Topic

Teleportation tokens now require Teleportation IV?

I was surprised today to find that I no longer had the option to map teleport, even though I have 20 tokens. I was informed in chat that as of yesterday, doing so now requires TP IV, even if you have tokens. So in order to use something that I paid real money for, I have to spend 4+ days learning a skill I don't actually want? Further, the FAQ on tokens has not been updated to reflect this.

I gotta be honest. If this had been the case when I was first considering a subscription, I probably wouldn't have gotten one (or would have gone down a level) until I'd completed TP IV, which is a low priority for me. With tokens, TP II was plenty. 

Sorry to sound bitchy; I love the game -- but this came as a  big surprise and feels like it seriously devalues my subscription.

Posted 18 months ago by Sheepy Subscriber! | Permalink

Replies

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  • It's not bitchy. I do agree it's rather unfair to suddenly change the rules in this way. Though I haven't been needing to use the tokens lately, I don't like the fact that the option has been taken away from me (even though I did learn Teleportation IV this week).

    I also feel it seriously devalues my subscription and, to be completely honest, I can't help but feel a little conned now that I can't ask for a refund. I feel as though my money was taken and then I was told "OH! Nevermind, we're changing the terms of our agreement and now you have more limits put on you."
    Posted 18 months ago by Cerulean Subscriber! | Permalink
  • Agreed on "feeling conned.". At the very least, especially because the FAQ hasn't been updated, people with tokens when the change was made should have their current supply of tokens grandfathered in. But I think TS should reconsider this change -- now the only benefit of a higher level subscription is credits and "because I like the game." If you're not into customizing your avatar, there's very little benefit to a higher subscription now.
    Posted 18 months ago by Sheepy Subscriber! | Permalink
  • This is the answer I got from kevbob in chat today "kevbob  Later, people with under TP4 will be able to teleport with tokens to location pages. For now, TP from the map is reserved form somone who has attained the appropriate skill level, TP4 :)"
    Posted 18 months ago by MaryLiLamb Subscriber! | Permalink
  • If it's a privilege that's going to be reinstated later, they need to post a bulletin or something obvious so those of us who've paid real money don't feel like there's a bait and switch here.
    Posted 18 months ago by leah Subscriber! | Permalink
  • Um, we seem to be getting different responses on how map vs token teleport should work, depending on which staffer you talk to, which isn't helping.  This isn't fair to us (or to staff, they need to be on the same page).

    As I asked for when tokens were first being discussed, it's important that staff tell us *exactly* how tokens will work, taking into account what teleport skill level you are at.  It's especially irksome to not have this info clear because we pay real world money for the tokens.  It's simply not cool to have this thing that people pay for with real world money and yet have zero explanation of how, exactly, it works given all the factors.
    Posted 18 months ago by zeeberk Subscriber! | Permalink
  • What?!! As a subscriber I also agree that it's completely unfair and even further diminishes the value of the tokens in the subscription. Since I'm somebody who doesn't care about clothes, that makes the subscription pretty useless to me. :(
    Posted 18 months ago by FrankenPaula Subscriber! | Permalink
  • I'll put in my two cents worth too. Sheepy, you perfectly expressed my feelings about the change, particularly because the 50 tokens are part of the annual subscription perks. I have 34 tokens left, with another 50 due Sunday. That's 84 tokens that I can't use until I've learned Tele IV (2d,11h plus penalty time).

    Yes, I've begun learning Tele III and will continue Tele VI.  Yes, in the meantime I will go back to using the subway or teleporting to a second location for 250 energy. Yes, I know that later we will be able to use the location pages to teleport (a tedious round-a-about) But I would like a fuller explanation of the point of restricting the use of tokens to  learning Tele IV. It seems to me that the annual subcribers have been punished in favor of learning the Tele skill tree. It's a dis-incentive for players to buy annual subscriptions when the game goes live. Once they understand that tokens can't be used until Tele IV, many (maybe most) will just buy monthly subscriptions.
    Posted 18 months ago by GreyGoose Subscriber! | Permalink
  • I agree. If I had known that I was required to learn Teleportation in order to use my tokens, I wouldn't have bothered buying a subscription. The tokens were the only reason I bought the subscription, so I wouldn't have to bother learning the higher levels of TP if I didn't want to. Now I have to, if I want to use them. Sounds rather like a "bait and switch" to me.
    Posted 18 months ago by Essie Kitten Subscriber! | Permalink
  • I have to sleep now.. I hope when I wake up there is a proper response from "staff".  I agree... how can you offer something then take it away after the money is spent?
    Posted 18 months ago by Qizara Subscriber! | Permalink
  • Wow! There were a lot of posts made while I was writing this. Reading now and will respond ASAP.

    Before I get to the question, here's a quick explanation of the way tokens were supposed to work and the roll-out so far: (1) tokens can be used to imbue scripts to make the use of the script free for whoever uses it (now done), (2) they can be used to pay for a map-teleport (a feature which is enabled by Teleportation IV) in lieu of energy (now done), and (3) they can be used to teleport to any location via a button on location pages (example location page) in lieu of time taken to teleport (not yet implemented).

    On top of that, during the last test, when we first had tokens ready, we gave everyone 5 free tokens and enabled map-teleport (2, above) for everyone so they could see how it worked. Then there was a bug that broke the confirmation step when we first released it, so we gave everyone who was in that test an extra 5 tokens for free (because some used it without realizing what was happening).

    In retrospect, that was a mistake since it has caused a lot of confusion (both internally and with players) — everyone temporarily had an in-game ability which should have required a skill.

    In addition, it was not communicated well (the FAQ system wasn't ready at that point). That was my call and my responsibility and I am sorry for the confusion it caused. (Not that it matters, but the rationale was: since use (2) and use (3) are functionally identical — the direct-from-map option is just a convenience vs having to open the location page and press a different button there — and since (3) wasn't ready yet, and since we were giving the tokens for free anyway and it was only going to be for one test, and since we wanted to find bugs and get feedback on tokens more generally, it was a good idea.)

    But, when this test opened, we still hadn't done (3) and still missed some cases where there should have been confirmation and still hadn't removed map teleportation option from players who did not have Teleportation IV. And that made the confusion worse.

    With all that as background, here's where things are: (a) we're still planning to add the teleport-from-location-page option (3, above); (b) the FAQ has been updated, (c) we'll think about whether the distinction between map-teleport and page-teleport really makes sense. (d) we'll take all this into consideration when deciding how tokens should interact with summoning (a feature/skill enabled with Teleportation V), (e) we'll figure out how to communicate feature additions better in the future.

    As for bait & switch: tokens are a very recent addition and most people who have bought subscriptions bought them before tokens were usable in the game (including everyone who posted here [EDIT TO UPDATE: while I was writing this, one person posted who had bought a subscription after we added tokens to the game] and, relatively, there are only a small number of people who bought subscriptions while the map-teleport feature was enabled for everyone. For anyone who bought a subscription in the window where map-teleport was available for everyone, just because of map-teleport, and we decide it makes the most sense (for game- and skill-balancing) to keep the distinction between map-teleport and page-teleport, then we'd be happy to offer them a refund.
    Posted 18 months ago by stoot barfield Subscriber! | Permalink
  • Hold on.  I was feeling mollified, but that last paragraph really pisses me off again.  Those of us who subscribed before the tokens were in place did so on some kind of faith that ultimately they would be put in place and useful to us.  Several of us asked then how it was going to work, and it was all "trust me" "trust me" - "all will be revealed soon."  I'm sorry.  That's not good enough.

    How do I know that this voting system that you've promised us isn't going to depend on BA3 or some other skill that we don't have?

    And how about after the restart?  Requiring TP4 means that those of us with premiums will have to wait some considerable time to use them AND maybe use up a skill set that they might not want to use.  With these idiotic learning times, I was going to hold off on the higher TP skills because I didn't think I would need them.

    And, no, I don't want a refund.  My purchase of a subscription demonstrated some faith in you and the game; I just want some evidence that my faith was not misplaced.
    Posted 18 months ago by Tradescantia Subscriber! | Permalink
  • Okay. I don't actually want a refund at this point, but again, the fact that the option is being given means a lot.

    May I suggest something? Since some of us might not really prefer to teleport, especially knowing now that you'll have to learn a 4th level skill to do so in order to use a token... maybe we should have options in terms of the "perks" we get as subscribers? Meaning, maybe we can have the option of (if you're subscription is Moly) choosing either 50 teleportation tokens each month or something of relatively equal value, like, I dunno, 10 free wood trees fully-grown for you to plant wherever or something. Or maybe 10 of those powders that make your shrine donations worth more favor. Etc. It would probably be something we'd select at signup. Just a thought, and I'm pretty sure there are also other neat options and ideas.
    Posted 18 months ago by Cerulean Subscriber! | Permalink
  • Or (and I know this is going to be controversial and probably result in uproarious NO!s from non-subscribers) how about everyone that's purchased a subscription (up until the point that this last change was made) begins at reset with Teleportations I, II, III and IV already learned? Or if that's too much, I may be content with only being given up to level II AND a free meblem of Zille, lol.
    Posted 18 months ago by Cerulean Subscriber! | Permalink
  • @ stoot: Thank you. It is helpful to get a sense of the big picture behind the development of the game. As testers we often do not fully understand the what goes on behind the scenes so I appreciate you taking the time to explain. There are so many inter-related aspects of the game and for me it is fun to watch ts roll them out and tie them together.
    Posted 18 months ago by GreyGoose Subscriber! | Permalink
  • Tradescantia, we truly and honestly did (and still do) believe that tokens are useful (even for people who don't have Teleportation IV). We have absolutely no intention (nor motivation, if you think about it) to randomly anger people. We don't want to fool anyone into anything and we believe there are plenty of people who will buy what we have to sell without resorting to any kind of deception or trickery.

    Whether they are good or bad decisions, the design decisions around teleportation usage limits, skill levels, energy costs, etc., are motivated by keeping the game balanced and fun (obviously, we never thought of making map-teleport available at Teleportation IV in order to piss people off — in fact, map-teleportation itself was a last minute feature idea added while we were deciding on the final details of the higher level teleportation skills … it wasn't even going to be part of game until a few weeks ago).

    ANYWAY, we are listening and thinking about all this and will do our best to come up with the best solution!
    Posted 18 months ago by stoot barfield Subscriber! | Permalink
  • Thanks ofr hearing us out, stoot...

    BUT I HAVE ANOTHER QUESTION becuase I always have a million questions.

    I'm just interested in hearing your thoughts on "we truly and honestly did (and still do) believe that tokens are useful (even for people who don't have Teleportation IV)." In what way? I'm hoping you'll enlighten me about things I have yet to consider or discover about tokens.
    Posted 18 months ago by Cerulean Subscriber! | Permalink
  • I've been thinking about this a lot and not just because Sheepy and I live together and talk about/play this game incessantly.  I'm very glad to see the explanation from Stoot.  

    I am comfortable with the "here's where things are" paragraph of his response. 

    What this comes down to for me is consistency of message especially in what is essentially a trust economy here...a trust economy for which people have also put in some cash money.

    This next statement will likely not be relevant for a number of players, but I feel the need to say it:  Stoot doesn't know me at all, but has consistently earned my trust as a consumer since January of 2005 when I plopped down cash for a Flickr pro account even after getting one "gifted from the sky" as a tester.  Glitch is still in beta; the company is still in beta.  This is a learning experience, and I trust they'll learn from it -- I've seen these folks do it before.  

    Let's hang with it.  I'm pretty sure that anyone feeling wronged, who writes an impassioned note to them regarding account status, will be appropriately compensated -- because heretofore they've shown good customer support.

    And hey, now we all know the first four skills to learn when the game resets and we have to learn everything again anyway....

    YMMV.
    Posted 18 months ago by Gloopy Subscriber! | Permalink
  • Cerulean: Well, at the top of my first post in this thread, I enumerated the current/planned uses (and there are others we have thought about adding).
    Posted 18 months ago by stoot barfield Subscriber! | Permalink
  • @ Stoot, color me dense, but I hope there will be an explanation forthcoming as to how tokens are useful for people who don't have tele 4. Yes, I do appreciate being a tester , and haven't been disappointed in Glitch or Tiny Speck yet.  Not looking for a refund. just information please and thank you!
    Posted 18 months ago by welshcorgi Subscriber! | Permalink
  • Gloopy, I am hanging with it, and I do trust stoot, which is why I haven't demanded a refund. We're not trying to start a mutiny. And yes, we all know the first four skills we should learn if we want to use tokens we believed (some might say misled to believe) would be free to use without needing skills. We know the 4 skills that are going to take time away from learning other valuable skills and that will make skill learning times for other skills even longer. This is why I think a fair compromise might be to start us off with a small head start in the Teleportation skill learning tree.

    Stoot: I did see that and I appreciate your response but I'm kind of with welshcorgi on this one. I thought you may have additional benefits of having tokens, aside from the ones you lsited, in mind. I understand you can imbue scripts and stuff with Teleportation IV, but you;d still need Penpersonship I and what if we don't want to make scripts and just want to use the tokens? Though I also understand you've stated you have other uses in mind... I just hope that these tokens will be more useful to me because, if I didn't have Teleportation IV already, they wouldn't do much for me. :/
    Posted 18 months ago by Cerulean Subscriber! | Permalink
  • Wow, plus one for what Tradescantia said.  

    I bought my sub as both a a) thank you for a year of beta testing, I had good times and b) trust when you said 'trust us, have faith'.  

    striatic originally pointed out the folly of purchasing anything when it was not yet enabled. I asked you to explain how tokens would work and your response was a) what needs to be explained and b) nothing - you never circled back to that topic (which I cannot find now).

    Also, many might have bought subs as I did, when the free sub we were gifted ran out.

    At any rate, had this been explained prior as asked ('how do teleport tokens work, exactly?'), I'm not sure whether I would have thought the value worth it or not because I'm so aggrieved by the way this was handled that I can't reason out the 'this is how it works' bit. 

    I'm also annoyed with myself for not sitting on my hands and waiting to see what the product actually was before purchasing it (and annoyed that you're rubbing that in our faces).  I won't make that mistake again.
    Posted 18 months ago by zeeberk Subscriber! | Permalink
  • I bought my subscription early and, as far as I'm concerned, if tokens are a rollover item even after reset I will be saving all of mine until we go live. I figure I will need all of the extras I can get when we are set loose among hoardes of level 1s all over again!

    When I subscribed I was not expecting teleport tokens or votes. I suppose if it was a tipping point to my subscription I would feel differently. But I still feel this is the best choice going for communities and creativity.
    Posted 18 months ago by Mistress*of*Fishies Subscriber! | Permalink
  • welshcorgi, re "I hope there will be an explanation forthcoming as to how tokens are useful for people who don't have tele 4."

    Sorry if I didn't make this clearer above, but: "page-teleportation" (3, above; the one I said was not yet implemented) is functionally exactly the same as map teleportation, just slightly less convenient because you'd have to open the location web page from the map, and then click the button, rather than use the menu on the map (two clicks instead of one).

    So, it should be useful to exactly the same extent and in exactly the same way as map teleportation, just slightly less convenient to use.

    Of course, when I spell it out like that, it does make it seem a little like a dumb game design decision ;) — but the original use case we imagined for teleportation tokens was people sending each other links to location web pages ("Hey, I'm just exploring around the Northern edge of Bortala — around here *link*, if you want to join me"). I still think that will happen a lot once people are able to do it, but I understand now that, given a taste of map-teleportation, no one wants to give that up.
    Posted 18 months ago by stoot barfield Subscriber! | Permalink
  • Mistress*of*Fishies, tokens do roll over (they have no expiry) and others have also said they intend to keep their tokens until after the next reset.
    Posted 18 months ago by stoot barfield Subscriber! | Permalink
  • zeeberk, we did several things wrong here, even leaving aside any bugs at the initial launch. The biggest ones seem to be: (i) not having the FAQ and clear rules ready at the launch of the feature, (ii) not having page-teleportation ready when launching tokens and (iii) using map-teleportation as a temporary stand-in for page-teleportation so people could try it earlier (because that made it really confusing, and also made it feel like we were taking something away).

    When I say that adding map-teleportation was an afterthought and that making it a special benefit for people with Teleportation IV seemed like a "cool" idea since there didn't seem to be a big functional difference between map- and page-based teleportation, I'm just explaining the thought process and why things ended up where they are. I'm not trying to be glib or saying you don't have a right to be angry and I'm definitely not trying to "rub your face" in anything. So, I apologize for making you feel that way.
    Posted 18 months ago by stoot barfield Subscriber! | Permalink
  • Addendum to that last post: I also apologize to everyone that we didn't have page-teleportation done before turning map-teleportation off for those under Teleportation IV. That was just dumb on top of the previously existing dumb.
    Posted 18 months ago by stoot barfield Subscriber! | Permalink
  • Thanks, stoot - I appreciate the glimpse into your process. :)

    Having walked way to eat sushi, I must admit that had we never been able to map teleport at any level and had we been told, "You can buy teleport tokens, however they are only usable if you have TPIV," I'm pretty sure not many people would care.  It's still a perk.  With TPIV, you can tp 2x a day with energy and that's it, unless you buy some tokens.  That seems fair enough on the face of it, tokens roll over so they won't be wasted.
      
    Posted 18 months ago by zeeberk Subscriber! | Permalink
  • Aha  ty Stoot..I just woke up and appreciate your lengthy explanations.  I have faith in Glitch/TS.  I have to admit that I was more interested in the credits since I am a clothes "junky", but once I used the tokens, I found another addiction.  But I also see that there has to be some benefits for reaching certain levels and teleport tokens should be one of those benefits.  Players in any game look for benefits for all of their "grunt" work done to reach certain levels.  Why bother reaching a certain level if a player just entering the game is awarded the same benefits?  Why bother playing the game?  Maybe TeleIV is a little toooo much.. or maybe the learning time should be less.  Again thankyou got to run.. bad thunderstorm hitting long island
    Posted 18 months ago by Qizara Subscriber! | Permalink
  • Hah! I did it! I managed to wait for an explanation before complaining... see! I *can* be taught :D
    Thank you for the level of detail here. I understand weekday tests can be painful, trying to strike a balance during the working day... and I would like to say you've ALL really stepped up to the plate this test. Bug responses have been lightning fast, help responses have been well handled, and we're getting roughly real-time staff clarifications in the Forums. Thank You!
    Posted 18 months ago by Sweet Pea Subscriber! | Permalink
  • Hey, we are the testers, right? One more thing fixed before the live date! Thanks for the answers, stoot!
    Posted 18 months ago by Mistress*of*Fishies Subscriber! | Permalink
  • I'm with everyone else here in that I have faith in Glitch, I trust stoot, I love the game and I appreciate the explanation and effort and consideration being put in. With that said, however, the fact remains that things weren't handled as best as they could have been (which stoot has already apologzed for) and that a few of us are still going to be short-changed (or at least we feel like we are). All I'm asking is for something to make this right. Like my aformentioned ideas, which I admit are a bit extreme and superfically may appear as though I am trying to extort something from the situation, when in actuality I believe what I'm really looking for is fair recompense via some sort of compromise.
    Posted 18 months ago by Cerulean Subscriber! | Permalink
  • And, a little late, but: page-based teleporting is now available. So, at the bottom of this page for Ekorran Roughs, for example, you will see a "Teleport Here" button (assuming you have the Teleportation I skill and at least one token and you are not already in Ekorran Roughs ;)
    Posted 18 months ago by stoot barfield Subscriber! | Permalink
  • Yay! Thanks for clarifying, stoot.

    Also when I said bait and switch, I wasn't assuming it'd be intentional in any way - just that people might interpret it that way if indeed there was no teleportation available until higher in the skill tree. Seems like it was a misunderstanding/lack of information though!
    Posted 18 months ago by leah Subscriber! | Permalink
  • Yay, page-based teleportation! My subscription feels valuable again :)
    Posted 18 months ago by Sheepy Subscriber! | Permalink
  • @stoot  Excellent!  :)
    Posted 18 months ago by MeherMan Subscriber! | Permalink
  • Hi stoot - I'll add my thanks to everyone else's for your extreme responsiveness.  I just wanted to add another perspective to this conversation.

    I understand our roles as beta testers include helping you to stomp the bugs while we all have fun and just play.  And as part of that experience I have learned that the best way to learn about Glitch is just to go out and explore and play (I recall that Ze Frank has said some really interesting things about how experiences that are structured around just diving in and learning by playing are more effective than those learned through perusing a manual - and I'm a bad librarian by not going to find them, but so be it).  

    So, while your points about the FAQ are well taken (yessir, RTFML), I think most of us who are playing Glitch are learning by doing - we see something enabled, we assume that is part of life.  Even if the future limitations were enumerated in the FAQ, how many people would have learned about it? 

    I have to say, one of the things I have LOVED about Glitch is the fact that I don't have to stop and review a manual, "Ummm.... button A does this, button B does that......" - I just learn by doing and move on.
    Posted 18 months ago by jasbo Subscriber! | Permalink
  • Jasbo--

    In general, I totally agree with you. I'm very bad at RTFM ;) But this was a case of something suddenly behaving differently than it has before, which is the only time anyone really looks at a manual, and I think having up to date documentation is important--to stop complaints and false bug reports if nothing else!
    Posted 18 months ago by Sheepy Subscriber! | Permalink
  • Oh - no question about having up to date documentation, Sheepy.  But I disagree that people start looking at manuals when stuff starts behaving differently - I believe that's exactly when people start to file bug reports.  They trust their prior experience and don't even think to check documentation.  

    Or maybe that's just me.  Always a possibility!  ;-)
    Posted 18 months ago by jasbo Subscriber! | Permalink
  • It's not just you, jasbo :) I assume it's a bug first and will go to the help chat to ask if it is in fact a bug. If so, bug report. If not, I might RTFM...maybe :p
    Posted 18 months ago by leah Subscriber! | Permalink
  • A lot of good points made here, and thanks Stoot for being so attentive.

    BUT...as a paid subscriber, I still think map teleportation should be enabled for subscribers who have level 1 teleportation. Look, we've paid for this, and it's reasonable to expect that we should be able to use it without having to click on a web page link. 

    And if you don't do it, I can see a whole lot of headaches in the live help channel ("I paid for this...where is it?" Staff: "Click on the web page link..." 100 times a day.) The web page link is unintuitive, and having map-based teleportation limited to level 4+ (which takes days to learn) doesn't exactly help you gain new subscribers.

    Seriously consider this debacle for the voting tokens, too...those need to be available to anyone, not someone with a high-level skill.

    My two cents as a paying subscriber.
    Posted 18 months ago by Mackenzie Subscriber! | Permalink
  • Stoot said:
    "So, it should be useful to exactly the same extent and in exactly the same way as map teleportation, just slightlyless convenient to use.

    Of course, when I spell it out like that, it does make it seem a little like a dumb game design decision ;) "


    I couldn't agree more. Please just let us use the tokens with the map and NOT the locations page. I really hate busy work. 
    Posted 18 months ago by Riverwalker Subscriber! | Permalink
  • Considering this is a beta test, I understand that absolutely anything can change at any moment and there are no guarantees anywhere about anything and I bought a subscription knowing that full well.

    I don't feel the slightest bit angry, cheated, or bait-n-switched.  I feel privileged to help test and if the devs take away tokens altogether, I will be a-ok with it because my assumption is their efforts are always in making the game better.
    Posted 18 months ago by Fleep Subscriber! | Permalink
  • Well there must also be the consideration that an effort to make the game better may have been out of good intentions but may have failed miserably and, in some cases, made it worse. To some people. Like when you couldn't mine a rock another person was mining. I was okay with that but apparently I was in the overwhelming minority.
    Posted 18 months ago by Cerulean Subscriber! | Permalink
  • Every time I post it sounds like I'm being critical. I just want to clarify that it's important to consider all sides and that the fact of the matter is that some of us do feel somewhat sold short. We're not expressing this to upset anyone, or to try to make the staff feel like they failed. It's important for us to communicate how this is affecting us, and it's as simple as that. Thus far, stoot's responses have been very thoughtful and respectful, and I'm still holding onto hope that the "value of my subscription" (as is being used as a hot term) will just become solid to the point where we can all say we're fully happy and secure with it.
    Posted 18 months ago by Cerulean Subscriber! | Permalink
  • Well this has opened a can of Hell Grapes for you hasn't it?  I was disappointed during this test that I could no longer Teleport using the map.  I was having too much fun playing to investigate what was going on.  Now I know.  I do find it an annoyance that I must now go to the Location page to click the teleport button.  This puts a tiny kink in my fantasy.  It is kind of like having to get out the Sears catalog and order something to wear instead of just choosing something in my closet.  Yes, I am ancient and actually remember the good old Sears Wish Book.
    Posted 18 months ago by Brib Annie Subscriber! | Permalink
  • Wait, I don't think we HAVE to go to the location page... when the party happened at end-of-test, I simply typed in "Guillermo" on the map search option and it took me right to the map of Guillermo Gideon Way (is that right?). I was able to teleport there using the map and 72 energy, though I had the option to use my token. And I was in the mines and I didn't even have to shift maps prior to the map search.
    Posted 18 months ago by Cerulean Subscriber! | Permalink
  • Chiming in with just that it doesn't bother me. 
    Posted 18 months ago by Lord Bacon-o Subscriber! | Permalink
  • Mackenzie & Riverwalker: we will continue to think about it between now and next test!

    Cerulean, re "… will just become solid to the point where we can all say we're fully happy and secure with it."— Friend, I wish I lived on the same planet as you. I've been making products long enough to know that there is no point at which everyone is happy with everything ;)

    And, re "Wait, I don't think we HAVE to go to the location page..." — that's because you have Teleportation IV (as will pretty much everyone who plays the game for more than a few weeks, eventually).
    Posted 18 months ago by stoot barfield Subscriber! | Permalink
  • Lol thanks, stoot. Maybe I've listened to the Beatles a little too much. :P

    About my point in not needing to go to a place page to teleport... I know that I would not have been able to do what I did had I not had Tele IV, but isn't it true that you still wouldn't be able to simply teleport a place through the place page unless you also had Tele IV? Or can anyone teleport to any place via the place page?
    Posted 18 months ago by Cerulean Subscriber! | Permalink
  • Anyone with at least Teleportation I and a single token can teleport through the location page, yes.
    Posted 18 months ago by stoot barfield Subscriber! | Permalink
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