Topic

Should New Players be given a "crappy house" ( staff words not mine) to start with?

From another thread I read that giving a house to new players "may" be in the works. I am of the opinion that the price of a place to live is not that expensive and could be purchased rather quickly. The reason I feel this way is because there is a sense of accomplishment in obtaining that "first house", that I would never want to take away from a player.
 What is your opinion?        (there is no right or wrong answer)

Posted 17 months ago by Joy Subscriber! | Permalink

Replies

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  • I just worry that the number of players will explode exponentially and that houses will be less available. If player are all given a standard crappy house, it will still give people something to work towards, should they decide to buy a nicer home.
    Posted 17 months ago by Cerulean Subscriber! | Permalink
  • I'm still in the "crappy" starter home that I bought and don't really see a need to change it. I'm in Groddle Forest, not too far from the subway and since I have increased levels and gotten a large number of currents don't have the burning need to always grow my produce. I have enough money to buy things when I need them. I certainly could use a little more room, but the idea of having to either get rid of my stuff or get friends to hold it for me is a bit overwhelming so I am content to stay where I am. I thought about buying one of the large houses to be able to get an animal pen, but since upgrades to houses are coming in the future decided to wait to see how that comes about. I can't imagine TS ever giving us a house to start, if they were going to give us things I would expect them to start small, maybe provide a small bag to start. I hope that doesn't happen, don't want this game to be so easy that we don't have to learn to provide for what we want/need.
    Edited to say after all I decided to move and see if I liked a larger house so that when the reset comes I will know if I want to buy a cheap house or wait and save up for a more expensive one.
    Posted 17 months ago by Gizmospooky Subscriber! | Permalink
  • It felt really, really good to buy my first house in the Forest. I expect it will feel just as good at reset -- I'd hate for new players to miss out on that.
    Posted 17 months ago by Sheepy Subscriber! | Permalink
  • I think it's fun to save up and buy your first crappy house. I then saved & saved and got the BIIIIG fancy house... only to sell it and move back to the trees :)
    I think buying a house is part of the game play and should stay that way.
    Posted 17 months ago by Niknik Subscriber! | Permalink
  • I like the idea.  If it really is "crappy" they will have incentive to get a better place.  Having a house keeps people off the streets.  When this goes Live, the streets could fill up with sleeping Noobs.  How would we then be able to recognize the Devs?
    Posted 17 months ago by Brib Annie Subscriber! | Permalink
  • Agree with Joy. Gives players something big to work towards. Doesn't make sense for a long term game to make all the accomplishments "easy." Otherwise you get the level 20+ trouble at level 12. :P
    Posted 17 months ago by Mac Rapalicious Subscriber! | Permalink
  • Well what about cardboard boxes? Something REALLY basic with a trophy case that hols one trophy and a closet that holds one item. And a small pot to plant something. Stoot said he was hoping it would help new users figure out what homes were like so that they could decide whether or not to buy a home in the future.

    Think of it like drugs. A free taste and they'll be wanting 100K homes in Ilmenskie.
    Posted 17 months ago by Cerulean Subscriber! | Permalink
  • How about a communal house –– like a bunk room –– at the beginning?  A cabin with, say, 6-8 other new players, sharing v. v. limited space and a cabinet w/ 3-5 slots/player as a way to build initial community and tease the awesomeness of a house? Maybe a group quest at the beginning?  Like 'Camp Glitch'?   Alternately (or additionally) there could be some kind of 'rent' on the cabins: you get teh cabin for one game week, and after that you can renew the lease for, say, 500 quoins/week... the idea being that a very casual bare-bones space can be provided for drop-in/occasional players, while the incentive to upgrade is dangled before the more invested glitchians
    Posted 17 months ago by Doctor Barf Subscriber! | Permalink
  • I think the beginning is overwhelming enough and being thrown into a house with a load of peole could be really lousy if one of them is a jerk. 
    Posted 17 months ago by Ani Laurel Subscriber! | Permalink
  • the quest part is negligible.  just thinking that maybe a 'crappy home' common room model at the beginning of the game would provide initial incentive toward fraternizing and also working toward the purchase of a solo home
    Posted 17 months ago by Doctor Barf Subscriber! | Permalink
  • I think the statement was geared more towards giving new players one of those basic, cheap (or maybe they'd make even "crappier" ones not even worth 1k currants) apartments, rather than a full-blown house.

    I actually kind of like the idea, as it would give players an idea that having a house, a place to call your own, is a possibility and that you can work your way up from the piddly apartment you're given to a 50k dollar home if you would like. I think it'd give players a starting point and could give some different quest possibilities, as mentioned in the comment, that gets them started on their house papers and whatnot. It also gives players an anchor in this new, crazy world they're entering and trying to learn.
    Posted 17 months ago by Little Miss Giggles Subscriber! | Permalink
  • I can see it now. The building would be called 'Crappy First Apartments'.
    Posted 17 months ago by MaryLiLamb Subscriber! | Permalink
  • i got my first house when i was about level 7 and it was easy i just did a bunch of quests and had the 2 thousand i needed for my little groddle forest place. Its easy enough to get a house but i dont really care if people are given crappy houses anyway it doesnt affect me at all or at least i hope it wont affect me . i like what doctor barf said about a communal house which would also help in making friends i guess
    Posted 17 months ago by Richelle Subscriber! | Permalink
  • LOL "Crappy First Apartments", I am still laughing! Ok,a small apartment is what? $1000 currants? Thats not hard to earn; I remember my first days I would find an "out of the way" place to rest my Avatar, I even slept in the tree's big branch leafs. I did that because I didn't want my Avatar in full view to everyone working around her as she slept  snoring! LOL, I am getting some drama in here! LoL, I got $1000 currents first day, but didn't know there were apartments as low as $1000 currents! Maybe thats the answer? Let new comers know what's available.
     I think there is a need for some type of living arrangement without taking away the accomplishment of earning a new home. We are a creative bunch, so maybe we can come up with some great idea!  Now remember this is only a "may"/or thought, so even if a genius idea came up, it doesn't mean it will happen!  I personally think this is fun!
     
    Posted 17 months ago by Joy Subscriber! | Permalink
  • rent vs buy might be an option.  Every so many days rent comes due and if you have no $ they evict you and put all your stuff from the house on the corner where it will quickly be picked clean... the up side of this is that rent will be fairly low.
    Posted 17 months ago by Artilect Subscriber! | Permalink
  • I think a crappy house would be a nice idea. Worst thing about being new is not having room to carry stuff. No money for tons of bags. So you have to start off being quite careful about what you carry around. Having somewhere to leave stuff would be useful I think. 
    Posted 17 months ago by Ebil Subscriber! | Permalink
  • It would be great if we could 'rent' a van to move our stuff from house to house....
    Posted 17 months ago by Stormy Weather Subscriber! | Permalink
  • I think if there were any kind of rent, your stuff should -not- be thrown out on the corner if you didn't make your payment. :P   At least not until you were many payments overdue. I prefer LotRO's management on that- no access to the house until you pay up and your stuff goes into escrow.

    I don't really like the idea of rent, as it is something that requires you to come back to the game at certain intervals if you don't want to lose access to your home/pay a big chunk of money at once (or lose everything you own if your stuff would be thrown out). I guess maybe if the rent were only on apartments, that'd be okay as people would have the choice to make a long-term investment, but I'd say not starter apartments for new players unless it's really, really cheap. Could discourage them.

    Still like the idea of a "crappy", "free" apartment for newbies though, more than anything.
    Posted 17 months ago by Little Miss Giggles Subscriber! | Permalink
  • Im abit divided.. I really enjoyed the achievement of buying my first home, although the idea of a 'crappy' 1k apartment where as a 'newbie' u atleast had a place to dump ur excess stuff while saving for bags/house would b a good...
    Posted 17 months ago by BumbleBeez Subscriber! | Permalink
  • I think new players should buy their first home. It's not too difficult to do if you really want a house, earning your first home can be exciting, and I wouldn't call it necessary for game-play. I didn't have a house for quite a well, and even now, I have a crappy, cheap apartment. If you're not into farming, they're only useful for storage. Maybe give them a bag to start off with?
    Posted 17 months ago by Xacau Feera Blin Subscriber! | Permalink
  • would be funny if unpaid rent ended up in live auction like reality tv storage wars where you bid on contents of storage unit based off a glance inside
    Posted 17 months ago by Artilect Subscriber! | Permalink
  • I think new players should at least be told about houses.  Spent every cent I got getting a bigger carry bag and now can't afford to feed myself :(
    Posted 17 months ago by Reni's Mum Subscriber! | Permalink
  • I'm not so sure - buying your first house is a great achievement, but as an oldie (?) I've REALLY enjoyed giving newbies a few currants to put towards their own first house. 
    Maybe that could be a level 30+ quest :)
    Posted 17 months ago by Momo McGlitch Subscriber! | Permalink
  • +1 to Sheepy and a resounding no to the 'crappy' house giveaway.

    When I got my first house in the forest it felt like my first big achievement...was so much fun to have saved up for it. Don't take that satisfying feeling away from people!
    Posted 17 months ago by Violet Subscriber! | Permalink
  • As time goes by, where this question came from will be hard to find, so here it is:
    New Player: What am I working toward in this game?"
    beta.glitch.com/forum/gener...

    stoot: "We have been considering giving every play a (cheap, crappy) apartment to start off with as a way of showing them how houses work (and explain how to get a better one). Getting a home is a good intermediary goal (and improving/expanding/redesigning it will be a good longer term goal, once that stuff is done)."

    So, I'm not actually sure how stoot's response addresses that new players often don't understand what goals they could have or what the game works toward.  That issue seems distinct from housing, since it's a larger question than housing. So, it's interesting that staff responded with housing, although it did come right on the heels of someone saying their first goal was to buy a house.

    When I first started playing, houses in Glitch were right on the streets, there were no quarter blocks.  So, it was evident aout 30 sec into the game that a house was something you could acquire.  You'd click on the house and get the menu about viewing the realty listing.  I suspect that when the houses were put onto quarter streets, people aren't stumbling upon them as much as they did way back then because a lot of people now ask how to buy a house.  Clever ads could solve that better than just doling out crappy houses.

    Instead of giving people a crappy house, perhaps make that you can buy a house more prominent in the game.  A simple "For Sale" sign hanging off the quarter streets (if there are homes available within) with links to that street's realty listings right there would probably suffice.

    Why giving players a house right off seems off to me:

    - It removes challenge/incentive for new players in two ways:
    ---- buying your first home is a challenge (where to buy, saving money, etc)
    ---- managing your inventory is a challenge (what to carry, whether to buy a toolbox or another bag)

    - It dumbs down the game because it removes those two challenges (and I suspect it might also speed up the game, which is weird, since a lot of energy is going into slowing down the game).  It feels like programming (and not software development) - what if people wanted to be monks and not even have homes?  This seems to further straightjacket players toward predictable playing.  "Have a house, be a productive member of society."  It removes choice,

    - Home ownership also has one slight downside to the game as a whole - there is an incentive to stay inside to do stuff rather than explore the world.  This is minor and a downside only because it discourages exploration/interaction. At the early levels, you ought to be out there exploring, not making a nest somewhere.  Exploration gets you into the community, which I think also signals that this is a game of community.  Being in a house signals private enterprise, which I think will encourage a more solo outlook on the game.  It's not a problem once you've been around the world a bit and bought a house on your own, but for a brand new player, I'm not sure they'd be as motivated to do things as they would if they explored for a while with no place to call home.  

    - It doesn't appear to actually solve any problem.  If a problem that needs to be solved is "what goals should I have as a player," I don't think giving someone a house is going to solve it.  If giving them the crappy house is supposed to be an incentive to buy a larger house, why not just make it more evident that you can buy a larger house via clever realty ads in-game or 'for sale' signs on quarter street signs?
    Posted 17 months ago by zeeberk Subscriber! | Permalink
  • Gosh I hope not!!!  I'm pretty new, and have enjoyed earning enough to get my own house (and also figuring out the process to be able to buy a house).  Also, don't like the idea of people giving others currants for homes...seems to much like welfare or could lead to teaching that new player to have a begging vice earning mentality. Let people have the sense of accomplishment from earning the currants to get a home.  Maybe have a quest where they are directed to find out about homes, get papers, and purchase one (of their choosing), so they are 'notified' about them, and have that come early in the game or as a quest after getting the skill for Bureaucratic Arts1.  If you can earn enough for a base bag, you've figured out how to earn enough for a 1000 currant apartment - matter of fact, you've come into the game with enough currants for that (you come in with about 1250 or so)...you just need to figure out the card/BA1/papers thing to be able to buy one...and it is all about priorities - do you buy a bag or a house?  Leave choices in place for players...choices make the game more fun!  Figuring things out make the game fun...don't make it too obvious either!
    Posted 17 months ago by Uniquely Prime Subscriber! | Permalink
  • I think it's a great idea to give newbies a crappy first house - it gives them a chance to drop their inventory items somewhere and to take a deep breath after joining the game...the word I've heard most when talking to new players is "overwhelmed"! 

    When I first joined, a big storage bag seemed an impossibly expensive item to buy and it was really frustrating trying to store things that I would collect - and that people gave me (remember, a lot of players help newbies out by giving them items). Sure when we've been playing a while it's not so bad but I think a house would really help in the early days and might stop players running away and hiding in a dark corner somewhere.

    To stop players taking advantage of the houses though..or to stop houses being full of people that played the game once then left, why don't they be given the house for a set period of time only...for example you get the crappy house for a month - that gives you plenty of time to buy a better house if you really want to play the game, if not move on and let someone else move in! That way you also still get the achievement of buying a house for yourself.
    Posted 17 months ago by Morticia Addams Subscriber! | Permalink
  • I think giving a crappy house/apartment may be a good idea just to keep people off the streets.  Show them they can store things and garden a bit in a small plot.  Maybe have a skill/quest for buying a "real" house, then maybe a quest/skill for updating your house...
    Posted 17 months ago by Cabinwood Subscriber! | Permalink
  • Having a "safe haven" to drop things and retreat to before going offline is a big thing in a new and confusing world. It doesn't even have to have plots or patches or even a cupboard, just a place to sort through the accumulations of the day and gather thoughts about "Where to go from here.".

    I like it.
    Posted 17 months ago by Leithwyn Subscriber! | Permalink
  • +1 to a cardboard box....or perhaps let them live in a van down by the river. :P  

    I was given both my starter beehive in GF and my Alakol home and that was pretty awesome thanks to great friends, but at restart I am looking forward to earning my first boghouse. I missed that experience the first time and I want it now. Players can easily earn 1000 and buy it themselves.  I agree that making housing options more prominent so that they start realizing the realty option early on is the way to go, not handing them one. 
    Posted 17 months ago by Dagnabbit Rabbit Subscriber! | Permalink
  • I like it, especially if it's an apartment because they're likely to come across other neighbors in the same building that are newbies and they can easily find somebody to socialize with and explore the world together.
    Posted 17 months ago by FrankenPaula Subscriber! | Permalink
  • Maybe the best solution is to have Greeters make sure they advise new players how to get a house.  Getting a house was the hardest and most stressful part of the game for me.  In a previous MMO I was given a small home immediately upon entering the game.  It was then up to me to enlarge and decorate it as I saw fit so I expected the same when I entered Glitch.  It took me until about the third test to finally get a house.  If the game had been 24/7 though, I may have gotten a house by the second day.  It was not hard to do once I knew how to do it. 
    Posted 17 months ago by Brib Annie Subscriber! | Permalink
  • Perhaps explaining how housing works on the real estate page would help. Though, the real estate page is not super easy to find (at the moment I can't remember where it is to find it at all). I remember checking the page, seeing what's offered and picked one in my mind I wanted. Then I wondered if they were actually located somewhere. Further exploring answered my question... but it only happened once I had friends and looked at their profiles.
    Posted 17 months ago by Samerina Subscriber! | Permalink
  • I would agree starter homes for new players is not a good idea .. there are apt. they can buy from the money gaining a single lvl .. when i got my house it felt like such a big step for my glitchs life mind you i rubbed my currants together till i had saved my 8k for my lil marakesh meadow home. but even as as a noob i had only played for three days during my first test had a plan of attack for the reopen and had my house by the end of the first day of the send test i was a part of.

    People will always complain i just feel that a house should be something you have to work for not something you get for just signing up.
    Posted 17 months ago by Karma Subscriber! | Permalink
  • It would be kind to anyone wandering into this strange new world to be given some kind of shelter, a place to sleep like a homeless shelter or a tent... Just like you wouldn't leave a homeless person out in the cold in RL, right? :-)
    I personally liked figuring out how to save up for a home, but would probably have felt less lost if there had been some sort of charitable refugee camp-like set up. With a welcoming committee, or a notice board with information about papers, housing etc.
    Posted 17 months ago by Spree Subscriber! | Permalink
  • Nah it would be fine if you just earn currants fir your house
    Posted 17 months ago by Butterfly <3 Subscriber! | Permalink
  • Spree has it exactly right –– players who are a little cowed by the game at first will find support in a communal environment (newbie camp;  freshman dorm), and those who would rather be left alone have every option of leaving immediately and without penalty.   If there is a time limit on the accommodations indicated at the outset, and an incentive to leave (e.g. there's 'rent' payable in advance for the next term) players will seek their own fortune and housing early in the game, and will be early on aware of the advantages of ownership.
    Posted 17 months ago by Doctor Barf Subscriber! | Permalink
  • "I'm still in the "crappy" starter home that I bought and don't really see a need to change it. I'm in Groddle Forest, not too far from the subway and since I have increased levels and gotten a large number of currents don't have the burning need to always grow my produce."

    the treehouses in Groddle Forest are NOT crappy. there is even an argument for them being some of the best houses in the entire game. you can do nearly as much with them as you can do with a 30k Alakol, plus the location is better.

    inexpensive != crappy
    Posted 17 months ago by striatic Subscriber! | Permalink
  • "Maybe the best solution is to have Greeters make sure they advise new players how to get a house."

    greeters will never be able to get to everyone if the game catches fire, and new players can choose an option not to have a greeter.

    greeters are an amazing bonus, but no major gameplay element should be relying on their existence.

    "People will always complain i just feel that a house should be something you have to work for not something you get for just signing up."

    i wouldn't, and people would get used to it as being normal. it would also solve the "i can't find a patch" problem and educated new players that houses even exist and that there is house based gameplay.

    this is what "crappy" means to me...

    no storage - it all goes on the floor. now that's some crappy living right there.

    no animals - they'd look dumb in such a mall house anyway, which wouldn't have much of a yard

    one weedy patch - to sate the desperate cries for early, early level weedy patch based quests

    one vegetable garden plot -  "container gardening" at its most limited but also most instructive

    trophy case with one slot - as players grow up and get more trophies, the restriction to a single slot becomes pressing.

    everything is made out of torn, wet cardboard - like a one room extra crappified version of this crappy house.
    Posted 17 months ago by striatic Subscriber! | Permalink
  • Didn't they just change the early patch quest so that now you just have to go out and plant 1 seed in each of 3 areas?  How will buying a house solve that problem now?
    Posted 17 months ago by zeeberk Subscriber! | Permalink
  • I think homes 'for sale' should be visitable - so you can get the feel of them. 
    Maybe a quest to visit one so you can see what they're like inside. 
    I don't agree with free ones though, they're so easy to get and give you a fun goal. 
    Posted 17 months ago by Zira Subscriber! | Permalink
  • I like the idea of giving new players a "crappy" first APARTMENT, as Stoot said.  No house.  Perhaps there could be apartment blocks just for newbies.  Even more basic than gregarious towers  LOL.   It would be a huge help when getting started to have one place you "belong", and a place to dump excess stuff, if one is inclined to just explore, not get into immediate Quests (therefore not much $$$, even for bags)  
    Posted 17 months ago by shadowdiana Subscriber! | Permalink
  • "Didn't they just change the early patch quest so that now you just have to go out and plant 1 seed in each of 3 areas?  How will buying a house solve that problem now?"

    not that i'm aware of and that change would have had to have been made yesterday, as my wife had the basic quest but isn't finding open patches in three areas more difficult than finding a single weedy patch to plant?

    "I think homes 'for sale' should be visitable - so you can get the feel of them. Maybe a quest to visit one so you can see what they're like inside."

    you can see what they are like inside via the realty page.

    "I like the idea of giving new players a "crappy" first APARTMENT, as Stoot said.  No house."

    is a house better than an apartment for some reason? apartments are actually better than many houses since going to the elevator and walking to the door can be accomplished more quickly then walking to a house on the far edge of a quarter street. some people prefer apartments, even.
    Posted 17 months ago by striatic Subscriber! | Permalink
  • Well, yea you can see them on the realty page, but it doesn't give you a real feel for the house. It's much more awesome to be able to wander around in it and be better able to visualize how living in it would be. But they have show homes for Alakol now, so I'm sure eventually, you'll be able to see the different types in a similar fashion before purchasing.

    But I do like striatic's ideas for the "crappy" starter home. It doesn't have to be a house or anything much at all (someone mentioned cardboard box or tent). Just a space to go that is around other spaces that new players inhabit. Something that is so sparse and sad that it will make most players still desire to upgrade. Something that says, "Hey, you can have your own place. But this one is limited and not as awesome as others." I know living in the university dormitories inspired me to get two years of college done in one so I could move out to something nicer. :P

    The thing that someone mentioned about rent or a time limit on newbie apartments/homes/whatever isn't a bad idea either if you want to give added incentive for them to move onto bigger and better things, so long as it's reasonable.
    Posted 17 months ago by Little Miss Giggles Subscriber! | Permalink
  • (without reading any of the above replies)

    no. In the current game there are things about houses you need to understand (items don't move with you, privacy & item lock down rules, etc). A house also locks you down to a location, and early game, where you don't really have teleportation skills and the like, I think it would benefit the noobs to be free to explore far and wide and unattached.

    UNLESS this part of the game also gets developed (homeowners intro-quests/tutorials) then I think a starter house would be a bad idea.
    Posted 17 months ago by Another Chris Subscriber! | Permalink
  • striatic: Just basing my question about patch quests off this from the release notes for this weekend:

    Quest Revisions:
    For many, the plaintive cry from a new player of 'Where can I find a patch?" was oft heard, and not easily answered. Likewise, getting trees to a "level" which you can't really see, until it just shows as complete in your quest list was frustrating for many. We've replaced the quests which were offered after the Soil Appreciation and Better Learning skills were completed to some that make a little more sense in the game today. There are even two that take advantage of collective work in digging. Even if you are already past those levels, you'll get the chance to do those quests and we’d love your feedback.
    Posted 17 months ago by zeeberk Subscriber! | Permalink
  • lt´s a bit difficult to say what would be better.
    When l started this game, l felt very lost and it wasn´t nice not to know where to go. Just standing around anywhere and waiting for the next opening left a little bad taste. Otherwise, when l bought a little "crappy" house in the Fairgower Lane Quarter, it has been a very good feeling to get a home by myself. l would say, every player should buy a house himself, but it would be good to have a shelter. Probably something hotel/motel - like, for a very small amount of coins, for those who feel lost like me the first time.
    Posted 17 months ago by Moops Subscriber! | Permalink
  • When I was newish (second or third game day, first real world day) and had a full inventory, just getting space to purchase a bag was a nightmare.  I dropped a few things on the ground under the vendor so that I could purchase a couple bags and organize, and a higher level player (I looked at her profile) ran up to my pile, paused to (I assume) check out what I'd dropped, then quite literally screamed at me (with lots of CAPS and !!!!1!s) to pick up my stuff!  She then took off before I could explain myself.  I picked up everything as fast as I could and wandered around to look for a private corner where I could sort to my anal retentive heart's content.  I ended up using the back corner of what turned out to be the Louise Pasture Villa lobby.  To say I was frazzled is an understatement.  I didn't even know what the Villa was or that it was possible to purchase a space of my own.  Most games I've played before have some kind of a "home" button and I hadn't figured out how those things worked in Glitch.

    I ran out of energy and had not much food, so I navigated to the forums to search for info on whether or not homes were even yet available in the game.  After confirming that indeed it was possible to buy a home, I vowed that it would be my focus once my energy had replenished.  The next day, after a good night's sleep, I was back in-world and gathered every single cherry, bean, and plank I could find to sell and bought myself the smallest house the Meadow offered.  That was back before I had learned mining or even had so much as a hatchet, and it took a bunch of planks (which used to spawn in Ritzrock Rise) to get there!

    I enjoy figuring out the next step in the game without having my hand held (in fact, I worked myself through The Tower yesterday without any help or guide), but this early obstacle was hardly the enjoyable kind.  Some kind of quest with a starter space of some kind would go a long way, I think.

    How about a rental storage unit that charges you a currant or ten every time you visit, perhaps increasing in value by level?  It would offer incentive to upgrade to a real apartment or house, but still provide an early benefit.  There could be a moldy corner in which a crop could grow and yield a small amount of produce, to give a taste of what a better space could offer. 

    A generic image of a glitchified storage unit in one of the newbie areas (or, a flea motel, ant farm, cardboard box, tent, dormitory, whatever) could take the player to their very own tiny space and remind them every time they visit that they should be working toward a permanent space to live.  There is also the possibility that the newbie can choose not to use the space at all, but this can still introduce them to the existence of the possibility of property ownership.
    Posted 17 months ago by Mahalla Subscriber! | Permalink
  • +1 for Mahalla's story/idea — if only because I love the idea of the Giants getting newbies rooms in flea motels.  ("We've put you up in the Fawlty Towers until you can find a place of your own. Here's some bug spray!") Oh Giants... :P
    Posted 17 months ago by Jannisary Subscriber! | Permalink
  • <3 Mahalla's story and idea as well
    Posted 17 months ago by NutMeg Botwin Subscriber! | Permalink
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