Transcendental Radiation skills have not kept pace with the overpowered players in a post-Upgrade world. So, we’re overpowering transcendental radiation. This revamp makes the benefits from radiating scale with Energy Tank, introduces radiating costs, removes daily limits, and introduces a new skill, Transcendental Radiation III.
Details below. Enjoy!
Benefits
Up to now, the most one could receive from a transcendental radiation was 47 Energy and Mood, if the radiator had TR2 and all the related upgrades. A typical radiation gave 20-40 Energy and Mood to each recipient.
Now, as radiation benefits scale up according to the tank size of the receiver and the TR skill of the radiator, the rewards get significantly bigger. For example, if a Glitch with Energy Tank 1000 gets radiated to by a player with Transcendental Radiation II for 30 seconds, she would receive 150 Energy and 150 Mood.
Costs
However, it now costs the “radiator” Energy and Mood to radiate. The costs are a little less than double the benefits of the recipients (given the same Energy Tank and TR skill level). In the example above, if the radiator has TR2 skill and an Energy Tank of 1000, a 30-second radiation would cost him 270 Energy and Mood.
Therefore, radiation is “worth it” only when there are two or more other people around for to receive your vibes. Radiating in bigger groups is encouraged: assuming equal Energy Tanks, radiating to 2 players has little better than a “break even” net effect, and radiating to 3 or more players has an increasingly positive net effect. To offset the radiation costs, imagination rewards for the radiator have been increased accordingly.
Scaling with Tank Size
Note that the benefits and costs as a % of tank size get smaller as the tank gets bigger. For example, a 30-second radiation with TR2 to five players with tank sizes 400, 1000, 2000, 4000 and 8000 gives the recipients 72, 135, 180, 240 and 330 mood & energy, accordingly. As a % of tank size, the benefits are diminishing: 18%, 13.5%, 9%, 6% and 4.13%.
The same applies to costs: If the radiator in the above example has 2000 tank size, the radiation would cost him 346, or 17.28% of his tank size (346/2000). If the radiator’s tank size was 4000, it would cost him 11.52% (461/4000).
Cooldown and Daily Limit
The cooldown remains the same for everyone - 2 minutes. The Daily Limit has been done away with entirely, and the related upgrade that increased it (“Transcendental Radiation Daily Limit”) has been removed from the deck.
Transcendental Radiation III
Transcendental Radiation III is a new skill. It increases the duration of the radiation, the benefits to recipients; reduces the radiator’s costs and increases the iMG bonus.
Changes to Upgrades
• Removed upgrade Transcendental Daily Limit
• Increased the cost of upgrade Transcendental Highway to 5000 iMG (was 500 iMG) to reflect its increased benefits (“chance of imagination bonus while you radiate”). This does not affect the players who already have the upgrade.
• New upgrades Radiation Prolonger and Radiation Prolongest replace upgrades Transcendental Benefits I and Transcendental Benefits II. The “Prolonger upgrades” increase the radiation duration by 20% and 50% (the “Benefits” upgrades used to increase the recipients’ benefits)
Other changes
• Radiating now updates Energy and Mood metabolics at every 3-second “tick”
• Players can exit and re-enter the “influence radius” during radiation, in which case they get partial rewards
• Radiator may radiate with 0 Mood (and recipients will receive no Mood benefits), but radiation stops when the Radiator is close to reaching 0 Energy