Topic

Recipes that call for cheese, should allow for cheese making as part of the cooking

Other sub-ingredients can be made (spices ground, flour, etc) from within a recipe, but not cheese! Why?

Posted 14 months ago by Pascale Subscriber! | Permalink

Replies

  • +1
    Posted 14 months ago by phelps.mike Subscriber! | Permalink
  • Probably b/c cheese is a 3 step process from milk. You gotta shake it then compress it. its like asking to be able to make an ingredient for the sauce you need to complete the dish
    Posted 14 months ago by Silaqui Subscriber! | Permalink
  • "its like asking to be able to make an ingredient for the sauce you need to complete the dish"

    You can already do that, though. As an example, Simple BBQ: Select your grill, select the Simple BBQ recipe. We'll assume you have the meat, but not the sauce. You can click the "make" button next to "Sweet 'n Sour Sauce" in the Simple BBQ menu, which then takes you to the sauce pan's entry for Sweet 'n Sour Sauce.

    From there, let's say you have the honey and the tomato, but you lack the ginger and the lemon. You can then select the "make" button next to the ginger or lemon. Provided you have allspice, cherries, a spice grinder and a fruit changer, you can make those, then make the sauce, then make the Simple BBQ without ever manually opening or closing anything other than your grill; it's all done from the same menu window.

    What's being asked for is just that: the ability to select "make cheese" if you don't currently have any; if you lack the butter, it then gives you the option to "make butter." The base function is already in the game. The only potentially tricky bit is allowing the code to function with something that isn't associated with a tool (since the crafting menus all seem to be a function of the tools). If they could manage that, however, they could also add in functionality to unbundle grain and grind it into flour with the same process.
    Posted 14 months ago by Eleni Ivanova Subscriber! | Permalink
  • From a programming standpoint the simplest way to implement this might be to make the milk be a tool that keeps track of the quantity of milk you have, that way the dialog could be associated with the milk tool. Of course I'm not sure what restrictions there might be in the code as to what kind of items can be obtained from an animal so the change might be even further reaching than changing the way that milk functions.
    Posted 13 months ago by Asrealda Subscriber! | Permalink
  • This would be a nice improvement
    Posted 13 months ago by Tsu Dho Nimh Subscriber! | Permalink