Topic

Make leveling up an upgrade card

It should require the same amount of iMG as it does now, just that you have to spend that amount in order to level up instead of it happening automatically.

Posted 93 days ago by Flowerry Pott Subscriber! | Permalink

Replies

  • I'm sure I would love Flowerry Pott if I met her/him... but  I dislike this idea.  ... Unless I misunderstand.  It seems to me that we could never spend imagination on anything else if we had to save up, for an upgrade card.
    Posted 93 days ago by ArtOfHands RoboGirl Subscriber! | Permalink
  • From Level 55 & up its takes an incredible amount of Img to level up. Having to spend our Img to buy a Level Up/Upgrade card would be very taxing on everything else that could be done in the game. Meaning, where would you get the Img  to build Tower, Expand Floors, Expand Streets..etc, if the Img we have is used to Level up?
    Posted 92 days ago by Jeasilver Subscriber! | Permalink
  • You'd spend it on your tower/floors/streets instead of leveling up, if that is more important to you. Leveling up is just another choice.
    Posted 92 days ago by Flowerry Pott Subscriber! | Permalink
  • This would kind of defeat the point of the iMG system. The point of it is that you can level up, while still doing other stuff. It would make leveling too "in the way," because it would then prevent you from doing other things (even if you don't plan to focus on it, those cards will still come up and get in your way). Mind giving some rationale as to why you're asking for this, so I can get an idea of where you're coming from (e.g., what's wrong with the system that currently exists, and how does this improve it)?
    Posted 92 days ago by Jus​tin Subscriber! | Permalink
  • Leveling up doesn't cost anything- it's a measure of iMG earned, not spent. I'm with Justin on this one.
    Posted 92 days ago by Wrench Subscriber! | Permalink
  • I wouldn't mind it being a free (or 1 iMG) card. The big bonus from leveling up has resulted in me donating up to a few favour below a shrine's cap, leveling up from the iMG gained and then immediately receiving an emblem from the bonus favour that comes from the new level. Being able to pick when you level might be nice.
    Posted 92 days ago by Hrulgin Subscriber! | Permalink
  • Thank you, Justin Daigle, for your thoughtful response.

    1) My rationale is that there is too much iMG and not enough to spend it on. My street is fully expanded, I have all the resources placed that I want, my energy tank is where I want it. I put in a tower and if I want to expand it or my house any more, it doesn't take iMG - only resources.

    2) I'm currently sitting on almost 6.5 million iMG at level 57. If I make it to level 60 I'll probably have well over 10 million. That just seems like a ridiculously large amount to me. There's nothing to work toward, nothing to look forward to. I can get too much stuff with too little effort - stuff is becoming meaningless.

    3) I thought the Extremely Rare Items were brilliant. I didn't buy any myself, because they didn't interest me, but I loved that there was an easy way to drain currents out of the game, giving people an incentive to do stuff to recoup their supply. So I started wondering about other ways that other things could be drained away.

    4) Leveling up is currently in this weird, in-between state. It has been de-emphasized since the changeover from XP, yet it still feels like an important thing, what with the constant reminder of the amount needed to hit the next level when you click on your face. Leveling up especially feels like an important thing to a veteran of the old system, where being a high level brought tangible, useful benefits. I LOVED being a level 60 in the old system - having the biggest energy tank possible while not giving a crap about keeping mood high was awesome. Especially, it meant that I didn't have to grind for it any more.

    Leveling up should either 1) be an important thing that grants tangible, useful benefits and therefore is worth pursuing, or 2) not exist. If it's an Important Thing, it should have a cost.

    The 2 biggest differences that occur with a higher level now are: increased tithe cost to icons (not necessarily a benefit) and a larger Qurazy Quoin. The larger QQ ceases to be a benefit long before a player reaches level 60, simply because it enables a person to gather larger amounts of something that they cannot use anyway.

    A person is required to earn a lot of iMG in order to gain levels, but not having to USE it in the process sorta devalues the iMG, in my view. It's an important thing to gain, but at some point it becomes not an important thing to have.

    That was what I was thinking about when I made this suggestion.
    Posted 92 days ago by Flowerry Pott Subscriber! | Permalink
  • As for the thought that leveling should cost something, I agree with Wrench. It's a measure of iMG earned, which is the way every other game works. It's simply something you get after you've done enough stuff. It is something you have to work for, here or anywhere else, but I've never heard of explicitly having to "buy" levels (although, in a sense, shrine donations are just that).

    As for the extremely rare items as a currant sink, stoot mentioned long, long ago that there would be a way to convert iMG to currants and vice versa (although I'd argue that the vice versa is already implemented through the process of buying stuff from vendors and donating it to shrines). I don't know if this is still in the works or not, but I think it would help address that problem, and I'd really like to see it.

    Finally, as for the "having too much iMG and nothing to spend it on" problem, I wholeheartedly agree. Due to the changes in the meditation mechanic, I can't even spend it on energy tank anymore (not like I'd want to; I don't see any benefit to having it larger than it is now). It's made the badges nigh-impossible already because of the five minute cooldown (and I hope something gets done about this, but I'm going off on a tangent...). I heard stoot say (also long, long ago) that the ability to build infinite streets was coming. If done correctly, I think this would finally give high-level players something worthwhile to do with their additional iMG, and as I've emphasized in my reviews of the game, greater world-building goals are really the only thing missing from the game at this point. I'm hoping this hasn't been scrapped, as I've been looking forward to that more than any other game feature ever.
    Posted 92 days ago by Jus​tin Subscriber! | Permalink
  • I would happily unload all of my 7+mil of iMG if I could build a street that could have my friends' houses on it as well as mine. I'd love to be able to share a street. Honestly, I've never understood why this isn't possible, and perhaps in the future it could be a sort of "group street" rather than group hall.
    Posted 92 days ago by Pascale Subscriber! | Permalink
  • I think there will be a sufficient sink for end-game / surplus iMG soon enough. Stoot mentioned "infinite streets", which is similar to an idea I posted a while back for a new Ur zone that would require iMG tributes to "create" and maintain in full.
    Posted 92 days ago by Sturminator IX Subscriber! | Permalink
  • I'm in agreement with those disagreeing with the suggestion (i.e., -1)
    Posted 91 days ago by Janitch Subscriber! | Permalink