Topic

Interpersonal Skill-Lines

I'd love to see more skills, skill-lines or systems that encourage direct interaction between players, but are also completely voluntary (so that one player couldn't force an action on another). These would be skills that players could only use on other players, not that they could use on themselves. Things like:

Fortune-Telling: One Glitch tells another Giltch's future (both voluntarily). The Fortune either grants a random (or is it?) buff to the player having their Fortune told (like telling them their immediate future will be "Jellightful", and they receive a buff to Jellisac Scooping for ten minutes); or it fails, and a bad Fortune debuffs the player, instead. I think it would be cool if the Fortune was influenced by the world around the Glitches - like time of day, or what Giant's Shrine is on the Street where the Fortune is being told.

Teaching: Temporarily increases the rate at which skills are learned. Low levels of the skill are weak (don't last long per activation, or only give a 1% increase to learning speed, or whatever), and only allow one Student per Teacher. Higher levels allow multiple Students per Teacher and/or are more effective/last longer. Teachers should obviously have to know the skill they are teaching, preferably at a high skill-level. Teachers can only teach one skill at a time. Students only receive the buff while the Teacher is actively Teaching; the point is to keep players together and social.

Quest-Giving: I know this one has been posted before, but I think it deserves repeating.

Posted 20 months ago by beej beej Subscriber! | Permalink

Replies

  • ohhhh... this would definitely give the game a more social vibe
    Posted 20 months ago by roderick ordonez Subscriber! | Permalink
  • ++ like this...
    Posted 20 months ago by Mimi Subscriber! | Permalink
  • Definite agreement on the 'teaching' skill.
    Posted 20 months ago by Dash Subscriber! | Permalink
  • So much opportunities with Teaching. Love it!
    Posted 20 months ago by Lord Bacon-o Subscriber! | Permalink
  • Teaching seems reasonable...although if people have a way of "gaming it," like being able to leave the Glitch characters idle while Teaching goes on (or, going the other way, if characters can do other things while the teaching is going on), I foresee this being abused.

    Now, as long as the devs can keep alts away, I would see nothing wrong with "Entertaining" as a way to gain XP.  It doesn't require anything on the skill tree, but it *does* involve the following:

    * Having a home in which to throw the party
    * Having X people (where X > 2)  being in the house--AND UNIDLE--with you for at least 30 minutes.
    * Each of the X people must have at least one thing to eat and at least one thing to drink during the course of each 30 minutes.  (This to represent catering one's parties.)

    The reward for an X-person party would be KX xp  for the host every 30 minutes, where K is a constant determined by the Devs.  The guests, of course, would be rewarded by the 'good time' and the food and drink to replenish energy and mood.
    Posted 20 months ago by Hazmat Subscriber! | Permalink