Post your thoughts on Glitch so far! Since that probably might include some ideas and suggestions I put this in the Ideas forum instead of the General forum.
Though my starting character looked like it's been beaten down with the ugly stick, I like the aesthetics of the game. Sometimes it's a bit difficult telling what's the foreground and what's not though, especially in that one (early?) quest where you have to collect 30 quoins in a set time.
The character customisation is actually all right, especially in regards to how you can position your facial features. I would like to see a few more eye options though...
Jumping is less intuitive than I'd like, but it's still relatively easy to catch on and not game breaking. Still, I wouldn't want to be playing Ninja Gaiden with controls like that.
I find it funny that it takes longer for me to load an item description than it does for an area. I'm perfectly fine with the area loading times though, and I'm sure the developers know how long it takes for the UI to load.
Dragging items around the inventory is a bit unresponsive, too... Speaking of the inventory, it'd be nice to see item effects by just hovering over an item instead of having to open a pop-up to see it. I'd also like to suggest being able to have items switch slots by just dragging them over one another, instead of having to move those items to other slots and then into the slots you want.
I'm really liking the skills. They're pretty entertaining, and I was pleasantly surprised to see alchemy on there. The bureaucracy skills are funny too.
The mention of reticulating splines in the loading bar makes me wonder if there'll be llamas in the game, too.