This idea started as something else that turned into something quite offensive (unintentionally, but here we are). However, it's become something different. Here are the fun highlights:
A new skill group progressing from potion-making, called Witchery.
Witchery enables glitches with the skill to cast spells. Such spells could include:
1. turning another glitch into gingerbread. The now-cookie glitch has a variety of new actions they can play through in addition to normal play: "try a bite, dance around merrily, flee [player's] house (which involves a fast sprint across a set number of streets from the enchanter's real-world location), etc." Players would be summoned with the option to decline, e.g. "Xev is summoning you to their house to be turned into a holiday treat!" Accept / Decline"
2. summoning a dead glitch from hell as a zombie (the spell breaks when the new day arrives, just like how you leave hell normally). New actions would include: "Lurking, hassling the living, braaaaains, etc." I think it makes more sense to have hell summoning work the same way that game tickets do. E.g. "Xev is looking for a dead glitch to be used in their zombie recipe." Accept / Decline. At which point, it's first come, first serve."
3. Poisoned apples - would have similar effects to wine of the dead, and be very useful for glitches in hell and zombies. Could have the added bonus of instantly killing any glitch that eats it - which would be very advantageous to players who actively want to get into hell. The visual difference between normal apples and poisoned apples should be obvious.
4. Magic Seasoned beans - will grow a tree that yields extra high harvests (but their life span is significantly shorter than regular trees). Perhaps these can only be planted in yards and home streets?
Additional ideas:
Trickster spells - little enchantments on existing objects (making gnomes dance, or perhaps temporarily "teaching" them something their owner didn't originally intend: this might work better if there are pre-set trick phrases, rather than free reign).
Task spells - "rain clouds" to water crops automatically, an enchanted pick to mine autonomously, etc.