Topic

To Whoever Helped Themselves to My Things

I know my street is not really MY street.  That being said, I would have happily crafted you a piggy feeder and a meat collector if you had just asked. AND you had to do this to all of my accounts? See it is like a bicycle left on the sidewalk in front of your home. Yes it is on public land, but YOU KNOW it belongs to the kid playing on the lawn. Pretty low if ya ask me.

Posted 9 months ago by PurpleLogic Subscriber! | Permalink

Replies

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  • Kittn, you could go here and add your support to this thread:
    www.glitch.com/forum/ideas/...
    Posted 9 months ago by diaveborn ♥ Subscriber! | Permalink
  • How about this: No one can take collecotrs and feeders from everyone's streets but their own, as well as keyholders. I think that taking feeders and collectors from streets is fine, even though I don't do it. But the only people complaining are the people whose stuff get stolen. You won't see anyone going like, "It's not fair because I can't collect or take feeders and collectors from other people's streets!" if the feeders and collectors are locked. So if TS locked the feeders and collectors, I think that all would be well. No arguments. No complaints. If players wanted to leave stuff for others to take, they could drop it away from the pigs.
    Posted 9 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • "If players wanted to leave stuff for others to take, they could drop it away from the pigs."

    If my understanding is correct, when you place things inside your test house while in "decorate" mode, those items cannot be picked up by anyone else (except for keyholders? Idk). If we could simply do the same in the front street area, we could lock down things we wish to keep, but just drop those which are meant to be taken. That makes a lot more sense.
    To me, it boils down to: I've no problem with leaving things to be taken, I just want to be able to decide which things.
    Posted 9 months ago by Flowerry Pott Subscriber! | Permalink
  • Access lists are the way to go: allow each player the option of letting the whole world onto the housing street, only people on the friends list, only selected friends, or no one at all.  Everyone wins!
    Posted 9 months ago by glum pudding Subscriber! | Permalink
  • Flowerry Pott: but if that shall be true, we would be given too much control over the housing streets, which is what the houses were meant for. The public street with some control over would then be given too much control over. The houses were meant for that.
    Posted 9 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • I think that a lot of the stuff gets taken not for malicious reasons, but simply because newer players don't understand that you don't need to grab everything you come across. I once watched as a newbie took all the pineapples in front of my house without reading the note asking to leave them there... and right in front of me. I don't think this player was doing this to be mean. They simply didn't know any better.
    Posted 9 months ago by Yeti Spaghetti Subscriber! | Permalink
  • I don't think that's true, Yeti.
    Posted 9 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • Same happened to me yesterday and before yesterday. I gave up for now letting my collectors and even my piggy feeder outside. This just would make me more upset and sad when I see that they were stolen :(
    Posted 9 months ago by Lila Clemenceau Subscriber! | Permalink
  • AwesomeCardinal2000: Against your well-put point, I have 2 arguments:

    1) I do control the street (or will in the future). When I stand inside my test house beside the door and hover the mouse on the door, the location it points to is "Flowerry Pott's Home Street, Owned by Flowerry Pott". That says to me that I own it (duh). It will mean that unless and until TS changes it. If I own it, I get to control it.

    2) When all the updates are complete and implemented, we will be using our imaginations to create our homes and backyards. If that includes the ability to do the same in the front, it will then be even more my own "street" if I'm expending my own hard-earned imagination resources on it. Therefore, nobody but me gets to frack with it (even though they are welcome to visit it!).

    We'll have to wait and see how it all will work out in the long run. We're all just putting our .02c in, right? :D
    Posted 9 months ago by Flowerry Pott Subscriber! | Permalink
  • I agree with yeti, when I first started I didn't really understand. I was playing like I would play a looting type RPG, see somthing on the ground, take it. As I became more aware of the type of game (or non game) Glitch was, I actually felt guilty for my past actions, and started giving everything I had away,lol. This may be somthing that resolves itself over time and if out doesn't, Im sure TS will make it so it's enjoyable for everyone. I also think the people that enjoy this game for what it is and start to understand the concept will frequent the forums, but how many of the "theifs" that steal stuff for malicious reasons care enough to read the forums...
    Posted 9 months ago by Muncey Mango Subscriber! | Permalink
  • Actually... I just realized my last point is invalid. If they didn't check the forums, how would they know how to access the new streets, oops.
    Posted 9 months ago by Muncey Mango Subscriber! | Permalink
  • The real feature request is the ability to modify items placed on streets.
    So:
    I'm imagining a verb added to feeders/milkers that allow us to lock them in place (ie only movable by owner, and/or keyholder).
    I'm also imagining that others, when dropping, could also elect to lock ALL OTHER items to the same state (ie, only movable by owner and/or keyholder). This would enable gifts.
    Finally, we should probably have a potion, or powder, by which we can:
    a) Proof piggies against baiting.
    b) Proof trees against tree-poison.
    c) Limiting wood trees from being harvested beneath three limbs.  Fertilidust would of course allow the tree to spring back to 4 limbs, at which point, it could be harvested again.

    The addition of these features would end the issue(s) we are currently having with the hoover v. sharer conflict.
    Posted 9 months ago by CrashTestPilot Subscriber! | Permalink
  • But the devs didn't want the home streets to be an extension of our houses. That's why we have the home. 
    Posted 9 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • Then the devs will reject the idea. For now we should probably brainstorm and put the ideas out there though :)
    Posted 9 months ago by diaveborn ♥ Subscriber! | Permalink
  • Per the original post: I'm very sorry that happened to you, Purple. 
    Posted 9 months ago by ElleD Subscriber! | Permalink
  • Purple, I was sorry to hear what happened and took your name off of my signpost.
    Posted 9 months ago by Ancient Princess Subscriber! | Permalink
  • Sorry, Awesome.
    I believe in imagining, ideating, and making cogent feature requests so that the devs can either accept and roadmap, or reject.
    I mean, post all you like about "that will never happen," or "the devs will reject the idea."
    But I'd much rather invite your collaboration and suggestions.
    +1 Diaveborn.
    Posted 9 months ago by CrashTestPilot Subscriber! | Permalink
  • +large numbers to both diaveborn and Crashtestpilot. AwesomeCardinal2000 is nice too. :D
    Posted 9 months ago by Flowerry Pott Subscriber! | Permalink
  • In honor of Mz. Snoods' comment that I buy everyone a feeder and collector, I offer the following:

    Yeah, I'm pretty flush right now. It really doesn't take much to get there. Just spend a little time traveling and harvesting and drop by the hardware vendor.  Heading up the level ladder, banking up some big bucks along the way, and then doing things to give it away or accomplish badges is mostly why I am playing currently. So here ya go!

    The next 25 people that head to their nearest mailbox and drop me a line requesting a collector and a feeder I will be happy to send you one! If this goes easily I may do another 25 after that. I will check my mailbox tomorrow evening RL/PST and send out the goodies. Come and get it! =)
    Posted 9 months ago by Dr. Babycat Subscriber! | Permalink
  • Regarding:
    "But the devs didn't want the home streets to be an extension of our houses. That's why we have the home." 

    I really hope that the streets are an extension of our homes. I've been in exactly 3, other than my own, Glitch homes and 2 belong to my RL housemates. The other was a person who needed someone to follow him for a TP badge. 

    Honestly, my old style house is a storage unit, an extension of my inventory. The inability to lock our items down has discouraged many of us from inviting people in and the lack of real storage has made most of us into possible contestants on the "Hoaders, Buried Alive" show. 

    If I am to really enjoy my house, it will be because I can invite people in, without concern that they could take my stuff. The streets have been a window into other people's homes. It's been nice wandering around and seeing what everyone has done to decorate them. I hate to think of all the time that the devs have spent on the new housing, if we can't lock our stuff. I'll just be upgrading to a nicer storage unit, I guess.
    Posted 9 months ago by Enid Subscriber! | Permalink
  • "Players you block are no longer able to visit your Home Street. It's kind of like a Glitch restraining order without the paperwork."

    This leads me to believe more along the lines of it being an extension of my home (extension - like a front yard....), and not just a public street. 
    Posted 9 months ago by Innie✿, Obviously Subscriber! | Permalink
  • @Enid: Very well said. Better than I could have -- you really captured it.
    @Innie: I think /home housing is heading in the direction most of us want -- which is a sense of private property that you can share with others. The featureset to enable that is not there yet, but I think this is one of those emergent behaviors on the part of the community to create safe communal spaces, and connectivity between friends and acquaintances.

    Put it another way, I think TS gets it, and we're going to get to there.
    Posted 9 months ago by CrashTestPilot Subscriber! | Permalink
  • If I am to really enjoy my house, it will be because I can invite people in, without concern that they could take my stuff.Therefore, what I think needs to be part of the housing update is lockable doors.    You can imagine a multi-room house with multiple stories, etc.  To get from one to the next you have to use a door, much like is used now in the 30K and 50K houses.   If you could just lock these such that they can only be opened by you, then you could have what most people have in real life, "public" and "private" portions of your house.  
    That would go a long way towards solving the "inside the house" problem.  The "your street problem is easy.  No matter what it says, it's not your street and you don't own it.  Don't leave stuff in it.  Done.  
    Posted 9 months ago by WalruZ Subscriber! | Permalink
  • Ya know, a lot of people must live in very nice neighborhoods if they are used to being able to leave things on the street and expect to find them still there later.  

    I remember a place I lived where it was just assumed anything left out was left out to be taken.  And we took advantage of the service whenever we cleaned house, leaving things that were too nice to throw away in a box out front -- the box was always empty the next day.  We worked with it and took advantage of it when we could.  Hell, I remember being slightly annoyed when someone rang the doorbell just to ask if they could take the half-smashed A/C unit from the end of the driveway -- of course you can, buddy, that's why it's at the end of the driveway and not in the garage or chained up or something.  
    Posted 9 months ago by Red Sauce Subscriber! | Permalink
  • @Saucelah: Of course I live in a nice neighborhood. I live in yours.
    Of course, I've lived in RL situations that are just as you say -- bad, bad, bad, bad, bad.
    Happy to not live in Ur in this way.

    Yes, we can "work" with anything.
    But we can also issue feature requests to make the world a better place.
    The good news is, here, unlike elsewhere, the gods are listening.

    It's part of why I'm here.
    People like you and all our friends are the other reason.
    Posted 9 months ago by CrashTestPilot Subscriber! | Permalink
  • Oh I'm not criticizing the feedback.  I mostly agree.  I think, as things stand, it will be incredibly confusing to newer players to figure out which items are locked and which are not -- at minimum, I would really like to see a UI function of some sort that at least tells us which can be stolen and which cannot.  

    But I'm surprised at the number of people who do not seem to think that such happens in RL too.  I mean, that actually wasn't even a bad neighborhood -- just really busy with a lot of foot traffic.  Perhaps I'm misunderstanding and they are only trying to claim it is also upsetting in RL.  Or just claiming there are consequences in RL.  

    But back when I lived at the home I described, the only thing I would have found upsetting had I left something on the street and had it stolen would have been my friends making fun of me for leaving something on the street while expecting it would be safe.  

    There's not consequences there either.  Oh sure, if you catch someone in the act, there might be.  But otherwise, unless you live in a rural village where such things are unheard of, you'd be giving the report to police dispatcher that is continuously hitting mute in order to secretly laugh at you.  And while I'm sure that person would create a report, wherever they filed it when they finished would be its final resting place.  Police aren't going to spend a lot of time investigating the theft of valuable items you left on the street in front of your home.  

    I don't object at all to asking the gods to hear us and work with us, but I do wonder about the expectations of my fellow human beings.  
    Posted 9 months ago by Red Sauce Subscriber! | Permalink
  • FWIW, I got home the other day to find a meat collector in my inventory.  I obviously picked it up on a spice / gas / bean run frenzy and never noticed, and was a little horrified.  I haven't got a clue where i picked it up from, but on my next run i put it back in a glitchen's home street who's piggies looked like they needed it.  I consider it a redistribution of services

    :) 
    Posted 9 months ago by Disco Biscuits Subscriber! | Permalink
  • That's actually pretty funny, and I'm surprised I haven't done that yet.  

    Although if you went AFK at all during that run, someone might have given it to you.  I know I occasionally discover an unusual food or drink item in my bags -- I figure they must have been gifts.  
    Posted 9 months ago by Red Sauce Subscriber! | Permalink
  • I think the people who get all huffy about other people being upset that feeders and collectors are being taken from their streets, with an emphasis on "Well you DROPPED them on a PUBLIC street, what did you EXPECT?!" are the ones taking them. :P

    No class. No class at all. 

    Today someone took 11 - eleven- feeders from my street. What the heck, people. All 11? really?
    Posted 9 months ago by Zubes Subscriber! | Permalink
  • If the game mechanics are such that things can be taken and the rules are such that it is not illegal to take things, then complaining about it in a serious manner is pretty silly.

    If you want to do an experiment to see if people can be decent, and you find your stuff isn't stolen, then you can feel a little better about human nature.  But if all your stuff is stolen, it's tough to sympathize with any reaction other than a shrug and the thought that maybe people really are mostly dicks.

    There used to be a lot of boastful talk about how the Glitch community is a wonderful collection of beautiful people, and to some extent it is, but it isn't all that and it doesn't make sense to function as if it is if we haven't actually earned that as a group.

    On the other hand, suggesting changes to game mechanics totally makes sense, since it gives TS an idea of what the users want, and sometimes gives them ideas and insight they haven't picked up on through their own testing.

    Idea reports are a productive response.  Informative responses to other players via either in-game notes or posts (eg, "These are not gifts for you!") are reasonable.  Complaints that human beings kinda suck are fair if you just want to vent, I guess, but not really surprising or useful otherwise.
    Posted 9 months ago by Biff Beefbat Subscriber! | Permalink
  • I know that my daughter went into someone's street and started picking up stuff. I said "Whoa, stop that!! It isnt yours, put it back!" She was very confused by this.... (My daughter is 16, btw) She mentioned how everything in the beginning of the game has taught her to pick up stuff off the street and use it (hoe, pick, seeds, watering can, etc.).  She had no clue those items were owned by someone, and that those streets were semi-private.

    So yes, I do think that in some instances (but only SOME  ...as in very few) are done by people that have no clue whatsoever.

    On another note, I had a level 59, someone I thought was my friend, come to my street with me standing there, took my stuff and ran. That not only crushed me, but it pissed me off.  Why would a lvl 59 go from street to street taking stuff?  Someone you thought was a nice person and was your friend?   Why? Because they can.....

    Needless to say, they are blocked by me and will not be back on my street.
    Posted 9 months ago by Innie✿, Obviously Subscriber! | Permalink
  • I'm so very sorry PL -- and all the rest of you who have had things taken.
    Posted 9 months ago by Marla Subscriber! | Permalink
  • Stop feeding the sociopaths. Seriously.
    Posted 9 months ago by Melting Sky Subscriber! | Permalink
  • Before I say this, don't get me wrong--I'm not the straw man you're looking for. I don't pick up things on the ground, because I know that until we reach a consensus on this, a lot of folks find it very upsetting. 

    However, please don't point and say "See! You have made your argument for us, by showing courtesy, all we want is courtesy! Admitting our way is right is just common courtesy!" because I still don't agree with the argument that things belong to whoever dropped them, forever. The game logic doesn't support it, one of the first things it teaches you is to pick up anything on the ground, and the devs created an entirely new interface--rather than the regular item interface--to behave in the way the pro-droppers are looking for. I don't think I'm "not classy" for disagreeing, either. 

    I had hoped that when the housing update came, people would finally have an outlet for their creativity, and this would satisfy them--finally, a place that is designed for you to arrange things, permanently and un-pick-upably! People will stop trying to drop objects all over the place and assuming that because it made them happy to drop them there, everyone owes it to them to let them stay there for perpetuity, on pain of being a jerk who hates happiness!

    It just seems like the game is telling us, here, here is the screen and interface where you can do this thing you've been trying to do! Put pretty objects down safely by using this screen! 

    And everyone is saying that, while the "safely put objects here" interface is nice, they will continue distributing objects using the non "safely put objects here" interface at will and they better stay where I put them and you are all mean if you disagree. 
    Posted 9 months ago by Pomegrandy Subscriber! | Permalink
  • All the ideas about what the housing streets will be like are great, really. It's awesome to speculate/suggest/guess about the future. But, what we think the idea of it is, or what it's meant for, still isn't what it is now. Now, it's a public street with sonebody's name on it. No, it's not nice to take things, but for now, if you wouldn't put it on a street in the non-imagined world, don't put it in your housing street. Treat the streets as they are now, not as they will be or as you think they're meant to be or should be. They're not done yet.
    Posted 9 months ago by Fernstream Subscriber! | Permalink
  • To whoever helped themselves to the cubimals on my street…

    That’s what they are there for.  Publicly available items on a public street for the public to take and enjoy (besides, the little buggers breed like cockroaches and I occasionally find that they have taken over my inventory, so out on the street they go!).  Only one request… if you are going to take the second to last cubimal, please go ahead and take the last one as well… otherwise it looks all lonely and sad out there all by itself until the next population boom!
    Posted 9 months ago by Syruss Subscriber! | Permalink
  • Syruss, I think that is like the last piece of candy in the box. Everyone is too polite to take it. Besides it is probably one of those nasty vanilla cremes that nobody likes anyway...
    Posted 9 months ago by Fogwoman Subscriber! | Permalink
  • It's NOT fair to act as if you have the Right to put stuff out and it be safe. It is as if you are making up the game as you go.
    Those who put out the feeders and collectors for their piggies out front of their new house, want to treat their piggies as if they were on private property. I get that! But, they need to wait until it is safe to do so. Or, risk it.
    Posted 9 months ago by bayBi Subscriber! | Permalink
  • Actually, it's completely fair.
    It is just not yet supported by features at this time.
    We, as players, do have the right to ask for the features we want.
    We are.
    Posted 9 months ago by CrashTestPilot Subscriber! | Permalink
  • Asking is good.
    Posted 9 months ago by bayBi Subscriber! | Permalink
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