Now that we have triple jumping, could we perhaps get generic round shadows under our glitches, to help judge the timing? It would be a great help in judging exactly where the landing will be height-wise, as the amount a Glitch's image "sinks" into the terrain can vary widely by location. Additionally, if the shadow shrinks in relation to how far in the air above it your Glitch currently is, that would also be a boon to help time the landing for the next jump.