Edited to add: I guess I could list them all......instead I will just name a few. I was closed and open beta for WoW, There, Rift, and Lineage2. Open beta for many others. Out of all the 3d games I have been in, Im honestly surprised Glitch has grabbed me so deeply. There is something about Glitch that I think is fantastic....most importantly though, the community is phenomenal.
Just trying to get an idea since it seems some people really don't understand what beta is all about.
From what I've seen in other betas this one is going really smooth and clean.
This is my first beta, but I'm also currently an alpha tester for Diaspora and not much has happened, apart from the sad passing, of one of the creators.
But I'm glad that with the Glitch crew they make visible differences and are helpful.
Yep lots of betas :) I look for them. Have done ones for THERE<<< still love this game, SWTOR, Rift, Onverse I hope I get to do some diablo 3 testing but doubt it. I missed glitches :( there are web sights you can go to and sign up for them its fun ^.^
Yes, I was in the Faunasphere Beta and have also tested a few casual games. I had an invite to the Ultima Beta but due to player misbehavior I declined.
Yes, for lots of different games (mostly casual games). It's interesting, especially when you get a beta, leave your comments, and then see what the developers do or do not change when the final game comes out.
I've been in one other beta that I recall. The first Glitch beta! This second one is nothing like the first - really. We aren't been shut down for a week or more at a time.
I'm currently testing a game so early in development that it is nothing but a splash screen. What stage would that be called? pre-pre-alpha?
This is the first beta anything i have ever been in! I am honored to be a part! I have played one other MMORPG (Guild Wars) and totally enjoyed it, but i love what Glitch is bringing to the table (co-op community, not having to kill things to win, equal opportunity, etc) and i love being a part of the testing aspect. TS actually listens and responds (ty for the search feature, glitchmas crackers, housing changes, etc) to what its players need. It's great. +1 to BlackWolf for the good discussion topic as well. =^.^=
I've been in a few Betas, but I generally try to avoid getting too involved with them as I have many other games to play that have made it through production. Most recently I got an invite for the DOTA 2 beta, although I'm still trying to make sense of it as I've almost no background in RTS games.
Yeah, directly before this game I was in the beta for a game called A Mystical Land. The game is okay but this glitch blows it out of the water. I was so surprised in this game the amount of staff feedback and interest showed to players. It would take weeks to get a response from AML staff, and even then it was usually a rubber stamped reply that doesn't actually address your problem.
One of the more positive things I'm seeing here with glitch is a more personal involvement by a few staff members. Some games you go about doing what you do and get what TimeLord said a rubber stamp reply. Here we actually know the char names of a few of the staff and they occasionally will even log in right next to us to try and see what we are seeing.
Was on a beta team for a multi-game site (Big Sea Games) that never made it out of beta before they shut it down (Sept 2010) since they decided they didn't want to be an interactive casual gaming site anymore. Was late alpha for Glitch (March 2011). Was accepted into beta for a Mystical Land, but never got into it since I was over here. Have been looking at another Alpha test, and I think I got accepted to it, but we'll see how much I participate - that one is a bit out of my comfort zone since it might be more of a developer focus than a player focus.
I think one of the challenging things here lately is that many of us original Alpha/Beta testers probably have more of a post launch mindset, since we already went through one Glitch launch/major reset of the game, and this has a completely different feel than original beta - game open all the time, etc. And then there are those that joined after launch prior to re-beta, never anticipating being beta testers just expecting to be players of a game; however, they got thrust into that role once the game de-launched.
I've done quite a few beta tests over the years. First ever was Asheron's Call in 1999. I think my favorite recently was Flagship's closed beta for Mythos. Such a sad sad Fate (pun intended) for what could have been an amazing game. Now if only Runic would finish up Torchlight 2 I could get my hack and slash fix.
I have been in many betas, including for software we used for production, for a product that was itself in Beta. That was a headache, to say the least.
And yes, even beta for a number of games (hence why the potential for loss, grief or imploding face don't worry me. It is a lovely community, and what it a little collateral damage among friends?)
back when i was younger i was in the Wizard101 beta, then they took my account, made me lvl 1, and added membership. That was the last time i played that
I've been in several but the only one I was really involved with was Wizard101. I was a bit old for that at the time, so I quit once they actually launched.
I've been listed in several game credits, had characters named after me, and created items that ended up in games. But the interaction with devs was almost always the same. You point something out, the devs fix it. But with few exceptions, they pretty much stay on the linear path they were on in the first place towards getting the game "finished" and released. The thing that I think Innie alluded to & that most of us see here in Glitch is that this alpha/beta has been an ongoing conversation between the community & the Glitch dev team, where Stoot & others have actually listened & considered our ideas as much as worked to fix & improve existing game play plans. Thats pretty unique in my experience.
City of Villains, Lord of the Rings Online, Tabula Rasa, Pirates of the Burning Sea, Warhammer Online, Starcraft, to mention the few that come to mind... I don't have the time or the computer to do some serious beta testing any more, I must admit I kind of miss the atmosphere and the testers... so different from your average player :)
I'm Beta'ing a game called LinkRealms, right now - which is an awesome game so far. I've Beta'ed two text based games: Lusternia and Imperian, both commercial text games (yes, they exist, but successful ones are rare).
Honestly, I know what a Beta is for, but I'm not sure what I'm supposed to do. I just play as a normal player, report any oddities that I found and add in any suggestions that I may have.
I think one of the simplest explanations I had told to me by a dev from another game was:
"try to break it and if you do tell us how so we can fix it"
Basically play it but also look for ways to make things go wrong so when it does finally go live they don't have to worry about that error being an issue. Example which may sound odd but you never know : Street name Groddle Ladder - tall pole that goes up about 2-3 screens high, I followed a chicken rather slowly all the way to the top to see what happens when they get near or into a teleport area.....
This second beta of Glitch is my first opportunity to be in a beta, and I love the conversation between the devs and players, and the amazing community here. I think I've been a bit spoiled- don't know what my reaction will be if I get to test another game, as our real-person-y devs seem to pretty unique. (We love you TS!!) I was "imagined" a week or so after Glitch launched, so it still had sort of a beta-y feel, though who am I to say that I guess. I like the beta aspect of the game because it's so subject to change- if I'm thinking, "oh, I wish we could ___," then there's always the idea that it could happen. And I can tell the devs in Ideas, and they might listen. They do listen. I like that.
@blackwolf I was on WintersEbb in beta. I quit for about a year and returned to WE for about a year and a half. I never got any toons very high level but still had a great time playing. I quit to be in another beta...AC2 ;-o