Hey,
I'd firstly like to give all credit of this idea to Liza Throttlebottom. She made a status about this and I thought this idea would be a really fun incentive on achievements. This is what she had to say:
"Anyway, I was thinking about how pointless badging is (With badging being the pursuit of badges with utmost zeal) and wondered why it had to be that way. Upgrades are a nice way to improve our characters, but their benefits and origins are quite nebulous. I'd like to see the two inextricable tied together. Most upgrade cards would be more interesting if they were tied to a badge that's relevant to the upgrade and not completely unrealistic. IE no badge that does something nice for teleporting that also requires you to earn Z class. Flatulence complete."
Now, I don't agree that badging is a pointless pursuit because I personally like doing it for the badge itself and the iMG and favour rewards with it. It's also like that with many games who have achievements you get the achievement and you get something like XP (in most causes). However, Glitch has upgrades which is a unique thing and as Liza says I do think it would be nice to have a have a tie in between badges and upgrade cards unlocked.
I don't think ALL badges should have an upgrade linked with it as that would be a bit too much. For new players especially the most basic of upgrade cards should all be purchasable without badges because they may want to get on with other things and not have to worry about that. I think the badges that should have upgrades are a few easy, a fair amount medium but mostly the higher difficulty ones. So they can bring in really highly rewarding upgrade cards think about something like the 2001 egg making badge. Maybe something like a 20% energy reduction when you make eggs. Or for the 10,000 teleporter badge a 40% energy reduction when teleporting and 1 or maybe even 2 extra map teleports per day?
What do you all think about this? :)