Topic

List of UX changes that are helpful. (Please contribute)

1) Pigs - Make the order top to bottom (TTB): Capture -  Feed - Rename  - Nibble - Pet  (Then when you don't need to Pet piggies, move it up.)

2) Butterflies - Order TTB: Set Free - Sing To - Name - Massage - Milk 

3) Chickens - Order TTB: Set Free - Rename - Request Incubation - Squeeze

I think most of these have changed? The butterfly and chicken, have piggies changed?

Adding on:

Things that are in your slots

 I've already mention Compacting as a skill. But fusing objects would also be nice, here's what I mean:

Say you have 2 Random Kindness Rainbows, Jars of Powder, or Potion Vials... Sometimes, you'll have some that are used up and you might have, say, 2 Fertilidusts, each with 2 uses, if you could just put them on top of one another and merge them, then lots of slots could be saved.  

Expand this list! Bolding your ideas specifically would help.

Posted 13 months ago by Rook Subscriber! | Permalink

Replies

  • Feeders - Order TTB: Pick Up, Deposit
    Harvesters (Milk, Meat) - Order TTB: Pick Up, Withdraw Meat / Milk

    Clicking on any overlapping in game element and player, the in game element gets priority.
    Posted 13 months ago by ✦ SHI∇IΔΠ ✦ Subscriber! | Permalink
  • Standardize the order of actions on drinking items. Maybe it's just me or I'm just not "seeing" the logic behind the existing pattern, but I don't understand why sometimes "drink" is the top option and other times it's the bottom. 
    Posted 13 months ago by Chuck Stone Subscriber! | Permalink
  • Also, hitting Enter when between two "like" elements in the game usually, *but not always*, lists the closest elements first. I have stood between two spice trees in Ix numerous times and had the FURTHER tree be the "preferred" first tree in the order, and also had it be the closer. I've tested this when the closest/furthest trees are on my left and on my right, and it doesn't seem to matter. Some consistency would be awesome. :)
    Posted 13 months ago by Chuck Stone Subscriber! | Permalink
  • I want Glitch to work more like the Unix editor vi.  I'm only 5% kidding.  

    Specifically:

    • I want to be able to do even more things with the keyboard
    • I want a "repeat last action" key
    • I want a key which means "last thing I interacted with"
    • I want to start actions with a key before I select a target

    (Edit: Awwww, the forum engine stripped out by lovely unordered list HTML.  Sad.)
    Harvesting might go something like this:

    Navigating left and right with h and l, I come upon a tree and press "y" for "yank".  This brings up a menu of all items nearby which could be harvested.  Then I press "a" for any and it automatically picks one and harvests from it.  Exhausted trees don't come up.  Pigs don't come up.  Etc.

    This kind of change to the UI would address people's frustrations with trying to click on things which are covered with other things or trying to navigate the menu of items brought up by the enter key.

    This might need to be something which players enable.  A sort of "advanced mode."  I wouldn't object to making it a skill which has to be studied.  Maybe level 1 of the skill enables a default advanced key map and level 2 allows players to customized their mapping.
    Posted 13 months ago by Crag Subscriber! | Permalink
  • I could get behind skills being needed for UI enhancements. You have to prove you've learned the basic tools before you can move on to "level 2" tools. And it could still be something players could choose to disable as well, and continue using the "basic" tools. Nice idea Crag!
    Posted 13 months ago by Chuck Stone Subscriber! | Permalink
  • +1 for intelligent defaults. 

    Crag's idea is fabulous and I'd really like to see it get implemented.

    The thing I would really, really love is a search box on the selection screen for shrines, gift-giving, picking up things, and players.  Sometimes it takes me quite a while to find a particular item among all the stuff I have in my bags.  Typing it and having my cursor jump to the item would be soooo nice!  Picking a player out of a crowd is also not any fun.  Try going to a big candy swap or trying to bestow random kindness on a particular person in a street project!  If there were a search box we could type in the player's name and save a lot of squinting.

    I would also like to see shrine donations default to one item. Same with feeding piggies.  I don't think there is a player in the game who hasn't lost half their allspice to a piggie or shrine from hitting Enter too fast.

    When I drop items on the floor in my house, I'd like to be able to drop and pick up more than one stack worth.

    I'd like to be able to swap items in inventory slots instead of having to juggle them.

    I'd like to be able to cancel cooking and conversion operations. If I start making 100 salt and realize I wanted 100 pepper there is no way to stop.  Logging out doesn't even help - you log back in to energy deducted and 50 salt.

    I'd like to be able to make more than 10 hard bubbles at once.  I'd like to be able to make more than 50 cloudberries when recipes call for 11 each.  Why are some item conversions so limited?  Is it because we have no way to cancel so it limits the "damage" from a mis-click?  If so, give us a cancel button and let us make 100 hard bubbles or 220 cloudberries if we want them and have the energy and resources to do so.
    Posted 12 months ago by Lucille Ball Subscriber! | Permalink
  • I'm a little CDO (OCD, in PROPER alphabetical order).  The menu items should always be in the SAME, alphabetical order.  The item that gets the default *focus* should be the one than makes the most sense based on your previous interactions with that item (animals:  pet/massage -> nibble/milk;  trees:  harvest -> water -> pet).  Destructive options, such as poisoning trees, should never get the default focus, because lag makes it too easy to hit them accidentally.
    Posted 12 months ago by KhaKhonsu Subscriber! | Permalink
  • Mereret - there is a balance to be had between "UI behaves consistently" and "UI Does The Right Thing By Default Most Of The Time". Reordering the menus when actions are irrelevant means that Enter-spamming will get you "Good Results". For the CDO types you can always use Enter, 'N' to nibble etc.

    I would like a consistent hotkey for harvesting -- having different actions adds character, different keys for the same process just adds mental / UI clutter.

    My biggest UI beef is hitting "3" to feed my piggy, and somehow the "All" button gets highlighted, snarfing all 24 of my potatoes after I hit enter. I've given up for now, and always use a mouse button to confirm the feed quantity.
    Posted 12 months ago by Sturminator IX Subscriber! | Permalink
  • I wish the first option on butterflies wasn't "kill yourself instead of doing what you wanted to do" so badly I can taste it.
    Posted 12 months ago by Rodger Subscriber! | Permalink
  • +1 to what Rodger said. Rook, you missed the dreaded "Sing to" - or are you suggesting to have it removed - *wishes*
    Posted 12 months ago by Mablem Tiipot Subscriber! | Permalink
  • I almost suicided on a butterfly. 5 energy.  *shudder*

    Another thing I'd like is better handling of "eat all" for food.  It gets close but tends to waste an item. If I am low by 250 energy and click "eat all" on awesome stew,  I eat 2 and waste 150 energy, instead of eating only the one stew that fits.
    Posted 12 months ago by Lucille Ball Subscriber! | Permalink
  • Things should start to act like nono powder sniffing if the price is high.

    @Dr. H, Fixed it.

    Great ideas guys, @Mereret, what IX said
    Posted 12 months ago by Rook Subscriber! | Permalink
  • I think we're not understanding each other here.  If the default *focus* shifts to the most useful item, you can still enter-spam to do that action, while the menu *order* itself remains constant.  Hotkeys don't have to change at all.  I would expect that currently impossible menu items would still be greyed out as they are now.  If people advocate that Sing is never the default for Butterflies, just like Poison should never be default for trees, I'm good with that.  Info is always available as the default of last resort.
    Posted 12 months ago by KhaKhonsu Subscriber! | Permalink
  • We're talking about people who want to really utilize what they do and not be a victim of a lag spike, you op into something useful it should be static once used with and only the first action for some should move to the top, I think that's what you're trying to say. 
    Posted 12 months ago by Rook Subscriber! | Permalink
  • I want to be able to select targets from a big list with hotkeys.  Imagine you're in a pen with, oh, let's say 25 pigs, 12 butterflies, 12 chickens, 6 meat collectors, 4 milker and 12 feeder.  Just, say.

    Hit enter: see a list of 20+ animals and tending gear.  Hit "q" (for squeeze), and the first chicken that is still squeezable is selected (and maybe squeezed.)  Hit "m" (for massage, I think), and the first massagable butterfly is selected.

    Alternatively, the select palette is reduced to legitimate targets of that key, so "q" reduces the 3 line palette to just chickens (ideally which can still be sqoozed)
    Posted 12 months ago by Yarrow Subscriber! | Permalink
  • Drop the "under-mouse" item as the default - very confusing to have that move around.

    Instead, the "last chosen" would be great, especially for stocking pig feeders.
    Posted 12 months ago by Yarrow Subscriber! | Permalink
  • Sorry, have to bump this.
    Posted 12 months ago by Rook Subscriber! | Permalink
  • I think Rook has the right idea with the order of animal interactions. It makes no sense the way they are ordered now. Am I more likely to rename an animal, or harvest it's resources? TS obviously thinks we prefer to rename based on the layout they currently have.
    Posted 12 months ago by Somewhat Silly Subscriber! | Permalink
  • +1 !!  definitely.
    Posted 12 months ago by ♪♥~ Auren ~♥♪ Subscriber! | Permalink
  • Having a similar idea here, a bit like Crag's
    www.glitch.com/forum/ideas/...
    Let's unite guys, hotkeys ftw :]
    Posted 12 months ago by Lemo Subscriber! | Permalink
  • Going to add on to this.
    Posted 11 months ago by Rook Subscriber! | Permalink