Topic

Quests

is it possible to get quests that are more random for each player that aren't right after learning skills. to make each players playing experience more individual.
also having them be more like a lifelong challenge, something that takes some effort to complete.

and in the spirit of glitch, make it an opt in or opt out so no one is stuck with a quest they would rather not do.

Posted 11 months ago by Thursday Soleil Subscriber! | Permalink

Replies

  • I see the Quests that are triggered after learning a skill as a guide to how to use the skill

    The Achievements are more like your suggestion for lifelong challenges. 10,009 teleportations for instance are not achieved in  one or two Ur days. 2003 bean seasonings, egg transmutations gas conversions etc are quite some undertaking too.
    Posted 11 months ago by IrenicRhonda Subscriber! | Permalink
  • I like achievements, but everyone can work on the same ones. I guess what I want is a bunch of creative, fun, challenging non skill dependant quests that give about the same reward but are randomly given, so when you play this is your glitches uniqueish quest , and I would have a different one. So that there really is a unique player experiance within the larger context of the game.

    Might be crazy talk...but just thinking
    Posted 11 months ago by Thursday Soleil Subscriber! | Permalink
  • Good idea. Adds some uniqueness, always a good thing! +1
    Posted 11 months ago by Fernstream Subscriber! | Permalink