Topic

Stop the griefing in the Comunity Herb Gardens

Glitch Change Log

"So migrant gardeners can have time to admire their work, public plots'll be locked to the seed planter for 60 seconds after harvestin time."
13 days ago.

Thanks Tiny Speck, thank you indeed, this thread can now rest in peace.

****************************************************************************************************************** 


TOO LONG, DIDN´T READ:
 THIS THREAD IS ABOUT ABUSE, NOT PICKED HERBS. There are Glitchens using unfair tactics to grief the users of the Herb Gardens BEYOND the normal "free for everyone", like using gameshow wheels to block your view of your crops and camping with 2 or 3 thieve friends to block your vision or splanking you and then proceeding to group steal your crops. They are actively mugging people in the herb gardens, not just picking stuff for free. This needs to be solved

Regardless of the rules of the gardens, or rules of the game...what we do notice in the end is that the area does promote griefing.  People see people planting, and naturally, they know that if they get at the harvest before the other person does, it causes grief.  Minor grief, yes, but distress is distress.  Sure, no one is entitled to what they plant per se, and anyone can harvest whatever they want, but that does not prevent the core issue, it is causing strife altogether.

So instead of arguing about who is right, whether it be the planters or the griefers, perhaps it would make more sense for a solution that would benefit everyone to come about.  I.E., brainstorming.  Arguing back and forth is not doing anything for anyone.  So let's all try solve the problem, and perhaps TS will listen and implement what we come up with, if it is good enough and lets everyone be happy!

* * * * * * * * * * * * * * * * * *  * * * * * * * * *  * * * * * * * * *  * * * * * * * * *  * * * * * * * * *  * * * * * * * * * 
REST OF THE OPENING POST EDITED: I have decided to remove from the front page my original Opening Post because the actual debate and conversation doesn´t fit anymore into it, and I feel that pressing the issue to move forward is more important than chew on something that isn´t relevant anymore, and is better than opening a new thread.

It was edited not to misguide anyone or trying to hide something, is just a tool to keep the debate at hand on track.

If you are still interested in reading it (is long, boring, filled angst and frustration, and irrelevant to the actual conversation) you can find it here: 

docs.google.com/document/d/...

Posted 12 months ago by Mikah Subscriber! | Permalink

Replies

  • @WindBorn: "However, much of what is being described here is not harassment." 

    How does blocking the view of an entire patch with a gameshow ticket is not harassment? How does doing that conciously, with premeditation, leaving the wheel standing there just for kicks, laughing at the petition of other players to remove it, blocking the view of what is being planted in the patch, is not harassment?

    Dude, you are really going to great lenghts to mantain your point of view. Stop trying, please, you seems to be a reasonable guy, why are you not trying to solve this puzzle with us? We don´t excactly need a devil´s advocate for griefers, you know?

    And again, I started this thread (as I told you previously in a direct answer, more proof that you don´t read what has been said already) to let my point of view about this issue to be public, to vent my frustration and to find if someone else has been having this sort of problem. And of course If for some chance this gets to the ears or eyes of one of the developers, and something is made about this issue, then I will be really, really happy.
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • I have an idea myself.  I am not sure if anyone will take me up on this, but here it goes:

    I will trade a couple times a day herbs for their seeds.  If you come to me with 12 seeds, I will give you:

    Purple Seeds = 40 herbs
    Gandlevery = 14 herbs
    Rubeweed = 14 herbs
    Hairball  = 14 herbs
    Rookswort = 14 herbs
    Silvertongue = 36 herbs
    Yellowtongue = 36 herbs

    If you notice, I excluded the super harvest amount from silvertongue and yellowcrumb, given that they have long times, and I am not guaranteed any supers.  Anyway, add me and we can trade.  Just let me know in advance so I can make sure I have stock.
    Posted 12 months ago by Kirnan Subscriber! | Permalink
  • @Pinkkea: I don´t mind people taking random herbs and clearing plots that are unguarded, even if someone does the "Yoink! got the herb LOL" once or twice, but I´m tired to see the same faces and names doing a methodical daily raid over the Herb Gardens to make a profit out of everything they can pick up. 

    That is just not right. It shouldn´t be right.
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • How would you know if they are the same faces unless you are there all the time guarding *your* plots?
    Posted 12 months ago by Treesa Subscriber! | Permalink
  • WindBorn is being completely reasonable. Most here are pleasant Rational folks, but Some, like myself get to the point of annoyance with babies crying that what we'd normally never do Seems fun...just because of the never ending crying a few do. Now I would never take from another without replacing But...this junk is so annoying that some are so called Griefing others Because of the baby crying in a Game.

    My friends and family have refrained so far lol We are a nice bunch. But I am personally sick of the never ending crying. Game mechanics working As Intented..like or leave imo. I Hate to say I am getting tempted to indulge in bad girl activity Just because of the self-entitled jerks. I've played mmo games for years..first time I'm annoyed enough to go rogue soon lol.

    Whatever, do whatever, but anyone stalking ME ingame will be repeatedly reported and phone calls made .
    Posted 12 months ago by Anya Karenya Subscriber! | Permalink
  • @Treesa: Have you even used the comunity Herb Gardens? If you used them you just haven´t asked that question. 

    I forgive you.
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • @Liliac: You have won the argument calling me a crying baby, I will mend my ways and be a good boy from now on. I bet this works everytime you use it. You win the internet.
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • Treesa, you are Exactly Correct! lol. The whiners are those that will Not buy a bog house or take up Multiple offers of Free days of using bog house offers. They appear to enjoy playing Victim and crying for sympathy.
    Posted 12 months ago by Anya Karenya Subscriber! | Permalink
  • @Liliac: You are trying to derail the issue discussed here. Are you griefing?

    The issue here is players that use that same game mechanics to botch and cripple other gamers, taking advantage of the rules.

    You may proceed.
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • @Liliac- LMAO who are you gonna call on the phone if somebody harasses you? Are you gonna call the cyberpolice after you backtrace 'em?
    Posted 12 months ago by Djabriil Subscriber! | Permalink
  • Goodness Mikah! I am not Griefing it isn't worth time or effort sweetheart. Game mechanics..Read and abide the signs on community plots. If you are incapable of such without crying...Buy a bog house or make friends with those that have one. How many times does such a Simple concept be needed Repeated? :)

    Many offers have been made by many for time limited use of their bog houses. Others offer rental agreements. I literally Read the signs and take them for what they say .

    The rules are the Rules as set our by the creator and devs. Adjust, take up kindly bog plot offers or shut up lol.

    I would never grief someone even if I thought their idea of griefing was wrong But this is seriously Ridiculous. So What...you lost some money in seed or guano. I'd Happily give you money to make up for it if you and several others would grow up, lose the idealistic view, and move ON. This offer is serious.
    Posted 12 months ago by Anya Karenya Subscriber! | Permalink
  • All I can say...is the consequences will never be the same.
    Posted 12 months ago by Kirnan Subscriber! | Permalink
  • Kirnan, you've already said more than enough to let Many very nice, honest, game loving glitches know Your ethics...stalking, blacklisting, etc. Keep posting baby :)
    Posted 12 months ago by Anya Karenya Subscriber! | Permalink
  • Nice and honest?  It is "nice and honest" people like you who come in and call everyone whiners and crybabies.  Personally, I am siding with people like Mikah, because I dislike the griefers out there that care little about anyone but themselves.  Of course, there are those that wear more attractive coats, eh?

    And in case you forgot, the game gives us the blacklist command.  It is called "block".  Quite useful, I hear.
    Posted 12 months ago by Kirnan Subscriber! | Permalink
  • @Liliac: Then I will assume you haven´t read anything that was said in this thread, you are starting an argument that has been left behind hours ago. Again I will left the "cry baby" allegations behind knowing that you don´t know what are we currently talking about.

    We are talking about players using the adored and revered "game mechanics" to make other gamers sad, abuse them in a demeaning way, exceeding what I think is the original intention of Tiny Speck.

    If treated right the Herb Gardens are a wonderfull place full of kind people that interacts with each other. Treated the wrong way is an awful place, full with anger, fear and greed. 

    You know what is the warcry of the griefers in the Herb Gardens? "ABIDE BY THE RULES, I CAN TAKE WHATEVER I WANT LOL!".

    Again, are you a griefer? because you use the same logic as them.
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • You say it is not about the herbs?  Okay...

    You can only be griefed if you let yourself be griefed.  If you just walk away, it stops being fun for the people who are trying to get to you.  They don't care about the herbs, they only care that you stomp your feet and cry like a baby.  If you refuse, then you are ruining their fun.  

    Try to remember that this is a game.  Nothing that happens here matters in the real world.  If some people who are friendly and nice in the real world get a chance to be vicious and and selfish in a game, then I think that it is great that they have that outlet.  You need to see what they are doing as play.  Please let other people enjoy the game in their own way.
    Posted 12 months ago by Jewel Stoned Subscriber! | Permalink
  • Mikah, bear in mind that Liliac thinks blocking (or blacklisting, etc.) is griefing in itself  She is not going to listen to any logic but her own, no matter what rabbit hole it came from.
    Posted 12 months ago by Kirnan Subscriber! | Permalink
  • LOL Kirnan, I haven't blocked you because you are highly amusing sweetheart.
    Posted 12 months ago by Anya Karenya Subscriber! | Permalink
  • I was in the midst of typing quite a long explanation of my views but the computer or game decided to refresh the page and it was lost.
    Posted 12 months ago by Anya Karenya Subscriber! | Permalink
  • As a friend of mine offered Mikah...offer of a few days use of a private bog home, I offer on behalf of one of my teens who can't play for a couple wks.

    But I do find the lack of taking up offers and harping on Community plot issues to show signs of "wanna Cry but not wanna Solve"
    Posted 12 months ago by Anya Karenya Subscriber! | Permalink
  • Here's what I see so far:

    Both sides are playing the way they want to play.  Both sides chosen way to play hurts / interferes with the way the other side wants to play.

    Thus I can only conclude that the only solution is to remove the community gardens ;P *sarcasm*

    Obviously both sides have their points that put them in the rights AND within the rules and both sides have people taking extremes in both directions that cause inconvenience for others.  You want to harvest completed plots you find?  You're completely within your rights to do so.  You want to take the extreme and take all you can see and verbally abuse others?  You're a jerk.  You want to camp what you planted so you have a better chance of claiming what you planted?  That's also completely in the following of "all may harvest".  You want to take up multiple plots in a public area and make the assumption it's your private property (and maybe even cuss people out that harvest what is in a public place)?  You are also a jerk.

    My point?  Both sides have people on the extremes that are breaking rules (whether about the garden or simply being abusive), but that doesn't mean either side is not permitted by the "all my plant, all may harvest" rule.
    Posted 12 months ago by Xopher TAF Subscriber! | Permalink
  • @Jewel Stoned: With all due respect I think you have never been in the comunity Herb Gardens, as far as I can see. 

    You are trying to deal with this issue like a bully problem from school, and that is just not going to work. Schools have authorities that will hear your complains and act acordingly.  In Glitch the rule is "take whatever you want, those are the rules"... and that is just an open invitation for bullies to do whatever they want. And you can´t complain to anyone about that. Because that´s the rule. 

    See the loophole?

    I´m alerting about a really awful situation that is going to be aggravated when the game launches again and a big, new fresh batch of players began to fill the Gardens and find themselves dealing with these thugs. They are going to learn that these ARE the rules:

    1.- Steal all you see.
    2.- LOL hard at someone that tries to comunicate with you.
    3.- If you organize with another griefers you will be more succesfull.
    4.- You are protected by the rules, nobody can complain, do whatever you want.

    I have seen that, and I don´t like it, it breaks my heart. Herb Gardens are the only place in Glitch where you can really harm another Glitchen.
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • It's too bad there are people who are camping out any telling people that seeds they planted belong to them and no one else. I would like to see a 5 minute time limit on the garden streets (similar to the ancestral lands) where you have 5 minutes to pick what is available and plant what you have then you are teleported out and can't return for 30 minutes. I think this would return the gardens to a cooperative state where everyone is working for everyone else.
    Posted 12 months ago by Octo Subscriber! | Permalink
  • Mikah, you are seeming to be Ignoring the offers of the use of Private herb plots! To me it is looking like you are just trying to cause trouble at this point.

    You've been offered use of private plots for quest completion. I haven't noticed you taking the person up on it. Seems like you prefer to whine instead..really Sad in game and rl if you act that way there.
    Posted 12 months ago by Anya Karenya Subscriber! | Permalink
  • From the OP: "TOO LONG, DIDN´T READ: THIS THREAD IS ABOUT ABUSE, NOT PICKED HERBS."

    From the last post: "1.- Steal all you see."

    It's frustrating to be involved in a conversation where dissenters are being called out for failing to understand that this conversation isn't about whether freely picking herbs in the gardens is stealing, when that very clearly is one of the assumptions, the first assumption, of your last post. That's like saying we are only allowed to respond to your conclusions and not to the factors that inform your conclusions.

    Either the stealing/not stealing distinction IS fair game, and we shouldn't be told we have poor reading comprehension for bringing it up, or it ISN'T. 
    Posted 12 months ago by Pomegrandy Subscriber! | Permalink
  • Is everyone so Broke in this game that seed and stupid guano makes them cry and whine and try to break up the So Called community???

    Anyone can earn 20k daily with min. log in time!!!

    We all have different game play styles. I do not like people that in my view Steal but I more despise people that try to set rules for all of us!!!
    Posted 12 months ago by Anya Karenya Subscriber! | Permalink
  • a) Having done most of my planting for my 5003 herbs badge in community gardens, let me point out that a great majority of my experiences have been great and players have been very helpful towards each other.  (In fact, I have seen only a couple grumpy players, and they were AFK players who were angry to find herbs gone when they came back.)  Maybe it's just the time of day I play, but in my experience, these upsetting situations are very rare.

    b) Use enter and arrows to do your gardening.  You don't need to see a plot to harvest it, so it doesn't really matter if a wheel is "blocking" it.  You can still access the garden plots, and if you planted, presumably you know what order you planted in, so you know which will come up first.
    Posted 12 months ago by larky lion Subscriber! | Permalink
  • Oh, good call on the enter key to avoid the wheel block, lion!  I use the enter key all the time on my plots.
    Posted 12 months ago by Kirnan Subscriber! | Permalink
  • Excellent Larky lion!
    Posted 12 months ago by Anya Karenya Subscriber! | Permalink
  • @Pomegrandy: And the thread continues to be about abuse, not herb stealing. You need to understand that with the wide open rules of the Herb Gardens, moral boundaries are allowed to be skipped, subverting this:

    "you all may harvest"

    into this

    "stealing is good"

    And you end with a bunch of dudes that knowingly and conciously do so, entering the Herb Gardens not to follow the "you all may harvest" rule, not caring about it, just caring about sistematically taking all the stuff there and then selling it in the Auction House.

    They do not share the wealth, they do not plant, nor give seeds or guano to help glitchens in need. They are there simply to steal everything and then mask themselves as abiding citizens of Ur, screaming left and right "I´M FOLLOWING THE RULES LOL!"

    And yes, I will keep using the verb "steal", because it suits better what I feel is the spirit of the griefers.

    Is that nice? Please, please do answer this question alone Pomegrandy, is this nice?
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • Just another note, Mikah is not complaining about needing herbs, he is complaining about the state of things.
    Posted 12 months ago by Kirnan Subscriber! | Permalink
  • @larky lion: Dear friend, 

    a) My experiences in the gardens mostly are good, but today was just awful, awful enough to make me start this very same thread. I was actively and purposely griefed in a way I tought was impossible in this game. It was demeaning and awful.

    b) I´m sure you have never been blocked by a gameshow wheel, not being able to tell where you plot has bloomed or not. Is a competition of hitting the enter key, wishing you have your active plot selected. And doing so against two players that are trying to take the same plot is unfair.  

    Of course I know how to use the keyboard instead of the mouse, that is not and never was the issue.
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • @Kirnan :D
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • Saying that it's a simple matter of whether or not it is nice ignores a lot of the issues. And I am not saying that because I'm not interested in niceness--I think that's how you're trying to make it seem. I am not an argumentative hater of niceness, I just think it's straight-up false to say that the choice is "the current [terrible] situation" vs "the beautiful, nice, perfect herb gardens that could be."

    There is a huge difference between abusing a player and "abusing" a system.

    Abusing a player--saying cruel things to them, following them around, trying to mobilize others against them in global--is abuse. Abusing a player is never acceptable. I'm sorry those people said mean things to you on a player-to-player level. 

    That is part of what you are describing. I am very much against that part.

    The other part is "abusing" or profiting off of a system that encourages generosity without themselves being generous. And no--that's not nice. But please don't say "See, it's not nice, it shouldn't be allowed!" because I think there is a big wide world of difference between failing to be 100% excellent and griefing/abuse.

    Laziness and greed don't have to be encouraged, but making a game where they are impossible, and you are shielded not just from people tormenting you on a personal level but also the presence of any people who are not as earnest and generous friendly as you at all times means you are taking the social out of the game, taking the game out of the game.

    People should not be allowed to personally harass you. I believe this firmly. But personal harassment just happened to coincide with the other things, in this case; they're not the same, and taking care of personal harassment =/= making it impossible for people to over-take and under-share. They are different issues. You have the right to be revolted by selfishness, but I don't think you have the inalienable in-game right to never have to see anyone be selfish, ever.
    Posted 12 months ago by Pomegrandy Subscriber! | Permalink
  • I love you Pom, you have stated what I have fumbled badly at getting Across here!
    Posted 12 months ago by Anya Karenya Subscriber! | Permalink
  • I often check players' house address in Community Herb Gardens. When they have a bog house.. why are they "steal" herbs at Community Herb Garden? I own a bog house, I rarely hang out at Community Herb Gardens.

    What I understand on this OP: it's not about herbs itself but a behavior called "thieves," also "griefers."  Signs in Community Gardens are encouraging people to be a thief in my view. Perhaps, that's what Tiny Speck envision of thieves in this game?
    Posted 12 months ago by Inspirare Subscriber! | Permalink
  • @Pomegrandy: And that is a proper answer, thank you.

    I´m still sorry your (perceived) tone suggest that I am fundamentally wrong in my point of view, but I can let that one pass because I know how the internet makes subtleties go to hell. 

    Once you got out of the way your point of view about personal verbal harassment, I would love to hear what you have to say about the ACTIVE griefing techniques I have witnessed today like:

    1.- Blocking the view of the patches with a gameshow wheel, leaving there unspinned to avoid other players to see the patches.
    2.- Hiring the aid of other friends to raid the Herb Gardens while doing the gameshow wheel trick.
    3.- Not leaving anything behid.
    4.- Ignoring comunications from other players who are accostumed to play with a little teamwork.

    Hoping to hear from you.
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • @Inspirare: Thanks, you have understanded the reason for this thread and I appreciate that.
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • Well, I am glad we are starting to see some civil discussion here.  This game needs more of that, and less people who are out to ruin every other Glitchen's lives.

    As for the problem at hand, I am still of the mind that community gardens should be removed or reworked.  On the other hand, I still feel like TS is using them as a social experiment.
    Posted 12 months ago by Kirnan Subscriber! | Permalink
  • @Kirnan: I agree with you, I think is time to rework that rat maze and make something more interesting and less prone to wild-free-mindf*cked interpretations.
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • 1. ...to be honest I think that's kind of ingenious, in a weird way? I can see why it would upsetting, but mostly why it would be upsetting if you planted those herbs and think they are yours because you planted them, which (as I've mentioned) I don't think is using the gardens in the way the signs and game mechanics support. In a plant-at-will/harvest-at-will society, they would be blocking a plot that some random glitch planted presumably right before those herbs "came of age," but there would not be that same "this block of herbs all mature at the same speed" thing that happens when people stake a claim of plots for themselves. It would be much more variable and harder to game the system effectively. 

    2. I trust you when you say that this happened, but I can't imagine that if it's widespread, and if it is... well, if you follow the logic above, the system would deteriorate, and turn mostly into "people being profit-oriented, in teams." Which is essentially what mining is? And I say this loving mining. Yes, you're profiting off of things that other people have planted instead of the fat of the land (please see my last point at the bottom), but that's only a problem if we all agree that those things still belong to the people who planted them. Which we don't. 

    3. I disagree with your use of the word griefing here--I think "griefing" refers to something MUCH, MUCH more severe than simply failing to be generous. Let me restate. The game, right now, lets people take everything without replanting. I think that should continue, because the alternative is that the game either make people replant or make people leave plots unharvested. I think that making people replant would be a terrible idea; it's a very burn-the-concept-of-generosity-to-save-it solution. I don't think that locking people out of harvesting after a certain point is a good idea, either, because there is no way to account for the variability of different situations in a way that makes sense and doesn't clip wings. So I think it should remain possible for people to "not leave anything behind."

    4. Teamwork is one of the best things that Glitch has to offer. However, it has it to offer, it's not mandatory. You aren't required to work together, and you aren't required to communicate. If someone is repeatedly harassing you and threatening you verbally, and you ask them to stop, they are required to stop. If someone is interacting with in-game objects... you can ask them to stop, but I don't think that same requirement does/should apply. It feels very strange to me that one player should be able to TELL another player to stop performing actions in an action-performing game because the player would prefer that the other player perform different actions. 

    The herb situation we're talking about reminds me of key camping on a larger scale. There are key campers in this game, some heinous and some harmless. I do think they increase the number of keys in the world by increasing the number that are added in the world due to turnover, and while they generally profit off of selling keys, I don't think they harm the game at large. People do occasionally have bad experiences with them, which is regrettable, but I don't have an issue with key camping as a practice.

    The difference is that in key camping, the keys are produced bottomless from the world itself, whereas in gardens they are planted by people. However, if we respect the plant the seed | harvest the herb boundary, the action remains a victimless crime--the only theoretical victim is a good faith glitch who could have gotten the herb, but the herb was never promised to them individually. They still have a shot of getting it--I can't believe that this wheel thing would be a practical long term solution for preventing them from getting that shot.

    ETA: When you look at it in terms of a plant-at-will / harvest-at-will system, the worst crime stops being "stealing food from the mouths of others!!!" and turns into the relatively more mundane, and manageable "trying to hog food at the buffet."
    Posted 12 months ago by Pomegrandy Subscriber! | Permalink
  • Mikah:  I plant in the community gardens often
    Posted 12 months ago by Treesa Subscriber! | Permalink
  • @Pomegrandy: Wow, didn´t expected that answer so quick and so long, gonna hit the sack and answer you tomorrow properly, but let me give you the first thing that popped out of your argument that I think is the breaking point between your point of view and mine:

    You are equaling planting/harvesting herbs to mining (in a general way, but there it is), and they are definitely not the same thing and not the same mechanics at all. 

    First of all mining doesn´t require collaboration to get profit from it, inversely it gives more profit if you attack that task in a collaborative effort. The more, the merrier. Herbs doesn´t work that way, either you got them or you don´t

    Second, if you mine some ore you aren´t preventing someone else from getting it (it will spawn for free in a couple minutes later) much less taking advantage of someone who already has spent time/materials "spawning" that mineral. Herb gardening is an action that blocks other players either way, promoting competitive behaviour that tends to degrade to their lowest point, ending in foul play and abuse of the general rules.

    Third yes, keycamping is similar but not the same. You made a valid point explaining why they are different.

    And fourth (and last for the night, I swear) you should know the internet better, that wheel trick may get popular and even get some "how to" guide in the forums. I wouldn´t be surprised.
      
    Good God, going to bed, need to stay away from this forum for a while o_O
    Posted 12 months ago by Mikah Subscriber! | Permalink
  • i think the big problem is the use of blocking strategies to prevent other people from harvesting, rather than just people harvesting at will.

    the signs say "all may harvest" but that isn't really the case if you have a small group of players exploiting UI flaws so that "only they" may harvest.

    it is the same problem as players who claim swathes of plots, monopolizing the planting. monopolizing the harvesting is just as bad, if not worse because people claiming plots can be circumvented easily whereas some people apparently don't know how to get around the  gameshow wheel thing.
    Posted 12 months ago by striatic Subscriber! | Permalink
  • This is my last post of the night as well.  Regardless of the rules of the gardens, or rules of the game...what we do notice in the end is that the area does promote griefing.  People see people planting, and naturally, they know that if they get at the harvest before the other person does, it causes grief.  Minor grief, yes, but distress is distress.  Sure, no one is entitled to what they plant per se, and anyone can harvest whatever they want, but that does not prevent the core issue, it is causing strife altogether.

    So instead of arguing about who is right, whether it be the planters or the griefers, perhaps it would make more sense for a solution that would benefit everyone to come about.  I.E., brainstorming.  Arguing back and forth is not doing anything for anyone.  So let's all try solve the problem, and perhaps TS will listen and implement what we come up with, if it is good enough and lets everyone be happy!
    Posted 12 months ago by Kirnan Subscriber! | Permalink
  • One of the reasons i don't play right now apart from being sick.
    The move with the herbs was IMHO stupid and brought a lot of hate to this peace full game .
    I really hope this will change in the near future .
    Make it so that everyone can grow herbs don't be so blinded by economy this ain't a game like the generic bunch.
    Posted 12 months ago by Great Brain Robbery Subscriber! | Permalink
  • I have to say when this whole controversy started I was on the side of the campers. I believe anyone who knows me in game could tell you I try to encourage the helpful, friendly, polite spirit that drew me to the game when I was a brand new glitch. It seemed to me the most polite thing was to let the person who planted and waited for herbs harvest them.

    However, in reading the (overwhelmingly large number of) posts about herbs I've begun to see things differently. Am I now on the side of the thieves*? No. I believe the behavior in the OP was rude and immature. It also could have easily been solved with a quick shout in live help. Staff is incredibly active in game and I've never seen them fail to step in when people are over the top with rudeness.

    The thing is, I can no longer say I'm on the side of the campers either as I feel that they are being equally as selfish as the thieves. To go to a CG and claim several plots (seriously 12 plots or more?! You barely get that many when you OWN a bog house) and their contents for yourself seems very selfish and goes against the spirit of Glitch just as much as those that are selfishly taking without replanting.

    The idea behind the CG is clearly the same as the food that spawns in parties. The food does not spawn in parties so that one person can sit at a spawn location and fill their bags with free food. It spawns there so that people can easily have access to cooking materials that they can then drop and share with others. Keep some for yourself and replenish your energy sure, but for the most part drop it for others to enjoy.

    Yes, herbs do not spawn but the concept is the same. Herbs are expensive and if you do not want to give away your seeds and herbs then simply do not visit the CG. If, on the other hand, you want to be part of the giving spirit that makes this game so great, plant your seeds in the gardens and move along. If you happen on grown herbs, pick them and replant as you can. Then get a warm fuzzy that some glitch will make good use of the herbs you just planted. That is the purpose of the herb gardens and anyone who uses them for personal gain is doing it wrong.

    As a disclaimer, I have visited the CG only a handful of times and have never camped plots or taken herbs another glitch was standing over. I own a crop house and have access to an herb garden via key sharing with a couple friends.

    *I use the word thief for simplicities sake, I do not believe anything is actually being stolen.

    TLDR version: The CG's are there purely for a chance to help fellow glitches. Anyone (whether a thief or camper) doing it for personal gain is doing it wrong.
    Posted 12 months ago by SkyWaitress Subscriber! | Permalink
  • The best solution I can think of is: huuuge, terraced community herb gardens on a new special street requiring a hidden key. 
    Posted 12 months ago by ruptures Subscriber! | Permalink
  • I am pretty aware of the ways that mining and herb gardening are different. It was probably a poor comparison (your decision to head to bed wouldn't have been an unwise one on my end, haha) However, what I mean is more that I am surprised that there are coordinated teams of people doing this--it is difficult enough herding cats for standard gameplay methods, much less these. It's perversely impressive.

    Using wheels to block the plots is problematic. No question. However--and I don't think this is an argument against I-plant-this/I-harvest-this so much as a side affect--wheel blocking seems like it is only effective if there are "clusters" of plots to block, which is the rhythm in which herbs appear when people claim clusters of plots for themselves and plant the same herb there. If people (both "good" and "bad") are planting into scattered open plots with random seeds from their inventory and harvesting what happens to be available at the time, wouldn't it be much tougher to make it worthwhile? 

    I am also puzzled about this strategy inasmuch as, did people do it about one cluster of 6-8 plots or across the whole street at once? 

    (FWIW I am most interested in actual game mechanic suggestions rather than ideas like "encourage friendliness" or "where everyone respects each other.")
    Posted 12 months ago by Pomegrandy Subscriber! | Permalink
  • I am dissapointed by the gall of the glitches who in my view persist in hanging out in the community gardens, planting their seeds and 'daring' anybody else to harvest 'their' plots. The feeling I get is that they think there is one way that everybody should play.  To them Ur probably seems a Lost Paradise now that grubby people have arrived who don't have exactly the same ethos that they do.

    Its shockingly self-centered to be such a control freak over other players.  Uh, no.  It isn't your game.  You don't make the rules for all of us.  Stop going into the Community Gardens with a chip on your shoulder and fighting with 'those people.'  You know what will happen and it's obvious you are going there for the drama.  Play within the game in the fashion that you choose.  But in the public spaces don't expect everybody else to play exactly the same way.

    And for goodness sake.  Stop trying to impose your idea of 'exemplary behavior' on the rest of us. Its selfish and self-centered to do so.  You're being one of thse 'oh, aren't we so wonderful' types.  There is way too much of that around.  Get over yourself.
    Posted 12 months ago by Parrow Gnolle Subscriber! | Permalink