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#### Honestly

I think you guys are spending time in things that are just useless and material if I can call them that in a virtual world, really don't add any feeling to the game, the only thing new that is cool, is the old buildings and the little place inside the trees. This game has probably the best community I ever saw and you keep adding stuff that doesn't matter, let people play and have fun with simple things, that housing endless stuff makes me sick, I just want to play! I already have stuff in my home to take care! Don't really need more!
Stop it! just stop it! use the brakes!!!
People have fun with simple stuff, endless material stuff already exists in real world, no need to put it here, people don't really have fun with that, unless you guys are targeting some old ppl pockets, dunno, I prefer to think that you are just lost, things that are really cool is stuff like the comic book that lx, tis and others made, and look at the tools they used! no glitchr thing, no housing thing, no nothing, just simple old fashioned imgur and real imagination, thats how it was in the start thats how people had fun back then and thats how it should be...
Let people play! they want to.
I'm saying this because I care,
arizoo

Posted 6 months ago by arizoo | Permalink

### Replies

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- Sort of admiring stoot's little graph...'\_,
  Posted 6 months ago by Fernstream | Permalink
- Arizoo, I think you're making the mistake of thinking that your individual opinion has any bearing on what the Glitch community as a whole values, or on where TS as a company is headed. You speak as though you think Tiny Speck's sole mission should be to please YOU, to release the kind of content YOU want. Well, you may have some good ideas, but you are not the only player in this game. You are not the only concerned party. And you can't just snap your fingers, ask for a new feature, and expect it to appear in a puff of smoke. Coding and development take time. Have some patience. If you're not interested in sticking around to see what TS comes up with, then just do yourself a favor and show yourself out now. Save yourself the grief.
  Posted 6 months ago by Aurora Dellaterra | Permalink
- As of a few seconds ago, there were 15,912 active accounts and 104,346 dormant accounts. When I started looking at these numbers several months ago, there were over 80,000 active accounts and over 20,000 dormant. The decline in active accounts has been steady. It did slow down a bit over the last several weeks, as the housing and imagination changes were made, but the active number has continued to drop.
  Posted 6 months ago by glum pudding | Permalink
- Yeah, except I'm not complaining about your perception. I don't care. A minor but important difference.
  I'd have respected the OP if he just shrugged and said "I don't care. I'm not trying to influence Tiny Speck. I'm just venting." But he didn't. So I gave some unsolicited advice for next time.
  I'll continue to be my cantankerous self as the people that love me love me for it, and the people that don't . . . well, I'm probably not going to get along with them anyway. I expect collateral damage and am not at all surprised by the response.
  Now if I responded to your distaste with shock and irritation, now that would be worthy of note.
  Posted 6 months ago by Red Sauce | Permalink
- @saucelah can you go eat grass somewhere else? You are really annoying...
  Posted 6 months ago by arizoo | Permalink
- arizoo: "If you think you can please everyone here, you are really really really wrong."
  Believe me, that thought has never crossed my mind, even for a second ;)
  Posted 6 months ago by stoot barfield | Permalink
- cool
  Posted 6 months ago by arizoo | Permalink
- I think the OP presents his perspective harshly and more judgmentally than is helpful. Nonetheless, I believe I share some of his sentiment.
  Decorating and dressing up and having a say in one's environment is fun and awesome for me up to a point. But then what?
  I need intellectually interesting—something surprising, challenging, unexpected, intriguing, delightful! I'd also like to contribute something that is actually creative and new, and not just a mash-up collage of other people's (admittedly often delightful and clever) creativity.
  I don't like grinding for badges or more 'things' and I feel that I'm currently effectively at end-game status with Glitch. I know that, as a target player, I'm in a small minority. It may be a long time, if ever, before the game will cater to me and my interests.
  That's okay. I've had a lot of fun, met some great folks, and enjoyed the conversations that have developed in the community.
  I'll stick around for a while longer, as a subscriber even, hoping that the new and unusual will emerge. I truly appreciate how hard it is to build a world in software, and so I don't have outsized expectations. But maybe I'll be pleasantly surprised. That would be awesome.
  Posted 6 months ago by Pascale | Permalink
- Sometimes one just gets frustrated and has to vent so they come here. Every opinion has value even if I disagree. I'm not very happy at the moment but I am patiently (or sometimes not so patiently) waiting for things to get "better". I know that some good things are coming "soon" but until then, I just am not playing quite as much as I used to.
  Posted 6 months ago by Brib Annie | Permalink
- @arizoo, [edit: what you said to Saucelah] that was very rude and childish in nature. I'm remembering an old saying.. If you can't stand the heat, get out of the kitchen. You posted.. You offended some people (and yes, I'm one of them), and you opened yourself up to the feedback you've received. Grow up. That is all.
  Posted 6 months ago by Joni Mitchell | Permalink
- Stoot, that was amazing advice :) I need to learn from you :) And Pascale, I completely agree with everything you said, like you said everything I wanted to say
  Posted 6 months ago by Finley Linker | Permalink
- Some quick points, from a software development perspective (NOTE: I'm not affiliated with TS in any way, just thought I'd weigh in with some guesses based on my past job experience):
  When you roll out major changes, you typically want to test them thoroughly, roll them out carefully in a planned fashion, then watch and make sure that they remain stable in the wild.
  It makes sense to roll out the housing changes in sequence with the img changes, as they happen to have a lot of dependencies. It also makes sense to get them squared away before adding more content, since the img system is at the base of the game experience and if you add quests/content/whatever and then have to change something fundamental about the system, the new content might require major adjustments to make sense, too. Rolling things out in a planned, organized manner is much, MUCH better than rolling quick changes and having to roll them back or completely rework things, later.
  I'd guess that what you're seeing isn't really a lot of *different* things being worked on at the expense of the new content you may want, but a phased rollout of a couple of large projects based around the changes to basic game mechanics, plus things (skills, small tweaks, etc) that have been in the pipeline for a while and/or aren't significantly impacted by the large changes and can be safely rolled out. You're also seeing some adjustment and tweaks to things as the development team sees how the new system plays in the wild.
  Finally, remember that any *large* changes you're seeing weren't coded yesterday, so chances are good that there's lots of stuff being worked on RIGHT NOW that you might be really interested in seeing, you just might have to wait a little before it gets introduced to Ur. Bottom line?
  "SOON!" :-D
  Posted 6 months ago by EnnuiStreet | Permalink
- I have to agree with arizoo's broad perspective here. The grind on the part of the devs to get housing and imagination in place sapped a lot of the collective motivation of the user base, and once you step away, it's hard to re-engage, and the introspectiveness of the new arrangement doesn't help.
  In spite of the new regions and skills and whatnot, Glitch feels like it's lost a lot of the energy that came from collaboration and messing about within a tighter, more restrictive environment. The public streets now feel like they're spread out too thinly for the number of active players; the housing paths currently occupy a weird parallel space. It's not simply a question of "nothing to do": it feels like there's something to do, but I have no idea where to start looking for it, and not much of a community of players to reach out to.
  If that suits the more active current users, then it's a platform that TS can build upon, and I'm happy for them. But I'm not sure I'll stick around for it.
  Posted 6 months ago by Holgate | Permalink
- I think some of the community issues and emptiness of the streets will smooth out when new players are able to join again. I do understand what you're saying, though, and can see how it feels that way now.
  Posted 6 months ago by Little Miss Giggles | Permalink
- @Holgate: I think I agree with your point about losing a lot of the interactive feeling of the game... With all the resources available between myself and my friends, the only real reason I need to go "out" is to donate or find a merchant, and when I do, the streets are really bare.
  At the same time, after all the emphasis on "community" and "interaction" from the design/dev folks, I wouldn't be surprised if they didn't find a way to change that, if a majority of people's experiences are the same.
  Posted 6 months ago by EnnuiStreet | Permalink
- I think the particular problem of home streets v regular world balance will take care of itself over time as we add more (in the general sense of "more": quests, games, puzzles, locations, resources, skills, etc.) and start letting people into the game again. Plenty of other stuff to worry about, anyway!
  Posted 6 months ago by stoot barfield | Permalink
- arizoo: " I'm saying something instead of just leaving the game... like lots of other people did. Others come here from time to time just to see how things are and they will get bored too, and just start to look at the game, like a place where they used to have fun."
  arizoo doesn't know me personally and we haven't talked in game in some time but this sentence is totally me. I use to love this 'game' and the people that play it but suddenly a few months ago I got bored...first there were no more street projects(a community event that a lot of us enjoyed doing), then the skills I was learning stopped having any sort of quest or info for that matter once my rock finished learning them(funny but him learning them didn't teach me anything), then I was done learning all the skills available and that really left me feeling kind of done/finished. I do like the freedom of the game to come up with things to do, etc, but there does need to have some sort of direction for the players. I was excited about the recent changes but found they weren't enough to keep me stimulated/interested and I found myself feeling bored and logging out(which ends up being for a couple days at least, when it used to be I logged in everyday).
  I did notice that a lot of the people that agree or maybe somewhat agree with arizoo's 'feelings' are people that have been playing Glitch for a long time now, myself included, and those that don't agree are still fresh or maybe not as 'seasoned'. I don't know.
  But I will ask this...TS please, please give us some quests or tasks or goals or STREET PROJECTS(or some similar type of community event!) so that we, the fallen glitches, will once again look forward to logging in and staying in and playing the game we fell in love with...Glitch...(because we do miss it, and the wonderful people too).
  Posted 6 months ago by Sir Mixalatte | Permalink
- +1 Sir Mixalatte
  Posted 6 months ago by glassy | Permalink
- I do feel the same as Arizoo and others in this thread who simply wish for a more "active" game play. By active I am referring to items of play that challenge us to achieve quests, badges, and be challenged in the items that we are to craft.
  Quests, for me, are the most pleasurable part of an MMO, as they are often imaginative, creative and shape that particular world's storyline. In Glitch, the quests so far have been imaginative and funny, and have touched on the storyline, but I would dearly love more. I would also like this aspect of the game to allow us to work in teams and to be a little difficult to achieve. As an aside, I would actually like the crafting to be a little more difficult to achieve in some aspects, too. For example, I liked that urth blocks used to be varied and had a rather complicated recipe, for it made us have to go out and source various items. I also quite liked the original resource renewal procedure after the full housing update, although it did limit those who were new, but it could also encourage them to ask for help with an item and thus make a friend.
  As for the housing update, it is wonderful and creative, and I have absolutely loved, loved, loved the new coloured, platform-moving basement worlds. However, whilst the housing is indeed great, it doesn't take that long to expand it fully and then it just decorating. This too, is fun for a bit, and then it is just decorating, then just decorating a doll's house as you become separated from the game.
  All in all, I am still here because I like the creativity and fun of Glitch. I also really like the professionalism of the devs, and I want to see what they have upcoming in terms of what I have mentioned above, but part of me is afraid Glitch will just become a housing game and then it simply won't be the game for me. So I am putting my two cents in here, during this time of “limbo”, to say what I would like more of in the future.
  Posted 6 months ago by Oristia | Permalink
- To all the people offering constructive feedback: thank you. We really do appreciate it :)
  Posted 6 months ago by stoot barfield | Permalink
- :D
  Posted 6 months ago by Spineless | Permalink
- I love this game.. It doesn't have to be perfect.. I'm still having fun and can't wait for the next "chapter" :)
  Posted 6 months ago by Joni Mitchell | Permalink
- Group Halls… and in-game reasons to gather in them. I am still hoping for this!
  Posted 6 months ago by Pascale | Permalink
- My only thought is this - if the housing stuff doesn't make you happy, don't use it. Go play in another part of the sandbox. Ur is huge, and growing. The housing is a small, new part that people are still a little enthralled with, and that's fine. You're not, that's also fine.
  As with all things, once the shiny wears off, people will do other things.
  It's also not the only thing that TS is focused on - stoot has said as much many times, even in this very thread. It just happens to be one of the more current new things. And there are even more new things to come. Sit tight. Buckle your safety belt. Etc.
  Posted 6 months ago by Kristen Marie | Permalink
- Oh yeah Pascale.. can't wait! Guess I kind of side lined this for the time being.. but have high hopes for the future :)
  Posted 6 months ago by Joni Mitchell | Permalink
- My animals keep me coming back otherwise I might take a short time off now and then. I really love my piggies. It seems odd to me that I care so much about little pink pixels but I do. They make me smile and I don't want to take too much time off and return to piles of meat.
  Posted 6 months ago by Brib Annie | Permalink
- Wat tisup wit al da gramikal errows tak?
  Posted 6 months ago by Eye Wonder | Permalink
- "I think you guys are spending time in things that are just useless and material if I can call them that in a virtual world"
  lol'd
  Posted 6 months ago by Volkov | Permalink
- I preferred glitch before this iMG and housing crap came into action.
  Posted 6 months ago by Maxy Cat | Permalink
- @Kristen Marie For those of us who have been around a fair while it is not about simply going to "play in another part of the sandbox", as all quests have been completed, all skills learned and nearly all badges completed. I and others then created our own goals within the game or group fun like the Outlaws of Ur or created events like the current Mab one. The waiting just gets long.
  Nevertheless, as I stated in my post, I enjoy the fun and creativity of Glitch; it is why I haven't taken the option to just leave and move on. I have liked the changes, but as the housing seems so huge at the moment and such a huge part of the income, and therefore a natural focus, I wanted to reiterate my thoughts regarding quests, skills and the rest. I see that Stoot has mentioned that they are coming in this thread, and in this thread I am saying woo-hoo bring them on!
  Posted 6 months ago by Oristia | Permalink
- Oristia - As someone who has also completed all the quests and skills and nearly all the badges, I still fail to see your point. I'm always finding new and interesting things to do.
  I have "decorated" a friend's home with fruit and jellies... I have found interesting places in Ur to take snaps and comment... I have staged funny photos with friends... I've been an all too willing participant in a fake hostage situation which ended with the perpetrators in the jail in the old apartment. None of this is contingent upon anything other than the world that TS has provided us, which to my understanding was the point of the OP - use what we were already given to make our own fun.
  I would certainly not complain if I saw more quests, skills and achievements, but I don't need them. I also recognize that change takes time, and that there is still plenty of time for more to change. If new housing were the only new thing we were getting, I'd be annoyed too. But we've been told, over and over again, that it's not all that's coming. It just can't all come at once. Pieces have to fall into line, in order. For now, I choose to trust that TS will provide these things. If they don't, believe me, I will offer plenty of constructive criticism.
  Posted 6 months ago by Kristen Marie | Permalink
- Dressing up and decorating isn't the type of game I enjoy. My Home is warehouse. The SDBs are set up on the wall, and that's it. Now I can go playing Glitch just as it was before.
  Nothing from the gameplay has been taken way. People asked to furnish and decorate their homes. TS gave it to them. But those of us who don't want that don't have to do that. Just play Glitch like you did before.Decorating isn't compulsory
  Posted 6 months ago by IrenicRhonda | Permalink
- Kristen wins the thread. Just about everything I've heard someone call a flaw in this game is something I have seen staff or stoot at least vaguely talk about ideas in development that will change. Given the way many other changes have related directly to feedback, it amuses me to think about all those puzzle levels and quests in development that someone is probably working on right now, while hearing about how in the forum, Tiny Speck is "lost" because no one is developing that content.
  I actually just saw someone who posted about this thread in the feed claiming anyone in here disagreeing with the OP is so "happy with the game they can't see it isn't done." I wanted to quote that as it is especially ironic, given that my point in this thread to those that want more directed content is that . . . . the game isn't done and complaining about the releases designed to take the game out of beta because they don't retain beta players is . . . completely lacking insight, to put it nicely.
  There's a reason we were offered full refunds. It's usually not something a company does when their design plan includes releasing content designed to retain -- in fact, they pretty much expected most people not to enjoy waiting around. Hence, refunds.
  So I get that some people aren't all about housing -- my house is a warehouse. But I don't get complaining about the nature of content releases, since the ultimate goal of those content releases is to get the game ready to go so that they can release more content designed to retain, the kind of content people that agree with the OP want to see.
  Now whether you think I'm a meanie or not, that's just fact, not opinion. They did indeed bring the game back to beta. They did indeed do that in order to develop custom housing. They have not finished tweaking that quite yet, nor have they finished the tutorial, so they can't launch. We all agree these are facts, right?
  Can we agree it is better for Tiny Speck for Glitch to be launched than unlaunched?
  I'm thinking that's an easy one too. So from there, it just follows to let them get the shit done that they need to get done and complain about the timing and nature of content later. And believe me, I'll be there with you should the need arise.
  Posted 6 months ago by Red Sauce | Permalink
- My house is also a drywall warehouse. It is a three story drywall warehouse, but as of right now, I don't care to make it all purty. ( I also rarely change clothes)
  Id much rather spend my time grinding for badges..or levels.. or doing lame things like capturing Kristen Marie and being tossed in prison. (we had a blast, and I'm fairly certain, so did anyone who ran into us) or figuring out ways to solve problems that don't exist in UR.. or 200 other things. and.. I do em.
  Oddly, my house has still functioned just as well. My game play is as much, if not more entertaining than it ever was. Our group is full of entertaining people, with excellent ideas. Though, they are generally people who like creating fun, rather than being fed it.
  Posted 6 months ago by SideBurns | Permalink
- "Just play like you did before" or "play somewhere else in the sandbox" feels slightly flippant, because it assumes a model of self-contained play that can be easily replicated; I think one of the concerns of old-timers like myself is that "like you did before" depended upon particular group dynamics that aren't there (or at least, aren't tangible) any more. User-led sandbox stuff either goes on out of sight or seems to fizzle out.
  stoot: one of the problems with the gradual drop-off of active users since the return to beta is that it can become difficult to engage with the connectivity of home streets: if your contact list is now mostly dormant, then adding those names to your signpost doesn't really get you anywhere, and it feels bit weird to start off by tramping through the gardens of people you don't know. arizoo suggested some kind of portal system to HomeStreetWorld in a previous thread, and I'm sure you have your own ideas about joining things up more smoothly.
  Here's my worry: it feels like Glitch is on the cusp of stage 6 of the classic lifecycle model, which applies as much to virtual worlds as it does mailing lists, and that isn't an ideal place to be when re-tooling, because there's a risk of lapsing into "stagnation" and not "maturity". At the same time, the delivery of "more [x]" isn't necessarily going to be sufficient without an overarching structure that reintroduces the game (and certain forms of gameplay) to both new and dormant players, while avoiding alienating those users who've retained their enthusiasm through re-beta. Again, I'm sure none of this is news to the devs, but it deserves saying.
  Posted 6 months ago by Holgate | Permalink
- My opinion is this. TS is taking care of the housing set up at the moment. In time other content I'm SURE will be periodically added. Considering were in Beta after all. That being said, new Quests, Games,Animals, Plants, Skills, Cards, new areas to explore, Seam streets etc, and unexpected content, say like disgruntled Giants depending on what we do. Do still need to be added, however we are in Beta so for the moment....take things in stride please:)
  Posted 6 months ago by Lyrical DejaVu | Permalink
- Is it weird to anyone else that folks are asking for more content (i.e. quests, street projects) during a beta test? It seems odd to me.
  Posted 6 months ago by Sloppy Ketchup | Permalink
- Not really Sloppy... not if you consider how long Glitch has been 'in testing'. The world moved from Alpha to Beta testing over a year ago. It 'launched' last autumn and 'un-launched' 6 months ago. Some people requesting more content have been through at least one full reset (some have been through 2 or 3).
  Thing of it is... a lot of content actually has been added - you just gotta remember to take a look at the Really Big Snap.
  Posted 6 months ago by Wandering Confusion | Permalink
- Thanks for your response, Wandering Confusion. I should clarify what I meant by "content". I realize that every update contains content in the broader sense and I was not specific. It seems odd to me that beta testers would ask for and/or expect more quests or more to do than what already exists. I came to Glitch during launch so I haven't been through what the really long-term players have experienced, but it's hard for me to understand the demands for specific kinds of content when the game is still being tested.
  Posted 6 months ago by Sloppy Ketchup | Permalink
- Stoot - I'd really like it if you could comment on the double negative grammar issue. That's really of vital importance, IMO.
  Posted 6 months ago by Rayray47 | Permalink
- Stoot - I'd really like it if you would not comment on the double negative grammar issue. That's really of vital importance. IMHO. :-) :-)
  Posted 6 months ago by FlatEarther | Permalink
- .
  Posted 6 months ago by diaveborn ♥ | Permalink
- I realize that going back to beta had mostly to do with the major overhauls to game mechanics, like housing and IMG, that the devs have been extremely busy and accomplished a huge amount, and that TS aren't going to blow all their new content on pre-launch releases. But surely it is also useful for TS to hear that as the game now stands, there is a dip in excitement for many players at about the level 20 mark and then again at a later point, where there doesn't seem to be much left to do in the game world any more. The social/community aspects keep a lot of people coming back, but with nothing left to accomplish/aim toward/DO, some are feeling that the game has been kind of played out. If Glitch as it stands has only a six-month average interest span for an enthusiastic player, that may in fact be something they want to address while in beta.
  Posted 6 months ago by oscarette | Permalink
- Sloppy... every so often we get this same debate (anyone else remember the achievement porn discussion?). I remember a time when stoot admitted the game was seriously lacking content for players beyond level 20, that was before the days of Herbalisim, Distilling, Tinctuing, Piety, Fox Brushing and the furniture making skills. It has changed quite a bit and we'll continue to see change. Herbalisim and Tincturing didn't have quests when they first launched, they do now.
  One of the best features of Glitch is the community. Many testers are very tech savvy and have played a number of MMORPGs. Equally, they devour content (like quests and achievements) and get bored. As for the specific new content, some players have been with the game for quite a while. Their longevity means they've had time to think about 'what else' and have the knowledge base to ask for it. Many of the things being requested have existed in the past, or are things the staff has mentioned implementing 'soon'. I'm fond of saying, 'if the word "soon" doesn't raise your blood pressure, you've either been testing too long or not long enough'.
  Posted 6 months ago by Wandering Confusion | Permalink
- Community buildings may be part of the answer to that problem, oscarette. Though, you are correct that the feedback is useful, and community buildings and more quests might not be enough.
  I, personally, would love to be able to do some serious landscaping at some point, to create streets and buildings with surprises that other Glitchen could really explore. Something like that could be developed into custom quest building, which would be the real way to make this game scaleable, IMHO.
  Posted 6 months ago by Carl Projectorinski | Permalink
- There should definitely be more Rook attacks. My first Rook attack was the best moment I had on glitch, because it was a bunch of people working together towards a common goal, which really brought me together with people. (I could make a Harry Potter rant here about the first book, but I'll spare you guys.) However, after a while, Rook attacks got boring, because they were the same thing over and over again, so maybe the Rook should be harder to remove and more interactive
  Posted 6 months ago by Finley Linker | Permalink
- The original beta had new "content". More importantly, it was able to sustain continued engagement. You can't put enthusiasm in suspended animation, and it's difficult to test properly against a userbase that's splintering between those who have stuck around on a regular basis and those who have disengaged, because that creates its own tensions, and this thread manages to highlight some of that.
  If you're going to use a variant of "but it's in beta", then you have to finish the thought with "and then what?" I'm not convinced that a defensive "good riddance" attitude is helpful to Glitch's long-term future.
  My most radical thought is by the time Glitch is ready to re-launch, the game might benefit from a substantial reset. That would be disheartening for those who have stuck around, and an agonising decision for TS to make. Less radical, perhaps, would be to temporarily make parts of the map off-limits, and perhaps even curtail travel between home streets. Again, I think this would be a tough sell to the people who've remained active during the re-tooling process, but if you're going to argue that the steady decline in active users is an expected part of re-beta, then I think consistency demands a willingness to deal with some upheaval on re-launch.
  Posted 6 months ago by Holgate | Permalink
- Holgate, I agree on most of your points. I actually wouldn't mind a reset to level the game a bit, but I know that many folks would most definitely mind. My point wasn't "stfu we're in beta" and hope it didn't come off that way.
  Posted 6 months ago by Sloppy Ketchup | Permalink
- Personally I think people coming into the game after launch (relaunch? whatever it's called now :) ) are going to find it fascinating that we can build a home, decorate it and spend time in that environment we've customized, imagine a home street, and travel all around to see what other people have imagined for theirs, provide resources and use resources other people have provided.
  And instead of wondering why we don't spend more time outside those home streets, some people may wonder why there even *is* an outside: pre-generated content is for all those "other" games, but Glitch lets you imagine for yourself!
  Posted 6 months ago by diaveborn ♥ | Permalink
- Yeah, my point wasn't "STFU we're in Beta" either.
  I think you need to look back at the attitude and preferences of the OP to understand my point, or Sloppy's if I'm understanding him properly. The OP is complaining that all the content is of a certain style that doesn't appeal to him and concluding that these releases characterize all future releases and plans for the game. Hence things like "put on the brakes" -- the implication is that if they do not, no other types of releases will occur.
  I've never claimed the game is perfect. I'd disagree about running out of things to do after level 20, especially the level 20 bit, since levels have pretty much nothing to do with anything. I'm different, however. I have 15 unfinished quests in my log and no interest in them whatsoever. And I've been playing for 8 months. I'm generally of the thought that if I can find things to do for 8 months without touching a quest, then the whole "we must have quests or the game is dead" is a wee bit absurd.
  But since I'm a fanboy too happy with the game to criticize it, let me once again blow minds by criticizing it. The game lacks tools that will retain players. I don't mean quests. Even if they add more, they will remain finite. The game is completely lacking the sandbox staple: there is absolutely no reason for groups of players to form cooperative social groups with a common, long-term goal. The only thing I can think of that even comes close is HRR, and Tiny Speck doesn't get credit for that. This might seem as absurd to someone wanting quests as those "needing" quests seem to me, but it's actually the greatest way a sandbox MMO retains players.
  Of course, group owned locations are on the docket, coming "after housing and few other things and will make much more sense then," so I don't make the habit of posting this criticism. What's the point? They've had that in the works since before the game first launched, so clearly they already know they need long-term cooperative projects.
  Posted 6 months ago by Red Sauce | Permalink
- Sorry Saucelah but Kristen doesn't win the thread, Stoot does for this simple post:
  "To all the people offering constructive feedback: thank you. We really do appreciate it :)"
  I think the main problem currently and what TS would surely want to know is why the decline in active players, especially those who they know love the game and have been loyal players. Well a lot of the feedback in this thread (and others) will tell them why, and that is valuable information to a company that wants to succeed.
  *side note: I am not a Stoot 'butt kisser' that hangs on and loves everything he posts(they're out there) just because of who he is, but I do respect him and appreciate his interactions at our level.
  And @ Holgate, nice posts...well said.
  Posted 6 months ago by Sir Mixalatte | Permalink
- I like the new updates. Not just I love the ability to decorate my house that have been a strong idea people propose around 6 months ago, I also love the new activity involving home street. I make myself my own quest like finding and fixing home street projects, put myself and my alt to resources route, or just explore resources route and see what people left on others people door (no, I don't take them).
  I'm already glad to have global and other chat rooms as my chat companion, or when I really want to met people I join parties. As for quests, I still have a few of them I hasn't finish :P .
  Posted 6 months ago by rosedragon | Permalink
- @OP:
  I agree that although the open-ended format of Glitch is awesome -- think about how many games you've played that were way too linear and forced you to go one way when all you really wanted was to go over there and look at that shiny thing -- it would be fantastic to have more goals set into place for when we're feeling adrift and are looking for direction in the game. It would be great to find truly new things to occupy our time here that promote community gameplay. The new houses are nice and all, and it's cool to be able to personalize them, but people hole up in their houses all the time now. With the exception of Cebarkul and the sparkly mines, it's not too often I see Glitchen on the streets these days, which is sad.
  However, arizoo, we also have to remember that this is beta. Being a part of beta means being willing to wait for changes to occur rather than having everything already in place and ready to go. It takes so much time to develop new and interesting facets to a game, and since you are basically agreeing to being a beta tester by sticking around, you can't expect all the fun new things to pop up overnight. I am confident that more of the gameplay aspects that you want are being developed right now. The time for awesome new Glitchy delights will happen. We just have to be patient.
  Posted 6 months ago by Liathea | Permalink
- I agree you somewhat arizoo but really this game is for imagination and fun if you cant see that in this game then of course leave it and come back when you feel it will be for you. If you dont wnt to do that then just find something in the game that makes you happy with it. They will come to a end of all the Updateing but intell then we will have this and this is ok because what there doing is not trying to make you mad or simpely not trying to get a kick out of making kids/adults frustrated and taking there game away from them there just trying to make it better and by that there doing updates these things take time and once there done the game is better and more fun and of course theres bugs and stuff that are on the game the game cant be perfect nothing can but when they update and stop the game for now there fixing everything they now about thats wrong with the game s be happy the glitch people care they care about all the glitchers and everything they have to say. But all im trying to say is be happy that there not trying to make everyone mad or sad or upset they just making the game better and if you think thats not fair then stop playing for now and come back on when your imagination is on.
  Posted 6 months ago by zoey10189st | Permalink

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