Topic

Am1cability?

I went into the marketplace forum just now and saw a whole bunch of threads about "Draught of Giant Am1cability". Apparently it's an actual (and really valuable) thing, not just a weird way of spelling it that somehow caught on. Where did/does it come from?

Posted 91 days ago by Kestin Subscriber! | Permalink

Replies

  • The original recipe for the Draught of Giant Amicability was more complicated than it is currently! They tweaked it and the new version is easier to make, but there were still some old ones extant in the world since people had been making them before the change. The new version has "Amicability" in its name and the old ones were changed to "Am1cability" to distinguish them.
    Posted 91 days ago by Melismata Rookwood Subscriber! | Permalink
  • and for now the end-game of glitch is to have ALL the rare things!

    I say it with a touch of snark but am also glad I made one to pass around before the change.

    It only has value in that it is rare.
    Posted 91 days ago by M<3tra, obviously Subscriber! | Permalink
  • The devs decided to create more arbitrary rare items because it's always promoted social harmony so well in the past.

    Also it gives the players who live by the credo "it isn't enough for me to win. you must also lose!" that special something extra to strive for.
    Posted 91 days ago by Feldspar Gravity Subscriber! | Permalink
  • Yeah, those mean devs, giving people who like to focus on marketplace economics and long-term planning something else fun to do!  And all those mean players who want to have rare items, and buy them from other people, forcing them to lose - er, what??
    Posted 91 days ago by diaveborn ♥ Subscriber! | Permalink
  • Everyone has different goals in this game.  I have played games in the past where collecting things is the main goal - collecting ALL the things.   Knowing there is something rare out there and seeing if you can somehow obtain it.  I seek these kind of games.  Before I decided to try to get all the things, I was growing a little bored with this game.  That really made me sad, because I love this game.  I wanted to be more interested in it.  So I made this goal and that's what I'm working towards.  It makes it interesting for me right now.  

    Some people seem to want little more than to get to level 60 as fast as they can.  Some people like to see how many SDB's they can fill with bubbles.  Some people grind obsessively for badges.  Finding the weird rare things in Glitch is what I want to do.  I don't see how it causes others to "lose," nor do I understand how it would allow someone to "win."  It's just a goal to have.  I'm proud of my museum (I don't even own many of the items.  Several have been donated and I would give them back in a heartbeat if the owners wanted them back) and it made me happy to figure out how to display things that no longer exist in this game and write a little thing about them to explain what happened to them, where they came from, and where they went.  It's fun, it's satisfying, and it's what *I* like to do in this game. 

    So this little rant is way off topic for this thread, but I wanted to explain why some of us strive to get these rare and discontinued items.  Some people are collectors.  It's what we do.  It's fun.   I don't see how that hurts anyone or why that's an unworthy goal.  
    Posted 91 days ago by ennuienta Subscriber! | Permalink
  • Dorgan: Also it gives the players who live by the credo "it isn't enough for me to win. you must also lose!" that special something extra to strive for.

    ***

    You don't win or lose in Glitch.
    How is my interest in collecting things hurting anyone?
    Honestly I'd just love to hold the item for the new item bonus.
    Adding it to my collection is a bonus on top of that for me.

    I am honestly curious why/how you place winning and losing on something like this.
    Posted 91 days ago by xombiekitty Subscriber! | Permalink
  • I did the quote incorrectly.  It was Gore Vidal, as cited here:

    “It is not enough merely to win; others must lose.”
    Gore Vidal

    My point was that there is no intrinsic value to 'rare' items that make them more valuable than a grain or a butterfly milk.  The value comes from the fact that the owner has it and nobody else can.  The reason it is valuable to the owner is at least in part because others want it but cannot have it.  If everybody had one, owning it as a 'rare' item would lose it's meaning.

    Now, with things like the Yeti dolls, they are cute and an attractive decoration, so they have value beyond the fact that they are rare.  Not so for an 'old style tree poison' or one of the recently coined 'PM3 Rares.'  With the new 'rare potions' It doesn't make any sense.  Why did T.S. even bring them into existence?  They could have just as easily left the potions as is and simply changed the formulas for further creation of them.  Was it to create new haves and have-nots?  Why not do so with creative new items that people would enjoy decorating with, instead of ugly potion bottles?

    There's nothing wrong with wanting to complete a collection.  But be honest, you wouldn't want the rare things nearly as much if they weren't extremely exclusive.  If everybody could eventually have every rare item after working toward it in some fashion, the elitism of having them all would evaporate in a second.

    It isn't true that we cannot 'Win' the game of Glitch.  It's just that we get to define what winning means.  As a total community, and in our various groupings within the general Glitch community.  Some glitches might consider somebody who spent all their free time for an entire week milling yellow crumb to buy a Yeti doll to be a very successful winner.  Other glitches might define that as the behavior of a total loser.  Ain't choice grand?
    Posted 90 days ago by Feldspar Gravity Subscriber! | Permalink
  • Elitism. I'm apparently not only trying to win Glitch while making others lose... now you're adding in elitism.

    I collected things in real life. I then decided to get rid of a lot of my material objects. Collecting in games allows me to keep doing something I enjoyed in my personal life without amassing real items.

    I am completely offended that you state that choice is grand and people can decide if they think actions make someone a winner or a loser, yet you have stated what my motivations *are* in collecting in a game. No choice. No belief in that I do this for me.

    I was asked to put things on display when the towers were brought in because people had followed what I had been collecting. Now, thanks to you, I'll be removing everything from my tower when I'm next in game. Sorry to anyone who wanted to swing by and hold different items or see the dusty stick in action. I don't let people in my house.. so all of that stops now.

    I hope you enjoy being a horrible bitter person that tells others how to play a game.
    Posted 90 days ago by xombiekitty Subscriber! | Permalink
  • I have no idea why what Dorgan said has caused you to decide to take everything out of your tower. 

    The only reason I have an Am1cability potion is precisely because someone did NOT want it and could not care less that I have it.  I was thrilled to be able to put it in my tower with a note explaining what it was and what happened to it.

    And TS DID get rid of "new creative items."  They completely changed the Rook (Ro0k?) furniture so that the original designs no longer exist.  I decided against going for that particular no-longer-obtainable item.  Can't have it all.  But it's still fun to try to get it all anyway.  If that makes me elitist, so be it.  It's a game.
    Posted 90 days ago by ennuienta Subscriber! | Permalink
  • While I'd love nothing more than to someday have one of each of the collectible items in Ur, I've accepted that I can't make currants if my life depended on it and will never, ever have most of them. That said, I didn't mean to start a fight or make anyone upset. :( Will avoid this topic in the future if possible.

    Thanks for the answer though...I assume it's the same with "Ro0k furniture"? I heard there were some furnitures that became unmakeable because of some copyright thingy.
    Posted 90 days ago by Kestin Subscriber! | Permalink
  • If everybody could eventually have every rare item after working toward it in some fashion, the elitism of having them all would evaporate in a second.

    I think this idea here is incorrect, and here's why: there are a handful achievements that are quite difficult to obtain, in that the player has to do a lot of legwork to get it. Anyone can get the said achievement after working toward it in some fashion. Yet people are aiming daily to get 'em, and work towards them.

    From what I can tell, anyone that sets his mind to it, and works toward it in some fashion can collect most of the rare items. Should it mean everybody will do it? Hardly, I know a lot that don't give a damn about collectibles, nor about the rare items vendor, nor about any other activity in the game. Their game, their goals. So yea... everyone gets to pick their own fun in Glitch. I don't care about making EHSP, never had. Who's the elitist here, me or those that have it?

    Besides, Elitism? In Glitch? Define it... Forgive me for being a bit rude here Dorgan but if I read what you wrote right aren't you projecting upon others your own mindset? If there's one thing Glitch - and many other MMO games I've played over time - has taught me, is it's darn hard to find other people that think exactly the way you do, even if their behavior observed from external sources seem identical.

    @xombiekitty:
    You've the right to play the game as you wish, and if your wish is to remove the said collectibles then do so :)

    However I'd like to point out where I'm coming from a snarky comment seems a silly reason to change something you've worked hard to achieve, and something you actually enjoy doing as much as you do *hugs*

    If it's any comfort, I won't be removing any of the collectibles in *my* tower, for I've nearly the same reasons as you to have gathered them. Besides, I visited your museum from time to time, and I enjoyed it a lot. So yea... silly reasons, find something better if you actually want to get rid of an awesome piece of work.
    Posted 90 days ago by Heatseeker Subscriber! | Permalink
  • I don't see anywhere in what I've said in this thread a place where I've told you how you have to play the game.

    We obviously see things very differently and should agree to disagree. I've not called you names, and wish you wouldn't call me names either.

    Why punish everybody else in the game by removing your exhibit due to a disagreement with me? If you think I'm so horribe, go ahead and feel that way, but don't let it affect your relationship to every other player in the game.

    There is nothing wrong with people having strong disagreements. It only becomes wrong if it causes people to shut down and shut up. And that would be tragic because I get the feeling you have much to offer and share with others here.

    The tone of my comments grew strident and didactic, and I am sorry for how it has affected you.
    Posted 90 days ago by Feldspar Gravity Subscriber! | Permalink