I gave up on Rubeweed, I saw no difference while using it. (And I did several different bonus-pulling activities on it, gardening, mining, tree harvesting.) It's hard to run controlled experiments on chance events, but I seem to have more bonus luck without the weed.
You have to have a reasonable chance of a drop to start with to see the difference. I've munched Rubeweed before making an Ix spice run with gardening IV giving me over 50 attempts before the buff runs out. I reckon I get a lot more music blocks per run than I would without it.
About the only thing that Rubeweed seems to help me with is better drops when using a game ticket for the spinning wheel. I typically get crap (a bean or 25 or less currants) when I don't use it...I almost always get at least a music block when I do use it.
I will say it did seem to help get loam when I was doing the loam quest with a lower SA skill - but it wasn't a scientific experiment per se, and I rarely am out trying to get loam. However, it doesn't seem to help with much of anything else. If anything it seemed like I'd get no good drops using it while mining or running through the ancestral lands.
Nope. Given up on rubeweed also. Hadn't noticed any change in drops when i was munching it. And I was munching it quite a few times since it was already planted in the herb garden when I moved into my new bog home.
I tried it a few times, and noticed no improvement for several different types of harvest. did not try with digging for loam -that might be useful. I've given up on it as well. I was wondering-if munching it right before you talk to rube will give you even better trades ?
This is an example of how numbers can look fantastic but in reality have no effect.
Striatic quoted a dev as saying "1] it takes certain things that are 6% chance of dropping and makes them 8% chance of dropping, which is "33% better"."
It is true 2 is 1/3 of 6 so saying a 33% increase sounds great, but in reality it's only a 2% increase and is utterly worthless.
"It is true 2 is 1/3 of 6 so saying a 33% increase sounds great, but in reality it's only a 2% increase and is utterly worthless."
it all depends on the value of the dropped item, and the ease with which one can do actions.
as a hypothetical example, if the 6% drop is the diamond, and you can get in 100 mining actions in one game day, then you get two additional diamonds, or 4000 additional currants of value every 100 mining actions.
if the 6% drops are the level 5 music blocks, then you get an additional 1000 currants of value every 100 harvests.
in exchange for some essentially free to grow rubeweed, that's would be a very good return. if we could confirm that's how the rubeweed works.
Could be all in my head (are we detecting a theme here? haha!) but I feel like chewing rubeweed before spinning my game show tickets means I'm less likely to win a bean and more likely to win actual prizes.
I noticed that my luck seems to improve *after* the buff has ended. Also *whilst* I'm on it, I get better drops with gardening (my herb garden, I never used it when I was doing crop gardening because, well, I wasn't growing it :p )... I don't know for sure how accurate these may be, as I've not bothered to keep actual tabs. However I can say with utmost certainty: I have only ever gotten 1 gem whilst using it which is *worse* than when I don't, when mining.