Now that herbalism is suddenly more popular because of these new skills, are they going to make more community gardens for those of us that don't want to move to a swamp house just to grow herbs?
I too would like to see more Community Gardens. I like growing herbs from time to time, but am primarily a crop-grower, so I am happy with my house choice.
Whym - I suppose no bet that isn't a fixed bet is 100% safe. Still, I'll wager you 20,000c that the upcoming upgradable housing allows you to customize/upgrade and ultimately have both herb and garden plots. If you want, reply here and the bet is on!
(That said, I have no objections to additional community gardens.)
The difference, striatic, is that swamp dwellers can buy produce from vendors while those who have crop gardens have to either use the community gardens or buy on auction, both of which are subject to difficulty due to greedy players.
@striatic The swamp dwellers don't complain about having veggie plots because they can just go to the produce vendor and buy veggies. The non-swamp dwellers don't have that option with herbs. That is where it is a bit skewed in the veggie vs herb garden situation. In other words our veggies and food we make the veggies with are not very valuable on the market vs the herbs and potions. Now if they would remove the produce vendor we would have some equal right to the market.
Yep, herbs and produce are two entirely different things. The prices some want for herbs on the auctions are just ridiculous. The lack of herb growing is causing such animosity. I'm reading stories on Google Plus from some Glitchers that they've stopped playing because of all the anger and fighting. The game isn't what it used to be. Can't argue with them. I can't say how many times I've dropped in the herb gardens and found arguing over herbs.
Why is it so awful to folks that they have to choose gardens or herbs? Why should we be entitled to have both at once? If you feel like you NEED to do all of the potion quests and make tinctures and all that jazz, by all means come join us in the bogs for a spell! If you want to keep growing garden food and keeping piggies and leaping about in your giant modern home, well, you'll have to pay for the herbs.
@ Sloppy Ketchup because for one thing I worked damn hard to get the 50k currents to get my modern house and I love every inch of it. I dislike the bog houses, they are dark, dank and claustrophobic in my opinion, some like them, I do not. To give up my 50k house now would be forever getting one back and it would not be in the same area possibly.. so no that would not be a good option for me.
Also the comment of " If you want to keep growing garden food and keeping piggies and leaping about in your giant modern home, well, you'll have to pay for the herbs."
Exactly the thing I have been pointing out here. I can say the same for the bog dwellers if they would remove the produce vendors. "If you want to keep growing herbs and keeping fireflies and leaping about in your bog home, well, you'll have to pay for veggies off the auction." Right now the situation is rather skewed in the favor of the bog dwellers making large amount of currents off their labor... the rest of us in non-bog homes are at a disadvantage on selling our produce for very little.
The swamp dwellers don't complain about having veggie plots because they can just go to the produce vendor and buy veggies.
And 50k dwellers can make enough currants from meat collectors and home-grown produce to buy herbs.
the herb situation is not evenly weighted.
Do you have to own a 50k house with four tree patches, an animal pen, a 32-slot cabinet and 28 crop garden plots to complain about the terrible imbalance of bog houses having herb plots, or does it just help?
:Why is it so awful to folks that they have to choose gardens or herbs? Why should we be entitled to have both at once?"
I want to have both at once mainly because I want to. I play this game to have fun and do things that are fun and not to be prevented from doing things that are fun. That's why I feel I'm entitled.
I also think it's weird that this is the ONLY thing where you have the choice forced on you - where if you pick one thing, you aren't allowed to pick another thing too. That's not true of anything else in the game. I'd much rather craft my own way of playing (which I keep hearing over and over is what Glitch is all about). That way includes being able to grow everything.
The ones who are making specific arguments about imbalance do, as do the ones casting judgement on auction sellers when the prices are what the market will bear. (Sell below those prices, and they are bought and instantly resold at the market rate.) It comes across as a demand that their expensive houses must have everything and a pony.
To pick up on Casombra Amberrose's argument:
I can say the same for the bog dwellers if they would remove the produce vendors.
Except that food correlates to energy, and is thus essential to core gameplay, whereas herbs, essences and potions are add-ons.
ETA: If the AH equilibrium for herbs and herb byproducts remains well above list, then clearly something will need to be done in the mid-term, whether it's more community gardens or something else. But I don't think it's soon enough to pass judgement, and an early nerf sets a precedent for nerfings of any future gameplay element that disadvantages a group of players on account of earlier choices that benefitted their progress.
cassombra says: "The swamp dwellers don't complain about having veggie plots because they can just go to the produce vendor and buy veggies. The non-swamp dwellers don't have that option with herbs. "
Up until now the swamp dwellers have been at a disadvantage because the herbs were never worth much, croppery skills do nothing to improve herb yields, crystals have no useful purpose, etc etc. I have always bought my produce from auction or vendor and not complained about the advantages the treehouse/medow house/mansion dwellers have had over us toiling herb growing one-tree harvesting (if w are lucky enough to have a patch) swamp dwellers.
We could have started threads about the unfair advantage croppery skills give to the non-swamp dwellers. That advantage, with the extra trees and larger crops have kept up the demand for medow houses and mansions and made the bog homes seem less desirable. The swamps have run out of 7.5 k houses a few times but the regions are never sold out or in need of constant new housing as is the case in some of the other regions (groddle meadows, alakol etc) where the houses have multiple trees, large gardens, and room enough for keeping animals.
Flowerry Pott, you say that you feel entitled to have both a garden and herbs because that would allow you to have more fun in-game. I understand the notion, but I think that this sort of thing runs counter to the cooperative aspect of gameplay. I hear people begging for herbs in meadow homes and rocks spawns and more plots and I start to wonder what would happen if none of us ever needed to leave out little Glitchen dwellings to get supplies!
Because I'm a strong believer in the importance of cooperative play, I support the notion that we must interact with one another to get different things! I never buy from vendors- always from auction. I'd rather have something another Glitch made or harvested and give my currents to another person rather than to... well.... what DO the vendors do with those currents?!
I've heard some rather creative solutions to the recent herb dilemma. Garden stakes that lock a planted plot/harvest to a player for one growth cycle could work, as could the addition of a community garden/herb garden in each housing block for residents to meet and garden together (in addition to those used by players who do not own homes). Perhaps we'll see some herb pots down the line that you can carry in your bags! For now, I share my bog home with contacts, give them three or four days of free access to it when I know that I won't be playing much. Cassombra and Flowerry, you're both welcome to queue up for some days next week is you want to grow some herbs!
It's our job to help Glitch grow beyond super-competitive and (sometimes) nasty MMO interactions and create a sense of community here. I just don't think that asking TS for more stuff to decrease demand is the best solution. Every game will have imps, and there will even be a few out-and-out buttmunchers. We can be misanthropic and shape our gameplay to guard against all the buttmunchers, or we can be creative and find ways AROUND that kind person.
To be clear, I'm not calling anyone who disagrees with me misanthropic or dull. I'm just trying to foster a strong sense of community. And in case you're wondering, I do own an autographed photo of Mr. Rogers. Seriously. It's right next to my autographed photo of Dolly Parton.
Say Why cant we buy flower pots for our houses and grow herbs there that doesnt have a bog house. Its decorative and nice to look at and has benefits.. The flowers are ours and ours alone! And you can limits how many pots you can put in a house as well . hmmmm WHat ya'll think? **** The Herb Pot ****
@Sloppy Ketchup: Thanks for your post. Please don't think that I'm against community cooperation; quite the opposite! Wanting to do ALL THE GARDENING does not equal "I want everything available ever to be in my house so I never have to interact with anyone". It would be quite a relief if people would stop trying to equate the two, because that is simply not the case.
I'm pretty positive that community cooperation will and should occur naturally and organically. People need to try things and figure out which skills interest them and keep them coming back into the game. Now that we have unlearning, it will be even easier for people to shed the things they don't use or need, then they will be able to concentrate on doing the things they enjoy doing. Those things will be different for different people.
I continue to see nothing wrong with wanting the ability to do all the things that I want to do.
I love the idea of an herb garden for each housing block!
I hear people begging for herbs in meadow homes and rocks spawns and more plots and I start to wonder what would happen if none of us ever needed to leave out little Glitchen dwellings to get supplies!
Yes! I really, really hope that solutions to the friction do not include total self-sufficiency for every Glitch. Mind you, I'd probably play that way if it were available. But one of the charms of this game is that it gently encourages us soloists to become part of the orchestra.
There's also something to be said for experiencing the bogs as someone who lives there rather than as someone who visits. I would be surprised if TS modified the game such that herbs were available in light areas or produce could be grown in the bogs. It violates the separation of the different ecosystems that the game currently consists of. What *I* wish for is a whole new ecosystem to be added to the game.