Topic

Mobile Platform

I know it is probably an annoying amount of work, but you NEED to make Glitch playable on the iphone/android.  I don't know how many times this beta test I was like "dang I want to play a few minutes real quick on my phone".  Mobile gaming really is (sadly) the future, and I think Glitch has to tap that market or be doomed from the start.

Posted 20 months ago by renniSaint Subscriber! | Permalink

Replies

  • I very much doubt mobile gaming is the future, mobiles dont have the power capability to maintain such games. mobiles are for communicating not gaming. there is no way a mobile will ever have the same graphical output as a pc, or any console, androids barely last a day or two when your doing nothing. imagine playing heavy games on them. Glitch not tapping that market wont make it doomed from the start. im sorry thats just silly, most games have never tapped into that market. they arnt doomed. even online gaming on consoles is barely taking off, and no where near compared to that of the pc. the game currently crashes/freezes when there is X amount of objects in a zone, and a mobile will do this on alot less objects.

    I believe it would be a health hazard to play this kind of game on a phone, due to the size of the screen, and the size of some of the objects you have to pick up that youll be squinting to see on such a small screen.

    BUT on the plus side, I think it would be good to offer some *features* in an app on mobiles, like training / changing your skills, or viewing the auction / your inventory and putting things on the auction or changing your avatar clothes and such
    Posted 20 months ago by Hootaholic Subscriber! | Permalink
  • ipads have a big screen, the ipad2 has enough power to easily handle this game (albeit no flash support so the front-end would have to be recoded for html5).  I can play much more sophisticated games on my iphone4 including shooters and adventure games and haven't had a problem with pudgy fingers.

    Mobile gaming is the future, if you need proof of that, go buy 10 shares of Microsoft and 10 shares of Apple or Google  and give it a year.  PC's are dying so fast it is almost funny; they are going the way of the mainframe.

    Check these articles out:
    The Future of Mobile Gaming

    Mobile Computing is Killing the Desktop PC
    Posted 20 months ago by renniSaint Subscriber! | Permalink
  • an ipad is not  a phone. and nowhere in your suggestion does it say ipad. thats a total different thing as for pcs dying they said this when consoles came out. and there is nothing holding decently other than shooters on a console. nothing compare to pc/mac format for online games. because they are customizable in hardware. theres no proof needed. this game has already been ran on an ipad. but they could make it more workable on that. yes an *ipad* is a good idea. mobile gaming aka, android/iphone /phones is not
    Posted 20 months ago by Hootaholic Subscriber! | Permalink
  • The iPad issue is that it doesn't do Flash. TinySpec has stated that HTML5 is at the point where they could do what they needed.

    Else where people have discussed using Puffin on the iPad and iPhone to run the game. (Google it.)


    Tiny Spec has discussed a larger mobile plan. There are ideas of minigames and the like using the Glitch property. They have already made an open call to developers. Whether or not there would be any direct connection (say a minigame that would earn you currants) is unclear to me.
    Posted 20 months ago by Lord Bacon-o Subscriber! | Permalink
  • The original ipad and iphone4 are basically identical as far as guts are concerned and current speculation is that the same will be true for the ipad2/iphone5 so I really don't differentiate between them.  Yes, the screen sizes are different, but that is just a GUI issue.  Yes, Tiny Speck said html5 isn't good enough but it seems like there should be a way to bring the experience to a mobile platform (cloud?).
    Posted 20 months ago by renniSaint Subscriber! | Permalink