Topic

New skill from Potion Making: Witchery (Note: the name can be changed)

This idea started as something else that turned into something quite offensive (unintentionally, but here we are). However, it's become something different. Here are the fun highlights:

A new skill group progressing from potion-making, called Witchery.

Witchery enables glitches with the skill to cast spells. Such spells could include: 

1. turning another glitch into gingerbread. The now-cookie glitch has a variety of new actions they can play through in addition to normal play: "try a bite, dance around merrily, flee [player's] house (which involves a fast sprint across a set number of streets from the enchanter's real-world location), etc." Players would be summoned with the option to decline, e.g. "Xev is summoning you to their house to be turned into a holiday treat!" Accept / Decline"

2. summoning a dead glitch from hell as a zombie (the spell breaks when the new day arrives, just like how you leave hell normally). New actions would include: "Lurking, hassling the living, braaaaains, etc." I think it makes more sense to have hell summoning work the same way that game tickets do. E.g. "Xev is looking for a dead glitch to be used in their zombie recipe." Accept / Decline. At which point, it's first come, first serve."

3. Poisoned apples - would have similar effects to wine of the dead, and be very useful for glitches in hell and zombies. Could have the added bonus of instantly killing any glitch that eats it - which would be very advantageous to players who actively want to get into hell. The visual difference between normal apples and poisoned apples should be obvious.

4. Magic Seasoned beans - will grow a tree that yields extra high harvests (but their life span is significantly shorter than regular trees). Perhaps these can only be planted in yards and home streets?

Additional ideas: 

Trickster spells - little enchantments on existing objects (making gnomes dance, or perhaps temporarily "teaching" them something their owner didn't originally intend: this might work better if there are pre-set trick phrases, rather than free reign).

Task spells - "rain clouds" to water crops automatically, an enchanted pick to mine autonomously, etc.

Posted 7 months ago by Xev Subscriber! | Permalink

Replies

  • I want to cast spells so badly! Maybe a spell to make it rain and water crops, or a spell to make gnomes dance, or a trickster spell, like the gingerbread one above!

    Maybe even a spell summon the spirit of the giants who would give bonuses to everyone on the street!
    Posted 7 months ago by La Mariposa Subscriber! | Permalink
  • Trickster spells to make existing objects / interactions behave differently or strangely would be fantastic and hilarious! Great idea :)

    I also love the idea of "task" spells. Spells that make normally tedious and time consuming tasks autonomous. 

    I've updated the OP to include these. Thank you!
    Posted 7 months ago by Xev Subscriber! | Permalink
  • *insert evil cackling witch laugh here*
    Posted 7 months ago by NO DELETIN BACON>:O Subscriber! | Permalink
  • You mean crackling, right? Like bacon crackles on a hot pan?

    (best novelty account ever, by the way).
    Posted 7 months ago by Xev Subscriber! | Permalink
  • IMO, we already have enough sorcery related skills in game in the guise of 'intellectual' skills (many of which are sorcery/witchcraft/spiritual skills).  Many folks like this game because it LACKS the typical sorcery/witchcraft stuff of other online games, which makes it unique.  We already have poly-theistic giants with their shrines...why do we need to introduce RL religion into the game in the form of witchcraft?...well, unless you are willing to introduce all forms of RL religion in the game...which would likely be prohibitive.  They have already removed/blocked the few Christian references they had in the game (crosses on tombstones were removed in favor of giant symbols, and the cross in the back of Hell One is blocked by a sign now), and IMO, they should give the same treatment to all RL religions to include witchcraft.
    Posted 7 months ago by b3achy Subscriber! | Permalink
  • Nonononononononononononono
    I think most of those ideas are just weird and not Glitchy.
    Posted 7 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • Witchcraft is not a religion and fun spells is not an endorsement of any particular belief or lifestyle.

    What Xev is suggestion, as I read it, is merely an extension of potion making.  In addition to rainbow juice that make us zoom up into the sky and potions that make us faster or able to collect more quions, why not add some more advanced ones that do other fun things.

    This seems very glitchy to me.  The effects of those particular spells or potions is a valid debate topic, but the whole witchcraft / religion / lifestyle issue is water under the bridge - we are already there and it has been well received and endorsed by the community.
    Posted 7 months ago by Kookaburra Subscriber! | Permalink
  • @b3achy If this issue with this idea is the name, that's easy. Instead of Witchery, let's call it Enchanting. Now what do you think of it?

    The goal is not to introduce real life religion into this game. Though you post has me extremely intrigued: Is there a real life religion that involves magic seasoned beans and turning people into gingerbread? Successfully?

    If, hypothetically, this were a religion, I could practice it now at will without any involvement from TS. There would be no need for the mechanics of the world to correspond with my beliefs or 'play along' with them. Instead, my beliefs would be based on faith, and my glitch would practice them with arbitrary success and failure, dependent almost entirely upon the participation and shared belief of other players. Like as not, my glitch would have to try very hard to appease whatever deity or spirits or innate magic in the world (which does not exist) allows for spellcraft, since most attempts (if not all) would be unsuccessful.

    @AwesomeCardinal2000 Fair enough. Can I ask why they strike you as so odd?
    Posted 7 months ago by Xev Subscriber! | Permalink
  • I love the idea, but shouldn't there be a Wizardry doing almost the same thing? But that would lead to Gender-Related Skills, as Wizards dont normally turn people into Cookies. Plus, we have Imagination, which overpowers magic. So sorry Xev but -1
    Posted 7 months ago by Taco Assassin Subscriber! | Permalink
  • I love the idea of a skill/upgrade/tool that would let us create rain clouds for our gardens!
    Posted 7 months ago by Vocable Subscriber! | Permalink
  • @Taco I thought witchery was or could be accepted as a non-gender specific skill? Or perhaps we should just call it wizardry in general? (Or Enchanting) Glitch is specifically a non-gender specific game. It didn't even occur to me that this would have to be specifically female in order to work.

    Again, if the name is what's throwing you, don't write it off just because of that. If you love the idea, we can change the name. 

    As for iMG versus Magic, it shouldn't be either or. We can make potions and tinctures that aren't overtly magical, but also have nothing to do with iMG (except occasionally increasing the iMG achieved). But perhaps I'm misunderstanding?
    Posted 7 months ago by Xev Subscriber! | Permalink
  • Xev wrote
    1. turning another glitch into gingerbread. The now-cookie glitch has a variety of new actions they can play through in addition to normal play: "try a bite, dance around merrily, flee the witch's house (which involves a fast sprint across a set number of streets from the witch's real-world location), etc." 
    2. summoning a dead glitch from hell as a zombie (the spell breaks when the new day arrives, just like how you leave hell normally). New actions would include: "Lurking, hassling the living, braaaaains, etc."

    I really dislike the idea of one Glitch doing something that affects another Glitch. They may have other plans for their (possibly limited) in game time

    Xev wrote
    3. Poisoned apples - would have similar effects to wine of the dead, and be very useful for glitches in hell and zombies. Could have the added bonus of instantly killing any glitch that eats it - which would be very advantageous to players who actively want to get into hell. The visual difference between normal apples and poisoned apples should be obvious. 
    4. Magic Seasoned beans - will grow a tree that yields extra high harvests (but their life span is significantly shorter than regular trees). Perhaps these can only be planted in yards and home streets?

    Not against these as ideas but there are a whole load of better ideas I would like prioritized before the devs move on to these
    Posted 7 months ago by IrenicRhonda Subscriber! | Permalink
  • @IrenicRhonda: Thank you so much for taking the time to respond. You make some really excellent points, chief among them the question of consent, which I think is vital.

    Right now, the way the game mechanics work is if a player is summoned, they have the option to reject that summon.

    I think summoning for gingerbread glitches makes sense, e.g. "Xev is summoning you to their house to be turned into a holiday treat!" Accept / Decline

    As for hell, I was thinking about how that would work. On the one hand, summoning would add an extra layer of difficulty, both for dead and witchery glitches (they would need to communicate through global or the forum in order to coordinate). Alternately, if summoning from hell worked like a game ticket, e.g. "Xev is looking for a dead glitch to be used in their zombie recipe." Accept / Decline. At which point, it's first come, first serve.
    Posted 7 months ago by Xev Subscriber! | Permalink