I noticed a good amount of discussion from Glitch knitters. Don't you think shearing a sheep is kinda... un-Ur-like?
Cloud wrangling, needs Levitation as a pre-requisite.
So there would be a region that had big puffy clouds in the sky? And the players would jump up (I guess via some combination of levitation and platforms) to wrangle the clouds to harvest fibers for knitting?
That is fantastic, love it, love it, love it. *jumping up and down*
It would also be cool if during sunrise/sunset, colored fibers (with sunset colors) could be harvested.
Oh, oh you know what else? What if you had to climb up a massive cliff on one side of the screen, and then zipline down through the clouds and harvest from them that way. What if when your Glitch landed, it was covered with cloud fluff---how much being dependent on your experience as a cloud wrangler. So...really experienced wranglers would be covered from head to toe in fluff and look like little clouds themselves when they got to the ground. Then you could have one of those fuzz swipers as a tool to remove the cloud fibers from you.
The cliffs could be on either side, with ziplines on either side and the Glitches would just zig zag down, passing each other, getting puffier and fluffier as they went.
Admittedly I didn't even get to experience levitation before the recent closing. But what if levitation had multiple levels for effectiveness. Higher quality clouds would be reachable (with silly names like. MEGANIMBUS). For those who don't want to invest too heavily, you could substitute spinach and thus create a new mini economy based on spinach demand.
Also this would open up the Glitch streets further vertically which would increase the immersion level.
The only problem with levitation is that currently you don't see yourself levitate..only other people do. At least that is how it was the last time I had the skill (before the last reset)...also it only lasts a few seconds, making cloud wrangling a potentially dangerous profession.
I am all for making things more vertical, for sure!
I wouldn't say shearing sheep is un-glitchy. However, using puffy clouds for knitting is ridiculous but not toooooooooooo ridiculous, which I think is even more glitchy. You know, like egg plants.
Also, I would not really be in favor of crowding streets up with even more animals. If we started to have restrictions on animal type by area, then maybe I would get behind increasing animal variety.
Sheep are definitely hilarious by the way, especially lambs hopping up hills like they are bunnies.
+1 for cloud shearing. There could be a tool for that: when you use it you levitate to cloud level and can "walk" in the air until you get your fiber.
+1 for less clutter in streets. Having clouds as a resource would add to the game without putting so much things at ground level. This opens a new dimension for resources: for example, mining (or whatever) below ground level.
Also: clouds in houses, if they have an open-air yard or garden?
I wasn't trying to imply that sheep-shearing is somehow pedestrian or un-Glitchy. I just fell in love with the idea of Cloud Wrangling. And I am still in love with it today!
I think some kind of ridiculous goggles to wear would also be in order. But really we just need those in general.
Be sure you keep an eye out for ways to climb up into the trees in-game. There are already whole 'streets' at the tree-top level, with quoins and other stuff.
Clouds are ok. I am personally looking forward to the spider-sheeps that surely Friendly will provide. Me and my 8-legged speeps will wander off to the mountains where I can mine their silk in peace.
I know! And I enjoy it (when it doesn't get to difficult to jump). But ground level is cluttered sometimes. Just imagine a cloud level, up there, like another street...
Been thinking about this, and still lurve Cloud Wrangling. What I wrote about the zipline stuff...LAME. Too passive. Instead, Glitchen would climb tall cliffs (or use a rock hewn elevator in the mountain side) to go waaay up into the clouds. They would stand on the edge and throw cloud hooks with ropes onto clouds. If you catch one it will glow or make a thunder sound and you have a couple of seconds to JUMP into it.
Once you jump in, you are inside the cloud...which is very close and sticky, like cotton candy. You have to burrow your way through it, basically, and as you burrow, you collect cloud fibers (and maybe find other cool stuff that can only be found in clouds). It gets harder and harder and then ding! You get a warning sign that your cloud is having a reaction to you and about to sneeze you out. You need to find an exit within X amount of seconds to go out via your rope and scoot to the cliffside. If you don't get to your exit at the right time...you get sneezed out of the cloud. I guess maybe you lose some of your fibers or special prizes if you don't get to the exit point in time.
If you do get to the exit it time, you scoot along your rope to cliffside and off you go with your goodies.
I still like the idea of exiting a cloud all covered in fluff, except for your head or something, and then going through a cleaning machine like a drive though car wash, exiting out the other side with packs of fluff in your inventory...but maybe not.
Ahhhhhhhhh Nanookie this is so imaginative and inspiring!
What really caught me was your comment on rockclimbing. Wouldn't it be neat to have a select few streets per region (selected based on player traffic by the devs) be upgradable by another level, but this new level opens up a dimension of the street only accessible by an exploration skill (rockclimbing, free diving, advanced levitation, spelunking, etc). Then people who prefer exploring to crafting and street projects can focus on this new skill tree and be able to provide rare resources to the community.
That sounds great...there are already super mega-sized quoin rewards for Glitches who are intrepid explorers (and hardcore spinach activators), and not in Baqala where you just run across them. I love that idea, but there would have to be risks involved that didn't really include death or terrible injury, since Glitchen don't really seem to experience that (yet?).
And I love the idea of rare resources...especially if the explorers had to choose between selling the items or donating them to a Glitchy museum, kind of like Animal Crossing and its fossils.