This is it! You've been reset, and get to explore the world as new, one last time. If you can view with fresh eyes, we'd love to know what you think. We will be open for just a couple days, through about 3:30 on Thursday. (We'll post the closing time as we approach it- and we tell time by San Francisco and Vancouver clocks- check timeanddate.com for your part of the world.)
What's new in this test?
-New loading screen with helpful tips provided by many of you!
-Occasionally, when a Sparkly, Beryl or Dullite rock is depleted and respawns, it will have more rock to mine. Moar rock!
-Skill learning times have increased a bit, and some have extra pre-requisites.
-XP from donations now has a daily limit.
-We’ve added over 100 new achievements. The values of some existing achievements as well as how you earn them have been adjusted.
-The game is now capped at 60 levels, and there are extra XP and currant “bumps” when you reach levels 10, 20, 30, 40, 50 and 60.
-We’ve implemented a new and more efficient way for the game client to render locations (streets, items on them, and the backgrounds you see) -- and you should see faster loading times.
And as always, many, many bug fixes! Thanks again for all your awesome feedback throughout the testing.
Play on!