1. Be able to temporarily turn off interacting with people. Very often I’m clicking enter to do an action and a person gets in the way and I end up IMing them.
2. Allow us to use only one hand on the keyboard. Right now if I use the awsd position my hand can’t hit enter so I have to take my hand off my mouse to hit the right enter. If I use the arrow keys then I can hit enter, but I can’t hit space to jump, nor press c to move camera. What I’d like best would be for a key around awsd such as e to function as enter so I don’t have to take my other hand off my mouse.
3. Show our progress towards achievements. For example I want to know how many more people I need to IM for that badge. Or how many jumps I need until the next badge, etc.
4. Be able to turn off the feed option for mainly batterflies, though pigs would also be nice. I keep accidentally giving my allspice to them when they get in the way of my mining action.
5. Be able to turn off the rename option on animals. I don’t care about naming animals and it gets in the way when trying to nibble pigs or squeeze chickens or on batterflies while mining. I’ve probably renamed over a hundred animals “d” or “a” since that was the direction I was trying to move when the naming screen came up and I don’t care enough to change that.
6. Increase the range of the Pick’s mine option. If I can hit enter twice to mine I should be able to use the pick while clicking to mine. When a rock isn’t on a flat surface the mining action will often move me to a side of the rock and be too far for me to use the pick to mine, though with enter I can still select it. This most often happens when on lower ground than a rock on a slope.
7. Allow us to organize our bags while doing other actions. It’d be really nice t be able to do this such as while mining to make it a lot less monotonous.
8. Be able to turn off the black notification boxes in the top left since there is never anything important in them, I never read them, and when I do a bunch of actions they can block a significant portion of the screen sometimes making it so I can’t click on the street post.
9. When standing next to two objects have the game open the menu of the one with more options left. An example of this is with all the spice trees right next to each other in Ix where I have to either click on them to know which one I’m acting on, or get stuck with a menu with no options available popping up when I hit enter.
10. Have a different color surround an object when there are no ways for you to interact with it. For example after I’ve done all interaction options with a tree have it be surrounded by grey rather than blue so I don’t have to open up the menu to check. Would be really useful for butterflies and other animals that move around a lot.
11. Add a few more spots to the toolbox so it is actually better than a bigger bag and can actually contain most or all of my tools. I carry around about 25 tools and It would be great for them to fit in the toolbox and not overflow into my second bag.
12. Being able to spend emblems to speed skills is nice, but I’d still like an option to refuse getting an emblem and just have the favor stop at one less than the emblem wasting the rest. Now that we can put in specific quantities this is a bigger deal since in order to maximize how much I can spend to speed a skill up I keep shrines at 1 less than emblem, but then if I accidentally gain a level, or more commonly accidentally gain a badge that gives favor with that giant, a lot (700 favor in the case that just happened to me) goes to waste.
13. Stop street loading time from decreasing our timers. I often waste almost a quarter of my earthshaker time loading streets and maybe a minute of my ancestral lands time loading streets.
14. Add a giants category to our profile page which lists how much favor we have with each giant. Not the amount shown on the leaderboards, but the amount we would see if we went to that giant’s shrine. It’d also be nice to show that out of however much is needed for the next emblem.
15. Be able to set filters on bags, such as all food goes to a certain one. All gems go to another, and all ore goes to another. This could either be by specific items, or by preset lists TS sets, or allow us to make our own custom sets of objects that go into a specific bag.
16. Let us organize our cabinets and bags by being able to switch the spots items are in, such as by dragging one over another. I’d especially like to be able to order my bigger bags without having to drop one and using that one spot move them into the order I want.
17. Like the remote meat collectors fill up completely before filling up the next, have one pig feeder be completely used before the next one starts getting eaten from. This way I won’t have to go through all my feeders adding just a few pieces of food and can just fill one if they’ve eater less than 80.
18. On the skills page, when we hover over the skill we are learning at the top, have the info menu pop up like it does on any of the skills in the skill tree. I use this for finding out which giants are affiliated with a skill and it’d be nicer to be able to just hover over the bar at the top instead of having to find the skill in the skill tree and hover over it.