Topic

Currants from Mining?

Hello people!

So I've been away for a really long time and I just got back into game. (Need something to do while I wait for GW2 to come out haha) My question is: Do people still sell chunks of Sparkly to make money or is there a new way to make currants now? 
I ask because I've been mining for a little now and I really don't see many people in the caverns. Is it that time of day or its just not worth it anymore?

Posted 6 months ago by Riggo Subscriber! | Permalink

Replies

  • Hyposthesis 3:  they are mining in their own home and in friends' front yards.

    If you haven't yet clicked the iMG cloud in the upper left corner of the game screen, do so and start exploring!
    Posted 6 months ago by WindBorn Subscriber! | Permalink
  • Hypothesis 4: 
        4a: You no longer have to buy a house, and most things (other than cubimals) cost IMG rather than currants.
        4b: The game has been closed to new accounts long enough that there are probably not that many low-level glitchen left who really need currants to buy basic tools and such.
        4c: The new housing system, home streets and other game enhancements are drawing people away from the caverns simply because they are new and different.
        4d: Mining is a grind that eventually loses its allure.
    Offhand, I can't think of any striking new way to make currants.
    Posted 6 months ago by Civility Subscriber! | Permalink
  • Mining is pretty boring.  The players who were grinding at it have for the most part either moved up or moved on. 

    If all you're doing is vendoring the chunks then you're low on the value-add chain. You can make some money, but there are more diverse ways to realize more value with mining being only part of the equation. 

    Unless you're a cubi addict, there isn't that much to spend money on anyway, so many players styles have evolved to concentrate on imagination rather than currants.   
    Posted 6 months ago by WalruZ Subscriber! | Permalink
  • Mining is very much not worth it if your goal is simply to make currants:

    http://mathemaglitch.blogspot.ca/2012/06/gathering.html 
    Posted 6 months ago by Humbabella Subscriber! | Permalink
  • Thank you, Humbabella, for your fantastic blog. I'm a big fan!
    Posted 6 months ago by TransplantedEntwife Subscriber! | Permalink
  • Use to love mining, but the economy of the game now, doubt i will ever go back.
    Posted 6 months ago by WhereIsTheCandy Subscriber! | Permalink
  • I rarely go hardcore mining anymore. I used to spend entire days teleporting back and forth between Neva Neva and Cebarkul, but now the sparkly I sell is whatever I chance across on people's home streets. I think I burned myself out on mining, lol, and now that I've read Humbabella's blog entry, I believe that it's a good thing. xD
    Posted 6 months ago by Liathea Subscriber! | Permalink
  • I believe mining was once a good way to get started in the game, back when (1) a player had to earn currants to buy a house and (2) there were fewer animals on the streets. Nibbling pigs worked well if there was a good density of pigs, but a homeless player who depended on finding pigs on the streets could be SOL at certain times. The density of chickens and butterflies also fluctuated, and these were not very efficient in any case without higher level skills.  Harvesting trees also was not very efficient without higher level skills, which took some time to learn.

    A beginning player with Mining 1 could almost always find rocks to mine in Ilmenskie. Grinding away in the mines -- selling chunks to the tool vendor and buying food from the meal vendor -- provided a predictable way for player to get together enough currants to buy a house, along with the other tools and supplies needed for crafting. A beginning player also might meet more experienced players who would provide food, bags, pick repairs, helpful tips, and an invitation to Ajaya Bliss, where bonuses from cooperative mining and additional help from more experienced players could get a new player into a 30K house where they could then raise pigs, grow crops, and have a place to pile up resources for crafting.

    That was then. The game economy is different now, and there are no new players.  When the game opens again to new players, I suspect the first ones will be so showered with gifts that it will take a while for the game economy to normalize so we can then see how it works with more players and with a different mix of player experience levels.
    Posted 6 months ago by Splendora Subscriber! | Permalink