Topic

Fixing a tinkertool with a tinkertool

You can drag a tinkertool onto a tinkertool to fix it. The funny thing is for every 1 point you use to fix you fix the other tool by more than 1. If you have two tools you can use them to fix each other indefinetly.

Posted 23 months ago by Freeman Subscriber! | Permalink

Replies

  • Mind = Blown
    Posted 23 months ago by Leviathan Subscriber! | Permalink
  • Pretty sure that's the point. One issue you'll find is that when you select Repair on the Tinkertool it will only get fixed to 99.5%. I made a bug report so it should get fixed.

    You have to do the drag method to fix the tool to 100%.
    Posted 23 months ago by Johnny Subscriber! | Permalink
  • The thing about this is the fact that you can do it at level 1, whereas you normally have to level up a few times in tinkering to be able to do it. Small but useful bug.
    Posted 23 months ago by Spencer Subscriber! | Permalink
  • Sorry, guys, I filed a bug report. I doubt this was intentional. It's like a perpetual motion machine, it goes contrary to the laws of physics.

    Then again this is the Glitch universe so maybe....

    ...no, this should be fixed...
    Posted 23 months ago by Freeman Subscriber! | Permalink
  • I don't understand why this counts as a bug. If I had a screwdriver held together with a screw, the degree of fixedness applied to it by another similar screwdriver WOULD be greater than the degree of brokenness gained by the second screwdriver.
    Posted 23 months ago by impeus Subscriber! | Permalink
  • i don't see this as being a bug, either.

    in fact the 99.5% thing sees added intentionally so that players learn the drag to fix mechanic in the tinkertool quest [as there is no other way to fix up to 100%]
    Posted 23 months ago by striatic Subscriber! | Permalink
  • I'll admit, I like the idea of never having to buy another tinker tool again. Maybe it should stay and we can file it as a neat trick.

    I guess I'm the only one that sees this as undermining the idea of tools wearing out in game. If you have tinkertools that never run out of energy than why bother going through the motions fixing anything? Might as well just turn off those life gauges on the tools. It made sense ( to me ) that you'd eventually have to buy a new tinkertool if you wanted to economically fix your tools rather than purchasing new tools. There doesn't seem much point to it now, in an economic sense.
    Posted 23 months ago by Freeman Subscriber! | Permalink
  • I assumed this wasn't a bug. You have to have two tinkertools for this to work, once you gain the skill to fix a tinkertool with itself you gain an inventory slot.

    I like this the way it is, otherwise I would go through a lot of tinkertools.
    Posted 23 months ago by Zaphod Subscriber! | Permalink
  • The ability to mend it is not a bug. He could do it at level one without the required skill. That's the bug.
    Posted 23 months ago by Johnny Subscriber! | Permalink
  • Freeman, even though the tinkertools don't really wear down and break, tinkertooling still requires some energy.

    the life gauges are important because every time they wear out, you need to expend energy to use them again. they aren't totally pointless.

    still, i think that at some point glitch'll make it so that tools have a maximum number of times they can be fixed, if only to create a market for tool crafting.
    Posted 23 months ago by striatic Subscriber! | Permalink
  • "even though the tinkertools don't really wear down and break"

    Actually they do.
    Posted 23 months ago by bluto Subscriber! | Permalink
  • they do, but the whole topic is based on the idea that since a tinkertool can repair another tinkertool, they don't have to break and when they do they repair themselves and thus no tools are ever truly broken in a permanent sense.

    the very next sentence in my reply talks about how the gauges eventually wear down and need to be filled back up again.
    Posted 23 months ago by striatic Subscriber! | Permalink