Topic

anyone play on a high res monitor?

I am wondering how Flash and Glitch cope with high resolution displays such as the new MacBook pro.

(Once again, I am stymied by being unable to google something using the name of this game!)

Posted 5 months ago by Janitch Subscriber! | Permalink

Replies

  • I play on a full HD screen (1920x1080) and it doesn't change anything compared to a 1280x1024 resolution screen (besides having a lot of unused space beneath the inventory) because this game is flash-based and not all flash games can be resized :)
    Posted 5 months ago by Rutger Subscriber! | Permalink
  • I play Glitch on a ASUS G75VW T1013V
    Just like Rutger I have a ton of empty space around the game's playable area.
    Posted 5 months ago by xombiekitty Subscriber! | Permalink
  • I run using a 1600x1200 (CRT) graphics monitor and a 1920x1280  LCD  hi res wide display. (Glitch moves to whichever is more convenient). They both perform just fine with the caveat (presuming from the two previous posts that size is an issue) of the ~iPad sized viewport size (play window is ~900x600) that TS has chosen.

    regarding searches, for future reference, try using the following pseudo-syntax

    "blah blah blah glitch", where 'blah blah blah' is what you're searching for.  Seems to work well enough for me.
    Posted 5 months ago by Woochi Subscriber! | Permalink
  • I play on two very different computers, and one has a full HD screen as well (1920x1080) and while I'd like to have my Glitch screen larger, it is, in fact larger on the HD screen than the laptop screen. Interestingly enough, snaps taken on the computer with the HD screen are actually smaller in large size than snaps taken with the laptop.
    Posted 5 months ago by Ayasta Subscriber! | Permalink
  • That IS very interesting Ayasta.  I've seen quite a few snaps that I simply can't achieve with my setup and I'm left continually wondering how people are getting the amount of capture area they do while mine is ~roughly 2/3 of the larger ones I've seen. It thought it might be some zoom setting that I wasn't aware of, but everyone I've asked says 0.5 is the max zoom-out.

    If I may ask, is your laptop OS from Apple, MS, or other?
    Posted 5 months ago by Woochi Subscriber! | Permalink
  • Note that I was asking about higher resolution (smaller pixels) displays. I normally play on 24" 1920x1200. The new MacBook pro has 15" 2800x1800 which would presumably make Glitch (Flash plugin) appear tiny or pixel-doubled.
    Posted 5 months ago by Janitch Subscriber! | Permalink
  • Oh...I would guess that they oversample to keep from making their customers want to return the devices. Apple uses a similar auto-zoom for the iPad and later iPhones if I recall correctly.

    It would not make much sense to display 1:1 on a 15" screen with 2800 pixels, since Apple itself and its bevy of apple based web developers have pushed so hard for a ~1024/1028 wide internet standard.

    the best thing would be to visit your local Apple store and have them boot one up and load glitch
    Posted 5 months ago by Woochi Subscriber! | Permalink
  • @Woochi It's Windows Vista, the HD desktop is Windows 7. On laptop I use Firefox to play Glitch; on the desktop I use Google Chrome 17. And the res for the laptop is 1280 x 800.

    What makes it interesting is that I feel as though I have more area of play on the HD since I can actually see the butterflies flying over my head, whereas I can't on the laptop but like I said, my large pics are bigger taken from the laptop than the desktop. I will need to find an area and snap it to demonstrate it.
    Posted 5 months ago by Ayasta Subscriber! | Permalink
  • I play on 1920x1080, 23". Glitch's play area is rather small, which I find a little annoying. The majority of glitch uses vector objects, so it would be nice if the play area could just scale to fit the size of your brower window, giving room for the inventory/chat on the side of course.
    Posted 5 months ago by Lorraine ♪ Subscriber! | Permalink
  • No need. I think I see what you mean regarding a smaller footprint for the laptop. 

    EDIT: >>> is incorrect (shame there's no strikeout or I'd use it) >>> You *are aware you can use a zoom level to make more area visible right? And by zoom level, I don't mean the one internal to Glitch, but the one offered by all browsers, (view zoom in FF and IE, from the wrench icon in Chrome and presumably in Safari, since they're quite similar) using either the menu as noted,  or via CTRL+mouswheel actions while inside the main viewing area. 

    Of course, in game, you could also use '/zoom .5' from the local chat window to increase the displayed space.

    Anyway, I was surprised by what you said in regards to the size of the snaps, which was inverse to what I've had expected but nonetheless larger than what I'm able to achieve in any of the browsers on my desktop, which are all up to date.
    Posted 5 months ago by Woochi Subscriber! | Permalink
  • Ah, I wondered how to do that, I'll give it a shot next time I'm on the desktop. I've located one of my snaps I've taken on the laptop: Large Size and I believe I took this one while on the desktop but I'll have to check some time later to see, I've got a variety of screenshot sizes going on: Desktop
    Posted 5 months ago by Ayasta Subscriber! | Permalink
  • For a close cropped shot, you can try resizing the browser window. The main game area adjusts according to how large (or how small) the browser is sized. The size of your snaps adjust as well. Example of a portrait shot in hell: lem.to/p/lYku
    Posted 5 months ago by roderick ordonez Subscriber! | Permalink
  •  And by zoom level, I don't mean the one internal to Glitch, but the one offered by all browsers, (view zoom in FF and IE, from the wrench icon in Chrome and presumably in Safari, since they're quite similar) using either the menu as noted,  or via CTRL+mouswheel actions while inside the main viewing area. Of course, in game, you could also use '/zoom .5' from the local chat window to increase the displayed space.

    I have Glitch zoomed in with my browser, but I find this has no bearing on the size of the game window
    Posted 5 months ago by shhexy corin Subscriber! | Permalink
  • FYI, you might also try googling 'site:glitch.com blah blah blah' to limit to search results on this site only.

    (note there are currently 389 results for 'blah blah blah' on this site currently listed on Google...)
    Posted 5 months ago by Tribeca Subscriber! | Permalink
  • "I have Glitch zoomed in with my browser, but I find this has no bearing on the size of the game window"

    huh...that's very odd. I just checked again and you're right.  I'm almost sure it was changing the size of the game display area before. 

    ...oh I see where it's happening

    <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; scalable=no">
    Posted 5 months ago by Woochi Subscriber! | Permalink
  • I'm on a 27" 2010 iMac, with 2560x1440 res, but I never play with the browser fullscreened because the play area is small. Also, I too have found that unless I zoom out in game, my snaps are quite small. Kinda wish the interface scaled depending on your browser/system capability, or that we had the option to change the scale ourselves.
    Posted 5 months ago by Laerwen Subscriber! | Permalink
  • yup huge screen...lots of dead space. I wish all that white space could be a darker color...even black! It is kinda like looking at the sun sometimes.
    Posted 5 months ago by phelps.mike Subscriber! | Permalink
  • @Woochi: Now if only that was changable. =S
    Posted 5 months ago by Lorraine ♪ Subscriber! | Permalink
  • please TS...make the background a darker color...or an option to make it darker!!!
    Posted 5 months ago by phelps.mike Subscriber! | Permalink
  • Increasing the absolute size of the viewport (not zooming) would cause game design / balance issues for those streets which have a restricted zoom factor, e.g. Martlby Hare.

    It would be nice if they would unlock the zoom though!
    Posted 5 months ago by Sturminator i` Subscriber! | Permalink
  • right now i've got two monitors hooked up (1920x1200 and 1600x1200) both have quite a bit of wasted space. I'm hoping that eventually TS will allow us to move (and resize) the game window and chat and inventory components etc so that we can better utilize all those wasted pixels...
    Posted 5 months ago by IxÆoN Subscriber! | Permalink
  • Being able to widen and size up local chat/global would be a huge bonus, if nothing else. I may actually maximize my browser if I was given that option.
    Posted 5 months ago by Lorraine ♪ Subscriber! | Permalink
  • Zoom is as unlocked as it will ever be. I say this with certainty. It's designed to never compromise the design of the location. So when you *request* a zoom level of 0.5, it will find the smallest zoom factor it can that accommodates the location.

    A darker background might be nice. We don't have a place to put options yet.

    We'd like to make the chat area bigger eventually. The game window itself being larger has performance and other design implications -- it's not happening any time soon. Maybe when the game runs fast for everyone -- we're nowhere near there yet.
    Posted 5 months ago by Jono Subscriber! | Permalink
  • Related?
    Posted 5 months ago by Rook Subscriber! | Permalink
  • Jono, I'm not looking to unlock the in-game viewport scaling, just simply the browser-based scaling of Flash objects -- see Woochi's post

    Whether we use it or not & take the performance "hit" would then be up to the user.
    Posted 5 months ago by Sturminator i` Subscriber! | Permalink
  • Browser scaling won't work as the game takes up the entire browser window -- there is nothing to scale. Also, the support varies across browsers; I think Chrome does it best, but Chrome also has the worst Flash/Glitch support of all browsers. Including IE. This is my opinion, but a well-studied opinion.
    Posted 5 months ago by Jono Subscriber! | Permalink
  • JUST MAKE THE "DEAD" AREA DARKER!!!!! please ;) pretty please ;)
    Posted 5 months ago by phelps.mike Subscriber! | Permalink
  • Unfortunately Glitch looks rather terrible on the new Retina Macbook Pro, will the art ever get updated ? 
    Posted 5 months ago by MonkeyPantz Subscriber! | Permalink