Topic

More bundles and bushels - Let us create more megastacks, crushed, or combined items.

I really like the mechanics of the Bushels of Grain, but I don't understand why it isn't used more often in the game. There are plenty of items that people constantly carry or stack in their backyard in excessive amounts. I think there's a lot variations you could do with this concept, but in the end it could lead to much cleaner inventories and houses, as well as streamline gameplay.

Is there any reason why we can't bushel things like meat if people are always going to leave 500+ in their backyard? Whether we are allowed to stack multiple bundles or not (which allows people to carry more) it would still be a useful feature.

I also think it creates the possibility of new tools or skills that might be fun for players.

A couple random ideas:
Egg cartons, carry up to five 250 egg cartons per stack
Meat bundle, for hoarders to keep in backyard. Could be too big to carry or hold, just cleans up backyard.
Meat cube, using new tool and skill. Combines multiple meats to create higher energy meat that can be stacked at a higher size (to eat in bulk) or used in new recipes. Loses 5% of energy value, costs energy to make, but triples stack size.
Compressed rock, use a new machine and skill to compress 250 rocks into one mega rock. Clears clutter, inventory, and is a convenient size for grinding using 1 flaming humbaba.

I understand a lot of these things might affect game balance or inventory balance, but it just seems so logical that I don't understand why it's not used more often.

Posted 10 months ago by Haze Subscriber! | Permalink

Replies

  • Yes, please.  Items I've recently been wanting to bundle are:

    meat (parcel/mince)
    beans (string)
    cherries (crush)
    bubbles (bottle)
    eggs (clutch)
    milk (jug)
    barnacles (tank)
    herb flowers (press)

    I would also like to be able to craft containers or, were you to introduce some of these other bundle options, maybe custom tools to do the bundling.
    Posted 10 months ago by martian-b Subscriber! | Permalink
  • Almost forgot: Musicblocks.  I'd like to be able to bundle up an entire collection.  Potentially also to use those bundles to create another, new, single entity such as a sound system.
    Posted 10 months ago by martian-b Subscriber! | Permalink
  • ingots (crate/pallet)
    barnacle powder (sack)
    flour (sack)
    corn (bushel)
    potatoes (bushel)
    Posted 10 months ago by CrashTestPilot Subscriber! | Permalink
  • We need a "Bundling/Stacking" skill.
    Posted 10 months ago by Pascale Subscriber! | Permalink
  • Who bundles meat with ropes? I think a meat barrel would be better.
    Posted 10 months ago by AwesomeCardinal2000 Subscriber! | Permalink
  • Love it, everything should stack
    Posted 10 months ago by Thursday Soleil Subscriber! | Permalink
  • Every item in the game should simply stack to 5,000 ;) Problem solved.
    Posted 10 months ago by Liza Throttlebottom Subscriber! | Permalink
  • And after that we should stack the stacks. Then stack those.
    Posted 10 months ago by CrashTestPilot Subscriber! | Permalink
  • @Crashtestpilot I'm not sure if you're being sarcastic, or just trying to make a joke, but this is not what I was suggesting at all. I understand that there's an issue of game balance, and we shouldn't be allowed to collect 10,000 of every item or be able to stack things in perpetuity.

    But I do think there's a lot more for them to explore with this concept, giving us greater power over the organization of the items that we collect. I laid out a couple ideas (non mobile stacks for storage only, loss of item energy value) that would counterbalance the increased utility with a cost to the player.

    But mostly I think its a fun and useful concept that Tiny Speck should explore more of, even if they have to get creative with ways to balance it.
    Posted 10 months ago by Haze Subscriber! | Permalink