Topic

About Poisoning

I posted a reply to the topic someone started but I thought I should add the idea's part here in the right section also. no intent of double posting.
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I think a good idea if it gets out of hand is to have a time limit of so many hours before killing another tree *or* a more benifical to the community would be for each tree you kill you have to replant X amount or. you have to water/pet X amount of tree before you can kill another.

another Idea I thought of recently  is a tree protection there could be an action to protect trees like harvest and pet. there would be a option called *protect* and if X amount of people click protect a tree  it cannot be poisioned for the next X amount of ingame days. e.g when someone trys to poison it, it would come up with *this tree is protected for X amount of days or time* this would help community trees / trees in commonly used areas being poisoned so easy without discussion by the users. and trees in less used areas would be the main ones getting wiped out for projects etc.

another one to use in conjuction with the last idea or one on its own could be that once a patch has been poisoned / killed the same one cant be poisoned again for X amount of game days. that would stop people griefing same areas so quickly. not sure if this is already ingame as I havnt tried it

Posted 20 months ago by Hootaholic Subscriber! | Permalink

Replies

  • Lt, some excellent ideas here!

    Along these lines, I was wondering if there could be an addition to the hallowed powders to protect trees. Possibly a different powder for each type of tree? Or maybe an offshoot on meditation that would allow a player or set of players to protect a tree? Maybe even make it a community quest to have X number of players using X meditation skill to protect the tree within a game day? The lack of available trees was a noticeable setback last night and today.

    Alice
    Posted 20 months ago by ~Alice~ Subscriber! | Permalink