Topic

Level 60 is just the beginning... REBIRTH!

Once a player reached level 60, they are offered a quest.. a difficult one, one that might take skill, luck, and brains to complete (not just the ability to read a how-to-rebirth-in-glitch website).  Upon completion of that quest, the player is offered a new "permanent" skill that stays with them for the rest of their days, no matter how many times they rebirth. Then their skills and level are reset to level 1, and they get to begin again. They are... reborn! All of the skills are available to learn again, all of the quests are available again. In this setup, I do not think badges should be lost. But then there are new "rebirthing" badges that are able to be earned.

The rebirth skills would not necessarily be "advantageous" to have, more like cool or fun to have.. such as a "dance" skill that might allow them to give another player (or themselves) the moonwalk buff for a short time.

Posted 11 months ago by Wundur Subscriber! | Permalink

Replies

  • It's a neat idea but I think the new imagination system is going to remove tradition leveling and exp. In other words I'm not even sure there will be such a thing as an experience level after the update.
    Posted 11 months ago by Melting Sky Subscriber! | Permalink
  • There will still be levels but they will be de-emphasized and represent only your lifetime imagination earned.  So there will be no cap on lifetime imagination (and therefore, no cap on maximum level,) but since you will be spending it on things as you go along you that number will not currently equal what you have "in the tank" as it were.  I do not think we will see levels as prominently displayed on Glitch Info Pages; we may not have leveling up screens (although I will miss the horns of celebration.)
    Posted 11 months ago by Scarlett Bearsdale Subscriber! | Permalink
  • really like this idea. like kingdom of loathing.
    Posted 10 months ago by Mr. Dawgg Subscriber! | Permalink