To put it simply, I would like the performance of the game to mo (more) better in situations where there are large (mo) numbers of items. I find this hard to articulate, as I have absolutely NO (no) technical understanding of the underlying problem, but it is clear that the mo "stuff" in a particular location, the mo my user experience suffers. This is evidenced by severe lag, computer fans kicking into overdrive, and complete frustration.
Why does every single item in a location have to be represented on my screen? If I have 360k meats on the flo (floor)...why do 6000 individual stacks of meats have to be rendered? Why not sho (show) me one stack of 60 and then some logical representation of the other 5999 (perhaps only when interacted with)?
Sure, SDBs remedy this somewhat, but I suspect that the rendering of the SDBs themselves will become an issue as well at some point.
Sure, I might want to see something like 30 pigs, but not 6000 stacks of meats in a given area. Maybe there could be levels of priority as to which items should be seen in their entirety, and those that should be summarized in some way.
I trust that you understand what I am saying. I trust that if this is a problem with an underlying 3rd party technology, a creative solution/workaround can be achieved.
In short, make things mo better.
ETA: I should note that in some situations, this *may* be preferred behavior, such as street art where you want individual items to be viewable over the range of the street. So don't take that away away. But a mass of items of the same type within 1 plank of each other should be viewed/rendered as a single stack imo.