Topic

Rolled rooks should stun/kill the player who rolled them

I think there should be a little more risk to rolling a rook.  -50 mood is much too cheap for high-level players.  After all, players who are trying to roll rooks are summoning the ancient enemy of the Giants and all of Ur!  A rolled rook should immediately stun the player who summoned him.  The rooked player starts losing energy and mood and can't move, eat, drink, or do anything other than chat to request help. If he isn't revived in time by enough other Glitches, he dies and goes to hell for a round of grape-squashing.

Posted 13 months ago by Lucille Ball Subscriber! | Permalink

Replies

  • Along with all his friends who didn't come to his aid.
    Posted 13 months ago by CrashTestPilot Subscriber! | Permalink
  • I've accidentally rolled a rook, and I saw someone get it the first roll after they bought their die! I think that would be the main issue, is measuring intent.
    Posted 13 months ago by Lady Cailia Subscriber! | Permalink
  • I suggested -10 energy for each die roll and a higher penalty for a rook roll in this thread as well. I agree that there should be a bigger penalty for rook rolls as that is a lot of damage just from a die roll, esp. since most rollers don't stay around to revive.
    Posted 13 months ago by Griselda Subscriber! | Permalink