as julian implies, it is highly unlikely that either the iPhone or the iPad will ever support flash player.
there is, however, a chance that glitch could be played on either device, since adobe flash has the capability now of exporting files as iphone apps.
flash exported iphone/ipad apps aren't typically of the same quality, performance and polish as native cocoa touch apps, but are a possible option at least, for playing the game on these devices.
that said, glitch is already pushing the limits of flash on the desktop and the interface, even parts of it, probably wouldn't translate very well to either device.
it might be better if native apps were created to play aspects of the game that make sense in a mobile context, like garden tending. or hopefully something more interesting than that : ]
I could swear I read something somewhere about a mobile version of the game or a portion of the game being developed for the iPhone...It almost made me want to buy one. Goin' to find where i read that...
"Butterfield: In the ideal future, we would like to have it be playable across all kinds of platforms. At first it will only work in a browser on a PC, but we will have companion applications for mobile — so iPhone and Android — that give you a more limited amount of gameplay but allow you to kind of interact with the game without having the whole client open. Because it’s massively multiplayer and you’re encountering other people, talking to friends or strangers, it’s tough to play without a keyboard in front of you, because that’s the way people talk. But if, for example, you’re participating in an auction, you should be able to use the iPhone app for that sort of thing; or if there’s a local election happening or some other asynchronous social interactions, that kind of stuff can happen in a mobile app."
If indeed Glitch wants to covers all mobile devices and social networking platforms, then some sort of iPhone/iPad app will come eventually... Even if I just get limited access I will be happy.
Otherwise I'm going to have to drag myself up from the sofa and walk the ten paces to my desktop. Phew, I got exhausted just typing that.
yeah, your eight words were highly confusing. more than one of us thought you meant a future version of the iPad or iPhone. more words, or better use of your 8, would have been helpful.
further, it is in no way irrelevant to discuss what the 'future iphone version' may or may not do, and how it might be ported to the device.
I wanted to give you hope for the future. If you don't care about a future iphone/pad version, I better not catch you using it! heh
And to striatic, now that he ruined a perfectly good tease, the 8 words were ok. Only one of these makes sense.
- The future iphone version [of Glitch] should work on it.
- The future iphone version [of the iphone] should work on it.
- The future iphone version [of the ipad] should work on it.
Even if it is misread as, "The future version of the iphone should work on it," it still falls just shy of sense.
The whole game: still probably not (though not *never* - just not in the next 12-18 months). But, an initial iPhone app is already in (very early) development.
@stoot - I'm working on an html5 game that i'm modelling on glitch. If you guys gave me some API docs I could try render some levels in the canvas, try for performance. :)
@Mursock That has nothing to do with the topic at hand, mainly whether this will ever work on iPad. As much fun as a holy war is, it won't answer the question.
Edward, sorry I'm not trying to proselytize...I didn't know that this post had to be strictly ipad or iphone related. Sheesh. Either way the developers have a lot of platform compatibility issues ahead of them.
Ipad users could start a facebook group along the lines of "apple should support flash on the ipad & iphone" and see if you can get a few hundred thousand likes. Maybe apple will listen then and add it. :)
I don't actually *need* Flash on my iPad... and after what Jobs said about Adobe, it will never happen.
html5 is gaining ground anyway, rather than being dependent on a 3rd party plug-in.
Oh. I guess now that I have an Android such things are relevant to me :D *cheers for droid app* Although I don't know what I'd be able to do with the game on my tiny tiny screen.
I use it for browsing as well. It has tabbed browsing and shows full versions of sites. It is a bit slow though and it'll drain your data plan REALLY quickly if you're using it with 3G.
I used "splashtop" during the last test to do the same thing: you are basically manipulating your desktop/laptop from the iPad. It wasn't great, kinda slow, but I could play.
Splashtop? Argh, it's annoying, my little sister basically uses it to annoy me. First she sneakily opens it on the computer, then when I'm doing something she takes control of the computer through our shared iPod Touch. Argh. Annoying.
@HarleyQuin have you tried to climb using iswifter? I tried it with Puffin and it just did not work at all. Played great [if a little slow] but could not climb at all :)