Topic

Travel is boring

trying to get across town going area by area is pretty tedious

Posted 19 months ago by bleepers Subscriber! | Permalink

Replies

  • Try the subway? Or learn the Teleportation skill?
    Posted 19 months ago by stoot barfield Subscriber! | Permalink
  • Years ago, I played Materia Magica, which is similar with its streets, travel, and quests. There were very few streets that didn't serve some purpose for a particular quest or particular vendor or supply or transport hub not easily found elsewhere. I think the travel would be more interesting in Glitch, regardless of subway or teleport, if there were "reasons" to have to visit some of the streets. More streets are being added, yet there are quite a lot of streets already developed that don't have a "purpose" other than travel. Grant it I am only lvl 14, but I can complete most quests so far within Groddle & Groddle Heights & Shimla. There are quite a lot of shrines and vendors as well on pretty much every other street....so no need to really travel to certain areas...and when you have to it can be repetitive. Perhaps this is what the OP meant and perhaps there are adjustments planned down the road as well by the devs.
    Posted 19 months ago by Dagnabbit Rabbit Subscriber! | Permalink
  • When game goes live, we will have access to teleportation tokens,  so travel will be just a matter of seconds :)
    Posted 19 months ago by gia Subscriber! | Permalink
  • Dag has a good point, though. I haven't really gone to the bottom half of the region since I moved from Tii Street's Quarter to Doon Way's. I've also been to only a handful of streets in the West and barely outside of the Subway streets in the other regions. I've gone into the Caverns a couple of times. Mainly I've been to the newest areas for streetworks and the Tower.
    Posted 19 months ago by Johnny Subscriber! | Permalink
  • it is tedious.

    which is i have a whole teleportation + subway navigation strategy which takes into account home and mining and project locations and everything!

    i've found living in doon way with teleport set to GFJ has minimized travel considerably.

    also look into http://www.glitch-strategy.com/wiki/Teleport_Buddy
    Posted 19 months ago by striatic Subscriber! | Permalink
  • The problem of "all these streets look kinda different but aren't really that different" is one we take very seriously!

    There are several features in development now or starting soon which will allow for "densification" of locations so they can develop in different ways which increase the unique aspects of any given public street (a new and different system of vendors, group halls, the return of market places, and more). We'll try lots of things and figure it out in time :)
    Posted 19 months ago by stoot barfield Subscriber! | Permalink
  • densification

    <Trying to wrap head around word>
    Posted 19 months ago by Pirate Apples Subscriber! | Permalink
  • I was actually going to suggest that we can build the streets more. The original regions just aren't growing any longer. I also want to make my street "better" than all the other streets. It's something to consider.
    Posted 19 months ago by Johnny Subscriber! | Permalink
  • I agree, Johnny. We were starting to build Tii Quarter neighborhood sense of community but that went away after the last test. It would be great if the devs could think of a way to let the players continue to improve their neighborhoods, to make them enticing to others to want to move or visit there and be part of the improvements. :) Maybe we could work together to "earn" the right to build vendors or shrines in our neighborhood or subways, machine rooms, community gardens, etc.
    Posted 19 months ago by Dagnabbit Rabbit Subscriber! | Permalink
  • Dagnabbit Rabbit, that is the long term vision for the game world in a nutshell :)
    Posted 19 months ago by stoot barfield Subscriber! | Permalink
  • Being a bit of a traveler myself (having been on every street accessible to a non-dev), I must say that most streets in a region feel about the same. The main streets in a region are always very unique, but the side streets I would be lost on if it weren't for the map.

    I think that allowing players to customize existing streets as Dagnabbit proposed would be a good idea and would allow for some more unique streets that will make players wish to go to some of these side streets all of you developers spent so much time designing.
    Posted 19 months ago by geoffreak Subscriber! | Permalink