So I have been mostly mining thus far, and buying food in large quantities. However, when I ventured into food making, I was shocked at the number of items that you need to find, convert, mix. The costs, time, and energy are very high. It makes me feel as though there is almost no point to making food (although... I mean... it's very very fun... but practical wise... you know, it's not like we play games for fun, or anything!).
Is there something I'm missing? I feel like the food yield should increase possibly, but I am very inexperienced.
I would like veteran Glitchers to comment; once you accumulate large amounts of food materials, is it worth it to be able to mix them, for the XP, rather than simply teleporting to a food vendor? Or is there something else major that I'm missing?
I just feel that unless the different resource routes are well-balanced, the game will be a grindfest when it launches. Thus far we have a game that encourages sharing and casual play, but let's face it: people will, in massive numbers, metagame the game. And find the best ways to acquire resources, so what's preventing this from happening? I want the game's casual entrepreneurial spirit to stay.