I resorted to starting a list which I'll have to toss next test. I bet if shrines hit the map, it will be after the map revamp.
How about making notes on your maps? You set a marker and type text into it. When you hover your cursor over the marker, your typed text appears: "Ti shrine", "my house," "cooking vendor sells salmon, olive oil, honey, beer...," "portal to A Wintry Place," "lots of pigs here," "signpost to Ilminskie," "53 XP quoin on top of the hill," "dullite mother lode," "my first /gr was with Lalu on this spot, July 15, 2010," general to do lists, etc.
Personal notes instead of permanent shrine icons encourages exploration (for the 0.0003% who won't just use the wiki) and some may not want permanent shrine icons. I know I won't need to have all 50 Ti shrines marked, maybe 3 or 4. The various markers could look like a shrine, a pig, a vendor, notepaper, arrows, a house, generic shapes/colors... cuz a map full of black dots isn't so helpful. Under another idea, the first map we'd see wouldn't even have the street names until we visit.
Tingly has reduced Lalu to level 45.
Tingly is hurt more from the reduction than Lalu is.
Instead of markers, have a notes icon next to each street on the map - mouseover to read, click to edit. It'd work about as well for finding a specific shrine and would be much easier to implement, but not as handy for other things.
Actually, just having access to some personal sticky notes anytime would do just as well, something you could bring up with a keyboard command.
But it would also be nice to have a map of your game on your profile page, showing your perambulations, spots where you have died...all kinds of odd stats from your game history, like where you were the when you achieved certain badges or levels, that kind of thing.
Remind me again--isn't there a keyboard command to bring up/close the map? And what is it?
there should probably be a way for glitch to generate the maps so that players can add and remove layers of annotation that is updated as the levels are updated.
so that if a shrine is moved, this is automatically reflected on the map, and so player locations could be tracked ect etc
basically a complete overhaul of the maps interface so that it can accommodate future needs and changes on the fly and can be tailored to each player's needs.
I think it would be nice if, as you discovered things, they would add themselves to your map - maybe using some sort of marker that when moused over gave you more info. For example, giants would have gold stars, cooking shops a blue fork, gardening shops a green flower... etc. Maybe even map regions could add themselves to the map in this way.
And then if a item moved, it would disappear from the map, or maybe a ? would be in it's place with a note, i.e. A Shrine to Ti used to be here... wonder what happened? implying you have to find out what happened to it / find it's new location.