Topic

Staff Topic

Potion Recipes and Drops update

The recently introduced potions for accelerated gardening, changing the size of your Glitch and for gaining favor with giants have been fun, but they would be even more fun if making them was easier.

Hence the recipes of the recently added potions have been updated to contain on average 4 ingredients instead of 5, and to contain mostly the same kinds of ingredients: typically, the new potions require 2 varieties of tinctures, 1 type of gas and 1 type of bubbles.

The base cost for each of these potions have dropped by about 20% as a result, with the exception of Manyharvest Cordial which is about 40% cheaper, and the Seed-Dibber Libation and the Dung-Kicker Drops which are now about 30% cheaper.

Speaking of more affordable potions, the price and the ingredient requirements for Draught of Giant Amicability have dropped by about 60%. This should fix the case where it was more effective to donate the potion with the help of the Extremely Hallowed Shrine Powder, rather than to quaff it. The old expensive Draught will still be kicking around but become a collector's item, since no more of it can be made.

Lastly, the bonus drops for using Soak-All Solution, Seed-Dibber Libation and Liquid Super-Hoe, which were already slightly more valuable than those obtained by watering/planting/clearing individual plots, have been tweaked to be even more valuable.

Posted 97 days ago by Mart Lume Subscriber! | Permalink

Replies

  • lawks a mercy!
    Posted 97 days ago by shhexy corin Subscriber! | Permalink
  • Quick adjustment.  Thanks!

    Posted 97 days ago by Subscriber! | Permalink
  • not sure if it was due to this change...but i'm not able to click on draught of giant amicability.  and then when i click something after it...screws up the ability to open any other potions.  
    Posted 97 days ago by Airya Subscriber! | Permalink
  • Thanks. I thought I was going to spend my life rubeweed farming to get enough!
    Posted 97 days ago by Gracious Subscriber! | Permalink
  • I'm having the same problem as Airya!
    Posted 97 days ago by chilirlw Subscriber! | Permalink
  • Is there any difference in the draught besides price (appearance or whatever)?
    Posted 97 days ago by diaveborn ♥ Subscriber! | Permalink
  • Hey ya'll - the Draught of Giant Amicability is borked - trying to make it results in an error :)
    Posted 97 days ago by Aedus Subscriber! | Permalink
  • Aw, I kind of liked them being ridiculously hard to make. It forces more interaction with other players instead of everyone making their own.

    (disclosure: I having been making bank on the new potions)
    Posted 97 days ago by jello's landscaping Subscriber! | Permalink
  • woo!  new update fixed the issue!
    Posted 97 days ago by Airya Subscriber! | Permalink
  • Outstanding! Now I can't wait for PM III to finish!
    Posted 97 days ago by Lucille Ball Subscriber! | Permalink
  • Nice work on the quick fixage!
    Posted 97 days ago by Aedus Subscriber! | Permalink
  • Thank you for the changes.
    (disclosure: I was helping to make Jello's Landscaping and a few other people really rich)
    Posted 97 days ago by Grackle Subscriber! | Permalink
  • New recipes listed here for the curious:

    http://www.glitch.com/forum/general/26099/
    Posted 97 days ago by Aedus Subscriber! | Permalink
  • nice, I just made 1 yesterday for the iMG for a new item - I timed something right for a change :)
    Posted 97 days ago by armi Subscriber! | Permalink
  • So... if : The old expensive Draught will still be kicking around but become a collector's item, since no more of it can be made.

    How do we tell it from the new one???
    Posted 97 days ago by Vialdana Subscriber! | Permalink
  • Thanks Aedus!
    Posted 97 days ago by UXRoot Subscriber! | Permalink
  • The old Draughts of Giant Amicability are now labeled Draughts of Giant Am1cability, and their flavor text states that they're the old version. In addition, they're worth 6111 currants, while the new ones are worth 2521. 
    Posted 97 days ago by Aedus Subscriber! | Permalink
  • [edit:] Beaten to the punch by Aedus...

    Posted 97 days ago by Subscriber! | Permalink
  • Thank goodness I read this before using up my old Amicability.
    Posted 97 days ago by Pascale Subscriber! | Permalink
  • How many hard bubbles!?
    Posted 97 days ago by Mr Mellifluous Subscriber! | Permalink
  • jello's landscaping, re: "Aw, I kind of liked them being ridiculously hard to make. It forces more interaction with other players instead of everyone making their own."

    I think there will still be plenty of players (like me) who will keep buying them rather than making them (I make a pretty small range of things because I don't like managing so much different stuff).
    Posted 97 days ago by stoot barfield Subscriber! | Permalink
  • Any chance the cooking recipes get similarly rebalanced?
    Posted 97 days ago by Sturminator IX Subscriber! | Permalink
  • Is it just me or does it seem that one has to farm a ridiculous amount of bubbles and vapor now to make liquid super-hoe?  This recipe now seems like more effort than less.  The silvertongue  requirement was removed--but that was the easiest component of this recipe. 
    Posted 97 days ago by Sophistry Subscriber! | Permalink
  • Sturminator IX: existing cooking recipes are up for an overhaul soon (and, new recipes coming).
    Posted 97 days ago by stoot barfield Subscriber! | Permalink
  • Holy awesome! Thanks!
    Posted 97 days ago by La Mariposa Subscriber! | Permalink
  • i preferred the 3 krazy salt to the 26 hard bubbles for liquid super-hoe.  that is a lot of bubbles.
    Posted 97 days ago by Guts Duodenum Subscriber! | Permalink
  • Agreed about the liquid super-hoe. 
    Posted 97 days ago by Pascale Subscriber! | Permalink
  • That is a LOT of hard bubbles. Sophistry you're right, it seems a lot more work if you want to do the collecting yourself, but I'm guessing the idea is that you trade or buy the things you don't have. Which is annoying.
    Posted 97 days ago by Mr Mellifluous Subscriber! | Permalink
  • This actually made Potionmaking III move up quite a bit in my skill priority list (learning it now, in fact). Thank you for adjusting them. (:

    My only comment regarding the amount of Hard Bubbles is the fact Bubble Tuning is very slow compared to most other things, so it can take a while to make that many. Not terribly concerned about the amount of plain bubbles required since harvesting from trees is fairly easy with Arborology V and +36 super harvests.
    Posted 96 days ago by Makai Subscriber! | Permalink
  • That is true, Mr. Mellifluous and generally what I do.  I'm a gardener and I generally trade for all other resources such as those mined or gathered in other ways.  I think I was just surprised because I expected the super-hoe to be less costly and time-consuming and it seemed to take the same effort if not more.  Expectations colored my interpretation of the results.  Had I not read about the update here and rushed out like an excited puppy, I probably would not have been so disappointed.

    (As a side note, I only use the hoeing and soaking potions--so I don't know how much the other potions were improved.)
    Posted 96 days ago by Sophistry Subscriber! | Permalink
  • What if we hadn't made those collectible potions yet, but...gathered all the ingredients for each potion before the fix?  Would our pre-potion bags filled with those ingredients, be collectible?  Didn't think so.
    Posted 96 days ago by bayBi Subscriber! | Permalink
  • Thanks for the feedback. The following bubble and gas amounts in potion recipes have been adjusted:

    Liquid Super Hoe: now requires 15 Hard Bubbles (instead of 23)
    Soak-All Solution: 13 Blue Bubbles (instead of 20)
    Dung-Kicker Drops: 13 Crying Gas (instead of 20)
    Posted 96 days ago by Mart Lume Subscriber! | Permalink
  • Judging by the first post, I should have a chance at bonus drops from using Liquid Super-Hoe to clear herb gardens, but I'm fairly certain i've never seen any, before or after the update.  I submitted a bug report about it shortly before the recipe adjustment, but all I got was a canned response.  I get plenty of drops from using Soak-All Solution, so I don't know if something's up, or it's just weird luck/bad observation on my part.

    Either way, thanks for reducing the Hard Bubble requirement on Liquid Super-Hoe.  I felt the Blue Bubble requirement for Soak-All wasn't too steep, but I certainly won't complain about it being lowered.
    Posted 96 days ago by Guts Duodenum Subscriber! | Permalink
  • I get drops with either potion.  I have even had 2 fuel cells with one drop!
    Posted 96 days ago by shhexy corin Subscriber! | Permalink
  • Thanks for the responsiveness to feedback.  You guys are great!
    Posted 96 days ago by Sophistry Subscriber! | Permalink
  • Guts Duodenum: Thanks for pointing this out! 

    There was a bug with Liquid Super Hoe not giving out drops, which has now been fixed.
    Posted 96 days ago by Mart Lume Subscriber! | Permalink
  • Got some musicblocks from splashing super-hoe everywhere earlier, so that's working now.  Glad to see I wasn't crazy.
    Posted 96 days ago by Guts Duodenum Subscriber! | Permalink
  • Is the fact that the aggressive hoe upgrade doesn't work in conjunction with the potion a bug or a feature?
    :(
    Posted 93 days ago by shhexy corin Subscriber! | Permalink
  • Lastly, the bonus drops for using Soak-All Solution, Seed-Dibber Libation and Liquid Super-Hoe, which were already slightly more valuable than those obtained by watering/planting/clearing individual plots, have been tweaked to be even more valuable.

    Maybe it's just my luck, but after buying and using the Manyharvest, Super-Hoe and Seed-Dipper, I'll never use these potions again.  For me, half of the benefit to gardening is in the drops while you're doing these things... after some uses, this is what I ended up getting out of a bunch of large herb plots:

    63 flowers, 1 block from hoeing, nothing from planting  (the rest will follow the same scheme)
    45, nothing, nothing
    87, nothing, 3 rubies
    81, nothing, nothing
    81, 1 block, 1 block
    75, 1 block, 2 fuel
    75, 1 block, 1 block
    69, nothing, nothing

    The flowers are comparable, but the bonus drops are *significantly* less than what I get when I do it all myself... nevermind that it's the same items, certainly nothing more valuable than I'd get otherwise.
    Posted 93 days ago by spacekadt Subscriber! | Permalink
  • Whew! Thank goodness Krazy Salts were removed from every new potion but one! It was such a major bummer making currants with Alchemy for a change.
    Posted 93 days ago by N2ZOrtolanaBlue Subscriber! | Permalink
  • spacekadt: You've hit drops about half the time when using Super-Hoe and Seed-Dipper potions, which is about average luck, and about 7 times more lucky than you'd be when planting and clearing each herb plot individually. 

    Not sure if you can tell by this list, but the average value of rewards received from potion drops is 2-2.5x higher than those received from manual gardening (because the least expensive drops from the manual planting/clearing/watering actions have been removed in the potion versions), thus the the overall drop rewards between using potions (15x bigger reward from 1 action) and manual gardening (reward from 15 actions) about equal. I hope this helps to clear it up, so to speak!
    Posted 93 days ago by Mart Lume Subscriber! | Permalink
  • I think there is a definite reduction in drops when using potions. I frequently harvest/clear/water my 15-plot herb and crop gardens, and have started using the potions because it was so deathly dreary to repeat those steps over and over and over and over and....  ANYway, I have remarked to myself many times that I almost always got a superharvest (and I do mean like 12 out of 15 times) and several drops during the manual harvests, several more drops during hoeing, and ditto during watering.

    Just now I used potions to harvest, clear, and water my 15-plot herb garden.  Result?

    15 sprigs of rubeweed (not a single superharvest) and zero drops. For all 3 steps of the process.

    Much as I love the potions in terms of saving my wrist and time, if this persists I'm going to stop using them. I cannot remember the last time I got NOT A SINGLE BONUS from an entire 15-plot garden and do not believe the rewards are "about equal" at this point.
    Posted 92 days ago by Eleanor Rigby Subscriber! | Permalink
  • Also, the potions don't seem to respect munching rubeweed. 

    Or perhaps munching rubeweed is bugged. But either way, it's definitely not consistent.

    --Me
    Posted 92 days ago by SchWM Subscriber! | Permalink
  • My drops are definitely reduced too, but I had accepted that as a  trade off with the ease of gardening. it sounds like that was not the intention though
    Posted 92 days ago by IrenicRhonda Subscriber! | Permalink
  • Speaking to the removal of less expensive drops--in one way it is actually costing more money.  While I do receive a lot of gems and music boxes from the potions, it seems like I no longer receive any loam.  Given that a single piece of loam on the auction house costs 80-100 currants to buy and 22 loam is necessary to repair a large garden beds--I am missing the loss of it as a drop.
    Posted 92 days ago by Sophistry Subscriber! | Permalink
  • On another topic, I am not sure the potions scale well to the types of herbs (and crops ) that we grow or the types and amounts used in garden potion making.  Example:

    Yellow crumb takes 9 hours to grow.  That means every 9 nine hours I have to perform a maintenance cycle of harvest, hoe, water, plant.  Using potions for this is cost effective given the amount of crumb harvested, the value of the crumb, and the infrequency of the maintenance cycle.  Yellowcrumb harvests well and it is not a frequent component of potion-making.

    Gandlevery on the other hand takes only 1.5 hours to grow.  That means there are 6 maintenance cycles during the same single 9 hour period for Yellowcrumb.  Gandlevery harvests are meager and used more extensively in potion-making.  The choice now becomes either do 6x manual labor or use 6x as many potions--throwing cost effectiveness out of balance.

    The effect of this can be seen in the Auction House as the cost of the quick-growing, meager harvest herbs have gone through the roof.  Gandlevery is now selling for well over 100 currents simply because it is so labor intensive and so necessary to potion making.  The cost of Rubeweed has now surpassed Yellowcrumb.

    I think some scaling needs to be done so that these fast growth herbs don't penalize the player by being so much more expensive to use labor-saving potions on.

    ******** One clarification to this post: this doesn't apply to watering (hence super-soak) since water usage is independent of the time it takes for herbs or crops to grow.  Only to the hoe, replant, and harvest cycles.
    Posted 92 days ago by Sophistry Subscriber! | Permalink
  • The chances of getting drops from using Soak-All, Seed-Dibber and Liquid Hoe potions are now 50% higher.

    Also, you can now get a good chunk of Loam when using these potions - enough to restore a Large Garden!
    Posted 92 days ago by Mart Lume Subscriber! | Permalink
  • I'm looking forward to testing this when next I'm in-world, thanks!
    Posted 92 days ago by Eleanor Rigby Subscriber! | Permalink
  • Thanks again for the quick response to feedback!  Glad to have the loam back.
    Posted 92 days ago by Sophistry Subscriber! | Permalink