Topic

Classes?

I was just thinking about the 3 freebie skill cards offered at the end of the tutorial... (quickly looks them up)
AK I, EZ Cooking I, and LGT I.
It would be cool if the one you pick would determine a main "path" you could follow, still up to you what skills to learn but there'd be a % bonus to learning speed and what not according to which one.
Animal interation, Food and Drink making, or Plants and Trees. Have a kind of "class" system, names which I can't really think of at the moment, other than something like "Zoologist", "Homemaker", and "Horticulturist"
Might be good for some others too?

Posted 93 days ago by AmbroseCat Subscriber! | Permalink

Replies

  • My primary concern about this would be that at the beginning of the game, I hadn't the faintest clue what I was doing. I'm glad I wasn't presented with any decisions at that time that had any long-lasting effects. If this choice were given later on (no earlier than say, level 10), then maybe it'd be a feasible idea (although I rather like the game as it is now - you're free to make choices at any point unhindered by your past choices; the feeling of regret is bad enough in the real world, it's nice to not have to worry about it here).
    Posted 93 days ago by Jus​tin Subscriber! | Permalink
  • I rather agree. AC is my 2nd character, after I stumbled around blindly with the 1st.
    "You reached level 10, and chose such and such skill(set). Would you like to choose a path?"
    And make it lingering until you want to decide. Or something.
    Posted 93 days ago by AmbroseCat Subscriber! | Permalink
  • -1 rigid skill trees are unfortunate and are becoming less common in MMOs.
    Posted 93 days ago by Janitch Subscriber! | Permalink
  • I debate this being bad. I'm not saying it would be good- but as is costs and upgrades make final tier skills difficult to acquire, (especially if you've 'spread IMG about')-- with a 'class' newbs would at least reach a goal through leveling.
    I'm not debating the proposed vehicle, just the general idea.
    You likely want to end up at the end of at least one tree anyway- and no one says it has to be mandatory or binding like 'normal classes' so you couldn't branch out anyway.
    Just my 2¢
    Posted 92 days ago by Biofellis Subscriber! | Permalink
  • I'm not a fan of rigid skill trees. They're terribly unrealistic unless you live in a caste society, and they limit your imagination and possibilities in a silly way.  However, it might be interesting to apply a learning boost to skills based on the amount of skills you already *have* in the corresponding group.
    Posted 92 days ago by Chiff Subscriber! | Permalink
  • Yeah I thought this was the deal when I first started, so I learned cooking/animal skills only, until i realized I needed pretty much everything. But the penalty deduction would be a nice addition.

    +0.85
    Posted 92 days ago by Osiris χ Subscriber! | Permalink
  • Glitch used to have classes, but they removed it.
    Posted 92 days ago by LųĉĩđεşşΨ Subscriber! | Permalink
  • Chiff: Well, it does kind of remind me of apprenticeships and things of that sort.
    Posted 91 days ago by diaveborn ♥ Subscriber! | Permalink