Topic

A warning for those using agent86's skill planning tool (it only optimizes one aspect of game play)

First, a plug for agent86's great skill planning tool, which I highly recommend everybody play around with:
http://agent86.nfshost.com/glitch/skill/

However, I fear that people may be using the tool without considering what it is or how it should be used.  I have come across some people who were begging for food at level 10, and when I examined their skills saw they had high BL and mining, but nothing else past level 1.  I want to point out a few things which make following the skill order of the tool a bad idea (not just from the perspective of gameplay or community, but from the perspective of trying to minimize skill completion time):

(1) If your goal is to minimize the time it takes you to get all the skills, a very important part of that is speed learning.  Unless you have someone else providing you with donations, you are going to be severely hampered by a lack of high valued items.

(2) While in theory, mining provides gems/ore and eventually ingots for donations, you cannot mine if you do not have ample energy.  The very early levels of animal kinship or harvesting skills are not sufficient to generate enough energy to do much more than continue gathering food.  Additionally, the leveling you will do from donations means that you will lose more energy over time, which only increases the need to have some sort of energy gaining skill.  Even mining 4 requires 7 energy per swing, so without ample food you will not be able to engage in mining for very long.

(3) Donations for constant faster learning are expensive.  Yes, if you can manage to do it for long enough (because of ample food supply), and you have enough bags, and you have enough time, you can make enough to handle donations and buy food at auction.  However, if you don't have enough of an initial fund, you won't be able to get the process into full swing quickly.  Ignoring fast learning, the time cost of getting up to AK-V first is about 4 hours added to over 40 days.  However, if it helps you get your mining operation up and running faster, the added time cost will cancel out.  

Those are the only points I have discussing why following the skill list without thought isn't optimal time wise.  However, there are other reasons not to follow the skill list to the letter.

(4) If you spend the first 17 days just getting better learning, mining, and teleportation, you are going to be practically unable to do anything except mine, donate, and buy things at auction (and depending on if you can build up a store of bought food or not, you might not be able to do any of those things either).  If that is enough for you, so be it, but there are large chunks of the game which you will not experience for quite a while.  

(5) Begging is not a good social behavior.  I don't know if begging for food has the potential to get you enough to get your mining operation up and running, or if it can happen in a timely fashion, but if begging ever becomes widespread, sympathy and charity with both dry up quickly.  Unlike the real world, where a number of circumstances beyond our control contribute to poverty, there is NOTHING in game but bad decision making that leads to poverty.  If you are past level 5 and you can neither afford food nor can you gather it on your own, you have made a mistake (which can easily be fixed by making a new character).  If begging becomes prevalent, people will come to this realization, and handouts will stop.  Therefore, even if you don't care about the impact constant beggary has on the game experience for others, you should at least care that even if it is currently a viable way to jump start a character, it won't be for long.  Moreover, an increase in begging (and subsequent decrease in generosity) will negatively impact the people who have a legitimate case to ask for spare food (e.g., just spent last bit of money on a house, had already nibbled all the pigs in the area, and didn't realize they were down to their last stack of food).  If you have any humanity, you will not contribute (through systematic planning combined with extreme stupidity) to turning the community against those who need help due to small amounts of honest carelessness.  Please, think of the children (who are more likely to make small, innocent mistakes and need help in return).

In short, if you're going to be a min/maxer, don't do a crappy job at it.  It affects you, but it also affects the rest of us.  If you don't have a friend or a second character who can support your need for food, do not blindly follow the skill route laid out by agent86's tool.  It isn't optimal, it likely isn't fun, and it may have a negative impact on the community as a whole if it becomes wide spread.

Posted 14 months ago by Pazza Subscriber! | Permalink

Replies

  • If someone was interested in min/maxing their character, they're probably familiar with 'muling,' so they'd get a second account with the ability to mail food to their "main." Occasionally, someone will realize they're having more fun playing the mule and begin considering it their main.
    Posted 14 months ago by Hopkins Subscriber! | Permalink
  • Just a notice from the new community guidelines:

    You cannot have two characters in the game at the same time.  That is explicitly forbidden in the Community Guidelines
    Posted 14 months ago by WindBorn Subscriber! | Permalink
  • Not in the game at the same time, but they don't say anything about creating a second character to mail food to yourself--not that I would, since I am an empire of grilling unto myself.

    Anyway, mining is a gathering skill; anybody with mining up to level 2 can probably buy food they want off Auctions.
    Posted 14 months ago by Hopkins Subscriber! | Permalink
  • Great tool, and also a helpful commentary. 

    The default path in that tool is a disaster.  To be honest, I'm not sure how you would even get the emblems to learn BL V and Mining IV without gathering skills. It would take a ridiculous amount of time getting the emblem to Lem with nothing but BL II.  Then you have to scrape up an emblem to Zille with only Mining II and no skills to get food.  Ugh!

    I think the tool is most useful to see the impact of a path you're considering taking though the skills tree, and to prioritize the next sensible batch of skills you want to learn.
    Posted 14 months ago by Lucille Ball Subscriber! | Permalink
  • Mining is a gathering skill, but it doesn't provide energy directly.  Mining 2 was 12 energy per swing, if I remember correctly, and metal ore has a street value of 3 per ore, and when I was counting I got about 6 ore on average per swing, so unless you are in Imenskie Deeps and selling everything to the tool vendor, each swing costs 12 energy, yields 18 street value worth of ore, which sells for 12.6 at most vendors, for a net of 0.6 currents per swing (assuming 1 to 1 energy/current conversion, and ignoring energy loss due to time).  This is boosted a little by mining beryl/dullite and using the tools vendor, but the margins are still pretty bad until mining 3, and the act is still pretty painful until mining 4.

    If anybody with mining up to level 2 could buy food off the auctions, I wouldn't have to deal with beggars with Mining 3+ and BL3+ (and no other usable skills).  But I have.  So, clearly not everybody....
    Posted 14 months ago by Pazza Subscriber! | Permalink
  • Min maxing always sacrifices short term fun for getting to "uber" faster. There's no end game boss here, so those racing to the end will likely be bored and leave quick.

    I use the tool to plan out some of my future moves, but I may, on a whim, choose something fun over long training time - 3% penalty be buggered.
    Posted 14 months ago by Evadrepus Terramere Subscriber! | Permalink
  • Hmm, a thread dedicated to my tool.  Awesome.  Glad it's getting used!

    I don't really intend anyone to actually follow the skill order there.  In fact, that's the whole point of 'prioritizing' your skills with it.  The order it comes up with is time-optimal - but not everyone wants to be a miner.  

    What I really want people to take away from it is that learning 'breadth first' (ie, learing the low levels across the board and/or learning a bunch of needless fast skills) is not a good idea - pick some areas to specialize in.  Certainly, you should know some basic skills.  I think honestly from a food standpoint, knowing how to make the Common Crudite is vital.  I think that's pretty low-level cooking though.

    Additionally, I think it's a good idea for people to understand the mechanics - how does learning BL effect times?  What's the 'brain fullness' effect?  It's not clear sometimes from reading the encyclopedia entries how these cause issues.

    Still, even if that's the way you choose to play, who cares?  If it takes you 3 months or 4 months of play to get all the way through the Mining tree, maybe that's OK with you.  Maybe you hate mining.  

    I also wouldn't blame it for any level 10 players who are mining focused - it's been around for about 3 days and the access logs show about 40 people or so have used it - so I can't be blamed for any Glitch homelessness or hunger problems ;)
    Posted 14 months ago by agent86 Subscriber! | Permalink
  • Wow. I didn't know there was begging in the streets of the big mining towns of Northern Ur... Is it really prevalent?

    The strange thing is, if you play the game "like a noob" and choose your skills randomly, you do a better job than when you try to apply pro-tips and min/max your character...
    Posted 14 months ago by balatik Subscriber! | Permalink
  • @agent86: I think the "issue" is more about the whole system of min/maxing blindly... before your tool (which is nicely crafted by the way) there was already lots of talks on the forums on how to "win" the game by completing BL and Mining first and then... the "useless" rest. True, you might be able to finish faster, at the expense of actual playing, you don't explore, you don't discover the world, you just grind for a couple of weeks, until the game's novelty wears off and you leave because bleh.

    So yeah, your tool (which tells me I still have 56 days to go, sigh) is not responsible for the situation, if that's what you're afraid of :)
    Posted 14 months ago by balatik Subscriber! | Permalink
  • I added a few lines of philosophy to the text on the page; hopefully that better communicates the purpose of the tool and my own personal opinion as to it's use.

    If I may digress slightly, I honestly think Mining is a bit imbalanced and I wouldn't be surprised if further tweaks come in updates down the line.  I think the economic value of that whole side of the skill tree (mining, alchemy, tinkering) is much greater than the gardening/animal side of things.  I can buy or harvest tons of spice and cherries and meat and so forth, or I can spend the same amount of time mining and buy all the ingredients I need, plus have some cash/supplies left over for donations.

    You can see how they've already tweaked the economic balance slightly with decisions around mining group bonuses and the disposition of Ajaya Bliss.  

    Again though, economics aren't the only reason to play, although they can be an important motivator.  Having a good bank of cash on hand 'greases the wheels' of many other areas of the game, for instance.
    Posted 14 months ago by agent86 Subscriber! | Permalink
  • @balatik:  I'm not losing sleep or anything :)  I am providing an informational service, and that's about it.  I'd just hate to cause a negative impact from this, and if I can mitigate that, then I'd like to do the Responsible Thing (tm) - but at the same time, fostering ignorance of the game mechanics aren't an option.  
    Posted 14 months ago by agent86 Subscriber! | Permalink
  • i went this roughly route on my own and its worked out fine., sure my first few days were limited but i can mine enough ore to max out my favor every game day, you dont need to gather food other than eggs and bubbles, which take 5 energy to harvest but give you 15 energy in return.
    Posted 14 months ago by Wheeler Subscriber! | Permalink
  • I'm someone who tries to find a near-optimal skill plan. A combination of AK 3 and mining 2 with time spent in the mining caverns was plenty for me to get not just enough food to live on and eathshakers to mine with, but enough to gain one emblem for each of the giants, and on-track to be able to complete the 1511 quest as soon as BL 5 completes next weekend.

    Did I have less fun mining hundreds of times compared to doing a bit of cooking, a bit of gardening, and a bit of something else? Perhaps yes. But I put the blame on that squarely on the cascading 3% penalty.

    One thing I benefited from (besides getting a few AK, tinkering, and mining levels before BL3) was the currant and XP awards from the various achievements. You can make a surprising amount as a new player just going for the exploration badges.

    I agree that anyone begging for food is doing it wrong. My advice: Tell them to log off for a few hours to take advantage of the energy boost for a new day.
    Posted 14 months ago by Yendor Subscriber! | Permalink
  • @agent86: Haha, sorry, yeah, you aren't to blame for the noobs who were pestering me, but a little knowledge without wisdom can be a dangerous thing, and I think your tool is at least a big step forward for some knowledge being accessible and understandable (but not necessarily understood).  Maybe I should have blamed previous threads on min/maxing, but I wanted your tool to get some press. ;)

    @Yendor: That's my point.  A few points in either animal or plant interaction up your yields enough to make you sustainable, which gives you enough of a kick start to be able to mine and get emblems and whatever.  I definitely took the wrong approach when I was leveling (spreading myself too broadly before I had a clear sense of game mechanics), but I understand the lure of over optimization, and I just don't want people shooting themselves in the foot when trying to give themselves a leg up.  I should add that, from the descriptions, I had no idea how much the higher levels of some of the skills helped.  A single level doubling plant or animal yields is a really big deal, and is the difference between just scraping by and having a plentiful bounty.  With a very small change to skills and play style, nobody should ever go hungry.  Unless they want/need to stomp grapes.  Which reminds me, I have some achievements to work on...
    Posted 14 months ago by Pazza Subscriber! | Permalink
  • Agent86, I like the note you added.

    I'm not so sure mining is that much better than going deep in other skill trees. I have stacks and stacks of milk and meat and I get them with no effort at all with RHK.  I'm decorating my yard with bales of grain because it builds up so fast from squeezing chickens I run across as I wander.  All I have to do is cook 10-20 stacks of food and I have all the shrine donations and currants I could want or need.
    Posted 14 months ago by Lucille Ball Subscriber! | Permalink
  • That's why aside from mining, teleportation and better learning--- I add GARDENING to the skill queue :)
    Eggs are awesome energy resources (and I'm not saying that just because I'm a chicken)
    Posted 14 months ago by The Black Chicken Subscriber! | Permalink
  • Huh. I've never used much food and somehow I managed to level up super-fast without running out of energy. Maybe it was all those achievements.
    Posted 14 months ago by Hagbard Celine Subscriber! | Permalink
  • i personally use it and have never once begged for food (or anything else :). though, after the first time i was enslaved to crush grapes i quickly realized going for BL5 right off the bat wasn't a particularly good idea as a new player heh. a combination of Mining, Better Learning, Tinkering and Meditation 1 seems to be sustainable for newbies, while buying food off the auction. if you get tired of mining you can go off to scrap some barnacles for awhile as a change of scenery. 

    there's always going to be those players who look for hand-holding and rely on the generosity of others... i don't think there's much we can do about that because it's really hard to keep your energy levels up in general and as Glitch gets more popular there's going to be more of those types of people.
    Posted 14 months ago by Fur Subscriber! | Permalink
  • I would disregard the OP. There isn't really 'min maxing' in this game. Not only is there no end-game group that you need to do this for... there is no activity you need to do this for.

    Also, if you're short on food and such, log out. You don't 'have to' play. If someone has BL5, he can go afk and get all the skills he needs while afk. 

    Wiser advice would be to advise players to get EC2 or G3 (or both) asap so that they can self-sustain rather than beg.

    "(1) If your goal is to minimize the time it takes you to get all the skills, a very important part of that is speed learning."

    Sure, but if you just want the least overall wait time w/o worrying about speed learning, BL5 first is still the way to go.

    "(2) While in theory, mining provides gems/ore and eventually ingots for donations, you cannot mine if you do not have ample energy.  The very early levels of animal kinship or harvesting skills are not sufficient to generate enough energy to do much more than continue gathering food. "

    Except that getting the medium level ones are not that hard to get, and they provide ample energy. Not to mention, they provide sellables that can buy you food.

    "(4) If you spend the first 17 days just getting better learning, mining, and teleportation, you are going to be practically unable to do anything except mine, donate, and buy things at auction (and depending on if you can build up a store of bought food or not, you might not be able to do any of those things either).  If that is enough for you, so be it, but there are large chunks of the game which you will not experience for quite a while.  "

    What could someone possibly not experience because they have only those skills. I don't get it. Are you trying to paint a picture that focusing on TP and BL is bad? If so, that's just false. Getting TP early is really nice. Getting BL early is good advice as well. 

    You mention Mining, but you could replace Mining with any other 'get money' skill, and I think it would apply to what you're trying to say. But, I disagree, I guess. If you want to experience the game, as long as you have money (which is easy to get), you can pretty much do whatever you want. 
    Posted 14 months ago by Mr. Dawgg Subscriber! | Permalink
  • @Mr. Dawgg:  You're missing my point.  With a few small tweaks (like getting up to a medium level in a food gathering skill), an otherwise unviable attempt at min/max works.  There is nothing wrong with BL early.  There is nothing wrong with TP early.  There is nothing wrong with mining early.  Getting these to the exclusion of ANY OTHER GATHERING SKILLS, while easy to fix, is not a good strategy.

    And what could someone not experience?  Cooking/crafting, or having a house full of animals, for example?  Yes, you can explore, and yes, you can get around not having certain skills via auctions, but certain activities/interactions require certain skills.

    And the other "get money" skills don't really compare to mining, especially with respect to shrine donations.  If you are using shrine powder, you want to have one large donation, which means music blocks of various stripes don't work well.  Also, you have to do quite a fair bit of running around if you want to use plant or animal skills, only to max out at 8 milk/meat, 50 grain, or 24 of a plant item (which is good for gas/eggs, but not so great for the others).  Even if you ignore the fact that gems are more homogenous than music blocks (5 types instead of 25), a single mineral vein will give between 150 and 600 value and respawns quickly, so you aren't in a constant search (although this is coupled with significantly higher energy costs).  If you throw in smelting and alchemy II, you can significantly up the value of what you have.  Yes, you can up your foodstuff value with cooking skills, but it requires quite a lot of them working together to get anything good, which defeats the purpose of not getting many small skills.  Getting a bag full of copper ingots takes much less time than a bag full of gas, requires less effort (running around), and is worth more.  You can get quite a lot without mining, but nothing compares for a grinding activity.  But more importantly, the point of getting mining IV early is because it's a 5 day skill, and if you wait till after you're past your 20 (or 37) skill limit, it only gets worse.

    But if you swapped mining with any other gathering skill, you would easily be self sufficient, so you don't run into the same kinds of problems.
    Posted 14 months ago by Pazza Subscriber! | Permalink
  • After spending 10 days on Mining 4 in beta, and never getting to BL 5, I went with a somewhat similar path to agent86's tool, though differing in a few minor ways.

    The hardest part is starting, and getting those first three emblems. Everything after that is pretty easy and no begging for food required. I used the Ancestral Lands for food and energy refills, and everything after that was easy going. Having said that, I knew that I was in for a rough start when I chose the skill path that I did, and I am now very grateful to be finishing the animal skills (after maxing out BL, Mining, Teleportation and Tinkering), and will now be moving into gardening and soil related skills.

    But no matter the path, begging is really unnecessary. 

    Best of luck!
    Posted 14 months ago by welfy Subscriber! | Permalink
  • I did pretty much the BL, Mining, Tele, Tink path except I got a few Gardening skills on the side and that was all I needed to be successful.  Since about the 4th day I've done pretty close to the exact order of that tool and I've had no trouble keeping up the donations for every skill to be done at double speed.  If you know what you are doing it really isn't that hard.  Though I had beta experience so I knew to head to the caverns and mine sparkly/beryl and use the auctions for food/earthshakers and sell to the tool vendor.

    So excited to finish the skill tree this week. :)
    Posted 14 months ago by Hameigh Subscriber! | Permalink
  • Pazza,

    I thought you had 5 points, and I responded to each individually. Well I skipped #3 because I already expressed that I felt one could eschew speed learning while still having BL5 be part of an optimal skill gaining order.

     "And what could someone not experience?  Cooking/crafting, or having a house full of animals, for example?  Yes, you can explore, and yes, you can get around not having certain skills via auctions, but certain activities/interactions require certain skills."

    Any player who keeps at the skill tree will eventually get to these regardless of how they order their skills. So following that guy's skill optimizer will never deprave anyone of anything. 

    "Getting these to the exclusion of ANY OTHER GATHERING SKILLS, while easy to fix, is not a good strategy."

    What if you want a challenge?

    You can't really use the words strategy, min/max, etc in this game. They don't apply here. Even your diatribe on why some harvesting options are worse because of shrine powder comes off wrong simply because you're trying to make something strategic that isn't. There is no strategy here. You're over thinking this game. 
    Posted 14 months ago by Mr. Dawgg Subscriber! | Permalink
  • There is no strategy here. You're over thinking this game.

    That's nonsense.  Strategy is there if you're interested, but it's true that you can safely ignore it if it's not you're thing.  To say there's no strategy is to belittle the effort the devs have put into creating the game.

    I pretty much agree with Pazza's premise.  The second time around, I've been going for the fatter skills, and it's kinda boring.  I don't mind so much because I haven't had as much time to play lately.

    Teleportation 5 and Mining 5 are nice and everything, but they are a lot less interesting to accumulate than a selection of skills, all of which will give you quests, access to badges, and variety.  Gaining increased efficiency is nothing like gaining a new thing to do.
    Posted 14 months ago by Biff Beefbat Subscriber! | Permalink
  • I actually optimized my skills in a similar way to this myself. I learned Better learning and Mining first, with the basic Tinkering and Meditation to support myself (along with eggs, because meat wasn't worth the energy it took to get it). I didn't do any donating to speed up my learning (aside from gaining the emblems to progress skill-wise), I just wanted to get all the longest skills out of the way first. Teleporting and Tinkering came next.

    I have to say though doing the skills this way really got quite boring after a while (there was a rush of excitement just after the reset to get a house, then emblems, and after that it fell into 'ehh' territory). Before reset I had picked skills pretty much randomly, so I'd seen how much more fun they can be. Fortunately I'm getting into those more interesting skills now, Gardening is done, AK is half way there, and then I'll pick at Meditation and Alchemy, before finishing with the remaining ones and Cooking.

    I use the skill queue to help out a lot with learning my skills (probably balances out not speeding them up a bit), and I find that it works best if you do them in pairs so you can alternate between longer ones since it can't line up skills from the same set (you can't go Mining 1, Mining 2, Mining 3, but you can go Mining 1, BL1, pop Mining 2 up while BL1 is going, then pop BL2 up while Mining 2 is going, etc).
    Posted 14 months ago by Serilyn Subscriber! | Permalink
  • I don't think I like begging at all for anything. I'm stuck with some of the final skill (BL5,Tinker5, AK7, G5, and Tele 3-5. I got most of every other skill minus cooking which will most likely be last. I normally mine anyway but I stock up on meat and what not on the way to the mines.from home
    Posted 14 months ago by Raktivist Subscriber! | Permalink
  • I started the game maxing out Animal Kinship up to level 5, and along the way I just quickly got my papers (learned Bureaucratic Arts) and then learned EZ Cooking 1 & 2 so I could make something with all my stacks and stacks of pig meat and grain.  Honestly, I picked AK because I thought it would beneficial with all the animals running around and I also kinda picked it for OCD reasons -- simply because it was the first skill.  The benefits seemed awesome too (no lube needed, haha, no petting, etc).  Now I'm using that tool to help me determine which skills are going to take the longest, and I'm currently halfway to finishing Better Learning V.  I think the tool is AWESOME if you just PLAY THE GAME for like, a week or even less, and then use it when you want to start planning ahead.
    Posted 14 months ago by Hobbes Meta Subscriber! | Permalink
  • To be honest, when I first saw that the Better Learning skills existed, I was a bit disappointed in the game. It's such a clear min-max mechanism, and the only skill that doesn't offer any intrinsic value to game play in-world - yet you feel forced to learn it anyway because you know you'll get burnt down the road if you don't. The trade off is "waste X hours of your time now to avoid wasting Y hours of your time later", with the hope that X is less than Y. Fun!

    In my current situation, having learned 65 skills with a focus on cooking, BL 5 is now only worth taking if I'm interested in Mining 4. Since I hate mining and want to leave it until the very end, taking BL 5 now will actually make for a longer overall time to learn all the other skills available to me. So, X is greater than Y. Thanks, Skillifier, for saving me a couple of days of wasted time!

    That said, it will still take me 55 days to learn those 26 other skills, whereas if I created a new character and followed the optimal path, I could have every skill in the game in 48 days. I have to question a game mechanism that punishes players for straying from the optimal path - it only serves to encourage mini-maxing. Ideally, I think everyone should be able to get to "the end" of the skill tree in roughly the same time, regardless of their style of play and the kind of Glitch they want to be.
    Posted 14 months ago by Black Francis Subscriber! | Permalink
  • First, there isn't an "optimal" path.

    The only thing optimized by this algorithm is learning every currently-available skill in the least amount of time.  There are lots of other "optimal" paths through the skill tree.  Not everyone has a game goal of learning every skill.  

    In fact, knowing that more skills are coming, I have deliberately not learned some of the skills because a) they don't really interest me, and b) I'd rather spend less time on future skills.
    Posted 14 months ago by WindBorn Subscriber! | Permalink
  • I'd have to say that the current system punishes those who are indecisive or who wish to be generalists early.  That's about all I've learned from creating and using the tool.  

    Your gameplay style may vary, and as many have pointed out, learning all the skills doesn't win you the game.  If you've got 600 days left to finish the tree, but you have the skills you're interested in, what does it matter?

    I have to assume that at some point there will be more levels of better learning, or some other way to offset additional skill penalties.  I'm not overly concerned with learning skills I don't currently have an interest in.  

    I'd say skill order makes more of a difference in the early game, when you're still trying to find something fun to entertain yourself.  Later, once you've gotten into a groove, it just helps to provide some variety.

    Plus I think the skill quests are generally fun :)
    Posted 14 months ago by agent86 Subscriber! | Permalink
  • I think I got lucky in deciding to max out the Cooking skill branches before the others. I'm almost drowning in food over here, and find myself quite happily self-sufficient. ;)

    Even in holding off BL until after the first 20-30 skills, it was worth it (BL5 still shaved almost a week off my estimates). Of course, the great thing about the Skill trees is that it's pretty easy to just start picking up whatever it is you need next -- if they're really ignoring the simple things like planting and cooking, they'll pick 'em up quick once they realize it'd keep them for having to beg.

    As for me, I'm feeling pretty good with the skills I have -- so putting off some of the fancier ones like Teleportation doesn't bother me much. Once you have enough to keep yourself fed and buffed, the rest is kinda trivial.
    Posted 13 months ago by Jigsaw Forte Subscriber! | Permalink
  • why is seemingly everyone under the impression that with only mining, you have to beg for food?

    if you are mining, you have money. if you have money, you can buy food.

    why would you need to make a common crudite when you can buy it at auction? why would you need to beg for food when you can buy it from a produce or meal vendor?

    honestly, my character was overflowing with food before learning a single cooking skill, and I certainly wasn't begging.
    Posted 13 months ago by striatic Subscriber! | Permalink
  • Just wanted to say , I used the skillifier and was able to learn all skills within 33 days. Thats with donating about twice a day.
    Posted 13 months ago by Jeff Lebowski Subscriber! | Permalink
  • Hi. Unlearning isn't in the Skillifier; should it be? (Is it not in the API either?)
    Posted 12 months ago by blech Subscriber! | Permalink