Topic

My trees on my street keep changing.

There is probably already a topic about this, but I'm not finding it and I'm tired.

It's sad that every time I go back to my new house, the trees are dead and sometimes replaced with something else.  My collectors were swiped, too. It's a test right now, I know.  I just wanted to say that if my name is on it, like my street, I'd like to have more control over what can be done to the things on it.

Posted 9 months ago by So sorry Subscriber! | Permalink

Replies

  • Bees! posted in the other thread that the 'my' of 'my street' only will extend to plot and/or other resource (like rocks) placement...I'm assuming that it will also include decoration of the street when those options are available.  He did mention that if someone was blocked, they shouldn't be able to get on your street either.  That's the extent of it...as far as which trees are planted, it's more like a public street, where others can modify them.

    ~Silky~, I completely agree with you, since it's supposed to be our personal street, I'd like to have control over the actual trees that are there, with the understanding that resources can be harvested/mined by others. The choice of the trees in my front yard could be part of my landscaping design, and if I want a fruit tree, I don't want to come home to see it's been replaced by a bean tree.  If the trees can be changed, then IMO, it's not really MY street...

    I'm debating on the option of locking other things down...maybe stuff within x planks of our house front should be locked to us, or some sort of locking mechanism put into place like within our homes, but have an option where other things are available for other people to take (so we can intentionally leave things out for visitors to pick up).
    Posted 9 months ago by Lone Wolfette Subscriber! | Permalink
  • I agree. I wish we could 'lock' our trees and pigs at least.

    When we get bigger gardens, it will be easier but at the moment piggies and the plots and the feeders take up a lot of room.
    Posted 9 months ago by Just Bren Subscriber! | Permalink
  • The streets were never private. Stop your complaining. I am thrilled with new things in this game.
    So much narcissism...Some of you need to look within. Thanks Stoot and staff for an out of sight game.
    Posted 9 months ago by napabeth Subscriber! | Permalink
  • napabeth, I don't think it's narcissistic to take "(your name here)'s home street" at face value.
    Posted 9 months ago by diaveborn ♥ Subscriber! | Permalink
  • You have been playing this game for some time. Why would the rules change on streets? I think
    you have unrealistic expectations.
    Posted 9 months ago by napabeth Subscriber! | Permalink
  • We're in beta again -- we're supposed to voice our opinions -- and with the state of the your-name-here streets as they are now, they are just another street we have to load before getting into our homes.  I'd prefer that they be eliminated if we're not going to have any access control over them.  At the very least, the trees, animals, feeders, and collectors should be untouchable by other players, especially since the animal sticks already are.
    Posted 9 months ago by glum pudding Subscriber! | Permalink
  • Why would the rules change on streets?

    The rules have changed on streets. I can place things on my street that others can't place or pick up.  My street is more mine than it is yours. 
    Posted 9 months ago by shhexy corin Subscriber! | Permalink
  • I have noticed that I have the option to drop my gnome anywhere on "My Street"...could lead to some cool gnome choir performance art...now only if they were stackable... ;)
    Posted 9 months ago by b3achy Subscriber! | Permalink
  • I don't care about the trees on my street, trees inside my yard are mine and mine only.

    In fact it's sometimes a cool surprise to come home and see if they have been changed!
    Posted 9 months ago by Bubbalou Subscriber! | Permalink
  • @Bubbalou.......what a fantastic, positive attitude you have !
    Posted 9 months ago by napabeth Subscriber! | Permalink
  • I was under the impression that we were to report our opinions about the new housing and streets to TS, which seems to be the point of the original post. 

    To this end I must say that I do not like the fact that it is called "my" street, but is not mine. 

    Why not just go straight from wherever I am to my house without having to go through another region which is called mine, but isn't?    It is not wrong to dislike other people barging through it and killing my trees and taking my animals, it is how I feel about it. YMMV. 

    Common courtesy would seem to indicate that people feel differently about these things and telling them they are "wrong" to feel that way is just rude in my book. Especially when we have been asked to report what we think about the changes.

    Obviously I agree with the OP.  I have chosen what I planted on "my" street (the one with my name on it!) why would anyone feel that they must alter or damage that?  There are plenty of places they can kill trees and take animals if they want to.  Their choice.  Just not on my street please.
    Posted 9 months ago by Jolycan Subscriber! | Permalink
  • I love my semi public street, and am looking forward to seeing what things I can select (and control) and what things are  available to everyone.   

    I can see having a virtual forest in front of my house, covering the entire space with patches that bloom with a variety of trees that change with the activity of other players.  It's a street.  Streets have never been under my control in any fashion, and TS has added to the personalization possibilities.  

    Thanks, TS.
    Posted 9 months ago by WindBorn Subscriber! | Permalink
  • I like the idea that people can come to my street and pick from my trees, and nibble my piggies, and squeeze my chickens... but I do kind of agree with OP -- I wish other people couldn't KILL what I planted there.  If later I can expand and make a beautiful forest of trees in front of my house, what is to stop someone from poisoning them all and collecting the planks?  That would be pretty demoralizing.  I don't care so much about someone taking the piggies, I would keep my main herd in my backyard and just have some wandering about the front for fun and for friends to nibble.  But I really don't want some random player to be able to kill the trees.

    And yes, I know that technically only my friends can get to my street, but a lot of my "friends" are people I don't actually know (that I said yes to because I had no reason not to say yes...).

    I do LOVE what TS has done with this so far, though!  I am so excited about being able to customize not only my house but my yard and street as well.

    Sorry if this rambles a bit, still having my morning coffee!
    Posted 9 months ago by Clarabelle Subscriber! | Permalink
  • Clarabelle wrote: And yes, I know that technically only my friends can get to my street

    And friends of friends of friends of friends.... just by following the sign posts. 
    Posted 9 months ago by IrenicRhonda Subscriber! | Permalink
  • The street is our public space, but that doesn't mean we can't have some control.  Harvesting the trees/animals is cool, but no killing trees or stealing animals.

    Animal sticks are already locked to the street, meat collectors/feeders and milkers should be too.  The collector/milker should be harvestable by anyone, they shouldn't be able to pick them up

    Items (bags, food, pieces of rocks, etc) can all pickup-able and place-downable by everyone.  That's the fun part. :)

    That's all, just my $.02.  But I think it would help take the game more social and prevent some of the worse harassment already being experienced  by some.

    (of course it's be said by staff that if you block somene they will not be able to come on to your street.  that's a good thing)
    Posted 9 months ago by Tibbi Subscriber! | Permalink
  • Please see my comment here: www.glitch.com/forum/genera....

    napabeth: "The streets were never private. Stop your complaining."

    I've known you since early FS days and I still find this comment disturbing. I can only assume that you are having a bad day in RL. As others have said, this is beta and we are supposed to be expressing our opinions. Furthermore, these streets did not exist before, so they were not private OR public. They are new and the one that holds my house is called MY street. It is not narcissism to think that this might imply that I have some ownership!
    Posted 9 months ago by Audaria Subscriber! | Permalink
  • We don't have the whole game play picture here -- at a minimum wait until we can expand (or not!) both the private and public sections. We are also supposed to get be getting community halls which will likely be semi-private.

    TS has shown a willingness to lock things down to minimize folks disappointment. I for one hope they don't lock things down too much, I like seeing new things.
    Posted 9 months ago by Sturminator i` Subscriber! | Permalink
  • Adding my support that animals not be kidnappable and trees not be killable on "player name" street. Also collectors (including stills) should be unstealable, but anyone can collect. I think it would be fantastic to encourage players to put these things out for other players.

    Also, gnome choir gets all the win. *ALL* the win. :D
    Posted 9 months ago by Flowerry Pott Subscriber! | Permalink
  • I was hoping that, with the street being "ours", it meant that peeps could come and harvest/nibble/milk/squeeze everything on it but not change or take from it.
    I want to be able to safely decorate "my street" for peeps to be able to enjoy, not destroy.

    UR is already the place where anyone who wants to (and has the skills) can take/kill/change things all they want. So why not let me have "my street" be a place that allows me (and the people to whom I have given keys) be the only ones who can take/kill/change what's on it (with wood trees being the exception since they are easily harvested to nothingness. But, there again, no one but myself and the keyholders should be allowed to poison it and/or replant that patch).

    To me, semi-private should mean that those who do not own the house or have a key to it should only be allowed to enjoy the harvests from whatever you've placed there. - Semi-private should not mean that something is yours...but not really - give me a place on "my street" to place things that I want to allow peeps to take.
    Otherwise, like glum pudding, I'd rather just have myself loaded straight into my house and not be bothered with the extra load time.
    Posted 9 months ago by sgjo Subscriber! | Permalink
  • I must admit, I find it strange that people think the street should be entirely in their control just because it has their name.

    In real life I call the street my house is on 'my street', but that certainly doesn't mean I think I own it in any way.

    If the street becomes entirely player controlled then to me, it just becomes an extension of the house, so why have two different areas?
    Posted 9 months ago by Lukie Subscriber! | Permalink
  • I have to respectfully disagree Lukie :) In real life you don't own only the house, you also own and maintain your yard. Considering our house in the only one on the street, it's real life counterpart is more of a front yard than it is the whole block your house is on.
    Posted 9 months ago by Liza Throttlebottom Subscriber! | Permalink
  • Lukie, in real life is your house the only one on "your street" or do you share it with your neighbors? To me, in Glitch, my street is like my front yard (in real life) and I certainly do think that I own that - even though my neigbors are welcome to walk through it to reach my door. If I put Christmas decorations out there, everyone can enjoy them, but I have the right to expect them not to take them or move them around or replace them with something they like better.
    Posted 9 months ago by Audaria Subscriber! | Permalink
  • The street outside should be an extension of the house. It's going to be customizable by the player. Therefore, they should be able to determine how they want it to be customized and not have it wrecked by someone else.

    To be perfectly honest, using real-life examples doesn't make a great deal of sense. This is Glitch, not real life. So a player can have a street entirely in their control.
    Posted 9 months ago by Flowerry Pott Subscriber! | Permalink
  • Maybe the best idea just now would be just to treat that the same way as the test house, just that it's all still in testing, and enjoy the various elements as they develop. I'm sure all these comments will be taken account of for further customization possibilities. In the meantime, I'm enjoying the feeling of having something like a second home - a house in the countryside :)
    Posted 9 months ago by Molly Bloom Subscriber! | Permalink
  • Yeah, I can see how if you assumed it was your front yard (and not a street), you'd expect it to be in your control. It just never occurred to me to think of it as anything but a street, so my expectations weren't upset when it wasn't private (but for a lot of people, the 'front yard' expectation has made them unhappy with it being public).

    I do think if the game designers intend it to be a public street they should make that clearer to people, so people wouldn't treat it as a private zone and then get upset when people take stuff. If they intend it to be private then clearly we need more control over who can do what.

    For me personally, I'd refer the first option. We do already have a yard in the house, so I don't feel I *need* two, if you see what I mean. Especially once we can expand our houses/yards etc. I'd just rather have one player controlled area than have to keep loading to move between two.
    Posted 9 months ago by Lukie Subscriber! | Permalink
  • I see what you mean about the loading screens. But if you think of the front yard as another place to be creative - and to do so in ways that can be shared with other players - then it seems reasonable to me that the street "owner" should have the final say over how it looks.

    I haven't counted the comments, but I have the impression that most people want to be able to leave some resources out for people to have, like trees and animals - but not to have the depressing aspect of having to continually replace them because they keep getting taken.

    I think it would be fabulous to be able to leave things like collectors and stills out in the front as well and anyone can collect from them. But it will never happen if people keep having their stuff taken away.
    Posted 9 months ago by Flowerry Pott Subscriber! | Permalink
  • I like the idea of being able to customize a space for public viewing. In my house, I have the option of "placing" an item (meaning that it cannot be picked up by others) and "dropping" an item (meaning that it can.) I don't see why this couldn't be put into place in the front yard/street. Without this, I don't know why anyone would bother making the effort to customize their street, knowing that their things would just be stolen. The streets would just become the dumps and all the creativity would be hidden behind the locked doors. Why would I put pigs in the street, knowing them likely to be taken, when I can keep them safely in the backyard? On the other hand, if I know they will remain safely there, I would be happy to have that resource available for visitors.
    Posted 9 months ago by Audaria Subscriber! | Permalink
  • Exactly Audaria :) 
    Posted 9 months ago by Liza Throttlebottom Subscriber! | Permalink
  • I have a suggestion for now, not to put any damper on reporting opinions.  

    While we are still in testing, and before any other changes are made, why don't some of us run an experiment.  Put a few gnomes up in your street that relay to visitors a set of common courtesies that you'd like them to follow, and see if that helps.

    My guess is that it probably won't completely stop vandalism, but it might slow it down enough for you to have some control over it.

    Part of my thinking in this is that we have an opportunity to play with social dynamics here.  And if we have TS lock everything down before we get a chance to play with them it would be sad.
    Posted 9 months ago by Carl Projectorinski Subscriber! | Permalink
  • I guess I think of the semi-public street in the front of my house as my opportunity to do some design/decoration that is shared with others in a public forum...sort of like a big front lawn that you can visit/walk through...however, I don't like the idea that anyone can potentially change my design or decoration.   If my decoration options are going to just be limited to patch placement and rock placement, then I'm pretty meh about the idea of having a front yard, and could do without it...but we'll see when they get to that phase of the test/development...I really suspect there will be some 'unchangeable' decoration options, and house facade options.  To me, this is our opportunity to start designing more "public" areas and leave our mark on the game that is shareable with others, without screwing up the main Ur world...along the lines of decoration, art, graffiti, shops, etc.  If that's the case, then this would finally be the first chance to model a small part of the world (albeit in our imagination) which is what was originally promoted as the point of the game.

    I view my house and my back yard as the only truly private areas in the game, where I completely control who has access.  So, if I don't want potential strangers accessing it, I put it in my house or back yard.
    Posted 9 months ago by b3achy Subscriber! | Permalink
  • Carl P., I think we've already been running that experiment on the neighborhood blocks. The result has been that if someone is inclined to steal, they will do so regardless of what the gnome tells them. I agree that we need to wait and see what will happen when they get to testing the street phase of the development. I also think that we have the opportunity to express our thoughts and concerns here, now, DURING the development of that aspect. Perhaps, TS will take them into account.
    Posted 9 months ago by Audaria Subscriber! | Permalink
  • Audaria  - Housing streets on the 'old' system are public, but people still bother putting down pigs etc.

    I only visit 'old' system housing quarters at the moment to harvest trees, drop animals etc. I don't go to look at the stuff people leave outside (although I do think its cool and fun when you come across something - and when there are things going on I often add stuff etc.). I like the group interaction and the transitory nature of these displays.

    If the game purpose of peoples streets is to be 'display' pieces for one persons creativity where I as a visitor can't interact, then personally I'm simply not going to bother walking through the player created streets.
    Posted 9 months ago by Lukie Subscriber! | Permalink
  • I think we should be able to choose placement and TYPE of resources on our streets, but have them harvestable by all.
    Posted 9 months ago by Pascale Subscriber! | Permalink
  • Lukie, I completely respect your right to not visit the player created streets. As I said, I would be more inclined to add things that visitors CAN interact with, if I knew that they could not be stolen. Frankly, I don't want anyone coming to my street and dropping 50 pigs any more than I want them to take the pigs I put out. TS has said that we are to have some control over the content of our streets. It's just a question of how much. Some people don't care if things they put out are taken. Others, including me, do. So, if you don't want to look at my holiday decorations, don't. But, don't make a game mechanic that discourages me from putting up a display.
    Posted 9 months ago by Audaria Subscriber! | Permalink
  • I knew someone once who wanted to be able to stop people from walking on his sidewalks.  They were on his property and he felt like he should be able to control all of it*, and that the city should not be able to tell him he had to keep them clear of ice and snow.  He also felt that the city should not be able to tell him whether or not he could park in front of his house, since he actually owned the land all the way to the middle of the street.  He also wanted to keep strangers from parking in front of his house.  

    For him the concept of "public right of way" didn't make any sense.  He owned the property and he should be able to make those decisions, not the city. 

    I see my Glitch street as a similar public right of way.  If you leave things in your front yard, they may or may not be picked up by random strangers, IRL or in Glitch.  You none the less get to make aesthetic decisions about how the landscaping is placed.  

    *End of the story:  he finally saw the light when I pointed out that his children would have to walk in the middle of the icy street to get to school if everyone was allowed to decide not to clear the walks.  He never gave up on the idea that he should be able to decide who parked there, though.  
    Posted 9 months ago by WindBorn Subscriber! | Permalink
  • WindBorn, I don't suggest that the home streets be configured to not allow visitors. If you want to compare it to RL, then consider this: While it is true that if you leave things in your front yard, they may or may not be picked up by random strangers; it is equally true that if they do pick up items from your front yard, they can be prosecuted for theft.

    This past Christmas, someone in the area put up an elaborate display in their front yard. Someone else came by and stole some things and vandalized others. Somehow, the guilty party was caught and prosecuted. This was possible because items ON YOUR PROPERTY are considered yours. So, if you want to use the example of the RL sidewalk, you should consider the RL example of the front yard as being equally valid.
    Posted 9 months ago by Audaria Subscriber! | Permalink
  • If it was called 'Audarias Yard' I'd totally agree with you.

    Its called a street, so I'm considering it possible that the designers intended it to work like a street (and not a yard).

    I do think there needs to be clarification of whether this is supposed to be public or privately owned space.
    Posted 9 months ago by Lukie Subscriber! | Permalink
  • Ok, so there is no theft because the onus is on the player to protect their property but I think there should be clearer definition of public and private areas.

    I think that's the whole problem. Although it is your home street and appears to be your front yard, there is no front yard. Perhaps we could have a fenced area in front of the houses where things could be locked down. The rest of the player's street could then be free for all.

    I think what upsets people is that taking things from others' yards is going against the spirit of the game and that hurts the 99% of honest players who enjoy imagining UR as a happy, giving and sharing place.

    It's not the real world, it's a place where we come to have fun and to have others take your stuff is upsetting, whether it can be defined as theft or not.

    This may be in the wrong thread, there seem to be a couple of these going at the moment :)
    Posted 9 months ago by Miss Parsley Subscriber! | Permalink
  • Lukie, TS has said that we would have "some" control over "our" streets. So, whether they're called "streets" or "yards" they appear to belong, at least in part to us. No one else is allowed to have a house there and we already have the ability to "place" some items that cannot be removed. This also lends credence to the idea that it "belongs" to us. Items such as pig feeders and collectors have to be used "in place" so it only makes sense that they be locked to the streets in the same way that animal sticks and machines can be.
    Posted 9 months ago by Audaria Subscriber! | Permalink
  • I'm with the crowd that wishes the feeders/collectors could be locked down so they can't be taken and trees can't be poisoned.  I
    Posted 9 months ago by Cabinwood Subscriber! | Permalink
  • What if there was a security device that you could place near a tree on your street that would automatically administer antidote in the case of poisoning, and a lock you could buy to protect any machines you left on your street. That way, you could exert control, if you want it, if you can afford it. And the security devices become part of the economy!
    Posted 9 months ago by Carl Projectorinski Subscriber! | Permalink
  • People are stealing feeders and collectors out of your back yard?  Because that's the only place they 'work'.  Why would anybody store them out on a public street?

    As to the language used:  I can tell somebody in real life:  "just come to my street, I'll probably be out at the curb waiting for you."  It doesn't mean I am deluded enough to believe I own 'my' street.

    But this whole 'private street' deal is pretty amusing.  Everybody acts all 'social';  we're the dumb happy Mayberry 'community' and everybody is so keen on sharing and stuff.  Then the shrieking of 'mine!' ensues.
    Posted 9 months ago by Polo Reede Subscriber! | Permalink
  • If you need a real-world analogy, picture the housing as something more akin to gated communities than public streets.  You can't enter unless the gatekeeper (player) gives you permission because your name was left at the gate (access list).  Then you're free to stand in the front yard (housing street), and if the homeowner opens the door, you can even enter the house.
    Posted 9 months ago by glum pudding Subscriber! | Permalink
  • hi silky *waves* -
    I am sorry your trees , that are on the new street that only your house is on , have been taken from you. ;(
    I am cross-posting here from a different thread to indicate how I feel about people doing things like taking feeders from the new house street that is not heir own , and killing someone else's tree and replanting differently.. crosspost below from www.glitch.com/forum/genera... :
    I pretty much fall into the camp of " it should not be called my street when I do not have full access and control over it." It's a confusing label , this " My street" , for multiple reasons that other posters outlined above.
    Just because a person wants to label something " theft" and someone else wants to label it "not theft" .. truth is truth, perhaps-- Did you go to a "new house street " that wasn't your own street and pick up something and take it with you (any other item besides the results of a tree there that you harvested or ore from a rock you mined there ) ? If there was not a note to indicate that it was a "free to take" item -
    THEN you picked up and took with you property that did NOT belong to you , REGARDLESS of WHERE on the new house street the item was resting at the time.
    Which sounds like theft to me.
    Posted 9 months ago by serenitycat Subscriber! | Permalink
  • Serenitycat,  

    Your vision of how things ought to be is not how they are.  Calling people names because they are playing a game and playing by the rules doesn't stop them and it doesn't change the rules.  
    Posted 9 months ago by WindBorn Subscriber! | Permalink
  • again Windborn ,
    If you could point out where I called anyone a name or called people names, then please do .
    And if you could point out where I said something was ,or was not, against the rules -then please do.
    Posted 9 months ago by serenitycat Subscriber! | Permalink
  • When you accuse somebody of 'theft' you are calling them a thief.  Even if the naming did not occur directly, that's what it amounts to.  Why the quibbling?  It seems clear that you mean to call these unnamed players 'thieves.'
    Posted 9 months ago by Polo Reede Subscriber! | Permalink
  • polo- here is cross post that I wrote that addresses your post :
    "Windborn- You still didn't point out where I called anyone a name or called people names. Neither did you point out a place where I specifed what was or was not against the rules.

    As stated - I respect everyone's right to share their opinion. That's what I did- share my opinion . I described a behaviour then stated that the specified behaviour sounded like theft to me.
    I used caps to attempt to put in a verbal inflection that is difficult to add to text. Sorry if the caps somehow offended you.
    The truth is that, in the example I gave, the item that was picked up and taken away did not, in fact, originally belong to the person that picked it up and took it away-no matter where that item was sitting on the street ( that did not have their own name on it) . That is all .
    Again , it's just my opinion. "
    Also , Polo Reede, I did not call anyone a name , neither directly nor in-directly , I described a behaviour and stated what that behaviour sounded like to me. That is all.
    Posted 9 months ago by serenitycat Subscriber! | Permalink
  • Please see my comments as to why the home streets are not PUBLIC streets here: www.glitch.com/forum/genera...

    Windborn, just because it is not YOUR vision of how things are, does not mean that it is not how things are either. Insisting that the home streets are IDENTICAL to public streets is flat out wrong.

    If you don't want things locked down on your street, don't lock them down. We already have the ability to lock some items and are simply asking for the ability to lock others. It's illogical and arbitrary, for example, that animal sticks can be locked in the front yards, but feeders and collectors cannot. Chances are pretty good, the devs already plan to make it so we can lock more items in the front yards and just haven't got around to recoding the existing items.
    Posted 9 months ago by Audaria Subscriber! | Permalink
  • I agree with all of you. The problem is this: Your public street is your pubilc street. But, a pubic street by the nature of being a public street, is vandalize-able. In fact, some of the cute and pleasant "gift giving" is, effectively, creative vandalizing.

    I suggest, at this point in the development cycle, we not get too attached to front-yards, backyards, and the shape and nature of things. Because it's all going to change. Probably a lot.

    That's not to say the debate isn't heathy, it is, and probably pretty useful to developers, but the bottom line is that this isn't the way front yards are really going to work, and if everybody could just appreciate that -everything- in your front yard is fleeting and out of your control, you'll probably all be a lot happier.

    Most of this will shake out upon the improvement of backyards and group areas.

    I like the idea of public streets, but for right now, it'd be great if people could not be a dick.
    Taking someone's feeders or a chicken named "You are the best, thanks, LOBE!" is just a dick move. Err on the side of not being a dick, people.

    And, for what it's worth, taking things left on the front yard is stealing in the real world. Not sure why it'd be any different on Ur. Just because you _can_ take something doesn't mean it's not stealing when you do.
    Posted 9 months ago by HeyGabe Subscriber! | Permalink
  • We don't know how housing streets will ultimately work, since staff has said that they haven't made final decisions on that yet.  That's why we're all discussing it.
    Posted 9 months ago by glum pudding Subscriber! | Permalink
  • What HeyGabe said. Totes.
    Posted 9 months ago by Pascale Subscriber! | Permalink
  • Your street is public.
    Posted 9 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • Your street is public.
    Posted 9 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • You can say it all you want AC, it doesn't make it so.
    Posted 9 months ago by Audaria Subscriber! | Permalink