Yeah this is incredibly frustrating. I've noticed it's not just coming out of camera mode. For example, going down The Drop I actually lose view of myself about halfway down and the camera catches up once I stop falling. This means a loss of quoins if nothing else because I can't see what I'm aiming for. The snap back out of camera mode was much better.
I rarely have strong negative feelings about changes but I seriously hate this.
I know we're all naturally averse to change and all (and maybe we'd get used to this one too), but I really don't like my character moving when I can't see them. (I know, I know, just wait to hit an arrow key until the camera slowly pans back, but...)
That and the fact that using eyeballery now seems to take about the same amount of time as just moving your Glitch wherever you want to see means it's really not as useful a skill as it was previously.
I too would prefer to have the old "snap-back" version of Eyeballery. The slow pan back to your position has made it almost useless as a scouting tool.
In addition, there is a jerky quality that is disconcerting. Think some more on this one, devs.
Maybe it is a bug introduced accidently while they are working on some addition to the skill. Which addition will be awesome. And the swooping will disappear in a nunce now that their attention has been brought to it.
I thought the new slo-mo snap-back was a lag issue, but now realize that it is intentional. I am just wondering what the reason behind the change, because it sure doesn't make "eyeballery" useful anymore. The freeze when a juju appears in AL is annoying too.
I normally don't care about lil changes like this, and I would normally just deal with it, but if it's causing this much trouble I would take a second thought at flipping back the switch that made all this fuss. (yes I know full well it may not be as simple as that to change it back)
I'm also not a fan of the slow snap back, but it doesn't really stop one from moving. As the camera slowly pans back, you can start moving (as if it were instant, you just can't see yourself moving until the camera gets back). So eyeballery is still useful, but just less so and somewhat disorienting.
But I don't want to move unless there's something I want to do on the street---that was the point, I thought, of eyeballery: to check things out and either move left or right or up or down.
I'm with the "DO NOT WANT" crew on this one. The lag time coming back is really bad for using eyeballery in the AL - not every place is flat land going across, so it is not as simple as just walking in that direction.
I was just trying to provide a work around. Because you can move up and down and jump and all that while the camera moves back. I also watch the minimap of the street to see where I am and if I'm pushing left and not going left, then I know to jump. It adds a bit of complexity to something that was simple, but I'm just trying to show that it is all still doable and it isn't lag like the jujus as all actions are still available just not visible.
I know Sprot already commented, but I'd just like to say that I agree agree agree agree agree. I used to be a much faster photographer, and I used to get around the Ancestral Lands much quicker as well. The snap-back style was brilliant!
This was a side effect of a new ability we added (slow-panning the camera deliberately, to be used in quests, etc.) and the camera mode behavior will go back to how it was before.