I dont' mean logistically, but more philosophically. I mean, most of the game involves being kind to trees, animals, and other players, lots of cooperation on many fronts, little or no violence and lots of heart-ish outlets, but then there's this (very low) chance that you could be subject to a violent attack that disrupts the game, hurts the critters, etc. It just doesn't seem to fit in with the overall feel, even if you can justify it narratively to some degree (although it's not clear what an "attack on imagination" means, really).
Am I missing something? I know that the game is new, so might there be some future plans for larger conflicts, or optional combat-type zones/quests/activities, or is this rook business just sort of the odd man out (the dark shadow in a sunny meadow, so to speak)? even the Unseen quest is just a little spooky or maybe sorrowful, but the screen turning red, dazed piggies, etc. is pretty jolting by contrast. I'm not particularly a delicate flower, I'd just like to know how the developers see this fitting into the rest of their vision...