There seems to be a problem in the lack of community trust mechanisms in the game. This, combined with the "no call-outs" rule means that it can be really difficult to warn your friends or other glitches in general that there might be a bad egg out there. This can lead to a sense that it is dangerous to trust your fellow glitches because who knows if they are trustworthy, which can undermine the community gameplay that this game was designed to engender.
Many people have requested the ability to tag your contacts and sort them into categories. I would like to propose a similar system that incorporates an idea from game neverending, which was the ability to have not just friends, but acquaintances and enemies. I believe that it was also possible, though I could be misremembering this part, to somehow have visibility of who had listed a particular player as their friend, or their enemy.
I think it could be really interesting to incorporate this system into glitch. Say that a good friend has a really bad encounter with Random Bad Glitch - maybe she lets him into her house and valuable property is stolen. As things stand now, there is nothing that can be done to get the property back, but there is also no way for me to register my lack of trust in Random Bad Glitch.
What I would like to do, if I was moved to do so, would be to add R.B.G. as a contact and categorize him as my Enemy. This information could be displayed through a link on the player's profile to see their community standing, something like that. You could then click through and see who has listed this glitch as a friend, an acquaintance or an enemy. Or maybe an associate, hero, guru, etc.
Perhaps there could be a higher barrier to entry for registering this relationship with the community. Maybe it would require going to the Bureaucrocs and filling out a form.
There are probably problems with this idea that I haven't thought of. But I think it could have a positive overall impact on the community trust situation in the game. Thoughts?