Something that got started on a thread about wanting a better way to make butter and cheese. A butter/cheese churn was suggested and I jokingly offered to produce the graphics for one. Another member voted that I go ahead and produce. Of course, unless Tiny Speck gives the seal of approval this is just for entertainment and educational purpose for the members of the forum.
I'm providing the links here for the stages of doing this churn. I own my domain and website (I own an independent software company) and so I'm providing my own image hosting. I'll also happily host other related projects in the future if there is interest. I'll try to add to this posting as I progress through the development of this object. I'll happily accept criticism or suggestions. (Or work!)
1. First Draft - This is the first version I did. It's a very large image (over 2 megabytes) with a very colorful background. (Yes I'm aware of the glitch in the bottom black band).
2. Animated Next Draft - This is the next one I've done. I've started the animations. It's an AVI video though I can do Quicktime or other formats if needed. It's a short video of 30 frames lasting only one second. I'll extend the duration later. I'm thinking of slowing down the moving parts though. The move at a rate of 240 RPM at the moment. WARNING - HUGE file! 67Megabytes. I did not do a compressed version of the video. I'll do that later. This was over 40 minutes to render and about 10 minutes to upload to my server.
3. Animated Better - This one is a much smaller file! And the animation is smoother. I'm really pleased how this one turned out. I've gotten no feedback (anyone even bothering to read this thread?) But I'm having a blast and the Glitch game has been very inspirational to my renewed graphics work.
4. Sound Track - The two second sound track for the churn. It sounds like crape when I played it through Chrome. Haven't tried it through Firefox (yet). It's best just to download and play it for now. :)
If you listen you might here the sound of the liquid milk pouring in. This lasts for a tenth of a second, or six frames of the final animation.