Topic

so i had an idear about an mini game

i was sleeping and i dreamt of an idea for a mini game in glitch. when i was half awake i tried to bring it to a more real idea. the dream idea wasn't usable at all, and i'm not even going to try to describe it because i didn't fully understood it myself.

in any event, so i love the game dr mario. i literally play it for hours on end... it's a major time sink for me. but i also enjoy all types of puzzle games. doc mario just happens to be my favorite. but i was dreaming about glitch and somehow memories of dr mario invaded the dream and when i woke up... bam idea.

what if there were glitches who were doctors who made the pills. blue/red, red/blue, blue/blue, blue/yellow, yellow/blue, red/red, yellow/yellow, yellow/red, red/yellow. they had to have different materials and the pill making skill. and they threw the pills in the bottle, and you had nurse glitches who had to arrange the pills to kill the virii.

but like the pill bottle area would be ginormous. like really huge and each mini game would take a long time to solve. and i was also thinking what would be cool is that there would be another doctor like a diagnosis doctor who said what pills needed to be made... or maybe several... and tons of pills were being thrown in at once. chaos. also the pill doctors could leave the area to collect more supplies and come back. and like clearing out an area of virii would be like a huge undertaking.

idk i just thought that would be a blast. it would still incorporate typical glitch play, such as running around (in this case a pill bottle area with virii), making (inthis case pills), harvesting to make pills, social aspects... communicating what's needed. etc while being its own game. and it wouldn't have to be modeled after dr mario. but the idea is a puzzle game that requires many people to play.

thoughts?

Posted 10 months ago by Mr. Dawgg Subscriber! | Permalink

Replies

  • The idea sounds legit, but the possibility of implementation is now very high because it's related to a chaotic-irl factor which many people are sensitive about... sigh.
    Posted 10 months ago by Rook Subscriber! | Permalink
  • Actually I think it's consistent with other plans TS has with the game. It might work.
    Posted 10 months ago by Fokian Fool Subscriber! | Permalink
  • When you boil it down to your final sentence, I'd have to say that that is almost certainly one of the directions TS wants to go in.
    Posted 10 months ago by Liza Throttlebottom Subscriber! | Permalink
  • Exceedingly cool idea for a multi-player type game!
    Posted 10 months ago by TomC Subscriber! | Permalink
  • Thanks for the replies. Cool. Looking forward to what they have to bring. I guess I didn't know they had similar plans. Any links to quotes? I'm curious what they said exactly.
    Posted 10 months ago by Mr. Dawgg Subscriber! | Permalink
  • Oh, jeez, let me find one :P

    SlimeNose the Erst: will there be more/more complicated streets or instances coming out in the future? (like puzzle/maze streets or trickier versions of Mada Tamaha)
    A: Yes. Group-based co-op puzzle and challenge levels are in the works. I believe that they will be awesome (and a better way to earn imagination than making recipes over and over then donating to shrines … but that's just one person's opinion). 

    From the Q&A session earlier. I think this might come out sort of like what you mean?
    Posted 10 months ago by Liza Throttlebottom Subscriber! | Permalink
  • bad ass. thanks.
    Posted 10 months ago by Mr. Dawgg Subscriber! | Permalink
  • Bahaha, that's awesome.  XD
    Posted 10 months ago by ♪♥~ Auren ~♥♪ Subscriber! | Permalink