Enjoying the beta-testing of Glitch, quite the fun and addictive game. So, I headed over to see what I get for subscribing that I don't have now.
Voting: to me, I honestly don't care about that. I'm sure some do, but I'm not one of those people. I can play this Gltich without it and be just as happy while letting other players worry about upcoming changes and the like.
Teleports: while I can see how this could be important, I think I'll be able to have loads of fun in Ur without it. At this stage, I don't understand how/why teleporting is a real incentive.
Store Credits/Subscriber-only Items: The store is filled with vanity items, and I'm one of those people who simply do not care a whit about such things. It's the game I enjoy, not the dress-up. I know folks do love playing dress-up and will pay some real life cash for it. But I, and certainly plenty more like me, don't see why we'd need that.
So are there planned changes to the store to include selling items that effect gameplay, or make certain streets/zones "purchasable"? As it stands right now, there's no reason for me to purchase a subscription, or even a few credits.
EDIT: Some sample ideas of what might incentivize me to get a sub:
- Real Money Real Estate: over the basic 1 or 2 home types, deluxe homes are only purchasable with store credits/combination of credits/currants, or an insane amount of currants.
- Downloadable Content: Certain zones/activities can only be accessed by first purchasing them from the store, or only eligible to subscribers.
- Purchasable-only Skills: Make some higher level skills/skill trees only eligible for subscribers.
- Additional Durability: Every tool we have that degrades, offer a version in the store that is double/triple as durable. Additionally, take the appliances (grills, machines, etc.) that don't degrade, make them degradable and require repair like tools, and sell non-degrading versions in the store.
Just some thoughts.