post edited because.. I guess we all don't read replies, I felt a bit... misunderstood.
My reply:
Gosh this thread still survive :p I'm tired of repeating myself so many times: I AM going out to Ur, as I've written in my unedited post, and said again and again, but so many people misread it as I'm being bored :p
The reason why I wrote this is simply because I wanted to meet more Glitchen in Ur....... so I was trying to either encourage others to go out / suggest something to stop people from just sticking to the routes, like teleport cost/skill.
I met one of my good friend I met in Glitch because I was out there in Ur. I was hoping that this would continue.
Anyhoo... I've found that lurking in global is an easier way to meet people, so I shall now shut up :p
The original post:
With the resource street, one could technically get enough 'free energy' to help them gain iMG/currants/favour etc, and the rate of levelling up gets faster, but also more boring. How?
Let's pick Ancestral Land. Plenty of high output energy quoins.
- Mine? Get to a sparkly route, mine till I'm almost dead, and then go back to AL. Harvest? Then tree/crop/herb route it shall be. Pet pigs? Plenty of pig cubes on home street. Crush? Go home and do it. Repeat ad nauseum. No more need for food.
- Bags full? Teleport home for free, dump everything on the floor, come back for more goodies.
- Death? Plenty of mood quoins to get to 100% again.
- Sloths? Teleport, feed, teleport back, get AL energy quoins.
- Nostalgia? Time limit? I'm invincible to that, even without potion of ancestral spirit. Why? Because ancestral nostalgia decreases when I'm home!
(see, this is why I didn't want to write on this subject, because I'm quite convinced that this is a bug, a very exploitable one, and exploit it I did)
I could stay in ancestral land FOREVER.... and come out once a day to donate. Again, even the teleport 'energy fee' is coverable after getting a couple of energy quoin in AL.
This has been a very efficient way to level up. Even without ancestral line, resource route has made everything easier. Almost too easy... No more hunting for fireflies, or jumping for that hard to reach barnacle, or fighting for a rock to mine.
We no longer explore the wonderful world, and instead we are reduced to mindless resource gathering blob. It was too easy; I now realised why I'm getting bored with the game.
Neva neva / Ajaya Bliss are now barren, no more random chats while mining :(
We seldom see any Glitchen outside Groddle. Ur became a lonely, empty world, too big for this tiny me.
We will never again experience the excitements that was the past:
- like the spice vs gas war
- or the crop/herb stealing saga
- or the fight for rocks to mine back in the day when 'help mine' doesn't exist (I can't find the thread anymore.....)
- or street projects...
I kinda wished I 'lived' during that era. It's the time when we are still shaping Ur with our imagination, and contributing to its growth.
I kinda wish I get to pick a house like in the past, and work for it before I get it.
I digress. I love the new housing arrangements. The towers and the amount of things we can do with it + SDBs are exciting, and I can't wait to build my own furniture. I'd pay good currants for those suscription/credit only models.
Anyway, my ranting could go on forever. But well, seeing that I don't normally contribute to any forums, I instead unknowingly chose to dump almost everything I can think of in one topic :p
Just a suggestion:
- Why now keep the nostalgia counter active as long as we're in AL despite having teleported home/other people's street? That way we can't exploit the high value quoins. (Though as the big exploiter of this I'd be the first person to be sad if my own suggestion get implemented...)
I don't know how to fill Ur with Glitchens again. Except swearing off resource route, which I'm doing.
Anyway, there's still so much in the game to have fun in :)