hop around consuming (or auctioning...to themselves).  And everyone else's houses catch on fire. Burning piggies run screaming through the seam streets. Flaming butterflies set chickens alight. Trees become stumps.  The Rook caws from his dark aerie, knowing his work is being accomplished without him.
    Then after a 12 metric minute break, the clock starts again. May the most active player survive.
    It'll be beautiful, man.
    Posted 12 months ago by CrashTestPilot Subscriber! | Permalink
  • mmm I like the idea of the grinder. For that matter create new achievements for creating dishes with their remains.
    Posted 12 months ago by Vinchon Subscriber! | Permalink
  • OMGiants, Soylent Glitch made my whole day!!!
    Posted 12 months ago by KhaKhonsu Subscriber! | Permalink
  • Okay, I realize you're adding burning piggies as a reference to a post-apocalyptic glitch, but ...

    The mental image is hilarious. And I bet it would smell like bacon.
    Posted 12 months ago by Xev Subscriber! | Permalink
  • Moved to the Ideas forum, cause it's an idea!
    Posted 12 months ago by Blanky Subscriber! | Permalink
  • Thank you, Blanky!
    Posted 12 months ago by CrashTestPilot Subscriber! | Permalink
  • Yes, indeed, thank you Blanky. I hope TS will be incorporating The Grinder and Soylent Glitch into the forthcoming updates.
    Posted 12 months ago by Billy McBinky Subscriber! | Permalink
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