Topic

Quoins and/or shrines on our home streets?

Are these good ideas? Are they already in progress? What do you think?

Posted 6 months ago by Hell's Bartender Subscriber! | Permalink

Replies

  • I kind of like just having them out in Ur. It gives me an excuse to get out there and wander around. Plus, for coins, there's not a lot of variation you can do on the straight home streets. At least out on Ur, you have places to climb or jump to or go under to find quoins.

    I do like setting up icons on my street, so people can get a mood/energy/img boost.
    Posted 6 months ago by Maddie_Rocca Subscriber! | Permalink
  • While I like the idea, and I truly do want a Lem shrine on my street, I'd rather we keep the functional shrines out in Ur. Decorative ones... want!
    Posted 6 months ago by Mal'akh Subscriber! | Permalink
  • Bad idea for both in my opinion

    Your Home is in your head. Quoins and shrines should stay in the Ur world only

    Now a 'chapel' for Icons would be cool though
    Posted 6 months ago by IrenicRhonda Subscriber! | Permalink
  • I generally feel that some things should be Ur-only.  Quoins and shrines are, to me, two of the things that are the most important in Ur-only items.  

    IrenicRhonda's post just inspired a somewhat random thought though: 11 emblems make an icon, how about, for those crazy grinders, 11 icons make a . . . something?  

    Perhaps a something that HAS to be installed on a home street, like a huge statue of a particular Giant, whatever bonuses it gives only available when it's placed on a home street, and only one available on the street at any time.  It would be a cool way for long term players to show their favorite giant, and a huge time consumer: 121 emblems from a single giant is no joke.  
    Posted 6 months ago by Red Sauce Subscriber! | Permalink
  • I would prefer not to have shrines or quoins on our streets, as I would prefer those in Ur and also I would like more decorative items on our streets. Decorative items like the feeders being customisable, outdoor table and chairs, fountains, a BBQ that could be used to cook on, and an esky that could be used to hold drinks. 
    Posted 6 months ago by Oristia Subscriber! | Permalink
  • People use Ur less and less as it is, with quoins on home streets they would never leave them

    Ur is halfway to becoming a ghost world.
    Posted 6 months ago by ☣ elf ☣ Subscriber! | Permalink
  • -1
    Posted 6 months ago by Milolin Subscriber! | Permalink
  • I dont want them in my street. I like to visite them in the outside world. There are not many reasons anymore to wander the big wide world. We need rook attacks and lots more exciting things out there to get it more fun again. I agree with some remarks that it's getting pretty lonely out there. I love the new housing system. Streethopping is great fun and I almost can hoal everything i need, but it also keeps you from going "outside" that can't be all good,
    Posted 6 months ago by LolaPop Subscriber! | Permalink
  • Huge statue would be cool.

    Ur's hardly a ghost world, depending on what time you log in. Evening times in eastern standard time Ur's quite a-bustle. It's actually been rare lately for me to hit more than two streets consecutively that aren't occupied, and generally there's someone on most streets, wandering about. But that's evenings in eastern standard, dunno so much about other times of day.
    Posted 6 months ago by Moehr Ossum Subscriber! | Permalink
  • I roll my eyes at the the rhetoric that somehow home streets are not in Ur.  I've fallen into it a few times myself, but it's a false dichotomy that will make less and less sense to newer players until eventually newbies won't be able to wrap their minds around the difference.  Ur is the world of Glitch.  If it's in Glitch, it's in Ur.  If that logic doesn't work for ya, look at the lore Tiny Speck has given us: home streets are imagined by the Glitchen who live on them, so are located in the minds of Glitchen.  And I bet you can guess where Glitchen are located.  Hint: it's not Lichtenstein.  

    And I'm with Moehr: there are still plenty of people in the public streets.  I took multiple trips through the quoin hopping regions last night, and even if I do not count stumbling across the kiss of death party, I was rarely alone.  

    Home streets aren't making more people stay out of public streets.  Home streets are just making people who care about such things notice them more.  I'd say it makes much more sense to conclude that players stumble onto other players less frequently because there are less players.  About 10 - 20% of where we were at launch.  Before the housing changes, many players spent most of their time, especially when crafting, in their home or one or two streets away.  After the housing changes, many players now spend most of their time, especially when crafting, at their home or one or two home streets away.  The only real change I've seen is that now there are people who complain about it.  
    Posted 6 months ago by Red Sauce Subscriber! | Permalink
  • I'm all for an Icon Tower on a home street (like the one I've made in my house) but quoins and shrines? Let's keep them in Ur please. There's badges for exploring Ur and there's badges for exploring home streets.

    I love going through Balzare and Roobrik and jumping everywhere. That's where I catch people. There's people around in the Ancestrals too, and some  are even found in the middle of Groddle Forest. Not everyone's hanging out in their houses, there's a few homebodies, sure, but there's quite a few of us that still go out in Ur to do quoins and shrines. Please keep them off our home streets.

    Home streets are already cluttered enough by some people's accounts.
    Posted 6 months ago by Ayasta Subscriber! | Permalink
  • Saucelah, clearly someone has to tell you the same thing I often have to tell my kid: 1) Don't roll your eyes at people or what they say; it's very rude.  2) Don't dismiss ideas that you don't agree with just because you don't agree.  It's also rude and you'll never learn anything.

    Saying that home streets are obviously in Ur is like saying that my thoughts, as a human being sitting at a computer, are obviously in the planet Earth.  While this may be true in the strictest of senses, I can only think of three groups of people that would actually care about that sense: hardcore philosophers, neuroscientists, and the painfully pedantic.  Other people are still going to say that there's an obvious distinction between things I imagine and what's actually on the public street past my house.  Since your communications have made it clear that you're not interested in intellectual debate on the subject, I'll leave it at that and move on.

    Just because you or the subset of players you interact with spent most of their time at home doesn't mean everyone did.  It also doesn't mean that there's no change -- 51% is still most, and so is 99%.  The massive difference that people are commenting on is that there's a rapidly dwindling number of reasons to go out into the "old world", and a LOT of reasons to stay on home streets.  Some people really like the non-home streets and want to make sure that the wish for them to remain important is heard.  (There are also a number of small game imbalances that are starting to magnify -- for example, recipes and the quantities they call for are based on gas and egg plants being much harder to find than, say, bean trees.  This is no longer true, but the game hasn't changed to reflect that dynamic.)

    Now, some of this may be compounded by a smaller number of players.  Perhaps it's making the percentage of players that are spending more time on home streets more obvious.  None of us can say with any certainty.  What I can say is that if the game released today, many new players would wonder what the point of the old regions is.  We'd hear an incessant cry of "Why can't we have quoins and shrines on our streets?" and the diversity some of us love that comes from the shared collaborative efforts and existences out in the world will fade away.  We'd all just live inside the echo chambers of our own heads, and there's no challenge or diversity there.  

    In short, I'd prefer some things to remain on public streets, and not just for these reasons.  I want to know that we can't imagine shrines to the giants without the giants.  I want to quoins to be little surprises the giants leave for us, not things we imagine for each other.  We have a lot of the latter now and I want to see it be balanced between the two.
    Posted 6 months ago by Magic Monkey Subscriber! | Permalink
  • *eyeroll* I'm East Coast. Out here, it ain't rude, it's a form of greeting/conversing ;) If that's what you consider rude, you'd be crying like a baby before you even stepped foot out of LaGuardia. Ah, to be a "sensitive" West Coaster again. Nah.
    +1 to quoins and shrines on streets.
    Posted 6 months ago by N2ZOrtolanaBlue Subscriber! | Permalink
  • 11 icons for 1 shrine? Or maybe 121 icons for one shrine! That would be cool.

    Personally I'm not interested in hosting quoins or shrines but I REALLY want to host item spawns :D
    Posted 6 months ago by La Mariposa Subscriber! | Permalink
  • Some people like to stay on their home and some like to wander, and most like to do both. The argument "x should only be in one place to force people there" is based on the flawed premise that everyone else should play some particular way.

    I see no harm in quoins or shrines on home streets, but don't have a huge desire for them either. Like Merth I think player-designed item dispensers are more interesting and appropriate for home streets.
    Posted 6 months ago by Janitch Subscriber! | Permalink
  • I am in favor of shrines and quoins on home streets.

    1. Ur Becoming a Ghost Town
    I understand that people have some feelings for Ur and don't want to see it become a ghost town.  But if Ur does indeed become a ghost town, it will be because people don't want to go there - telling those people who don't want to go there that they have to make the occasional trip in order to use a shrine does not mean Ur will be a vibrant place, it just means people will pop in and out of the ghost town to use shrines.  If quoins are the only reason people go to Ur then there will be certain streets that have regular visitors but most streets will still be empty.

    In order to fill the streets of Ur, Ur needs to be a place people want to be.  That can't just be because it has shrines or quoins.  Basically, bribing or extorting are not good ways to revitalize Ur.

    2. What do we like about Ur?
    Ur is certainly a much more interesting place than Home Streets.  But the most fundamental difference between Ur and Home Streets is not quoins or shrines, it is developer vs. user generated content.

    Right now user generated content is kind of boring and flat because the tools we have to create it don't let us create something that isn't boring and flat.  We can't decide that we want our street to be vertical rather than horizontal.  We can't put walkable platforms in where we want them.  We can't add decorative features to the foreground and background.  We can't put in item spawns, quoins, vendors and shrines.  We can't rotate palettes to make areas that look like Naraka or the tower basement puzzles (and we can't put in disappearing or switch triggered platforms like the tower basement puzzle areas).  We can't make more than one street and put them behind locked doors.

    Ideally I hope one day we have all of these tools and more to make user generated content.  At that point there will still be a divide between user and developer generated areas, but people will be interested in the quality of the content more than who generated it.  Right now, for user generated content we have limited options so the only metric for quality is whether or not it has the stuff you want on it.

    3. Big Problems
    Obviously there is a big problem with letting players place quoins.  Right now the problem could be mitigated by only allowing players to place mood, energy, currant and imagination quoins and by only allowing them to place x1 multiplier quoins.  But yes, there would be someone with 500 tightly packed imagination quoins on their street so that you could hit your daily limit virtually instantly.  I'm not sure how big a problem that would be (I'm not dismissing that it might be a big one) and I'm honestly don't have any solid mitigation strategies.  For this reason quoins might be something for the future.

    Shrines, on the other hand, are just fine and there is really no advantage to having them so I don't see why they can't be added.
    Posted 6 months ago by Humbabella Subscriber! | Permalink
  • A couple other glitchlings and I came up with a similar idea here:
    www.glitch.com/forum/ideas/...
    Posted 6 months ago by Chemisie Subscriber! | Permalink
  • No quoins in my street please, bleh. A shrine of my choice...yay!
    Posted 6 months ago by Atlantis Subscriber! | Permalink