As guides on the internet get more detailed, and more people discover ways to quickly progress in Glitch, the game's content is being run-through faster and faster. Glitch is advertised as a casual/social, but if you look at the gameplay systems, you will see that the game is set up like a more immersive MMO. For example, there's a good deal of grinding in the beginning of the game, and energy (unlike most of the real casual games) can be perpetually regenerated. Even the 'skill system' is similar to sandbox MMOs like EVE online. You grind through EXP, you complete quests, you hoard money. This game plays like a hardcore RPG, sans combat.
Which is fine. Working towards your first house and getting all those tools you need are both rewarding goals to work towards. The problem is, there's seemingly nothing to do after that.
Don't take this post as me hating on glitch. I love the game. I just feel like the game ends right around the time when you are most prepared to play, having the tools you need and a house to call home. After that, the game just becomes the internet's cutest chat room.
I've been keeping a close eye on the ideas forum and the changelog, but it seems like most changes and topics that get the most attention are minor adjustments and changes or additions to aesthetics.
Does anyone know of any major changes on the way? Have the devs expressed any interest in adding more depth to the gameplay?
Edit:
Read below for an interesting discussion
STAFF UPDATE about 16 replies down.
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