Topic

Better Learning doesn't work properly...

It says time is increased for skills after 20 skills are learned. I've only learned 15 skills and my time is increasing for all remaining skills.

Perhaps you should change the tooltip to say that time is increased after you START LEARNING 20 skills, not only after 20 skills are learned. I've STARTED learning 25 skills... but I'm only actually completed 15 skills.

Why should I be punished for partially learning a skill?

Answer: Because Tiny Speck didn't think through the skill penalty thing. Time required to learn skills should NOT increase over time. Every skill should have a set time. The whole skill system really needs to be reworked, as I keep seeing threads upon threads in the General Forums about NEW PLAYERS who just do not understand how the skills work in regards to time. It's just confusing, and this is coming from a guy who used to play Asheron's Call (way back in 1999).

You're losing potential subscribers over this guys...

Posted 15 months ago by Bashere Subscriber! | Permalink

Replies

  • The end penalty system was what they didn't think through.  We aren't supposed to be able to evade the penalties.  I might be the one to blame for the current system, pretty sure I suggested it in May or June.  It was the simplest way to have the intended penalties be applied.

    It would make more sense to apply a proportionate penalty on pauses, but start penalties work nearly the same and are simpler to implement and understand.  The main difference is when a skill is paused to start another so learning won't stop, the full penalty of the paused skill has been applied instead of a portion of it.  When everything can still be learned before November for a game that can be played for years, it doesn't make a difference in my mind.

    The start system can still be gamed a little, but I can't think of how at the moment.  It is nothing that would get the devs in an uproar, some weird situation that most won't come across or realize what to do when they do.
    Posted 15 months ago by Tingly Claus Subscriber! | Permalink
  • So if you hit a skill by accident... learn 3 seconds of it, it's automatically going to add X amount of hours to your lower tiered skills? Doesn't seem fair to punish people for mis-clicking a button.

    I still think the best way to learn skills is how EVE Online does it. Each skill has a set amount of time to learn, and there are enough skills in the game to keep you training for 5+ years, if not longer.

    For example... Animal Kinship I should take 8 minutes. II should take 30 minutes. III should take 2 hours. IV should take 8 hours. V should take 3 days. VI should take 15 days.

    That way when I look at my skills, I can see INSTANTLY that Animal Kinship VI will take me 15 days to learn... vs. it APPEARING as if it's going to take 6 hours... but then when I finally get to the point where I can train it, I see it really takes 15 days.

    It's annoying and confusing.
    Posted 15 months ago by Bashere Subscriber! | Permalink
  • Punished accidents are the way most games go.  The big one with Glitch is letting a yoinker in a house.  I bet that more newbies would prefer the EVE way.  The devs would pre-apply all penalties in a way that should make skills longer to learn than the current speediest way and quicker than the slowest way.  People who like to research and strategize would prefer the current way.
    Posted 15 months ago by Tingly Claus Subscriber! | Permalink
  • I guess my core issue with the way skills work now is when I hover over Master Chef II it says something like 16 hours... but there is absolutely no way anyone can learn all the prerequisite skills before that 16 hours gets increased to something ridiculous like 5 days.

    Know what I mean? They're showing "best possible scenario" times... but in a lot of cases, those times will never be achievable. 
    Posted 15 months ago by Bashere Subscriber! | Permalink
  • Thanks for the posts, good things to look at- which we'll be doing!
    Posted 15 months ago by kevbob Subscriber! | Permalink