Topic

Stuck @ 23 with very few quests

Any thoughts on how I can move past this hump? I used to change levels about 3 times in a Glitch day. Now it took me 3 days to go from 21 to 23. Is there another thread that addresses this?

Posted 17 months ago by Spellbound Subscriber! | Permalink

Replies

  • Donate a lot to shrines.  Play obsessively.  Forget about sleeping :)

    Is there any reason you are eager to move up in levels?  I don't think there are level associated quests, at least not that high, and it looks like you only get currants every five levels after 20.  (Someone should check specifics on that, but I did get currants again when I hit level 45, one test after they were first taken away for high levels.)
    Posted 17 months ago by larky lion Subscriber! | Permalink
  • There is no real advantage to moving to the next level, other than having more maximum energy, so it isn't much of a problem, per se.  You were moving through levels more quickly at lower levels because it took fewer XP points to gain a level.

    That said, if you want to gain a level, you can obtain small amounts of XP by performing just about any mundane task, and large amounts of XP by donating to shrines.  If you look through the forums, you'll find references to gurly drinks and singing to butterflies, but changes were made during this test which put an end to that practice.  You can still sing to a butterfly, but only once per day per butterfly, and gurly drinks won't stop you from losing energy while you do it.

    Also, large XP quoins help a lot!  :)
    Posted 17 months ago by glum pudding Subscriber! | Permalink
  • I think they are making it harder and harder to level up. (Yes, harder as you get to higher levels, but I mean, as they tweak the game, they are slowing down the leveling up.)

    But one has to ponder whether "levels" actually have a role in this game, besides the little celebration when you move up.

    p.s. I did not get currants when I hit 84.
    Posted 17 months ago by clare Subscriber! | Permalink
  • That celebration is so cheerful though!  And clare, there was a big discussion about putting currants back in every 5 or 10 levels.  Since I got them at 45, I am assuming they went with every 5.
    Posted 17 months ago by larky lion Subscriber! | Permalink
  • Agreed! It's a perk!

    (And yes, you said "someone should check the specifics on that", so I was just weighing in that they hadn't restored it for non-multiples of 5.)
    Posted 17 months ago by clare Subscriber! | Permalink
  • Oh yeah, XP coins.  I get a lot of XP by making runs through the nostalgia lands.
    Posted 17 months ago by larky lion Subscriber! | Permalink
  • Quests are, with a certain few exceptions, largely linked to completing skills. When you first start playing you're finishing skills left and right, since they're so short and you're learning the basics of everything, ergo lots and lots of quests! Further along, though, your skills take much more time to complete, so you may only be finishing one or two every test. Additionally, some of the high-level skills don't have quests associated with them. Therefore, incoming quests are greatly reduced, and I don't think you're alone in feeling like it leaves you a little directionless.

    The devs have stated that they know gameplay gets a little thin once you get up past level 20, and I'd imagine it's something they're planning for and working on. Until then, though, I think it's important for higher-level players to learn how to set "quests" for themselves. It's definitely something I'm still working on, but here's a few ways I've found to move my gameplay along in the last few tests:

    - Donating to shrines. Now that my skills are verrrrry long (I'm learning Teleportation V right now, and I've got a little over 13 days (!) left to go on it) I find that every little bit I can shave off helps, but even a moderate reduction in learning time takes an awful lot of favor to effect. The nice thing about this is that it requires you to do something in order to get things to donate: mine, cook, smelt, etc. I've experimented with donating purchased goods, lots of sparkly, gems, music boxes... my latest favorite thing to do is bushels and bushels of meat. 

    - Helping out newbies. There are always more questions than can be easily answered in Global Chat, and it can be fun to help out those who are just starting on their way. It's also a great way to get rid of leftover small bags, or extra emblems from miscalculated donations.

    - Expanding your skill sets. Even once you've got a skill learned, some of them - cooking skills especially - let you continue to progress and earn more recipes, etc. A couple of tests ago I was doing a ton of gardening and then cooking with the fruits of my labor. I was so excited to get the recipe for Awesome Stew finally!

    - Planning parties. I haven't done this myself (yet!) but Cupcake provided a great example in one of the last tests of how much fun it can be to plan a giant kegger.

    - Participating in projects. Again, I haven't done too much of this, but I just got my second trophy piece and I'm pretty excited about it. Projects are something that are designed with higher level players in mind, I think, because many of the actions require some of the highest level skills that can be learned. 

    - Finally, making your own pet projects. There are examples of people doing this all over - the recent thread about starting an in-game marketplace is a great one. Other people have had other various ideas that they've gone about implementing (Glitch National Bank, or various companies) and I think it's awesome! We've only barely begun to scratch the surface of what is possible in game and I'm really excited to see what everyone comes up with as the game 'levels up.'

    I wouldn't spend too much time or trouble trying to purposefully level up, myself. If you're donating to speed up your skills, it will happen naturally (most often, I find, just in time to put you over the edge with favor and bestow another emblem upon you! grrrr!) and it doesn't confer a huge advantage, other than another 50 energy. There are other, way more interesting goals that are definitely worth pursuing, once you figure out exactly what about the game play is engaging to you.
    Posted 17 months ago by Tally Subscriber! | Permalink
  • Thank you everyone for your response. A couple answers, because maybe you have insights regarding why I want to level up:

    -  to have a bigger energy tank and do more in a day. A couple tests ago, I was losing energy 2x the amount I normally would and I feared something stunted my progression
    - to feel a sense of accomplishment
    - to get new quests (I thought the quests and levels were tied together before this thread)
    Posted 17 months ago by Spellbound Subscriber! | Permalink
  • The energy tank isn't a huge deal if you keep yourself reasonably stocked up on food/produce/something to restore energy when you run yourself low. I would recommend picking up remote herdkeeping as soon as you can - if you set up a few feeders, pretty soon you'll have all the meat you can eat and more! Alternatively, I know there are a lot of people who prefer to simply garden and then eat the produce without cooking it into anything at all - cabbage and potatoes are popular for this.

    The sense of accomplishment I definitely understand. Have you thought about perhaps working towards achievements in between quests and levels? I find those very satisfying when they pop up on my screen. Trophies are fun, too - I recently started consciously collecting music boxes and now I'm only one away from the full set!
    Posted 17 months ago by Tally Subscriber! | Permalink
  • Hi Tally,

    I have a difficult time staying at full energy off food. It's because I spend quite a bit of time mining so I can get the gems to donate to the shrines to speed up the learning that will give me the skillset to do some of the more advanced actions. I am collecting music boxes, and I have found achievements (just tonight after reading your first few comments) that I can more deliberately pursue. Remote herdkeeping -- yes, working on it. I am a few steps behind achieving it though.

    I appreciate these replies!
    Posted 17 months ago by Spellbound Subscriber! | Permalink
  • Spellbound, do you have the Earthshaker recipe in your blender yet? You will love them!
    Posted 17 months ago by MaryLiLamb Subscriber! | Permalink
  • @mary! i do, except it bugs me that flaming humbabas last 1/5 the time of the earthshakers..a little off tangent but it's aggravating! and spellbound like others i agree that doing lots of things in one game day naturally gives you a lot of xp... it took me 2 real days+ to get to 19 but only a game day or two to hit 20... i also jumped around in skills a bit, so i still have stuff left like the peat bog quest to do...projects are also really fun just to hang out and meet other glitches, even if you aren't interested in the actual building part.
    Posted 17 months ago by tealhair Subscriber! | Permalink
  • Note that with humbabas, any grinding you *start* before the buff ends will count (i.e. no energy used).  I can grind 145 or so sparkly/dullite/beryl with a single humbaba.  I don't know whether the grinder can handle 150 without tinkering; I was working up to that.  Maybe someone else already knows. The trick is to click on the rock to grind instead of using the grinder menu (then you can do 50 at a time instead of 30 at a time, so less clicking/transition time), though it is still a bit of a tight squeeze, timewise.
    Posted 17 months ago by larky lion Subscriber! | Permalink
  • FWIW, you can grind a max of 300 chunks of mineral at which point your grinder will break.  If I have <330 chunks, I'll grind 30, repair the grinder, then "grind -> all" to get all the chunks ground on a single Flaming Humbaba.  (If I have less than 300, I'll just grind all the chunks.)  And if I've mined more than that...  I usually have to wait until I go home or until after I've sold a portion of my inventory to the street vendor to be able to process ore into elements.
    Posted 17 months ago by Marebito Subscriber! | Permalink
  • The flaming humbabas are definintely best saved for large-scale grinding...you don't want to be doing 30s at a time :)
    Posted 17 months ago by Violet Subscriber! | Permalink
  • Pay attention to your mood meter as well, the happiest mood is best for earn more experience points.
    Posted 17 months ago by Milolin Subscriber! | Permalink
  • I say it's not the size, it's how you use it!
    Myself, I'm an achievement whore.
    I like that when I take a peek at the leader boards I am the lowest level, but have sooooo many badges.
    Leveling up doesn't get you anything more than...a higher level.
    Maybe focus on achievements for a bit? Get some of the fun ones like the one for splanking people or squeezing chickens or huffing all the spices!
    Posted 17 months ago by serfer0 Subscriber! | Permalink
  • I think it would be cool if players could create quests. The little simple quests offered at early levels were my favorite part of the game, and were well designed to get me to see and do new things in the game. I miss them.
    Posted 17 months ago by justpeace Subscriber! | Permalink
  • Save all your emblems in bags... I have 12 or more   big bags of emblems and each round I contemplate them and get +36 XP for each one. This helps in getting higher. Now I am at level 70 and am loving it.... This is my own personal challenge and because I so adore the game. I drop all the bags with stuff I use or food in them on the floor in one pile.. I pick up the bags with emblems and begin the repetitious but rewarding job of contemplation.. It helps get you higher. Each learning skilll makes you go faster and higher...all the learning is worth while in the end...
    Posted 17 months ago by napabeth Subscriber! | Permalink