Topic

New, slower "swoopy" eyeballery/camera snap-back makes me queasy [FIXED!!]

I much preferred the previous, almost instant snapback. The current one is just slow enough to make my eyes TRY to track it. 

Instaheadache.

Posted 6 months ago by Pascale Subscriber! | Permalink

Replies

  • I thought it was a lag! Yes, unpleasant thing..
    Posted 6 months ago by bumz Subscriber! | Permalink
  • Yes, I preferred the fast snapback
    Posted 6 months ago by Trixie Leitz Subscriber! | Permalink
  • Same here. It's very slow and painful
    Posted 6 months ago by Rah Subscriber! | Permalink
  • yup
    Posted 6 months ago by Misty Power Subscriber! | Permalink
  • +1 way too much
    Posted 6 months ago by Janitch Subscriber! | Permalink
  • Yeah this is incredibly frustrating. I've noticed it's not just coming out of camera mode. For example, going down The Drop I actually lose view of myself about halfway down and the camera catches up once I stop falling. This means a loss of quoins if nothing else because I can't see what I'm aiming for. The snap back out of camera mode was much better.

    I rarely have strong negative feelings about changes but I seriously hate this.
    Posted 6 months ago by SkyWaitress Subscriber! | Permalink
  • I agree, this is a horrible change. Please change it back, or at least let us know the rationale behind this change.
    Posted 6 months ago by Captain Daisy Subscriber! | Permalink
  • +1 to the -1's.  

    I know we're all naturally averse to change and all (and maybe we'd get used to this one too), but I really don't like my character moving when I can't see them.  (I know, I know, just wait to hit an arrow key until the camera slowly pans back, but...)

    That and the fact that using eyeballery now seems to take about the same amount of time as just moving your Glitch wherever you want to see means it's really not as useful a skill as it was previously.
    Posted 6 months ago by Tribeca Subscriber! | Permalink
  • I agree wholeheartedly. While I liked most of the changes, this is one I actively hate. Please, devs, consider changing it back.
    Posted 6 months ago by Verea Subscriber! | Permalink
  • First time I haven't liked a change...why even use Eyeballery if it takes just as long as it takes to just walk...*flounce*
    Posted 6 months ago by Abbey Rhode Subscriber! | Permalink
  • I too would prefer  to have the old "snap-back" version of Eyeballery.  The slow pan back to your position has made it almost useless as a scouting tool.  

    In addition, there is a jerky quality that is disconcerting.  Think some more on this one, devs.
    Posted 6 months ago by WindBorn Subscriber! | Permalink
  • Maybe it is a bug introduced accidently while they are working on some addition to the skill. Which addition will be awesome. And the swooping will disappear in a nunce now that their attention has been brought to it.
    Posted 6 months ago by Tibbi Subscriber! | Permalink
  • I thought the new slo-mo snap-back was a lag issue, but now realize that it is intentional. I am just wondering what the reason behind the change, because it sure doesn't make "eyeballery" useful anymore.  The freeze when a juju appears in AL is annoying too.
    Posted 6 months ago by GreyGoose Subscriber! | Permalink
  • I agree. This new mechanic makes it pretty much worthless to me.
    Posted 6 months ago by Shallawalla Subscriber! | Permalink
  • I liked the fast return as a way to scout ahead without having to walk, but with as slow as it is i might as well walk :/
    Posted 6 months ago by TimeLord Subscriber! | Permalink
  • I normally don't care about lil changes like this, and I would normally just deal with it, but if it's causing this much trouble I would take a second thought at flipping back the switch that made all this fuss. (yes I know full well it may not be as simple as that to change it back)

    +1 -- change it back.
    Posted 6 months ago by Sweet Stuff Ng Subscriber! | Permalink
  • I'm also not a fan of the slow snap back, but it doesn't really stop one from moving.  As the camera slowly pans back, you can start moving (as if it were instant, you just can't see yourself moving until the camera gets back).  So eyeballery is still useful, but just less so and somewhat disorienting. 
    Posted 6 months ago by Malus Agricola Subscriber! | Permalink
  • But I don't want to move unless there's something I want to do on the street---that was the point, I thought, of eyeballery: to check things out and either move left or right or up or down.
    Posted 6 months ago by GreyGoose Subscriber! | Permalink
  • Yes. Hate the slower comeback
    Posted 6 months ago by chilirlw Subscriber! | Permalink
  • I'm with the "DO NOT WANT" crew on this one.  The lag time coming back is really bad for using eyeballery in the AL - not every place is flat land going across, so it is not as simple as just walking in that direction.
    Posted 6 months ago by Green Meanie Subscriber! | Permalink
  •  
    Posted 6 months ago by Goodnight Groddle Subscriber! | Permalink
  • I was just trying to provide a work around.  Because you can move up and down and jump and all that while the camera moves back.  I also watch the minimap of the street to see where I am and if I'm pushing left and not going left, then I know to jump.  It adds a bit of complexity to something that was simple, but I'm just trying to show that it is all still doable and it isn't lag like the jujus as all actions are still available just not visible. 
    Posted 6 months ago by Malus Agricola Subscriber! | Permalink
  • I hate it. Really, really hate it. Taking snapshots just got a lot less fun.
    Posted 6 months ago by Ginnis Subscriber! | Permalink
  • Thanks for the feedback, Glitchizens!  We are looking into this.
    Posted 6 months ago by Sprot Subscriber! | Permalink
  • I know Sprot already commented, but I'd just like to say that I agree agree agree agree agree.  I used to be a much faster photographer, and I used to get around the Ancestral Lands much quicker as well.  The snap-back style was brilliant!
    Posted 6 months ago by Brigitte Subscriber! | Permalink
  • This was a side effect of a new ability we added (slow-panning the camera deliberately, to be used in quests, etc.) and the camera mode behavior will go back to how it was before.
    Posted 6 months ago by stoot barfield Subscriber! | Permalink
  • Thank you, that's awesome news!
    Posted 6 months ago by Flapmouse Subscriber! | Permalink
  • @stoot barfield: Love that news. Thanks!
    Posted 6 months ago by Stars Subscriber! | Permalink
  • @stoot Thank you, oh responsive one!
    Posted 6 months ago by Pascale Subscriber! | Permalink
  • I thought it was just me!
    Posted 6 months ago by Ida Keen Subscriber! | Permalink
  • I knew it was side effect of something they were working on.  :)
    Posted 6 months ago by Tibbi Subscriber! | Permalink
  • Yay!
    Posted 6 months ago by Coriander Fitzbilly Subscriber! | Permalink
  • WOOP!de doo da doo de fiddldey diddledy dAAAA!
    Posted 6 months ago by Anime_panda Subscriber! | Permalink
  • I'm still seeing the swoop, but I imagine that just means the fix is still in the works.
    Posted 6 months ago by Pascale Subscriber! | Permalink
  • Should be better now. You may have to reload to see the change!
    Posted 6 months ago by eric Subscriber! | Permalink
  • Oh yes! Much, much better now. Thank you, Eric!
    Posted 6 months ago by Blithe Subscriber! | Permalink
  • Thank you, Eric! ((hugs))
    Posted 6 months ago by GreyGoose Subscriber! | Permalink
  • Thank you Eric!!!! its amazing!
    Posted 6 months ago by Innie✿, Obviously Subscriber! | Permalink
  • Yay! Love how responsive you guys are. It's why I don't get *too* bent out of shape over any change I don't like. Thanks so much!
    Posted 6 months ago by SkyWaitress Subscriber! | Permalink
  • My settled stomach and non-achy head are grateful!
    Posted 6 months ago by Pascale Subscriber! | Permalink