Topic

Repair can kill you

I think this is a bug (and not a deliberate decision), but if you are repairing an item and you have a number of hitpoints equal to a multiple of how much it removes per tick, it can kill you.  For example, if you are repairing something broken and it takes 7 energy per tick, you will die if you have 14 energy, but not if you have 13.  When it does the check "energy >= per_tick_removed" it shouldn't allow equality.

Posted 14 months ago by Vertine Subscriber! | Permalink

Replies

  • I don't think it's a bug. Some tools will tell you exactly how much energy you need to fully repair them. Otherwise, if it tells you that it takes Xe per unit, then you should probably pay attention to your e-levels.
    Posted 14 months ago by Jarhaven Subscriber! | Permalink
  • I think this is the case with many activities. Also, if you lose energy during the repair (or grinding or whatever) you can end up with zero at the end and die.
    Posted 14 months ago by Hagbard Celine Subscriber! | Permalink