...to create the more interdependent economy they say they want. Distilling should not have been made a prerequisite for Tincturing and Potionmaking; rather, they should have been mutually exclusive, i.e. "If you choose to learn Distilling, you cannot learn these other skills, and vice versa." That would have increased the likelihood of purchase/barter interactions between those with crop gardens (who would be more likely to distill) and those with herb gardens (who would use the hooch to produce the finished tinctures and potions). As it is, only the sale of raw ingredients such as corn, potatoes, and herbs will be increased, and raw ingredients are always more readily available and less expensive than a finished product (unless TS does away with the produce vendors). And without the ability to distill, it would make no difference what your AK level is if you're growing herbs, gathering grain would not be an option for you. Just some thoughts, don't know if anyone else feels the same.