Topic

GlitchRemote New Release: now with Ur and Home Street Locations!

You can now search for resources not only in Ur, but on Home Streets too!

There are two ways:
* search for any resource in the main page, now it will show you the 3 streets in Ur that have more items of that resource (like before, but 3 instead of one street) *and* 3 HomeStreets with that resource. These streets are the streets with more resources but using a random system, so the same streets are not shown every time.

* at the top of the screen click the button "HomeStreet" and select at the left the resource you want.
it will show you 30 home streets with that resource (without repeating streets you just went)... so they are "new" streets to look at.
visit one street, and then every time you go to a new home street the page will automatically refresh showing the information of that home street and most important, which sign post name you should go to find more resources. so, just looking at the title of the page/window you can see where to go!! 

Enjoy!
UXRoot

http://www.glitchremote.com/#HomeStreet:LHV5AHQJ03V2ISJ/Egg+Plant

Posted 5 months ago by UXRoot Subscriber! | Permalink

Replies

  • on each home street, it shows the resources you will see for each neighbor, so you can decide where to go... (in case the resource you were looking for isn't there)
    Posted 5 months ago by UXRoot Subscriber! | Permalink
  • and it remembers (this is in your browser, so if you refresh your browser... it starts again) the last streets you were visiting. so you will see a label "(Already)" at the side of a neighbor, if you were already on that street (recently).
    Posted 5 months ago by UXRoot Subscriber! | Permalink
  • Wow really cool stuff, finally some other "realtime" app :]
    So, how fast are you refreshing the player position?
    Actually I was thinking about doing something similar with tomC and some incoming stuff of mine but this looks just fine already^^
    Posted 5 months ago by Lemo Subscriber! | Permalink
  • every 3 seconds, the actual street of the player is calculated...

    do it anyway!! release a version and then keep making it better...
    Posted 5 months ago by UXRoot Subscriber! | Permalink
  • I really wanted to show a "calculator" at the left of the screen (where the list of resources is now), so you can say "I want 20 Awesome Stew"... and it selects what you need and compares each item with your inventory... and sends you to each street that has the resources you need for that "recipe"... but it will take more time...
    Posted 5 months ago by UXRoot Subscriber! | Permalink
  • As always, nicely done :)
    Posted 5 months ago by stoot barfield Subscriber! | Permalink
  • 3sec...yea it felt indeed pretty fast
    Default for glitch companion was 10sec which was already fast enough for me :p
    Maybe you should make it more obvious that something is going on in the background, or people may let this open all the afternoon, not knowing their browser is pumping requests on the API at high rate

    Will try this later gotta run...national day here ^^
    Posted 5 months ago by Lemo Subscriber! | Permalink
  • Nice interface! I really like how the selected resource is highlighted on the neighbor home streets!
    Posted 5 months ago by TomC Subscriber! | Permalink
  • Okay so I gave it a longer try
    To complete my previous post I noticed the site starts watching my position even if I don't click on any button to "start" with some house, and it seems to continue after I'm disconnected from the game
    I think 3secs is slightly overkill, because a player doesn't need to know the next point before he finished harvesting the current street, making it at least one minute, so I think you'd be just fine with 10secs ;)
    Dunno if it really changes anything, but on totally crappy connections like mine, feels like every byte is precious, and gets you closer to being disconnected anytime^^

    I love the window title change idea, it's really a good find
    Only problem with the usability is that you often get stuck with no more match... maybe you could find a way to query both the next street, and its neighbors, to only offer choices that have a way out?

    Anyway, then alright I'll do my version with tomC if you like^^
    Because "where we're going we don't need roads"
    (or routes anyway) :]
    Posted 5 months ago by Lemo Subscriber! | Permalink
  • @Stoot: Thanks!!
    Posted 5 months ago by UXRoot Subscriber! | Permalink
  • @Lemo: I think 3 seconds is the best time. it gives you time to do something, and if you didn't it is not calling too many times the TS servers.
    about the "no neighbors found", this is for finding closer resources fast.
    is not that "I like"... but you should do what you want to do...
    Posted 5 months ago by UXRoot Subscriber! | Permalink
  • yayayyayayay
    Posted 5 months ago by daniel5457 Subscriber! | Permalink
  • @Lemo: "...may let this open all the afternoon...": I thought about that, if some one left the window open without doing anything for a lot of time... it stops updating.
    you are right about the 3secs when a bad internet connection is used... but unfortunately I can't detect that :(
    Posted 5 months ago by UXRoot Subscriber! | Permalink
  • How about preferences for polling time and idle time? You could just save a cookie. Yum.
    Posted 5 months ago by scragz Subscriber! | Permalink
  • the 3 seconds time... really changes depending of what you are doing. but anyway... this is for a Game!... I mean a realtime game... 3 seconds is an eternity here. do you have any idea of how many calls are made when there are 20 players in an Ur street (something that is not very common now...)? these calls are direct calls to TS servers... if they can't handle that... we have a problem.
    with 3 seconds, if you visit a street, and you decide you want to skip that one, the page will just update in that moment. I think is perfect.
    Posted 5 months ago by UXRoot Subscriber! | Permalink
  • Very nice and useful - I could see this replacing other sites I use right now.

    Just one thing - I have real problems actually reading much on the content. Transparent fields in light colours with text in the same colours, only a few degrees darker... it looks nice visually, but as someone who isn't even visually impaired (only rather shortsighted), I have real trouble making much of the text out unless I highlight it. The contrast is way to low for me at least.
    Posted 5 months ago by Not a Princess Subscriber! | Permalink
  • @Not a Princess: thanks! I will check it, and make some changes.
    Posted 5 months ago by UXRoot Subscriber! | Permalink
  • I appreciate it! There are quite a few websites that I have trouble with - blogs in particular often like to do everything in shades of grey stacked on each other - and it's nice to see someone react to feedback about it.
    Posted 5 months ago by Not a Princess Subscriber! | Permalink