So I mentioned this the other day in global, but wanted to start a forum to get more feedback. I think it would be smart to have multiple quests per skill as you get to the higher level skills. This could be done by triggering quests when the skills reach a certain point.
An example would be say Mining. Mining I would have two associated quests; one at 50% and the other at 100%. Then Mining II would have three quests; one at 33%, another at 66%, and the third at 100%. Mining III would have four associated quests; one at 25%, one at 50%, one at 75%, and the last at 100%. Mining IV would have five quests; one at 20%, next at 40%, then 60%, then 80%, and finally 100%.
This could help with several things.
1) It would really help scale quests to higher levels that have week long skills
2) There is more opportunity for players to learn about the game through questing. For example once mining quest to teach how to mine and the tools, another to teach about how the rock regenerates (must mine the full thing), another that teaches about co-op mining, on and on.
3) The quests can scale with the players as they move up in the skill tree. The quests can become more complicated and keep higher levels interested
4) Those of us that love to quest will have more opportunity to do so
I know there are also some problems with this idea though.
1) Not everyone likes to quest, maybe there could be a way to temporarily disable quests for those who prefer not to.
2) As more skills are added, it could be difficult to keep a certain % at which quests should be triggered, so at some point quests won't be coming every 1% of the skill
Thoughts?