So amidst all the un-launching excitement, today we’re also giving you a taste of improvements to come with several new and shiny additions to the game.
First on the list is a series of skills that will entice your inner brewer, bottler, and magician.
In the beginning, there was Hooch. And now you can make it yourself, with the new skill Distilling. All you’ll need is to rustle up some Grain, Corn or Potatos, and buy a Still to start your own Hooch-making operation. Now that you’ve got the power of distilling at your fingertips, Hooch will no longer be sold at Grocery Vendors.
You may be thinking, “This Hooch better do something more than just get me buzzed.” Well, it certainly does. Another new skill, Tincturing, lets you combine Hooch with herbs to produce Tinctures with a Tincturing Kit. Each can be imbibed to receive various buffs (gotta test them to find out). But, Tinctures can also be used as ingredients in the last, and most exciting of the new skills... It’s all coming together, eh?
Ta da! Potionmaking I and II. With these, you can craft Potions with the power to bring about ‘magical’ effects on yourself or items and animals in the word. Curious about just what effects these might be? Well, they include anything from increasing your daily coin limit to conjuring rainbows that throw players into the air. The base ingredients for potions will be a few items you’re very familiar with, and one or two you haven’t heard of before.
Next up, every Glitch who has reached level five will now be able to catch a glimpse of the 11 Secret Spots that make up an integral part of their DNA. When you happen upon one of the locations that hearkens back to your own roots, be prepared for a mystical experience.
Finally, there’s a new set of skills (that you may have heard a bit about before): Unlearning I to III, which will allow players with a bunch of skills under their belt to unlearn a few that they don’t really have a use for in order to learn other skills faster. A few pointers: