Topic

Petting Tickets

A higher level bureaucracy skill is the ability to write citations rather than notes. The bureaucrat has a limited range of a few connected streets, must wear an appropriate hat at all times and can write tickets for such things as unauthorised petting of trees, scraping barnacles without being accompanied by at least one consenting adult or openly grinding in an unsocial manner.

Sarcasm aside, should players or groups of players be allowed to build and maintain their own private streets? A gated community if you like? It may be the answer to the problem of random or unwitting individuals diverting resources from a community plan.

Posted 23 months ago by bluto Subscriber! | Permalink

Replies

  • It might help avoid conflicts. Not everyone plays for the same goals.
    Posted 23 months ago by rothko Subscriber! | Permalink
  • petting tickets are a bad idea. too complicated and alienating.

    in another thread, about barnacles, i specifically said that "dunce cap" type policing in the game is a bad idea and that over the long term an appreciation of self interest will lead to increased cooperation. in another, about tree groves, how policing is unnecessary and counterproductive and how all that is really necessary for organizing a street is pro-active coordinated action from a sub group of players.

    I'm not sure what kind of player would want to stand around on a street corner issuing citations instead of working productively with other players.

    seems like a bizarre idea and i'm not sure why bluto would propose it sarcastically or not.
    Posted 23 months ago by striatic Subscriber! | Permalink
  • I think bluto was joking about the citations and not joking about dedicated group streets.

    For my part, I only think the idea of letting groups have streets could avoid conflict.
    Posted 23 months ago by rothko Subscriber! | Permalink
  • Since the goal of the bureaucratic skill was to highlight its innate ridiculousness, all those ideas sounds perfect to me.
    Posted 23 months ago by Nanookie Subscriber! | Permalink
  • yes i picked up on that - but figured that i'd cut through the snark and respond to the idea in the topic title.

    sarcastically proposed or not, it's still an idea and since bluto spent most of his top post on the sarcastic, smarmy part, figured he found it the most important part of his topic and elected to address it.

    as for the second part, on the very simplest level what bluto is describing is big, multistreet communal houses, with access handed out by key.

    devs already mentioned communal housing quite a while ago, and keys for access, so am relatively sure that this sort of thing will be possible given features we already know are in the works.
    Posted 23 months ago by striatic Subscriber! | Permalink
  • "Since the goal of the bureaucratic skill was to highlight its innate ridiculousness, all those ideas sounds perfect to me."

    curious where you read that this was the goal of the bureaucratic skill. certainly the skill descriptions are flourished with ridiculous language, but was under the impression that the goal of the skill wasn't to boss people around in pythonesque ways. thought it was rather to do things like activate projects to build a house for yourself or whatever. that doesn't sound innately ridiculous to me.

    consider that not every potential in game action can be obviously linked to a "tool", and yet most of the ways we interact with the game world require a tool on some level. figured the bureaucratic arts might be an attempt at creating a toolish object [quill and paper] flexible enough express less concrete concepts than "crush" or "dig".
    Posted 23 months ago by striatic Subscriber! | Permalink
  • It seems to me that the ideal place for such bureaucratic skills would be Hell.
    Posted 23 months ago by Lelu Subscriber! | Permalink
  • Have you seen the number of dead Glitches that hang about that platform? "Loitering in Hell" should definitely be a punishable offence. But where would you do your penance?
    Posted 23 months ago by bluto Subscriber! | Permalink
  • We hear that groups will have their own presence in the world so will that be more than a meeting-place with a communal garden? Could it stretch to streets or wider areas? That would make sense to me, especially if the world expands to thousands of streets and the vast majority of them remain open to all.
    Posted 23 months ago by bluto Subscriber! | Permalink
  • that's probably the plan, but i think it makes sense to start with much bigger gardens and orchards in comunal homes first.

    the infrastructure is all there, and houses already are more than meeting places with gardens, as using a pork fountain you can run a whole business out of a single backyard. devs have also mentioned community gardens outside of homes, which would have to be significantly larger than gardens are now and shared among many players. all they'd need to do is move such a garden into a communal residence.

    there's also no reason why houses can't be multi-street to allow for much larger groves, although i think containment to one street makes sense as the starting point because you'd keep all the players on the team within local chat of each other.

    after testing with group residences, the sorts of things people want to do as a group can be ascertained, limits of residences identified, then move on to larger structures like towns and cities and nations. things with a greater footprint on the game world and with semi-public qualities.
    Posted 23 months ago by striatic Subscriber! | Permalink
  • Since lots o'piggies can make Flash go boom, maybe we're going to be surprised by some larger farm animals and plants for the more skilled or co-op player, too. Giant yetis? Chickens the size of Baba Yaga's house?
    Posted 23 months ago by Lelu Subscriber! | Permalink
  • I was thinking about posting a forum about some form of "police" skill, but I wasn't sure if anyone would go for it. after all, we have devs for that.
    Posted 22 months ago by Cupcake Subscriber! | Permalink
  • +1 for all. I like all those ideas.
    Posted 22 months ago by RobotGymnast Subscriber! | Permalink