Yes! i love this! Until I start to think how many currants i would spend on getting more and more cards, and how much time i'd spend playing the game...
Awesome idea. Buy different cards and packs with currants, credits, favor, or items (for example, turn in 1000 eggs, get X-card). Trade cards with friends! Optional pvp and co-op modes activated with game tickets!
Having been a long time fan of Mtg and Pokemon (and many, many others), I've entered tournaments, bought, sold, and traded countless cards, and even worked as a contractor for WotC, teaching people how to play the games at marketing events, I can say that I completely love CCGs. ^_^
Also, A note to the Devs. You could sell some booster packs/starter decks that are Credit only!
(I realize that some players may hate that idea, but, think of it this way, more money for Tiny Speck = Better Gameplay for us! =D
Also, perhaps only specific booster sets, which can be sold to other players, and are only a little bit more powerful, if not the same strength as player crafted/brought/traded ect cards =)
Also, A note to the Devs. You could sell some booster packs/starter decks that are Credit only!
(I realize that some players may hate that idea, but, think of it this way, more money for Tiny Speck = Better Gameplay for us! =D
Also, perhaps only specific booster sets, which can be sold to other players, and are only a little bit more powerful, if not the same strength as player crafted/brought/traded ect cards =)
Anyone played Rage lately newish title from bathesda, The card game should be something along those lines. Collect cards around Ur then play some sort of take on 'Top trumps', in its own ingame interface. Could have cards of the giants (rare cards) or even Dev cards; Stoot / Hburger (ultra rare). Play friendly matches or keeps with them, each player tries to build there own deck
glitch is the perfect place to have a tcg. We do need some more collectable items, and it could add a whole new layer of gameplay, both in-game, and meta-game. Maybe each card could also serve another purpose, such as being used (and destroyed). As an example, an Awesome Pot card would provide an extreme amount of energy to the player, and the rook card would summon a real rook attack. Not all cards would have to work this way, but maybe the more common cards could. Maybe even have them be crafted using papers, herbs/dyes, and stamps (or something).
The more rare expensive cards could be random and hard to get normally, but could be purchased with credits but as somewhat of a disadvantage.
It would be interesting to see a group of people try to create a card game for glitch, what would the objective of it be?
Wow, what an awesome idea. Have basic packs at the toy vendor - maybe have some sem-random quests that might net decent (not super powerful) unique cards. Have some super unique cards and holiday cards. Man... this would kill even MORE time. Oy!
I would have so much fun with a Glitch TCG, just like I have fun with real-life ones! :D I would hope that the game could be at least a little complicated, nothing too rock-paper-scissors like. Two things I'd like to suggest along with this are must-haves for the ease of collecting and storing cards: deck boxes and binders!
i'd want the card game integrated with the main game in some way... such that it wasn't just a pop up window where you cease to play normal glitch and then suddenly begin to play a different game.
maybe the cards you play affect the terrain in some fashion and you have to run and race or something else. idk. but the cards create something where you still have to implement your normal glitch suite of gameplay.