Topic

Incentive for restoring resources!

At the moment, when a resource is depleted, we have the the option to restore with a project (which requires a lot of resources and energy) or simply remove it for free and re-imagine it (while gaining a few resources). So removal often seems like the best option, especially since there is no additional reward for restoring.

Those of us on resource routes have our home street resources depleted quite quickly, so we help each other out and restore when we can. But...there's no incentive for this other than simply being a good glitch. In street projects, we were rewarded with XP in exchange for our contributions, so what about earning some imagination (or even having some badges we could work toward) for restoring resources? I think this would encourage more players to contribute and help each other out. 

Posted 7 months ago by Mrs. Peacock Subscriber! | Permalink

Replies

  • I expect there will be badges, maybe even a trophy.  

    But +1
    Posted 7 months ago by Red Sauce Subscriber! | Permalink
  • +1
    Posted 7 months ago by Carl Projectorinski Subscriber! | Permalink
  • +1.
    If harvesting resources together (mining for example) would give more benefit to everyone involved, home street project should too so more people willing to help each others. It doesn't have to be large, just something that nudge people in the right direction to make use and make friends from home streets instead being scared of strangers depleting their resources.
    Posted 7 months ago by rosedragon Subscriber! | Permalink
  • +1
    When it makes more sense to erase a broken resource and rebuild it, incentives are askew.
    Posted 7 months ago by Miri Tazapin Subscriber! | Permalink
  • +1, for exactly the reasons Miri Tazapin states above.
    Posted 7 months ago by Don Monkey Subscriber! | Permalink
  • Other suggestions:
    In lieu of or in addition to rewarding iMG for contributing to a resource restoration project, what if there was a pool of the resource doled out for everyone who contributed to the project? For example, for jellisac or barnacles, 100 of the resource, given out as a %. So if you contribute 50%, you get 50% of the pool.

    As another idea, what if the resource had a "level"; basically as it is restored more, it becomes a better source; e.g. for a rock, after one restoration it contains 125% of the original durability, so on up to say, 200% durability (so that it is a larger rock, but can only become so after multiple restoration cycles).
    Posted 7 months ago by Miri Tazapin Subscriber! | Permalink
  • + 1 Miri
    Posted 7 months ago by Rev. Lightbringer Subscriber! | Permalink
  • These ideas also sound good to me!
    Posted 7 months ago by Don Monkey Subscriber! | Permalink
  • +1 to Miri's ideas too!
    Posted 7 months ago by Mrs. Peacock Subscriber! | Permalink
  • This solution offers incentives to avoid the tragedy of the commons.
    +1
    Posted 7 months ago by CrashTestPilot Subscriber! | Permalink
  • +1.
    Posted 7 months ago by Fnibbit Subscriber! | Permalink
  • Yes, it would be nice to have some sort of reward other than relying on generosity alone.
    Posted 7 months ago by Lanthala Starbreeze Subscriber! | Permalink
  • See www.glitch.com/forum/genera... for a discussion of the projects to replenish depleted resources on home streets.
    Posted 7 months ago by Miri Tazapin Subscriber! | Permalink
  • But I'd rather have it easy.
    Posted 7 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • I think there are two sides to this.

    I really like the idea of restoring items and I think it works well for community items. For things on the HRRs it makes sense to restore the items as a group and you feel like you are able to give back a little to those providing resources on the routes. It would certainly be nice to gain some share of imagination for all your efforts but I would (and have) contributed to restorations purely to keep the route functional.

    However, in my own back garden I have several large herb and crop garden plots. Obviously it would just be me having to restore those and having now seen the list of restoration costs I'm not sure I think it would be worth the time and effort. The costs for these are pretty steep. If it is just a straight trade-off between the cost of further resources/work versus more imagination then I'd be inclined to just spend my time doing shrine donations and take the hit to my imagination.

    Miri's suggestion of upgrading resources is really good as you feel you are getting more rather than just having to put in more effort to getting back what you had. It also works for both community-centred projects (you are helping to improve the resource for everyone) and personal resources (you are improving something you use yourself).
    Posted 7 months ago by Dr Evanzan Subscriber! | Permalink
  • I like the idea that restored items slowly gain a benefit/bonus that makes them better than stock items. 

    I've yet to deplete any of my own resources, but I've contributed the occasional item to an HRR resource that was depleted. I'm surprised that the numbers show it's cheaper to just imagine up a new item rather that to restore, since the opposite is usually true in RL and I expected it would be the same for Glitch; I guess more tweaking is needed.
    Posted 7 months ago by Zurin Subscriber! | Permalink
  • +1 yea, what they said, rewards for cooperative constructive pitching in, please.
    Posted 7 months ago by Ooola Subscriber! | Permalink
  • iMG rewards for restoration projects are coming.
    Posted 7 months ago by stoot barfield Subscriber! | Permalink
  • Awesome, thanks Stoot!
    Posted 7 months ago by Mrs. Peacock Subscriber! | Permalink
  • I realize that stoot has already said that iMG rewards are coming, but I thought of a good reason for this idea:

    "As another idea, what if the resource had a "level"; basically as it is restored more, it becomes a better source; e.g. for a rock, after one restoration it contains 125% of the original durability, so on up to say, 200% durability (so that it is a larger rock, but can only become so after multiple restoration cycles)."

    With improving resources as they're reconstructed, it really encourages using (and thus exhausting) a resource mound; so that you can upgrade and improve it and make it better. It would seem to encourage a bigger community.
    Posted 7 months ago by Miri Tazapin Subscriber! | Permalink
  • Yeah, I really like that idea too and we'll put it on The Big List. It's more complicated though ... and unlike iMG bonuses, it wasn't already scheduled so it might take a while.
    Posted 7 months ago by stoot barfield Subscriber! | Permalink
  • i just restored 1 large herb plot. this included :
    - 12 boards, 3 string. fine... + 600 energy constructing. ugh. + repairing the construction tool.
    - 150 earth. (Y U no take loam !?) but okay. 30 peat.. no prob. 22 poop, well ok. 22 plops ? i gotta feed pigs 3 by 3 and plops don't even stack...
    and last but not least : + 1400 energy shoveling. (and repairing the shovel 2 times).

    all in all it's not only faster, but also WAY CHEAPER to just raze & renew for around 5000 iMG, when you calculate in EHSP.

    sooooo, either costs get reduced by around 80%, or we get around 2000 iMG reward... or i see no future for this feature. it just doesn't compute.

    EDIT :

    ... AND now the process stalled at 99.7%, showing the graphic of an old 4x4 crop plot ^^ brilliant ^^
    (oh, and of course my mood dropped 25% in the meantime)
    Posted 7 months ago by JacquesNorris Subscriber! | Permalink