Mine wasn't that bad, but I avoided streets with more than about 7 people.
Also, I was frequently clearing my browser cache and restarting. That was the only way I found to keep the game light enough to be enjoyably playable, really.
I've had good luck using FF4 or Safari. The devs have said there have been more problems with Chrome than with the other browsers. I use an iMac or a MacPro laptop. The only time I have a problem is getting home because Marylpole Mount has dozens and dozens of pigs and butterflies. They cause me a lot of freezing and/or lag :(
ryoi, if you're using the dev version of Chrome, it means you are also using a dev version of Flash (10.3.*) — and, sadly, it is one that just doesn't really work with Glitch. We will eventually start warning people about that a little better.
Lyndon B Johnson, you shouldn't need to clear your cache (that might actually make things a bit slower, since we do use the cache) — restarting alone is enough and will definitely make a big difference.
For me the game solved radically the last days especially in the final hours. With time, my browser (iCab) use all the memory available and I need to restart it (a flash problem!). But in the last hour, even immediately after the restart the game was very slow in my own house, i.e. without anybody else in the place.
The game was literally impossible for me to play in the last few hours (Mac w. FF3.5/4 or Chrome). It would often boot me on load and even if I could render the place I was in (Estevan Hummock), I couldn't do anything at all.
I couldn't get in during the last two hours. Cleared flash cache, cache and tried a diff browser, same error on all. Submitted the bug reports. Fingers crossed. MBP 4gb i7 use chrome and tried safari
The game was lagging for me badly on Saturday and no one else seemed to complaining so I decided to reboot my desktop PC (I only reboot my desktop about once a week or so) and that definitely did the trick. It ran perfectly fine after that.
I have an Imac with the Intel duel core, and my first day was saturday, I cleared my history reloaded my page and emptied my cache plus removed most cookies. That would work for a while and then slow down so bad I couldn't move and would reboot. That helped somewhat but not the speed I normally have. Playing other facebook games after Glitch was awful.
I use Safari 10.4.11 and don't want to upgrade since most of the games I have would not work. Chrome does not work on mac's unless you have Safari 10.5 or higher, so Chrome is out but I do have FireFox and when the game opens up tonight I will see if that makes is smoother. I only have 2 gigs of memory but up until now has never been a problem with any game I have played.
If anyone else has any suggestions how to make Glitch work better for mac users please post here or contact me that would be really great.
I use Safari on my Mac and it seems to work fine, except in Marylpole Mount where all the piggies and butterflies cause a lag (where I happen to have a house so I come there a lot). One thing I do find annoying is that when I open another window, for instance to check the auction site, and return to the game, I can't navigate with the cursor keys, but only with the mouse/track pad, but you can't jump with that. I need to exit the world and re-enter to fix that. Don't know if anybody else has the same problem, but would love to hear if there is something I can do about it.
I too have had issues with the loss of arrow key control with Safari on a Mac. The arrow key control only returns upon re-launching the game world. Chrome on Mac was very slow, the next time the world is open I shall be giving Firefox 3.6.16 a test drive.
@trickywoo - been having same problem. I can still jump, but can't climb, obviously.
I have an older Mac powerbook G4 and have been using Safari and FF3.
FF3 was a bit slower (look like I was stumbling from drunkeness), but can keep my navigation while opening pages for auctions and such.
Safari was faster (think it allows faster throughput rate with Flash), even in the Beta, with Flash 10.1 and hope they (Glitch Giants) will continue to support it, since 10.2 seems to be a bit more buggy for some players, coupled with Chrome and Safari and not supported on older PPC Macs.
The impression that I was under is that the lag's mostly a Flash problem, not a browser problem. I definitely suggest a reboot/hibernate and return for anyone having massive lag issues - though admittedly I can't really speak to issues on Macs (running Vista 32-bit here), that consistently cleared up lag for me (and was the *only* thing that did).
(And while I know it'd probably be a thing for waaaaaaaaaaay off in the future if ever, devs, I'd *love* the option of a dedicated, downloadable client for Glitch so I can not worry about Flash going laggy whatsoever for it.)
Played this test on my PC laptop using latest version FF, has numerous flash crashes,lots of lag, will try next time on Mac and see how that works out.
Osteo: no because that would be a giant pain for no real purpose: preview releases, release candidates, nightly builds ... all of those have new/different bugs and features which won't necessarily be in the final version (or even the next dev build). Constantly re-coding the game to make it work for some transient change in a single dev version of Flash would mean that we never did anything else and then we'd really suck!
Arashi Kurobara: a downloadable version won't happen for a while, but someday we will definitely make one.