Topic

How would you improve the value of subscriptions?

Currently there is almost no value in paying for a subscription unless you frequently change appearance or want to save some time when teleporting.

Bearing in mind that spending real money should not confer major gameplay advantages, what "subscription only" options do you think should exist to prompt a greater diversity of players to purchase subscriptions?

Posted 19 months ago by striatic Subscriber! | Permalink

Replies

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  • Home improvements, extensions, decor... 
    Posted 19 months ago by dopiaza Subscriber! | Permalink
  • best part of the subscriptions is the votes to have a say in what will be coming in game
    Posted 19 months ago by Hootaholic Subscriber! | Permalink
  • Ability to maintain multiple houses based on subscription. Less cost while travelling on subways.
    Posted 19 months ago by gia Subscriber! | Permalink
  • I like gia's idea of less cost on subways. Maybe we get bus passes, which allow for, let's say, 5 free rides per game-day? After you use up those 5 for the game-day, then it's back to 50 currants a ticket.
    Posted 19 months ago by Mocha Subscriber! | Permalink
  • Vendor discounts? In my local town as a tax-payer I'm given a residents card that gives me small discounts or freebie bonuses at many local stores...

    Multiple houses and subway discounts are both good suggestions too. House decor should probably be more like the wardrobe though, some stuff available for free, some for subscribers only and some for credits.
    Posted 19 months ago by RealJimBob Subscriber! | Permalink
  • vendor discounts would have to be considered a gameplay advantage.

    house decor is a good idea but isn't so different from clothing.

    multiple houses would be good for convenience, similar in utility to teleportation tokens but with a bit of an aesthetic bent as well.

    perhaps some increased communication opens could be open to subscribers. creating in-game artworks or videos or something. the bonus being that since you have to pay for the subscription it might be somewhat less attractive to spammers, so some of the "that will be used for spam" hesitations might be mitigated somewhat.
    Posted 19 months ago by striatic Subscriber! | Permalink
  • Not sure I agree with you when you say "real money should not confer major gameplay advantages", i can't really think of any good reason why not (WoW falls into this trap and they're having trouble getting out of it).

    I'd be happy for a subscription to give someone 20% Faster Learning for example, or for the credits given each month to be traded in for High Energy Drinks in game that stop your energy draining so fast, or Golden Watering Cans that don't wear out as fast.

    All of those give a paying player an "advantage" over non-payers that I'd be happy to get as a Subscriber.

    Why should people not paying for the game not have any significant disadvantage compared to subscribers? 
    Posted 19 months ago by RevDanCatt Subscriber! | Permalink
  • The problem with one person owning multiple houses is the number of houses existing in-game compared to the possible number of players. If a small fraction of the player base owns all of the houses, then people coming in will have no house to look forward to. Storage as it may be, I don't think I would have stuck with Glitch in the beginning if I hadn't been working to acquire my beautiful house. Of course, that's just my opinion; maybe others think differently.
    Posted 19 months ago by Vexia Subscriber! | Permalink
  • "value to subscribers" vs. "major gameplay advantages" is an impossible balance to strike Striatic. To some teleportation tokens might be considered more of an advantage than a 1% vendor discount (per subscription level). As has been said many times money becomes increasingly unimportant as the game progresses anyway.

    Following your communication channels suggestion though, an increase in the groups limits for subscribers would be a possible bonus for subscribers.
    Posted 19 months ago by RealJimBob Subscriber! | Permalink
  • I know of other games where being a subscriber earns you a set amount of credits each month to spend as you like.  Given the relatively low prices for credits and also the relatively low number of credits needed to purchase items, this amount shouldn't have to be excessive.
    Posted 19 months ago by Clive Subscriber! | Permalink
  • @RevDanCatt

    For starters, Eric said so in this thread:
    beta.glitch.com/forum/gener...

    "one thing that we're pretty solidly against is allowing people to pay for a major gameplay advantage over non paying users. "

    I think it all lies in the definition of "major". Where do you draw the line? Some people might feel that teleportation tokens confer a major advantage, others not.

    I think it's a lot of trial and error to find out what things are so much more of an advantage that they significantly change the game. You can start with a fairly broad baseline — such as suggesting that anything subscribers get should be *possible* in free play, but that it would perhaps an order of magnitude harder to achieve — and then go from there.

    I think paying for faster skills isn't a bad thing.
    Posted 19 months ago by wurzel Subscriber! | Permalink
  • Also, here are some ideas I started in another thread

    Naming rights (I get the chance to declare a new location as "Wurzel's Passage". This gives subscribers a real connection to the game, but doesn't really change general play at all)

    Home improvements (Multiple houses, the ability to have more inside my house, expand it, add farming plots and patches etc)

    Multiple accounts (I know this has been mentioned before)

    Better sharing options with other subscribers (able to share and pool items with subscribers — sending them items in-game despite not being in same location — having access to private shared halls and so on)

    Badges/uniforms that subscription-level friends can share with each other

    Mailboxes have been mentioned plenty of times. I'd love it if the mailbox was a subscriber only feature.

    Plus physical swag. T-shirts, badges, keychains and so on. That would make me a very happy Glitcher.
    Posted 19 months ago by wurzel Subscriber! | Permalink
  • Well, I'll break it down into categories, which makes it a bit easier to think about.

    - Decorative: face, clothing, modify house, extra naming rights
    - Reduce grinding: more travel routes (bus routes/ride a bird?), buy items (auctions but with $$$), extra storage
    - Bonuses:  early access to new content, ability give things to other users without being in the same location, "seeing eye" ability to see what's going on in remote locations, etc.

    As most MMORPGs go, reducing grinding is what people will pay the most for.  Like how people want to buy/sell gold on eBay and things like that - the desire is certainly there, and personally I'm not opposed to it, it's just trading your $$$ for time.  If Glitch wants to differentiate itself from that model, I'd focus on power users and give them more social tools, like the ability to create clans (where all members wear the same cape or something), a special auction or storage area for subscribers, more fine-tuned visiting rights for your house (accept a person always, look but don't touch access, etc.).
    Posted 19 months ago by Poh Boy Subscriber! | Permalink
  • I think getting to participate in short-term (or longer term) adventures like the Tower would be an incentive for me to pay up if I was a free player.   The Tower was fun, and crammed full of goodies, and generated a lot of buzz--it's the kind of "special event" that would turn a free player into a subscribed one.  I mean, if that player was someone like me.

    As for what is currently being offered, more than the clothes and teleportation credits, the votes mean a lot to me in terms of being worthy of cold hard cash.

    And as for ads, I don't ever want to see Glitch become plastered with ads, UNLESS they were cool Glitchian ads that gave me Gloupons for extra discounts in the clothing store, or a BOGO on Flaming Humbaba's good for that game day only, that kind of thing.  And that kind of ad I would pay to get, not hide.  If they are only good for a single game day, they don't confer an extreme amount of advantage.

    Which reminds me...teleportation tokens don't confer a great advantage in my mind...they are not unlimited, after all.  A teleportation *machine* with a Molybdenum or Molydbenum or whatever...now that would confer too much advantage for a player.
    Posted 19 months ago by Nanookie Subscriber! | Permalink
  • jeez guys, don't shoot the messenger.

    i was only repeating what the developers have said will be the case in order to streamline the discussion to "things that could probably happen".

    so nanookie, you are saying that subscribers could have access to special areas that confer extra "fun" but that don't confer much in the way of extra game advantage granting "riches"?

    "subscriber only areas"?

    haven't thought much about that but sounds like it might work. i'd certainly pay to have access to those.
    Posted 19 months ago by striatic Subscriber! | Permalink
  • not sure about money to save grinding.

    i liked poh boy's secondary suggestions regarding social tools, tho. interesting ideas for sure!
    Posted 19 months ago by striatic Subscriber! | Permalink
  • I remember when I played Club Penguin.

    I was a subscriber. I had access to everything. Then I quit playing, because it got boring, and quit my subscription. I picked it up again one day, to look around. My igloo (house) was teensy, and I couldn't buy furniture. My penguin couldn't get clothes. I could only have 2 puffles (pets). So pretty much, the only thing I could do was walk around. Fun.

    That sucked.

    Just saying.
    Posted 19 months ago by Cupcake Subscriber! | Permalink
  • I think it's really tricky to provide value for a game subscription without adding significant advantages. I think the best way is to add convenience for players with subscriptions.

    You could add a level of complexity to the in-game map, something like the ability to search for vendors and shrines. Make it so a player could layout their own route, instead of relying on the automatic routing. 

    Add something to make it easier to find items in your inventory. 

    Maybe display more player data, like what recipes you've completed and how many cherries you've picked.

    I'm not sure how much any of those items are worth by themselves, but I think if you had enough of those little improvements, a subscription would start looking more valuable to me.
    Posted 19 months ago by Zaphod Subscriber! | Permalink
  • I'm not much into fashion -- in Glitch or Real Life.  I'd love to be able to decorate my house.  I'd love even more to make it bigger.  As for multiple houses:  How about owning one house and one apartment (a pied-a-terre)?  That way players could have the mobility they want without hogging all the houses. Street naming rights?  I'd pay for all of these.  I'm not so much in favor of "subscriber only" zones.
    Posted 19 months ago by Marla Subscriber! | Permalink
  • A way of teleporting goods back to one's home? It would be awesome if there was a way to send back all the peat moss and soil and guano and jellies and barnacles to my home-clear out the inventory in my bags.
    I might be more interested in the subscription service if that were possible.
    Posted 19 months ago by serfer0 Subscriber! | Permalink
  • As well as extra levels perhaps there could be VIP areas... a spa where you can go and get a massage and some heavy petting which will fill your energy & moody and ready for action.  Perhaps another type of  VIP area could get you into an orchard of bubble trees filled with sparkly rocks in Groddle Meadow  - resources that are usually  far away, right on your doorstep.
    Posted 19 months ago by shhexy corin Subscriber! | Permalink
  • Oh hey Stri, didn't mean to shoot the messenger, I also hadn't seen Eric's post. Just saying that I'm more than happy to pay for an advantage ;)

    I agree with Cupcake (in a round-about way), that you can go two directions, give subscribers more stuff, or free players less, which obviously you don't want to do too much as it makes it too boring.

    Also it seems that this game isn't one where "an advantage" really exists anyway, you're not particularly trying to beat other players.

    Anyway, that said, here's another thing I'd like to see... Mini-games (like Flow-Tending from GNE) or Bejeweled solitaire type games that you play to speed up learning and crop growing. Just because they seemed to work well in Puzzle Pirates and they give you something else to do for 5-10mins here or there. Now if a couple of them were for free players and the rest for subscribers (or subscribers can play for longer/higher levels) then I think that'd be a good USP too.

    -D
    Posted 19 months ago by RevDanCatt Subscriber! | Permalink
  • I once played a game that offered subscribers a simple customization every 18 months or so, and held in-game raffles for an extra handful a couple times a year. For what seemed like very basic changes, player response was amazing. In Glitch, maybe it means pink cat eyes or blue buttons. Perhaps it's a custom piece of clothing, or re-designing one you already have like changing the yellow raincoat to a purple one. Of course this places a huge demand on an artistic team, so maybe the raffle approach would be best.
    Posted 19 months ago by Sweet Pea Subscriber! | Permalink
  • by subscriber areas, I don't really mean you can't access the area without paying.  The Tower is a permanent fixture, but it could host multiple hunts and events that were only available for short periods of time. It could be accessible to everyone, and even offer the Gwendolyn quest for free for everyone, but subsequent quests could be reserved for subscribers.  So not subscriber only areas...subscriber only events.

    @Cupcake--I think that with Club Penguin, there's a marketing strategy behind that, which is to get the very young player to notice the paucity of fun in the free version as quickly as possible, which therefore speeds up the subscription-begging to be targeted at the parent.  Ah, if only Glitch could use that technique to turn children into relentless selling machines extracting money from their parents' wallets, it would be a lot easier (for the devs, not for the parents).

    It might also be nice to offer free subscribers brief periods of time in which to really play the game with extra benefits.  So they might win a game show ticket that let's them access subscriber only goodies for a couple of days.  
    Posted 19 months ago by Nanookie Subscriber! | Permalink
  • I like the ideas of being able to upgrade your house, or maybe being able to have a "vacation" house somewhere.  I'm not that big into decorating myself, but maybe having different color eyes or minor things like that.  Maybe add a slot or two in your inventory...
    Posted 19 months ago by Cabinwood Subscriber! | Permalink
  • The philosophy of wanting everyone to be on equal standing in game play is confusing to me. I'd like more of an explanation of the thinking behind that. It's an admirable ideal to want everyone to have a great time playing this wonderful game for free, but asking a group of players to be payers and not giving a significant "advantage" seems impossible. And like others posting I want to understand what advantage means in a game like this where there is no winning and where currents earned are pretty much useless after a point.

    Hordes of people will want to try Glitch, especially if it is offered on facebook. Those who love it will pay for extras and become involved in the community and the evolution of the game. Some of us here (especially artists and art lovers) are so enamored of the game we want to buy the highest tier just to show our love, the masses, however, will not pay $15.00 a month simply to support a group of designers regardless of how wonderful they are. They didn't support Vincent Van Gogh, right?

    I think there is nothing wrong with having sections of the world available to members only. This would insulate the members from a lot of the craziness that is created by a revolving door of people just trying it out and reward the paying members with something really worth paying for. It would go a long way to keeping those members around for a longer time as well. Unique housing options, more quests and skills, over arching goals, better inventory management, moving vans etc. are all wonderful things worth paying for if you really love Glitch. If what you want is tokens and "fru-fru" designer clothes* you can buy the low tier and add extra credits if something really special comes along. My opinion about voting is that the world will expand and eventually it will include all the options we get to vote on. I'm patient enough to wait and allow others the privilage of choosing what happens next.
    Posted 19 months ago by Riverwalker Subscriber! | Permalink
  • What exactly does it mean to give players significant advantage in a game that's mostly non-competitive? I mean, yes, there's leaderboards, but aside from that, how does it diminish another person's game play if a subscriber gets something like faster skill learning, or removal of daily meditation/food caps? 

    I posted this in stoot's thread too. Things I'd like to see aside from the two I mentioned above:
    special quests/areas (not so much so that it's no fun to play for free, just a very small percentage of areas)
    ability to have a 2nd house or larger house
    improved tools (more efficient, less likely to break)
    Posted 19 months ago by FrankenPaula Subscriber! | Permalink
  • I'm completely opposed to subscriber-only adventures.  Imagine that you could not afford to subscribe.  You play for a while, learn all there is to learn, and run out of quests.  You don't enjoy street projects.  Your friends start talking about great new quests, and you are unable to participate.  The game's pretty much over for you at that point.  Sure, you can socialize, but you can do that elsewhere without having to remember to feed your avatar. 
    Posted 19 months ago by glum pudding Subscriber! | Permalink
  • Housing could be "bought" with credits (one time charge) or "rented" with currants (recurring charge).

    Credits could be used to buy a subway pass (unlimited travel for a limited time).

    Perhaps credits could be used buy (ingredients that result in) additional daily harvests for trees/animals (in a house), and/or trees/animals that do not die (of natural causes).

    Subscriptions could allow additional credits to be purchased at a discount (better subscription = better discount).
    Posted 19 months ago by 00 Subscriber! | Permalink
  • but glum....that only is true if eventually the standard quests came to an end.  They do come to an end now (and I know you have done them all, more than once), but surely there are more in the future, there are more skills coming, and some special events could be free for all too.  

    Also, individual players can always create off-the-cuff adventures for anyone that stumbles across them, such as Lord Bacon-O's Treasure, en's Year of Living with a No-No Addiction, Houdini's Spot the Gems...
    Posted 19 months ago by Nanookie Subscriber! | Permalink
  • I don’t think anyone is suggesting the game be changed to subscribers only. It serves no purpose to do that because it would be pretty much over at that point.
    And if there is no advantage to subscribing, then why bother, especially if it’s only for vanity items, clothes or teleport tokens.

    The game seems to be set up so enhancements are available to all. But on top of those enhancements there could be something added for subscriber only. Many great ideas have already been made. Example - let’s say one of those dead end streets now has a street sign that says “Bubble Spa-Token Required for Entry”. The subscribers could get an allowance of tokens and the non-subscribers could win tokens from raffle tickets or currants or something else. Either way, they would be available to non-subscribers but they would have to work some to get there.
    Posted 19 months ago by Ruby Specklebottom Subscriber! | Permalink
  • I'm not personally very interested in exclusive aesthetic content.  I greatly enjoy Glitch, and like the idea of subscribing, but the offers aren't very tempting to me at the moment.

    It seems odd to me that there's a concern about not conferring gameplay advantages in an open-ended sandbox like Glitch.  Our goals in Glitch are what we decide they are.  What might be a "major advantage" to one player might be pointless for another player.

    Some stuff I would be interested in paying for that would potentially be considered a "gameplay advantage" includes:
    - access to better-than-normal utility items like bags with more slots
    - discounts in in-game stores
    - faster skill learning rates
    - faster action rates
    - cheaper actions (in mood/energy)
    - round-trip teleports

    In my opinion, none of the above breaks the game, it just makes it faster to advance and get around.  This goes to the whole "time is money" thing.  I have a lot of personal responsibilities, don't have a lot of time to play Glitch, and would like to enjoy as much of the game as I can without having to be on it 24/7.  In my brain, paying money for more clothes = meh, while paying money for faster gameplay = a smart investment.

    I'll also note that I really do not like the idea of having to pay for access to exclusive quests or areas.  One of the appeals of freemium to me is that anyone can participate in the entire game successfully.  Paid access areas feels unfriendly to me, and I'd be less happy in a game with haves and have-nots.
    Posted 19 months ago by mirth Subscriber! | Permalink
  • I like the ideas of extra in-game benefits that only subscribers can have (beyond asthetic things, which lots of people don't care about). Some of my favorites mentioned are an increased limit on daily caps in things like quoins and food (maybe shrine donations too?), and extra inventory slots or access to special items that don't give a huge game advantage, but do help a little (like "even bigger bags" and tools that last longer before breaking). I don't think this would decrease the fun of free players, but would make subscriptions more attractive.

    --EDIT: Oh yes, and I also liked the suggestion somewhere about giving subscribers access to more statistics, like which streets they've visited (and which they haven't), etc.
    Posted 19 months ago by Shepherdmoon Subscriber! | Permalink
  • I love mirth and Shepherdmoon's suggestions for little extra in-game benefits--I don't like the idea of exclusive levels/areas of play at all. 
    Posted 19 months ago by ElleD Subscriber! | Permalink
  • I think you can have exclusive areas without making the game boring for non-subscribers. I'd love to see a subscriber's lounge for example. You could come in and hang out, and get a certain amount of daily free (or at least discounted) food & drinks or something like that. And once per week the devs could come and dance for us. :)
    Posted 19 months ago by FrankenPaula Subscriber! | Permalink
  • I think the disagreement here with those opposed to walled areas / games / achievements is whether someone can buy their way to the top and bypass the game play that makes Glitch so addictive. My vote is that all purchases be limited to cosmetic changes only and do not skip grinding, it's part of the game play and can be lessened by playing the game strategically anyway. I think a focus should now be placed on creating markets or specialized styles of play that'll make the grinding pay off and increase player cooperation and communication. I can mine large amounts of minerals, barter or auction it for needed items or currant and save time grinding for other things like animals / food / etc. 

    I think house renovation falls into aesthetic changes, most of the homes are pretty drab anyway if they don't happen to be located in Groddle Meadow. I also don't mind paid transportation facilitated or subsidized by a subscription. Non-subscription players can still make their way albeit more slowly by walking or teleportation. Non-subscription players should still have the option to use those services just not nearly as easily or often. Paid delivery services should be treated the same way.

    By setting up two tiers Glitch can attract a large user base and the option to customize their world should be more than enough incentive once players are hooked to pay a subscription or make in game purchases. Those two tiers shouldn't be exclusive of one another or separated into two different worlds with walled off areas. Giving the players more tools to create their own world should be enough. Look at games like Minecraft, it's all about creativity and the game has already made $33 million. There shouldn't be any limits placed on creativity which I think will be an integral part of Glitch gameplay. It should also reduce the burden on the creative minds behind Glitch to create new content.
    Posted 19 months ago by Freeman Subscriber! | Permalink
  • I wonder if subscriptions might allow me to taylor game play more to my particular needs and preferences?

    For example, 2 tests ago the 'life cycles for things that grow (like trees and piggies) were not turned off as soon as the test ended'. So, next test when I signed in my trees were looking worse for wear and all but one of my pigs had died.  My meat collectors were full, by pig feeders empty.  It was a mistake, but when the game is eventually open 24/7 how many pig feeders/ meat collectors am I going to need if I only sign in to glitch once a week? Once every 2 weeks?

    As a subscriber I might like the option to 'pause life cycles' in my house and garden, or have access to a mobile app that reminds me to re-fill my piggie feeders or refills them for me automatically. Or giant piggie feeders that allow me to deposit 2 weeks worth of piggie food, etc.

    Is it a direct advantage over non-paying players?
    Maybe.
    But I'd be willing to pay for it if it made my life easier and made glitch more fun when I sign back in.
    Posted 19 months ago by Wrendolin Subscriber! | Permalink
  • Most desirables (at least to me):
    - Special subscribers-only quests.
    - Subscribers-only badges.
    - Subscribers-only preview of locations or quests.
    - Project leadership: Subscriber picks a project from a list of available ones and becomes project leader. It names the project and has to find and coordinate players willing to work on that project. At the end it gets rewards based on his performance as a manager.

    Other subscribers privileges:
    - More choice in auctions (full choice of items at nominal cost)
    - Subscriber-only items or trophies (Yeti, dolls, rabbit, etc.)
    - Vendor discounts (small ones)
    - Favor bonus (small one, maybe you have got to choose a giant affiliation)
    Posted 19 months ago by maqui Subscriber! | Permalink
  • For me, the way to really get me interested in buying a subscription would be to give me an option to pick and choose what I'd want my subscription to contain.
    (I haven't looked at the subscriptions, yet, as I can't afford any atm) but, say they could have it set up like this:

    Have choices of upgrades such as extra critters, an extra avi, being able to add extra spaces to your house (such as more yards, rooms, floors etc.), allowed to buy an extra house, the faster(?) teleportation thing that stoot had talked about, the privilege to vote - maybe a total of 10 different choices.or more that you could mix and match to your liking.

    So the subscriptions could go something like this:

    $5.00 monthly subscription = so many credits + 1 selection out of the choices offered
    $10.00 monthly subscription = more credits +  3 selections out of the choices offered
    $15.00 monthly subscription = a few more credits (or even the same amount that the $10 sub gives) + 5 selections out of the choices offered
    $ 20.00 monthly subscription can give you the max amount of credits that they'd be willing to offer and all of the choices offered.

    For me, personally, the right to vote on things and the teleportation don't appeal to me. But all the rest of it would, so I'd be inclined to go with the higher subscription just to be able to have it all lol
    Posted 19 months ago by sgjo Subscriber! | Permalink
  • What Wrendolin said, wow, I completely forgot about that.  I think that would be a very attractive option for a subscriber.  When I used to pick up Animal Crossings after an absence, I hated turning on the game to find a house full of cockroaches and guilt trips from my neighbors.  Well actually it was funny...but just once.

    Also Super +1 to sgjo's idea, and I have never seen that anywhere else. It looks complicated to implement, but considering how subjective what people value is proving to be, it might be the best solution.
    Posted 19 months ago by Nanookie Subscriber! | Permalink
  • sgjo, sounds like something that will complicate the subscription selection process.

    not sure they'd want to do that.

    there may be a reason why Nanookie has never seen that concept elsewhere.
    Posted 19 months ago by striatic Subscriber! | Permalink
  • Simple things make a whole lot of difference - givings advertisements to non subscribers, some sort of a "subscribers ranking" - basically bells and whistles, since if subscribers get noticeable benefits that give them an advantage over non subscribers, you have a risk of alienating potential subscribers (people who have the money, but raerly pay for online games, such as myself)
    Posted 19 months ago by Harri Subscriber! | Permalink
  • @ sti - Oh...I'm sure it's never been done anywhere like I'd favor seeing it, but that's my take on how to improve subscriptions. Definitely would make me sit up and take notice! :D :D
    Posted 19 months ago by sgjo Subscriber! | Permalink
  • sgjo's idea would make it a snap for Tiny Speck to see what doesn't create income.  Replace them with things that do.
    Posted 19 months ago by Tingly Claus Subscriber! | Permalink
  • tingly, that is a good point.

    glitch is a game that has the capacity to support a diverse range of players, and it would be cool if the subscription options reflected that.
    Posted 19 months ago by striatic Subscriber! | Permalink
  • I don't know if I missed this already being suggested, but I'd love early access to stuff.

    For instance, when the game goes live, I'd pay for a subscriber-only weekend that'd let people get in, past the tutorials, and out into the world before the mad rush.

    Ditto with things like the tower -- when the higher levels get open, having subscribers get a special/free key to get to the next corridor a day or two before everyone else would be keen.
    Posted 19 months ago by knitmeapony Subscriber! | Permalink
  • I have one crazy idea, but heck it wouldnt impact game play so I'm gona throw it out here,
    I would like to have a subscriber only sound effects
    When I am dressed as a chicken I'd like to walk about and cluck at people, or boing! when I am jumping in a bunny suit. I'd like to sing tralala when happy or sob when sad. And of course if you buy a full cowboy outfit (eventually we will be able to?) you'd need a Yee Haw!

    Perhaps have these as other number key functions available only to subscribers? Not sure boing would work on the number key so perhaps on the space bar?
    Posted 19 months ago by Faereluth Subscriber! | Permalink
  • Most of these suggestions would greatly impact game play, giving subscribers significant advantages over non-subscribers.  As mentioned earlier, this goes against the company's philosophy.  Faereluth's idea is a good example of a fun perk which wouldn't give anyone an advantage.  I like the idea of furniture and accessories for houses.  The ability to save more outfits in the wardrobe would be appropriate, since subscribers will have more clothing options.  Clothes and accessories for male and female gnomes would be cute, too, or flowers at windows and doors, or the ability to change the colors of animals (why are all butterflies blue, and all chickens white?), or decorating a street with balloons, flags, and fireworks for a party.  I don't like the idea of speeding up teleportation, since it would create a huge advantage at street projects, unless we will also be able to contribute to projects remotely.
    Posted 19 months ago by glum pudding Subscriber! | Permalink
  • I don't understand what really constitutes an "advantage" is in this game. One of its main characteristics is that there are no winners or losers; everyone has its own goals and strategies. Most of the proposed changes in gameplay for subscribers make their experience better but do not by any means make non-subscribers experience worst.
    Posted 19 months ago by maqui Subscriber! | Permalink
  • @FrankenPaula: "And once per week the devs could come and dance for us. :)"
    What kind of dance are we talking about here? ;)
    Posted 19 months ago by Lelu Subscriber! | Permalink
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