Topic

i don't know what to do... not enough guidance

i played for a couple hours and got to level 5 (mostly by just traveling a lot for the xp) and completed a couple very simple quests. but now what? there doesn't seem to be anything to do other than just keep walking around and after a couple hours of that, it's boring. it seems like your actions are limited to:

walking
harvesting (chickens, butterflies, plants)
more walking

i can't tell if there is some major aspect of the game i am still missing or if it really is just a game about walking around a lot?

don't get me wrong, i love what i've seen - the animations, the art, the copy - but i need THINGS TO DO...

thanks :)

Posted 15 months ago by Chris P. Bacon Subscriber! | Permalink

Replies

  • I think the real question is: what would you LIKE to do?

    Have a look at the skills. Is there any ‘specialisation’ that takes your fancy? It’s a sandbox game, so you can really do whatever you want and make up your own goals as you go along.

    Don’t confuse ‘freedom’ with having no direction. You provide your own direction and decide which elements of the game you’d like to participate in. For example, when I first started, my main aim was to start a small pig-rearing farm in my own house and slowly branch out from there. However, as I go along, I find that there’s so many other things that I could branch out in to – my list of personal goals is growing rapidly!
    Posted 15 months ago by Papa Vodou Subscriber! | Permalink
  • the skills are cool but they don't give me more to do.

    i get the concept of sandbox games - i have played many. but they always have some interactive activity or goal. there isn't any activity in this game that i can see, other than walking around.

    quests are good but i don't know how to get more - i have had the same 2 active for an hour and they won't be complete any time soon (i don't even know how to do them)

    accumulating stuff like a pig farm is fine but that costs tens of thousands of coins, and i'm getting them at the rate of maybe 5 coins a minute at most. so i don't see that turning into an activity i can do any time soon
    Posted 15 months ago by Chris P. Bacon Subscriber! | Permalink
  • Save up to get a house!
    Posted 15 months ago by stoot barfield Subscriber! | Permalink
  • From what I can see, you’ve only learnt Better Learning I and II. While a great investment, these are more ‘personal development’ skills and don’t really provide a tangible benefit to someone just starting out.

    Branch out in to other areas that provide you with more tangible results, such as a tonne more meat and straw, or seeds and berries. You’ll then get a feel for the ‘progression’ you can make in the game, which will hopefully provide you with some direction. Once you get going, I find it can get pretty addictive.

    Papa V
    Posted 15 months ago by Papa Vodou Subscriber! | Permalink
  • a cheap house is 7500 and i have no income. the only money i've gotten so far is from random coins in the air (100/hour), completing quests (which i can't do any more because they are too difficult) and selling stuff i harvest (at a rate of 1-2 coins per item). so it would take me weeks of doing nothing but walking around and harvesting to get a house. that's not really going to do it for me
    Posted 15 months ago by Chris P. Bacon Subscriber! | Permalink
  • 1. Develop your harvesting skills.
    2. Gain more from each harvest.
    3. Use bigger harvests to gain more coin.
    4. ...........Profit!
    Posted 15 months ago by Papa Vodou Subscriber! | Permalink
  • With in the 2 hours the game opening back up after reset I had already earned 4000 currants to buy back my house. It does not take that long to make money. The game has been open for less than a week (if you count the beta testers allowed in early) and there are already people buying the 50k currant homes. Also f.y.i. the cheapest home is 1500 currants.

    The reason the skills have not given you any more tasks to do is because you have not chosen to learn skills that have tasks attached to them. Try cooking, gardening or mining skill... they all have tasks attached to them. And as you get better in world with each of those skills more things will come up.

    Mining can earn you more money faster. Go mine a bunch of rocks and then sell them to a vendor.. pretty easy money.
    Posted 15 months ago by Emlinel Subscriber! | Permalink
  • You will get more doable quests when you learn skills that are related to the world.
    Posted 15 months ago by Saro Subscriber! | Permalink
  • you can buy a cheap apartment for 1500 i think is the cheapest housing out there and you need to learn different skills every skill you learn gives you another quest and also ups the ammount you harvest from trees, animals etc.
    Posted 15 months ago by Richelle Subscriber! | Permalink
  • Also, remember that it is also a social game.  Find some people and talk to them.  Knock on random doors to see who's at home and if someone lets you in, then go have a drink with them.  Be social.
    Posted 15 months ago by Daffy Lurksalot Subscriber! | Permalink
  • As specific questions in the chat boxes. Local chat or one of the groups. You will find other players will be very helpful. 
    Also the FAQ group discussion has a ton of information for players - and not just new ones!
    Posted 15 months ago by Momo McGlitch Subscriber! | Permalink
  • Actually, from what I've noticed, learning new skills (and advancing to new skill levels) often tends to spawn new quests.  It seems to me that the more skills I learn, the more quests I end up with.

    Try this (it's what I did, and it's only an example.  Your results may vary).  Set a lofty goal.  Tell yourself "I'm going to learn martial imagination, then scout the farthest regions of the land as if I were born ready for the next rook attack!"  Okay.  So, you'll probably have to pick up some mining skills if you want to keep Cosma appeased enough to get you through meditative arts quickly, because meditative arts III is a requirement for martial imagination. And if you're going to be mining, you might then decide that you need to be able to whip up (at the very least) some sammiches to keep that energy up while you're toiling away at those sparkly nodes.  AND, since making sammiches can be a real bummer with low levels of animal kinship, you might find yourself wanting to work on that, too ...

    With each one of these skills you learn, that magic rock in the top center of your game window is going to be coming up with new things for you to do.  Doing new things will take you to new places.  New places may inspire you to want things other than, what was it?  Martial imagination?

    See, nowadays, I'm aspiring to be a cubimal collector, and I never saw that coming.  But it's become a long, multi-step program that I've set up for myself.  Step ... seven? ... is to create exactly thirteen butterfly eggs, hatch them in one spot, name them all after different beers from around the world, and then milk them 'til there's nothing left to milk.  I'm not sure what this says about me psychologically, but it really is step seven!  (Or eight.  Maybe six.)

    Now, obviously, your lofty goal of choice will vary.  You might decide you want one of those houses that cost fifty-thousand currants out in the flat, gray-and-yellow lands out there.  You might want to become a drug trafficker and give Don Draper a run for his money.  You might want to rack up some of those trophies one gets for building streets, I don't know (I've never gotten one).

    But (and here's the beautiful part) somewhere along the line, you may, despite all your effort/plans/best intentions, become distracted and decide you want to be a cave-dwelling hermit that leaves abstruse haikus about the art of pickling everywhere (you'd need to learn Penpersonship for this).

    I think what I'm saying is "hang in there."  I've been there, too.  But, I've had more than a few beers and this is the time of night I should probably not be near anything that has a "qwerty" keyboard.

    Yep.

    *wobbles away, possibly still ranting*
    Posted 15 months ago by Kipple Subscriber! | Permalink
  • ♥ your post Kipple !

    -C.J.
    Posted 15 months ago by Carnivale Justice Subscriber! | Permalink
  • Look at the skills chart first, figure out what you wanna be. Then figure out(by asking around, most alpha/beta testers like me have been there, done that) what you need. For example, I want to major in Blockmaking. Then I need tinkering, and engineering, and something else to earn my way into a swampy home to get a ready supply of block ingredients. Then I need soil appreciation skilsl to dig those loams, and jelli scooping skills..... and maybe herb skills as a side income.....you get the idea. Basically, what Kipple said.
    Posted 15 months ago by KitkatCat Subscriber! | Permalink
  • +1 Really sweet post, Kipple :) Makes me Smile. 

    I ♥ Glitch.
    Posted 15 months ago by Cheburashka Subscriber! | Permalink
  • Try the Animal Kinship skills! You initially get a quest about petting piggies and massaging butterflies (AK1 & AK2). The deeper you go into the AK skillset, the more quests you get. You can then sell the harvested meat/milk/grain to street vendors (or at the auctions) to earn more currants. Then you can start planning how to spend your currants...

    And yuh, Better Learning does not have any associated quests. Not really recommended as starter skills...
    Posted 15 months ago by roderick ordonez Subscriber! | Permalink
  • Go Kipple!

    Yah, what they said, especially about skills generating quests.  Pick skills that take less time to learn across the range of types, stock up on beans, cherries, gas, grain, bubbles and meat in the meantime, and get ready for many quests, all of which will garner you xp and currants.

    Plus you might check out mining, it's a whole subgenre of player, and it's a good way to make friends AND currants (co-mining, that is).
    Posted 15 months ago by Nanookie Subscriber! | Permalink
  • Chris, I'm more-or-less repeating what's already been said, but maybe a little more specifically.

    1)  Always have a skill actively being learned.  The path to game advancement and more interesting stuff is via the skills you learn - not via XP and leveling up.  Pretty much every skill comes with a quest at its completion.  The quests teach you what you can do with your new skill.

    2) You mention you don't know how to complete the two quests you have now.  Use chat (either global chat or live help) to ask how to go about them.  Glitch is filled with great people who will be glad to help you out.  Any time you feel stuck, ask for help in chat - you'll get all you need.

    3) Most people tend to do the mining skill tree early, because mining is an easy way to earn currants.  So one option is get Mining I and II under your belt, buy a pick from a hardware vendor and then head for the caverns.  Again ask for help at any stage.  It's not obvious to the newbie how to start mining and then how to turn your mined rock into cash - but it's simple.  Just ask.

    4)  Another option for an early skill path is cooking.  There are lots of food prep skills that take just a short time to learn and lots of easy quests to go with them.  Plus when you take your raw ingredients and cook with them the finished dish provides a lot more energy than just eating the raw ingredients.

    5)  Go to the Newbies Social Club group page and read the thread on "I wish someone had told me that..."  It has lots of suggestions that may be of use to you.

    Good luck!

    - Hawkwell
    Posted 15 months ago by Hawkwell Subscriber! | Permalink
  • I think Chris's point is a good one. In the beginning, especially if you don't have RL friends to tell you what's what, it's hard to see the point to the game. I experienced this when I first joined... thinking hey -- there are only so many trees I'm interested in petting and watering and harvesting and i'm-done-with-you-piggies.

    Luckily, my BF plays the game and could tell me to keep going because there was more to come. And I'm so glad i did because the game does get more and more fun and you see more and more purpose.

    That said, we do need more quests. Tons of more quests. Quests coming out of our ear balls (or equiv).
    Posted 15 months ago by emdot Subscriber! | Permalink
  • When I started playing Glitch I also didn't "get it." I encourage you to stick with it for a little while and you will probably figure out something that floats your boat.  It is open-ended in a lovely way and I find myself playing in phases where I focus on different things at different times. Sometimes I work to accrue currants, or favor with the giants, or explore new areas, or help with street projects (at higher skills/levels anyway).  Skill building is key, though, and you will find out what you like to do through learning skills and doing quests. 
    Posted 15 months ago by Miel Subscriber! | Permalink
  • Add me to the list of people that didn't get the game when I first joined. It was actually the second or third time I played that I actually began to figure out what to do. Finding the Glitch Wiki helped me out quite a bit.
    Posted 15 months ago by geoffreak Subscriber! | Permalink
  • the more stuff you do & learn, the more quests you get.   For example, when you learn eazy cooking, you get a new quest.  And you get a list of recipes.  After you make all the recipes, you get more recipes and awards. And if you are learning alot of things, you get lots of quests and might find your quest list becoming longer.....
    Also check the acheivement list and see if you can start grabbing them.  A good one to start is Leapist: Jumped exactly 11,111 times.  LOL
    Posted 15 months ago by Gadzooks Subscriber! | Permalink
  • It would be good to expose new players to stuff like Kipple's comment up front!

    An idea: To have a button somewhere in the UI with "What can I do?" written in it. You click it, you get a random goal like the ones in Kipple's comment.
    Posted 15 months ago by Ximenez Subscriber! | Permalink
  • Wow, Chris, You got a lot of great suggestions. Feel free to IM me with questions, love to help you put. I have added you as a friend. :)
    Posted 15 months ago by Fstra Subscriber! | Permalink
  • + infinity Ximenez! That would be an awesome button.
    Posted 15 months ago by Cefeida Subscriber! | Permalink
  • You can just ask people on the street with you.  Either click on their name and choose "IM" or post a question in the "Local Chat."  One guy (I forget his name!) just followed me on the subway yesterday and then started asking questions about what one could do in different locations.  Another person saw me mining in the Caverns and asked what I was doing, so I told him how to get started mining.  Most of the people at higher skill levels are pretty nice and will give you suggestions if you see them doing something interesting or new in the game.

    And, +1 to Kipple and Hawkwell!  I really like Ximenez' suggestion for a random goal.  I could see doing that myself!  (Go post it in the Ideas forum!)
    Posted 15 months ago by noqualia Subscriber! | Permalink
  • This is ever-so-slightly tangential to the topic, but is it just me or has the rock started giving out fewer quests?  I'm sure there were lots of quests relating to the races, but I haven't had any of those since reset (though I bought one ticket for the Star Sprint and it came up in my quest log after I had played).  Although I like the sandbox feel I also like to have a few goals set by the game itself, and would very much like to see more.
    Posted 15 months ago by Cindy Electronium Subscriber! | Permalink
  • Good post, Kipple and Ximenez.
    "Set Lofty Goal" should definitely be a feature in the game.
    People who stick around seem to always find their own adventure they want to fulfill but unfortunately that's not the case for everybody.
    Giving people a certain level of guidance is something we need to do better. And the ability to set lofty goals in a way that's integrated into the game would be excellent.
    Players should be able to set their own goals and create variations of their own quests to complete.
    Things like "Buy your first house", "Collect all the SOMETHINGS", and "Fend off a Rook Attack" could all be player created "Lofty Goals".
    And if you always have goals you can set for yourself, and even create quests to offer to other players where all parties involved would benefit, THAT could be the game.

    Disregard the "staff" icon. Not saying this stuff will happen. But personally, I think it would be neat-o. :)
    Posted 15 months ago by Kukubee Subscriber! | Permalink
  • Check out the achievements area of the encyclopedia, over 400 goals there for the choosing.
    Posted 15 months ago by Tingly Claus Subscriber! | Permalink
  • I don't know if we still have the greeters program going on, but there are plenty of players that are super helpful. An "adopt a newbie" group could be fun, for volunteering to take up a new player under different levels (with their permission) and let them tag along with you, help them along with what they may want or encourage them, pass along tips, show them off to your friends kind of thing? It'll be an optional thing, but it could help to give some more guidance. When I started out, I tagged along with a couple of friends who were playing before me. And now, I've helped out a friend and my boyfriend to introduce them to the world, and now they're both addicted!  Newbies seem to be getting lost in global chat, or overwhelmed with the convo, so IMing them directly and taking the time to explain in more than a couple words could be more encouraging than "Kitchen vendor. Buy a mill." Some people like to explore and figure it out on their own. But others might need a little guidance and a friend to start off the game. I don't know if I would've enjoyed the game as much if I hadn't had somebody to help me out in the beginning.

    It's a big glitchy world out there! It can be scary!
    Posted 15 months ago by Jia-pop Subscriber! | Permalink
  • Is Chris P. Cream your brother? :P
    Posted 15 months ago by r0gu3 Subscriber! | Permalink
  • I can definitely understand this.  I'm at level 9 and I've reached a point where I don't really know what to do in the game anymore.  I mean, basically all there is, is: buy stuff, develop skills, buy more stuff to make more stuff to buy more stuff.  There doesn't seem to be any real "point" to the game.  You just meander around, make some objects to either sustain energy or sell, and that's it.  I guess you can buy a house to put your stuff in, but just "accumulate stuff" isn't a very good goal for a game to have.  I'm getting pretty bored with it honestly.  I mean, I never really thought of it as a "serious" game, just more something to pass the time, but even games like that should have some sort of goal.
    Posted 15 months ago by djbeema Subscriber! | Permalink
  • It is like life. You can make something of it, or just let it pass you by. Your choice whether to set those lofty goals. Do you have a whole set of cubimals? Have you summonned and fought off a rook? Have you made art in Plexus?
    Posted 15 months ago by Kookaburra Subscriber! | Permalink
  • There is a big goal. Defending Ur from Rook attacks.
    Posted 15 months ago by anonymoose Subscriber! | Permalink
  • eh, i like Glitch, but I will at least speak down-to-earthly with the OP, just as I would with my srs gamer type friends who might consider joining. Glitch is not a game about questing. Some quests are cute and there's about a day of fun to be had there, but ultimately, Glitch is about hanging out with the weirdest, perhaps most artsy fartsy group of MMO players around. If that sounds lame, then, well, quest and grind till you get bored and then move on. I think a lot of fun can be had within the game's parameters, but I won't pretend that it's a game that stands firmly upon its merits _as a game_; it's just not there yet. On the other hand, as a persistent flash-toy with a very generous and thoughtful userbase, Glitch's effin topnotch.
    Posted 15 months ago by FlirtyvonSexenhaven Subscriber! | Permalink
  • +1 Flirty. It's good to see Glitch as a topnotch, amazing "flash-toy" rather than a traditional "game", and think of the community as a key asset.
    Posted 15 months ago by Ximenez Subscriber! | Permalink
  • I hear you, bacon brother.

    Last night, a very good RL friend said, "I've looked at it. I've tried a few times. But I just don't get it." I then spent 20 minutes describing what appeals to me about the game* and the world. In the end he shook his head. I had to say, "Yeah. It's not for everyone."

    *We then had a debate whether or not Glitch is a "game" or a "toy." Semantics, of course, and it doesn't matter if you enjoy it. I think it might be a toy. I don't use that as an insult. I use it as high praise. Lego bricks are toys and not games. You can make games from them.

    It's not traditional. It doesn't follow paths we are used to. 
    Posted 15 months ago by Lord Bacon-o Subscriber! | Permalink
  • I went about, um at least 6 months from trying this game out for a few levels and thinking it was dull as dishwater to coming back and thinking it was the best thing since uncut tiger bread. 

    My last-to-current goal was to get all of the achievement badges and then feel smug, until I spotted the one with a piccie of hburger on, and then I sulked about not being an intern and decided to think of a new goal.... no idea what yet.

    As everyone has said if you're looking for some structured things to do, the quests do come in time as you get skils, buy new stuff and so on. 

    Actually, writing this has just inspired me for my next 'thing' to do..... I would like to get the achievement for doing 20 person train thing.... and I would like to be the leader, with everyone in my train dressed as a gorilla... then I can be the monkey catcher taking my monkeys (yes I know.... gorilla no monkey... minor technical setback) to my house (that I don't have)....... this one needs some more thought...
    Posted 15 months ago by icatchm0nkeys Subscriber! | Permalink
  • yeah, I can see where the OP is coming from usually the game has to catch someones eye within the first few hours or they'll give up on it see no meaning to progressing if there is no guidance.  Maybe there should be some sort of school for specific skills lead by one person and you just follow them around until you build up some knowledge of what you want to do.
    Posted 15 months ago by Chosen Predator Subscriber! | Permalink
  • What emdot said:
    "I think Chris's point is a good one. In the beginning, especially if you don't have RL friends to tell you what's what, it's hard to see the point to the game. I experienced this when I first joined... thinking hey -- there are only so many trees I'm interested in petting and watering and harvesting and i'm-done-with-you-piggies."

    And what Lord Bacon-o referred to.

    I had exactly the same experience around about level 4.    So I asked someone I recognized for some guidance and that worked very well (too well, I want my life back now).   
    Posted 15 months ago by Treesa Subscriber! | Permalink
  • Lofty Goal: Have a Mini rook attack in each zone of an area.

    Lofty Goal: Two spice racks. One filled with all allspice, one filled with 200 ea other spice.

    Did both of these in beta!
    Posted 15 months ago by Mr. Dawgg Subscriber! | Permalink
  • Chris P:
    without realising it, you've set yourself up for some awesome awesomeness. Now that you've got a bunch of 'better learning' under your belt, all those other skills you didn't learn in the meantime will now take less time to learn. You'll be up the wazoo in quests before you know it if you now start learning some of the other skills. If you want moneys, then deffy go for mining. :)   Conversely, my cousin thought the game should slow down because he had so many quests to do that his head was spinning.

    Another (longer-term) suggestion for you:
    Once you've built up some skill trees and levelled up a bit, you might like the street building projects once we get going on them again.

    You can join a project to help build a new street! These projects require a random assortment of things for completion. Sometimes it will be stuff like 1,500 of a certain kind of cocktail or food, or a couple of thousand "work-units" of something, like digging or spice-milling. It takes a ton of people working together to complete a street project, and it's pretty damn satisfying. If you rank in the top 3 for contributing the most towards a project phase, you'll get a trophy. Woot!

    So hang in there for a bit longer, and you might find that you'll have more than enough to keep you busy.

    Also, +1000000 to Lord Bacon-o for calling Chris P. "bacon brother".
    Posted 15 months ago by Voluptua Sneezelips Subscriber! | Permalink
  • Chris, it feels the same way to me. For me, the little time I've played, it's nothing but a continual boring struggle to stay out of hell, constantly interrupted by messages popping up in my face. When I see other players talking about what makes it so much fun for them, I don't see anything in it that appeals to me, apart from the unfailing cheerful helpfulness I've seen every time I've played. I do love that.

    If you're looking for a purpose and goals to give it direction, at this point I don't see any more than you do, in the game itself. Any purpose and goals will have to come from the players. It looks more like a virtual world to me than a game, and as a virtual world it actually looks more fun to me than Second Life. I would say it has all the possibilities of Second Life, and maybe more. It's certainly easier for me to play. The lag for me in SL was unbearable, and I have hardly any at all in Glitch.

    If I were going to keep playing, my purpose and goals would be social, revolving around learning to help improve the community life for everyone in my neighborhood.

    Do you have any social goals off line? If so, maybe you could have the same ones here.
    Posted 15 months ago by Ferond Subscriber! | Permalink
  • oh my gosh. you people in this thread. i'm hearting you. hard.
    Posted 15 months ago by emdot Subscriber! | Permalink
  • The thing about Glitch is that it's got a really weird learning/fun curve. It goes like this:

    First 1-5 hours of gameplay: Oh, this is pretty neat. (Mostly the learning process)
    5-10 hours of gameplay: ...This is the most boring thing ever.
    11th hour: ...OMG THIS IS THE BEST THING EVER. HOLY SHIT, THINK OF ALL THE *STUFF* I CAN DO. I CAN DO *THIS* AND *THIS* AND *THIS*! If I can get three or four people to help me, I can do THIS!

    Glitch is about collaborative creativity and community-building. One of the most fun things I've done in the game was launch a massive propaganda campaign against Don Draper (He's a public menace, donchaknow)*. Three of us got together, and we had about 200 sheets of paper, and we just started manufacturing pamphlets about Don Draper's many sins. Then we stuffed our bags full of 'em and littered them all over Ur.

    Good times. <3

    -------
    *I would like to note for the new players that of course we weren't serious; it was a joke and everyone knew it (I hope they did, at least D: ). Don't do things like that to be actually mean. Then it's not cool.
    Posted 15 months ago by Arii Subscriber! | Permalink
  • Arii, you nailed it. And then somewhere around level 26 you start missing quests... but know enough to make your own... but still miss the official quests.
    Posted 15 months ago by emdot Subscriber! | Permalink
  • The problem with telling newbies in sandbox games 'what do you WANT to do?' is the typical answer, 'I don't know, I'm a newbie'.

    I'd agree that the game is missing the ability to communicate something to try next; on the other hand, it looks like part of the design is that you'll put down the game for a bit while a skill completes, and when you come back you've got something new to do.

    (The Better Learning skills are going to be nothing but trouble, mark my words. Newbies will go for them because they're most valuable the earliest you learn them, but they're also the most boring of skills.)
    Posted 15 months ago by Merus Subscriber! | Permalink
  • " it's nothing but a continual boring struggle to stay out of hell"

    Glitch is probably the only game out there where you should not only NOT avoid Hell, you should go there at least once.  

    Go to Hell at Least Once --that is Glitch in a nutshell.  TRY EVERYTHING.  
    Posted 15 months ago by Nanookie Subscriber! | Permalink
  • You all have good points and ideas. I like them all. I will just describe my experience.
    When I first discovered this game (back in March-yes I'm a beta player) I thought WOW this is fun. I went off exploring everything and receiving new quests. But then I got up into the 20's for level and nothing was new or different. Then the Tower came along so I explored that. Then the ancestral lands were born. Then I got bored again. Then cubimals came and I developed a personal challenge to collect them all. Only then, the reset came. Now, I have to start over again. It is a whole different experience to "click and walk around" then it used to be knowing what I know now. Does it get boring sometimes? Yes but like others said you take a break, or develop your own quest, or help others with theirs, or wait for the devs to interject some new area or idea. However, it isn't for everyone (just like Lego toys aren't either). Good luck Chris! I would hope you will stick around, but understand if you need something different. 
    Btw, I've never used a crystallmogriffer so I still have that to experience and I never got all the way through the Tower. I will be playing for a while!
    Posted 15 months ago by Holly Waterfall Subscriber! | Permalink
  • A lot of good advice in this thread
    Posted 14 months ago by Treesa Subscriber! | Permalink
  • My lofty goal is collect all the badges.

    Insanity? Yes please, I've nearly run out.
    Posted 14 months ago by Garney Subscriber! | Permalink