Topic

Ministry Of Arboreal Reclamation! (MOAR!)

Since we're transitioning into a new phase of Ur history, I propose it's time to change leadership of MOAR!  The current administration has done a fine job (usually) of keeping the world seeded and watered.  However, recently I know we've all noticed a troubling trend of ignoring the emotional needs of our forest friends.   How many times have you walked by a tree begging to be hugged or talked to?

To this end, I'm throwing my hat into the ring to ascend to the title of Minister of Trees.

Under my rule, our focus would be 3 fold:

     1: Assure that all areas of Ur are populated with trees that are both beautiful and good for the environment AND economically sound (something the current leadership is seriously ignoring IMHO.)

     2: Respond quickly and firmly to tree terrorism (Ix will not be populated with wood trees on my watch!)

     3: Insure that all trees are properly taken care of:  Not only watered and harvested in a timely manner, but also receiving the care and love that they deserve.

I hope that I can count on your vote in this election.  And please don't hesitate to ask if you have any questions for me or my staff.  I know the current administration has been silent (bordering on completely absent), but I intend to change that.

Sincerely,

Linnaea

MOAR! Website

  

Posted 15 months ago by Vicereine Linnæa Subscriber! | Permalink

Replies

  • I hope you reclaim some of Ix for the Gas Plants. 
    Posted 15 months ago by WindBorn Subscriber! | Permalink
  • WindBorn, I feel you.  Gas plants have never really had a place to call their own like spice does in East/West Spice.

    If elected, one of our first priorities would be to carve out a well deserved niche for our friends the Gas Plants.
    Posted 15 months ago by Vicereine Linnæa Subscriber! | Permalink
  • Gas plants... have like 1 use. Filling an entire zone with them is hardly economical. Spice trees on the other hand, you can never have enough allspice. Same with beans, never enough bean trees...
    Posted 15 months ago by Skwid Subscriber! | Permalink
  • Skwid - We're not talking about Gas-planting an entire continent, but when people DO need gas, it would be nice to know where to go!  Better than spending hours searching out the random gas plant here and there scattered around the world.
    Posted 15 months ago by Vicereine Linnæa Subscriber! | Permalink
  • I'd not mind seeing the entire swamp island with gas, even though plant spots are a little scattered there.

    I'd also accept a nightside/darkside split of spice/gas ... i hates the sun I does
    Posted 15 months ago by ICountFrom0 Subscriber! | Permalink
  • @Skwid What do you use that many beans for O.o? Awesome stew? I can assure you there are more economical recipes!
    Posted 15 months ago by Liza Throttlebottom Subscriber! | Permalink
  • Our administration is currently working on a visual map on what trees can be grown in each area.  This will serve as a tool to open discussions on the appropriate distribution of trees throughout Ur.  We welcome your input.
    Posted 15 months ago by Vicereine Linnæa Subscriber! | Permalink
  • END GAS PLANT OPPRESSION
    Posted 15 months ago by Biff Beefbat Subscriber! | Permalink
  • Linnaea, I'm torn.

    I cannot deny the powerful appeal of your platform, and I sympathize with your dedication to the glorious flora of Ur. But there is an underlying issue here.

    It appears you are running unopposed. 

    I invite you to consider me as a running-mate in your campaign for office. And if you will not, I am willing to assert my own platform and challenge you for this important position. In the Ur of my imagining, no patch will go unplanted and no voice unheard. I understand that positions of governance require firmness as well as sensitivity, and that there is a time and place for tree poison just as there is always an occasion for antidote. 

    If elected, I will strive to serve the desires of the people as well as the needs of the trees. I will wield my fertilidust with an even hand and ensure that there is a place in the world for all tree types. Vote for me, and we will walk together into an Ur so green and flowering that even Grendaline and Mab can only now conceive of it. 
    Posted 15 months ago by Haiku Subscriber! | Permalink
  • Your ideas are intriguing to me and I wish to subscribe to your newsletter :)
    Posted 15 months ago by the fish prince Subscriber! | Permalink
  • No patch will go unplanted?  Think of the newbs!!!

    A certain percentage of the patches MUST be left for newbs to tend.

    [can I just refer to the previous thread about leaving some community garden plots unplanted, so we can get right back to the campaign?  No need to recapitulate the pro/con about planting versus not planting, eh?]
    Posted 15 months ago by WindBorn Subscriber! | Permalink
  • Sounds great but one must remember that there are quests to water & pet trees, we don't want people unable to finish them because MOAR is too effective. Perhaps it should be included in the mandate to focus on the less-traversed areas. In any case, great idea - how do I join?
    Posted 15 months ago by Rosa Boo Subscriber! | Permalink
  • Note that the tree options did change since reset...I saw bubble trees in the Meadow, which I don't remember that being an option before reset, and I'm seeing fruit trees in Alakol now.  Don't know if that means you can actually plant them if someone removes them though. 

    Here's an old pre-reset map of the world with trees noted...hope it gets updated. 

    And at pre-reset, you could have gas plants in the newer areas of Besara and Aranna...so don't see a need to have a gas plant takeover again, especially at the expense of the spice trees in either Ix or the Swamps.
    Posted 15 months ago by b3achy Subscriber! | Permalink
  • Concerns that MOAR! may be too efficient - effectively making it impossible for new citizens of Ur to complete tree quests are founded.  However, helping new citizens of Ur with tree-related quests is well within the scope of the Ministry.  

    For all those interested in joining:  I am currently sending out job applications for you to fill in and sign in triplicate.  Please make sure all attachments are in .UNF format and delivered by yoga-frog to the administration building by no later than midnight.
    Posted 15 months ago by Vicereine Linnæa Subscriber! | Permalink
  • Gotta tell ya, with all due respect, if I'm running around my own neighborhood, see a patch, and can think of something the area doesn't have enough of- I'll probably just do it myself. Seems like it would be less of an issue to just take care of it than bump it up the ladder for somebody else to handle. In fact, I did it last test- I planted quite a few trees and eggplants, in the course of one day. It's my neighborhood, so I oughtta take responsibility- waiting for somebody else to do it eventually just turns into waiting for Godot.
    Posted 15 months ago by Djabriil Subscriber! | Permalink
  • FYI on tree types, you guys will want to check wiki; they did all change around, but I know Varaeth updated wiki with a chart of [SPOILER ALERT if you go to page] where you can plant which beans. For example, sadly gas cannot be put in Besara now, only in (guess) swamps and Ix (and Uralia, where you have two trees total). The gas and spice wars may never end. But other very different changes did take place: no bubble in Alakol for example and bubble in Meadow. Just passing on info (not interested in whole thing generally but I thought you'd want to know this).
    Posted 15 months ago by RM Subscriber! | Permalink
  • To me, one of the best aspects of reset is that there are actually a few empty patches around again.  I also noticed that it was hard to find enough gas plants to fulfill the needs of a quest.  Ix used to have a good balance of spice and gas, but now it's mostly spice. 

    That said, if you are in need of a particular resource on a regular basis, your best bet is to plant that sort of tree in your own yard, and then swap it out for a different kind as needed. 
    Posted 15 months ago by glum pudding Subscriber! | Permalink
  • The relentless murdering of gas plants in the bogs should end.  A freshly-planted gas plant would be gone hours later pre-reset.  There was definitely a systematic effort to eliminate the gas plants, so if MOAR would like to start an all-consuming conflagration of genocidal arboreal war, that is a thing I would like to see.
    Posted 15 months ago by Biff Beefbat Subscriber! | Permalink
  • Regarding patches for newbies: The proposed solution to this issue would be to leave available plots in plot-dense streets in areas new players are most likely to frequent (I would recommend groddle, as there are streets in the forest and meadow with eight trees/plots to a street). This resolution allows for an abundant number of trees on the streets in question, while leaving available plots open.

    (Also, personally, leaving plots for trees is slightly different than leaving plots in community gardens. In a garden, a crop or herb only allows one harvest, and the growing times of the various crops mean that if one person plants every plot with one crop, other players may have a long time to wait before they can utilize any plot. Trees, on the other hand, can be harvested each day by any number of players. The primary issue with trees, I would argue, is distribution of tree types. Nevertheless, I would ideally leave a percentage of empty plots ripe for the planting!)

    Also, if any new player desires to do some tree-planting, I will personally volunteer my services with tree poison under the agreement that the planting occur in a timely manner after the clearing of a plot in the desired location.

    The plot-populating incentive would, under my guidance, focus on the areas of Ur that are particularly lacking in foliage, such as the savanna in Andra. Nothing is sadder than a street without a single tree. 
    Posted 15 months ago by Haiku Subscriber! | Permalink
  • You got my vote, Haiku. :)

    I think we should bump this topic back to the top and get a semi-offical in-thread vote taken. ;)
    Posted 15 months ago by Liza Throttlebottom Subscriber! | Permalink
  • I think that quest-related tree-planting needs are far better served by patches in private areas and ad-hoc use of tree-poison than by trying to keep the public areas from becoming fully-planted. 
    Posted 15 months ago by Fnibbit Subscriber! | Permalink
  • My house was in Shimla Mirch. I couldn't plant any tree except egg trees, so the only way to fulfil some quests was to go around poisoning trees. Which I did, with great enthusiasm. I got quite good at it, and good at evading the guilty consequences. I should really write up a guide to murdering trees painlessly.

    Painlessly for the Glitch, of course.
    Posted 15 months ago by Tanga Subscriber! | Permalink
  • Stepping down from the admitted fun of so-called political rhetoric...

    This is simply one of those in-game debates I find particularly interesting. I'd really like a silly, member-given title to do with trees because I just plain old like glitchy trees. I prioritized getting an emblem of Tii last test, to spend towards intermediate admixing, to enable me to once again learn botany. I know Clare's quirky habit was donating gnomes, but virtually all of my donations were seasoned beans towards the end just before the reset. 

    I think it's one of those questions that doesn't have a one-size-fits-all best answer. It's true that some people live in homes where they can't plant any old kind of tree. It's also true that they could simply wield some tree poison. But I really like that a lot of glitchen honestly think that players shouldn't have to be out for themselves, and that it might be okay to leave a few empty plots for someone else to fill. 

    And it's not just fun rhetoric. Once I have my botany and I'm making all my own seasoned beans again, I wouldn't mind passing along the spare bean or two, or poisoning a tree in pursuit of someone's quest. I like cooperative play and I like the idea of stepping up so folks know I'm happy to help. 
    Posted 15 months ago by Haiku Subscriber! | Permalink
  • Is there a way to get that wiki chart updated?  Unless something changed, which is possible, because I didn't visit every location...but there were no patches in Shimla or the Deeps, so it's impossible to plant any trees there. 

    Bummer on the changes to Besara and Aranna...I really thought that would help the gas vs spice stupidity.   But it does highlight the few locations where spice can be planted (only 4 regions)...why don't we have a gas vs bubble war instead? Uralia and the caverns be all gas (no bubble)...maintain a 50/50 gas ratio in the swamps, and spice only on the spice roads in Ix, and do about a 50/50 for the rest of Ix.

    Also note that for some reason the trees in the swamps seem to deteriorate faster than in other parts of the world.  Some would say it's because there are less folks there, but I really suspect it's something built into the algorithm...so, if folks don't tend the trees properly there, they tend to die...often that is the case with any plant in the swamps, not just gas...so it's likely they just died from neglect vice an attack against them. Regularly saw the same thing happen to spice plants there too.  

    However, I'll be the first to admit, I opt to not properly tend gas plants because I find they aren't really useful except for the badges, which I don't actively pursue (I get them when I get them).  Spice plants however I will go out of my way to tend (probably more than any other tree) since they are so critical for so many cooking recipes, and there are so few locations where they can grow.
    Posted 15 months ago by b3achy Subscriber! | Permalink
  • I want to say, still no patches in the Deeps, but I'd have to double-check on Shimla. 

    I personally would love for Ix to remain all-spice, and would really like an all-gas area recognized by players as the place to go for that resource. Before any redistricting, I liked Alakol for a really bubble-rich area, but found the swamps to have such spread out and sickly-seeming trees that it hardly mattered if they were gas or spice. I would come upon them, and they would always be little babies (who I petted and watered, but always tiny little trees). 

    I'd love to know if there are any strange game algorithms at work here, or if trees in the swamps are simply neglected and if we all want to see healthy trees of any kind there, we'll have to pay them more attention. 

    On the usefulness of gas: Seasoning beans has kind of been my "thing" for a while. There isn't a super-good reason, but I like doing it, and I like donating my beans as much as I like planting them. All of the bean recipes save one (funnily enough, it's gas plant beans that require no gas in the recipe!) require some type of gas. Even if I only planted gas plants in my home, I'd like access to a bit more vapor than that. Preferably in a way that was not running all over Chakra Phool seeking out gas plants that are still sad little babies. 
    Posted 15 months ago by Haiku Subscriber! | Permalink
  • One thing that seemed to have worked out at a certain point before reset was that on the isle of Ix, half the island was all gas, and the other half was all spice.  Seemed if you looked at the map, the 'dark side' of Flipside and East and West Spice became all (or mostly spice), and the lighter side of the map became all gas.  To me that seemed like a good compromise. Since bubble can grow other locations, no need to have bubbles there at all, IMO, and it gave a definitive area to get gas plants.  There were times when the gas plants would creep into the Flipside, which I thought was fine, since it make for a nice blend of gas and spice - a nice transition area between all gas or all spice.  However, at certain times, griefers would come along and poison the spice on the Spice roads and plant gas there.  That, IMO, was annoying. Give the spice contingent two streets of peace.
    Posted 15 months ago by b3achy Subscriber! | Permalink
  • I'm an avid gas plant user, and it was helpful to have a spot (Ix) that reliably had gas.  I too found it strange that anyone would plant gas on either of the Spice streets.

    I'm all in for keeping Ix spice and gas, with at least two streets of each. 
    Posted 15 months ago by WindBorn Subscriber! | Permalink
  • Now I'm just agreeing with both of you. I like to see Ix split between gas and spice, and personally it's also such a nice color palette thing just to look at. The spice trees look so at home on the nighttime side, and the gas plants look so cheerful on the daytime side. I don't mind if they intermix, just keep the gas/spice balance pretty even and I'm a happy camper. 

    I'm still curious if the fate of trees in the swamps is simple neglect or something weirder. I think I might spend part of this coming test strolling through Chakra Phool and planting/caring for trees. I think even the contingent that's advocating for leaving empty plots to be populated by new players would agree that sprinkling in some more trees isn't hurting anyone. 
    Posted 15 months ago by Haiku Subscriber! | Permalink
  • I think the first thing is post a guide on how to plant a tree. It seems silly, but I newb like me doesn't know how to. You need some sort of list of guidelines and recommendations as well, you know like WHO puts out or something.
    Posted 15 months ago by Robert A. Heineken Subscriber! | Permalink