Topic

Higher brain cap...please!

There are now 103 skills, yet brain capacity cards stop showing up after 60. Does that seem right to you?

Posted 4 months ago by Kestin Subscriber! | Permalink

Replies

  • Yes - one Glitch is not supposed to be able to have every single skill. The 60-skill soft cap forces you to choose the skills you really want carefully. :3
    Posted 4 months ago by Kamikire Subscriber! | Permalink
  • ...why are there so many skills if we're not supposed to have all of them? Or rather, why are they almost all necessary in order to be able to do everything? I don't think we should be penalized for being completionists. o.o
    Posted 4 months ago by Kestin Subscriber! | Permalink
  • It's like the "classes" of Glitch, only way more open-ended.
    Posted 4 months ago by diaveborn ♥ Subscriber! | Permalink
  • With all learning cards and no time-shaving dontations I believe it only takes about four months to learn all the skills which is pretty reasonable for a persistent game. Even six months would make sense (which it may in fact be now).
    Posted 4 months ago by Hydi Subscriber! | Permalink
  • I think it's fine the way it is... I learned all the old skills before there were cards, and the last batch of new skills with only a 39 brain cap.  My cap is now 44 I think, or 45, and now we have two more skills.  I'll learn those as well, be a neurotic completionist and still wonder if the brain caps were even worth it, in the end.
    Posted 4 months ago by Kaelyn Renai Subscriber! | Permalink
  • It's actually soo easy to get skills it just takes time. No grinding, just fun. It's great the way it is. :)
    Posted 4 months ago by Annettee Subscriber! | Permalink
  • A focused approach to the skill tree can get most every useful skill without much rushing in about 8 weeks. The base times for the new skills aren't all that high, but they come at a time when many folks are already at 400%+

    If anything I think the skills should be a touch slower to obtain, but I also heard the end-game was getting beefed up, so they may be fine where they are at.
    Posted 4 months ago by Sturminator IX Subscriber! | Permalink
  • There is something wrong with this mechanic, but I'm not sure that's it. If each long-playing Glitch is normally going to learn all skills (because of frowning on alts), then having it slow down over time just penalizes players for developing their Glitch over time.

    The brain capacity upgrade cards are a much-needed iMG sink, so that's a reason not to take them out of the game, but I still think that this mechanism isn't right. It penalizes new players who don't understand the learning slowdown and optimize their queue in Glitch Academy and it penalizes long-time players when new skills come out.

    Perhaps brain capacity should be elastic based on what you learned as well as being upgradable. For example, if you learn every skill available at a certain point in time, your brain capacity slowly expands to match what you've actually learned. Then, when the next skill is released you can learn it without suffering a 676% time penalty (after having had nothing to learn for months).

    TLDR: current mechanism is problematic:
    - new players have to know too much at the start
    - long-time players usually have nothing to learn, then when a new skill is released it's agonizingly slow
    Posted 4 months ago by Janitch Subscriber! | Permalink
  • Janitch, that's interesting. It occurs to me that a modifier could be added in that mimics real learning further... the longer you've had a skill as long as you use it easily, the better you remember it. To model that, perhaps the cost of a skill against your brain capacity could slowly decrease over time. That would help with the older Glitches feeling deeply penalized for having so many skills. And it is realistic. For example, when I was a child, learning to read, add, and subtract were all very difficult for me. It took a lot of time and work. But now, I think of those as such basic skills, and it was effortless for me to retain those abilities while learning far more complex things in college. Similarly, remembering my first phone number (the one drilled into my head as a child in case I ever got lost) is trivial for me and I can't seem to unlearn it. Whereas remembering new phone numbers and keeping all of them gets harder when I have a lot of recent ones. I'm sure other people can think of tons of other examples.

    It wouldn't help with new player lack of optimization, and as a new player, I have definitely made mistakes. And I wouldn't mind something that did help with it, but I don't think it's crucial. The pace of progress as a new player doesn't seem so slow that I am especially frustrated, impatient yes, but not really frustrated.
    Posted 4 months ago by Larch Subscriber! | Permalink
  • If each long-playing Glitch is normally going to learn all skills (because of frowning on alts), then having it slow down over time just penalizes players for developing their Glitch over time.

    Thus ,unlearning.  I once knew how to cook, had lots of fun with it, earned badges, etc.  Now I don't.  Instead, I mine and craft, something I wouldn't do at all when I was a cook.  Yes, the game penalizes you for wanting to know all the skills.  That's the game.  Work it. 
    Posted 4 months ago by WalruZ Subscriber! | Permalink