Topic

new invention - FOODWRITING [images]

some of use playing around in plexus figured out that if you drop an item without a platform being below it, it will hang in space.

so a bunch of us got together and did some FOODWRITING which is like skywriting except with food.

pics so it did happen:

http://striatic.net/misc/glitch/HELLO_WORLD.png

do what you will with this information.

Posted 17 months ago by striatic Subscriber! | Permalink

Replies

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  • I will be impressed and applaud *claps* :D
    I couldn't see the foodwriting when I was in there, as most things wouldn't show up for me. I could barely see any of the people. I probably stood on a few heads accidentally. Was fun though lol
    Posted 17 months ago by Ebil Subscriber! | Permalink
  • Glorious!
    Posted 17 months ago by Lord Bacon-o Subscriber! | Permalink
  • Fantastic!   Well done all!
    Posted 17 months ago by Brib Annie Subscriber! | Permalink
  • Bravo!
    Posted 17 months ago by dopiaza Subscriber! | Permalink
  • Wow! Where's plexus?
    Posted 17 months ago by FrankenPaula Subscriber! | Permalink
  • I have found it (well I have found a keyed door in Andra which I figure must be it) but I cannot find the key. I hung out on the street for what seemed like forever hopping around waiting for one to spawn, but had no luck. *cry*
    Posted 17 months ago by Vera Strange Subscriber! | Permalink
  • Beautiful!!
    Posted 17 months ago by im4noles2 Subscriber! | Permalink
  • awesome sauce!  Great idea, stri, and thanks for the awesome photo. :)

    devs: THANK YOU for giving us a fun, floaty, 'pointless' street with which we can have JOY! 

    and BALL!

    :D
    Posted 17 months ago by zeeberk Subscriber! | Permalink
  • Hey, this certainly looks like a good place for the next Apocalypse Party.
    Posted 17 months ago by Ximenez Subscriber! | Permalink
  • Hell yeah! Great party place!!
    Posted 17 months ago by Fokian Fool Subscriber! | Permalink
  • woohoo! I have found my way - there is another keyed door in Kajuu. The key to it spawns quite frequently at the bottom of the street. 

    PM me if you want to know the street (don't want to give out blatant spoilers on the forums so as to not completely ruin it for the explorers among us).
    Posted 17 months ago by Vera Strange Subscriber! | Permalink
  • The key spawns quite frequently where I found it. I collect a bunch when I'm clear headed enough. Get them ready for a party if we have it there.
    Posted 17 months ago by Fokian Fool Subscriber! | Permalink
  • Love it!
    Posted 17 months ago by Mina Subscriber! | Permalink
  • A...Key Party, Fokian?
    :)
    Posted 17 months ago by Guy Buttersnaps Subscriber! | Permalink
  • Dude, that is oddly beautiful.
    Posted 17 months ago by Lilypad Subscriber! | Permalink
  • awesome photo stri ~ thanks for posting!
    Posted 17 months ago by Firestone1960 Subscriber! | Permalink
  • We tend to have parties in locked places lately
    Posted 17 months ago by Fokian Fool Subscriber! | Permalink
  • Wow that is neat! I missed that one! Great pic:)
    Posted 17 months ago by RM Subscriber! | Permalink
  • apparently a real live griefer devoured the entire HELLO.

    may it live on forever in our hearts.
    Posted 17 months ago by striatic Subscriber! | Permalink
  • Proposal: public art permit obtainable from the crocs. It would be a good price, but would come with a guard croc. People who took an item from the designated public art area would find themselves chased by the guard, which would splank the scoundrel, causing a random non-rare item from his inventory to fall and become part of the display.

    Will post to ideas forum once I get a bit more time...
    Posted 17 months ago by katlazam Subscriber! | Permalink
  • I can't believe they stole it all.
    Every last bit.
    Even the stick figure that didn't get in this picture.
    Even my "Do not take" note.
    :/

    I made a group dedicated to helping preserve the art made in Plexus called "The Voice of the Orbs" if anyone want to help protect future art.
    Posted 17 months ago by Chemisie Subscriber! | Permalink
  • If you try to preserve all art in the Plexus permanently, we'll quickly run out of space for new art. My proposal is the opposite. Have the entire area reset once a (game) day or whatever frequency and become a clean slate for new art again. You can always preserve it for posterity with screen shots. Any art you make in there is temporary, like a beautiful chalk drawing that gets washed away by the rain, or a mandala made by buddhist monks that is destroyed shortly after it's made.
    Posted 17 months ago by FrankenPaula Subscriber! | Permalink
  • Public art is something I *really* like being able to do in Glitch -- it has no achievements, no rewards, no favor, no 'point' -- and it's so much fun.  But that one person can sure fuck it all up.

    Notes are fairly worthless.  If they get read, they are likely to be ignored.  Or picked up. Or they disintegrate.  Leaving notes to inform other users of anything is not a good way to ensure your message gets heard - even if it does, it can be ignored.

    But what I would give for the ability to plant signposts or even billboards.  ;-)

    The 'hello' was griefed a few times during my stays in Plexus.  I dealt with 3 sets of griefers, splanking them all to get their attention and then politely informing them that this thing was art and to not dismantle it.  They claimed to either need food to eat or that they didn't realize it spelled something.  The one that needed food coughed up the goods when I said I'd give them food if they gave the stuff they took back.  They coughed up lumps of earth.  Uh huh.  

    Not that I think there's a solution, other than letting go of any notion of public art sticking around and just assuming that one person will take it all down.  Although I like FP's idea of a reset, that won't matter since one person can just dismantle it all before the new day.  Bottom line: community contributes to an area, one person can screw it all up.

    However, players I didn't even know existed and who just stumbled upon our happy hello were on last night rebuilding the hello when a few griefers struck it.  That made me happy.  They were every bit as concerned over it staying intact as those who built it.  So, you take the good with the bad.
    Posted 17 months ago by zeeberk Subscriber! | Permalink
  • I understood/understand that nothing would be permanent, but how it happened upset me.

    So, I suggest a different how for art can be dismantled.
    I suggest that a certain amount of time after a piece of artwork is made, the artists should arrange for a party (large or small) that will be like a showing and then allow people to dismantle the artwork. That way, stuff doesn't just disappear into the canvas, and players can get something out of it besides the images. And artists don't feel like stuff got stolen because they arranged for it to happen. And as at a party, I'd hope participants would hold to the courtesy of not taking everything for themselves.
    Posted 17 months ago by Millie Subscriber! | Permalink
  • Sad story is every game got a nice community in betas. With getting more players, people who do not try to preserve, be nice etc etc etc get more. And the need of GM's arises. I hope this to not happen to Glitch.

    I'm happy to see the screenshot. Great work. :) 
    Posted 17 months ago by Lilla My Subscriber! | Permalink
  • Art installations are always fleeting, temporary, available for immediate destruction. Their fragility is part of what makes them so special. They're here for only a moment, then they vanish. Items put in the public space are by their nature public. 

    I would be against any sort of rules favoring those who like to play as artists (and I've done so myself) over those who swoop in and take advantage of freely available items. This is not griefing. It is another style of gameplay and is just as legitimate in this world as foodwriting. The sooner we all lose our attachment to things in this gameworld, the better, methinks. It's going to be a very VERY heavily populated world before long, and we all need to let go of the things that don't make us happy.
    Posted 17 months ago by Eleanor Rigby Subscriber! | Permalink
  • Although I disagree about having the art in Plexxus be permanent, I do agree that something has to be done about griefing. How about a limit on how many things you can pick up in one area within x period of time? Usually griefers ruin things by taking everything at a party or dismantling an entire art project, and this would limit the damage they can do. If they could only pick up 10 things and then wait a full real world hour before they could pick up more, they'd get bored. :)
    Posted 17 months ago by FrankenPaula Subscriber! | Permalink
  • Of course the exception would be anything that you place yourself in an area can be picked up by you, despite the limit.
    Posted 17 months ago by FrankenPaula Subscriber! | Permalink
  • It's griefing to pick up things that people drop...? Perhaps you shouldn't drop things that aren't meant to be picked up by someone else?
    Posted 17 months ago by moggins Subscriber! | Permalink
  • Dropping one or a few things at your feet and dropping a boatload of things into the shape of HELLO are two different things entirely.  Even so... 

    ...I agree with Eleanor Rigby.  Once it's done, and hopefully preserved via screenshot, I think it's fine to let it be dismantled.   Bring the stuff swarmers on, let them get whatever they want.  I just would hope that swarmers would have the manners and patience to wait until AFTER the thing is built before they go to town.
    Posted 17 months ago by Nanookie Subscriber! | Permalink
  • Eleanor, if the art had been dismantled by a number of people, I'd mostly agree with you.

    However, this griefer who dismantled the hello was acting solo, took everything, put it all up on auction & enjoyed that people were splanking him about it.

    True, this is a "different style of gameplay" but I think it's not good for the game as a whole. There are no repercussions for this style of play.  They 'win' - they got to annoy the people they wanted to annoy and they got to profit from the sale of the auctioned art pieces.

    There are repercussions for communal play that is ruined by the actions of one selfish player, which is that of a negative experience for those involved in wanting to preserve the art.  

    So, how is this not harmful to a community?

    When a community has no means to govern itself, selfishness becomes the norm.
    Posted 17 months ago by zeeberk Subscriber! | Permalink
  • You can ask that you can pick. You can pick seing it is not needed. But this amounts of items should ring a bell that it is not just left by someone who likes to throw all his bags and leave.

    Problem is that this is a writing, some ppl tried to make something nice and this players destroyed it. They even do not tried to apologize and return items back when they told them it is art. 

    IRL if you see a bag with lots of stuff and money you get it for self or you take it to police? :D
    Posted 17 months ago by Lilla My Subscriber! | Permalink
  • This isn't real life. It's a game. And there are going to be way WAY way more players before long, many of whom will have very different styles of play from those of the generally helpful and "morally directed" alpha/beta testers. If we don't start getting used to the fact that the things we enjoy aren't the same for everyone, we'll be highly disappointed and discouraged. In fact, I'd posit that this is a valid aspect of beta-testing: having people disrupt the progress or play of others in various ways, to see how an evolving community reacts. Because that's sure as shootin' gonna be happening once the world launches for real.

    Maybe art installations aren't what Glitch is good for, maybe groups wanting to preserve clever things will need to wait for group halls or other shared private spaces in which to assemble them. Selfishness is one of the characteristics of people in the real world, and we're going to see it come into play big-time before long. I'm recommending we learn to breathe and let go of the things we can't change. I don't think we need "governance", but hey, that's just my preference.

    If we start turning Glitch into a nanny state with rules prohibiting anything outside of sweetness and light, I think we'll all be sorry in the long run. Because it won't survive as a game if those sorts of rules are enforced.
    Posted 17 months ago by Eleanor Rigby Subscriber! | Permalink
  • I really love the idea of foodwriting (or other forms of streetart - for example tombstone building, chicken placing, etc, etc..), but I agree with Eleanor.

    We do not need more rules or restrictions.
    Posted 17 months ago by nekomaki Subscriber! | Permalink
  • i really would be interested in ideas to permit temporary pieces of public art via the crocs. this game *already* has beaurocracy so i think it could be done without bringing about a whole nanny state kinda atmosphere. permits wouldn't have to be *necessary* but they would be an available and limited option.

    i also liked frankenpaula's idea about permanent spaces designed to allow for temporary works of art.

    i fear that if there is no available output for experiments in public creativity, then, like zee said: "There are repercussions for communal play that is ruined by the actions of one selfish player, which is that of a negative experience for those involved in wanting to preserve the art." -- but even worse, this kind of behavior will have a chilling effect on creativity and fun overall.

    as mentioned, there were a few people who took a few things as the art was being constructed. we were able to speak with them and explain what we were up to, but there were some (including the inventor of the artform himself!) who were ready to give up the idea before it was completed. because it's just no fun if there are dedicated griefing profiteers who are blatantly determined to get in the way and there is no available outlet for creativity.
    Posted 17 months ago by katlazam Subscriber! | Permalink
  • What I mean by governance is the ability of a community to shape itself, to govern itself, to set social norms and mores and to create culture (the latter of which is presumed to be a goal of this game).  

    I don't mean rules by which the devs come to save us.  Not at all. I do meant the ability for players to not just suck it up and deal with these facts:

    1) a selfish player usually gets their way in this game
    2) community events lead to woe for those who like community actions

    We've already seen numerous examples of disruptions since beta launched; the game is launching in some weeks so I'm not sure what all needs to be 'tested' as far as disruptions anymore.  There have been oodles of forum topics about it.  There are still those camps who think that anything goes, if you don't like it, too bad and those camps who wish there were more community mechanisms for players to be able to say, 'hey what you're doing sucks and here are some consequences" and then there are views all in the middle of that.

    For the record, I am breathing through all of this because inside I've given up a little inside.  I don't play half as much as I used to play, partly because of this sort of thing, and if this sort of thing becomes the norm, I'll play even less.

    Group halls, unless they share anti-gravity properties, aren't going to be able to support the type of artwork that was present in Plexus. In fact, Plexus isn't really good for anything except hanging out, so saying "Maybe art installations aren't what Glitch is good for" in the context of Plexus is a little odd. 

    But otherwise, I do share your point: Given the game as it stands, selfish fucktwits are going to be in this game and we have no recourse about what they do, so either we accept that or don't play.  That's the tension about Glitch that bugs me the most, because I know myself: I'll just stop playing once that tension reaches a tipping point.
    Posted 17 months ago by zeeberk Subscriber! | Permalink
  • I wholeheartedly agree with Eleanor - art installations in Glitch are best left temporary, and we don't need additional rules or changes to the game to stop this. People who pick up items while you're creating art with them are perhaps creating challenges, but they're not griefing. 

    Eleanor, Ridem and I created an installation a few days ago. We found a seldom used street and we arranged for someone to video it, and we all rushed to get it done (at least I did) because the thought was constantly there that someone could come along *at any time* and take the items we dropped. It was a challenge, and it made it more fun, and when it was complete I was cheering that we'd done it. We'd done it without anyone showing up and taking stuff. Sure, someone showed up right after and picked up some items, but you know, that's just part of life in the game. If you let it get to you, you're ruining your own experience by being angry about things you cannot change.

    It's nothing to do with a moral compass or unwritten rules of the game, IMO. The players who pick stuff up simply play differently from you. In a way you don't like, and don't agree with, perhaps, but at the end of the day there's nothing that can be done. I wouldn't want there to be - this diversity and variance of game play is what makes this game so interesting. If this turns into a happy lovefest with everyone playing the same way and no one ever taking their own path - man, how boring would that be?
    Posted 17 months ago by Pixel☆ Subscriber! | Permalink
  • And how short a lifespan such a game would like have in the marketplace.
    Posted 17 months ago by Eleanor Rigby Subscriber! | Permalink
  • "People who pick up items while you're creating art with them are perhaps creating challenges, but they're not griefing."

    This player was griefing.  They enjoyed it and taunted people.  That's the context of what I'm discussing anyway, not players who created challenges by picking up a few odd things.

    As to rules, I've already said I don't want more rules and dev intervention, I want a way to 'create culture' just as you more or less indicated when you said that you're not letting them into your homes.  I'm sorry, but that's laughable as a consequence.

    The problem, of course, with player made consequences is that they can in turn be used to grief, which stoot pointed out in another topic on this subject.  I can't find his quote now, but I recall him saying if we had any ideas about what could be inserted into the game that wouldn't be used to in turn grief, he's open to it.  I'm still stuck on what that looks like, but I like the idea above about involving the bureaucrocs into this somehow via permits for parties or for street art or what have you.  When I get more of a handle on that idea, I'll post a follow-up.

    Yes, a lot of players play in a fashion that is different than the way I play, and that diversity is to be celebrated.  Except when it crosses over into sheer asshattery, which is what this player was after.  Do you really think they are crying because you wont let them into your houses?  I'd be surprised.

    " If this turns into a happy lovefest with everyone playing the same way and no one ever taking their own path - man, how boring would that be?"

    I'm not after that at all.  So, here is what I don't understand.   If my style of play is chilled by the effects of some other type of play (griefing just to grief), how am I having fun again?  How short a lifespan will the game have for players who do want to be a bit more community minded in playing?  

    I'm not advocating to make this place a happy love-in, I'm arguing that we need a level field of play.  As long as a griefer can be 100% disruptive with no real consequences (so what if you won't let them into your house, they can go into other houses, right? Unsuspecting marks?), then my style of play is impacted.  Why should I let it go when it is important to me and we're in *beta* testing these interactions out?

    One last bit which I've brought up before is how the methods we do have at our disposal to voice disapproval with a griefer seem to lead us into griefing ourselves.  For example, when a player was shamed in global for their actions, this was met with staff intervention by giving both parties a time-out.  About the griefer last night, staff said they can't do anything about the theft, but can do something about the harassing IMs in which the griefer taunted someone else about how cool it was that they were even griefing.  Wait.. what?  Since you folks don't want to see more rules, are you content with staff getting involved in player-to-player IMs that are a direct result of the grief to begin with?  Something about that seems just vague and weird and nanny-state to me.  I mean, we can stop IMs by blocking someone, right?  Do you honestly think staff would tolerate a name & shame sort of group or a slew of players 'ganging up' on a griefer to 'teach them a lesson'?  I don't think so (I could be wrong), which leads me back to... a person who is only after 100% disruption (rather than a series of players who come along and dismantle the art) will always get their 100% disruption and those who seek a more communal style of play will either have to suffer/accept the chilling effects or not play.
    Posted 17 months ago by zeeberk Subscriber! | Permalink
  • Since you folks don't want to see more rules, are you content with staff getting involved in player-to-player IMs that are a direct result of the grief to begin with? 

    No.

    Extrapolate such involvement to a time when Glitch has gone public, and you'll quickly realize it's unsustainable. 
    Posted 17 months ago by Eleanor Rigby Subscriber! | Permalink
  • I just want to point out, again, that last night in general, I mentioned what had been done in Plexus (the taking of items and purposefully taunting me about it). I was trying to warn other players about that person, and was met by two specific players harassing me continually about "crying" and etc. I was trying to discuss the situation to improve game play (like I thought we were supposed to be doing in beta) and was instead met by hatefulness, and childlike taunting. 

    Later that night, the same person followed another person into plexus and into the players house where they took things. (Not everyone realizes that you can make someone unfollow you, or kick them out of your house) 

    I find it appalling that we have players that live to grief others. It's understandable once the game goes live (although undesirable), but in Beta this should NOT happen. We're here to make sure the game works before launch- not to harass players that are trying to do so. 
    Posted 17 months ago by NutMeg Botwin Subscriber! | Permalink
  • I heard the name of the primary griefer, @NutMeg Botwin. Could you mail me the names of the other two people who harrased you?
    Posted 17 months ago by Fokian Fool Subscriber! | Permalink
  • +1 Eleanor Rigby
    As long as the game allows items to be placed on the ground/space, some one else will take it with out asking or caring. If I droped a bag in the street in real life I grantee after half a hour or less it will be picked up and taken. Why would anyone expect that to NOT happen in a game? its life. Some people are nice, some people are not. Because you want to play the game nicely and inside a worm community [i do also] it does not mean your neighbour thinks the same. Nor in my opinion should they be expected to. What make you right and them wrong.
    All I can do is play nicely and to quote my daughter's latest fb post "hope for the best, but prepare for the worst"  then.....if someone is not so nice to me or my friends im going to tell them to eff off ....that's about as much as I can do :)
    Posted 17 months ago by Misha Subscriber! | Permalink
  • Let me make this clear- I am not as mad about what he did, as I am about the fact that he continued to harass me afterwards. 

    I do not feel that in a Beta community that we should have the type of players that harass others that are trying to actually do what Beta testers are supposed to do. I was trying to discuss the situation and was met with griefing. 

    *That* is my point. 
    Posted 17 months ago by NutMeg Botwin Subscriber! | Permalink
  • We need creative outlets built into the game, period.  A lot of us are creative, and we find ways to push the existing limits of the game, but we need more than that if we're going to keep returning to Glitch in the long term.  As for the griefer, when I used the only weapon available to me -- words -- to shame a thief into returning stolen items, the thief and I were both quickly muted in Global Chat by stoot.  In other words, anything which isn't nailed down is just going to disappear, and there's nothing you can do about it.  As things stand now, if you want to make art, I suggest doing it as quickly as possible, without telling many people, then taking screen shots, and dismantling the art immediately, before someone else does it for you.
    Posted 17 months ago by glum pudding Subscriber! | Permalink
  • +1000 to Glum Pudding's point of us needing more creative outlets....

    That's the reason I'm playing Glitch as opposed to World of Warcraft (which I do miss from time to time, but shhhhh!) 
    Posted 17 months ago by NutMeg Botwin Subscriber! | Permalink
  • For private or permanent art, people have their own personal spaces in their homes but maybe sandboxes would be a good idea for temporary creative expression? They could be cleared regularly at a certain time to allow new people or new art to be created but it would allow those who would like to express themselves, a bigger space and a communal area to work in.
    Posted 17 months ago by Morticia Addams Subscriber! | Permalink
  • Let's face it, Glitch as it exists is not a game that lends itself to creativity. We have been told that it is coming, but again, I am not holding my breath.
    Whatever the community is saying about "theft" in the game does not matter.  The devs and powers that be have not made a game mechanism to stop it. Unless they do, we should be prepared for more griefing.  
    The events of last night gave me a big headache, and I have concluded that Plexus as it stands is not for me. I am not into creating something to have it trashed and disrespected by another player.
    The rewards, the "fun", just are not worth the aggravation. I am not going to be a substitute mother/father figure for childish players. I salute those of you who tried last night. What a dismal time it was. And I have come to the conclusion that I have to entertain myself elsewhere, find creative outlet elsewhere. Sigh.
    Posted 17 months ago by 1padme Subscriber! | Permalink
  • Moggins: "It's griefing to pick up things that people drop...? Perhaps you shouldn't drop things that aren't meant to be picked up by someone else?"

    I totally agree with this and also +1 Eleanor Rigby. But the kind of behaviour Nutmeg describes, that's definitely griefing. Harassing you like that, acting childish (makes me wonder about their age...)

    About an hour ago I experienced my first griefer in Glitch, also in Plexus. A few people made a heart out of red things and to really finish it Saro put a little piglet in the middle. It was the most beautiful thing I had ever seen. But suddenly a new player appeared... started to pick up parts of the heart. We asked him to wait until we at least had some screenshots and BEGGED him to not take the piglet. I was very disappointed to see that he ignored us, took the piglet and ran off. So rude. But hey, what can you do? (Get a new piglet, that's what we did!)

    Now that I have shared this I also want to tell you about TheWindUpPirate, who at first took some of the items but when we explained him it was art he put it all back and helped us making more. It was nice! Bravo! Those are the people I like to see in Glitch!
    Posted 17 months ago by Victoria Subscriber! | Permalink
  • I'm a fairly new player to the game (2 weeks or so) and just stumbled across Plexus last night. I had absolutly no idea what the place was (or is) or what people were doing.
    I saw people following each other and items dropping all over the place.
    My assumption, from just watching, was that if you had enough people following 1 person and you flew around, items spawned.  So, being a newer character, learning the ropes and not having many currants to rub together, I picked up a bunch of stuff.
    I'm pretty sure I didn't ruin anyone's art, as most of it was stuff that fell to the bottom, but if someone was trying make something, I didn't know.

    Anyhow, my main point is, this is an odd game with much to learn and explore, and there is stuff to be picked up everywhere, so I can see how easy it would be for people to not understand what others are doing.

    And I would also like to ask, is the purpose of Plexus to be a spot where you can create "art" as it were? Or is this just something some people discovered you can do? Because if it is just something people realized they can do, you shouldn't get down or upset with other players because they aren't in the know.

    Also, if I stole someones cheese plate, I'm sorry... but it was delicious!
    Posted 17 months ago by sporks Subscriber! | Permalink
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